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Add l4d2_tkstopper
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README.md
17
README.md
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@ -30,6 +30,7 @@ Useful things:
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* [globalbans](#globalbans)
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* [l4d2_rollback](#l4d2_rollback)
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* [l4d2_autorestart](#l4d2_autorestart)
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* [l4d2_TKStopper](#l4d2_TKStopper)
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### Modified Others
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* [200IQBots_FlyYouFools](#200IQBots_FlyYouFools)
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@ -270,4 +271,18 @@ Currently auto triggers:
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### l4d2_autorestart
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Plugin that automatically restarts server when the server is NOT hibernating, with bots around and no players.
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This fixes an issue with (shitty) custom maps that force sb_all_bot_game to 1 and disable hibernation
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This fixes an issue with (shitty) custom maps that force sb_all_bot_game to 1 and disable hibernation
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### l4d2_TKStopper
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Plugin that prevents team killers by checking multiple criterias. Default system is as:
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Any survivor that attacks another non-bot, idle or not idle player:
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1. If done within first 2 minutes of joining OR during finale vehicle arrival is cancelled
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2. If they do over threshold (default 70 HP), they are banned for 60 minutes
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3. Lastly, if its just normal friendly fire and they are not an admin, its reversed to them at full damage, and to victim at 1/2
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Friendly fire counts are forgotten on map changes and after 30 seconds of last FF.
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* **Cvars:**
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* `l4d2_tk_forgiveness_time <#>` - The minimum amount of seconds to pass (in seconds) where a player's previous accumulated FF is forgive. Default is 30s
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* `l4d2_tk_bantime` - How long in minutes should a player be banned for? 0 for permanently. Default is 60
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* `l4d2_tk_ban_ff_threshold` - How much damage does a player need to do before being instantly banned. Default 70 HP
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* `4d2_tk_ban_join_time` - Upto how many minutes should any new player's FF be ignored. Default is 2 Minutes
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