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Add new native to apply troll
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5 changed files with 59 additions and 3 deletions
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18
scripting/include/feedthetrolls.inc
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18
scripting/include/feedthetrolls.inc
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@ -0,0 +1,18 @@
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#if defined _ftt_included_
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#endinput
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#endif
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#define _ftt_included_
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enum TrollModifier {
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TrollMod_Invalid = 0,
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TrollMod_Instant = 1 << 0,
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TrollMod_Constant = 1 << 1,
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TrollMod_PlayerOnly = 1 << 2, // Does the troll only work on players, not bots? If set, troll only applied on real user. If not, troll applied to both bot and idler
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}
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native void ApplyTroll(int victim, const char[] name, TrollModifier modifier = TrollMod_Invalid, int flags, int activator, bool silent = false);
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forward void OnTrollApplied(int victim, const char[] trollName, int flags = 0, int activator = 0);
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forward void OnTrollMarked(int activator, int victim);
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@ -193,12 +193,13 @@ enum struct Troll {
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/////// TROLL ACTIVATION
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void Activate(int client, int activator, trollModifier modifier = TrollMod_Invalid, int flags = 0) {
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void Activate(int client, int activator, trollModifier modifier = TrollMod_Invalid, int flags = 0, bool silent = false) {
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if(modifier == TrollMod_Invalid) modifier = this.GetDefaultMod();
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// Sadly, unable to pass in <this> to ApplyTroll, so it has to do unnecessary lookup via string
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ApplyTroll(client, this.name, activator, modifier, flags);
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ApplyTroll(client, this.name, activator, modifier, flags, silent);
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}
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void Toggle(int client, int flags) {
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ToggleTroll(client, this.name, flags);
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}
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@ -371,6 +372,13 @@ void ApplyTroll(int victim, const char[] name, int activator, trollModifier modi
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LogAction(activator, victim, "\"%L\" deactivated {yellow}\"%s\"{default} on \"%L\"", activator, troll.name, victim);
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} else {
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static char flagName[MAX_TROLL_FLAG_LENGTH];
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// strcopy(flagName, sizeof(flagName), troll.name)
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// Call_StartForward(g_TrollAppliedForward);
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// Call_PushCell(victim);
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// Call_PushString(flagName);
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// Call_PushCell(flags);
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// Call_PushCell(activator);
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// Call_Finish();
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flagName[0] = '\0';
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for(int i = 0; i < 32; i++) {
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if(flags & (1 << i)) {
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@ -445,3 +453,25 @@ public void SetCategory(const char[] newCat) {
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void GetCategory(int category, char[] buffer, int size) {
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categories.GetString(category, buffer, size);
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}
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public int Native_ApplyTroll(Handle plugin, int numParams) {
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int victim = GetNativeCell(1);
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char name[MAX_TROLL_NAME_LENGTH];
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GetNativeString(2, name, sizeof(name));
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trollModifier modifier = view_as<trollModifier>(GetNativeCell(3));
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if(view_as<int>(modifier) < 0) {
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ThrowNativeError(SP_ERROR_NATIVE, "Provided modifier is invalid (out of range)");
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}
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int flags = GetNativeCell(4);
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int activator = GetNativeCell(5);
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int index = GetTrollID(name);
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if(index > 0) {
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Trolls[index].Activate(victim, activator, modifier, flags, GetNativeCell(7));
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} else {
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ThrowNativeError(SP_ERROR_NATIVE, "Could not find troll with name \"%s\"", name);
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}
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return 0;
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}
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@ -12,6 +12,7 @@ enum L4D2Infected
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};
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GlobalForward g_PlayerMarkedForward;
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GlobalForward g_TrollAppliedForward;
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Handle g_hWitchAttack;
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int g_iWitchAttackVictim;
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Handle hThrowTimer;
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@ -30,6 +30,11 @@ public Plugin myinfo =
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url = "https://github.com/Jackzmc/sourcemod-plugins"
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};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
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CreateNative("ApplyTroll", Native_ApplyTroll);
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return APLRes_Success;
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}
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public void OnPluginStart() {
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EngineVersion g_Game = GetEngineVersion();
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@ -38,7 +43,9 @@ public void OnPluginStart() {
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}
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LoadTranslations("common.phrases");
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g_PlayerMarkedForward = new GlobalForward("FTT_OnClientMarked", ET_Ignore, Param_Cell, Param_Cell);
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g_PlayerMarkedForward = new GlobalForward("OnTrollMarked", ET_Ignore, Param_Cell, Param_Cell);
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g_TrollAppliedForward = new GlobalForward("OnTrollApplied", ET_Ignore, Param_Cell, Param_Cell);
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// Load core things (trolls & phrases):
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REPLACEMENT_PHRASES = new StringMap();
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