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Update l4d2_feedthetrolls
This commit is contained in:
parent
ae8d318a0c
commit
ba1d683875
3 changed files with 418 additions and 247 deletions
12
README.md
12
README.md
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@ -180,17 +180,27 @@ Troll Modes: (updated 1/2/2021)
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11. **ThrowItAll** - Makes a player throw all their items at any nearby players. Runs on the interval set by sm_ftt_throw_interval.
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12. **GunJam** - On reload, small chance their gun gets jammed - Can't reload.
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13. **NoPickup** - Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop
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14. **Swarm** - Swarms a player with zombies. Requires my [swarm plugin](#l4d2_swarm)
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14. **Swarm** - Swarms a player with zombies. Requires my [swarm plugin](#l4d2_swarm)
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15. **Honk** – Replaces player's chat messages with honk
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16. **Special Magnet** – Attracts ALL specials to the closest alive trolled target with this troll enabled
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17. **Tank Magnet** – Attracts ALL tanks to the closest alive trolled target with this troll enabled
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18. **No Shove** – Prevents player from shoving at a % chance
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19. **Damage Boost** – Will make the player take 2x more damage than normal
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20. **Temp Quick Drain** – Will make a player’s temp health drain very quickly
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21. **Vomit Player** – Shortcut to sm_vomitplayer. Vomits the player.
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* **Convars:**
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* `sm_ftt_victims` - A comma separated list of troll targets. Unused while new version is being implemented
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* `sm_ftt_throw_interval` - For troll mode 'ThrowItAll' (#11), how often players will re-throw all their items. 0 to disable
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* `sm_ftt_autopunish_mode` - (Not used, WIP) Sets the modes that auto punish will activate for. 1 -> Early crescendo activations
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* `sm_ftt_magnet_chance <0.0 - 1.0>` - % of the time that the magnet will work on a player."
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* `sm_ftt_shove_fail_chance <0.0 - 1.0>` - The % chance that a shove fails
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* **Commands:**
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* `sm_fta <player(s)> <mode #>` - Applies a mode to a set of users. See list above
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* `sm_fta` - No arguments: Shows a menu, choose player, mode, and modifiers all in one.
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* `sm_ftr <player(s)>` - Removes & deactivates all trolls.
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* `sm_ftl` - Lists all players that have a mode applied.
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* `sm_ftm` - Lists all troll options & their descriptions
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### l4d2_autobotcrown
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Makes any suitable bot (> 40 hp, has shotgun) automatically crown a witch. Supports multiple bots and witches, but only one bot can crown one witch at a time. Plugin is obviously disabled in realism, and is really on suitable for coop or versus. Even works with idle players.
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Binary file not shown.
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@ -11,6 +11,7 @@
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#include <sdkhooks>
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#include "jutils.inc"
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#include <multicolors>
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#include <left4dhooks>
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#undef REQUIRE_PLUGIN
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#include <adminmenu>
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@ -29,7 +30,7 @@ public Plugin myinfo =
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//HANDLES
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Handle hThrowTimer;
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//CONVARS
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ConVar hVictimsList, hThrowItemInterval, hAutoPunish;
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ConVar hVictimsList, hThrowItemInterval, hAutoPunish, hMagnetChance, hShoveFailChance;
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//BOOLS
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bool lateLoaded; //Is plugin late loaded
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bool bChooseVictimAvailable = false; //For charge player feature, is it available?
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@ -57,18 +58,19 @@ public void OnPluginStart() {
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LoadTranslations("common.phrases");
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g_iAmmoTable = FindSendPropInfo("CTerrorPlayer", "m_iAmmo");
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hVictimsList = CreateConVar("sm_ftt_victims", "", "Comma seperated list of steamid64 targets (ex: STEAM_0:0:75141700)", FCVAR_NONE);
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hVictimsList.AddChangeHook(Change_VictimList);
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hThrowItemInterval = CreateConVar("sm_ftt_throw_interval", "30", "The interval in seconds to throw items. 0 to disable", FCVAR_NONE, true, 0.0);
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hThrowItemInterval.AddChangeHook(Change_ThrowInterval);
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hAutoPunish = CreateConVar("sm_ftt_autopunish_mode", "0", "Setup automatic punishment of players. Add bits together. 0: Disabled, 1: Early Crescendos", FCVAR_NONE, true, 0.0);
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hAutoPunish = CreateConVar("sm_ftt_autopunish_action", "0", "Setup automatic punishment of players. Add bits together\n0=Disabled, 1=Tank magnet, 2=Special magnet, 4=Swarm", FCVAR_NONE, true, 0.0);
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hMagnetChance = CreateConVar("sm_ftt_magnet_chance", "1.0", "% of the time that the magnet will work on a player.", FCVAR_NONE, true, 0.0, true, 1.0);
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hShoveFailChance = CreateConVar("sm_ftt_shove_fail_chance", "0.5", "The % chance that a shove fails", FCVAR_NONE, true, 0.0, true, 1.0);
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RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_ROOT, "Lists all the trolls currently ingame.");
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RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_ROOT, "Lists all the troll modes and their description");
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RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_ROOT, "Resets user of any troll effects.");
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RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_ROOT, "Apply a troll mod to a player, or shows menu if no parameters.");
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RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_KICK, "Lists all the trolls currently ingame.");
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RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_KICK, "Lists all the troll modes and their description");
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RegAdminCmd("sm_ftr", Command_ResetUser, ADMFLAG_KICK, "Resets user of any troll effects.");
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RegAdminCmd("sm_fta", Command_ApplyUser, ADMFLAG_KICK, "Apply a troll mod to a player, or shows menu if no parameters.");
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HookEvent("player_disconnect", Event_PlayerDisconnect);
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HookEvent("player_death", Event_PlayerDeath);
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AutoExecConfig(true, "l4d2_feedthetrolls");
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@ -77,6 +79,11 @@ public void OnPluginStart() {
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HookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// EVENTS
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///////////////////////////////////////////////////////////////////////////////
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public void OnPluginEnd() {
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UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
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}
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@ -86,216 +93,29 @@ public void OnMapEnd() {
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public void OnMapStart() {
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HookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
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CreateTimer(MAIN_TIMER_INTERVAL_S, Timer_Main, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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//CreateTimer(30.0, Timer_AutoPunishCheck, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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g_iTrollUsers[client] = 0;
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g_iAttackerTarget[client] = 0;
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}
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public void OnClientAuthorized(int client, const char[] auth) {
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if(StrContains(auth, "BOT", true) == -1) {
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TestForTarget(client, auth);
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}
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public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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g_iAttackerTarget[client] = 0;
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}
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// #region evrnts
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public void Change_VictimList(ConVar convar, const char[] oldValue, const char[] newValue) {
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}
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public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const char[] newValue) {
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//If a throw timer exists (someone has mode 11), destroy & recreate w/ new interval
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if(hThrowTimer != INVALID_HANDLE) {
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delete hThrowTimer;
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PrintToServer("Reset new throw item timer");
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hThrowTimer = CreateTimer(convar.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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// #endregion
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// #region commands
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public Action Command_ResetUser(int client, int args) {
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if(args < 1) {
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ReplyToCommand(client, "Usage: sm_ftr <user(s)>");
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}else{
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char arg1[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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char target_name[MAX_TARGET_LENGTH];
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int target_list[MAXPLAYERS], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_ALIVE, /* Only allow alive players */
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for (int i = 0; i < target_count; i++)
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{
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if(IsClientConnected(target_list[i]) && IsClientInGame(target_list[i]) && IsPlayerAlive(target_list[i]) && GetClientTeam(target_list[i]) == 2) {
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ResetClient(target_list[i], true);
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ShowActivity(client, "reset troll effects on \"%N\". ", target_list[i]);
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}
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public Action Event_WeaponReload(int weapon) {
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int client = GetEntPropEnt(weapon, Prop_Send, "m_hOwner");
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if(HasTrollMode(client,Troll_GunJam)) {
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float dec = GetRandomFloat(0.0, 1.0);
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if(FloatCompare(dec, 0.50) == -1) { //10% chance gun jams
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return Plugin_Stop;
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}
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}
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return Plugin_Handled;
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}
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public Action Command_ApplyUser(int client, int args) {
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if(args < 2) {
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Menu menu = new Menu(ChoosePlayerHandler);
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menu.SetTitle("Choose a player");
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
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char userid[8], display[16];
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Format(userid, sizeof(userid), "%d", GetClientUserId(i));
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GetClientName(i, display, sizeof(display));
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menu.AddItem(userid, display);
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}
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}
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menu.ExitButton = true;
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menu.Display(client, 0);
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}else{
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char arg1[32], arg2[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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GetCmdArg(2, arg2, sizeof(arg2));
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int mode = StringToInt(arg2);
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if(mode == 0) {
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ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta <player> <mode>. Use sm_ftr <player> to reset.");
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}else{
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char target_name[MAX_TARGET_LENGTH];
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int target_list[MAXPLAYERS], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_ALIVE, /* Only allow alive players */
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for (int i = 0; i < target_count; i++)
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{
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if(GetClientTeam(target_list[i]) == 2)
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ApplyModeToClient(client, target_list[i], view_as<trollMode>(mode), TrollMod_None);
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}
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}
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}
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return Plugin_Handled;
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}
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public Action Command_ListModes(int client, int args) {
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for(int mode = 0; mode < TROLL_MODE_COUNT; mode++) {
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ReplyToCommand(client, "%d. %s - %s", mode, TROLL_MODES_NAMES[mode], TROLL_MODES_DESCRIPTIONS[mode]);
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}
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return Plugin_Handled;
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}
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public Action Command_ListTheTrolls(int client, int args) {
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int count = 0;
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for(int i = 1; i < MaxClients; i++) {
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if(IsClientConnected(i) && IsPlayerAlive(i) && g_iTrollUsers[i] > 0) {
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int modes = g_iTrollUsers[i], modeCount = 0;
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char modeListArr[TROLL_MODE_COUNT][32];
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for(int mode = 1; mode < TROLL_MODE_COUNT; mode++) {
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//If troll mode exists:
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bool hasTrollMode = HasTrollMode(i, view_as<trollMode>(mode));
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PrintToConsole(i, "[%d]: #%d %s value: %b", modes, mode, TROLL_MODES_NAMES[mode], hasTrollMode);
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if(hasTrollMode) {
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modeListArr[modeCount] = TROLL_MODES_NAMES[mode];
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modeCount++;
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}
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}
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char modeList[255];
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ImplodeStrings(modeListArr, modeCount, ", ", modeList, sizeof(modeList));
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ReplyToCommand(client, "%N | %d | %s", i, modes, modeList);
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count++;
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}
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}
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if(count == 0) {
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ReplyToCommand(client, "No clients have a mode applied.");
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}
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return Plugin_Handled;
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}
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public int ChoosePlayerHandler(Menu menu, MenuAction action, int param1, int param2) {
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/* If an option was selected, tell the client about the item. */
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if (action == MenuAction_Select) {
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char info[16];
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menu.GetItem(param2, info, sizeof(info));
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int userid = StringToInt(info);
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Menu trollMenu = new Menu(ChooseModeMenuHandler);
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trollMenu.SetTitle("Choose a troll mode");
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for(int i = 0; i < TROLL_MODE_COUNT; i++) {
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char id[8];
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Format(id, sizeof(id), "%d|%d", userid, i);
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trollMenu.AddItem(id, TROLL_MODES_NAMES[i]);
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}
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trollMenu.ExitButton = true;
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trollMenu.Display(param1, 0);
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} else if (action == MenuAction_End)
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delete menu;
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}
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public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int param2) {
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/* If an option was selected, tell the client about the item. */
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if (action == MenuAction_Select) {
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char info[16];
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menu.GetItem(param2, info, sizeof(info));
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char str[2][8];
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ExplodeString(info, "|", str, 2, 8, false);
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int userid = StringToInt(str[0]);
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int client = GetClientOfUserId(userid);
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trollMode mode = view_as<trollMode>(StringToInt(str[1]));
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//If mode has an option to be single-time fired/continous/both, prompt:
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if(mode == Troll_Clumsy
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|| mode ==Troll_ThrowItAll
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|| mode == Troll_PrimaryDisable
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|| mode == Troll_CameTooEarly
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|| mode == Troll_Swarm
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) {
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Menu modiferMenu = new Menu(ChooseTrollModiferHandler);
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modiferMenu.SetTitle("Choose Troll Modifer Option");
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char singleUse[16], multiUse[16], bothUse[16];
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Format(singleUse, sizeof(singleUse), "%d|%d|1", userid, mode);
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Format(multiUse, sizeof(multiUse), "%d|%d|2", userid, mode);
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Format(bothUse, sizeof(bothUse), "%d|%d|3", userid, mode);
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modiferMenu.AddItem(singleUse, "Activate once");
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modiferMenu.AddItem(multiUse, "Activate Periodically");
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modiferMenu.AddItem(bothUse, "Activate Periodically & Instantly");
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modiferMenu.ExitButton = true;
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modiferMenu.Display(param1, 0);
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} else {
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ApplyModeToClient(param1, client, mode, TrollMod_None);
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}
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} else if (action == MenuAction_End)
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delete menu;
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}
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public int ChooseTrollModiferHandler(Menu menu, MenuAction action, int param1, int param2) {
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if (action == MenuAction_Select) {
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char info[16];
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menu.GetItem(param2, info, sizeof(info));
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char str[3][8];
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ExplodeString(info, "|", str, 3, 8, false);
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int client = GetClientOfUserId(StringToInt(str[0]));
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trollMode mode = view_as<trollMode>(StringToInt(str[1]));
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int modifier = StringToInt(str[2]);
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if(modifier == 2 || modifier == 3)
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ApplyModeToClient(param1, client, mode, TrollMod_Repeat);
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else
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ApplyModeToClient(param1, client, mode, TrollMod_InstantFire);
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} else if (action == MenuAction_End)
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delete menu;
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return Plugin_Continue;
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}
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public Action Event_ButtonPress(const char[] output, int entity, int client, float delay) {
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PrintToServer("Client %N pressed a func_button", client);
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PrintToConsoleAll("Client %N pressed a func_button", client);
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if(hAutoPunish.IntValue & 1 > 0) {
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if(client > 0 && client <= MaxClients && hAutoPunish.IntValue & 1 > 0) {
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float closestDistance = -1.0, cPos[3], scanPos[3];
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GetClientAbsOrigin(client, cPos);
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@ -318,9 +138,64 @@ public Action Event_ButtonPress(const char[] output, int entity, int client, flo
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}
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return Plugin_Continue;
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}
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public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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// =========================
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// OVERRIDE VICTIM
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// =========================
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if(hMagnetChance.FloatValue < GetRandomFloat()) return Plugin_Continue;
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L4D2Infected class = view_as<L4D2Infected>(GetEntProp(attacker, Prop_Send, "m_zombieClass"));
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if(class != L4D2Infected_Tank) {
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int existingTarget = GetClientOfUserId(g_iAttackerTarget[attacker]);
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if(existingTarget > 0 && IsClientInGame(existingTarget) && IsPlayerAlive(existingTarget)) {
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curTarget = existingTarget;
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return Plugin_Changed;
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}
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float closestDistance, survPos[3], spPos[3];
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GetClientAbsOrigin(attacker, spPos);
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int closestClient = -1;
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
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if(class == L4D2Infected_Tank && HasTrollMode(i, Troll_TankMagnet) || (class != L4D2Infected_Tank && HasTrollMode(i, Troll_SpecialMagnet))) {
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GetClientAbsOrigin(i, survPos);
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float dist = GetVectorDistance(survPos, spPos, true);
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if(closestClient == -1 || dist < closestDistance) {
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closestDistance = dist;
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closestClient = i;
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}
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}
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}
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}
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if(closestClient > 0) {
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g_iAttackerTarget[attacker] = GetClientUserId(closestClient);
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curTarget = closestClient;
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return Plugin_Changed;
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}
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}
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return Plugin_Continue;
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}
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public Action L4D2_OnEntityShoved(int client, int entity, int weapon, float vecDir[3], bool bIsHighPounce) {
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if(client > 0 && client <= MaxClients && HasTrollMode(client, Troll_NoShove) && hShoveFailChance.FloatValue > GetRandomFloat()) {
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return Plugin_Handled;
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}
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return Plugin_Continue;
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}
|
||||
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
|
||||
if(HasTrollMode(client, Troll_iCantSpellNoMore)) {
|
||||
int type = GetRandomInt(1, 24);
|
||||
if(HasTrollMode(client, Troll_Honk)) {
|
||||
char strings[32][7];
|
||||
int words = ExplodeString(sArgs, " ", strings, sizeof(strings), 5);
|
||||
for(int i = 0; i < words; i++) {
|
||||
if(GetRandomFloat() <= 0.8) strings[i] = "honk";
|
||||
else strings[i] = "squeak";
|
||||
}
|
||||
int length = 7 * words;
|
||||
char[] message = new char[length];
|
||||
ImplodeStrings(strings, 32, " ", message, length);
|
||||
CPrintToChatAll("{blue}%N {default}: %s", client, message);
|
||||
return Plugin_Handled;
|
||||
}else if(HasTrollMode(client, Troll_iCantSpellNoMore)) {
|
||||
int type = GetRandomInt(1, 33);
|
||||
char letterSrc, replaceChar;
|
||||
switch(type) {
|
||||
case 1: {
|
||||
|
@ -371,6 +246,10 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
|
|||
letterSrc = 'o';
|
||||
replaceChar = 'i';
|
||||
}
|
||||
case 13: {
|
||||
letterSrc = 'e';
|
||||
replaceChar = 'r';
|
||||
}
|
||||
|
||||
default:
|
||||
return Plugin_Continue;
|
||||
|
@ -440,21 +319,225 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
|
|||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype) {
|
||||
if(attacker > 0 && attacker <= MaxClients && HasTrollMode(attacker, Troll_DamageBoost)) {
|
||||
damage * 2;
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// CVAR CHANGES
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const char[] newValue) {
|
||||
//If a throw timer exists (someone has mode 11), destroy & recreate w/ new interval
|
||||
if(hThrowTimer != INVALID_HANDLE) {
|
||||
delete hThrowTimer;
|
||||
PrintToServer("Reset new throw item timer");
|
||||
hThrowTimer = CreateTimer(convar.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// COMMANDS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public Action Command_ResetUser(int client, int args) {
|
||||
if(args < 1) {
|
||||
ReplyToCommand(client, "Usage: sm_ftr <user(s)>");
|
||||
}else{
|
||||
char arg1[32];
|
||||
GetCmdArg(1, arg1, sizeof(arg1));
|
||||
char target_name[MAX_TARGET_LENGTH];
|
||||
int target_list[MAXPLAYERS], target_count;
|
||||
bool tn_is_ml;
|
||||
if ((target_count = ProcessTargetString(
|
||||
arg1,
|
||||
client,
|
||||
target_list,
|
||||
MAXPLAYERS,
|
||||
COMMAND_FILTER_ALIVE, /* Only allow alive players */
|
||||
target_name,
|
||||
sizeof(target_name),
|
||||
tn_is_ml)) <= 0)
|
||||
{
|
||||
/* This function replies to the admin with a failure message */
|
||||
ReplyToTargetError(client, target_count);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
for (int i = 0; i < target_count; i++)
|
||||
{
|
||||
if(IsClientConnected(target_list[i]) && IsClientInGame(target_list[i]) && IsPlayerAlive(target_list[i])) {
|
||||
ResetClient(target_list[i], true);
|
||||
ShowActivity(client, "reset troll effects on \"%N\". ", target_list[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
public Action Command_ApplyUser(int client, int args) {
|
||||
if(args < 2) {
|
||||
Menu menu = new Menu(ChoosePlayerHandler);
|
||||
menu.SetTitle("Choose a player");
|
||||
for(int i = 1; i < MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
|
||||
char userid[8], display[16];
|
||||
Format(userid, sizeof(userid), "%d", GetClientUserId(i));
|
||||
GetClientName(i, display, sizeof(display));
|
||||
menu.AddItem(userid, display);
|
||||
}
|
||||
}
|
||||
menu.ExitButton = true;
|
||||
menu.Display(client, 0);
|
||||
}else{
|
||||
char arg1[32], arg2[32];
|
||||
GetCmdArg(1, arg1, sizeof(arg1));
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
|
||||
int mode = StringToInt(arg2);
|
||||
if(mode == 0) {
|
||||
ReplyToCommand(client, "Not a valid mode. Must be greater than 0. Usage: sm_fta <player> <mode>. Use sm_ftr <player> to reset.");
|
||||
}else{
|
||||
char target_name[MAX_TARGET_LENGTH];
|
||||
int target_list[MAXPLAYERS], target_count;
|
||||
bool tn_is_ml;
|
||||
if ((target_count = ProcessTargetString(
|
||||
arg1,
|
||||
client,
|
||||
target_list,
|
||||
MAXPLAYERS,
|
||||
COMMAND_FILTER_ALIVE, /* Only allow alive players */
|
||||
target_name,
|
||||
sizeof(target_name),
|
||||
tn_is_ml)) <= 0)
|
||||
{
|
||||
/* This function replies to the admin with a failure message */
|
||||
ReplyToTargetError(client, target_count);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
for (int i = 0; i < target_count; i++)
|
||||
{
|
||||
if(IsClientConnected(target_list[i]) && IsClientInGame(target_list[i]) && GetClientTeam(target_list[i]) == 2)
|
||||
ApplyModeToClient(client, target_list[i], view_as<trollMode>(mode), TrollMod_None);
|
||||
}
|
||||
}
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
public Action Command_ListModes(int client, int args) {
|
||||
for(int mode = 0; mode < TROLL_MODE_COUNT; mode++) {
|
||||
ReplyToCommand(client, "%d. %s - %s", mode, TROLL_MODES_NAMES[mode], TROLL_MODES_DESCRIPTIONS[mode]);
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
public Action Command_ListTheTrolls(int client, int args) {
|
||||
int count = 0;
|
||||
for(int i = 1; i < MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsPlayerAlive(i) && g_iTrollUsers[i] > 0) {
|
||||
int modes = g_iTrollUsers[i], modeCount = 0;
|
||||
char modeListArr[TROLL_MODE_COUNT][32];
|
||||
for(int mode = 1; mode < TROLL_MODE_COUNT; mode++) {
|
||||
//If troll mode exists:
|
||||
bool hasTrollMode = HasTrollMode(i, view_as<trollMode>(mode));
|
||||
PrintToConsole(i, "[%d]: #%d %s value: %b", modes, mode, TROLL_MODES_NAMES[mode], hasTrollMode);
|
||||
if(hasTrollMode) {
|
||||
modeListArr[modeCount] = TROLL_MODES_NAMES[mode];
|
||||
modeCount++;
|
||||
}
|
||||
}
|
||||
char modeList[255];
|
||||
ImplodeStrings(modeListArr, modeCount, ", ", modeList, sizeof(modeList));
|
||||
ReplyToCommand(client, "%N | %d | %s", i, modes, modeList);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
if(count == 0) {
|
||||
ReplyToCommand(client, "No clients have a mode applied.");
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// MENU HANDLER
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public int ChoosePlayerHandler(Menu menu, MenuAction action, int param1, int param2) {
|
||||
/* If an option was selected, tell the client about the item. */
|
||||
if (action == MenuAction_Select) {
|
||||
char info[16];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
int userid = StringToInt(info);
|
||||
|
||||
Menu trollMenu = new Menu(ChooseModeMenuHandler);
|
||||
trollMenu.SetTitle("Choose a troll mode");
|
||||
for(int i = 0; i < TROLL_MODE_COUNT; i++) {
|
||||
char id[8];
|
||||
Format(id, sizeof(id), "%d|%d", userid, i);
|
||||
trollMenu.AddItem(id, TROLL_MODES_NAMES[i]);
|
||||
}
|
||||
trollMenu.ExitButton = true;
|
||||
trollMenu.Display(param1, 0);
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
}
|
||||
public int ChooseModeMenuHandler(Menu menu, MenuAction action, int param1, int param2) {
|
||||
/* If an option was selected, tell the client about the item. */
|
||||
if (action == MenuAction_Select) {
|
||||
char info[16];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
char str[2][8];
|
||||
ExplodeString(info, "|", str, 2, 8, false);
|
||||
int userid = StringToInt(str[0]);
|
||||
int client = GetClientOfUserId(userid);
|
||||
trollMode mode = view_as<trollMode>(StringToInt(str[1]));
|
||||
//If mode has an option to be single-time fired/continous/both, prompt:
|
||||
if(mode == Troll_Clumsy
|
||||
|| mode ==Troll_ThrowItAll
|
||||
|| mode == Troll_PrimaryDisable
|
||||
|| mode == Troll_CameTooEarly
|
||||
|| mode == Troll_Swarm
|
||||
) {
|
||||
Menu modiferMenu = new Menu(ChooseTrollModiferHandler);
|
||||
modiferMenu.SetTitle("Choose Troll Modifer Option");
|
||||
char singleUse[16], multiUse[16], bothUse[16];
|
||||
Format(singleUse, sizeof(singleUse), "%d|%d|1", userid, mode);
|
||||
Format(multiUse, sizeof(multiUse), "%d|%d|2", userid, mode);
|
||||
Format(bothUse, sizeof(bothUse), "%d|%d|3", userid, mode);
|
||||
modiferMenu.AddItem(singleUse, "Activate once");
|
||||
modiferMenu.AddItem(multiUse, "Activate Periodically");
|
||||
modiferMenu.AddItem(bothUse, "Activate Periodically & Instantly");
|
||||
modiferMenu.ExitButton = true;
|
||||
modiferMenu.Display(param1, 0);
|
||||
} else {
|
||||
ApplyModeToClient(param1, client, mode, TrollMod_None);
|
||||
}
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
}
|
||||
public int ChooseTrollModiferHandler(Menu menu, MenuAction action, int param1, int param2) {
|
||||
if (action == MenuAction_Select) {
|
||||
char info[16];
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
char str[3][8];
|
||||
ExplodeString(info, "|", str, 3, 8, false);
|
||||
int client = GetClientOfUserId(StringToInt(str[0]));
|
||||
trollMode mode = view_as<trollMode>(StringToInt(str[1]));
|
||||
int modifier = StringToInt(str[2]);
|
||||
if(modifier == 2 || modifier == 3)
|
||||
ApplyModeToClient(param1, client, mode, TrollMod_Repeat);
|
||||
else
|
||||
ApplyModeToClient(param1, client, mode, TrollMod_InstantFire);
|
||||
} else if (action == MenuAction_End)
|
||||
delete menu;
|
||||
}
|
||||
|
||||
public void StopItemGive(int client) {
|
||||
g_bPendingItemGive[client] = false;
|
||||
}
|
||||
public Action Event_WeaponReload(int weapon) {
|
||||
int client = GetEntPropEnt(weapon, Prop_Send, "m_hOwner");
|
||||
if(HasTrollMode(client,Troll_GunJam)) {
|
||||
float dec = GetRandomFloat(0.0, 1.0);
|
||||
if(FloatCompare(dec, 0.50) == -1) { //10% chance gun jams
|
||||
return Plugin_Stop;
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
// #endregion
|
||||
// #region timer
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// TIMERS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public Action Timer_ThrowTimer(Handle timer) {
|
||||
int count = 0;
|
||||
for(int i = 1; i < MaxClients; i++) {
|
||||
|
@ -467,16 +550,26 @@ public Action Timer_ThrowTimer(Handle timer) {
|
|||
}
|
||||
public Action Timer_Main(Handle timer) {
|
||||
static int loop;
|
||||
for(int i = 1; i < MaxClients; i++) {
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i)) {
|
||||
switch(g_iTrollUsers[i]) {
|
||||
case Troll_SlowDrain:
|
||||
if(loop % 4 == 0) {
|
||||
int hp = GetClientHealth(i);
|
||||
if(hp > 50) {
|
||||
SetEntProp(i, Prop_Send, "m_iHealth", hp - 1);
|
||||
}
|
||||
if(HasTrollMode(i, Troll_SlowDrain)) {
|
||||
if(loop % 4 == 0) {
|
||||
int hp = GetClientHealth(i);
|
||||
if(hp > 50) {
|
||||
SetEntProp(i, Prop_Send, "m_iHealth", hp - 1);
|
||||
}
|
||||
}
|
||||
}else if(HasTrollMode(i, Troll_TempHealthQuickDrain)) {
|
||||
if(loop % 2 == 0) {
|
||||
float bufferTime = GetEntPropFloat(i, Prop_Send, "m_healthBufferTime");
|
||||
float buffer = GetEntPropFloat(i, Prop_Send, "m_healthBuffer");
|
||||
float tempHealth = GetTempHealth(i);
|
||||
if(tempHealth > 0.0) {
|
||||
PrintToConsole(i, "%f | %f %f", tempHealth, buffer, bufferTime);
|
||||
//SetEntPropFloat(i, Prop_Send, "m_healthBuffer", buffer - 10.0);
|
||||
SetEntPropFloat(i, Prop_Send, "m_healthBufferTime", bufferTime - 7.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -486,7 +579,48 @@ public Action Timer_Main(Handle timer) {
|
|||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public Action Timer_AutoPunishCheck(Handle timer) {
|
||||
int punished = GetClientOfUserId(autoPunished);
|
||||
if(punished > 0) {
|
||||
PrintToConsoleAll("Auto Punish | Player=%N", punished);
|
||||
//Check flow distance, drop if needed.
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
int farthestClient = -1, secondClient = -1;
|
||||
float highestFlow, secondHighestFlow;
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
|
||||
float flow = L4D2Direct_GetFlowDistance(i);
|
||||
if(flow > highestFlow || farthestClient == -1) {
|
||||
secondHighestFlow = highestFlow;
|
||||
secondClient = farthestClient;
|
||||
farthestClient = i;
|
||||
highestFlow = flow;
|
||||
}
|
||||
}
|
||||
}
|
||||
//Incase the first player checked is the farthest:
|
||||
if(secondClient == -1) {
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
|
||||
float flow = L4D2Direct_GetFlowDistance(i);
|
||||
if(farthestClient != i && ((flow < highestFlow && flow > secondHighestFlow) || secondClient == -1)) {
|
||||
secondClient = i;
|
||||
secondHighestFlow = flow;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
float difference = highestFlow - secondHighestFlow;
|
||||
PrintToConsoleAll("Flow Check | Player=%N Flow=%f Delta=%f", farthestClient, highestFlow, difference);
|
||||
PrintToConsoleAll("Flow Check | Player2=%N Flow2=%f", secondClient, secondHighestFlow);
|
||||
if(difference > AUTOPUNISH_FLOW_MIN_DISTANCE) {
|
||||
autoPunished = GetClientUserId(farthestClient);
|
||||
autoPunishMode = GetAutoPunishMode();
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public Action Timer_GivePistol(Handle timer, int client) {
|
||||
int flags = GetCommandFlags("give");
|
||||
|
@ -494,6 +628,7 @@ public Action Timer_GivePistol(Handle timer, int client) {
|
|||
FakeClientCommand(client, "give pistol");
|
||||
SetCommandFlags("give", flags|FCVAR_CHEAT);
|
||||
}
|
||||
|
||||
public Action Timer_ThrowWeapon(Handle timer, Handle pack) {
|
||||
ResetPack(pack);
|
||||
float dest[3];
|
||||
|
@ -520,6 +655,9 @@ public Action Timer_ThrowWeapon(Handle timer, Handle pack) {
|
|||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// METHODS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void ThrowAllItems(int victim) {
|
||||
float vicPos[3], destPos[3];
|
||||
|
@ -548,23 +686,15 @@ void ThrowAllItems(int victim) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
bool TestForTarget(int client, const char[] auth) {
|
||||
char targets[32][8];
|
||||
char raw_targets[64];
|
||||
hVictimsList.GetString(raw_targets, sizeof(raw_targets));
|
||||
ExplodeString(raw_targets, ",", targets, 8, 32, false);
|
||||
for(int i = 0; i < 8; i++) {
|
||||
if(StrEqual(targets[i], auth, true)) {
|
||||
#if defined debug
|
||||
PrintToServer("[Debug] Troll target detected with id %d and steamid %s", client, auth);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
int GetAutoPunishMode() {
|
||||
int number = 2 ^ GetRandomInt(0, AUTOPUNISH_MODE_COUNT - 1);
|
||||
if(hAutoPunish.IntValue & number == 0) {
|
||||
return GetAutoPunishMode();
|
||||
}else{
|
||||
return number;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
// #endregion
|
||||
|
||||
stock int GetPrimaryReserveAmmo(int client) {
|
||||
int weapon = GetPlayerWeaponSlot(client, 0);
|
||||
if(weapon > -1) {
|
||||
|
@ -585,7 +715,6 @@ stock bool SetPrimaryReserveAmmo(int client, int amount) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
stock void SendChatToAll(int client, const char[] message) {
|
||||
char nameBuf[MAX_NAME_LENGTH];
|
||||
|
||||
|
@ -599,3 +728,35 @@ stock void SendChatToAll(int client, const char[] message) {
|
|||
PrintToChat(i, "\x03 %s : \x01%s", nameBuf, message);
|
||||
}
|
||||
}
|
||||
stock float GetTempHealth(int client) {
|
||||
//First filter -> Must be a valid client, successfully in-game and not an spectator (The dont have health).
|
||||
if(!client || !IsValidEntity(client) || !IsClientInGame(client)|| !IsPlayerAlive(client) || IsClientObserver(client)) {
|
||||
return -1.0;
|
||||
}
|
||||
|
||||
//If the client is not on the survivors team, then just return the normal client health.
|
||||
if(GetClientTeam(client) != 2) {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
//First, we get the amount of temporal health the client has
|
||||
float buffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer");
|
||||
|
||||
//In case the buffer is 0 or less, we set the temporal health as 0, because the client has not used any pills or adrenaline yet
|
||||
if(buffer > 0.0) {
|
||||
//This is the difference between the time we used the temporal item, and the current time
|
||||
float difference = GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
|
||||
|
||||
//We get the decay rate from this convar (Note: Adrenaline uses this value)
|
||||
float decay = GetConVarFloat(FindConVar("pain_pills_decay_rate"));
|
||||
|
||||
//This is a constant we create to determine the amount of health. This is the amount of time it has to pass
|
||||
//before 1 Temporal HP is consumed.
|
||||
float constant = 1.0 / decay;
|
||||
|
||||
//Then we do the calcs
|
||||
return buffer - (difference / constant);
|
||||
}else{
|
||||
return 0.0;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue