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Remove l4d2_ff_test
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2 changed files with 0 additions and 132 deletions
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#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define PLUGIN_NAME "l4d2_ff_test"
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#define PLUGIN_DESCRIPTION ""
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#define PLUGIN_AUTHOR "jackzmc"
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#define PLUGIN_VERSION "1.0"
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#define PLUGIN_URL ""
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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static bool bLateLoaded;
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static float ffDamage[MAXPLAYERS+1];
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static int ffCount[MAXPLAYERS+1];
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ConVar hRedirectFFScale, hVictimFFReductionScale;
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public Plugin myinfo =
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{
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name = PLUGIN_NAME,
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author = PLUGIN_AUTHOR,
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description = PLUGIN_DESCRIPTION,
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version = PLUGIN_VERSION,
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url = PLUGIN_URL
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};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
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if(late) {
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bLateLoaded = true;
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}
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}
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public void OnPluginStart()
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{
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
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{
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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if(bLateLoaded) {
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for(int i=1;i<MaxClients;i++) {
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if(IsClientConnected(i)) {
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int team = GetClientTeam(i);
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if(team == 2) {
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SDKHook(i, SDKHook_OnTakeDamageAlive, OnTakeDamage);
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SDKHook(i, SDKHook_WeaponEquip, WeaponCanUse);
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}
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}
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}
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}
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hRedirectFFScale = CreateConVar("sm_redirect_ff_scale","1.0","The redirected damage back to attacker. 0-> OFF | 1 -> All damage",FCVAR_NONE,true,0.0);
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hVictimFFReductionScale = CreateConVar("sm_victim_ff_scale",".5","This is mulitplied by the damage the victim will receive. 0 -> No damage, 1 -> All damage", FCVAR_NONE, true, 0.0, true, 1.0);
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HookEvent("round_start", Event_RoundStart);
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RegConsoleCmd("sm_view_ff", Command_ViewFF, "View all player's friendly fire counts");
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}
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//sdkhook setups
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public void OnClientPutInServer(int client) {
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int team = GetClientTeam(client);
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if(team == 2) {
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SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeDamage);
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SDKHook(client, SDKHook_WeaponEquip, WeaponCanUse);
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}
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}
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public void Event_PlayerTeam(Event event, const char[] name, bool dontBroadcast) {
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if(!event.GetBool("disconnect")) {
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int team = event.GetInt("team");
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int userid = GetClientOfUserId(event.GetInt("userid"));
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if(team == 2) {
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SDKHook(userid, SDKHook_OnTakeDamageAlive, OnTakeDamage);
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if(!IsFakeClient(userid)) {
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SDKHook(userid, SDKHook_WeaponEquip, WeaponCanUse);
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}
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//add new hook
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}else{
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SDKUnhook(userid, SDKHook_OnTakeDamageAlive, OnTakeDamage);
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SDKUnhook(userid, SDKHook_WeaponEquip, WeaponCanUse);
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}
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}
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}
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//events
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public void OnMapStart() {
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for(int i=1; i < MaxClients+1; i++) {
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ffDamage[i] = 0.0;
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ffCount[i] = 0;
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}
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}
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public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
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OnMapStart();
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}
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//damage counting
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public Action OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
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if(attacker > 0 && attacker <= MaxClients) {
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ffDamage[attacker] += damage;
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ffCount[attacker]++;
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//apply the reduction scale to damage
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float reflection_damage = damage * hRedirectFFScale.FloatValue;
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damage = damage * hVictimFFReductionScale.FloatValue;
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SDKHooks_TakeDamage(attacker, 0, 0, reflection_damage);
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}
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return Plugin_Continue;
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}
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//commands
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public Action Command_ViewFF(int client, int args) {
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ReplyToCommand(client, "FF Stats for this round: ");
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for(int i=1; i < MaxClients+1; i++) {
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if(IsClientConnected(i) && !IsFakeClient(i)) {
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ReplyToCommand(client, "Client %N: %d HP (%d friendly fires)", i, RoundToNearest(ffDamage[i]), ffCount[i]);
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}
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}
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}
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//events
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public Action WeaponCanUse(int client, int weapon) {
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char item[32];
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GetEdictClassname(weapon, item, sizeof(item));
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//event.GetString("item", item, sizeof(item));
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if(StrEqual(item, "weapon_rifle_m60", true)) {
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if(ffCount[client] > 5 || ffDamage[client] >= 35) {
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int damage = RoundToNearest(ffDamage[client]);
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PrintToChat(client, "Sorry, you can't use m60s due to your %d ff attacks (total %d HP)", ffCount[client], damage);
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return Plugin_Handled;
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}
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}
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return Plugin_Continue;
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}
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