Refactor special type to enum

This commit is contained in:
Jackzie 2022-02-18 12:07:11 -06:00
parent 89b08a279f
commit 98eed2f79b
No known key found for this signature in database
GPG key ID: 76DF30177DC69DB4
5 changed files with 50 additions and 33 deletions

View file

@ -39,9 +39,9 @@ public Action Command_InstaSpecial(int client, int args) {
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
int specialType = GetSpecialType(arg2);
SpecialType specialType = GetSpecialType(arg2);
static float pos[3];
if(specialType == -1) {
if(specialType == Special_Invalid) {
ReplyToCommand(client, "Unknown special \"%s\"", arg2);
return Plugin_Handled;
}
@ -108,9 +108,9 @@ public Action Command_InstaSpecialFace(int client, int args) {
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
int specialType = GetSpecialType(arg2);
SpecialType specialType = GetSpecialType(arg2);
static float pos[3];
if(specialType == -1) {
if(specialType == Special_Invalid) {
ReplyToCommand(client, "Unknown special \"%s\"", arg2);
return Plugin_Handled;
}

View file

@ -30,11 +30,15 @@ public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast
}
public Action Timer_CheckSpecial(Handle h, int specialID) {
int special = GetClientOfUserId(specialID);
// Check if new player is the spawned special:
if(special > 0 && gInstaSpecialType > -1 && IsFakeClient(special) && GetClientTeam(special) == 3) {
int type = GetEntProp(special, Prop_Send, "m_zombieClass");
// Verify type of special is spawned special
if(type == gInstaSpecialType) {
gInstaSpecialType = -1;
// Set special to only attack them:
g_iAttackerTarget[special] = gInstaSpecialTarget;
// Incremenet count of specials targetting player:
gInstaSpecialMagnet[GetClientOfUserId(gInstaSpecialTarget)]++;
TeleportEntity(special, gInstaSpecialSpawnPos, gInstaSpecialSpawnAng, NULL_VECTOR);
@ -95,9 +99,8 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca
}
public Action Event_WeaponReload(int weapon) {
int client = GetEntPropEnt(weapon, Prop_Send, "m_hOwner");
if(IsTrollActive(client, "Gun Jam")) {
float dec = GetRandomFloat(0.0, 1.0);
if(FloatCompare(dec, 0.50) == -1) { //10% chance gun jams
if(client > 0 && IsTrollActive(client, "Gun Jam")) {
if(GetRandomFloat() < 0.10) { //10% chance gun jams
return Plugin_Stop;
}
}
@ -140,7 +143,7 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
int existingTarget = GetClientOfUserId(g_iAttackerTarget[attacker]);
if(existingTarget > 0) {
if(IsPlayerAlive(existingTarget)) {
// Insta-specials ALWAYS target
// Insta-specials ALWAYS target, if target has any attackers remaining
if(gInstaSpecialMagnet[existingTarget] > 0) {
curTarget = existingTarget;
return Plugin_Changed;
@ -708,7 +711,7 @@ public Action OnAntiRush(int client, int &type, float distance) {
PrintToConsoleAll("[FTT] Antirush: %N (dist=%d) (GameTime=%f)", client, distance, GetGameTime());
if(type == 3 && IsPlayerAlive(client) && !IsPlayerIncapped(client)) {
if(GetGameTime() - iLastAntiRushEvent[client] > 30.0) {
int special = GetRandomInt(0,6);
SpecialType special = view_as<SpecialType>(GetRandomInt(0,6));
iLastAntiRushEvent[client] = GetGameTime();
SpawnSpecialNear(client, special);
PrintToConsoleAll("[FTT] Spawning anti-rush special on %N (dist=%f) (special=%d)", client, distance, special);

View file

@ -31,18 +31,23 @@ public int Insta_SpecialHandler(Menu menu, MenuAction action, int client, int pa
ExplodeString(info, "|", str, 3, 8, false);
int target = GetClientOfUserId(StringToInt(str[0]));
bool inFace = StrEqual(str[1], "1");
int special = StringToInt(str[2]);
int specialInt = StringToInt(str[2]);
if(specialInt < 0 || specialInt > 8) {
ReplyToCommand(client, "Invalid special id");
return;
}
SpecialType special = view_as<SpecialType>(specialInt);
if(inFace) {
if(SpawnSpecialInFace(target, special)) {
LogAction(client, target, "\"%L\" spawned Insta-%s™ on \"%L\"", client, SPECIAL_NAMES[special-1], target);
ShowActivityEx(client, "[FTT] ", "spawned Insta-%s™ on %N", SPECIAL_NAMES[special-1], target);
LogAction(client, target, "\"%L\" spawned Insta-%s™ on \"%L\"", client, SPECIAL_NAMES[specialInt-1], target);
ShowActivityEx(client, "[FTT] ", "spawned Insta-%s™ on %N", SPECIAL_NAMES[specialInt-1], target);
} else {
ReplyToCommand(client, "Could not spawn special.");
}
} else {
if(SpawnSpecialNear(target, special)) {
LogAction(client, target, "\"%L\" spawned Insta-%s™ near \"%L\"", client, SPECIAL_NAMES[special-1], target);
ShowActivityEx(client, "[FTT] ", "spawned Insta-%s™ near %N", SPECIAL_NAMES[special-1], target);
LogAction(client, target, "\"%L\" spawned Insta-%s™ near \"%L\"", client, SPECIAL_NAMES[specialInt-1], target);
ShowActivityEx(client, "[FTT] ", "spawned Insta-%s™ near %N", SPECIAL_NAMES[specialInt-1], target);
} else {
ReplyToCommand(client, "Could not spawn special.");
}

View file

@ -1,12 +1,23 @@
char SPECIAL_NAMES[][] = {
"Smoker", "Boomer", "Hunter", "Spitter", "Jockey", "Charger", "Witch", "Tank"
};
enum SpecialType {
Special_Invalid = -1,
Special_Smoker = 0,
Special_Boomer,
Special_Hunter,
Special_Spitter,
Special_Jockey,
Special_Charger,
Special_Witch,
Special_Tank
}
stock int GetSpecialType(const char[] input) {
stock SpecialType GetSpecialType(const char[] input) {
for(int i = 0; i < 8; i++) {
if(strcmp(SPECIAL_NAMES[i], input, false) == 0) return i + 1;
if(strcmp(SPECIAL_NAMES[i], input, false) == 0) return view_as<SpecialType>(i + 1);
}
return -1;
return Special_Invalid;
}
stock bool FindSuitablePosition(int target, const float pos[3], float outputPos[3], float minDistance = 19000.0, int tries = 100) {
@ -25,7 +36,7 @@ stock bool FindSuitablePosition(int target, const float pos[3], float outputPos[
return false;
}
float GetIdealMinDistance(int specialType) {
float GetIdealMinDistance(SpecialType specialType) {
switch(specialType) {
// /*Boomer*/ case 2: return 1200.0;
/*Charger*/ case 6: return 19500.0;
@ -36,20 +47,19 @@ float GetIdealMinDistance(int specialType) {
}
}
bool SpawnSpecialInFace(int target, int specialType) {
if(specialType > 8) return false;
bool SpawnSpecialInFace(int target, SpecialType specialType) {
static float pos[3], ang[3];
static float testPos[3];
testPos = pos;
GetClientAbsOrigin(target, pos);
GetClientEyeAngles(target, ang);
if(specialType == 2)
if(specialType == Special_Boomer)
gInstaSpecialInstaKill = true;
if(specialType != 5 && specialType != 2) { //If not jockey/hunter find a suitable area that is at least 5 m away
if(specialType != Special_Jockey && specialType != Special_Hunter) { //If not jockey/hunter find a suitable area that is at least 5 m away
float minDistance = GetIdealMinDistance(specialType);
GetHorizontalPositionFromOrigin(pos, ang, minDistance, testPos);
if(!FindSuitablePosition(target, pos, testPos, minDistance, 100)) {
L4D_GetRandomPZSpawnPosition(target, specialType, 10, testPos);
L4D_GetRandomPZSpawnPosition(target, view_as<int>(specialType), 10, testPos);
}
pos = testPos;
} else { // Else spawn a little bit off, and above (above for jockeys)
@ -62,12 +72,11 @@ bool SpawnSpecialInFace(int target, int specialType) {
return SpawnSpecialInternal(specialType, target, pos, NULL_VECTOR) != -1;
}
bool SpawnSpecialNear(int target, int specialType) {
bool SpawnSpecialNear(int target, SpecialType type) {
gInstaSpecialInstaKill = false;
if(specialType > 8) return false;
static float pos[3];
if(L4D_GetRandomPZSpawnPosition(target, specialType, 10, pos)) {
return SpawnSpecialInternal(specialType, target, pos, NULL_VECTOR) != -1;
if(L4D_GetRandomPZSpawnPosition(target, view_as<int>(type), 10, pos)) {
return SpawnSpecialInternal(type, target, pos, NULL_VECTOR) != -1;
}
return false;
}
@ -81,10 +90,10 @@ void BypassLimit() {
}
}
int SpawnSpecialInternal(int type, int target, float pos[3], float ang[3]) {
if(type <= 6) {
int SpawnSpecialInternal(SpecialType type, int target, float pos[3], float ang[3]) {
if(view_as<int>(type) <= 6) {
// Bypass limit:
gInstaSpecialType = type;
gInstaSpecialType = view_as<int>(type);
gInstaSpecialTarget = GetClientUserId(target);
gInstaSpecialSpawnPos = pos;
gInstaSpecialSpawnAng = pos;
@ -94,16 +103,16 @@ int SpawnSpecialInternal(int type, int target, float pos[3], float ang[3]) {
ChangeClientTeam(bot, 3);
CreateTimer(0.1, Timer_KickBot, bot);
}
CheatCommand(target, "z_spawn_old", SPECIAL_NAMES[type-1], "auto");
CheatCommand(target, "z_spawn_old", SPECIAL_NAMES[view_as<int>(type) = -1], "auto");
return 0;
}
else if(type == 7) {
else if(type == Special_Witch) {
int witch = L4D2_SpawnWitch(pos, ang);
if(witch != -1)
SetWitchTarget(witch, target);
return witch;
}
else if(type == 8) {
else if(type == Special_Tank) {
// BypassLimit();
int tank = L4D2_SpawnTank(pos, ang);
if(tank <= 0 || !IsClientConnected(tank)) return -1;