ftt: Convert fully to new system

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Jackzie 2021-05-12 17:56:25 -05:00
parent ac622b3709
commit af9ae6113c
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GPG key ID: 1E834FE36520537A
2 changed files with 120 additions and 371 deletions

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@ -1,94 +1,40 @@
#define AUTOPUNISH_FLOW_MIN_DISTANCE 5000.0
#define AUTOPUNISH_MODE_COUNT 3
#define TROLL_MODE_COUNT 23
#define TROLL_NAME_MAX_LENGTH 64
//
enum trollMode {
Troll_Reset = 0, //0
Troll_SlowSpeed, //1
Troll_HigherGravity, //2
Troll_HalfPrimaryAmmo, //3
Troll_UziRules, //4
Troll_PrimaryDisable, //5
Troll_SlowDrain, //6
Troll_Clumsy, //7
Troll_iCantSpellNoMore, //8
Troll_CameTooEarly, //9
Troll_KillMeSoftly, //10
Troll_ThrowItAll, //11
Troll_GunJam, //12
Troll_NoPickup, //13
Troll_Swarm, //14
Troll_Honk, //15, //TODO: Modify sounds :)
Troll_SpecialMagnet, //16
Troll_TankMagnet, //17
Troll_NoShove, //18
Troll_DamageBoost, //19
Troll_TempHealthQuickDrain, //20
Troll_VomitPlayer, //21
Troll_VocalizeGag
}
enum TrollModifier {
TrollMod_None = 0,
TrollMod_InstantFire = 1,
TrollMod_Repeat = 2
}
enum trollType {
Type_Constant = 1,
Type_Repeat = 2,
Type_Single = 4
Troll_Reset = 0,
Troll_SlowSpeed,
Troll_HigherGravity,
Troll_HalfPrimaryAmmo,
Troll_UziRules,
Troll_PrimaryDisable,
Troll_SlowDrain,
Troll_Clumsy,
Troll_iCantSpellNoMore,
Troll_CameTooEarly,
Troll_KillMeSoftly,
Troll_ThrowItAll,
Troll_GunJam,
Troll_NoPickup,
Troll_Swarm,
Troll_Honk,
Troll_SpecialMagnet,
Troll_TankMagnet,
Troll_NoShove,
Troll_DamageBoost,
Troll_TempHealthQuickDrain,
Troll_VomitPlayer,
Troll_VocalizeGag,
Troll_TakePills
}
char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
"Reset User", //0
"Slow Speed", //1
"Higher Gravity", //2
"Half Primary Ammo", //3
"UziRules", //4
"PrimaryDisable", //5
"SlowDrain", //6
"Clusmy", //7
"iCantSpellNoMore", //8
"CameTooEarly", //9
"KillMeSoftly", //10
"ThrowItAll", //11
"GunJam", //12
"NoPickup",
"Swarm",
"Honk",
"Special Magnet",
"Tank Magnet",
"No Shove",
"Damage Boost",
"Temp Quick Drain",
"Vomit Player",
"Vocalize Gag"
};
char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
"Resets the user, removes all troll effects", //0
"Sets player speed to 0.8x of normal speed", //1
"Sets player gravity to 1.3x of normal gravity", //2
"Cuts their primary reserve ammo in half", //3
"Picking up a weapon gives them a UZI instead", //4
"Player cannot pickup any weapons, only melee/pistols", //5
"Player slowly loses health", //6
"Player drops axe periodically or on demand", //7
"Chat messages letter will randomly changed with wrong letters ", //8
"When they shoot, random chance they empty whole clip", //9
"Make player eat or waste pills whenever possible", //10
"Player throws all their items at nearby player, periodically", //11
"On reload, small chance their gun gets jammed - Can't reload.", //12
"Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop",
"Swarms a player with zombies. Requires swarm plugin",
"Honk",
"Attracts ALL specials to any alive target with this troll enabled",
"Attracts ALL tanks to any alive target with this troll enabled",
"Prevents a player from shoving",
"Makes a player take more damage than normal",
"Makes a player's temporarily health drain very quickly",
"Shortcut to sm_vomitplayer. vomits the player.",
"Prevents player from sending any vocalizations (even automatic)"
};
enum trollModifier {
Modifier_Auto = 0,
Modifier_Constant = 1,
Modifier_Repeat = 2,
Modifier_Single = 4
}
enum L4D2Infected
{
L4D2Infected_None = 0,
@ -164,9 +110,9 @@ void LoadTrolls() {
//Parse the types of troll
for(int i = 0; i < strlen(modifiers); i++) {
if(modifiers[i] == 's') troll.modifiers |= view_as<int>(Type_Single);
else if(modifiers[i] == 'r') troll.modifiers |= view_as<int>(Type_Repeat);
else if(modifiers[i] == 'c') troll.modifiers |= view_as<int>(Type_Constant);
if(modifiers[i] == 's') troll.modifiers |= view_as<int>(Modifier_Single);
else if(modifiers[i] == 'r') troll.modifiers |= view_as<int>(Modifier_Repeat);
else if(modifiers[i] == 'c') troll.modifiers |= view_as<int>(Modifier_Constant);
}
trolls.SetArray(troll.id, troll, sizeof(troll), true);
++loaded;
@ -176,18 +122,33 @@ void LoadTrolls() {
PrintToServer("[FTT] Loaded %d trolls successfully", loaded);
}
void GetTrollByIndex(int index, Troll troll) {
char key[TROLL_NAME_MAX_LENGTH];
trollIds.GetKey(index, key, sizeof(key));
void ApplyTrollByKey(const char[] key, int victim, int activator, trollModifier modifier, bool silent = false) {
Troll troll;
trolls.GetArray(key, troll, sizeof(troll));
ApplyTroll(troll, victim, activator, modifier, silent);
}
void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool silent = false) {
void ApplyTrollByIndex(int index, int victim, int activator, trollModifier modifier, bool silent = false) {
Troll troll;
GetTrollByIndex(index, troll);
ApplyTroll(troll, victim, activator, modifier, silent);
}
void ApplyTroll(Troll troll, int victim, int activator, trollModifier modifier, bool silent = false) {
if(GetClientTeam(victim) == 1) {
//Victim is spectating, find its bot
victim = FindIdlePlayerBot(victim);
}
if(modifier == Modifier_Auto) {
if(troll.modifiers & view_as<int>(Modifier_Single) == view_as<int>(Modifier_Single))
modifier = Modifier_Single;
else if(troll.modifiers & view_as<int>(Modifier_Repeat) == view_as<int>(Modifier_Repeat))
modifier = Modifier_Repeat;
else
modifier = Modifier_Constant;
}
bool isActive = troll.IsTrolled(victim);
if(StrEqual(troll.id, "reset")) {
@ -202,16 +163,16 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
int current = GetPrimaryReserveAmmo(victim);
SetPrimaryReserveAmmo(victim, current / 2);
} else if(StrEqual(troll.id, "uzirules", true)) {
TurnOffTrollMode(victim, Troll_NoPickup);
TurnOffTrollMode(victim, Troll_PrimaryDisable);
TurnOffTrollByKey(victim, "nopickup");
TurnOffTrollByKey(victim, "disable");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.id, "disable", true)) {
TurnOffTrollMode(victim, Troll_UziRules);
TurnOffTrollMode(victim, Troll_NoPickup);
TurnOffTrollByKey(victim, "uzirules");
TurnOffTrollByKey(victim, "nopickup");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.id, "drain", true)) {
TurnOffTrollMode(victim, Troll_UziRules);
TurnOffTrollMode(victim, Troll_PrimaryDisable);
} else if(StrEqual(troll.id, "nopickup", true)) {
TurnOffTrollByKey(victim, "uzirules");
TurnOffTrollByKey(victim, "disable");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.id, "clumsy", true)) {
int wpn = GetClientSecondaryWeapon(victim);
@ -247,9 +208,9 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
//TODO: Implement TrollMod_Repeat
return;
} else if(StrEqual(troll.id, "throwitall", true)) {
if(modifier == Type_Single)
if(modifier == Modifier_Single)
ThrowAllItems(victim);
if(hThrowTimer == INVALID_HANDLE && modifier == Type_Repeat) {
if(hThrowTimer == INVALID_HANDLE && modifier == Modifier_Repeat) {
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
} else if(StrEqual(troll.id, "gunjam", true)) {
@ -259,9 +220,9 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
else
ReplyToCommand(activator, "Victim does not have a primary weapon.");
} else if(StrEqual(troll.id, "swarm", true)) {
if(modifier == Type_Single) {
if(modifier == Modifier_Single) {
FakeClientCommandEx(activator, "sm_swarm #%d", victim);
}else if(modifier == Type_Repeat) {
}else if(modifier == Modifier_Repeat) {
FakeClientCommandEx(activator, "sm_swarmtoggle #%d", victim);
}else{
ReplyToCommand(activator, "Invalid modifier for mode.");
@ -269,13 +230,13 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
}
} else if(StrEqual(troll.id, "vomit", true))
L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
else if(modifier != Type_Single) {
else if(modifier != Modifier_Single) {
ReplyToCommand(activator, "Troll you attempted to apply does not exist.");
PrintToServer("Troll \"%s\" not implemented (%s)", troll.name, troll.id);
return;
}
if(modifier == Type_Constant || modifier == Type_Repeat) {
if(modifier == Modifier_Constant || modifier == Modifier_Constant) {
troll.SetTrolled(victim, !isActive);
}
@ -283,7 +244,7 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
if(isActive) {
ShowActivity(activator, "deactivated troll \"%s\" on %N. ", troll.name, victim);
}else{
if(modifier == Type_Repeat)
if(modifier == Modifier_Repeat)
ShowActivity(activator, "activated troll \"%s\" on repeat for %N. ", troll.name, victim);
else
ShowActivity(activator, "activated troll \"%s\" for %N. ", troll.name, victim);
@ -291,6 +252,12 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
}
}
void GetTrollByIndex(int index, Troll troll) {
char key[TROLL_NAME_MAX_LENGTH];
trollIds.GetKey(index, key, sizeof(key));
trolls.GetArray(key, troll, sizeof(troll));
}
void ClearAllTrolls(int client) {
Troll troll;
for(int i = 0; i < trollIds.Length; i++) {
@ -299,162 +266,25 @@ void ClearAllTrolls(int client) {
}
}
//Applies the selected trollMode to the victim.
//Modifiers are as followed: 0 -> Both (fire instant, and timer), 1 -> Fire Once, 2 -> Start timer
//TODO: change it to only modifier at once? at least for instant fire & repeat. Menu runs ApplyMode twice
void ApplyModeToClient(int client, int victim, trollMode mode, TrollModifier modifier, bool silent = false) {
ResetClient(victim, false);
if(view_as<int>(mode) > TROLL_MODE_COUNT || view_as<int>(mode) < 0) {
ReplyToCommand(client, "Unknown troll mode ID '%d'. Pick a mode between 1 and %d", mode, TROLL_MODE_COUNT - 1);
return;
}
if(GetClientTeam(victim) == 1) {
//Victim is spectating, find its bot
victim = FindIdlePlayerBot(victim);
}
//bool activating = !HasTrollMode(victim, mode);
switch(mode) {
case Troll_iCantSpellNoMore: {}
case Troll_Honk: {}
case Troll_TankMagnet: {}
case Troll_SpecialMagnet: {}
case Troll_NoShove: {}
case Troll_SlowDrain: {}
case Troll_TempHealthQuickDrain: {}
case Troll_VomitPlayer: {
L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
}
case Troll_Reset: {
ShowActivity(client, "reset troll effects for %N. ", victim);
g_iTrollUsers[victim] = Troll_Reset;
return;
}
case Troll_SlowSpeed:
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
case Troll_HigherGravity:
SetEntityGravity(victim, 1.3);
case Troll_HalfPrimaryAmmo: {
//TODO: Implement modifier code
int current = GetPrimaryReserveAmmo(victim);
SetPrimaryReserveAmmo(victim, current / 2);
}
case Troll_UziRules: {
TurnOffTrollMode(victim, Troll_NoPickup);
TurnOffTrollMode(victim, Troll_PrimaryDisable);
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
}
case Troll_PrimaryDisable: {
TurnOffTrollMode(victim, Troll_UziRules);
TurnOffTrollMode(victim, Troll_NoPickup);
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
}
case Troll_NoPickup: {
TurnOffTrollMode(victim, Troll_UziRules);
TurnOffTrollMode(victim, Troll_PrimaryDisable);
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
}
case Troll_Clumsy: {
//TODO: Implement modifier code
int wpn = GetClientSecondaryWeapon(victim);
bool hasMelee = DoesClientHaveMelee(victim);
if(hasMelee) {
float pos[3];
int clients[4];
GetClientAbsOrigin(victim, pos);
int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
for(int i = 0; i < clientCount; i++) {
if(clients[i] != victim) {
float targPos[3];
GetClientAbsOrigin(clients[i], targPos);
SDKHooks_DropWeapon(victim, wpn, targPos);
g_iTrollUsers[victim] = mode;
CreateTimer(0.2, Timer_GivePistol);
return;
}
}
SDKHooks_DropWeapon(victim, wpn);
}
}
case Troll_CameTooEarly:
//TODO: Implement modifier code
ReplyToCommand(client, "This troll mode is not implemented.");
case Troll_KillMeSoftly: {
char wpn[32];
GetClientWeaponName(victim, 4, wpn, sizeof(wpn));
if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) {
ClientCommand(victim, "slot5");
g_bPendingItemGive[victim] = true;
}else{
ReplyToCommand(client, "User does not have pills or adrenaline");
return;
}
//TODO: Implement TrollMod_Repeat
return;
}
case Troll_ThrowItAll: {
if(modifier == TrollMod_InstantFire)
ThrowAllItems(victim);
if(hThrowTimer == INVALID_HANDLE && modifier == TrollMod_Repeat) {
PrintToServer("Created new throw item timer");
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
}
case Troll_Swarm: {
if(modifier == TrollMod_InstantFire) {
FakeClientCommandEx(client, "sm_swarm #%d", victim);
}else if(modifier == TrollMod_Repeat) {
FakeClientCommandEx(client, "sm_swarmtoggle #%d", victim);
}else{
ReplyToCommand(client, "Invalid modifier for mode.");
return;
}
}
case Troll_GunJam: {
int wpn = GetClientWeaponEntIndex(victim, 0);
if(wpn > -1)
SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
else
ReplyToCommand(client, "Victim does not have a primary weapon.");
} default: {
ReplyToCommand(client, "This trollMode is not implemented.");
PrintToServer("Troll Mode #%d not implemented (%s)", mode, TROLL_MODES_NAMES[mode]);
}
}
if(!silent) {
if(HasTrollMode(victim, mode)) {
ShowActivity(client, "deactivated troll \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
}else{
if(modifier == TrollMod_Repeat)
ShowActivity(client, "activated troll \"%s\" on repeat for %N. ", TROLL_MODES_NAMES[mode], victim);
else
ShowActivity(client, "activated troll \"%s\" for %N. ", TROLL_MODES_NAMES[mode], victim);
}
}
//If instant fire mod not provided (aka instead of no modifiers which equals both) OR repeat turned on, set bit:
if(modifier == TrollMod_Repeat || modifier == TrollMod_None) {
g_iTrollUsers[victim] ^= 1 << view_as<int>(mode) -1;
}
void TurnOffTrollByKey(int client, const char[] key) {
Troll troll;
trolls.GetArray(key, troll, sizeof(troll));
troll.players[client] = false;
}
bool HasTrollMode(int client, trollMode mode) {
return ((g_iTrollUsers[client] >> view_as<int>(mode) - 1) & 1) == 1;
void TurnOffTrollByIndex(int client, int index) {
Troll troll;
GetTrollByIndex(index, troll);
troll.players[client] = false;
}
void ToggleTrollMode(int client, trollMode mode) {
g_iTrollUsers[client] ^= 1 << view_as<int>(mode) -1;
}
void TurnOffTrollMode(int client, trollMode mode) {
if(HasTrollMode(client, mode)) {
ToggleTrollMode(client, mode);
}
bool HasTroll(int client, int index) {
Troll troll;
GetTrollByIndex(index, troll);
return troll.players[client];
}
void ResetClient(int victim, bool wipe = true) {
if(wipe) g_iTrollUsers[victim] = Troll_Reset;
SetEntityGravity(victim, 1.0);
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
@ -465,13 +295,13 @@ void ResetClient(int victim, bool wipe = true) {
void ActivateAutoPunish(int client) {
if(hAutoPunish.IntValue & 2 == 2)
ApplyModeToClient(0, lastButtonUser, Troll_SpecialMagnet, TrollMod_None);
ApplyTrollByKey("specialmagnet", lastButtonUser, 0, Modifier_Constant);
if(hAutoPunish.IntValue & 1 == 1)
ApplyModeToClient(0, lastButtonUser, Troll_TankMagnet, TrollMod_None);
ApplyTrollByKey("tankmagnet", lastButtonUser, 0, Modifier_Constant);
if(hAutoPunish.IntValue & 8 == 8)
ApplyModeToClient(0, lastButtonUser, Troll_VomitPlayer, TrollMod_None);
ApplyTrollByKey("vomit", lastButtonUser, 0, Modifier_Single);
else if(hAutoPunish.IntValue & 4 == 4)
ApplyModeToClient(0, lastButtonUser, Troll_Swarm, TrollMod_None);
ApplyTrollByKey("swarm", lastButtonUser, 0, Modifier_Single);
if(hAutoPunishExpire.IntValue > 0) {
CreateTimer(60.0 * hAutoPunishExpire.FloatValue, Timer_ResetAutoPunish, GetClientOfUserId(lastButtonUser));