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https://github.com/Jackzmc/sourcemod-plugins.git
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Remove reservation when 4+ joining
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commit
bac6f4ea65
2 changed files with 37 additions and 37 deletions
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@ -13,9 +13,10 @@
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#define L4D_MAXHUMANS_LOBBY_VERSUS 8
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#define L4D_MAXHUMANS_LOBBY_OTHER 4
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new Handle:cvarGameMode = INVALID_HANDLE;
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ConVar cvarGameMode;
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ConVar cvarUnreserve;
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public Plugin:myinfo =
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public Plugin myinfo =
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{
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name = "L4D1/2 Remove Lobby Reservation",
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author = "Downtown1",
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@ -24,7 +25,6 @@ public Plugin:myinfo =
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url = "http://forums.alliedmods.net/showthread.php?t=87759"
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}
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new Handle:cvarUnreserve = INVALID_HANDLE;
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public OnPluginStart()
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{
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@ -35,51 +35,51 @@ public OnPluginStart()
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cvarUnreserve = CreateConVar("l4d_unreserve_full", "1", "Automatically unreserve server after a full lobby joins", FCVAR_SPONLY|FCVAR_NOTIFY);
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CreateConVar("l4d_unreserve_version", UNRESERVE_VERSION, "Version of the Lobby Unreserve plugin.", FCVAR_SPONLY|FCVAR_NOTIFY);
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HookEvent("game_init", Event_GameStart);
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cvarGameMode = FindConVar("mp_gamemode");
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}
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bool:IsScavengeMode()
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{
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decl String:sGameMode[32];
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GetConVarString(cvarGameMode, sGameMode, sizeof(sGameMode));
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if (StrContains(sGameMode, "scavenge") > -1)
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{
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return true;
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}
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else
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{
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return false;
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}
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void Event_GameStart(Event event, const char[] name, bool dontBroadcast) {
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CreateTimer(20.0, Timer_CheckPlayers);
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}
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bool:IsVersusMode()
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{
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decl String:sGameMode[32];
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GetConVarString(cvarGameMode, sGameMode, sizeof(sGameMode));
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if (StrContains(sGameMode, "versus") > -1)
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{
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return true;
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}
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else
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{
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return false;
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Action Timer_CheckPlayers(Handle h) {
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if(AreAllPlayersConnecting()) {
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PrintToServer("4 Players connecting, unreserving");
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L4D_LobbyUnreserve();
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}
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return Plugin_Continue;
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}
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IsServerLobbyFull()
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bool AreAllPlayersConnecting() {
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int count = 0;
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && !IsFakeClient(i)) {
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if(!IsClientInGame(i)) return false;
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count++;
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}
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}
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return count >= 4;
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}
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bool IsServerLobbyFull()
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{
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new humans = GetHumanCount();
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int humans = GetHumanCount();
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DebugPrintToAll("IsServerLobbyFull : humans = %d", humans);
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if(IsVersusMode() || IsScavengeMode())
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char sGameMode[32];
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cvarGameMode.GetString(sGameMode, sizeof(sGameMode));
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if(StrEqual(sGameMode, "versus") || StrEqual(sGameMode, "scavenge"))
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{
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return humans >= L4D_MAXHUMANS_LOBBY_VERSUS;
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}
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return humans >= L4D_MAXHUMANS_LOBBY_OTHER;
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}
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public OnClientPutInServer(client)
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public OnClientPutInServer(int client)
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{
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DebugPrintToAll("Client put in server %N", client);
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@ -90,7 +90,7 @@ public OnClientPutInServer(client)
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}
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}
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public Action:Command_Unreserve(client, args)
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Action Command_Unreserve(int client, int args)
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{
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/*if(!L4D_LobbyIsReserved())
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{
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@ -105,16 +105,16 @@ public Action:Command_Unreserve(client, args)
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//client is in-game and not a bot
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stock bool:IsClientInGameHuman(client)
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stock bool IsClientInGameHuman(int client)
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{
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return IsClientInGame(client) && !IsFakeClient(client);
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}
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stock GetHumanCount()
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stock int GetHumanCount()
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{
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new humans = 0;
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int humans = 0;
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new i;
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int i;
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for(i = 1; i < L4D_MAXCLIENTS_PLUS1; i++)
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{
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if(IsClientInGameHuman(i))
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@ -126,10 +126,10 @@ stock GetHumanCount()
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return humans;
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}
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DebugPrintToAll(const String:format[], any:...)
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void DebugPrintToAll(const char[] format, any...)
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{
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#if UNRESERVE_DEBUG || UNRESERVE_DEBUG_LOG
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decl String:buffer[192];
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char buffer[192];
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VFormat(buffer, sizeof(buffer), format, 2);
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