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Bulk update
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parent
f37301cae8
commit
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22 changed files with 1221 additions and 103 deletions
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@ -1,6 +1,6 @@
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#define AUTOPUNISH_FLOW_MIN_DISTANCE 5000.0
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#define AUTOPUNISH_MODE_COUNT 3
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#define TROLL_MODE_COUNT 22
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#define TROLL_MODE_COUNT 23
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//
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enum trollMode {
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Troll_Reset = 0, //0
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@ -23,8 +23,9 @@ enum trollMode {
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Troll_TankMagnet, //17
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Troll_NoShove, //18
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Troll_DamageBoost, //19
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Troll_TempHealthQuickDrain,
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Troll_VomitPlayer
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Troll_TempHealthQuickDrain, //20
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Troll_VomitPlayer, //21
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Troll_VocalizeGag
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}
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enum TrollModifier {
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TrollMod_None = 0,
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@ -53,7 +54,8 @@ char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
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"No Shove",
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"Damage Boost",
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"Temp Quick Drain",
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"Vomit Player"
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"Vomit Player",
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"Vocalize Gag"
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};
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char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
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"Resets the user, removes all troll effects", //0
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@ -77,7 +79,8 @@ char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
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"Prevents a player from shoving",
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"Makes a player take more damage than normal",
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"Makes a player's temporarily health drain very quickly",
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"Shortcut to sm_vomitplayer. vomits the player."
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"Shortcut to sm_vomitplayer. vomits the player.",
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"Prevents player from sending any vocalizations (even automatic)"
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};
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enum L4D2Infected
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{
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@ -114,7 +117,7 @@ void ApplyModeToClient(int client, int victim, trollMode mode, TrollModifier mod
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case Troll_SlowDrain: {}
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case Troll_TempHealthQuickDrain: {}
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case Troll_VomitPlayer: {
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ServerCommand("sm_vomitplayer #%d", GetClientUserId(victim));
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ClientCommand(client, "sm_vomitplayer #%d", GetClientUserId(victim));
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}
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case Troll_Reset: {
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@ -216,15 +219,19 @@ void ApplyModeToClient(int client, int victim, trollMode mode, TrollModifier mod
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PrintToServer("Troll Mode #%d not implemented (%s)", mode, TROLL_MODES_NAMES[mode]);
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}
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}
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ShowActivity(client, "activated troll mode \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
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if(HasTrollMode(client, mode)) {
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ShowActivity(client, "deactivated troll \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
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}else{
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ShowActivity(client, "activated troll \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
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}
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//If instant fire mod not provided (aka instead of no modifiers which equals both) OR repeat turned on, set bit:
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if(modifier == TrollMod_Repeat || modifier == TrollMod_None) {
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g_iTrollUsers[victim] |= 1 << (view_as<int>(mode) - 1);
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g_iTrollUsers[victim] ^= 1 << view_as<int>(mode) -1;
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}
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}
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bool HasTrollMode(int client, trollMode mode) {
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return ((g_iTrollUsers[client] >> view_as<int>(mode) - 1) & 1) == 1 && IsClientInGame(client) && IsPlayerAlive(client);
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return ((g_iTrollUsers[client] >> view_as<int>(mode) - 1) & 1) == 1;
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}
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void ToggleTrollMode(int client, trollMode mode) {
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