diff --git a/plugins/crescendostopper.smx b/plugins/crescendostopper.smx deleted file mode 100644 index 67c9e1c..0000000 Binary files a/plugins/crescendostopper.smx and /dev/null differ diff --git a/plugins/l4d2_crescendo_control.smx b/plugins/l4d2_crescendo_control.smx new file mode 100644 index 0000000..cd3ca52 Binary files /dev/null and b/plugins/l4d2_crescendo_control.smx differ diff --git a/scripting/crescendostopper.sp b/scripting/l4d2_crescendo_control.sp similarity index 96% rename from scripting/crescendostopper.sp rename to scripting/l4d2_crescendo_control.sp index ebb95b0..851f042 100644 --- a/scripting/crescendostopper.sp +++ b/scripting/l4d2_crescendo_control.sp @@ -18,9 +18,9 @@ static float lastButtonPressTime; public Plugin myinfo = { - name = "Crescendo Stopper", + name = "L4D2 Crescendo Control", author = "jackzmc", - description = "", + description = "Prevents players from starting crescendos early", version = PLUGIN_VERSION, url = "" }; @@ -34,7 +34,7 @@ public void OnPluginStart() } hPercent = CreateConVar("l4d2_crescendo_percent", "0.75", "The percent of players needed to be in range for crescendo to start", FCVAR_NONE); - hRange = CreateConVar("l4d2_crescendo_range", "400.0", "How many units away something range brain no work", FCVAR_NONE); + hRange = CreateConVar("l4d2_crescendo_range", "150.0", "How many units away something range brain no work", FCVAR_NONE); AddNormalSoundHook(view_as(SoundHook)); //dhook setup