mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 16:03:21 +00:00
Update
This commit is contained in:
parent
44733c3b14
commit
a97e151816
14 changed files with 5830 additions and 843 deletions
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@ -1,6 +1,7 @@
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int BUILDER_COLOR[4] = { 0, 255, 0, 235 };
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int GLOW_BLUE[4] = { 3, 148, 252 };
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int GLOW_RED[4] = { 255, 0, 0, 235 };
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int GLOW_RED_ALPHA[4] = { 255, 0, 0, 235 };
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int GLOW_RED[3] = { 255, 0, 0};
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int GLOW_WHITE[4] = { 255, 255, 255, 255 };
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int GLOW_GREEN[4] = { 3, 252, 53 };
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float ORIGIN_SIZE[3] = { 2.0, 2.0, 2.0 };
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@ -46,9 +47,14 @@ char COLOR_INDEX[4] = "RGBA";
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ArrayList createdWalls;
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enum struct WallBuilderData {
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char classname[32];
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char data[32];
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float origin[3];
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float mins[3];
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float prevOrigin[3];
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float angles[3];
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float prevAngles[3];
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float mins[3];
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float size[3];
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int color[4];
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int colorIndex;
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@ -58,6 +64,7 @@ enum struct WallBuilderData {
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float moveDistance;
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int entity;
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bool hasCollision;
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bool hasCollisionRotate;
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editMode mode;
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buildType buildType;
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@ -70,6 +77,7 @@ enum struct WallBuilderData {
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RemoveEntity(this.entity);
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}
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this.entity = INVALID_ENT_REFERENCE;
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this.data[0] = '\0';
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this.size[0] = this.size[1] = this.size[2] = 5.0;
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this.angles[0] = this.angles[1] = this.angles[2] = 0.0;
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this.color[0] = this.color[1] = this.color[2] = this.color[3] = 255;
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@ -77,8 +85,10 @@ enum struct WallBuilderData {
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this.axis = 1;
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this.moveDistance = 200.0;
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this.hasCollision = true;
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this.hasCollisionRotate = false;
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this.flags = Edit_None;
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this.buildType = Build_Solid;
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this.classname[0] = '\0';
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this.CalculateMins();
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this.SetMode(INACTIVE);
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if(initial) {
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@ -130,6 +140,10 @@ enum struct WallBuilderData {
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this.mode = mode;
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}
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void SetData(const char[] data) {
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strcopy(this.data, sizeof(this.data), data);
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}
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void CycleMode(int client, float tick) {
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if(tick - cmdThrottle[client] <= 0.25) return;
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int flags = GetEntityFlags(client) & ~FL_FROZEN;
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@ -157,7 +171,6 @@ enum struct WallBuilderData {
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}
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case FREELOOK: {
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this.mode = MOVE_ORIGIN;
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// PrintToChat(client, "Hold \x04USE (E)\x01 to rotate, \x04WALK (SHIFT)\x01 to change speed");
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}
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}
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PrintToChat(client, "\x04[Editor]\x01 Mode: \x05%s\x01 (Press \x04RELOAD\x01 to change mode)", MODE_NAME[this.mode]);
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@ -174,6 +187,16 @@ enum struct WallBuilderData {
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cmdThrottle[client] = tick;
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}
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void ToggleCollisionRotate(int client, float tick) {
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if(tick - cmdThrottle[client] <= 0.25) return;
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this.hasCollisionRotate = !this.hasCollisionRotate
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if(this.hasCollisionRotate)
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PrintToChat(client, "\x04[Editor]\x01 Rotate with Collision: \x05ON\x01");
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else
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PrintToChat(client, "\x04[Editor]\x01 Rotate with Collision: \x04OFF\x01");
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cmdThrottle[client] = tick;
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}
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void CycleAxis(int client, float tick) {
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if(tick - cmdThrottle[client] <= 0.15) return;
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if(this.axis == 0) {
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@ -199,9 +222,9 @@ enum struct WallBuilderData {
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case 90: this.snapAngle = 1;
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}
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this.angles[0] = SnapTo(this.angles[0], float(this.snapAngle));
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this.angles[1] = SnapTo(this.angles[1], float(this.snapAngle));
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this.angles[2] = SnapTo(this.angles[2], float(this.snapAngle));
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// this.angles[0] = SnapTo(this.angles[0], float(this.snapAngle));
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// this.angles[1] = SnapTo(this.angles[1], float(this.snapAngle));
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// this.angles[2] = SnapTo(this.angles[2], float(this.snapAngle));
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if(this.snapAngle == 1)
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PrintToChat(client, "\x04[Editor]\x01 Rotate Snap Degrees: \x04(OFF)\x01", this.snapAngle);
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@ -220,7 +243,9 @@ enum struct WallBuilderData {
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void CycleBuildType(int client) {
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// No tick needed, is handled externally
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if(this.buildType == Build_Physics) {
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if(this.classname[0] != '\0') {
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PrintToChat(client, "\x04[Editor]\x01 Spawn as: \x05%s\x01 (fixed)", this.classname);
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} else if(this.buildType == Build_Physics) {
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this.buildType = Build_Solid;
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PrintToChat(client, "\x04[Editor]\x01 Spawn as: \x05Solid\x01");
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} else if(this.buildType == Build_Solid) {
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@ -302,22 +327,46 @@ enum struct WallBuilderData {
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return true;
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}
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bool _FinishPreview(int& entity) {
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entity = -1;
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if(this.buildType == Build_Physics)
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int _CreateWeapon() {
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int entity = -1;
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if(StrEqual(this.classname, "weapon_melee")) {
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entity = CreateEntityByName("weapon_melee");
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DispatchKeyValue(entity, "melee_weapon", this.data);
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} else {
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entity = CreateEntityByName(this.data);
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DispatchKeyValue(entity, "spawnflags", "8");
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}
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return entity;
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}
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int _CreateRegular() {
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int entity = -1;
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if(this.classname[0] != '\0') {
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entity = CreateEntityByName(this.classname);
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} else if(this.buildType == Build_Physics)
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entity = CreateEntityByName("prop_physics");
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else
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entity = CreateEntityByName("prop_dynamic");
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entity = CreateEntityByName("prop_dynamic_override");
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if(entity == -1) return false;
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char model[128];
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GetEntPropString(this.entity, Prop_Data, "m_ModelName", model, sizeof(model));
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DispatchKeyValue(entity, "model", model);
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DispatchKeyValue(entity, "targetname", "prop_preview");
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if(this.buildType == Build_NonSolid)
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DispatchKeyValue(entity, "solid", "0");
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else
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DispatchKeyValue(entity, "solid", "6");
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return entity;
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}
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bool _FinishPreview(int& entity) {
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if(StrContains(this.classname, "weapon") > -1) {
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entity = this._CreateWeapon();
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} else {
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entity = this._CreateRegular();
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}
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DispatchKeyValue(entity, "targetname", "propspawner_prop");
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TeleportEntity(entity, this.origin, this.angles, NULL_VECTOR);
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if(!DispatchSpawn(entity)) {
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return false;
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@ -351,8 +400,6 @@ enum struct WallBuilderData {
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DispatchKeyValue(entity, "solid", "6");
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DispatchSpawn(entity);
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// SetEntProp(entity, Prop_Send, "m_CollisionGroup", 1);
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// SetEntProp(entity, Prop_Send, "m_nSolidType", 6);
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TeleportEntity(entity, this.origin, this.angles, NULL_VECTOR);
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this.entity = entity;
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this.flags |= Edit_Copy;
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@ -364,12 +411,62 @@ enum struct WallBuilderData {
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this.flags |= Edit_WallCreator;
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}
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bool PreviewModel(const char[] model) {
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// If last entity was preview, kill it
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PrecacheModel(model);
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bool PreviewWeapon(const char[] classname) {
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return false;
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int entity;
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// Melee weapons don't have weapon_ prefix
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this.Reset();
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int entity = CreateEntityByName("prop_dynamic");
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if(entity == -1) return false;
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this.SetData(classname);
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if(StrContains(classname, "weapon_") == -1) {
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// no weapon_ prefix, its a melee
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PrintToServer("Spawning weapon_melee: %s", classname);
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entity = CreateEntityByName("weapon_melee");
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if(entity == -1) return false;
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DispatchKeyValue(entity, "melee_weapon", classname);
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strcopy(this.classname, sizeof(this.classname), "weapon_melee");
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} else {
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PrintToServer("Spawning normal weapon: %s", classname);
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entity = CreateEntityByName(classname);
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if(entity == -1) return false;
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DispatchKeyValue(entity, "spawnflags", "8");
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strcopy(this.classname, sizeof(this.classname), "weapon");
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}
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DispatchKeyValue(entity, "targetname", "prop_preview");
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DispatchKeyValue(entity, "rendercolor", "255 128 255");
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DispatchKeyValue(entity, "renderamt", "200");
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DispatchKeyValue(entity, "rendermode", "1");
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if(!DispatchSpawn(entity)) {
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PrintToServer("Failed to spawn");
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return false;
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}
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this.entity = entity;
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this.flags |= (Edit_Copy | Edit_Preview);
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this.SetMode(MOVE_ORIGIN);
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// Seems some entities fail here:
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return IsValidEntity(entity);
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}
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bool PreviewModel(const char[] model, const char[] classname = "") {
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// Check for an invalid model
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if(StrEqual(classname, "_weapon") || StrEqual(classname, "_melee")) {
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return this.PreviewWeapon(model);
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}
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if(PrecacheModel(model) == 0) {
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PrintToServer("Invalid model: %s", model);
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return false;
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}
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this.Reset();
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int entity = CreateEntityByName("prop_door_rotating");
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if(classname[0] == '\0') {
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entity = CreateEntityByName("prop_dynamic_override");
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} else {
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strcopy(this.classname, sizeof(this.classname), classname);
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entity = CreateEntityByName(classname);
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}
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if(entity == -1) {
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PrintToServer("Invalid classname: %s", classname);
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return false;
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}
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DispatchKeyValue(entity, "model", model);
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DispatchKeyValue(entity, "targetname", "prop_preview");
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DispatchKeyValue(entity, "solid", "0");
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@ -377,6 +474,7 @@ enum struct WallBuilderData {
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DispatchKeyValue(entity, "renderamt", "200");
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DispatchKeyValue(entity, "rendermode", "1");
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if(!DispatchSpawn(entity)) {
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PrintToServer("Failed to spawn");
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return false;
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}
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this.entity = entity;
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@ -390,6 +488,8 @@ enum struct WallBuilderData {
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this.Reset();
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GetEntPropVector(entity, Prop_Send, "m_vecOrigin", this.origin);
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GetEntPropVector(entity, Prop_Send, "m_angRotation", this.angles);
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this.prevOrigin = this.origin;
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this.prevAngles = this.angles;
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GetEntPropVector(entity, Prop_Send, "m_vecMins", this.mins);
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GetEntPropVector(entity, Prop_Send, "m_vecMaxs", this.size);
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if(!makeCopy) {
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@ -402,62 +502,15 @@ enum struct WallBuilderData {
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// Delete any copies:
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if(this.flags & Edit_Copy || this.flags & Edit_Preview) {
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RemoveEntity(this.entity);
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} else if(~this.flags & Edit_WallCreator) {
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// Is an edit of a prop
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TeleportEntity(this.entity, this.prevOrigin, this.prevAngles, NULL_VECTOR);
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}
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this.SetMode(INACTIVE);
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}
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// void OpenSettings(int client) {
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// Menu menu = new Menu(SettingsHandler);
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// menu.AddItem("color", "Change Color");
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// menu.AddItem("type", "Change Spawn Type");
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// // if(this.flags & Edit_Scale)
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// menu.ExitButton = true;
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// // Only show back if we are for a preview
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// menu.ExitBackButton = (this.flags & Edit_Preview) != 0;
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// menu.Display(client, MENU_TIME_FOREVER);
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// }
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}
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WallBuilderData WallBuilder[MAXPLAYERS+1];
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// int SettingsHandler(Menu menu, MenuAction action, int client, int param2) {
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// if (action == MenuAction_Select) {
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// char info[8];
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// menu.GetItem(param2, info, sizeof(info));
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// if(StrEqual(info, "color")) {
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// Menu newMenu = new Menu(ColorHandler);
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// newMenu.AddItem()
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// } else if(StrEqual(info, "type")) {
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// } else {
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// CPrintToChat(client, "\x04[Editor]\x01 Error: Unknown setting \x05%s", info);
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// }
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// // Re-open category list when done editing setting
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// if(WallBuilder[client].flags & Edit_Preview) {
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// ShowItemMenu(client, g_lastCategoryIndex[client]);
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// }
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// } else if(action == MenuAction_Cancel) {
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// if(WallBuilder[client].flags & Edit_Preview) {
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// ShowItemMenu(client, g_lastCategoryIndex[client]);
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// }
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// } else if (action == MenuAction_End)
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// delete menu;
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// return 0;
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// }
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// int ColorHandler(Menu menu, MenuAction action, int client, int param2) {
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// if (action == MenuAction_Select) {
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// char info[8];
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// } else if(action == MenuAction_Cancel) {
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// if(WallBuilder[client].flags & Edit_Preview) {
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// ShowItemMenu(client, g_lastCategoryIndex[client]);
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// }
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// } else if (action == MenuAction_End)
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// delete menu;
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// return 0;
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// }
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WallBuilderData Editor[MAXPLAYERS+1];
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Action OnWallClicked(int entity, int activator, int caller, UseType type, float value) {
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int wallId = FindWallId(entity);
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@ -474,10 +527,10 @@ Action OnWallClicked(int entity, int activator, int caller, UseType type, float
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// TODO: Stacker, copy tool, new command?
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public Action Command_MakeWall(int client, int args) {
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if(WallBuilder[client].IsActive()) {
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if(Editor[client].IsActive()) {
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ReplyToCommand(client, "\x04[Editor]\x01 You are currently editing an entity. Finish editing your current entity with with \x05/edit done\x01 or cancel with \x04/edit cancel\x01");
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} else {
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WallBuilder[client].StartWall();
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Editor[client].StartWall();
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if(args > 0) {
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// Get values for X, Y and Z axis (defaulting to 1.0):
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char arg2[8];
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@ -487,7 +540,7 @@ public Action Command_MakeWall(int client, int args) {
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if(StringToFloatEx(arg2, value) == 0) {
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value = 1.0;
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}
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WallBuilder[client].size[i] = value;
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Editor[client].size[i] = value;
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}
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float rot[3];
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@ -495,23 +548,24 @@ public Action Command_MakeWall(int client, int args) {
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// Flip X and Y depending on rotation
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// TODO: Validate
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if(rot[2] > 45 && rot[2] < 135 || rot[2] > -135 && rot[2] < -45) {
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float temp = WallBuilder[client].size[0];
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WallBuilder[client].size[0] = WallBuilder[client].size[1];
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WallBuilder[client].size[1] = temp;
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float temp = Editor[client].size[0];
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Editor[client].size[0] = Editor[client].size[1];
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Editor[client].size[1] = temp;
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}
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WallBuilder[client].CalculateMins();
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Editor[client].CalculateMins();
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}
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WallBuilder[client].SetMode(SCALE);
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GetCursorLimited(client, 100.0, WallBuilder[client].origin, Filter_IgnorePlayer);
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Editor[client].SetMode(SCALE);
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GetCursorLimited(client, 100.0, Editor[client].origin, Filter_IgnorePlayer);
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PrintToChat(client, "\x04[Editor]\x01 New Wall Started. End with \x05/wall build\x01 or \x04/wall cancel\x01");
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PrintToChat(client, "\x04[Editor]\x01 Mode: \x05Scale\x01");
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}
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return Plugin_Handled;
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}
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public Action Command_ManageWalls(int client, int args) {
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// TODO: move wall ids to own subcommand
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Action Command_Editor(int client, int args) {
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if(args == 0) {
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PrintToChat(client, "\x04[Editor]\x01 Created Walls: \x05%d\x01", createdWalls.Length);
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for(int i = 1; i <= createdWalls.Length; i++) {
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@ -528,7 +582,7 @@ public Action Command_ManageWalls(int client, int args) {
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SetEntityFlags(client, flags);
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int entity;
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CompleteType result = WallBuilder[client].Create(entity);
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CompleteType result = Editor[client].Create(entity);
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switch(result) {
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case Complete_WallSuccess: {
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if(entity > 0)
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@ -548,10 +602,10 @@ public Action Command_ManageWalls(int client, int args) {
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} else if(StrEqual(arg1, "cancel")) {
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int flags = GetEntityFlags(client) & ~FL_FROZEN;
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SetEntityFlags(client, flags);
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WallBuilder[client].Cancel();
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if(WallBuilder[client].flags & Edit_Preview)
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PrintToChat(client, "\x04[Editor]\x01 Prop Spawer: \x04Done\x01");
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else if(WallBuilder[client].flags & Edit_WallCreator) {
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Editor[client].Cancel();
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if(Editor[client].flags & Edit_Preview)
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PrintToChat(client, "\x04[Editor]\x01 Prop Spawer: \x04Cancelled\x01");
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else if(Editor[client].flags & Edit_WallCreator) {
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PrintToChat(client, "\x04[Editor]\x01 Wall Creation: \x04Cancelled\x01");
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} else {
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PrintToChat(client, "\x04[Editor]\x01 Entity Edit: \x04Cancelled\x01");
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@ -559,11 +613,11 @@ public Action Command_ManageWalls(int client, int args) {
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} else if(StrEqual(arg1, "export")) {
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// TODO: support exp #id
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float origin[3], angles[3], size[3];
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if(WallBuilder[client].IsActive()) {
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origin = WallBuilder[client].origin;
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angles = WallBuilder[client].angles;
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size = WallBuilder[client].size;
|
||||
Export(client, arg2, WallBuilder[client].entity, origin, angles, size);
|
||||
if(Editor[client].IsActive()) {
|
||||
origin = Editor[client].origin;
|
||||
angles = Editor[client].angles;
|
||||
size = Editor[client].size;
|
||||
Export(client, arg2, Editor[client].entity, origin, angles, size);
|
||||
} else {
|
||||
int id = GetWallId(client, arg2);
|
||||
if(id == -1) return Plugin_Handled;
|
||||
|
@ -574,16 +628,14 @@ public Action Command_ManageWalls(int client, int args) {
|
|||
GetEntPropVector(entity, Prop_Send, "m_vecMaxs", size);
|
||||
Export(client, arg2, entity, origin, angles, size);
|
||||
}
|
||||
|
||||
|
||||
} else if(StrEqual(arg1, "delete")) {
|
||||
if(WallBuilder[client].IsActive() && args == 1) {
|
||||
int entity = WallBuilder[client].entity;
|
||||
if(Editor[client].IsActive() && args == 1) {
|
||||
int entity = Editor[client].entity;
|
||||
if(IsValidEntity(entity)) {
|
||||
PrintToChat(client, "\x04[Editor]\x01 You are not editing any existing entity, use \x05/wall cancel\x01 to stop or \x05/wall delete <id/all>");
|
||||
} else if(entity > MaxClients) {
|
||||
RemoveEntity(entity);
|
||||
WallBuilder[client].Reset();
|
||||
Editor[client].Reset();
|
||||
PrintToChat(client, "\x04[Editor]\x01 Deleted current entity");
|
||||
} else {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Cannot delete player entities.");
|
||||
|
@ -651,14 +703,14 @@ public Action Command_ManageWalls(int client, int args) {
|
|||
int id = GetWallId(client, arg2);
|
||||
if(id > -1) {
|
||||
int entity = GetWallEntity(id);
|
||||
WallBuilder[client].Import(entity);
|
||||
Editor[client].Import(entity);
|
||||
PrintToChat(client, "\x04[Editor]\x01 Editing wall \x05%d\x01. End with \x05/wall done\x01 or \x04/wall cancel\x01", id);
|
||||
PrintToChat(client, "\x04[Editor]\x01 Mode: \x05Scale\x01");
|
||||
}
|
||||
} else if(StrEqual(arg1, "edite") || (arg1[0] == 'c' && arg1[1] == 'u')) {
|
||||
int index = GetLookingEntity(client, Filter_ValidHats); //GetClientAimTarget(client, false);
|
||||
if(index > 0) {
|
||||
WallBuilder[client].Import(index, false, MOVE_ORIGIN);
|
||||
Editor[client].Import(index, false, MOVE_ORIGIN);
|
||||
char classname[32];
|
||||
char targetname[32];
|
||||
GetEntityClassname(index, classname, sizeof(classname));
|
||||
|
@ -669,20 +721,20 @@ public Action Command_ManageWalls(int client, int args) {
|
|||
ReplyToCommand(client, "\x04[Editor]\x01 Invalid or non existent entity");
|
||||
}
|
||||
} else if(StrEqual(arg1, "copy")) {
|
||||
if(WallBuilder[client].IsActive()) {
|
||||
int oldEntity = WallBuilder[client].entity;
|
||||
if(Editor[client].IsActive()) {
|
||||
int oldEntity = Editor[client].entity;
|
||||
if(oldEntity == INVALID_ENT_REFERENCE) {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Finish editing your wall first: \x05/wall done\x01 or \x04/wall cancel\x01");
|
||||
} else {
|
||||
int entity = WallBuilder[client].Copy();
|
||||
int entity = Editor[client].Copy();
|
||||
PrintToChat(client, "\x04[Editor]\x01 Editing copy \x05%d\x01 of entity \x05%d\x01. End with \x05/edit done\x01 or \x04/edit cancel\x01", entity, oldEntity);
|
||||
}
|
||||
} else {
|
||||
int id = GetWallId(client, arg2);
|
||||
if(id > -1) {
|
||||
int entity = GetWallEntity(id);
|
||||
WallBuilder[client].Import(entity, true);
|
||||
GetCursorLimited(client, 100.0, WallBuilder[client].origin, Filter_IgnorePlayer);
|
||||
Editor[client].Import(entity, true);
|
||||
GetCursorLimited(client, 100.0, Editor[client].origin, Filter_IgnorePlayer);
|
||||
PrintToChat(client, "\x04[Editor]\x01 Editing copy of wall \x05%d\x01. End with \x05/wall build\x01 or \x04/wall cancel\x01", id);
|
||||
PrintToChat(client, "\x04[Editor]\x01 Mode: \x05Scale\x01");
|
||||
}
|
||||
|
@ -756,7 +808,7 @@ void GlowWall(int id, int glowColor[4], float lifetime = 5.0) {
|
|||
}
|
||||
|
||||
void DeleteWall(int id) {
|
||||
GlowWall(id, GLOW_RED);
|
||||
GlowWall(id, GLOW_RED_ALPHA);
|
||||
int ref = GetWallEntity(id);
|
||||
if(IsValidEntity(ref)) {
|
||||
RemoveEntity(ref);
|
|
@ -326,9 +326,9 @@ Action Command_DoAHat(int client, int args) {
|
|||
}
|
||||
} else if(arg[0] == 'd') {
|
||||
// Use the new wall editor
|
||||
WallBuilder[client].Reset();
|
||||
WallBuilder[client].entity = EntIndexToEntRef(entity);
|
||||
WallBuilder[client].SetMode(MOVE_ORIGIN);
|
||||
Editor[client].Reset();
|
||||
Editor[client].entity = EntIndexToEntRef(entity);
|
||||
Editor[client].SetMode(MOVE_ORIGIN);
|
||||
PrintToChat(client, "\x04[Hats] \x01Beta Prop Mover active for \x04%d", entity);
|
||||
} else {
|
||||
PrintToChat(client, "[Hats] Restored hat to its original position.");
|
||||
|
@ -349,7 +349,7 @@ Action Command_DoAHat(int client, int args) {
|
|||
if(entity <= 0) {
|
||||
PrintCenterText(client, "[Hats] No entity found");
|
||||
return Plugin_Handled;
|
||||
} else if(entity == EntRefToEntIndex(WallBuilder[client].entity)) {
|
||||
} else if(entity == EntRefToEntIndex(Editor[client].entity)) {
|
||||
// Prevent making an entity you editing a hat
|
||||
return Plugin_Handled;
|
||||
} else if(!isForced && cvar_sm_hats_max_distance.FloatValue > 0.0 && entity >= MaxClients) {
|
||||
|
@ -382,7 +382,7 @@ Action Command_DoAHat(int client, int args) {
|
|||
} else if(GetClientTeam(entity) != 2 && ~cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_InfectedHats)) {
|
||||
PrintToChat(client, "[Hats] Cannot make enemy a hat... it's dangerous");
|
||||
return Plugin_Handled;
|
||||
} else if(entity == EntRefToEntIndex(WallBuilder[client].entity)) {
|
||||
} else if(entity == EntRefToEntIndex(Editor[client].entity)) {
|
||||
// Old check left in in case you hatting child entity
|
||||
PrintToChat(client, "[Hats] You are currently editing this entity");
|
||||
return Plugin_Handled;
|
||||
|
@ -569,7 +569,7 @@ void ClearHat(int i, bool restore = false) {
|
|||
// if(HasEntProp(entity, Prop_Send, "m_flModelScale"))
|
||||
// SetEntPropFloat(entity, Prop_Send, "m_flModelScale", 1.0);
|
||||
SetEntProp(modifyEntity, Prop_Send, "m_CollisionGroup", hatData[i].collisionGroup);
|
||||
SetEntProp(modifyEntity, Prop_Send, "m_nSolidType", hatData[i].solidType);
|
||||
// SetEntProp(modifyEntity, Prop_Send, "m_nSolidType", hatData[i].solidType);
|
||||
SetEntProp(modifyEntity, Prop_Send, "movetype", hatData[i].moveType);
|
||||
|
||||
hatData[i].entity = INVALID_ENT_REFERENCE;
|
||||
|
@ -667,7 +667,7 @@ bool CanHatBePlaced(int client, const float pos[3]) {
|
|||
int spawnFlags = L4D_GetNavArea_SpawnAttributes(nav) ;
|
||||
if(spawnFlags & NAV_SPAWN_CHECKPOINT) {
|
||||
PrintToServer("\"%L\" tried to place hat in saferoom, denied.", client);
|
||||
PrintToChat(client, "[Hats] Hats are not allowed in saferoom and has been returned.");
|
||||
PrintToChat(client, "[Hats] Hat is not allowed in saferoom and has been returned.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -834,7 +834,7 @@ void EquipHat(int client, int entity, const char[] classname = "", int flags = H
|
|||
L4D2_SetEntityGlow(modifyEntity, L4D2Glow_Constant, 0, 0, color, false);
|
||||
#endif
|
||||
|
||||
SetEntProp(modifyEntity, Prop_Send, "m_nSolidType", 0);
|
||||
// SetEntProp(modifyEntity, Prop_Send, "m_nSolidType", 0);
|
||||
SetEntProp(modifyEntity, Prop_Send, "m_CollisionGroup", 1);
|
||||
SetEntProp(modifyEntity, Prop_Send, "movetype", MOVETYPE_NONE);
|
||||
}
|
||||
|
|
|
@ -1,644 +0,0 @@
|
|||
TopMenuObject g_propSpawnerCategory;
|
||||
public void OnAdminMenuReady(Handle topMenuHandle) {
|
||||
TopMenu topMenu = TopMenu.FromHandle(topMenuHandle);
|
||||
if(topMenu != g_topMenu) {
|
||||
g_propSpawnerCategory = topMenu.AddCategory("hats_editor", Category_Handler);
|
||||
if(g_propSpawnerCategory != INVALID_TOPMENUOBJECT) {
|
||||
topMenu.AddItem("editor_spawn", AdminMenu_Spawn, g_propSpawnerCategory, "sm_prop");
|
||||
topMenu.AddItem("editor_edit", AdminMenu_Edit, g_propSpawnerCategory, "sm_prop");
|
||||
topMenu.AddItem("editor_delete", AdminMenu_Delete, g_propSpawnerCategory, "sm_prop");
|
||||
topMenu.AddItem("editor_saveload", AdminMenu_SaveLoad, g_propSpawnerCategory, "sm_prop");
|
||||
}
|
||||
}
|
||||
g_topMenu = topMenu;
|
||||
}
|
||||
|
||||
|
||||
enum struct CategoryData {
|
||||
char name[64];
|
||||
bool hasItems;
|
||||
ArrayList items;
|
||||
}
|
||||
enum struct ItemData {
|
||||
char model[128];
|
||||
char name[64];
|
||||
}
|
||||
enum struct SaveData {
|
||||
char model[128];
|
||||
buildType type;
|
||||
float origin[3];
|
||||
float angles[3];
|
||||
int color[4];
|
||||
|
||||
void FromEntity(int entity) {
|
||||
// Use this.model as a buffer:
|
||||
GetEntityClassname(entity, this.model, sizeof(this.model));
|
||||
if(StrEqual(this.model, "prop_physics")) this.type = Build_Physics;
|
||||
else if(StrEqual(this.model, "prop_dynamic")) {
|
||||
if(GetEntProp(entity, Prop_Send, "m_nSolidType") == 0) {
|
||||
this.type = Build_NonSolid;
|
||||
} else {
|
||||
this.type = Build_Solid;
|
||||
}
|
||||
}
|
||||
|
||||
GetEntPropString(entity, Prop_Data, "m_ModelName", this.model, sizeof(this.model));
|
||||
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", this.origin);
|
||||
GetEntPropVector(entity, Prop_Send, "m_angRotation", this.angles);
|
||||
GetEntityRenderColor(entity, this.color[0],this.color[1],this.color[2],this.color[3]);
|
||||
}
|
||||
|
||||
void Serialize(char[] output, int maxlen) {
|
||||
Format(
|
||||
output, maxlen, "%s,%d,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%d,%d,%d,%d",
|
||||
this.model, this.type, this.origin[0], this.origin[1], this.origin[2],
|
||||
this.angles[0], this.angles[1], this.angles[2],
|
||||
this.color[0], this.color[1], this.color[2], this.color[3]
|
||||
);
|
||||
}
|
||||
|
||||
void Deserialize(const char[] output) {
|
||||
char buffer[32];
|
||||
int index = SplitString(output, ",", this.model, sizeof(this.model));
|
||||
index = SplitString(output[index], ",", buffer, sizeof(buffer));
|
||||
this.type = view_as<buildType>(StringToInt(buffer));
|
||||
for(int i = 0; i < 3; i++) {
|
||||
index = SplitString(output[index], ",", buffer, sizeof(buffer));
|
||||
this.origin[i] = StringToFloat(buffer);
|
||||
}
|
||||
for(int i = 0; i < 3; i++) {
|
||||
index = SplitString(output[index], ",", buffer, sizeof(buffer));
|
||||
this.angles[i] = StringToFloat(buffer);
|
||||
}
|
||||
for(int i = 0; i < 4; i++) {
|
||||
index = SplitString(output[index], ",", buffer, sizeof(buffer));
|
||||
this.color[i] = StringToInt(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
ArrayList g_categories;
|
||||
ArrayList g_spawnedItems;
|
||||
ArrayList g_savedItems;
|
||||
|
||||
bool LoadSaves(ArrayList saves) {
|
||||
saves = new ArrayList(ByteCountToCells(64));
|
||||
char path[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, path, sizeof(path), "data/prop_spawner/saves/%s", g_currentMap);
|
||||
FileType fileType;
|
||||
DirectoryListing listing = OpenDirectory(path);
|
||||
if(listing == null) return false;
|
||||
char buffer[64];
|
||||
while(listing.GetNext(buffer, sizeof(buffer), fileType)) {
|
||||
saves.PushString(buffer);
|
||||
}
|
||||
delete listing;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool LoadSave(const char[] save) {
|
||||
char path[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, path, sizeof(path), "data/prop_spawner/saves/%s/%s", g_currentMap, save);
|
||||
// ArrayList savedItems = new ArrayList(sizeof(SaveData));
|
||||
File file = OpenFile(path, "r");
|
||||
if(file == null) return false;
|
||||
char buffer[256];
|
||||
SaveData data;
|
||||
while(file.ReadLine(buffer, sizeof(buffer))) {
|
||||
data.Deserialize(buffer);
|
||||
int entity = -1;
|
||||
if(data.type == Build_Physics)
|
||||
entity = CreateEntityByName("prop_physics");
|
||||
else
|
||||
entity = CreateEntityByName("prop_dynamic");
|
||||
if(entity == -1) continue;
|
||||
PrecacheModel(data.model);
|
||||
DispatchKeyValue(entity, "model", data.model);
|
||||
DispatchKeyValue(entity, "targetname", "saved_prop");
|
||||
DispatchKeyValue(entity, "solid", data.type == Build_NonSolid ? "0" : "6");
|
||||
TeleportEntity(entity, data.origin, data.angles, NULL_VECTOR);
|
||||
if(!DispatchSpawn(entity)) continue;
|
||||
// TODO: Setrendertype?
|
||||
SetEntityRenderColor(entity, data.color[0], data.color[1], data.color[2], data.color[3]);
|
||||
// TODO: previews?
|
||||
// g_savedItems.PushArray(data);
|
||||
}
|
||||
delete file;
|
||||
// delete savedItems;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateSave(const char[] name) {
|
||||
char path[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, path, sizeof(path), "data/prop_spawner/saves/%s/%s.txt", g_currentMap, name);
|
||||
File file = OpenFile(name, "w");
|
||||
if(file == null) return false;
|
||||
char buffer[132];
|
||||
SaveData data;
|
||||
for(int i = 0; i < g_spawnedItems.Length; i++) {
|
||||
int ref = g_spawnedItems.Get(i);
|
||||
data.FromEntity(ref);
|
||||
data.Serialize(buffer, sizeof(buffer));
|
||||
file.WriteLine("%s", buffer);
|
||||
}
|
||||
file.Flush();
|
||||
delete file;
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadSave() {
|
||||
if(g_savedItems != null) {
|
||||
delete g_savedItems;
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadCategories() {
|
||||
if(g_categories != null) return;
|
||||
g_categories = new ArrayList(sizeof(CategoryData));
|
||||
char path[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, path, sizeof(path), "data/prop_spawner/models");
|
||||
LoadFolder(g_categories, path);
|
||||
}
|
||||
public void UnloadCategories() {
|
||||
if(g_categories == null) return;
|
||||
_UnloadCategories(g_categories);
|
||||
delete g_categories;
|
||||
}
|
||||
void _UnloadCategories(ArrayList list) {
|
||||
CategoryData cat;
|
||||
for(int i = 0; i < list.Length; i++) {
|
||||
list.GetArray(i, cat);
|
||||
_UnloadCategory(cat);
|
||||
}
|
||||
}
|
||||
void _UnloadCategory(CategoryData cat) {
|
||||
// Is a sub-category:
|
||||
if(!cat.hasItems) {
|
||||
_UnloadCategories(cat.items);
|
||||
}
|
||||
delete cat.items;
|
||||
}
|
||||
|
||||
void LoadFolder(ArrayList parent, const char[] rootPath) {
|
||||
char buffer[PLATFORM_MAX_PATH];
|
||||
FileType fileType;
|
||||
DirectoryListing listing = OpenDirectory(rootPath);
|
||||
if(listing == null) {
|
||||
LogError("Cannot open \"%s\"", rootPath);
|
||||
}
|
||||
while(listing.GetNext(buffer, sizeof(buffer), fileType)) {
|
||||
if(fileType == FileType_Directory) {
|
||||
// TODO: support subcategory
|
||||
if(buffer[0] == '.') continue;
|
||||
CategoryData data;
|
||||
Format(data.name, sizeof(data.name), "%s>>", buffer);
|
||||
data.items = new ArrayList();
|
||||
|
||||
Format(buffer, sizeof(buffer), "%s/%s", rootPath, buffer);
|
||||
LoadFolder(data.items, buffer);
|
||||
parent.PushArray(data);
|
||||
} else if(fileType == FileType_File) {
|
||||
Format(buffer, sizeof(buffer), "%s/%s", rootPath, buffer);
|
||||
LoadProps(parent, buffer);
|
||||
}
|
||||
}
|
||||
delete listing;
|
||||
}
|
||||
|
||||
void LoadProps(ArrayList parent, const char[] filePath) {
|
||||
File file = OpenFile(filePath, "r");
|
||||
if(file == null) {
|
||||
PrintToServer("[Props] Cannot open file \"%s\"", filePath);
|
||||
return;
|
||||
}
|
||||
CategoryData category;
|
||||
category.items = new ArrayList(sizeof(ItemData));
|
||||
category.hasItems = true;
|
||||
char buffer[128];
|
||||
if(!file.ReadLine(buffer, sizeof(buffer))) {
|
||||
delete file;
|
||||
return;
|
||||
}
|
||||
ReplaceString(buffer, sizeof(buffer), "\n", "");
|
||||
ReplaceString(buffer, sizeof(buffer), "\r", "");
|
||||
Format(category.name, sizeof(category.name), "%s>", buffer);
|
||||
while(file.ReadLine(buffer, sizeof(buffer))) {
|
||||
ItemData item;
|
||||
int index = SplitString(buffer, " ", item.model, sizeof(item.model));
|
||||
if(index == -1) {
|
||||
strcopy(item.name, sizeof(item.name), buffer);
|
||||
} else {
|
||||
strcopy(item.name, sizeof(item.name), buffer[index]);
|
||||
}
|
||||
category.items.PushArray(item);
|
||||
}
|
||||
parent.PushArray(category);
|
||||
delete file;
|
||||
}
|
||||
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
|
||||
if(!g_isSearchActive[client]) {
|
||||
return Plugin_Continue;
|
||||
}
|
||||
ArrayList results = SearchItems(sArgs);
|
||||
if(results.Length == 0) {
|
||||
CPrintToChat(client, "\x04[Editor]\x01 No results found. :(");
|
||||
} else {
|
||||
ShowItemMenuAny(client, results);
|
||||
}
|
||||
delete results;
|
||||
return Plugin_Handled;
|
||||
}
|
||||
#define MAX_SEARCH_RESULTS 30
|
||||
ArrayList SearchItems(const char[] query) {
|
||||
// TODO: search
|
||||
ArrayList results = new ArrayList(sizeof(ItemData));
|
||||
_searchCategory(results, g_categories, query);
|
||||
return results;
|
||||
}
|
||||
|
||||
void _searchCategory(ArrayList results, ArrayList categories, const char[] query) {
|
||||
CategoryData cat;
|
||||
for(int i = 0; i < categories.Length; i++) {
|
||||
categories.GetArray(i, cat);
|
||||
if(cat.hasItems) {
|
||||
_searchItems(results, cat.items, query);
|
||||
} else {
|
||||
_searchCategory(results, cat.items, query);
|
||||
}
|
||||
if(results.Length > MAX_SEARCH_RESULTS) return;
|
||||
}
|
||||
}
|
||||
void _searchItems(ArrayList results, ArrayList items, const char[] query) {
|
||||
ItemData item;
|
||||
for(int i = 0; i < items.Length; i++) {
|
||||
items.GetArray(i, item);
|
||||
if(StrContains(item.name, query, false)) {
|
||||
results.PushArray(item);
|
||||
}
|
||||
if(results.Length > MAX_SEARCH_RESULTS) return;
|
||||
}
|
||||
}
|
||||
|
||||
void Category_Handler(TopMenu topmenu, TopMenuAction action, TopMenuObject topobj_id, int param, char[] buffer, int maxlength) {
|
||||
if(action == TopMenuAction_DisplayTitle) {
|
||||
Format(buffer, maxlength, "Select a task:");
|
||||
} else if(action == TopMenuAction_DisplayOption) {
|
||||
Format(buffer, maxlength, "Spawn Props (Beta)");
|
||||
}
|
||||
}
|
||||
|
||||
void AdminMenu_Spawn(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) {
|
||||
if(action == TopMenuAction_DisplayOption) {
|
||||
Format(buffer, maxlength, "Spawn Props");
|
||||
} else if(action == TopMenuAction_SelectOption) {
|
||||
if(!FindConVar("sm_cheats").BoolValue) {
|
||||
CReplyToCommand(param, "\x04[Editor] \x01Set \x05sm_cheats\x01 to \x051\x01 to use the prop spawner");
|
||||
return;
|
||||
}
|
||||
Menu menu = new Menu(Spawn_RootHandler);
|
||||
menu.SetTitle("Choose list:");
|
||||
menu.AddItem("f", "Favorites");
|
||||
menu.AddItem("r", "Recents");
|
||||
menu.AddItem("s", "Search");
|
||||
menu.AddItem("n", "Prop List");
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
menu.Display(param, MENU_TIME_FOREVER);
|
||||
}
|
||||
}
|
||||
|
||||
int Spawn_RootHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[2];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
switch(info[0]) {
|
||||
case 'f': Spawn_ShowFavorites(client);
|
||||
case 'r': Spawn_ShowRecents(client);
|
||||
case 's': Spawn_ShowSearch(client);
|
||||
case 'n': ShowCategoryList(client);
|
||||
}
|
||||
// TODO: handle back (to top menu)
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
return 0;
|
||||
}
|
||||
Spawn_ShowFavorites(int client) {
|
||||
PrintToChat(client, "In development");
|
||||
return;
|
||||
// Menu menu = new Menu(SpawnItemHandler);
|
||||
// char model[128];
|
||||
// for(int i = 0; i <= g_spawnedItems.Length; i++) {
|
||||
// int ref = g_spawnedItems.Get(i);
|
||||
// if(IsValidEntity(ref)) {
|
||||
// GetEntPropString(ref, Prop_Data, "m_ModelName", model, sizeof(model));
|
||||
// menu.AddItem(model, model);
|
||||
// }
|
||||
// }
|
||||
// menu.ExitBackButton = true;
|
||||
// menu.ExitButton = true;
|
||||
// menu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
Spawn_ShowRecents(int client) {
|
||||
Menu menu = new Menu(SpawnItemHandler);
|
||||
menu.SetTitle("Recent Props:");
|
||||
char model[128];
|
||||
for(int i = 0; i <= g_spawnedItems.Length; i++) {
|
||||
int ref = g_spawnedItems.Get(i);
|
||||
if(IsValidEntity(ref)) {
|
||||
GetEntPropString(ref, Prop_Data, "m_ModelName", model, sizeof(model));
|
||||
menu.AddItem(model, model);
|
||||
}
|
||||
}
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
menu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
Spawn_ShowSearch(int client) {
|
||||
g_isSearchActive[client] = true;
|
||||
CReplyToCommand(client, "\x04[Editor] \x01Please enter search query in chat:");
|
||||
}
|
||||
void AdminMenu_Edit(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) {
|
||||
if(action == TopMenuAction_DisplayOption) {
|
||||
Format(buffer, maxlength, "Edit Props");
|
||||
} else if(action == TopMenuAction_SelectOption) {
|
||||
ShowEditList(param);
|
||||
}
|
||||
}
|
||||
void ShowDeleteList(int client, int index) {
|
||||
Menu menu = new Menu(DeleteHandler);
|
||||
menu.SetTitle("Delete Props");
|
||||
|
||||
menu.AddItem("-1", "Delete All");
|
||||
menu.AddItem("-2", "Delete All (Mine Only)");
|
||||
char info[8];
|
||||
char buffer[128];
|
||||
for(int i = 0; i < g_spawnedItems.Length; i++) {
|
||||
int ref = g_spawnedItems.Get(i);
|
||||
IntToString(i, info, sizeof(info));
|
||||
GetEntPropString(ref, Prop_Data, "m_ModelName", buffer, sizeof(buffer));
|
||||
index = FindCharInString(buffer, '/', true);
|
||||
if(index != -1)
|
||||
menu.AddItem(info, buffer[index + 1]);
|
||||
}
|
||||
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
// Add +2 to the index for the two "Delete ..." buttons
|
||||
menu.DisplayAt(client, index + 2, MENU_TIME_FOREVER);
|
||||
}
|
||||
void ShowEditList(int client, int index = 0) {
|
||||
Menu menu = new Menu(EditHandler);
|
||||
menu.SetTitle("Edit Prop");
|
||||
|
||||
char info[8];
|
||||
char buffer[32];
|
||||
for(int i = 0; i < g_spawnedItems.Length; i++) {
|
||||
int ref = g_spawnedItems.Get(i);
|
||||
IntToString(i, info, sizeof(info));
|
||||
GetEntPropString(ref, Prop_Data, "m_ModelName", buffer, sizeof(buffer));
|
||||
index = FindCharInString(buffer, '/', true);
|
||||
if(index != -1)
|
||||
menu.AddItem(info, buffer[index + 1]);
|
||||
}
|
||||
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
// Add +2 to the index for the two "Delete ..." buttons
|
||||
menu.DisplayAt(client, index, MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
void AdminMenu_Delete(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) {
|
||||
if(action == TopMenuAction_DisplayOption) {
|
||||
Format(buffer, maxlength, "Delete Props");
|
||||
} else if(action == TopMenuAction_SelectOption) {
|
||||
ShowDeleteList(param, -2);
|
||||
}
|
||||
}
|
||||
|
||||
void AdminMenu_SaveLoad(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) {
|
||||
if(action == TopMenuAction_DisplayOption) {
|
||||
Format(buffer, maxlength, "Save / Load");
|
||||
} else if(action == TopMenuAction_SelectOption) {
|
||||
|
||||
ArrayList saves;
|
||||
LoadSaves(saves);
|
||||
Menu menu = new Menu(SaveLoadHandler);
|
||||
menu.SetTitle("Save / Load");
|
||||
char name[64];
|
||||
menu.AddItem("", "[New Save]");
|
||||
for(int i = 0; i < saves.Length; i++) {
|
||||
saves.GetString(i, name, sizeof(name));
|
||||
menu.AddItem(name, name);
|
||||
}
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
menu.Display(param, MENU_TIME_FOREVER);
|
||||
delete saves;
|
||||
}
|
||||
}
|
||||
|
||||
void ShowCategoryList(int client) {
|
||||
LoadCategories();
|
||||
Menu menu = new Menu(SpawnCategoryHandler);
|
||||
menu.SetTitle("Choose a category");
|
||||
CategoryData cat;
|
||||
char info[4];
|
||||
for(int i = 0; i < g_categories.Length; i++) {
|
||||
g_categories.GetArray(i, cat);
|
||||
Format(info, sizeof(info), "%d", i);
|
||||
// TODO: add support for nested
|
||||
if(cat.hasItems)
|
||||
menu.AddItem(info, cat.name);
|
||||
}
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
menu.DisplayAt(client, g_lastCategoryIndex[client], MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
int SpawnCategoryHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[8];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
int index = StringToInt(info);
|
||||
if(index > 0) {
|
||||
ShowItemMenu(client, index);
|
||||
}
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SaveLoadHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char saveName[64];
|
||||
menu.GetItem(param2, saveName, sizeof(saveName));
|
||||
if(saveName[0] == '\0') {
|
||||
// Save new
|
||||
FormatTime(saveName, sizeof(saveName), "%Y-%m-%d %X");
|
||||
if(CreateSave(saveName)) {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Created save \x05%s.txt", saveName);
|
||||
} else {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Error creating save file");
|
||||
}
|
||||
} else if(LoadSave(saveName)) {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Loaded save \x05%s", saveName);
|
||||
} else {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Error loading save file");
|
||||
}
|
||||
} else if (action == MenuAction_Cancel) {
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
DisplayTopMenuCategory(g_topMenu, g_propSpawnerCategory, client);
|
||||
}
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int DeleteHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[8];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
int index = StringToInt(info);
|
||||
if(index == -1) {
|
||||
// Delete all (everyone)
|
||||
int count = DeleteAll();
|
||||
PrintToChat(client, "\x04[Editor]\x01 Deleted \x05%d\x01 items", count);
|
||||
ShowDeleteList(client, index);
|
||||
} else if(index == -2) {
|
||||
// Delete all (mine only)
|
||||
int count = DeleteAll(client);
|
||||
PrintToChat(client, "\x04[Editor]\x01 Deleted \x05%d\x01 items", count);
|
||||
ShowDeleteList(client, index);
|
||||
} else {
|
||||
int ref = g_spawnedItems.Get(index);
|
||||
// TODO: add delete confirm
|
||||
if(IsValidEntity(ref)) {
|
||||
RemoveEntity(ref);
|
||||
}
|
||||
g_spawnedItems.Erase(index);
|
||||
if(index > 0) {
|
||||
index--;
|
||||
}
|
||||
ShowDeleteList(client, index);
|
||||
}
|
||||
} else if (action == MenuAction_Cancel) {
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
DisplayTopMenuCategory(g_topMenu, g_propSpawnerCategory, client);
|
||||
}
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
int DeleteAll(int onlyPlayer = 0) {
|
||||
int userid = onlyPlayer > 0 ? GetClientUserId(onlyPlayer) : 0;
|
||||
int count;
|
||||
for(int i = 0; i < g_spawnedItems.Length; i++) {
|
||||
int ref = g_spawnedItems.Get(i);
|
||||
int spawnedBy = g_spawnedItems.Get(i, 1);
|
||||
// Skip if wishing to only delete certain items:
|
||||
if(onlyPlayer != 0 && spawnedBy != userid) continue;
|
||||
if(IsValidEntity(ref)) {
|
||||
RemoveEntity(ref);
|
||||
}
|
||||
g_spawnedItems.Erase(i);
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
int EditHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[8];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
int index = StringToInt(info);
|
||||
int ref = g_spawnedItems.Get(index);
|
||||
int entity = EntRefToEntIndex(ref);
|
||||
if(entity > 0) {
|
||||
WallBuilder[client].Import(entity, false);
|
||||
PrintToChat(client, "\x04[Editor]\x01 Editing entity \x05%d", entity);
|
||||
} else {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Entity disappeared.");
|
||||
g_spawnedItems.Erase(index);
|
||||
index--;
|
||||
}
|
||||
ShowEditList(client, index);
|
||||
} else if (action == MenuAction_Cancel) {
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
DisplayTopMenuCategory(g_topMenu, g_propSpawnerCategory, client);
|
||||
}
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void ShowItemMenuAny(int client, ArrayList items, const char[] title = "") {
|
||||
Menu itemMenu = new Menu(SpawnItemHandler);
|
||||
if(title[0] != '\0')
|
||||
itemMenu.SetTitle(title);
|
||||
ItemData item;
|
||||
char info[132];
|
||||
for(int i = 0; i < items.Length; i++) {
|
||||
items.GetArray(i, item);
|
||||
Format(info, sizeof(info), "%d|%s", i, item.model);
|
||||
itemMenu.AddItem(info, item.name);
|
||||
}
|
||||
itemMenu.ExitBackButton = true;
|
||||
itemMenu.ExitButton = true;
|
||||
itemMenu.DisplayAt(client, g_lastItemIndex[client], MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
void ShowItemMenu(int client, int index) {
|
||||
if(g_lastCategoryIndex[client] != index) {
|
||||
g_lastCategoryIndex[client] = index;
|
||||
g_lastItemIndex[client] = 0; //Reset
|
||||
}
|
||||
CategoryData category;
|
||||
g_categories.GetArray(index, category);
|
||||
ShowItemMenuAny(client, category.items, category.name);
|
||||
}
|
||||
|
||||
int SpawnItemHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[132];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
char index[4];
|
||||
int modelIndex = SplitString(info, "|", index, sizeof(index));
|
||||
g_lastItemIndex[client] = StringToInt(index);
|
||||
|
||||
if(WallBuilder[client].PreviewModel(info[modelIndex])) {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Spawning: \x04%s\x01", info[modelIndex+7]);
|
||||
ShowHint(client);
|
||||
} else {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Error spawning model \x01(%s)");
|
||||
}
|
||||
|
||||
ShowItemMenu(client, g_lastCategoryIndex[client]);
|
||||
} else if(action == MenuAction_Cancel) {
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
ShowCategoryList(client);
|
||||
}
|
||||
} else if (action == MenuAction_End) {
|
||||
delete menu;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define SHOW_HINT_MIN_DURATION 600 // 600 s (10min)
|
||||
void ShowHint(int client) {
|
||||
int time = GetTime();
|
||||
if(time - g_lastShowedHint[client] < SHOW_HINT_MIN_DURATION) return;
|
||||
PrintToChat(client, "\x05R: \x01Change Mode");
|
||||
PrintToChat(client, "\x05Middle Click: \x01Cancel Placement \x05Shift + Middle Click: \x01Place \x05Ctrl + Middle Click: \x01Change Type");
|
||||
PrintToChat(client, "\x05E: \x01Rotate (hold, use mouse) \x05Left Click: \x01Rotate Axis \x05Right Click: \x01Snap Angle");
|
||||
|
||||
g_lastShowedHint[client] = time;
|
||||
}
|
||||
|
||||
Action Command_Props(int client, int args) {
|
||||
PrintToChat(client, "\x05Not implemented");
|
||||
return Plugin_Handled;
|
||||
}
|
145
scripting/include/hats/props/base.sp
Normal file
145
scripting/include/hats/props/base.sp
Normal file
|
@ -0,0 +1,145 @@
|
|||
char g_pendingSaveName[64];
|
||||
int g_pendingSaveClient;
|
||||
|
||||
/* Wish to preface this file:
|
||||
* It's kinda messy. The main structs are:
|
||||
* - ItemData
|
||||
* - CategoryData
|
||||
|
||||
The rest are kinda necessary, for sorting reasons (SearchData, RecentEntry).
|
||||
|
||||
*/
|
||||
enum struct PlayerPropData {
|
||||
ArrayList listBuffer;
|
||||
bool clearListBuffer;
|
||||
int lastCategoryIndex;
|
||||
int lastItemIndex;
|
||||
int lastShowedHint;
|
||||
char classnameOverride[32];
|
||||
|
||||
bool isSearchActive;
|
||||
ArrayList markedProps;
|
||||
|
||||
// Called on PlayerDisconnect
|
||||
void Reset() {
|
||||
if(this.listBuffer != null) delete this.listBuffer;
|
||||
if(this.markedProps != null) delete this.markedProps;
|
||||
this.isSearchActive = false;
|
||||
this.clearListBuffer = false;
|
||||
this.lastCategoryIndex = 0;
|
||||
this.lastItemIndex = 0;
|
||||
this.lastShowedHint = 0;
|
||||
this.classnameOverride[0] = '\0';
|
||||
}
|
||||
|
||||
// Sets the list buffer
|
||||
void SetList(ArrayList list, bool cleanupAfterUse = false) {
|
||||
this.listBuffer = list;
|
||||
this.clearListBuffer = cleanupAfterUse;
|
||||
}
|
||||
|
||||
// Is currently only called on item handler cancel (to clear search/recents buffer)
|
||||
void CleanupBuffer() {
|
||||
if(this.listBuffer != null && this.clearListBuffer) {
|
||||
delete this.listBuffer;
|
||||
this.clearListBuffer = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
PlayerPropData g_PropData[MAXPLAYERS+1];
|
||||
|
||||
enum struct CategoryData {
|
||||
// The display name of category
|
||||
char name[64];
|
||||
// If set, overwrites the classname it is spawned as
|
||||
char classnameOverride[32];
|
||||
bool hasItems; // true: items is ArrayList<ItemData>, false: items is ArrayList<CategoryData>
|
||||
ArrayList items;
|
||||
}
|
||||
enum struct ItemData {
|
||||
char model[128];
|
||||
char name[64];
|
||||
|
||||
void FromSearchData(SearchData search) {
|
||||
strcopy(this.model, sizeof(this.model), search.model);
|
||||
strcopy(this.name, sizeof(this.name), search.name);
|
||||
}
|
||||
}
|
||||
enum struct SearchData {
|
||||
char model[128];
|
||||
char name[64];
|
||||
int index;
|
||||
|
||||
void FromItemData(ItemData item) {
|
||||
strcopy(this.model, sizeof(this.model), item.model);
|
||||
strcopy(this.name, sizeof(this.name), item.name);
|
||||
}
|
||||
}
|
||||
enum struct SaveData {
|
||||
char model[128];
|
||||
buildType type;
|
||||
float origin[3];
|
||||
float angles[3];
|
||||
int color[4];
|
||||
|
||||
void FromEntity(int entity) {
|
||||
// Use this.model as a buffer:
|
||||
GetEntityClassname(entity, this.model, sizeof(this.model));
|
||||
if(StrEqual(this.model, "prop_physics")) this.type = Build_Physics;
|
||||
else if(StrEqual(this.model, "prop_dynamic")) {
|
||||
if(GetEntProp(entity, Prop_Send, "m_nSolidType") == 0) {
|
||||
this.type = Build_NonSolid;
|
||||
} else {
|
||||
this.type = Build_Solid;
|
||||
}
|
||||
}
|
||||
|
||||
GetEntPropString(entity, Prop_Data, "m_ModelName", this.model, sizeof(this.model));
|
||||
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", this.origin);
|
||||
GetEntPropVector(entity, Prop_Send, "m_angRotation", this.angles);
|
||||
GetEntityRenderColor(entity, this.color[0],this.color[1],this.color[2],this.color[3]);
|
||||
}
|
||||
|
||||
void Serialize(char[] output, int maxlen) {
|
||||
Format(
|
||||
output, maxlen, "%s,%d,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%d,%d,%d,%d",
|
||||
this.model, this.type, this.origin[0], this.origin[1], this.origin[2],
|
||||
this.angles[0], this.angles[1], this.angles[2],
|
||||
this.color[0], this.color[1], this.color[2], this.color[3]
|
||||
);
|
||||
}
|
||||
|
||||
void Deserialize(const char[] input) {
|
||||
char buffer[16];
|
||||
int index = SplitString(input, ",", this.model, sizeof(this.model));
|
||||
index += SplitString(input[index], ",", buffer, sizeof(buffer));
|
||||
this.type = view_as<buildType>(StringToInt(buffer));
|
||||
for(int i = 0; i < 3; i++) {
|
||||
index += SplitString(input[index], ",", buffer, sizeof(buffer));
|
||||
this.origin[i] = StringToFloat(buffer);
|
||||
}
|
||||
for(int i = 0; i < 3; i++) {
|
||||
index += SplitString(input[index], ",", buffer, sizeof(buffer));
|
||||
this.angles[i] = StringToFloat(buffer);
|
||||
}
|
||||
for(int i = 0; i < 4; i++) {
|
||||
index += SplitString(input[index], ",", buffer, sizeof(buffer));
|
||||
this.color[i] = StringToInt(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum struct RecentEntry {
|
||||
char name[64];
|
||||
int count;
|
||||
}
|
||||
|
||||
ArrayList g_categories; // ArrayList<CategoryData>
|
||||
ArrayList g_spawnedItems; // ArrayList(block=2)<entRef, [creator]>
|
||||
ArrayList g_savedItems; // ArrayList<entRef>
|
||||
StringMap g_recentItems; // Key: model[128], value: RecentEntry
|
||||
|
||||
#include <hats/props/methods.sp>
|
||||
#include <hats/props/cmd.sp>
|
||||
#include <hats/props/menu_handlers.sp>
|
||||
#include <hats/props/menu_methods.sp>
|
63
scripting/include/hats/props/cmd.sp
Normal file
63
scripting/include/hats/props/cmd.sp
Normal file
|
@ -0,0 +1,63 @@
|
|||
Action Command_Props(int client, int args) {
|
||||
char arg[32];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
if(args == 0 || StrEqual(arg, "help")) {
|
||||
PrintToChat(client, "See console for available sub-commands");
|
||||
PrintToConsole(client, "help - this");
|
||||
PrintToConsole(client, "search <search query>");
|
||||
PrintToConsole(client, "edit <last/#index>");
|
||||
PrintToConsole(client, "del <last/#index/tool>");
|
||||
PrintToConsole(client, "add <cursor/tool>");
|
||||
PrintToConsole(client, "controls - list all the controls");
|
||||
} else if(StrEqual(arg, "search")) {
|
||||
if(args == 1) {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Enter your search query:");
|
||||
g_PropData[client].isSearchActive = true;
|
||||
} else {
|
||||
char query[32];
|
||||
GetCmdArg(2, query, sizeof(query));
|
||||
DoSearch(client, query);
|
||||
}
|
||||
} else if(StrEqual(arg, "edit")) {
|
||||
char arg2[32];
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
int index;
|
||||
if(StrEqual(arg2, "last")) {
|
||||
// Get last one
|
||||
index = GetSpawnedIndex(client, -1);
|
||||
} else {
|
||||
index = StringToInt(arg2);
|
||||
}
|
||||
if(index >= 0 && index < g_spawnedItems.Length) {
|
||||
int entity = EntRefToEntIndex(g_spawnedItems.Get(index));
|
||||
Editor[client].Import(entity);
|
||||
PrintToChat(client, "\x04[Editor]\x01 Editing entity \x05%d", entity);
|
||||
} else {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Invalid index, out of bounds. Enter a value between [0, %d]", g_spawnedItems.Length - 1);
|
||||
}
|
||||
} else if(StrEqual(arg, "del")) {
|
||||
char arg2[32];
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
int index;
|
||||
if(StrEqual(arg2, "last")) {
|
||||
// Get last one
|
||||
index = GetSpawnedIndex(client, -1);
|
||||
} else {
|
||||
index = StringToInt(arg2);
|
||||
}
|
||||
|
||||
if(index >= 0 && index < g_spawnedItems.Length) {
|
||||
int entity = EntRefToEntIndex(g_spawnedItems.Get(index));
|
||||
if(entity > 0 && IsValidEntity(entity)) {
|
||||
RemoveEntity(entity);
|
||||
}
|
||||
g_spawnedItems.Erase(index);
|
||||
PrintToChat(client, "\x04[Editor]\x01 Deleted entity \x05%d", entity);
|
||||
} else {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Invalid index, out of bounds. Enter a value between [0, %d]", g_spawnedItems.Length - 1);
|
||||
}
|
||||
}else {
|
||||
PrintToChat(client, "\x05Not implemented");
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
239
scripting/include/hats/props/menu_handlers.sp
Normal file
239
scripting/include/hats/props/menu_handlers.sp
Normal file
|
@ -0,0 +1,239 @@
|
|||
TopMenuObject g_propSpawnerCategory;
|
||||
public void OnAdminMenuReady(Handle topMenuHandle) {
|
||||
TopMenu topMenu = TopMenu.FromHandle(topMenuHandle);
|
||||
if(g_topMenu != topMenuHandle) {
|
||||
g_propSpawnerCategory = topMenu.AddCategory("hats_editor", Category_Handler);
|
||||
if(g_propSpawnerCategory != INVALID_TOPMENUOBJECT) {
|
||||
topMenu.AddItem("editor_spawn", AdminMenu_Spawn, g_propSpawnerCategory, "sm_prop");
|
||||
topMenu.AddItem("editor_edit", AdminMenu_Edit, g_propSpawnerCategory, "sm_prop");
|
||||
topMenu.AddItem("editor_delete", AdminMenu_Delete, g_propSpawnerCategory, "sm_prop");
|
||||
topMenu.AddItem("editor_saveload", AdminMenu_SaveLoad, g_propSpawnerCategory, "sm_prop");
|
||||
}
|
||||
g_topMenu = topMenu;
|
||||
}
|
||||
}
|
||||
|
||||
/////////////
|
||||
// HANDLERS
|
||||
/////////////
|
||||
void Category_Handler(TopMenu topmenu, TopMenuAction action, TopMenuObject topobj_id, int param, char[] buffer, int maxlength) {
|
||||
if(action == TopMenuAction_DisplayTitle) {
|
||||
Format(buffer, maxlength, "Select a task:");
|
||||
} else if(action == TopMenuAction_DisplayOption) {
|
||||
Format(buffer, maxlength, "Spawn Props (Beta)");
|
||||
}
|
||||
}
|
||||
|
||||
void AdminMenu_Spawn(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) {
|
||||
if(action == TopMenuAction_DisplayOption) {
|
||||
Format(buffer, maxlength, "Spawn Props");
|
||||
} else if(action == TopMenuAction_SelectOption) {
|
||||
ConVar cheats = FindConVar("sm_cheats");
|
||||
if(cheats != null && !cheats.BoolValue) {
|
||||
CReplyToCommand(param, "\x04[Editor] \x01Set \x05sm_cheats\x01 to \x051\x01 to use the prop spawner");
|
||||
return;
|
||||
}
|
||||
ShowSpawnRoot(param);
|
||||
}
|
||||
}
|
||||
|
||||
int Spawn_RootHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[2];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
switch(info[0]) {
|
||||
case 'f': Spawn_ShowFavorites(client);
|
||||
case 'r': Spawn_ShowRecents(client);
|
||||
case 's': Spawn_ShowSearch(client);
|
||||
case 'n': ShowCategoryList(client);
|
||||
}
|
||||
// TODO: handle back (to top menu)
|
||||
} else if (action == MenuAction_Cancel) {
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
DisplayTopMenuCategory(g_topMenu, g_propSpawnerCategory, client);
|
||||
}
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
return 0;
|
||||
}
|
||||
void AdminMenu_Edit(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) {
|
||||
if(action == TopMenuAction_DisplayOption) {
|
||||
Format(buffer, maxlength, "Edit Props");
|
||||
} else if(action == TopMenuAction_SelectOption) {
|
||||
ShowEditList(param);
|
||||
}
|
||||
}
|
||||
void AdminMenu_Delete(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) {
|
||||
if(action == TopMenuAction_DisplayOption) {
|
||||
Format(buffer, maxlength, "Delete Props");
|
||||
} else if(action == TopMenuAction_SelectOption) {
|
||||
ShowDeleteList(param);
|
||||
}
|
||||
}
|
||||
|
||||
void AdminMenu_SaveLoad(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) {
|
||||
if(action == TopMenuAction_DisplayOption) {
|
||||
Format(buffer, maxlength, "Save / Load");
|
||||
} else if(action == TopMenuAction_SelectOption) {
|
||||
Menu menu = new Menu(SaveLoadHandler);
|
||||
menu.SetTitle("Save / Load");
|
||||
char name[64];
|
||||
menu.AddItem("", "[New Save]");
|
||||
ArrayList saves = LoadSaves();
|
||||
if(saves != null) {
|
||||
for(int i = 0; i < saves.Length; i++) {
|
||||
saves.GetString(i, name, sizeof(name));
|
||||
menu.AddItem(name, name);
|
||||
}
|
||||
delete saves;
|
||||
}
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
menu.Display(param, MENU_TIME_FOREVER);
|
||||
}
|
||||
}
|
||||
|
||||
int SpawnCategoryHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[8];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
int index = StringToInt(info);
|
||||
PrintToServer("Item in category list selected: #%d", index);
|
||||
// Use g_categories, but if this is nested, then when a nested is selected, we need to use that list
|
||||
ShowItemMenu(client, index);
|
||||
} else if (action == MenuAction_Cancel) {
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
ShowSpawnRoot(client);
|
||||
}
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SaveLoadHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char saveName[64];
|
||||
menu.GetItem(param2, saveName, sizeof(saveName));
|
||||
if(saveName[0] == '\0') {
|
||||
// Save new
|
||||
FormatTime(saveName, sizeof(saveName), "%Y-%m-%d_%H-%I-%M");
|
||||
if(CreateSave(saveName)) {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Saved as \x05%s/%s.txt", g_currentMap, saveName);
|
||||
} else {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Error creating save file");
|
||||
}
|
||||
} else if(LoadSave(saveName, true)) {
|
||||
strcopy(g_pendingSaveName, sizeof(g_pendingSaveName), saveName);
|
||||
g_pendingSaveClient = client;
|
||||
PrintToChat(client, "\x04[Editor]\x01 Previewing save \x05%s", saveName);
|
||||
PrintToChat(client, "\x04[Editor]\x01 Press \x05Shift + Middle Mouse\x01 to spawn, \x05Middle Mouse\x01 to cancel");
|
||||
} else {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Error loading save file");
|
||||
}
|
||||
} else if (action == MenuAction_Cancel) {
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
DisplayTopMenuCategory(g_topMenu, g_propSpawnerCategory, client);
|
||||
}
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
return 0;
|
||||
}
|
||||
int DeleteHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[8];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
int index = StringToInt(info);
|
||||
if(index == -1) {
|
||||
// Delete all (everyone)
|
||||
int count = DeleteAll();
|
||||
PrintToChat(client, "\x04[Editor]\x01 Deleted \x05%d\x01 items", count);
|
||||
ShowDeleteList(client);
|
||||
} else if(index == -2) {
|
||||
// Delete all (mine only)
|
||||
int count = DeleteAll(client);
|
||||
PrintToChat(client, "\x04[Editor]\x01 Deleted \x05%d\x01 items", count);
|
||||
ShowDeleteList(client);
|
||||
} else if(index == -3) {
|
||||
if(g_PropData[client].markedProps != null) {
|
||||
EndDeleteTool(client, false);
|
||||
} else {
|
||||
g_PropData[client].markedProps = new ArrayList();
|
||||
PrintToChat(client, "\x04[Editor]\x01 Delete tool active. Press \x05E (Interact)\x01 to mark props.");
|
||||
}
|
||||
ShowDeleteList(client);
|
||||
} else {
|
||||
int ref = g_spawnedItems.Get(index);
|
||||
// TODO: add delete confirm
|
||||
if(IsValidEntity(ref)) {
|
||||
RemoveEntity(ref);
|
||||
}
|
||||
g_spawnedItems.Erase(index);
|
||||
if(index > 0) {
|
||||
index--;
|
||||
}
|
||||
ShowDeleteList(client, index);
|
||||
}
|
||||
} else if (action == MenuAction_Cancel) {
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
DisplayTopMenuCategory(g_topMenu, g_propSpawnerCategory, client);
|
||||
}
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SpawnItemHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[132];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
char index[4];
|
||||
char model[128];
|
||||
int nameIndex = SplitString(info, "|", index, sizeof(index));
|
||||
nameIndex += SplitString(info[nameIndex], "|", model, sizeof(model));
|
||||
g_PropData[client].lastItemIndex = StringToInt(index);
|
||||
if(Editor[client].PreviewModel(model, g_PropData[client].classnameOverride)) {
|
||||
Editor[client].SetData(info[nameIndex]);
|
||||
PrintHintText(client, "%s\n%s", info[nameIndex], model);
|
||||
ShowHint(client);
|
||||
} else {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Error spawning preview \x01(%s)", model);
|
||||
}
|
||||
|
||||
ShowItemMenuAny(client, null); // Use last menu
|
||||
// ShowItemMenu(client, g_PropData[client].lastCategoryIndex);
|
||||
} else if(action == MenuAction_Cancel) {
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
ShowCategoryList(client, g_PropData[client].listBuffer);
|
||||
}
|
||||
g_PropData[client].CleanupBuffer();
|
||||
|
||||
} else if (action == MenuAction_End) {
|
||||
delete menu;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int EditHandler(Menu menu, MenuAction action, int client, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[8];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
int index = StringToInt(info);
|
||||
int ref = g_spawnedItems.Get(index);
|
||||
int entity = EntRefToEntIndex(ref);
|
||||
if(entity > 0) {
|
||||
Editor[client].Import(entity, false);
|
||||
PrintToChat(client, "\x04[Editor]\x01 Editing entity \x05%d", entity);
|
||||
} else {
|
||||
PrintToChat(client, "\x04[Editor]\x01 Entity disappeared.");
|
||||
g_spawnedItems.Erase(index);
|
||||
index--;
|
||||
}
|
||||
ShowEditList(client, index);
|
||||
} else if (action == MenuAction_Cancel) {
|
||||
if(param2 == MenuCancel_ExitBack) {
|
||||
DisplayTopMenuCategory(g_topMenu, g_propSpawnerCategory, client);
|
||||
}
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
return 0;
|
||||
}
|
174
scripting/include/hats/props/menu_methods.sp
Normal file
174
scripting/include/hats/props/menu_methods.sp
Normal file
|
@ -0,0 +1,174 @@
|
|||
/////////////
|
||||
// METHODS
|
||||
/////////////
|
||||
void ShowSpawnRoot(int client) {
|
||||
Menu menu = new Menu(Spawn_RootHandler);
|
||||
menu.SetTitle("Choose list:");
|
||||
menu.AddItem("f", "Favorites (WIP)");
|
||||
menu.AddItem("r", "Recents");
|
||||
menu.AddItem("s", "Search");
|
||||
menu.AddItem("n", "Prop List");
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
menu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
void Spawn_ShowFavorites(int client) {
|
||||
PrintToChat(client, "In development");
|
||||
return;
|
||||
// Menu menu = new Menu(SpawnItemHandler);
|
||||
// char model[128];
|
||||
// for(int i = 0; i <= g_spawnedItems.Length; i++) {
|
||||
// int ref = g_spawnedItems.Get(i);
|
||||
// if(IsValidEntity(ref)) {
|
||||
// GetEntPropString(ref, Prop_Data, "m_ModelName", model, sizeof(model));
|
||||
// menu.AddItem(model, model);
|
||||
// }
|
||||
// }
|
||||
// menu.ExitBackButton = true;
|
||||
// menu.ExitButton = true;
|
||||
// menu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
void Spawn_ShowRecents(int client) {
|
||||
CReplyToCommand(client, "\x04[Editor] \x01Disabled due to crash issues :D");
|
||||
return;
|
||||
if(g_recentItems == null) LoadRecents();
|
||||
ArrayList items = GetRecentsItemList();
|
||||
if(items.Length == 0) {
|
||||
CReplyToCommand(client, "\x04[Editor] \x01No recent props spawned.");
|
||||
return;
|
||||
}
|
||||
ShowItemMenuAny(client, items, "Recents", true);
|
||||
}
|
||||
void Spawn_ShowSearch(int client) {
|
||||
g_PropData[client].isSearchActive = true;
|
||||
CReplyToCommand(client, "\x04[Editor] \x01Please enter search query in chat:");
|
||||
}
|
||||
void ShowDeleteList(int client, int index = -3) {
|
||||
Menu menu = new Menu(DeleteHandler);
|
||||
menu.SetTitle("Delete Props");
|
||||
|
||||
menu.AddItem("-1", "Delete All");
|
||||
menu.AddItem("-2", "Delete All (Mine Only)");
|
||||
menu.AddItem("-3", "Delete Tool");
|
||||
// menu.AddItem("-4", "Delete Last Save");
|
||||
char info[8];
|
||||
char buffer[128];
|
||||
for(int i = 0; i < g_spawnedItems.Length; i++) {
|
||||
int ref = GetSpawnedItem(i);
|
||||
if(ref == -1) continue;
|
||||
IntToString(i, info, sizeof(info));
|
||||
GetEntPropString(ref, Prop_Data, "m_ModelName", buffer, sizeof(buffer));
|
||||
index = FindCharInString(buffer, '/', true);
|
||||
if(index != -1)
|
||||
menu.AddItem(info, buffer[index + 1]);
|
||||
}
|
||||
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
// Add +3 to the index for the 3 "Delete ..." buttons
|
||||
// TODO: restore the delete index issue, use /7*7
|
||||
menu.DisplayAt(client, 0, MENU_TIME_FOREVER);
|
||||
}
|
||||
void ShowEditList(int client, int index = 0) {
|
||||
Menu menu = new Menu(EditHandler);
|
||||
menu.SetTitle("Edit Prop");
|
||||
|
||||
char info[8];
|
||||
char buffer[32];
|
||||
for(int i = 0; i < g_spawnedItems.Length; i++) {
|
||||
int ref = GetSpawnedItem(i);
|
||||
if(ref == -1) continue;
|
||||
IntToString(i, info, sizeof(info));
|
||||
GetEntPropString(ref, Prop_Data, "m_ModelName", buffer, sizeof(buffer));
|
||||
index = FindCharInString(buffer, '/', true);
|
||||
if(index != -1)
|
||||
menu.AddItem(info, buffer[index + 1]);
|
||||
}
|
||||
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
// Add +2 to the index for the two "Delete ..." buttons
|
||||
menu.DisplayAt(client, index, MENU_TIME_FOREVER);
|
||||
}
|
||||
void ShowCategoryList(int client, ArrayList categoryList = null) {
|
||||
LoadCategories();
|
||||
Menu menu = new Menu(SpawnCategoryHandler);
|
||||
menu.SetTitle("Choose a category");
|
||||
CategoryData cat;
|
||||
char info[4];
|
||||
// No category list provided, use the global one.
|
||||
PrintToServer("ShowCategoryList (root = %b)", categoryList == null);
|
||||
if(categoryList == null) {
|
||||
categoryList = g_categories;
|
||||
}
|
||||
g_PropData[client].SetList(categoryList, false);
|
||||
for(int i = 0; i < categoryList.Length; i++) {
|
||||
categoryList.GetArray(i, cat);
|
||||
Format(info, sizeof(info), "%d", i);
|
||||
// TODO: maybe add > folder indicator
|
||||
menu.AddItem(info, cat.name);
|
||||
}
|
||||
menu.ExitBackButton = true;
|
||||
menu.ExitButton = true;
|
||||
// Round to page instead of index (int division)
|
||||
int index = g_PropData[client].lastCategoryIndex / 7 * 7;
|
||||
menu.DisplayAt(client, index, MENU_TIME_FOREVER);
|
||||
}
|
||||
void ShowItemMenuAny(int client, ArrayList items, const char[] title = "", bool clearArray = false, const char[] classnameOverride = "") {
|
||||
if(items == null) {
|
||||
items = g_PropData[client].listBuffer;
|
||||
if(items == null) {
|
||||
LogError("Items is null and listBuffer is null as well");
|
||||
}
|
||||
} else {
|
||||
g_PropData[client].SetList(items, clearArray);
|
||||
g_PropData[client].lastItemIndex = 0;
|
||||
strcopy(g_PropData[client].classnameOverride, 32, classnameOverride);
|
||||
}
|
||||
if(items.Length == 0) {
|
||||
PrintToChat(client, "\x04[Editor]\x01 No items to show.");
|
||||
return;
|
||||
}
|
||||
Menu itemMenu = new Menu(SpawnItemHandler);
|
||||
if(title[0] != '\0')
|
||||
itemMenu.SetTitle(title);
|
||||
ItemData item;
|
||||
char info[128+64+8];
|
||||
for(int i = 0; i < items.Length; i++) {
|
||||
items.GetArray(i, item);
|
||||
// Sadly need to duplicate item.name.
|
||||
Format(info, sizeof(info), "%d|%s|%s", i, item.model, item.name);
|
||||
itemMenu.AddItem(info, item.name);
|
||||
}
|
||||
itemMenu.ExitBackButton = true;
|
||||
itemMenu.ExitButton = true;
|
||||
// We don't want to start at the index but the page of the index
|
||||
int index = (g_PropData[client].lastItemIndex / 7) * 7;
|
||||
itemMenu.DisplayAt(client, index, MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
// Calls ShowItemMenuAny with the correct category automatically
|
||||
bool ShowItemMenu(int client, int index) {
|
||||
if(g_PropData[client].lastCategoryIndex != index) {
|
||||
g_PropData[client].lastCategoryIndex = index;
|
||||
g_PropData[client].lastItemIndex = 0; //Reset
|
||||
}
|
||||
CategoryData category;
|
||||
// Use the list in the buffer
|
||||
g_PropData[client].listBuffer.GetArray(index, category);
|
||||
if(category.items == null) {
|
||||
LogError("Category %s has null items array (index=%d)", category.name, index);
|
||||
} else if(category.hasItems) {
|
||||
PrintToServer("Selected category has item entries, showing item menu");
|
||||
ShowItemMenuAny(client, category.items, category.name, false, category.classnameOverride);
|
||||
} else {
|
||||
PrintToServer("Selected category has nested categories, showing");
|
||||
// Has nested categories
|
||||
// Reset the category index for nested
|
||||
g_PropData[client].lastCategoryIndex = 0;
|
||||
g_PropData[client].SetList(category.items);
|
||||
ShowCategoryList(client, g_PropData[client].listBuffer);
|
||||
}
|
||||
return true;
|
||||
}
|
479
scripting/include/hats/props/methods.sp
Normal file
479
scripting/include/hats/props/methods.sp
Normal file
|
@ -0,0 +1,479 @@
|
|||
|
||||
ArrayList LoadSaves() {
|
||||
char path[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, path, sizeof(path), "data/prop_spawner/saves/%s", g_currentMap);
|
||||
FileType fileType;
|
||||
DirectoryListing listing = OpenDirectory(path);
|
||||
if(listing == null) return null;
|
||||
char buffer[64];
|
||||
ArrayList saves = new ArrayList(ByteCountToCells(64));
|
||||
while(listing.GetNext(buffer, sizeof(buffer), fileType)) {
|
||||
if(buffer[0] == '.') continue;
|
||||
saves.PushString(buffer);
|
||||
}
|
||||
delete listing;
|
||||
return saves;
|
||||
}
|
||||
|
||||
ArrayList g_previewItems;
|
||||
|
||||
bool LoadSave(const char[] save, bool asPreview = false) {
|
||||
char path[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, path, sizeof(path), "data/prop_spawner/saves/%s/%s", g_currentMap, save);
|
||||
// ArrayList savedItems = new ArrayList(sizeof(SaveData));
|
||||
File file = OpenFile(path, "r");
|
||||
if(file == null) return false;
|
||||
char buffer[256];
|
||||
if(asPreview) {
|
||||
// Kill any previous preview
|
||||
if(g_previewItems != null) ClearSavePreview();
|
||||
g_previewItems = new ArrayList();
|
||||
}
|
||||
SaveData data;
|
||||
while(file.ReadLine(buffer, sizeof(buffer))) {
|
||||
if(buffer[0] == '#') continue;
|
||||
data.Deserialize(buffer);
|
||||
int entity = -1;
|
||||
if(data.type == Build_Physics)
|
||||
entity = CreateEntityByName("prop_physics");
|
||||
else
|
||||
entity = CreateEntityByName("prop_dynamic");
|
||||
if(entity == -1) continue;
|
||||
PrecacheModel(data.model);
|
||||
DispatchKeyValue(entity, "model", data.model);
|
||||
DispatchKeyValue(entity, "targetname", "saved_prop");
|
||||
if(asPreview) {
|
||||
DispatchKeyValue(entity, "rendermode", "1");
|
||||
DispatchKeyValue(entity, "solid", "0");
|
||||
} else {
|
||||
DispatchKeyValue(entity, "solid", data.type == Build_NonSolid ? "0" : "6");
|
||||
}
|
||||
TeleportEntity(entity, data.origin, data.angles, NULL_VECTOR);
|
||||
if(!DispatchSpawn(entity)) continue;
|
||||
int alpha = asPreview ? 200 : data.color[3];
|
||||
SetEntityRenderColor(entity, data.color[0], data.color[1], data.color[2], alpha);
|
||||
|
||||
if(asPreview)
|
||||
g_savedItems.Push(EntIndexToEntRef(entity));
|
||||
else
|
||||
AddSpawnedItem(entity);
|
||||
}
|
||||
delete file;
|
||||
if(asPreview) {
|
||||
delete g_previewItems;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ClearSavePreview() {
|
||||
if(g_previewItems != null) {
|
||||
for(int i = 0; i < g_previewItems.Length; i++) {
|
||||
int ref = g_previewItems.Get(i);
|
||||
if(IsValidEntity(ref)) {
|
||||
RemoveEntity(ref);
|
||||
}
|
||||
}
|
||||
delete g_previewItems;
|
||||
}
|
||||
g_pendingSaveClient = 0;
|
||||
}
|
||||
|
||||
void AddSpawnedItem(int entity, int client = 0) {
|
||||
int index = g_spawnedItems.Push(EntIndexToEntRef(entity));
|
||||
if(client == 0)
|
||||
g_spawnedItems.Set(index, 0, 1);
|
||||
else
|
||||
g_spawnedItems.Set(index, GetClientUserId(client), 1);
|
||||
}
|
||||
|
||||
bool CreateSave(const char[] name) {
|
||||
char path[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, path, sizeof(path), "data/prop_spawner/saves/%s", g_currentMap);
|
||||
CreateDirectory(path, 509);
|
||||
Format(path, sizeof(path), "%s/%s.txt", path, name);
|
||||
File file = OpenFile(path, "w");
|
||||
if(file == null) {
|
||||
PrintToServer("[Editor] Could not save: %s", path);
|
||||
return false;
|
||||
}
|
||||
char buffer[132];
|
||||
SaveData data;
|
||||
for(int i = 0; i < g_spawnedItems.Length; i++) {
|
||||
int ref = g_spawnedItems.Get(i);
|
||||
if(IsValidEntity(ref)) {
|
||||
data.FromEntity(ref);
|
||||
data.Serialize(buffer, sizeof(buffer));
|
||||
file.WriteLine("%s", buffer);
|
||||
}
|
||||
}
|
||||
file.Flush();
|
||||
delete file;
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadSave() {
|
||||
if(g_savedItems != null) {
|
||||
delete g_savedItems;
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadCategories() {
|
||||
if(g_categories != null) return;
|
||||
g_categories = new ArrayList(sizeof(CategoryData));
|
||||
char path[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, path, sizeof(path), "data/prop_spawner/models");
|
||||
LoadFolder(g_categories, path);
|
||||
g_categories.SortCustom(SortCategories);
|
||||
}
|
||||
int SortCategories(int index1, int index2, ArrayList array, Handle hndl) {
|
||||
CategoryData cat1;
|
||||
array.GetArray(index1, cat1);
|
||||
CategoryData cat2;
|
||||
array.GetArray(index2, cat2);
|
||||
return strcmp(cat1.name, cat2.name);
|
||||
}
|
||||
public void UnloadCategories() {
|
||||
if(g_categories == null) return;
|
||||
_UnloadCategories(g_categories);
|
||||
delete g_categories;
|
||||
}
|
||||
void _UnloadCategories(ArrayList list) {
|
||||
CategoryData cat;
|
||||
for(int i = 0; i < list.Length; i++) {
|
||||
list.GetArray(i, cat);
|
||||
_UnloadCategory(cat);
|
||||
}
|
||||
}
|
||||
void _UnloadCategory(CategoryData cat) {
|
||||
// Is a sub-category:
|
||||
if(!cat.hasItems) {
|
||||
_UnloadCategories(cat.items);
|
||||
}
|
||||
delete cat.items;
|
||||
}
|
||||
|
||||
void LoadFolder(ArrayList parent, const char[] rootPath) {
|
||||
char buffer[PLATFORM_MAX_PATH];
|
||||
FileType fileType;
|
||||
DirectoryListing listing = OpenDirectory(rootPath);
|
||||
if(listing == null) {
|
||||
LogError("Cannot open \"%s\"", rootPath);
|
||||
}
|
||||
while(listing.GetNext(buffer, sizeof(buffer), fileType)) {
|
||||
if(fileType == FileType_Directory) {
|
||||
// TODO: support subcategory
|
||||
if(buffer[0] == '.') continue;
|
||||
CategoryData data;
|
||||
Format(data.name, sizeof(data.name), "%s>>", buffer);
|
||||
data.items = new ArrayList(sizeof(CategoryData));
|
||||
|
||||
Format(buffer, sizeof(buffer), "%s/%s", rootPath, buffer);
|
||||
LoadFolder(data.items, buffer);
|
||||
parent.PushArray(data);
|
||||
} else if(fileType == FileType_File) {
|
||||
Format(buffer, sizeof(buffer), "%s/%s", rootPath, buffer);
|
||||
LoadProps(parent, buffer);
|
||||
}
|
||||
}
|
||||
delete listing;
|
||||
}
|
||||
|
||||
void LoadProps(ArrayList parent, const char[] filePath) {
|
||||
File file = OpenFile(filePath, "r");
|
||||
if(file == null) {
|
||||
PrintToServer("[Props] Cannot open file \"%s\"", filePath);
|
||||
return;
|
||||
}
|
||||
CategoryData category;
|
||||
category.items = new ArrayList(sizeof(ItemData));
|
||||
category.hasItems = true;
|
||||
char buffer[128];
|
||||
if(!file.ReadLine(buffer, sizeof(buffer))) {
|
||||
delete file;
|
||||
return;
|
||||
}
|
||||
ReplaceString(buffer, sizeof(buffer), "\n", "");
|
||||
ReplaceString(buffer, sizeof(buffer), "\r", "");
|
||||
Format(category.name, sizeof(category.name), "%s>", buffer);
|
||||
while(file.ReadLine(buffer, sizeof(buffer))) {
|
||||
if(buffer[0] == '#') continue;
|
||||
ReplaceString(buffer, sizeof(buffer), "\n", "");
|
||||
ReplaceString(buffer, sizeof(buffer), "\r", "");
|
||||
ItemData item;
|
||||
int index = SplitString(buffer, ":", item.model, sizeof(item.model));
|
||||
if(index == -1) {
|
||||
index = SplitString(buffer, " ", item.model, sizeof(item.model));
|
||||
if(index == -1) {
|
||||
// No name provided, use the model's filename
|
||||
index = FindCharInString(buffer, '/', true);
|
||||
strcopy(item.name, sizeof(item.name), item.model[index + 1]);
|
||||
} else {
|
||||
strcopy(item.name, sizeof(item.name), buffer[index]);
|
||||
}
|
||||
category.items.PushArray(item);
|
||||
} else if(StrEqual(item.model, "Classname")) {
|
||||
strcopy(category.classnameOverride, sizeof(category.classnameOverride), buffer[index]);
|
||||
} else if(StrEqual(item.model, "Type")) {
|
||||
Format(category.classnameOverride, sizeof(category.classnameOverride), "_%s", buffer[index]);
|
||||
}
|
||||
}
|
||||
parent.PushArray(category);
|
||||
delete file;
|
||||
}
|
||||
bool recentsChanged = false;
|
||||
bool SaveRecents() {
|
||||
if(!recentsChanged) return true; // Nothing to do, nothing changed
|
||||
if(g_recentItems == null) return false;
|
||||
char path[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, path, sizeof(path), "data/prop_spawner/recents_cache.csv");
|
||||
File file = OpenFile(path, "w");
|
||||
if(file == null) {
|
||||
PrintToServer("[Editor] Could not write to %s", path);
|
||||
return false;
|
||||
}
|
||||
StringMapSnapshot snapshot = g_recentItems.Snapshot();
|
||||
char model[128];
|
||||
RecentEntry entry;
|
||||
for(int i = 0; i < snapshot.Length; i++) {
|
||||
snapshot.GetKey(i, model, sizeof(model));
|
||||
g_recentItems.GetArray(model, entry, sizeof(entry));
|
||||
file.WriteLine("%s,%s,%d", model, entry.name, entry.count);
|
||||
}
|
||||
file.Flush();
|
||||
delete file;
|
||||
delete snapshot;
|
||||
recentsChanged = false;
|
||||
return true;
|
||||
}
|
||||
bool LoadRecents() {
|
||||
return false;
|
||||
if(g_recentItems != null) delete g_recentItems;
|
||||
char path[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, path, sizeof(path), "data/prop_spawner/recents_cache.csv");
|
||||
File file = OpenFile(path, "r");
|
||||
if(file == null) return false;
|
||||
g_recentItems = new StringMap();
|
||||
char buffer[128+64+16];
|
||||
char model[128];
|
||||
RecentEntry entry;
|
||||
while(file.ReadLine(buffer, sizeof(buffer))) {
|
||||
int index = SplitString(buffer, ",", model, sizeof(model));
|
||||
index += SplitString(buffer[index], ",", entry.name, sizeof(entry.name));
|
||||
entry.count = StringToInt(buffer[index]);
|
||||
g_recentItems.SetArray(model, entry, sizeof(entry));
|
||||
}
|
||||
delete file;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Returns an ArrayList<ItemData> of all the recents
|
||||
ArrayList GetRecentsItemList() {
|
||||
ArrayList items = new ArrayList(sizeof(ItemData));
|
||||
StringMapSnapshot snapshot = g_recentItems.Snapshot();
|
||||
char model[128];
|
||||
RecentEntry entry;
|
||||
ItemData item;
|
||||
for(int i = 0; i < snapshot.Length; i++) {
|
||||
snapshot.GetKey(i, model, sizeof(model));
|
||||
g_recentItems.GetArray(model, entry, sizeof(entry));
|
||||
strcopy(item.model, sizeof(item.model), model);
|
||||
strcopy(item.name, sizeof(item.name), entry.name);
|
||||
}
|
||||
// This is pretty expensive in terms of allocations but shrug
|
||||
items.SortCustom(SortRecents);
|
||||
delete snapshot;
|
||||
return items;
|
||||
}
|
||||
|
||||
int SortRecents(int index1, int index2, ArrayList array, Handle handle) {
|
||||
ItemData data1;
|
||||
array.GetArray(index1, data1);
|
||||
ItemData data2;
|
||||
array.GetArray(index2, data2);
|
||||
|
||||
int count1, count2;
|
||||
RecentEntry entry;
|
||||
if(g_recentItems.GetArray(data1.model, entry, sizeof(entry))) return 0; //skip if somehow no entry
|
||||
count1 = entry.count;
|
||||
if(g_recentItems.GetArray(data2.model, entry, sizeof(entry))) return 0; //skip if somehow no entry
|
||||
count2 = entry.count;
|
||||
return count2 - count1; // desc
|
||||
}
|
||||
|
||||
void AddRecent(const char[] model, const char[] name) {
|
||||
if(g_recentItems == null) {
|
||||
if(!LoadRecents()) return;
|
||||
}
|
||||
RecentEntry entry;
|
||||
if(!g_recentItems.GetArray(model, entry, sizeof(entry))) {
|
||||
entry.count = 0;
|
||||
strcopy(entry.name, sizeof(entry.name), name);
|
||||
}
|
||||
entry.count++;
|
||||
recentsChanged = true;
|
||||
g_recentItems.SetArray(model, entry, sizeof(entry));
|
||||
}
|
||||
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
|
||||
if(!g_PropData[client].isSearchActive) {
|
||||
return Plugin_Continue;
|
||||
}
|
||||
DoSearch(client, sArgs);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
void DoSearch(int client, const char[] query) {
|
||||
ArrayList results = SearchItems(query);
|
||||
if(results.Length == 0) {
|
||||
CPrintToChat(client, "\x04[Editor]\x01 No results found. :(");
|
||||
} else {
|
||||
ShowItemMenuAny(client, results, "", true);
|
||||
}
|
||||
g_PropData[client].isSearchActive = false;
|
||||
}
|
||||
// Gets the index of the spawned item, starting at index. negative to go from back
|
||||
int GetSpawnedIndex(int client, int index) {
|
||||
int userid = GetClientUserId(client);
|
||||
if(index >= 0) {
|
||||
for(int i = index; i < g_spawnedItems.Length; i++) {
|
||||
int spawnedBy = g_spawnedItems.Get(i, 1);
|
||||
if(spawnedBy == userid) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(int i = g_spawnedItems.Length + index; i >= 0; i--) {
|
||||
int spawnedBy = g_spawnedItems.Get(i, 1);
|
||||
if(spawnedBy == userid) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
#define MAX_SEARCH_RESULTS 10
|
||||
ArrayList SearchItems(const char[] query) {
|
||||
// We have to put it into SearchData enum struct, then convert it back to ItemResult
|
||||
LoadCategories();
|
||||
ArrayList results = new ArrayList(sizeof(SearchData));
|
||||
_searchCategory(results, g_categories, query);
|
||||
results.SortCustom(SortSearch);
|
||||
ArrayList items = new ArrayList(sizeof(ItemData));
|
||||
ItemData item;
|
||||
SearchData data;
|
||||
for(int i = 0; i < results.Length; i++) {
|
||||
results.GetArray(i, data);
|
||||
PrintToConsoleAll("%d | data=\"%s\"", i, data.model);
|
||||
item.FromSearchData(data);
|
||||
PrintToConsoleAll("%d | item=\"%s\"", i, item.model);
|
||||
items.PushArray(item);
|
||||
}
|
||||
delete results;
|
||||
return items;
|
||||
}
|
||||
|
||||
int SortSearch(int index1, int index2, ArrayList array, Handle handle) {
|
||||
SearchData data1;
|
||||
array.GetArray(index1, data1);
|
||||
SearchData data2;
|
||||
array.GetArray(index2, data2);
|
||||
return data1.index - data2.index;
|
||||
}
|
||||
|
||||
void _searchCategory(ArrayList results, ArrayList categories, const char[] query) {
|
||||
CategoryData cat;
|
||||
if(categories == null) return;
|
||||
for(int i = 0; i < categories.Length; i++) {
|
||||
categories.GetArray(i, cat);
|
||||
if(cat.hasItems) {
|
||||
//cat.items is of CatetoryData
|
||||
if(!_searchItems(results, cat.items, query)) return;
|
||||
} else {
|
||||
//cat.items is of ItemData
|
||||
_searchCategory(results, cat.items, query);
|
||||
}
|
||||
}
|
||||
}
|
||||
bool _searchItems(ArrayList results, ArrayList items, const char[] query) {
|
||||
ItemData item;
|
||||
SearchData search;
|
||||
for(int i = 0; i < items.Length; i++) {
|
||||
items.GetArray(i, item);
|
||||
int searchIndex = StrContains(item.name, query, false);
|
||||
if(searchIndex > -1) {
|
||||
search.FromItemData(item);
|
||||
search.index = searchIndex;
|
||||
results.PushArray(search);
|
||||
if(results.Length > MAX_SEARCH_RESULTS) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int GetSpawnedItem(int index) {
|
||||
if(index < 0 || index >= g_spawnedItems.Length) return -1;
|
||||
int ref = g_spawnedItems.Get(index);
|
||||
if(!IsValidEntity(ref)) {
|
||||
g_spawnedItems.Erase(index);
|
||||
return -1;
|
||||
}
|
||||
return ref;
|
||||
}
|
||||
|
||||
bool RemoveSpawnedProp(int ref) {
|
||||
// int ref = EntIndexToEntRef(entity);
|
||||
int index = g_spawnedItems.FindValue(ref);
|
||||
if(index > -1) {
|
||||
g_spawnedItems.Erase(index);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void EndDeleteTool(int client, bool deleteEntities = false) {
|
||||
if(g_PropData[client].markedProps != null) {
|
||||
int count;
|
||||
for(int i = 0; i < g_PropData[client].markedProps.Length; i++) {
|
||||
int ref = g_PropData[client].markedProps.Get(i);
|
||||
if(IsValidEntity(ref)) {
|
||||
count++;
|
||||
if(deleteEntities) {
|
||||
RemoveSpawnedProp(ref);
|
||||
RemoveEntity(ref);
|
||||
}
|
||||
else L4D2_RemoveEntityGlow(EntRefToEntIndex(ref));
|
||||
}
|
||||
}
|
||||
delete g_PropData[client].markedProps;
|
||||
if(deleteEntities)
|
||||
PrintToChat(client, "\x04[Editor]\x01 \x05%d\x01 entities deleted", count);
|
||||
else
|
||||
PrintToChat(client, "\x04[Editor]\x01 Delete tool cancelled");
|
||||
}
|
||||
}
|
||||
|
||||
int DeleteAll(int onlyPlayer = 0) {
|
||||
int userid = onlyPlayer > 0 ? GetClientUserId(onlyPlayer) : 0;
|
||||
int count;
|
||||
for(int i = 0; i < g_spawnedItems.Length; i++) {
|
||||
int ref = g_spawnedItems.Get(i);
|
||||
int spawnedBy = g_spawnedItems.Get(i, 1);
|
||||
// Skip if wishing to only delete certain items:
|
||||
if(onlyPlayer != 0 && spawnedBy != userid) continue;
|
||||
if(IsValidEntity(ref)) {
|
||||
RemoveEntity(ref);
|
||||
}
|
||||
g_spawnedItems.Erase(i);
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
#define SHOW_HINT_MIN_DURATION 600 // 600 s (10min)
|
||||
void ShowHint(int client) {
|
||||
int time = GetTime();
|
||||
if(time - g_PropData[client].lastShowedHint < SHOW_HINT_MIN_DURATION) return;
|
||||
PrintToChat(client, "\x05R: \x01Change Mode");
|
||||
PrintToChat(client, "\x05Middle Click: \x01Cancel Placement \x05Shift + Middle Click: \x01Place \x05Ctrl + Middle Click: \x01Change Type");
|
||||
PrintToChat(client, "\x05E: \x01Rotate (hold, use mouse) \x05Left Click: \x01Change Axis \x05Right Click: \x01Snap Angle");
|
||||
|
||||
g_PropData[client].lastShowedHint = time;
|
||||
}
|
|
@ -915,7 +915,8 @@ stock void GlowPoint(const float pos[3], float lifetime = 5.0) {
|
|||
|
||||
stock void GlowEntity(int entity, float lifetime = 10.0, int glowColor[3] = _glowColor) {
|
||||
L4D2_SetEntityGlow(entity, L4D2Glow_Constant, 10000, 0, glowColor, false);
|
||||
CreateTimer(lifetime, Timer_ClearGlow, EntIndexToEntRef(entity));
|
||||
if(lifetime > 0.0)
|
||||
CreateTimer(lifetime, Timer_ClearGlow, EntIndexToEntRef(entity));
|
||||
}
|
||||
|
||||
Action Timer_ClearGlow(Handle h, int ref) {
|
||||
|
|
|
@ -298,7 +298,7 @@ public Action L4D2_CGasCan_EventKilled(int gascan, int &inflictor, int &attacker
|
|||
float activatorFlow = L4D2Direct_GetFlowDistance(attacker);
|
||||
GroupResult result;
|
||||
PrintToConsoleAll("[CC] Gascan Shot by %N", attacker);
|
||||
ComputeGroups(result, activatorFlow);
|
||||
// ComputeGroups(result, activatorFlow);
|
||||
|
||||
AdminId admin = GetUserAdmin(attacker);
|
||||
if(admin != INVALID_ADMIN_ID && admin.HasFlag(Admin_Custom1)) {
|
||||
|
|
|
@ -1397,12 +1397,7 @@ void SetExtraKits(int playerCount) {
|
|||
if(GetRandomFloat() < 0.3 && averageTeamHP <= 80.0) ++extraPlayers;
|
||||
|
||||
|
||||
//If hAddExtraKits TRUE: Append to previous, FALSE: Overwrite
|
||||
if(hAddExtraKits.BoolValue)
|
||||
g_extraKitsAmount += extraPlayers;
|
||||
else
|
||||
g_extraKitsAmount = extraPlayers;
|
||||
|
||||
g_extraKitsAmount += extraPlayers;
|
||||
g_extraKitsStart = g_extraKitsAmount;
|
||||
}
|
||||
|
||||
|
|
|
@ -38,20 +38,16 @@ ConVar cvar_sm_hats_max_distance;
|
|||
|
||||
TopMenu g_topMenu;
|
||||
|
||||
int g_lastCategoryIndex[MAXPLAYERS+1];
|
||||
int g_lastItemIndex[MAXPLAYERS+1];
|
||||
int g_lastShowedHint[MAXPLAYERS+1];
|
||||
bool g_isSearchActive[MAXPLAYERS+1];
|
||||
|
||||
char g_currentMap[64];
|
||||
|
||||
#include <hats/walls.sp>
|
||||
//int g_markedMode
|
||||
|
||||
#include <hats/editor.sp>
|
||||
#include <hats/hats.sp>
|
||||
#include <hats/hat_presets.sp>
|
||||
#include <hats/props.sp>
|
||||
#include <hats/props/base.sp>
|
||||
|
||||
public Plugin myinfo =
|
||||
{
|
||||
public Plugin myinfo = {
|
||||
name = "L4D2 Hats",
|
||||
author = "jackzmc",
|
||||
description = "",
|
||||
|
@ -81,8 +77,8 @@ public void OnPluginStart() {
|
|||
RegConsoleCmd("sm_hat", Command_DoAHat, "Hats");
|
||||
RegAdminCmd("sm_hatf", Command_DoAHat, ADMFLAG_ROOT, "Hats");
|
||||
RegAdminCmd("sm_mkwall", Command_MakeWall, ADMFLAG_CHEATS);
|
||||
RegAdminCmd("sm_walls", Command_ManageWalls, ADMFLAG_CHEATS);
|
||||
RegAdminCmd("sm_wall", Command_ManageWalls, ADMFLAG_CHEATS);
|
||||
RegAdminCmd("sm_edit", Command_Editor, ADMFLAG_CHEATS);
|
||||
RegAdminCmd("sm_wall", Command_Editor, ADMFLAG_CHEATS);
|
||||
RegAdminCmd("sm_prop", Command_Props, ADMFLAG_CHEATS);
|
||||
RegConsoleCmd("sm_hatp", Command_DoAHatPreset);
|
||||
|
||||
|
@ -110,7 +106,7 @@ public void OnPluginStart() {
|
|||
}
|
||||
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
WallBuilder[i].Reset(true);
|
||||
Editor[i].Reset(true);
|
||||
hatData[i].yeetGroundTimer = null;
|
||||
}
|
||||
|
||||
|
@ -133,7 +129,7 @@ public void OnLibraryRemoved(const char[] name) {
|
|||
public void OnEnterSaferoom(Event event, const char[] name, bool dontBroadcast) {
|
||||
int userid = event.GetInt("userid");
|
||||
int client = GetClientOfUserId(userid);
|
||||
if(client > 0 && client <= MaxClients && IsValidClient(client) && GetClientTeam(client) == 2) {
|
||||
if(client > 0 && client <= MaxClients && IsValidClient(client) && GetClientTeam(client) == 2 && !IsFakeClient(client)) {
|
||||
inSaferoom[client] = true;
|
||||
if(cvar_sm_hats_flags.IntValue & view_as<int>(HatConfig_NoSaferoomHats)) {
|
||||
if(HasHat(client) && !HasFlag(client, HAT_PRESET)) {
|
||||
|
@ -464,6 +460,7 @@ void ChooseRandomPosition(float pos[3], int ignoreClient = 0) {
|
|||
}
|
||||
}
|
||||
|
||||
bool g_inRotate[MAXPLAYERS+1];
|
||||
public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
|
||||
float tick = GetGameTime();
|
||||
//////////////////////////////
|
||||
|
@ -567,13 +564,52 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
|
|||
//////////////////////////////
|
||||
// OnPlayerRunCmd :: ENTITY EDITOR
|
||||
/////////////////////////////
|
||||
if(WallBuilder[client].IsActive() && WallBuilder[client].CheckEntity(client)) {
|
||||
if(g_pendingSaveClient == client) {
|
||||
if(buttons & IN_ZOOM) {
|
||||
ClearSavePreview();
|
||||
if(buttons & IN_SPEED) {
|
||||
LoadSave(g_pendingSaveName, false);
|
||||
}
|
||||
}
|
||||
} else if(g_PropData[client].markedProps != null) {
|
||||
SetWeaponDelay(client, 0.5);
|
||||
if(tick - cmdThrottle[client] >= 0.20) {
|
||||
if(buttons & IN_ATTACK) {
|
||||
int entity = GetLookingEntity(client, Filter_ValidHats);
|
||||
if(entity > 0) {
|
||||
g_PropData[client].markedProps.Push(EntIndexToEntRef(entity));
|
||||
GlowEntity(entity, 0.0, GLOW_RED);
|
||||
} else {
|
||||
PrintHintText(client, "No entity found");
|
||||
}
|
||||
} else if(buttons & IN_ATTACK2) {
|
||||
int entity = GetLookingEntity(client, Filter_ValidHats);
|
||||
if(entity > 0) {
|
||||
int ref = EntIndexToEntRef(entity);
|
||||
int index = g_PropData[client].markedProps.FindValue(ref);
|
||||
if(index > -1) {
|
||||
g_PropData[client].markedProps.Erase(index);
|
||||
L4D2_RemoveEntityGlow(entity);
|
||||
}
|
||||
}
|
||||
} else if(buttons & IN_USE) {
|
||||
if(buttons & IN_SPEED) {
|
||||
//Delete
|
||||
EndDeleteTool(client, true);
|
||||
} else if(buttons & IN_DUCK) {
|
||||
//Cancel
|
||||
EndDeleteTool(client, false);
|
||||
}
|
||||
}
|
||||
cmdThrottle[client] = tick;
|
||||
}
|
||||
} else if(Editor[client].IsActive() && Editor[client].CheckEntity(client)) {
|
||||
if(buttons & IN_USE && buttons & IN_RELOAD) {
|
||||
ClientCommand(client, "sm_wall done");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
bool allowMove = true;
|
||||
switch(WallBuilder[client].mode) {
|
||||
switch(Editor[client].mode) {
|
||||
case MOVE_ORIGIN: {
|
||||
|
||||
SetWeaponDelay(client, 0.5);
|
||||
|
@ -581,34 +617,42 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
|
|||
bool isRotate;
|
||||
int flags = GetEntityFlags(client);
|
||||
if(buttons & IN_USE && ~buttons & IN_ZOOM) {
|
||||
if(!g_inRotate[client]) {
|
||||
g_inRotate[client] = true;
|
||||
}
|
||||
if(buttons & IN_SPEED) {
|
||||
WallBuilder[client].ToggleCollision(client, tick);
|
||||
Editor[client].ToggleCollision(client, tick);
|
||||
} else if(buttons & IN_DUCK) {
|
||||
Editor[client].ToggleCollisionRotate(client, tick);
|
||||
} else {
|
||||
PrintCenterText(client, "%.1f %.1f %.1f", WallBuilder[client].angles[0], WallBuilder[client].angles[1], WallBuilder[client].angles[2]);
|
||||
// PrintCenterText(client, "%.1f %.1f %.1f", Editor[client].angles[0], Editor[client].angles[1], Editor[client].angles[2]);
|
||||
isRotate = true;
|
||||
SetEntityFlags(client, flags |= FL_FROZEN);
|
||||
if(buttons & IN_ATTACK) WallBuilder[client].CycleAxis(client, tick);
|
||||
else if(buttons & IN_ATTACK2) WallBuilder[client].CycleSnapAngle(client, tick);
|
||||
if(buttons & IN_ATTACK) Editor[client].CycleAxis(client, tick);
|
||||
else if(buttons & IN_ATTACK2) Editor[client].CycleSnapAngle(client, tick);
|
||||
|
||||
// Rotation control:
|
||||
if(tick - cmdThrottle[client] > 0.20) {
|
||||
if(WallBuilder[client].axis == 0) {
|
||||
if(mouse[1] > 10) WallBuilder[client].angles[0] += WallBuilder[client].snapAngle;
|
||||
else if(mouse[1] < -10) WallBuilder[client].angles[0] -= WallBuilder[client].snapAngle;
|
||||
} else if(WallBuilder[client].axis == 1) {
|
||||
if(mouse[0] > 10) WallBuilder[client].angles[1] += WallBuilder[client].snapAngle;
|
||||
else if(mouse[0] < -10) WallBuilder[client].angles[1] -= WallBuilder[client].snapAngle;
|
||||
// Turn off rotate when player wants rotate
|
||||
Editor[client].hasCollisionRotate = false;
|
||||
if(Editor[client].axis == 3) {
|
||||
if(mouse[1] > 10) Editor[client].angles[2] += Editor[client].snapAngle;
|
||||
else if(mouse[1] < -10) Editor[client].angles[2] -= Editor[client].snapAngle;
|
||||
} else {
|
||||
if(mouse[1] > 10) WallBuilder[client].angles[2] += WallBuilder[client].snapAngle;
|
||||
else if(mouse[1] < -10) WallBuilder[client].angles[2] -= WallBuilder[client].snapAngle;
|
||||
if(mouse[0] > 10) Editor[client].angles[Editor[client].axis] += Editor[client].snapAngle;
|
||||
else if(mouse[0] < -10) Editor[client].angles[Editor[client].axis] -= Editor[client].snapAngle;
|
||||
|
||||
}
|
||||
cmdThrottle[client] = tick;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(g_inRotate[client]) {
|
||||
g_inRotate[client] = false;
|
||||
}
|
||||
// Move position
|
||||
if(buttons & IN_ATTACK) WallBuilder[client].moveDistance++;
|
||||
else if(buttons & IN_ATTACK2) WallBuilder[client].moveDistance--;
|
||||
if(buttons & IN_ATTACK) Editor[client].moveDistance++;
|
||||
else if(buttons & IN_ATTACK2) Editor[client].moveDistance--;
|
||||
}
|
||||
|
||||
// Clear IN_FROZEN when no longer rotate
|
||||
|
@ -616,8 +660,7 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
|
|||
flags = flags & ~FL_FROZEN;
|
||||
SetEntityFlags(client, flags);
|
||||
}
|
||||
|
||||
GetCursorLimited2(client, WallBuilder[client].moveDistance, WallBuilder[client].origin, Filter_IgnorePlayerAndWall, WallBuilder[client].hasCollision);
|
||||
GetEditorPosition(client, Filter_IgnorePlayerAndWall);
|
||||
}
|
||||
case SCALE: {
|
||||
SetWeaponDelay(client, 0.5);
|
||||
|
@ -625,74 +668,77 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
|
|||
bool sizeChanged = false;
|
||||
switch(buttons) {
|
||||
case IN_MOVELEFT: {
|
||||
WallBuilder[client].size[0] -=WallBuilder[client].moveSpeed;
|
||||
if(WallBuilder[client].size[0] <= 0.0) WallBuilder[client].size[0] = 0.0;
|
||||
Editor[client].size[0] -=Editor[client].moveSpeed;
|
||||
if(Editor[client].size[0] <= 0.0) Editor[client].size[0] = 0.0;
|
||||
sizeChanged = true;
|
||||
} case IN_MOVERIGHT: {
|
||||
WallBuilder[client].size[0] += WallBuilder[client].moveSpeed;
|
||||
Editor[client].size[0] += Editor[client].moveSpeed;
|
||||
sizeChanged = true;
|
||||
} case IN_FORWARD: {
|
||||
WallBuilder[client].size[1]+= WallBuilder[client].moveSpeed;
|
||||
Editor[client].size[1]+= Editor[client].moveSpeed;
|
||||
sizeChanged = true;
|
||||
} case IN_BACK: {
|
||||
WallBuilder[client].size[1] -= WallBuilder[client].moveSpeed;
|
||||
if(WallBuilder[client].size[1] <= 0.0) WallBuilder[client].size[1] = 0.0;
|
||||
Editor[client].size[1] -= Editor[client].moveSpeed;
|
||||
if(Editor[client].size[1] <= 0.0) Editor[client].size[1] = 0.0;
|
||||
sizeChanged = true;
|
||||
} case IN_JUMP: {
|
||||
WallBuilder[client].size[2] += WallBuilder[client].moveSpeed;
|
||||
Editor[client].size[2] += Editor[client].moveSpeed;
|
||||
sizeChanged = true;
|
||||
} case IN_DUCK: {
|
||||
if(WallBuilder[client].size[2] <= 0.0) WallBuilder[client].size[2] = 0.0;
|
||||
WallBuilder[client].size[2] -= WallBuilder[client].moveSpeed;
|
||||
if(Editor[client].size[2] <= 0.0) Editor[client].size[2] = 0.0;
|
||||
Editor[client].size[2] -= Editor[client].moveSpeed;
|
||||
sizeChanged = true;
|
||||
}
|
||||
case IN_USE: WallBuilder[client].CycleSpeed(client, tick);
|
||||
case IN_USE: Editor[client].CycleSpeed(client, tick);
|
||||
}
|
||||
if(sizeChanged) {
|
||||
WallBuilder[client].CalculateMins();
|
||||
Editor[client].CalculateMins();
|
||||
}
|
||||
}
|
||||
case COLOR: {
|
||||
SetWeaponDelay(client, 0.5);
|
||||
PrintCenterText(client, "%d %d %d %d", WallBuilder[client].color[0], WallBuilder[client].color[1], WallBuilder[client].color[2], WallBuilder[client].color[3]);
|
||||
PrintCenterText(client, "%d %d %d %d", Editor[client].color[0], Editor[client].color[1], Editor[client].color[2], Editor[client].color[3]);
|
||||
if(buttons & IN_USE) {
|
||||
WallBuilder[client].CycleColorComponent(client, tick);
|
||||
Editor[client].CycleColorComponent(client, tick);
|
||||
} else if(buttons & IN_ATTACK) {
|
||||
WallBuilder[client].color[WallBuilder[client].colorIndex]--;
|
||||
if(WallBuilder[client].color[WallBuilder[client].colorIndex] < 0) {
|
||||
WallBuilder[client].color[WallBuilder[client].colorIndex] = 0;
|
||||
Editor[client].color[Editor[client].colorIndex]--;
|
||||
if(Editor[client].color[Editor[client].colorIndex] < 0) {
|
||||
Editor[client].color[Editor[client].colorIndex] = 0;
|
||||
}
|
||||
WallBuilder[client].UpdateEntity();
|
||||
Editor[client].UpdateEntity();
|
||||
allowMove = false;
|
||||
} else if(buttons & IN_ATTACK2) {
|
||||
WallBuilder[client].color[WallBuilder[client].colorIndex]++;
|
||||
if(WallBuilder[client].color[WallBuilder[client].colorIndex] > 255) {
|
||||
WallBuilder[client].color[WallBuilder[client].colorIndex] = 255;
|
||||
Editor[client].color[Editor[client].colorIndex]++;
|
||||
if(Editor[client].color[Editor[client].colorIndex] > 255) {
|
||||
Editor[client].color[Editor[client].colorIndex] = 255;
|
||||
}
|
||||
WallBuilder[client].UpdateEntity();
|
||||
Editor[client].UpdateEntity();
|
||||
allowMove = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(buttons & IN_RELOAD)
|
||||
WallBuilder[client].CycleMode(client, tick); // R: Cycle forward
|
||||
else if(WallBuilder[client].flags & Edit_Preview && tick - cmdThrottle[client] >= 0.25 && buttons & IN_ZOOM) {
|
||||
Editor[client].CycleMode(client, tick); // R: Cycle forward
|
||||
else if(Editor[client].flags & Edit_Preview && tick - cmdThrottle[client] >= 0.25 && buttons & IN_ZOOM) {
|
||||
buttons &= ~IN_ZOOM;
|
||||
if(buttons & IN_SPEED) {
|
||||
int entity;
|
||||
WallBuilder[client].Create(entity);
|
||||
int index = g_spawnedItems.Push(EntIndexToEntRef(entity));
|
||||
g_spawnedItems.Set(index, GetClientUserId(client), 1);
|
||||
Editor[client].Create(entity);
|
||||
AddSpawnedItem(entity, client);
|
||||
char model[128];
|
||||
GetEntPropString(entity, Prop_Data, "m_ModelName", model, sizeof(model));
|
||||
AddRecent(model, Editor[client].data);
|
||||
} else if(buttons & IN_DUCK) {
|
||||
WallBuilder[client].CycleBuildType(client);
|
||||
Editor[client].CycleBuildType(client);
|
||||
} else {
|
||||
WallBuilder[client].Cancel();
|
||||
Editor[client].Cancel();
|
||||
CPrintToChat(client, "\x04[Editor]\x01 Cancelled.");
|
||||
}
|
||||
cmdThrottle[client] = tick;
|
||||
}
|
||||
|
||||
WallBuilder[client].Draw(BUILDER_COLOR, 0.1, 0.1);
|
||||
Editor[client].Draw(BUILDER_COLOR, 0.1, 0.1);
|
||||
|
||||
return allowMove ? Plugin_Continue : Plugin_Handled;
|
||||
}
|
||||
|
@ -749,12 +795,13 @@ public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast
|
|||
|
||||
public void OnClientDisconnect(int client) {
|
||||
tempGod[client] = false;
|
||||
WallBuilder[client].Reset();
|
||||
g_isSearchActive[client] = false;
|
||||
g_lastCategoryIndex[client] = 0;
|
||||
g_lastItemIndex[client] = 0;
|
||||
g_lastShowedHint[client] = 0;
|
||||
Editor[client].Reset();
|
||||
g_PropData[client].Reset();
|
||||
hatData[client].yeetGroundTimer = null;
|
||||
if(g_pendingSaveClient == client) {
|
||||
g_pendingSaveClient = 0;
|
||||
ClearSavePreview();
|
||||
}
|
||||
ClearHat(client, true);
|
||||
}
|
||||
|
||||
|
@ -797,6 +844,7 @@ public void OnMapEnd() {
|
|||
ClearHats();
|
||||
UnloadCategories();
|
||||
UnloadSave();
|
||||
SaveRecents();
|
||||
}
|
||||
public void OnPluginEnd() {
|
||||
ClearHats();
|
||||
|
@ -807,10 +855,10 @@ public void OnPluginEnd() {
|
|||
}
|
||||
}
|
||||
if(g_spawnedItems != null) {
|
||||
for(int i = 0; i < g_spawnedItems.Length; i++) {
|
||||
int ref = g_spawnedItems.Get(i);
|
||||
RemoveEntity(ref);
|
||||
}
|
||||
// for(int i = 0; i < g_spawnedItems.Length; i++) {
|
||||
// int ref = g_spawnedItems.Get(i);
|
||||
// RemoveEntity(ref);
|
||||
// }
|
||||
delete g_spawnedItems;
|
||||
}
|
||||
TriggerInput("prop_preview", "Kill");
|
||||
|
@ -846,7 +894,13 @@ stock bool Filter_NoPlayers(int entity, int mask, int data) {
|
|||
}
|
||||
|
||||
stock bool Filter_IgnorePlayerAndWall(int entity, int mask, int data) {
|
||||
return entity > MaxClients && entity != data && EntRefToEntIndex(WallBuilder[data].entity) != entity;
|
||||
if(entity > MaxClients && entity != data && EntRefToEntIndex(Editor[data].entity) != entity) {
|
||||
static char classname[16];
|
||||
GetEntityClassname(entity, classname, sizeof(classname));
|
||||
// Ignore infected
|
||||
return !StrEqual(classname, "infected");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
@ -943,21 +997,27 @@ stock float SnapTo(const float value, const float degree) {
|
|||
return float(RoundFloat(value / degree)) * degree;
|
||||
}
|
||||
|
||||
// Gets a position from where the cursor is upto distance away (basically <= distance, going against walls)
|
||||
stock bool GetCursorLimited2(int client, float distance, float endPos[3], TraceEntityFilter filter, bool doCollide = true) {
|
||||
stock bool GetEditorPosition(int client, TraceEntityFilter filter) {
|
||||
if (client > 0 && client <= MaxClients && IsClientInGame(client)) {
|
||||
float clientEye[3], clientAngle[3], direction[3];
|
||||
GetClientEyePosition(client, clientEye);
|
||||
GetClientEyeAngles(client, clientAngle);
|
||||
|
||||
GetAngleVectors(clientAngle, direction, NULL_VECTOR, NULL_VECTOR);
|
||||
ScaleVector(direction, distance);
|
||||
AddVectors(clientEye, direction, endPos);
|
||||
ScaleVector(direction, Editor[client].moveDistance);
|
||||
AddVectors(clientEye, direction, Editor[client].origin);
|
||||
|
||||
if(doCollide) {
|
||||
TR_TraceRayFilter(clientEye, endPos, MASK_OPAQUE, RayType_EndPoint, filter, client);
|
||||
if(Editor[client].hasCollision) {
|
||||
TR_TraceRayFilter(clientEye, Editor[client].origin, MASK_OPAQUE, RayType_EndPoint, filter, client);
|
||||
if (TR_DidHit(INVALID_HANDLE)) {
|
||||
TR_GetEndPosition(endPos);
|
||||
TR_GetEndPosition(Editor[client].origin);
|
||||
GetEntPropVector(Editor[client].entity, Prop_Send, "m_vecMins", direction);
|
||||
Editor[client].origin[2] -= direction[2];
|
||||
if(Editor[client].hasCollisionRotate) {
|
||||
TR_GetPlaneNormal(INVALID_HANDLE, Editor[client].angles);
|
||||
GetVectorAngles(Editor[client].angles, Editor[client].angles);
|
||||
Editor[client].angles[0] += 90.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
4417
scripting/l4d2_spawn_props.sp
Normal file
4417
scripting/l4d2_spawn_props.sp
Normal file
File diff suppressed because it is too large
Load diff
|
@ -263,6 +263,7 @@ int AddMountedGun(int entity, MountedGun type) {
|
|||
DispatchKeyValue(poseCtrl, "targetname", buffer);
|
||||
DispatchKeyValue(poseCtrl, "PoseParameterName", "MiniGun_Horizontal");
|
||||
DispatchKeyValue(poseCtrl, "CycleFrequency", "0");
|
||||
DispatchKeyValue(poseCtrl, "FModRate", "0");
|
||||
DispatchSpawn(poseCtrl);
|
||||
SetParent(poseCtrl, entity);
|
||||
MTurret[MTurretCount].poseController = EntIndexToEntRef(poseCtrl);
|
||||
|
@ -669,9 +670,14 @@ public Action Timer_Think(Handle h) {
|
|||
targetPos[2] += 40.0; // hit infected better
|
||||
GetAngles(pos, targetPos, angles);
|
||||
float angle = 0.5 + (angles[1] - turretAngles[1]) / FLOAT_PI;
|
||||
SetPoseControllerParameter(MTurret[i].poseController, "MiniGun_Vertical", -90.0, 90.0, angle);
|
||||
angle = 0.5 + (angles[0] - turretAngles[0]) / FLOAT_PI;
|
||||
SetPoseControllerParameter(MTurret[i].poseController, "MiniGun_Horizontal", -90.0, 90.0, angle);
|
||||
SetVariantString("Minigun_Horizontal");
|
||||
AcceptEntityInput(MTurret[i].poseController, "SetPoseParameterName");
|
||||
SetVariantFloat(angle);
|
||||
AcceptEntityInput(MTurret[i].poseController, "SetPoseValue");
|
||||
PrintToConsoleAll("angle:%f", angle);
|
||||
// SetPoseControllerParameter(MTurret[i].poseController, "MiniGun_Vertical", -90.0, 90.0, angle);
|
||||
// angle = 0.5 + (angles[0] - turretAngles[0]) / FLOAT_PI;
|
||||
// SetPoseControllerParameter(MTurret[i].poseController, "MiniGun_Horizontal", -90.0, 90.0, angle);
|
||||
// SetPoseParameter(MTurret[i].entity, 0, -90.0, 90.0, angles[0]);
|
||||
// SetPoseParameter(MTurret[i].entity, 1, -90.0, 90.0, angles[1]);
|
||||
TR_TraceRay(pos, targetPos, 0, RayType_EndPoint);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue