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Add l4d2_rollback plugin
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README.md
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README.md
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@ -28,6 +28,7 @@ Useful things:
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* [l4d2_population_control](#l4d2_population_control)
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* [l4d2_extrafinaletanks](#l4d2_extrafinaletanks)
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* [globalbans](#globalbans)
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* [l4d2_rollback](#l4d2_rollback)
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### Modified Others
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* [200IQBots_FlyYouFools](#200IQBots_FlyYouFools)
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@ -250,4 +251,17 @@ This plugin will automatically spawn an extra amount of tanks (determined by `l4
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This plugin will store bans in a database and read from it on connect. This allows you to easily have bans global between servers.
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It will automatically intercept any ban that calls OnBanIdentity or OnBanClient (so sm_ban will work normally)
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* **Convars:**
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* `sm_hKickOnDBFailure <0/1>` - Should the plugin kick players if it cannot connect to the database?
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* `sm_hKickOnDBFailure <0/1>` - Should the plugin kick players if it cannot connect to the database?
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### l4d2_rollback
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An idea that you can either manually or have events (friendly fire, new player joining) trigger saving all the player's states. Then if say, a troll comes and kills you and/or incaps your team, you can just quick restore to exactly the point you were at with the same items, health, etc.
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Currently **in development.**
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Currently auto triggers:
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1. On any recent friendly fire (only triggers once per 100 game ticks)
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2. Any new player joins (only triggers once per 100 game ticks)
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* **Commands:**
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* `sm_sstate` - Initiates a manual save of all player's states
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* `sm_rstate <player(s)>` - Restores the selected player's state. @all for all
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