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Fix inconsistent naming
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7ae9f263d9
commit
af910ea052
4 changed files with 15 additions and 15 deletions
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@ -109,8 +109,8 @@ void EntityCreateCallback(int entity) {
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SpawnItem("pipe_bomb", pos);
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}
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return;
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} else if(Trolls[slipperyShoesIndex].IsActive(entOwner)) {
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if(Trolls[slipperyShoesIndex].activeFlagClients[entOwner] & 4) {
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} else if(Trolls[t_slipperyShoesIndex].IsActive(entOwner)) {
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if(Trolls[t_slipperyShoesIndex].activeFlagClients[entOwner] & 4) {
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L4D_StaggerPlayer(entOwner, entOwner, NULL_VECTOR);
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}
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return;
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@ -130,14 +130,14 @@ enum ProjectileMagnetType {
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public void Event_DoorToggle(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(client && Trolls[slipperyShoesIndex].IsActive(client) && Trolls[slipperyShoesIndex].activeFlagClients[client] & 2) {
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if(client && Trolls[t_slipperyShoesIndex].IsActive(client) && Trolls[t_slipperyShoesIndex].activeFlagClients[client] & 2) {
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L4D_StaggerPlayer(client, client, NULL_VECTOR);
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}
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}
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void Event_SecondaryHealthUsed(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(client && Trolls[slipperyShoesIndex].IsActive(client) && Trolls[slipperyShoesIndex].activeFlagClients[client] & 8) {
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if(client && Trolls[t_slipperyShoesIndex].IsActive(client) && Trolls[t_slipperyShoesIndex].activeFlagClients[client] & 8) {
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L4D_StaggerPlayer(client, client, NULL_VECTOR);
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}
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}
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@ -728,7 +728,7 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
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}
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// Inverted control code:
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if(Trolls[invertedTrollIndex].IsActive(client)) {
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if(Trolls[t_invertedTrollIndex].IsActive(client)) {
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if(buttons & IN_MOVELEFT || buttons & IN_MOVERIGHT) {
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vel[1] = -vel[1];
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}
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@ -787,7 +787,7 @@ Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float& damage
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SetSlot(victim, -1);
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}
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if(victim != attacker) {
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if(damage > 0.0 && Trolls[slipperyShoesIndex].IsActive(victim) && Trolls[slipperyShoesIndex].activeFlagClients[victim] & 16) {
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if(damage > 0.0 && Trolls[t_slipperyShoesIndex].IsActive(victim) && Trolls[t_slipperyShoesIndex].activeFlagClients[victim] & 16) {
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L4D_StaggerPlayer(victim, victim, NULL_VECTOR);
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}
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if(isSameTeam && Trolls[t_reverseFFIndex].IsActive(attacker)) {
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@ -1050,8 +1050,8 @@ public void L4D2_CInsectSwarm_CanHarm_Post(int acid, int spitter, int entity) {
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public void Event_EnteredSpit(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(Trolls[stickyGooIndex].IsActive(client)) {
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int flags = Trolls[stickyGooIndex].activeFlagClients[client];
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if(Trolls[t_stickyGooIndex].IsActive(client)) {
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int flags = Trolls[t_stickyGooIndex].activeFlagClients[client];
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float movement = 0.0;
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if(flags & 1) movement = 0.9;
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else if(flags & 2) movement = 0.8;
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@ -90,7 +90,7 @@ Action Timer_Main(Handle timer) {
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if(Trolls[swarmIndex].IsActive(i)) {
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L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", GetClientUserId(i), 15000);
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}
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if(Trolls[slipperyShoesIndex].IsActive(i) && Trolls[slipperyShoesIndex].activeFlagClients[i] & 1) {
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if(Trolls[t_slipperyShoesIndex].IsActive(i) && Trolls[t_slipperyShoesIndex].activeFlagClients[i] & 1) {
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if(GetRandomFloat() <= 0.4) {
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L4D_StaggerPlayer(i, i, NULL_VECTOR);
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}
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@ -1,8 +1,8 @@
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// UP THE VALUE 'MAX_TROLLS' in base.inc before adding new ones!
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int slipperyShoesIndex = 0;
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int stickyGooIndex = 0;
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int invertedTrollIndex;
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int t_slipperyShoesIndex = 0;
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int t_stickyGooIndex = 0;
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int t_invertedTrollIndex;
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int t_randomizeAnglesIndex;
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int t_randomizeVelocityIndex;
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int t_vomitPlayerIndex;
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@ -52,7 +52,7 @@ void SetupTrolls() {
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Trolls[index].AddFlag("50% Movement Speed", false);
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Trolls[index].AddFlag("30% Movement Speed", false);
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Trolls[index].AddFlag("0% Movement Speed", false);
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stickyGooIndex = index;
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t_stickyGooIndex = index;
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index = SetupTroll("Vocalize Specials", "Spawn commons on special vocals", TrollMod_Constant)
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Trolls[index].AddFlagPrompt(false);
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Trolls[index].AddFlag("Mute Vocalization", true);
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@ -209,7 +209,7 @@ void SetupTrolls() {
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Trolls[index].AddFlag("30% Movement Speed", false);
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Trolls[index].AddFlag("0% Movement Speed", false);
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SetupTroll("Higher Gravity", "Sets player gravity to 1.3x of normal gravity", TrollMod_Constant);
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invertedTrollIndex = SetupTroll("Inverted Controls", "Well, aint it obvious", TrollMod_Constant);
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t_invertedTrollIndex = SetupTroll("Inverted Controls", "Well, aint it obvious", TrollMod_Constant);
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SetupTroll("Stagger", "Like a slap, but different", TrollMod_Instant);
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index = SetupTroll("Slippery Shoes", "Periodically stumbles around.", TrollMod_Constant);
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Trolls[index].AddFlagPrompt(true);
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@ -218,7 +218,7 @@ void SetupTrolls() {
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Trolls[index].AddFlag("On throwable use", false);
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Trolls[index].AddFlag("On pills/adrenaline use", false);
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Trolls[index].AddFlag("On zombie bite", false);
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slipperyShoesIndex = index;
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t_slipperyShoesIndex = index;
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index = SetupTroll("Randomize Angles", "Randomly change their angles", TrollMod_Constant);
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Trolls[index].AddCustomFlagPrompt("Frequency:", false);
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Trolls[index].AddFlag("Once in a while", true); //1
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