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https://github.com/Jackzmc/sourcemod-plugins.git
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Cleanup old csgo plugins
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parent
372d66203c
commit
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8 changed files with 1 additions and 245 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -15,7 +15,6 @@ scripting/sm_give.sp
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scripting/include/steamtools.inc
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scripting/L4D2Testing.sp
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plugins/L4D2Testing.smx
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scripting/cancer.sp
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plugins/sm_give.smx
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plugins/l4d2_stats_recorder.smx
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scripting/l4d2_stats_recorder.sp
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@ -29,6 +28,7 @@ scripting/l4d_esfp.sp
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scripting/customstatus.sp
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plugins/ssh.smx
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scripting/include/ssh.inc
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scripting/include/stats
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scripting/ssh.sp
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scripting/l4d2_witch_force_attack_cmd.sp
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l4d2_stats_plugin/
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@ -10,10 +10,6 @@ Useful things:
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## Plugin List
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### Created by Me
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* #### CSGO
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* [csgo-knifehp](#csgo-knifehp) - First plugin I've made
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* [CSGOTroll](#csgotroll) - Abandoned friend trolling plugin
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* #### L4D2
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* [l4d2-manual-director](#l4d2-manual-director) - Spawn specials on demand via director or at your cursor
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* [l4d2-info-cmd](#l4d2-info-cmd) - Prints a full state of all survivors, useful for external information
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* [AutoWarpBot](#autowarpbot) - Abandoned
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@ -1,112 +0,0 @@
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#pragma semicolon 1
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#define DEBUG
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#define PLUGIN_AUTHOR ""
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#define PLUGIN_VERSION "0.00"
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#include <sourcemod>
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#include <sdktools>
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#include <cstrike>
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#include <sdkhooks>
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EngineVersion g_Game;
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ConVar hTrollEnableState, hShotFailPercentage, hTrollTargets, hGunType;
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bool TrollTargets[MAXPLAYERS+1], lateLoaded;
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public Plugin myinfo =
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{
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name = "",
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author = PLUGIN_AUTHOR,
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description = "",
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version = PLUGIN_VERSION,
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url = ""
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};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
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if(late) {
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lateLoaded = true;
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}
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}
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public OnPluginStart()
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{
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g_Game = GetEngineVersion();
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if(g_Game != Engine_CSGO && g_Game != Engine_CSS)
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{
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SetFailState("This plugin is for CSGO/CSS only.");
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}
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//convars
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hTrollEnableState = CreateConVar("troll_enable", "1.0", "Enable troll. 0 -> OFF, 1 -> Shots", FCVAR_NONE, true, 0.0, true, 1.0);
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hShotFailPercentage = CreateConVar("troll_shot_fail_percentage", "0.4", "The percentage that the troll acts (shots fail). float 0-1", FCVAR_NONE, true, 0.0, true, 1.0);
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hTrollTargets = CreateConVar("troll_targets", "", "comma seperated list of steamid64 targets (ex: STEAM_0:0:75141700)", FCVAR_NONE);
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hGunType = CreateConVar("troll_shot_mode", "0", "0 -> ALL Weapons, 1 -> AWP", FCVAR_NONE, true, 0.0, true, 1.0);
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if(lateLoaded) FindExistingVictims();
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}
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public void OnClientAuthorized(int client, const char[] auth) {
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if(hTrollEnableState.IntValue > 0) {
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if(StrContains(auth, "BOT", true) == -1) {
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TestForTrollUser(client, auth);
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}
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}
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}
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public void OnClientPutInServer(int client) {
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SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
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}
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public OnClientDisconnect(int client) {
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TrollTargets[client] = false;
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}
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public void FindExistingVictims() {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientInGame(i) && IsClientAuthorized(i)) {
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if(!IsFakeClient(i)) {
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char auth[64];
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GetClientAuthId(i, AuthId_Steam2, auth, sizeof(auth));
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TestForTrollUser(i, auth);
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}
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SDKHook(i, SDKHook_OnTakeDamage, OnTakeDamage);
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}
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}
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}
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public bool TestForTrollUser(int client, const char[] auth) {
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char targets[32][8];
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char raw_targets[64];
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hTrollTargets.GetString(raw_targets, sizeof(raw_targets));
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ExplodeString(raw_targets, ",", targets, 8, 32, false);
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for(int i = 0; i < 8; i++) {
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if(StrEqual(targets[i], auth, true)) {
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PrintToServer("Troll victim detected with id %d and steamid %s", client, auth);
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TrollTargets[client] = true;
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return true;
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}
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}
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return false;
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}
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public Action OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
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if(hTrollEnableState.IntValue == 1) {
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if(TrollTargets[attacker]) {
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bool try_failure = false;
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char weapon_name[64];
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GetClientWeapon(victim, weapon_name, sizeof(weapon_name));
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if(hGunType.IntValue == 0) {
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try_failure = true;
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}else{
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if(StrEqual(weapon_name, "weapon_awp", true)) {
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try_failure = true;
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}
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}
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float random_float = GetURandomFloat();
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if(try_failure) {
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if(FloatCompare(random_float, hShotFailPercentage.FloatValue) == -1) {
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damage = 0.0;
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return Plugin_Handled;
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}
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}
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}
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}
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return Plugin_Continue;
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}
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@ -1,68 +0,0 @@
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#pragma semicolon 1
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#define DEBUG
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#define PLUGIN_NAME "CSGO Knife Regen"
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#define PLUGIN_AUTHOR "jackzmc"
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#define PLUGIN_VERSION "1.00"
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#define PLUGIN_DESCRIPTION ""
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#include <sourcemod>
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#include <sdktools>
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#include <cstrike>
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//#include <sdkhooks>
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EngineVersion g_Game;
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public Plugin myinfo =
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{
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name = PLUGIN_NAME,
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author = PLUGIN_AUTHOR,
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description = PLUGIN_DESCRIPTION,
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version = PLUGIN_VERSION,
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url = ""
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};
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ConVar g_bKnifeHPEnabled, g_iKnifeHPMax, g_iKnifeHPRegain;
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public OnPluginStart()
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{
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g_Game = GetEngineVersion();
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if (g_Game != Engine_CSGO && g_Game != Engine_CSS)
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{
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SetFailState("This plugin is for CSGO/CSS only.");
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}
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g_bKnifeHPEnabled = CreateConVar("knifehp_enable", "1", "Enable regaining health on knife kill", FCVAR_NONE, true, 0.0, true, 1.0);
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g_iKnifeHPMax = CreateConVar("knifehp_max_health", "100", "Maximum health to set an attacker to", FCVAR_NONE, true, 0.0);
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g_iKnifeHPRegain = CreateConVar("knifehp_amount", "100", "Amount of health to give attacker", FCVAR_NONE, true, 0.0);
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HookEvent("player_death", Event_PlayerDeath);
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AutoExecConfig(true, "csgo_knifehp");
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}
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public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast)
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{
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if (g_bKnifeHPEnabled.BoolValue) {
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char weapon_name[64];
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event.GetString("weapon", weapon_name, sizeof(weapon_name));
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if (StrContains(weapon_name, "knife", false) > -1) {
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int attacker = event.GetInt("attacker");
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int client = GetClientOfUserId(attacker);
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//get the new health value (current client hp + the regen amount)
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int new_health = GetClientHealth(client) + g_iKnifeHPRegain.IntValue;
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//50 + 20 <= max
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if (IsClientInGame(client) && IsPlayerAlive(client) && !IsFakeClient(client)) {
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if(new_health <= g_iKnifeHPMax.IntValue) { //if the new health is less than max, set it to it
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SetEntityHealth(client, new_health);
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}else{ //if > max, set it to max
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SetEntityHealth(client, g_iKnifeHPMax.IntValue);
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}
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}
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}
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}
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}
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@ -1,60 +0,0 @@
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#pragma semicolon 1
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#define DEBUG
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#define PLUGIN_AUTHOR ""
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#define PLUGIN_VERSION "0.00"
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#include <sourcemod>
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#include <sdktools>
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#include <cstrike>
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//#include <sdkhooks>
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "",
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author = PLUGIN_AUTHOR,
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description = "",
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version = PLUGIN_VERSION,
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url = ""
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};
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public void OnPluginStart()
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{
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_CSGO && g_Game != Engine_CSS)
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{
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SetFailState("This plugin is for CSGO/CSS only.");
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}
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RegConsoleCmd("sm_first", Command_FirstPov, "Go back to first person");
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RegConsoleCmd("sm_third", Command_ThirdPov, "Go to third person");
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}
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public Action Command_FirstPov(int client, int args) {
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if(client == 0) {
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ReplyToCommand(client, "This command is for clients only");
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return Plugin_Handled;
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}
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CheatCommand(client, "firstperson", "", "");
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return Plugin_Handled;
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}
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public Action Command_ThirdPov(int client, int args) {
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if(client == 0) {
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ReplyToCommand(client, "This command is for clients only");
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return Plugin_Handled;
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}
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CheatCommand(client, "thirdperson", "", "");
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return Plugin_Handled;
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}
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stock void CheatCommand(int client, char[] command, char[] argument1, char[] argument2)
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{
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int userFlags = GetUserFlagBits(client);
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SetUserFlagBits(client, ADMFLAG_ROOT);
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int flags = GetCommandFlags(command);
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SetCommandFlags(command, flags & ~FCVAR_CHEAT);
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FakeClientCommand(client, "%s %s %s", command, argument1, argument2);
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SetCommandFlags(command, flags);
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SetUserFlagBits(client, userFlags);
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}
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