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Add l4d2_feedthetrolls
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3 changed files with 508 additions and 1 deletions
25
README.md
25
README.md
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@ -15,6 +15,7 @@ All my sourcemod plugins... shitty probably
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* [l4d2_ai_minigun](#l4d2_ai_minigun)
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* [L4D2Tools](#L4D2Tools)
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* [l4d2_swarm](#l4d2_swarm)
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* [l4d2_feedthetrolls](#l4d2_feedthetrolls)
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## Descriptions
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### csgo-knifehp
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@ -137,3 +138,27 @@ This really only affects wandering zombies, mobs and panic events, but it may wo
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* Aliases: `sm_rushtoggle`, `sm_rt`
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* `sm_rushtogglemenu` - Will open a menu to quickly select a player to continuously rush.
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* Aliases: `sm_rtmenu`
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### l4d2_feedthetrolls
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This plugin allows you to enact certain troll modes on any player, some are subtle some are less so. Either way, it works great to deal with a rusher, an asshole or even your friends.
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Troll Modes: (updated 12/25/2020)
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1. **SlowSpeed** (0.8 < 1.0 base) Slows down a user
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2. **HigherGravity** (1.3 > 1.0) Adds more gravity to a user
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3. **HalfPrimary** Sets user's primary reserve ammo in half
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4. **UziRules** Picking up a weapon only gives them a UZI
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5. **PrimaryDisable** Cannot pickup primary weapons at all
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6. **SlowDrain** - Health slowly drains every few seconds (controlled by cvar)
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7. **Clusmy** - Randomly drops any melee weapon, great with a swarm
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8. **IcantSpellNoMore** (Not Implemented) - Garble their chat messages
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9. **CameTooEarly** - A chance that when shooting, they empty a whole clip at once
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10. **KillMeSoftly** - Makes the player eat or waste their pills
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11. **ThrowItAll** - Makes a player throw all their items at any nearby players. Runs on the interval set by sm_ftt_throw_interval.
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* **Convars:**
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* `sm_ftt_victims` - A comma separated list of troll targets. Unused while new version is being implemented
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* `sm_ftt_throw_interval` - For troll mode 'ThrowItAll' (#11), how often players will re-throw all their items. 0 to disable
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* **Commands:**
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* `sm_fta <player(s)> <mode #>` - Applies a mode to a set of users. See list above
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* `sm_ftr <player(s)>` - Removes the current troll mode, deactivates any feature.
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* `sm_ftl` - Lists all players that have a troll mode activated.
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BIN
plugins/l4d2_feedthetrolls.smx
Normal file
BIN
plugins/l4d2_feedthetrolls.smx
Normal file
Binary file not shown.
482
scripting/l4d2_feedthetrolls.sp
Normal file
482
scripting/l4d2_feedthetrolls.sp
Normal file
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@ -0,0 +1,482 @@
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#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define PLUGIN_VERSION "1.0"
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#include "jutils.inc"
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#include <dhooks>
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#undef REQUIRE_PLUGIN
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#include <adminmenu>
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/*
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1 -> Slow speed (0.8 < 1.0 base)
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2 -> Higher gravity (1.3 > 1.0)
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3 -> Set primary reserve ammo in half
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4 -> UziRules (Pickup weapon defaults to uzi)
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5 -> PrimaryDisable (Cannot pickup primary weapons at all)
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6 -> Slow Drain
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7 -> Clusmy
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8 -> IcantSpellNoMore
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9 -> CameTooEarly
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10 -> KillMeSoftly
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*/
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enum trollMode {
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Disabled,
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SlowSpeed,
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HigherGravity,
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HalfPrimary,
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UziRules,
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PrimaryDisable,
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SlowDrain,
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Clusmy,
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iCantSpellNoMore,
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CameTooEArly,
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KillMeSoftly
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}
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public Plugin myinfo =
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{
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name = "L4D(2) Feed The Trolls",
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author = "jackzmc",
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description = "https://forums.alliedmods.net/showthread.php?t=325331",
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version = PLUGIN_VERSION,
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url = ""
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};
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Handle hThrowTimer;
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ConVar hVictimsList, hThrowItemInterval;
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bool bTrollTargets[MAXPLAYERS+1], lateLoaded, bTimerEnabled = false;
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int iTrollMode = 0; //troll mode. 0 -> Slosdown | 1 -> Higher Gravity | 2 -> CameTooEarly | 3 -> UziRules
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int g_iAmmoTable;
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int iTrollUsers[MAXPLAYERS+1];
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int gChargerVictim = -1;
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bool bChooseVictimAvailable = false;
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//plugin start
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
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if(late) {
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lateLoaded = true;
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}
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}
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//TODO: Register a main loop (create / destroy on troll targets count). Implement 'slow drain' with loop.
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public void OnPluginStart() {
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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TopMenu topmenu;
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if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != null))
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{
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/* If so, manually fire the callback */
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OnAdminMenuReady(topmenu);
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}
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LoadTranslations("common.phrases");
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g_iAmmoTable = FindSendPropInfo("CTerrorPlayer", "m_iAmmo");
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hVictimsList = CreateConVar("sm_ftt_victims", "", "Comma seperated list of steamid64 targets (ex: STEAM_0:0:75141700)", FCVAR_NONE);
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hVictimsList.AddChangeHook(Change_VictimList);
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hThrowItemInterval = CreateConVar("sm_ftt_throw_interval", "30", "The interval in seconds to throw items. 0 to disable", FCVAR_NONE, true, 0.0);
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hThrowItemInterval.AddChangeHook(Change_ThrowInterval);
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RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_ROOT, "Lists all the trolls currently ingame.");
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RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_ROOT, "Reset user");
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RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_ROOT, "apply mode");
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if(lateLoaded) UpdateTrollTargets();
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CreateTimer(10.0, Timer_MainProcess, _, TIMER_REPEAT);
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hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
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}
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public void OnLibraryRemoved(const char[] name) {
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if (StrEqual(name, "adminmenu", false)) {
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hAdminMenu = null;
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}
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}
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public void OnAdminMenuReady(Handle aTopMenu) {
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TopMenu topmenu = TopMenu.FromHandle(aTopMenu);
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/* Try to add the category first, if we want to add one.
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Leave this out, if you don't add a new category. */
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if (obj_dmcommands == INVALID_TOPMENUOBJECT) {
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OnAdminMenuCreated(topmenu);
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}
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if (topmenu == hAdminMenu) {
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return;
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}
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hAdminMenu = topmenu;
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}
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//(dis)connection events
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public void OnClientAuthorized(int client, const char[] auth) {
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if(StrContains(auth, "BOT", true) == -1) {
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TestForTarget(client, auth);
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}
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}
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public void OnClientDisconnect(int client) {
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bTrollTargets[client] = false;
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}
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// #region evrnts
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public void Change_VictimList(ConVar convar, const char[] oldValue, const char[] newValue) {
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UpdateTrollTargets();
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}
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public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const char[] newValue) {
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CloseHandle(hThrowTimer);
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hThrowTimer = CreateTimer(convar.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
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}
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// #endregion
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// #region commands
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public Action Command_ResetUser(int client, int args) {
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if(args < 1) {
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ReplyToCommand(client, "Usage: sm_ftr <user(s)>");
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}else{
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char arg1[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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char target_name[MAX_TARGET_LENGTH];
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int target_list[MAXPLAYERS], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_ALIVE, /* Only allow alive players */
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for (int i = 0; i < target_count; i++)
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{
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ResetClient(target_list[i]);
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}
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ReplyToCommand(client, "Cleared troll effects for %d players", target_count);
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}
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return Plugin_Handled;
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}
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public Action Command_ApplyUser(int client, int args) {
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if(args < 2) {
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ReplyToCommand(client, "Usage: sm_fta <user(s)> <mode>");
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}else{
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char arg1[32], arg2[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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GetCmdArg(2, arg2, sizeof(arg2));
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int mode = StringToInt(arg2);
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if(mode == 0) {
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ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta <user(s)> <mode>");
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}else{
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char target_name[MAX_TARGET_LENGTH];
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int target_list[MAXPLAYERS], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_ALIVE, /* Only allow alive players */
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for (int i = 0; i < target_count; i++)
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{
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ReplyToCommand(client, "Applied troll mode %d to %N", mode, target_list[i]);
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ApplyModeToClient(client, target_list[i], mode);
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}
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}
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}
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return Plugin_Handled;
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}
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public Action Command_ListTheTrolls(int client, int args) {
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int count = 0;
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && IsPlayerAlive(i) && iTrollUsers[i] > 0) {
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ReplyToCommand(client, "%N | Mode %d", i, iTrollUsers[i]);
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count++;
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}
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}
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if(count == 0) {
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ReplyToCommand(client, "No clients have a mode applied.");
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}
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return Plugin_Handled;
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}
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public Action Event_ItemPickup(int client, int weapon) {
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char wpnName[64];
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GetEdictClassname(weapon, wpnName, sizeof(wpnName));
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if(StrContains(wpnName, "rifle") > -1
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|| StrContains(wpnName, "smg") > -1
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|| StrContains(wpnName, "weapon_grenade_launcher") > -1
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|| StrContains(wpnName, "sniper") > -1
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|| StrContains(wpnName, "shotgun") > -1
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) {
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//If 4: Only UZI, if 5: Can't switch.
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if(iTrollUsers[client] == 4) {
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char currentWpn[16];
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//TODO: Fix new weapons being given when user has one??
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GetClientWeapon(client, currentWpn, sizeof(currentWpn));
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if(StrEqual(wpnName, "weapon_smg", true)) {
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return StrEqual(currentWpn, "weapon_smg", true) ? Plugin_Stop : Plugin_Continue;
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} else if(StrEqual(currentWpn, "weapon_smg", true)) {
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return Plugin_Stop;
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}else{
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int flags = GetCommandFlags("give");
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SetCommandFlags("give", flags & ~FCVAR_CHEAT);
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FakeClientCommand(client, "give smg");
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SetCommandFlags("give", flags|FCVAR_CHEAT);
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return Plugin_Stop;
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}
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}else{
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return Plugin_Stop;
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}
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}else{
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return Plugin_Continue;
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}
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}
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// #endregion
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// #region timer
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public Action Timer_MainProcess(Handle timer) {
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && iTrollUsers[i] > 0) {
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int mode = iTrollUsers[i];
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if(mode == 11) {
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ThrowAllItems(i);
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}
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}
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}
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}
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public Action Timer_ThrowTimer(Handle timer) {
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && iTrollUsers[i] == 11) {
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ThrowAllItems(i);
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}
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}
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}
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// #endregion
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// #region methods
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/*
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TROLL MODES
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1 -> Slow speed (0.8 < 1.0 base)
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2 -> Higher gravity (1.3 > 1.0)
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3 -> Set primary reserve ammo in half
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4 -> UziRules (Pickup weapon defaults to uzi)
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5 -> PrimaryDisable (Cannot pickup primary weapons at all)
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6 -> Slow Drain
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7 -> Clusmy
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8 -> IcantSpellNoMore
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9 -> CameTooEarly
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10 -> KillMeSoftly
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11 -> ThrowItAll
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12 -> TakeMyPills
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*/
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void ApplyModeToClient(int client, int victim, int mode) {
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ResetClient(victim);
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switch(mode) {
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case 1:
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
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case 2:
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SetEntityGravity(victim, 1.3);
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case 3: {
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int current = GetPrimaryReserveAmmo(victim);
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SetPrimaryReserveAmmo(victim, current / 2);
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}
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case 4:
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SDKHook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
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case 5:
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SDKHook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
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case 7: {
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int wpn = GetClientSecondaryWeapon(victim);
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bool hasMelee = DoesClientHaveMelee(victim);
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if(hasMelee) {
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float pos[3];
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int clients[4];
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GetClientAbsOrigin(victim, pos);
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int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
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for(int i = 0; i < clientCount; i++) {
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if(clients[i] != victim) {
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PrintToChatAll("client %d throw to %d", victim, clients[i]);
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float targPos[3];
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GetClientAbsOrigin(clients[i], targPos);
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SDKHooks_DropWeapon(victim, wpn, targPos);
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iTrollUsers[victim] = mode;
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return;
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}
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}
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SDKHooks_DropWeapon(victim, wpn);
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}
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ReplyToCommand(client, "res = %d" , hasMelee ? 1 : 0);
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}
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case 8:
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ReplyToCommand(client, "This troll mode is not implemented.");
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case 11: {
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if(IsFakeClient(victim)) {
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ReplyToCommand(client, "This mode does not work for bots.");
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return;
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}
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ThrowAllItems(victim);
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}
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default: {
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ReplyToCommand(client, "Unknown troll mode: %d", mode);
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PrintToServer("Unknown troll mode to apply: %d", mode);
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}
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}
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iTrollUsers[victim] = mode;
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}
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public Action Timer_GivePistol(Handle timer, int client) {
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int flags = GetCommandFlags("give");
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SetCommandFlags("give", flags & ~FCVAR_CHEAT);
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FakeClientCommand(client, "give pistol");
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SetCommandFlags("give", flags|FCVAR_CHEAT);
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}
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public Action Timer_ThrowWeapon(Handle timer, Handle pack) {
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ResetPack(pack);
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float dest[3];
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dest[0] = ReadPackFloat(pack);
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dest[1] = ReadPackFloat(pack);
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dest[2] = ReadPackFloat(pack);
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int slot = ReadPackCell(pack);
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int victim = ReadPackCell(pack);
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int wpnRef = GetPlayerWeaponSlot(victim, slot);
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if(wpnRef != -1) {
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int wpn = EntRefToEntIndex(wpnRef);
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if(wpn != INVALID_ENT_REFERENCE) {
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if(slot == 1) {
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char name[16];
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GetEdictClassname(wpn, name, sizeof(name));
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if(!StrEqual(name, "weapon_pistol", false)) {
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SDKHooks_DropWeapon(victim, wpn, dest);
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CreateTimer(0.2, Timer_GivePistol, victim);
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}
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}else
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SDKHooks_DropWeapon(victim, wpn, dest);
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}
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}
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}
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void ResetClient(int victim) {
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iTrollUsers[victim] = 0;
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SetEntityGravity(victim, 1.0);
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
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SDKUnhook(victim, SDKHook_WeaponEquip, Event_ItemPickup);
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}
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void ThrowAllItems(int victim) {
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float vicPos[3], destPos[3];
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int clients[4];
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GetClientAbsOrigin(victim, vicPos);
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//Find a bot to throw to
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int clientCount = GetClientsInRange(vicPos, RangeType_Visibility, clients, sizeof(clients));
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for(int i = 0; i < clientCount; i++) {
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if(clients[i] != victim) {
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GetClientAbsOrigin(clients[i], destPos);
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break;
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}
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}
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//Loop all item slots
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for(int slot = 0; slot <= 4; slot++) {
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Handle pack;
|
||||
CreateDataTimer(0.22 * float(slot), Timer_ThrowWeapon, pack);
|
||||
|
||||
WritePackFloat(pack, destPos[0]);
|
||||
WritePackFloat(pack, destPos[1]);
|
||||
WritePackFloat(pack, destPos[2]);
|
||||
WritePackCell(pack, slot);
|
||||
WritePackCell(pack, victim);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool ApplyModeToTargets() {
|
||||
int users = 0;
|
||||
for(int i=1; i < MaxClients; i++) {
|
||||
if(bTrollTargets[i]) {
|
||||
users++;
|
||||
//clear effects from previous troll:
|
||||
SetEntityGravity(i, 1.0);
|
||||
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 1.0);
|
||||
|
||||
if(iTrollMode == 0) { //slow mode, apply slow down affects
|
||||
SetEntPropFloat(i, Prop_Send, "m_flLaggedMovementValue", 0.8);
|
||||
}else if(iTrollMode == 1) { //higher gravity
|
||||
SetEntityGravity(i, 1.2);
|
||||
}
|
||||
}
|
||||
}
|
||||
//Stop loop if no one is being affected.
|
||||
return (users == 0) ? true : false;
|
||||
|
||||
}
|
||||
void UpdateTrollTargets() {
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
bTrollTargets[i] = false;
|
||||
if(IsClientInGame(i) && IsClientAuthorized(i)) {
|
||||
if(!IsFakeClient(i)) {
|
||||
char auth[64];
|
||||
GetClientAuthId(i, AuthId_Steam2, auth, sizeof(auth));
|
||||
TestForTarget(i, auth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
bool TestForTarget(int client, const char[] auth) {
|
||||
char targets[32][8];
|
||||
char raw_targets[64];
|
||||
hVictimsList.GetString(raw_targets, sizeof(raw_targets));
|
||||
ExplodeString(raw_targets, ",", targets, 8, 32, false);
|
||||
for(int i = 0; i < 8; i++) {
|
||||
if(StrEqual(targets[i], auth, true)) {
|
||||
#if defined debug
|
||||
PrintToServer("[Debug] Troll target detected with id %d and steamid %s", client, auth);
|
||||
#endif
|
||||
bTrollTargets[client] = true;
|
||||
if(!bTimerEnabled) {
|
||||
bTimerEnabled = true;
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
// #endregion
|
||||
stock int GetPrimaryReserveAmmo(int client) {
|
||||
int weapon = GetPlayerWeaponSlot(client, 0);
|
||||
if(weapon > -1) {
|
||||
int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
|
||||
return GetEntData(client, g_iAmmoTable + (primaryAmmoType * 4));
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
stock bool SetPrimaryReserveAmmo(int client, int amount) {
|
||||
int weapon = GetPlayerWeaponSlot(client, 0);
|
||||
if(weapon > -1) {
|
||||
int primaryAmmoType = GetEntProp(weapon, Prop_Send, "m_iPrimaryAmmoType");
|
||||
SetEntData(client, g_iAmmoTable + (primaryAmmoType * 4), amount);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue