ftt: Convert fully to new system

This commit is contained in:
Jackzie 2021-05-12 17:56:25 -05:00
parent ac622b3709
commit af9ae6113c
No known key found for this signature in database
GPG key ID: 1E834FE36520537A
2 changed files with 120 additions and 371 deletions

View file

@ -1,94 +1,40 @@
#define AUTOPUNISH_FLOW_MIN_DISTANCE 5000.0
#define AUTOPUNISH_MODE_COUNT 3
#define TROLL_MODE_COUNT 23
#define TROLL_NAME_MAX_LENGTH 64
//
enum trollMode {
Troll_Reset = 0, //0
Troll_SlowSpeed, //1
Troll_HigherGravity, //2
Troll_HalfPrimaryAmmo, //3
Troll_UziRules, //4
Troll_PrimaryDisable, //5
Troll_SlowDrain, //6
Troll_Clumsy, //7
Troll_iCantSpellNoMore, //8
Troll_CameTooEarly, //9
Troll_KillMeSoftly, //10
Troll_ThrowItAll, //11
Troll_GunJam, //12
Troll_NoPickup, //13
Troll_Swarm, //14
Troll_Honk, //15, //TODO: Modify sounds :)
Troll_SpecialMagnet, //16
Troll_TankMagnet, //17
Troll_NoShove, //18
Troll_DamageBoost, //19
Troll_TempHealthQuickDrain, //20
Troll_VomitPlayer, //21
Troll_VocalizeGag
}
enum TrollModifier {
TrollMod_None = 0,
TrollMod_InstantFire = 1,
TrollMod_Repeat = 2
}
enum trollType {
Type_Constant = 1,
Type_Repeat = 2,
Type_Single = 4
Troll_Reset = 0,
Troll_SlowSpeed,
Troll_HigherGravity,
Troll_HalfPrimaryAmmo,
Troll_UziRules,
Troll_PrimaryDisable,
Troll_SlowDrain,
Troll_Clumsy,
Troll_iCantSpellNoMore,
Troll_CameTooEarly,
Troll_KillMeSoftly,
Troll_ThrowItAll,
Troll_GunJam,
Troll_NoPickup,
Troll_Swarm,
Troll_Honk,
Troll_SpecialMagnet,
Troll_TankMagnet,
Troll_NoShove,
Troll_DamageBoost,
Troll_TempHealthQuickDrain,
Troll_VomitPlayer,
Troll_VocalizeGag,
Troll_TakePills
}
char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
"Reset User", //0
"Slow Speed", //1
"Higher Gravity", //2
"Half Primary Ammo", //3
"UziRules", //4
"PrimaryDisable", //5
"SlowDrain", //6
"Clusmy", //7
"iCantSpellNoMore", //8
"CameTooEarly", //9
"KillMeSoftly", //10
"ThrowItAll", //11
"GunJam", //12
"NoPickup",
"Swarm",
"Honk",
"Special Magnet",
"Tank Magnet",
"No Shove",
"Damage Boost",
"Temp Quick Drain",
"Vomit Player",
"Vocalize Gag"
};
char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
"Resets the user, removes all troll effects", //0
"Sets player speed to 0.8x of normal speed", //1
"Sets player gravity to 1.3x of normal gravity", //2
"Cuts their primary reserve ammo in half", //3
"Picking up a weapon gives them a UZI instead", //4
"Player cannot pickup any weapons, only melee/pistols", //5
"Player slowly loses health", //6
"Player drops axe periodically or on demand", //7
"Chat messages letter will randomly changed with wrong letters ", //8
"When they shoot, random chance they empty whole clip", //9
"Make player eat or waste pills whenever possible", //10
"Player throws all their items at nearby player, periodically", //11
"On reload, small chance their gun gets jammed - Can't reload.", //12
"Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop",
"Swarms a player with zombies. Requires swarm plugin",
"Honk",
"Attracts ALL specials to any alive target with this troll enabled",
"Attracts ALL tanks to any alive target with this troll enabled",
"Prevents a player from shoving",
"Makes a player take more damage than normal",
"Makes a player's temporarily health drain very quickly",
"Shortcut to sm_vomitplayer. vomits the player.",
"Prevents player from sending any vocalizations (even automatic)"
};
enum trollModifier {
Modifier_Auto = 0,
Modifier_Constant = 1,
Modifier_Repeat = 2,
Modifier_Single = 4
}
enum L4D2Infected
{
L4D2Infected_None = 0,
@ -164,9 +110,9 @@ void LoadTrolls() {
//Parse the types of troll
for(int i = 0; i < strlen(modifiers); i++) {
if(modifiers[i] == 's') troll.modifiers |= view_as<int>(Type_Single);
else if(modifiers[i] == 'r') troll.modifiers |= view_as<int>(Type_Repeat);
else if(modifiers[i] == 'c') troll.modifiers |= view_as<int>(Type_Constant);
if(modifiers[i] == 's') troll.modifiers |= view_as<int>(Modifier_Single);
else if(modifiers[i] == 'r') troll.modifiers |= view_as<int>(Modifier_Repeat);
else if(modifiers[i] == 'c') troll.modifiers |= view_as<int>(Modifier_Constant);
}
trolls.SetArray(troll.id, troll, sizeof(troll), true);
++loaded;
@ -176,18 +122,33 @@ void LoadTrolls() {
PrintToServer("[FTT] Loaded %d trolls successfully", loaded);
}
void GetTrollByIndex(int index, Troll troll) {
char key[TROLL_NAME_MAX_LENGTH];
trollIds.GetKey(index, key, sizeof(key));
void ApplyTrollByKey(const char[] key, int victim, int activator, trollModifier modifier, bool silent = false) {
Troll troll;
trolls.GetArray(key, troll, sizeof(troll));
ApplyTroll(troll, victim, activator, modifier, silent);
}
void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool silent = false) {
void ApplyTrollByIndex(int index, int victim, int activator, trollModifier modifier, bool silent = false) {
Troll troll;
GetTrollByIndex(index, troll);
ApplyTroll(troll, victim, activator, modifier, silent);
}
void ApplyTroll(Troll troll, int victim, int activator, trollModifier modifier, bool silent = false) {
if(GetClientTeam(victim) == 1) {
//Victim is spectating, find its bot
victim = FindIdlePlayerBot(victim);
}
if(modifier == Modifier_Auto) {
if(troll.modifiers & view_as<int>(Modifier_Single) == view_as<int>(Modifier_Single))
modifier = Modifier_Single;
else if(troll.modifiers & view_as<int>(Modifier_Repeat) == view_as<int>(Modifier_Repeat))
modifier = Modifier_Repeat;
else
modifier = Modifier_Constant;
}
bool isActive = troll.IsTrolled(victim);
if(StrEqual(troll.id, "reset")) {
@ -202,16 +163,16 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
int current = GetPrimaryReserveAmmo(victim);
SetPrimaryReserveAmmo(victim, current / 2);
} else if(StrEqual(troll.id, "uzirules", true)) {
TurnOffTrollMode(victim, Troll_NoPickup);
TurnOffTrollMode(victim, Troll_PrimaryDisable);
TurnOffTrollByKey(victim, "nopickup");
TurnOffTrollByKey(victim, "disable");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.id, "disable", true)) {
TurnOffTrollMode(victim, Troll_UziRules);
TurnOffTrollMode(victim, Troll_NoPickup);
TurnOffTrollByKey(victim, "uzirules");
TurnOffTrollByKey(victim, "nopickup");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.id, "drain", true)) {
TurnOffTrollMode(victim, Troll_UziRules);
TurnOffTrollMode(victim, Troll_PrimaryDisable);
} else if(StrEqual(troll.id, "nopickup", true)) {
TurnOffTrollByKey(victim, "uzirules");
TurnOffTrollByKey(victim, "disable");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.id, "clumsy", true)) {
int wpn = GetClientSecondaryWeapon(victim);
@ -247,9 +208,9 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
//TODO: Implement TrollMod_Repeat
return;
} else if(StrEqual(troll.id, "throwitall", true)) {
if(modifier == Type_Single)
if(modifier == Modifier_Single)
ThrowAllItems(victim);
if(hThrowTimer == INVALID_HANDLE && modifier == Type_Repeat) {
if(hThrowTimer == INVALID_HANDLE && modifier == Modifier_Repeat) {
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
} else if(StrEqual(troll.id, "gunjam", true)) {
@ -259,9 +220,9 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
else
ReplyToCommand(activator, "Victim does not have a primary weapon.");
} else if(StrEqual(troll.id, "swarm", true)) {
if(modifier == Type_Single) {
if(modifier == Modifier_Single) {
FakeClientCommandEx(activator, "sm_swarm #%d", victim);
}else if(modifier == Type_Repeat) {
}else if(modifier == Modifier_Repeat) {
FakeClientCommandEx(activator, "sm_swarmtoggle #%d", victim);
}else{
ReplyToCommand(activator, "Invalid modifier for mode.");
@ -269,13 +230,13 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
}
} else if(StrEqual(troll.id, "vomit", true))
L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
else if(modifier != Type_Single) {
else if(modifier != Modifier_Single) {
ReplyToCommand(activator, "Troll you attempted to apply does not exist.");
PrintToServer("Troll \"%s\" not implemented (%s)", troll.name, troll.id);
return;
}
if(modifier == Type_Constant || modifier == Type_Repeat) {
if(modifier == Modifier_Constant || modifier == Modifier_Constant) {
troll.SetTrolled(victim, !isActive);
}
@ -283,7 +244,7 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
if(isActive) {
ShowActivity(activator, "deactivated troll \"%s\" on %N. ", troll.name, victim);
}else{
if(modifier == Type_Repeat)
if(modifier == Modifier_Repeat)
ShowActivity(activator, "activated troll \"%s\" on repeat for %N. ", troll.name, victim);
else
ShowActivity(activator, "activated troll \"%s\" for %N. ", troll.name, victim);
@ -291,6 +252,12 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
}
}
void GetTrollByIndex(int index, Troll troll) {
char key[TROLL_NAME_MAX_LENGTH];
trollIds.GetKey(index, key, sizeof(key));
trolls.GetArray(key, troll, sizeof(troll));
}
void ClearAllTrolls(int client) {
Troll troll;
for(int i = 0; i < trollIds.Length; i++) {
@ -299,162 +266,25 @@ void ClearAllTrolls(int client) {
}
}
//Applies the selected trollMode to the victim.
//Modifiers are as followed: 0 -> Both (fire instant, and timer), 1 -> Fire Once, 2 -> Start timer
//TODO: change it to only modifier at once? at least for instant fire & repeat. Menu runs ApplyMode twice
void ApplyModeToClient(int client, int victim, trollMode mode, TrollModifier modifier, bool silent = false) {
ResetClient(victim, false);
if(view_as<int>(mode) > TROLL_MODE_COUNT || view_as<int>(mode) < 0) {
ReplyToCommand(client, "Unknown troll mode ID '%d'. Pick a mode between 1 and %d", mode, TROLL_MODE_COUNT - 1);
return;
}
if(GetClientTeam(victim) == 1) {
//Victim is spectating, find its bot
victim = FindIdlePlayerBot(victim);
}
//bool activating = !HasTrollMode(victim, mode);
switch(mode) {
case Troll_iCantSpellNoMore: {}
case Troll_Honk: {}
case Troll_TankMagnet: {}
case Troll_SpecialMagnet: {}
case Troll_NoShove: {}
case Troll_SlowDrain: {}
case Troll_TempHealthQuickDrain: {}
case Troll_VomitPlayer: {
L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
}
case Troll_Reset: {
ShowActivity(client, "reset troll effects for %N. ", victim);
g_iTrollUsers[victim] = Troll_Reset;
return;
}
case Troll_SlowSpeed:
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
case Troll_HigherGravity:
SetEntityGravity(victim, 1.3);
case Troll_HalfPrimaryAmmo: {
//TODO: Implement modifier code
int current = GetPrimaryReserveAmmo(victim);
SetPrimaryReserveAmmo(victim, current / 2);
}
case Troll_UziRules: {
TurnOffTrollMode(victim, Troll_NoPickup);
TurnOffTrollMode(victim, Troll_PrimaryDisable);
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
}
case Troll_PrimaryDisable: {
TurnOffTrollMode(victim, Troll_UziRules);
TurnOffTrollMode(victim, Troll_NoPickup);
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
}
case Troll_NoPickup: {
TurnOffTrollMode(victim, Troll_UziRules);
TurnOffTrollMode(victim, Troll_PrimaryDisable);
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
}
case Troll_Clumsy: {
//TODO: Implement modifier code
int wpn = GetClientSecondaryWeapon(victim);
bool hasMelee = DoesClientHaveMelee(victim);
if(hasMelee) {
float pos[3];
int clients[4];
GetClientAbsOrigin(victim, pos);
int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
for(int i = 0; i < clientCount; i++) {
if(clients[i] != victim) {
float targPos[3];
GetClientAbsOrigin(clients[i], targPos);
SDKHooks_DropWeapon(victim, wpn, targPos);
g_iTrollUsers[victim] = mode;
CreateTimer(0.2, Timer_GivePistol);
return;
}
}
SDKHooks_DropWeapon(victim, wpn);
}
}
case Troll_CameTooEarly:
//TODO: Implement modifier code
ReplyToCommand(client, "This troll mode is not implemented.");
case Troll_KillMeSoftly: {
char wpn[32];
GetClientWeaponName(victim, 4, wpn, sizeof(wpn));
if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) {
ClientCommand(victim, "slot5");
g_bPendingItemGive[victim] = true;
}else{
ReplyToCommand(client, "User does not have pills or adrenaline");
return;
}
//TODO: Implement TrollMod_Repeat
return;
}
case Troll_ThrowItAll: {
if(modifier == TrollMod_InstantFire)
ThrowAllItems(victim);
if(hThrowTimer == INVALID_HANDLE && modifier == TrollMod_Repeat) {
PrintToServer("Created new throw item timer");
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
}
case Troll_Swarm: {
if(modifier == TrollMod_InstantFire) {
FakeClientCommandEx(client, "sm_swarm #%d", victim);
}else if(modifier == TrollMod_Repeat) {
FakeClientCommandEx(client, "sm_swarmtoggle #%d", victim);
}else{
ReplyToCommand(client, "Invalid modifier for mode.");
return;
}
}
case Troll_GunJam: {
int wpn = GetClientWeaponEntIndex(victim, 0);
if(wpn > -1)
SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
else
ReplyToCommand(client, "Victim does not have a primary weapon.");
} default: {
ReplyToCommand(client, "This trollMode is not implemented.");
PrintToServer("Troll Mode #%d not implemented (%s)", mode, TROLL_MODES_NAMES[mode]);
}
}
if(!silent) {
if(HasTrollMode(victim, mode)) {
ShowActivity(client, "deactivated troll \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
}else{
if(modifier == TrollMod_Repeat)
ShowActivity(client, "activated troll \"%s\" on repeat for %N. ", TROLL_MODES_NAMES[mode], victim);
else
ShowActivity(client, "activated troll \"%s\" for %N. ", TROLL_MODES_NAMES[mode], victim);
}
}
//If instant fire mod not provided (aka instead of no modifiers which equals both) OR repeat turned on, set bit:
if(modifier == TrollMod_Repeat || modifier == TrollMod_None) {
g_iTrollUsers[victim] ^= 1 << view_as<int>(mode) -1;
}
void TurnOffTrollByKey(int client, const char[] key) {
Troll troll;
trolls.GetArray(key, troll, sizeof(troll));
troll.players[client] = false;
}
bool HasTrollMode(int client, trollMode mode) {
return ((g_iTrollUsers[client] >> view_as<int>(mode) - 1) & 1) == 1;
void TurnOffTrollByIndex(int client, int index) {
Troll troll;
GetTrollByIndex(index, troll);
troll.players[client] = false;
}
void ToggleTrollMode(int client, trollMode mode) {
g_iTrollUsers[client] ^= 1 << view_as<int>(mode) -1;
}
void TurnOffTrollMode(int client, trollMode mode) {
if(HasTrollMode(client, mode)) {
ToggleTrollMode(client, mode);
}
bool HasTroll(int client, int index) {
Troll troll;
GetTrollByIndex(index, troll);
return troll.players[client];
}
void ResetClient(int victim, bool wipe = true) {
if(wipe) g_iTrollUsers[victim] = Troll_Reset;
SetEntityGravity(victim, 1.0);
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
@ -465,13 +295,13 @@ void ResetClient(int victim, bool wipe = true) {
void ActivateAutoPunish(int client) {
if(hAutoPunish.IntValue & 2 == 2)
ApplyModeToClient(0, lastButtonUser, Troll_SpecialMagnet, TrollMod_None);
ApplyTrollByKey("specialmagnet", lastButtonUser, 0, Modifier_Constant);
if(hAutoPunish.IntValue & 1 == 1)
ApplyModeToClient(0, lastButtonUser, Troll_TankMagnet, TrollMod_None);
ApplyTrollByKey("tankmagnet", lastButtonUser, 0, Modifier_Constant);
if(hAutoPunish.IntValue & 8 == 8)
ApplyModeToClient(0, lastButtonUser, Troll_VomitPlayer, TrollMod_None);
ApplyTrollByKey("vomit", lastButtonUser, 0, Modifier_Single);
else if(hAutoPunish.IntValue & 4 == 4)
ApplyModeToClient(0, lastButtonUser, Troll_Swarm, TrollMod_None);
ApplyTrollByKey("swarm", lastButtonUser, 0, Modifier_Single);
if(hAutoPunishExpire.IntValue > 0) {
CreateTimer(60.0 * hAutoPunishExpire.FloatValue, Timer_ResetAutoPunish, GetClientOfUserId(lastButtonUser));

View file

@ -118,7 +118,7 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca
}
public Action Event_WeaponReload(int weapon) {
int client = GetEntPropEnt(weapon, Prop_Send, "m_hOwner");
if(HasTrollMode(client,Troll_GunJam)) {
if(HasTroll(client, Troll_GunJam)) {
float dec = GetRandomFloat(0.0, 1.0);
if(FloatCompare(dec, 0.50) == -1) { //10% chance gun jams
return Plugin_Stop;
@ -166,7 +166,7 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
int closestClient = -1;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
if(class == L4D2Infected_Tank && HasTrollMode(i, Troll_TankMagnet) || (class != L4D2Infected_Tank && HasTrollMode(i, Troll_SpecialMagnet))) {
if(class == L4D2Infected_Tank && HasTroll(i, Troll_TankMagnet) || (class != L4D2Infected_Tank && HasTroll(i, Troll_SpecialMagnet))) {
GetClientAbsOrigin(i, survPos);
float dist = GetVectorDistance(survPos, spPos, true);
if(closestClient == -1 || dist < closestDistance) {
@ -185,13 +185,13 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
return Plugin_Continue;
}
public Action L4D2_OnEntityShoved(int client, int entity, int weapon, float vecDir[3], bool bIsHighPounce) {
if(client > 0 && client <= MaxClients && HasTrollMode(client, Troll_NoShove) && hShoveFailChance.FloatValue > GetRandomFloat()) {
if(client > 0 && client <= MaxClients && HasTroll(client, Troll_NoShove) && hShoveFailChance.FloatValue > GetRandomFloat()) {
return Plugin_Handled;
}
return Plugin_Continue;
}
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
if(HasTrollMode(client, Troll_Honk)) {
if(HasTroll(client, Troll_Honk)) {
char strings[32][7];
int words = ExplodeString(sArgs, " ", strings, sizeof(strings), 5);
for(int i = 0; i < words; i++) {
@ -204,8 +204,8 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
CPrintToChatAll("{blue}%N {default}: %s", client, message);
PrintToServer("%N: %s", client, sArgs);
return Plugin_Handled;
}else if(HasTrollMode(client, Troll_iCantSpellNoMore)) {
int type = GetRandomInt(1, TROLL_MODE_COUNT + 8);
}else if(HasTroll(client, Troll_iCantSpellNoMore)) {
int type = GetRandomInt(1, trolls.Size + 8);
char letterSrc, replaceChar;
switch(type) {
case 1: {
@ -282,7 +282,7 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
return Plugin_Continue;
}
public Action Event_ItemPickup(int client, int weapon) {
if(HasTrollMode(client,Troll_NoPickup)) {
if(HasTroll(client, Troll_NoPickup)) {
return Plugin_Stop;
}else{
char wpnName[64];
@ -294,7 +294,7 @@ public Action Event_ItemPickup(int client, int weapon) {
|| StrContains(wpnName, "shotgun") > -1
) {
//If 4: Only UZI, if 5: Can't switch.
if(HasTrollMode(client,Troll_UziRules)) {
if(HasTroll(client, Troll_UziRules)) {
char currentWpn[32];
GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn));
if(StrEqual(wpnName, "weapon_smg", true)) {
@ -308,7 +308,7 @@ public Action Event_ItemPickup(int client, int weapon) {
SetCommandFlags("give", flags|FCVAR_CHEAT);
return Plugin_Stop;
}
}else if(HasTrollMode(client,Troll_PrimaryDisable)) {
}else if(HasTroll(client, Troll_PrimaryDisable)) {
return Plugin_Stop;
}
return Plugin_Continue;
@ -337,7 +337,7 @@ public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float&
return Plugin_Stop;
}
if(HasTrollMode(attacker, Troll_DamageBoost)) {
if(HasTroll(attacker, Troll_DamageBoost)) {
damage * 2;
return Plugin_Changed;
}
@ -360,10 +360,10 @@ public Action SoundHook(int[] clients, int& numClients, char sample[PLATFORM_MAX
lastButtonUser = -1;
}else if(numClients > 0 && entity > 0 && entity <= MaxClients) {
if(StrContains(sample, "survivor/voice") > -1) {
if(HasTrollMode(entity, Troll_Honk)) {
if(HasTroll(entity, Troll_Honk)) {
strcopy(sample, sizeof(sample), "player/footsteps/clown/concrete1.wav");
return Plugin_Changed;
} else if(HasTrollMode(entity, Troll_VocalizeGag)) {
} else if(HasTroll(entity, Troll_VocalizeGag)) {
return Plugin_Stop;
}
}
@ -438,18 +438,7 @@ public Action Command_ResetUser(int client, int args) {
//TODO: Add SurvivorBot magnet
public Action Command_ApplyUser(int client, int args) {
if(args < 2) {
Menu menu = new Menu(ChoosePlayerHandler);
menu.SetTitle("Choose a player");
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
char userid[8], display[16];
Format(userid, sizeof(userid), "%d", GetClientUserId(i));
GetClientName(i, display, sizeof(display));
menu.AddItem(userid, display);
}
}
menu.ExitButton = true;
menu.Display(client, 0);
ReplyToCommand(client, "Please use sm_ftt for the time being");
}else{
char arg1[32], arg2[32], arg3[8];
GetCmdArg(1, arg1, sizeof(arg1));
@ -482,7 +471,8 @@ public Action Command_ApplyUser(int client, int args) {
for (int i = 0; i < target_count; i++)
{
if(IsClientConnected(target_list[i]) && IsClientInGame(target_list[i]) && GetClientTeam(target_list[i]) == 2)
ApplyModeToClient(client, target_list[i], view_as<trollMode>(mode), TrollMod_None, silent);
ApplyTrollByIndex(mode, target_list[i], client, Modifier_Auto, silent);
//TODO: Do a menu
}
}
}
@ -524,7 +514,7 @@ public Action Command_ListTheTrolls(int client, int args) {
public Action Command_MarkPendingTroll(int client, int args) {
if(args == 0) {
Menu menu = new Menu(ChooseMarkedTroll);
Menu menu = new Menu(Menu_ChooseMarkedTroll);
menu.SetTitle("Choose a troll to mark");
char userid[8], display[16];
for(int i = 1; i < MaxClients; i++) {
@ -602,7 +592,7 @@ public Action Command_ApplyTroll(int client, int args) {
// MENU HANDLER
///////////////////////////////////////////////////////////////////////////////
public int ChooseMarkedTroll(Menu menu, MenuAction action, int activator, int param2) {
public int Menu_ChooseMarkedTroll(Menu menu, MenuAction action, int activator, int param2) {
if (action == MenuAction_Select) {
char info[16];
menu.GetItem(param2, info, sizeof(info));
@ -612,77 +602,6 @@ public int ChooseMarkedTroll(Menu menu, MenuAction action, int activator, int pa
delete menu;
}
public int ChoosePlayerHandler(Menu menu, MenuAction action, int param1, int param2) {
/* If an option was selected, tell the client about the item. */
if (action == MenuAction_Select) {
char info[16];
menu.GetItem(param2, info, sizeof(info));
int userid = StringToInt(info);
Menu trollMenu = new Menu(ChooseModeMenuHandler);
trollMenu.SetTitle("Choose a troll mode");
for(int i = 0; i < TROLL_MODE_COUNT; i++) {
char id[8];
Format(id, sizeof(id), "%d|%d", userid, i);
trollMenu.AddItem(id, TROLL_MODES_NAMES[i]);
}
trollMenu.ExitButton = true;
trollMenu.Display(param1, 0);
} else if (action == MenuAction_End)
delete menu;
}
public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int param2) {
/* If an option was selected, tell the client about the item. */
if (action == MenuAction_Select) {
char info[16];
menu.GetItem(param2, info, sizeof(info));
char str[2][8];
ExplodeString(info, "|", str, 2, 8, false);
int userid = StringToInt(str[0]);
int client = GetClientOfUserId(userid);
trollMode mode = view_as<trollMode>(StringToInt(str[1]));
//If mode has an option to be single-time fired/continous/both, prompt:
if(mode == Troll_Clumsy
|| mode ==Troll_ThrowItAll
|| mode == Troll_PrimaryDisable
|| mode == Troll_CameTooEarly
|| mode == Troll_Swarm
) {
Menu modiferMenu = new Menu(ChooseTrollModiferHandler);
modiferMenu.SetTitle("Choose Troll Modifer Option");
char singleUse[16], multiUse[16], bothUse[16];
Format(singleUse, sizeof(singleUse), "%d|%d|1", userid, mode);
Format(multiUse, sizeof(multiUse), "%d|%d|2", userid, mode);
Format(bothUse, sizeof(bothUse), "%d|%d|3", userid, mode);
modiferMenu.AddItem(singleUse, "Activate once");
modiferMenu.AddItem(multiUse, "Activate Periodically");
modiferMenu.AddItem(bothUse, "Activate Periodically & Instantly");
modiferMenu.ExitButton = true;
modiferMenu.Display(param1, 0);
} else {
ApplyModeToClient(param1, client, mode, TrollMod_None);
}
} else if (action == MenuAction_End)
delete menu;
}
public int ChooseTrollModiferHandler(Menu menu, MenuAction action, int param1, int param2) {
if (action == MenuAction_Select) {
char info[16];
menu.GetItem(param2, info, sizeof(info));
char str[3][8];
ExplodeString(info, "|", str, 3, 8, false);
int client = GetClientOfUserId(StringToInt(str[0]));
trollMode mode = view_as<trollMode>(StringToInt(str[1]));
int modifier = StringToInt(str[2]);
if(modifier == 2 || modifier == 3)
ApplyModeToClient(param1, client, mode, TrollMod_Repeat);
else
ApplyModeToClient(param1, client, mode, TrollMod_InstantFire);
} else if (action == MenuAction_End)
delete menu;
}
///NEW FTT COMMAND MENU HANDLING:
public int Menu_ChoosePlayer(Menu menu, MenuAction action, int activator, int item) {
if (action == MenuAction_Select) {
char info[8];
@ -732,13 +651,13 @@ public int Menu_ChooseCategory(Menu menu, MenuAction action, int activator, int
int targetUserid = StringToInt(str[0]);
//Check category type
trollType selectedType;
trollModifier selectedMod;
if(StrEqual(str[1], "s", true)) {
selectedType = Type_Single;
selectedMod = Modifier_Single;
}else if(StrEqual(str[1], "r", true)) {
selectedType = Type_Repeat;
selectedMod = Modifier_Repeat;
}else if(StrEqual(str[1], "c", true)) {
selectedType = Type_Constant;
selectedMod = Modifier_Constant;
}else if(StrEqual(str[1], "x", true)) {
int client = GetClientOfUserId(targetUserid);
ClearAllTrolls(client);
@ -755,8 +674,8 @@ public int Menu_ChooseCategory(Menu menu, MenuAction action, int activator, int
Troll troll;
trollIds.GetKey(i, key, sizeof(key));
trolls.GetArray(key, troll, sizeof(troll));
if(troll.modifiers & view_as<int>(selectedType) == view_as<int>(selectedType)) {
Format(itemId, sizeof(itemId), "%d|%d|%d", targetUserid, i, selectedType);
if(troll.modifiers & view_as<int>(selectedMod) == view_as<int>(selectedMod)) {
Format(itemId, sizeof(itemId), "%d|%d|%d", targetUserid, i, selectedMod);
trollsMenu.AddItem(itemId, troll.name);
}
}
@ -776,20 +695,20 @@ public int Menu_ChooseTroll(Menu menu, MenuAction action, int activator, int ite
int targetUserid = StringToInt(str[0]);
int trollIndex = StringToInt(str[1]);
trollType type = view_as<trollType>(StringToInt(str[2]));
trollModifier modifier = view_as<trollModifier>(StringToInt(str[2]));
Troll troll;
GetTrollByIndex(trollIndex, troll);
if(targetUserid == -1) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
ApplyTroll(troll, i, activator, type);
ApplyTroll(troll, i, activator, modifier);
}
}
}else{
int victim = GetClientOfUserId(targetUserid);
if(victim > 0)
ApplyTroll(troll, victim, activator, type);
ApplyTroll(troll, victim, activator, modifier);
else
ReplyToCommand(activator, "That client is no longer valid.");
}
@ -809,7 +728,7 @@ public void StopItemGive(int client) {
public Action Timer_ThrowTimer(Handle timer) {
int count = 0;
for(int i = 1; i < MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) &&HasTrollMode(i,Troll_ThrowItAll)) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && HasTroll(i, Troll_ThrowItAll)) {
ThrowAllItems(i);
count++;
}
@ -820,14 +739,14 @@ public Action Timer_Main(Handle timer) {
static int loop;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i)) {
if(HasTrollMode(i, Troll_SlowDrain)) {
if(HasTroll(i, Troll_SlowDrain)) {
if(loop % 4 == 0) {
int hp = GetClientHealth(i);
if(hp > 50) {
SetEntProp(i, Prop_Send, "m_iHealth", hp - 1);
}
}
}else if(HasTrollMode(i, Troll_TempHealthQuickDrain)) {
}else if(HasTroll(i, Troll_TempHealthQuickDrain)) {
if(loop % 2 == 0) {
float bufferTime = GetEntPropFloat(i, Prop_Send, "m_healthBufferTime");
float buffer = GetEntPropFloat(i, Prop_Send, "m_healthBuffer");
@ -884,9 +803,9 @@ public Action Timer_ResetAutoPunish(Handle timer, int user) {
int client = GetClientOfUserId(user);
if(client) {
if(hAutoPunish.IntValue & 2 == 2)
TurnOffTrollMode(client, Troll_SpecialMagnet);
TurnOffTrollByIndex(client, Troll_SpecialMagnet);
if(hAutoPunish.IntValue & 1 == 1)
TurnOffTrollMode(client, Troll_TankMagnet);
TurnOffTrollByIndex(client, Troll_TankMagnet);
}
}