Add l4d2_feedthetrolls

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Jackzie 2020-12-25 22:28:21 -06:00
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@ -15,6 +15,7 @@ All my sourcemod plugins... shitty probably
* [l4d2_ai_minigun](#l4d2_ai_minigun)
* [L4D2Tools](#L4D2Tools)
* [l4d2_swarm](#l4d2_swarm)
* [l4d2_feedthetrolls](#l4d2_feedthetrolls)
## Descriptions
### csgo-knifehp
@ -137,3 +138,27 @@ This really only affects wandering zombies, mobs and panic events, but it may wo
* Aliases: `sm_rushtoggle`, `sm_rt`
* `sm_rushtogglemenu` - Will open a menu to quickly select a player to continuously rush.
* Aliases: `sm_rtmenu`
### l4d2_feedthetrolls
This plugin allows you to enact certain troll modes on any player, some are subtle some are less so. Either way, it works great to deal with a rusher, an asshole or even your friends.
Troll Modes: (updated 12/25/2020)
1. **SlowSpeed** (0.8 < 1.0 base) Slows down a user
2. **HigherGravity** (1.3 > 1.0) Adds more gravity to a user
3. **HalfPrimary** Sets user's primary reserve ammo in half
4. **UziRules** Picking up a weapon only gives them a UZI
5. **PrimaryDisable** Cannot pickup primary weapons at all
6. **SlowDrain** - Health slowly drains every few seconds (controlled by cvar)
7. **Clusmy** - Randomly drops any melee weapon, great with a swarm
8. **IcantSpellNoMore** (Not Implemented) - Garble their chat messages
9. **CameTooEarly** - A chance that when shooting, they empty a whole clip at once
10. **KillMeSoftly** - Makes the player eat or waste their pills
11. **ThrowItAll** - Makes a player throw all their items at any nearby players. Runs on the interval set by sm_ftt_throw_interval.
* **Convars:**
* `sm_ftt_victims` - A comma separated list of troll targets. Unused while new version is being implemented
* `sm_ftt_throw_interval` - For troll mode 'ThrowItAll' (#11), how often players will re-throw all their items. 0 to disable
* **Commands:**
* `sm_fta <player(s)> <mode #>` - Applies a mode to a set of users. See list above
* `sm_ftr <player(s)>` - Removes the current troll mode, deactivates any feature.
* `sm_ftl` - Lists all players that have a troll mode activated.

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#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define PLUGIN_VERSION "1.0"
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include "jutils.inc"
#include <dhooks>
#undef REQUIRE_PLUGIN
#include <adminmenu>
/*
1 -> Slow speed (0.8 < 1.0 base)
2 -> Higher gravity (1.3 > 1.0)
3 -> Set primary reserve ammo in half
4 -> UziRules (Pickup weapon defaults to uzi)
5 -> PrimaryDisable (Cannot pickup primary weapons at all)
6 -> Slow Drain
7 -> Clusmy
8 -> IcantSpellNoMore
9 -> CameTooEarly
10 -> KillMeSoftly
*/
enum trollMode {
Disabled,
SlowSpeed,
HigherGravity,
HalfPrimary,
UziRules,
PrimaryDisable,
SlowDrain,
Clusmy,
iCantSpellNoMore,
CameTooEArly,
KillMeSoftly
}
public Plugin myinfo =
{
name = "L4D(2) Feed The Trolls",
author = "jackzmc",
description = "https://forums.alliedmods.net/showthread.php?t=325331",
version = PLUGIN_VERSION,
url = ""
};
Handle hThrowTimer;
ConVar hVictimsList, hThrowItemInterval;
bool bTrollTargets[MAXPLAYERS+1], lateLoaded, bTimerEnabled = false;
int iTrollMode = 0; //troll mode. 0 -> Slosdown | 1 -> Higher Gravity | 2 -> CameTooEarly | 3 -> UziRules
int g_iAmmoTable;
int iTrollUsers[MAXPLAYERS+1];
int gChargerVictim = -1;
bool bChooseVictimAvailable = false;
//plugin start
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
if(late) {
lateLoaded = true;
}
}
//TODO: Register a main loop (create / destroy on troll targets count). Implement 'slow drain' with loop.
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D/L4D2 only.");
}
TopMenu topmenu;
if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != null))
{
/* If so, manually fire the callback */
OnAdminMenuReady(topmenu);
}
LoadTranslations("common.phrases");
g_iAmmoTable = FindSendPropInfo("CTerrorPlayer", "m_iAmmo");
hVictimsList = CreateConVar("sm_ftt_victims", "", "Comma seperated list of steamid64 targets (ex: STEAM_0:0:75141700)", FCVAR_NONE);
hVictimsList.AddChangeHook(Change_VictimList);
hThrowItemInterval = CreateConVar("sm_ftt_throw_interval", "30", "The interval in seconds to throw items. 0 to disable", FCVAR_NONE, true, 0.0);
hThrowItemInterval.AddChangeHook(Change_ThrowInterval);
RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_ROOT, "Lists all the trolls currently ingame.");
RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_ROOT, "Reset user");
RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_ROOT, "apply mode");
if(lateLoaded) UpdateTrollTargets();
CreateTimer(10.0, Timer_MainProcess, _, TIMER_REPEAT);
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
public void OnLibraryRemoved(const char[] name) {
if (StrEqual(name, "adminmenu", false)) {
hAdminMenu = null;
}
}
public void OnAdminMenuReady(Handle aTopMenu) {
TopMenu topmenu = TopMenu.FromHandle(aTopMenu);
/* Try to add the category first, if we want to add one.
Leave this out, if you don't add a new category. */
if (obj_dmcommands == INVALID_TOPMENUOBJECT) {
OnAdminMenuCreated(topmenu);
}
if (topmenu == hAdminMenu) {
return;
}
hAdminMenu = topmenu;
}
//(dis)connection events
public void OnClientAuthorized(int client, const char[] auth) {
if(StrContains(auth, "BOT", true) == -1) {
TestForTarget(client, auth);
}
}
public void OnClientDisconnect(int client) {
bTrollTargets[client] = false;
}
// #region evrnts
public void Change_VictimList(ConVar convar, const char[] oldValue, const char[] newValue) {
UpdateTrollTargets();
}
public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const char[] newValue) {
CloseHandle(hThrowTimer);
hThrowTimer = CreateTimer(convar.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
// #endregion
// #region commands
public Action Command_ResetUser(int client, int args) {
if(args < 1) {
ReplyToCommand(client, "Usage: sm_ftr <user(s)>");
}else{
char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
char target_name[MAX_TARGET_LENGTH];
int target_list[MAXPLAYERS], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE, /* Only allow alive players */
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (int i = 0; i < target_count; i++)
{
ResetClient(target_list[i]);
}
ReplyToCommand(client, "Cleared troll effects for %d players", target_count);
}
return Plugin_Handled;
}
public Action Command_ApplyUser(int client, int args) {
if(args < 2) {
ReplyToCommand(client, "Usage: sm_fta <user(s)> <mode>");
}else{
char arg1[32], arg2[32];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
int mode = StringToInt(arg2);
if(mode == 0) {
ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta <user(s)> <mode>");
}else{
char target_name[MAX_TARGET_LENGTH];
int target_list[MAXPLAYERS], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE, /* Only allow alive players */
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (int i = 0; i < target_count; i++)
{
ReplyToCommand(client, "Applied troll mode %d to %N", mode, target_list[i]);
ApplyModeToClient(client, target_list[i], mode);
}
}
}
return Plugin_Handled;
}
public Action Command_ListTheTrolls(int client, int args) {
int count = 0;
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsPlayerAlive(i) && iTrollUsers[i] > 0) {
ReplyToCommand(client, "%N | Mode %d", i, iTrollUsers[i]);
count++;
}
}
if(count == 0) {
ReplyToCommand(client, "No clients have a mode applied.");
}
return Plugin_Handled;
}
public Action Event_ItemPickup(int client, int weapon) {
char wpnName[64];
GetEdictClassname(weapon, wpnName, sizeof(wpnName));
if(StrContains(wpnName, "rifle") > -1
|| StrContains(wpnName, "smg") > -1
|| StrContains(wpnName, "weapon_grenade_launcher") > -1
|| StrContains(wpnName, "sniper") > -1
|| StrContains(wpnName, "shotgun") > -1
) {
//If 4: Only UZI, if 5: Can't switch.
if(iTrollUsers[client] == 4) {
char currentWpn[16];
//TODO: Fix new weapons being given when user has one??
GetClientWeapon(client, currentWpn, sizeof(currentWpn));
if(StrEqual(wpnName, "weapon_smg", true)) {
return StrEqual(currentWpn, "weapon_smg", true) ? Plugin_Stop : Plugin_Continue;
} else if(StrEqual(currentWpn, "weapon_smg", true)) {
return Plugin_Stop;
}else{
int flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "give smg");
SetCommandFlags("give", flags|FCVAR_CHEAT);
return Plugin_Stop;
}
}else{
return Plugin_Stop;
}
}else{
return Plugin_Continue;
}
}
// #endregion
// #region timer
public Action Timer_MainProcess(Handle timer) {
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && iTrollUsers[i] > 0) {
int mode = iTrollUsers[i];
if(mode == 11) {
ThrowAllItems(i);
}
}
}
}
public Action Timer_ThrowTimer(Handle timer) {
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && iTrollUsers[i] == 11) {
ThrowAllItems(i);
}
}
}
// #endregion
// #region methods
/*
TROLL MODES
1 -> Slow speed (0.8 < 1.0 base)
2 -> Higher gravity (1.3 > 1.0)
3 -> Set primary reserve ammo in half
4 -> UziRules (Pickup weapon defaults to uzi)
5 -> PrimaryDisable (Cannot pickup primary weapons at all)
6 -> Slow Drain
7 -> Clusmy
8 -> IcantSpellNoMore
9 -> CameTooEarly
10 -> KillMeSoftly
11 -> ThrowItAll
12 -> TakeMyPills
*/
void ApplyModeToClient(int client, int victim, int mode) {
ResetClient(victim);
switch(mode) {
case 1:
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
case 2:
SetEntityGravity(victim, 1.3);
case 3: {
int current = GetPrimaryReserveAmmo(victim);
SetPrimaryReserveAmmo(victim, current / 2);
}
case 4:
SDKHook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
case 5:
SDKHook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
case 7: {
int wpn = GetClientSecondaryWeapon(victim);
bool hasMelee = DoesClientHaveMelee(victim);
if(hasMelee) {
float pos[3];
int clients[4];
GetClientAbsOrigin(victim, pos);
int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
for(int i = 0; i < clientCount; i++) {
if(clients[i] != victim) {
PrintToChatAll("client %d throw to %d", victim, clients[i]);
float targPos[3];
GetClientAbsOrigin(clients[i], targPos);
SDKHooks_DropWeapon(victim, wpn, targPos);
iTrollUsers[victim] = mode;
return;
}
}
SDKHooks_DropWeapon(victim, wpn);
}
ReplyToCommand(client, "res = %d" , hasMelee ? 1 : 0);
}
case 8:
ReplyToCommand(client, "This troll mode is not implemented.");
case 11: {
if(IsFakeClient(victim)) {
ReplyToCommand(client, "This mode does not work for bots.");
return;
}
ThrowAllItems(victim);
}
default: {
ReplyToCommand(client, "Unknown troll mode: %d", mode);
PrintToServer("Unknown troll mode to apply: %d", mode);
}
}
iTrollUsers[victim] = mode;
}
public Action Timer_GivePistol(Handle timer, int client) {
int flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "give pistol");
SetCommandFlags("give", flags|FCVAR_CHEAT);
}
public Action Timer_ThrowWeapon(Handle timer, Handle pack) {
ResetPack(pack);
float dest[3];
dest[0] = ReadPackFloat(pack);
dest[1] = ReadPackFloat(pack);
dest[2] = ReadPackFloat(pack);
int slot = ReadPackCell(pack);
int victim = ReadPackCell(pack);
int wpnRef = GetPlayerWeaponSlot(victim, slot);
if(wpnRef != -1) {
int wpn = EntRefToEntIndex(wpnRef);
if(wpn != INVALID_ENT_REFERENCE) {
if(slot == 1) {
char name[16];
GetEdictClassname(wpn, name, sizeof(name));
if(!StrEqual(name, "weapon_pistol", false)) {
SDKHooks_DropWeapon(victim, wpn, dest);
CreateTimer(0.2, Timer_GivePistol, victim);
}
}else
SDKHooks_DropWeapon(victim, wpn, dest);
}
}
}
void ResetClient(int victim) {
iTrollUsers[victim] = 0;
SetEntityGravity(victim, 1.0);
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
SDKUnhook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
}
void ThrowAllItems(int victim) {
float vicPos[3], destPos[3];
int clients[4];
GetClientAbsOrigin(victim, vicPos);
//Find a bot to throw to
int clientCount = GetClientsInRange(vicPos, RangeType_Visibility, clients, sizeof(clients));
for(int i = 0; i < clientCount; i++) {
if(clients[i] != victim) {
GetClientAbsOrigin(clients[i], destPos);
break;
}
}
//Loop all item slots
for(int slot = 0; slot <= 4; slot++) {
Handle pack;
CreateDataTimer(0.22 * float(slot), Timer_ThrowWeapon, pack);
WritePackFloat(pack, destPos[0]);
WritePackFloat(pack, destPos[1]);
WritePackFloat(pack, destPos[2]);
WritePackCell(pack, slot);
WritePackCell(pack, victim);
}
}
bool ApplyModeToTargets() {
int users = 0;
for(int i=1; i < MaxClients; i++) {
if(bTrollTargets[i]) {
users++;
//clear effects from previous troll:
SetEntityGravity(i, 1.0);
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 1.0);
if(iTrollMode == 0) { //slow mode, apply slow down affects
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 0.8);
}else if(iTrollMode == 1) { //higher gravity
SetEntityGravity(i, 1.2);
}
}
}
//Stop loop if no one is being affected.
return (users == 0) ? true : false;
}
void UpdateTrollTargets() {
for(int i = 1; i <= MaxClients; i++) {
bTrollTargets[i] = false;
if(IsClientInGame(i) && IsClientAuthorized(i)) {
if(!IsFakeClient(i)) {
char auth[64];
GetClientAuthId(i, AuthId_Steam2, auth, sizeof(auth));
TestForTarget(i, auth);
}
}
}
}
bool TestForTarget(int client, const char[] auth) {
char targets[32][8];
char raw_targets[64];
hVictimsList.GetString(raw_targets, sizeof(raw_targets));
ExplodeString(raw_targets, ",", targets, 8, 32, false);
for(int i = 0; i < 8; i++) {
if(StrEqual(targets[i], auth, true)) {
#if defined debug
PrintToServer("[Debug] Troll target detected with id %d and steamid %s", client, auth);
#endif
bTrollTargets[client] = true;
if(!bTimerEnabled) {
bTimerEnabled = true;
}
return true;
}
}
return false;
}
// #endregion
stock int GetPrimaryReserveAmmo(int client) {
int weapon = GetPlayerWeaponSlot(client, 0);
if(weapon > -1) {
int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
return GetEntData(client, g_iAmmoTable + (primaryAmmoType * 4));
} else {
return -1;
}
}
stock bool SetPrimaryReserveAmmo(int client, int amount) {
int weapon = GetPlayerWeaponSlot(client, 0);
if(weapon > -1) {
int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
SetEntData(client, g_iAmmoTable + (primaryAmmoType * 4), amount);
return true;
} else {
return false;
}
}