Add l4d2_extrafinaletanks

This commit is contained in:
Jackzie 2021-04-20 21:32:25 -05:00
parent de01ed6746
commit ac0d8846f1
No known key found for this signature in database
GPG key ID: 1E834FE36520537A
3 changed files with 96 additions and 0 deletions

View file

@ -24,6 +24,7 @@ Useful things:
* [l4d2_autobotcrown](#l4d2_autobotcrown)
* [l4d2_extraplayeritems](#l4d2_extraplayeritems)
* [l4d2_population_control](#l4d2_population_control)
* [l4d2_extrafinaletanks](#l4d2_extrafinaletanks)
### Modified Others
* [200IQBots_FlyYouFools](#200IQBots_FlyYouFools)
@ -231,3 +232,10 @@ Allows you to set the chances that a common spawns as a certain uncommon. The or
* `l4d2_population_jimmy <0.0-1.0>` The chance that on a common spawn that the special will be a jimmy common
* **Commands:**
* `sm_populations` or `sm_population_list` - Lists all the cvar values
### l4d2_extrafinaletanks
This plugin will automatically spawn an extra amount of tanks (determined by `l4d2_eft_count` cvar) after the second tank stage in a finale is over.
* **Convars:**
* `l4d2_eft_count <#>` - Default is 1, determines how many tanks that are allowed to spawn in the extra tank stage
* `l4d2_eft_chance <0.0-1.0> - Default is 0.0, determines the chance of each tank spawning in extra tank stage.
* If the spawn fails, it will still count as a spawn, the percentage is PER tank