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Add l4d2_extrafinaletanks
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@ -24,6 +24,7 @@ Useful things:
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* [l4d2_autobotcrown](#l4d2_autobotcrown)
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* [l4d2_extraplayeritems](#l4d2_extraplayeritems)
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* [l4d2_population_control](#l4d2_population_control)
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* [l4d2_extrafinaletanks](#l4d2_extrafinaletanks)
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### Modified Others
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* [200IQBots_FlyYouFools](#200IQBots_FlyYouFools)
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@ -231,3 +232,10 @@ Allows you to set the chances that a common spawns as a certain uncommon. The or
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* `l4d2_population_jimmy <0.0-1.0>` The chance that on a common spawn that the special will be a jimmy common
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* **Commands:**
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* `sm_populations` or `sm_population_list` - Lists all the cvar values
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### l4d2_extrafinaletanks
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This plugin will automatically spawn an extra amount of tanks (determined by `l4d2_eft_count` cvar) after the second tank stage in a finale is over.
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* **Convars:**
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* `l4d2_eft_count <#>` - Default is 1, determines how many tanks that are allowed to spawn in the extra tank stage
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* `l4d2_eft_chance <0.0-1.0> - Default is 0.0, determines the chance of each tank spawning in extra tank stage.
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* If the spawn fails, it will still count as a spawn, the percentage is PER tank
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