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Indy 2020-10-10 22:00:18 +02:00 committed by GitHub
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@ -41,7 +41,7 @@ Probably going to be posted publicly sometime. allows you to spawn specials on c
* `sm_directormenu` (Same as sm_specialmenu for now)
### l4d2-info-cmd
Technically 'l4d2 game info', havent changed name. Just prints general information, used for a project
Technically 'l4d2 game info', haven't changed name. Just prints general information, used for a project
* **Commands:**
* `sm_gameinfo`
* Example Response:
@ -59,7 +59,7 @@ Technically 'l4d2 game info', havent changed name. Just prints general informati
Simple l4d2 plugin that will auto teleport everyone to checkpoint once all real players have reached the saferoom
### L4D2Tools
A group of misc tools for l4d2. Including: Notify on lasers use, and a finale timer (gauntlets or all finales), and who trigger a car alarm in the chat.
A group of misc. tools for l4d2. Including: Notify on lasers use, and a finale timer (gauntlets or all finales), and who trigger a car alarm in the chat.
* **Convars:**
* `sm_laser_use_notice <1/0>` - Enable notification of a laser box being used
* `sm_time_finale <0/1/2>` - Record the time it takes to complete finale. 0 -> OFF, 1 -> Gauntlets Only, 2 -> All finales
@ -108,7 +108,7 @@ Technically it is louis using minigun with a model change, but it works fine.
Code modified from https://forums.alliedmods.net/showthread.php?p=1741099
* **Commands:**
* `sm_ai_minigun <survivor name>` - Spawns an ai bot with minigun infront of wherever you are looking. Can also use numbers (0-7).
* `sm_ai_minigun <survivor name>` - Spawns an ai bot with minigun in front of wherever you are looking. Can also use numbers (0-7).
* `sm_ai_holdout <survivor name>` - Spawns a normal ai holdout bot (no minigun), with ak47 w/ laser sight.
### L4D2Tools
@ -116,4 +116,4 @@ A collection of small tools: Notification of when someone picks up laser sights
* **Convars:**
* `sm_laser_use_notice <0/1>` - Enable notification of when a laser box was used first
* `sm_time_finale <0/1/2>` - Record the time it takes to complete finale. 0 -> OFF, 1 -> Gauntlets Only, 2 -> All finales
* `sm_time_finale <0/1/2>` - Record the time it takes to complete finale. 0 -> OFF, 1 -> Gauntlets Only, 2 -> All finales