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Minor tweaks
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parent
9b49ec33f3
commit
bbdeae14ef
4 changed files with 122 additions and 2 deletions
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@ -46,7 +46,7 @@ enum L4DModelId {
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}
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static ArrayList LasersUsed;
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static ConVar hLaserNotice, hFinaleTimer, hFFNotice, hMPGamemode, hPingDropThres, hForceSurvivorSet, hPlayerLimit, hSVMaxPlayers;
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static ConVar hLaserNotice, hFinaleTimer, hFFNotice, hMPGamemode, hPingDropThres, hForceSurvivorSet, hPlayerLimit, hSVMaxPlayers, hHideMotd;
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static int iFinaleStartTime, botDropMeleeWeapon[MAXPLAYERS+1], iHighPingCount[MAXPLAYERS+1];
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ReserveMode reserveMode;
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static bool isHighPingIdle[MAXPLAYERS+1], isL4D1Survivors;
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@ -95,6 +95,7 @@ public void OnPluginStart() {
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hFFNotice = CreateConVar("sm_ff_notice", "0.0", "Notify players if a FF occurs. 0 -> Disabled, 1 -> In chat, 2 -> In Hint text", FCVAR_NONE, true, 0.0, true, 2.0);
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hPingDropThres = CreateConVar("sm_autoidle_ping_max", "0.0", "The highest ping a player can have until they will automatically go idle.\n0=OFF, Min is 30", FCVAR_NONE, true, 0.0, true, 1000.0);
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hForceSurvivorSet = FindConVar("l4d_force_survivorset");
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hHideMotd = CreateConVar("sm_hidemotd", "1", "Hide the MOTD when the server is running", FCVAR_NONE, true, 0.0, true, 1.0);
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hSVMaxPlayers = FindConVar("sv_maxplayers");
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if(hSVMaxPlayers != null) {
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@ -636,6 +637,7 @@ public Action Cmd_SetSurvivor(int client, int args) {
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// Hide MOTD
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public Action VGUIMenu(UserMsg msg_id, Handle bf, const int[] players, int playersNum, bool reliable, bool init) {
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if(!hHideMotd.BoolValue) return Plugin_Continue;
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static char buffer[5];
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BfReadString(bf, buffer, sizeof(buffer));
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return strcmp(buffer, "info") == 0 ? Plugin_Handled : Plugin_Continue;
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