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https://github.com/Jackzmc/sourcemod-plugins.git
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ftt: Convert fully to new system
This commit is contained in:
parent
ac622b3709
commit
af9ae6113c
2 changed files with 120 additions and 371 deletions
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@ -1,94 +1,40 @@
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#define AUTOPUNISH_FLOW_MIN_DISTANCE 5000.0
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#define AUTOPUNISH_MODE_COUNT 3
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#define TROLL_MODE_COUNT 23
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#define TROLL_NAME_MAX_LENGTH 64
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//
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enum trollMode {
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Troll_Reset = 0, //0
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Troll_SlowSpeed, //1
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Troll_HigherGravity, //2
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Troll_HalfPrimaryAmmo, //3
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Troll_UziRules, //4
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Troll_PrimaryDisable, //5
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Troll_SlowDrain, //6
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Troll_Clumsy, //7
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Troll_iCantSpellNoMore, //8
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Troll_CameTooEarly, //9
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Troll_KillMeSoftly, //10
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Troll_ThrowItAll, //11
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Troll_GunJam, //12
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Troll_NoPickup, //13
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Troll_Swarm, //14
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Troll_Honk, //15, //TODO: Modify sounds :)
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Troll_SpecialMagnet, //16
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Troll_TankMagnet, //17
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Troll_NoShove, //18
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Troll_DamageBoost, //19
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Troll_TempHealthQuickDrain, //20
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Troll_VomitPlayer, //21
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Troll_VocalizeGag
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}
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enum TrollModifier {
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TrollMod_None = 0,
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TrollMod_InstantFire = 1,
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TrollMod_Repeat = 2
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}
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enum trollType {
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Type_Constant = 1,
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Type_Repeat = 2,
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Type_Single = 4
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Troll_Reset = 0,
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Troll_SlowSpeed,
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Troll_HigherGravity,
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Troll_HalfPrimaryAmmo,
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Troll_UziRules,
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Troll_PrimaryDisable,
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Troll_SlowDrain,
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Troll_Clumsy,
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Troll_iCantSpellNoMore,
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Troll_CameTooEarly,
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Troll_KillMeSoftly,
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Troll_ThrowItAll,
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Troll_GunJam,
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Troll_NoPickup,
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Troll_Swarm,
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Troll_Honk,
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Troll_SpecialMagnet,
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Troll_TankMagnet,
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Troll_NoShove,
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Troll_DamageBoost,
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Troll_TempHealthQuickDrain,
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Troll_VomitPlayer,
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Troll_VocalizeGag,
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Troll_TakePills
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}
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char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
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"Reset User", //0
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"Slow Speed", //1
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"Higher Gravity", //2
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"Half Primary Ammo", //3
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"UziRules", //4
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"PrimaryDisable", //5
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"SlowDrain", //6
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"Clusmy", //7
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"iCantSpellNoMore", //8
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"CameTooEarly", //9
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"KillMeSoftly", //10
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"ThrowItAll", //11
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"GunJam", //12
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"NoPickup",
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"Swarm",
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"Honk",
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"Special Magnet",
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"Tank Magnet",
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"No Shove",
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"Damage Boost",
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"Temp Quick Drain",
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"Vomit Player",
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"Vocalize Gag"
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};
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char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
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"Resets the user, removes all troll effects", //0
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"Sets player speed to 0.8x of normal speed", //1
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"Sets player gravity to 1.3x of normal gravity", //2
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"Cuts their primary reserve ammo in half", //3
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"Picking up a weapon gives them a UZI instead", //4
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"Player cannot pickup any weapons, only melee/pistols", //5
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"Player slowly loses health", //6
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"Player drops axe periodically or on demand", //7
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"Chat messages letter will randomly changed with wrong letters ", //8
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"When they shoot, random chance they empty whole clip", //9
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"Make player eat or waste pills whenever possible", //10
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"Player throws all their items at nearby player, periodically", //11
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"On reload, small chance their gun gets jammed - Can't reload.", //12
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"Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop",
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"Swarms a player with zombies. Requires swarm plugin",
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"Honk",
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"Attracts ALL specials to any alive target with this troll enabled",
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"Attracts ALL tanks to any alive target with this troll enabled",
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"Prevents a player from shoving",
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"Makes a player take more damage than normal",
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"Makes a player's temporarily health drain very quickly",
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"Shortcut to sm_vomitplayer. vomits the player.",
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"Prevents player from sending any vocalizations (even automatic)"
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};
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enum trollModifier {
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Modifier_Auto = 0,
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Modifier_Constant = 1,
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Modifier_Repeat = 2,
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Modifier_Single = 4
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}
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enum L4D2Infected
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{
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L4D2Infected_None = 0,
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@ -164,9 +110,9 @@ void LoadTrolls() {
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//Parse the types of troll
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for(int i = 0; i < strlen(modifiers); i++) {
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if(modifiers[i] == 's') troll.modifiers |= view_as<int>(Type_Single);
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else if(modifiers[i] == 'r') troll.modifiers |= view_as<int>(Type_Repeat);
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else if(modifiers[i] == 'c') troll.modifiers |= view_as<int>(Type_Constant);
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if(modifiers[i] == 's') troll.modifiers |= view_as<int>(Modifier_Single);
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else if(modifiers[i] == 'r') troll.modifiers |= view_as<int>(Modifier_Repeat);
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else if(modifiers[i] == 'c') troll.modifiers |= view_as<int>(Modifier_Constant);
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}
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trolls.SetArray(troll.id, troll, sizeof(troll), true);
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++loaded;
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@ -176,18 +122,33 @@ void LoadTrolls() {
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PrintToServer("[FTT] Loaded %d trolls successfully", loaded);
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}
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void GetTrollByIndex(int index, Troll troll) {
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char key[TROLL_NAME_MAX_LENGTH];
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trollIds.GetKey(index, key, sizeof(key));
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void ApplyTrollByKey(const char[] key, int victim, int activator, trollModifier modifier, bool silent = false) {
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Troll troll;
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trolls.GetArray(key, troll, sizeof(troll));
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ApplyTroll(troll, victim, activator, modifier, silent);
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}
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void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool silent = false) {
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void ApplyTrollByIndex(int index, int victim, int activator, trollModifier modifier, bool silent = false) {
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Troll troll;
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GetTrollByIndex(index, troll);
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ApplyTroll(troll, victim, activator, modifier, silent);
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}
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void ApplyTroll(Troll troll, int victim, int activator, trollModifier modifier, bool silent = false) {
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if(GetClientTeam(victim) == 1) {
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//Victim is spectating, find its bot
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victim = FindIdlePlayerBot(victim);
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}
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if(modifier == Modifier_Auto) {
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if(troll.modifiers & view_as<int>(Modifier_Single) == view_as<int>(Modifier_Single))
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modifier = Modifier_Single;
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else if(troll.modifiers & view_as<int>(Modifier_Repeat) == view_as<int>(Modifier_Repeat))
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modifier = Modifier_Repeat;
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else
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modifier = Modifier_Constant;
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}
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bool isActive = troll.IsTrolled(victim);
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if(StrEqual(troll.id, "reset")) {
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@ -202,16 +163,16 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
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int current = GetPrimaryReserveAmmo(victim);
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SetPrimaryReserveAmmo(victim, current / 2);
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} else if(StrEqual(troll.id, "uzirules", true)) {
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TurnOffTrollMode(victim, Troll_NoPickup);
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TurnOffTrollMode(victim, Troll_PrimaryDisable);
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TurnOffTrollByKey(victim, "nopickup");
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TurnOffTrollByKey(victim, "disable");
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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} else if(StrEqual(troll.id, "disable", true)) {
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TurnOffTrollMode(victim, Troll_UziRules);
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TurnOffTrollMode(victim, Troll_NoPickup);
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TurnOffTrollByKey(victim, "uzirules");
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TurnOffTrollByKey(victim, "nopickup");
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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} else if(StrEqual(troll.id, "drain", true)) {
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TurnOffTrollMode(victim, Troll_UziRules);
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TurnOffTrollMode(victim, Troll_PrimaryDisable);
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} else if(StrEqual(troll.id, "nopickup", true)) {
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TurnOffTrollByKey(victim, "uzirules");
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TurnOffTrollByKey(victim, "disable");
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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} else if(StrEqual(troll.id, "clumsy", true)) {
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int wpn = GetClientSecondaryWeapon(victim);
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@ -247,9 +208,9 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
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//TODO: Implement TrollMod_Repeat
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return;
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} else if(StrEqual(troll.id, "throwitall", true)) {
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if(modifier == Type_Single)
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if(modifier == Modifier_Single)
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ThrowAllItems(victim);
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if(hThrowTimer == INVALID_HANDLE && modifier == Type_Repeat) {
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if(hThrowTimer == INVALID_HANDLE && modifier == Modifier_Repeat) {
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hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
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}
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} else if(StrEqual(troll.id, "gunjam", true)) {
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@ -259,9 +220,9 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
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else
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ReplyToCommand(activator, "Victim does not have a primary weapon.");
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} else if(StrEqual(troll.id, "swarm", true)) {
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if(modifier == Type_Single) {
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if(modifier == Modifier_Single) {
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FakeClientCommandEx(activator, "sm_swarm #%d", victim);
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}else if(modifier == Type_Repeat) {
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}else if(modifier == Modifier_Repeat) {
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FakeClientCommandEx(activator, "sm_swarmtoggle #%d", victim);
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}else{
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ReplyToCommand(activator, "Invalid modifier for mode.");
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@ -269,13 +230,13 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
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}
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} else if(StrEqual(troll.id, "vomit", true))
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L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
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else if(modifier != Type_Single) {
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else if(modifier != Modifier_Single) {
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ReplyToCommand(activator, "Troll you attempted to apply does not exist.");
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PrintToServer("Troll \"%s\" not implemented (%s)", troll.name, troll.id);
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return;
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}
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if(modifier == Type_Constant || modifier == Type_Repeat) {
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if(modifier == Modifier_Constant || modifier == Modifier_Constant) {
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troll.SetTrolled(victim, !isActive);
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}
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@ -283,7 +244,7 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
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if(isActive) {
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ShowActivity(activator, "deactivated troll \"%s\" on %N. ", troll.name, victim);
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}else{
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if(modifier == Type_Repeat)
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if(modifier == Modifier_Repeat)
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ShowActivity(activator, "activated troll \"%s\" on repeat for %N. ", troll.name, victim);
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else
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ShowActivity(activator, "activated troll \"%s\" for %N. ", troll.name, victim);
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@ -291,6 +252,12 @@ void ApplyTroll(Troll troll, int victim, int activator, trollType modifier, bool
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}
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}
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void GetTrollByIndex(int index, Troll troll) {
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char key[TROLL_NAME_MAX_LENGTH];
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trollIds.GetKey(index, key, sizeof(key));
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trolls.GetArray(key, troll, sizeof(troll));
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}
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void ClearAllTrolls(int client) {
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Troll troll;
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for(int i = 0; i < trollIds.Length; i++) {
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@ -299,162 +266,25 @@ void ClearAllTrolls(int client) {
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}
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}
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//Applies the selected trollMode to the victim.
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//Modifiers are as followed: 0 -> Both (fire instant, and timer), 1 -> Fire Once, 2 -> Start timer
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//TODO: change it to only modifier at once? at least for instant fire & repeat. Menu runs ApplyMode twice
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void ApplyModeToClient(int client, int victim, trollMode mode, TrollModifier modifier, bool silent = false) {
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ResetClient(victim, false);
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if(view_as<int>(mode) > TROLL_MODE_COUNT || view_as<int>(mode) < 0) {
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ReplyToCommand(client, "Unknown troll mode ID '%d'. Pick a mode between 1 and %d", mode, TROLL_MODE_COUNT - 1);
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return;
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}
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if(GetClientTeam(victim) == 1) {
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//Victim is spectating, find its bot
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victim = FindIdlePlayerBot(victim);
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}
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//bool activating = !HasTrollMode(victim, mode);
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switch(mode) {
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case Troll_iCantSpellNoMore: {}
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case Troll_Honk: {}
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case Troll_TankMagnet: {}
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case Troll_SpecialMagnet: {}
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case Troll_NoShove: {}
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case Troll_SlowDrain: {}
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case Troll_TempHealthQuickDrain: {}
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case Troll_VomitPlayer: {
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L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
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}
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case Troll_Reset: {
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ShowActivity(client, "reset troll effects for %N. ", victim);
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g_iTrollUsers[victim] = Troll_Reset;
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return;
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}
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case Troll_SlowSpeed:
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
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case Troll_HigherGravity:
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SetEntityGravity(victim, 1.3);
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case Troll_HalfPrimaryAmmo: {
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//TODO: Implement modifier code
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int current = GetPrimaryReserveAmmo(victim);
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SetPrimaryReserveAmmo(victim, current / 2);
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}
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case Troll_UziRules: {
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TurnOffTrollMode(victim, Troll_NoPickup);
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TurnOffTrollMode(victim, Troll_PrimaryDisable);
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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}
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case Troll_PrimaryDisable: {
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TurnOffTrollMode(victim, Troll_UziRules);
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TurnOffTrollMode(victim, Troll_NoPickup);
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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}
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case Troll_NoPickup: {
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TurnOffTrollMode(victim, Troll_UziRules);
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TurnOffTrollMode(victim, Troll_PrimaryDisable);
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SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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}
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case Troll_Clumsy: {
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//TODO: Implement modifier code
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int wpn = GetClientSecondaryWeapon(victim);
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bool hasMelee = DoesClientHaveMelee(victim);
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if(hasMelee) {
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float pos[3];
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int clients[4];
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GetClientAbsOrigin(victim, pos);
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int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
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for(int i = 0; i < clientCount; i++) {
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if(clients[i] != victim) {
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float targPos[3];
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GetClientAbsOrigin(clients[i], targPos);
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SDKHooks_DropWeapon(victim, wpn, targPos);
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g_iTrollUsers[victim] = mode;
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CreateTimer(0.2, Timer_GivePistol);
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return;
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}
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}
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SDKHooks_DropWeapon(victim, wpn);
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}
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}
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case Troll_CameTooEarly:
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//TODO: Implement modifier code
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ReplyToCommand(client, "This troll mode is not implemented.");
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case Troll_KillMeSoftly: {
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char wpn[32];
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GetClientWeaponName(victim, 4, wpn, sizeof(wpn));
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if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) {
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ClientCommand(victim, "slot5");
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g_bPendingItemGive[victim] = true;
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}else{
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ReplyToCommand(client, "User does not have pills or adrenaline");
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return;
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}
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//TODO: Implement TrollMod_Repeat
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return;
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}
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case Troll_ThrowItAll: {
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if(modifier == TrollMod_InstantFire)
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ThrowAllItems(victim);
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if(hThrowTimer == INVALID_HANDLE && modifier == TrollMod_Repeat) {
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PrintToServer("Created new throw item timer");
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hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
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}
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}
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case Troll_Swarm: {
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if(modifier == TrollMod_InstantFire) {
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FakeClientCommandEx(client, "sm_swarm #%d", victim);
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}else if(modifier == TrollMod_Repeat) {
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FakeClientCommandEx(client, "sm_swarmtoggle #%d", victim);
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}else{
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ReplyToCommand(client, "Invalid modifier for mode.");
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return;
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}
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}
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case Troll_GunJam: {
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int wpn = GetClientWeaponEntIndex(victim, 0);
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if(wpn > -1)
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SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
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else
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ReplyToCommand(client, "Victim does not have a primary weapon.");
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} default: {
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ReplyToCommand(client, "This trollMode is not implemented.");
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PrintToServer("Troll Mode #%d not implemented (%s)", mode, TROLL_MODES_NAMES[mode]);
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}
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}
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if(!silent) {
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if(HasTrollMode(victim, mode)) {
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ShowActivity(client, "deactivated troll \"%s\" on %N. ", TROLL_MODES_NAMES[mode], victim);
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}else{
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if(modifier == TrollMod_Repeat)
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ShowActivity(client, "activated troll \"%s\" on repeat for %N. ", TROLL_MODES_NAMES[mode], victim);
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else
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ShowActivity(client, "activated troll \"%s\" for %N. ", TROLL_MODES_NAMES[mode], victim);
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}
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}
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//If instant fire mod not provided (aka instead of no modifiers which equals both) OR repeat turned on, set bit:
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if(modifier == TrollMod_Repeat || modifier == TrollMod_None) {
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g_iTrollUsers[victim] ^= 1 << view_as<int>(mode) -1;
|
||||
}
|
||||
void TurnOffTrollByKey(int client, const char[] key) {
|
||||
Troll troll;
|
||||
trolls.GetArray(key, troll, sizeof(troll));
|
||||
troll.players[client] = false;
|
||||
}
|
||||
|
||||
bool HasTrollMode(int client, trollMode mode) {
|
||||
return ((g_iTrollUsers[client] >> view_as<int>(mode) - 1) & 1) == 1;
|
||||
void TurnOffTrollByIndex(int client, int index) {
|
||||
Troll troll;
|
||||
GetTrollByIndex(index, troll);
|
||||
troll.players[client] = false;
|
||||
}
|
||||
|
||||
void ToggleTrollMode(int client, trollMode mode) {
|
||||
g_iTrollUsers[client] ^= 1 << view_as<int>(mode) -1;
|
||||
}
|
||||
|
||||
void TurnOffTrollMode(int client, trollMode mode) {
|
||||
if(HasTrollMode(client, mode)) {
|
||||
ToggleTrollMode(client, mode);
|
||||
}
|
||||
bool HasTroll(int client, int index) {
|
||||
Troll troll;
|
||||
GetTrollByIndex(index, troll);
|
||||
return troll.players[client];
|
||||
}
|
||||
|
||||
void ResetClient(int victim, bool wipe = true) {
|
||||
if(wipe) g_iTrollUsers[victim] = Troll_Reset;
|
||||
SetEntityGravity(victim, 1.0);
|
||||
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
|
||||
SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
|
||||
|
@ -465,13 +295,13 @@ void ResetClient(int victim, bool wipe = true) {
|
|||
|
||||
void ActivateAutoPunish(int client) {
|
||||
if(hAutoPunish.IntValue & 2 == 2)
|
||||
ApplyModeToClient(0, lastButtonUser, Troll_SpecialMagnet, TrollMod_None);
|
||||
ApplyTrollByKey("specialmagnet", lastButtonUser, 0, Modifier_Constant);
|
||||
if(hAutoPunish.IntValue & 1 == 1)
|
||||
ApplyModeToClient(0, lastButtonUser, Troll_TankMagnet, TrollMod_None);
|
||||
ApplyTrollByKey("tankmagnet", lastButtonUser, 0, Modifier_Constant);
|
||||
if(hAutoPunish.IntValue & 8 == 8)
|
||||
ApplyModeToClient(0, lastButtonUser, Troll_VomitPlayer, TrollMod_None);
|
||||
ApplyTrollByKey("vomit", lastButtonUser, 0, Modifier_Single);
|
||||
else if(hAutoPunish.IntValue & 4 == 4)
|
||||
ApplyModeToClient(0, lastButtonUser, Troll_Swarm, TrollMod_None);
|
||||
ApplyTrollByKey("swarm", lastButtonUser, 0, Modifier_Single);
|
||||
|
||||
if(hAutoPunishExpire.IntValue > 0) {
|
||||
CreateTimer(60.0 * hAutoPunishExpire.FloatValue, Timer_ResetAutoPunish, GetClientOfUserId(lastButtonUser));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue