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https://github.com/Jackzmc/sourcemod-plugins.git
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Add methodmap for peek cam
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parent
90d191002a
commit
a1a7fde449
5 changed files with 143 additions and 95 deletions
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@ -145,7 +145,6 @@ public void OnClientDisconnect(int client) {
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public void OnMapStart() {
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if(!isEnabled) return;
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seekerCam = INVALID_ENT_REFERENCE;
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currentSeeker = 0;
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if(cvar_abm_autohard != null) {
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@ -187,7 +186,7 @@ public void OnMapStart() {
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int seeker = GetSlasher();
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if(seeker > -1) {
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currentSeeker = seeker;
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SetPeekCamTarget(currentSeeker);
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PeekCam.Target = currentSeeker;
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PrintToServer("[H&S] Late load, found seeker %N", currentSeeker);
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}
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if(IsGameSoloOrPlayersLoading()) {
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@ -269,11 +268,10 @@ const float DEATH_CAM_MIN_DIST = 150.0;
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public Action Timer_StopPeekCam(Handle h) {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i)) {
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SetPeekCamActive(i, false);
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PeekCam.SetViewing(i, false);
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}
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}
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AcceptEntityInput(seekerCam, "Kill");
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seekerCam = INVALID_ENT_REFERENCE;
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PeekCam.Destroy();
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return Plugin_Handled;
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}
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@ -282,20 +280,21 @@ public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast
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int attacker = GetClientOfUserId(event.GetInt("attacker"));
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if(!gameOver && client && GetClientTeam(client) == 2) {
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SetPeekCamTarget(attacker > 0 ? attacker : client, true);
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PeekCam.Target = attacker > 0 ? attacker : client;
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PeekCam.Perspective = Cam_FirstPerson;
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int alive = 0;
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float pos[3], checkPos[3];
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if(attacker <= 0) attacker = client;
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GetClientAbsOrigin(attacker, pos);
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SetPeekCamActive(attacker, true);
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PeekCam.SetViewing(attacker, true);
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
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if(attacker > 0 && attacker != client) {
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if(cvar_peekCam.IntValue & 2) {
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GetClientAbsOrigin(i, checkPos);
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if(GetVectorDistance(checkPos, pos) > DEATH_CAM_MIN_DIST) {
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SetPeekCamActive(i, true);
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PeekCam.SetViewing(i, true);
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}
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}
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alive++;
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@ -319,7 +318,8 @@ public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast
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CPrintToChatAll("{green}The seeker %N won!", currentSeeker);
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}
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if(cvar_peekCam.IntValue & 1) {
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SetPeekCamTarget(client, false);
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PeekCam.Target = client;
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PeekCam.Perspective = Cam_ThirdPerson;
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}
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gameOver = true;
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return;
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@ -360,7 +360,7 @@ public void Event_ItemPickup(Event event, const char[] name, bool dontBroadcast)
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} else if(currentSeeker != client) {
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PrintToChatAll("[H&S] Seeker does not equal axe-receiver. Possible seeker: %N", client);
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}
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SetPeekCamTarget(currentSeeker);
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PeekCam.Target = currentSeeker;
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if(!ignoreSeekerBalance && cvar_seekerBalance.BoolValue) {
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if(hasBeenSeeker[currentSeeker]) {
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ArrayList notPlayedSeekers = new ArrayList(1);
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@ -399,7 +399,7 @@ public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast
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if(client > 0 && mapConfig.hasSpawnpoint) {
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TeleportEntity(client, mapConfig.spawnpoint, NULL_VECTOR, NULL_VECTOR);
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}
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isViewingCam[client] = false;
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PeekCam.SetViewing(client, false);
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}
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public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
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@ -427,7 +427,7 @@ public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) {
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for(int i = 1; i <= MaxClients; i++) {
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isNearbyPlaying[i] = false;
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 1) {
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SetPeekCamActive(i, false);
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PeekCam.SetViewing(i, false);
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if(isPendingPlay[i]) {
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ChangeClientTeam(i, 2);
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L4D_RespawnPlayer(i);
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@ -437,6 +437,7 @@ public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) {
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isPendingPlay[i] = false;
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}
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}
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PeekCam.Destroy();
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}
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}
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@ -480,7 +481,7 @@ public Action Timer_Music(Handle h) {
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if(prevState == State_Hiding) {
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changedToHunting = true;
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ShowBeacon(currentSeeker);
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SetPeekCamTarget(currentSeeker);
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PeekCam.Target = currentSeeker;
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}
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EmitSoundToClient(currentSeeker, SOUND_SUSPENSE_1, currentSeeker, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_CHANGEPITCH, 0.2, 90, currentSeeker, seekerLoc, seekerLoc, true);
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}
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@ -490,7 +491,7 @@ public Action Timer_Music(Handle h) {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && i != currentSeeker) {
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if(changedToHunting)
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SetPeekCamActive(i, true);
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PeekCam.SetViewing(i, true);
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playerCount++;
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GetClientAbsOrigin(i, playerLoc);
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float dist = GetVectorDistance(seekerLoc, playerLoc, true);
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