From c04d7d58926caecf0ca553a955a65988098e711e Mon Sep 17 00:00:00 2001 From: Jackz Date: Fri, 19 Feb 2021 11:23:10 -0600 Subject: [PATCH] Update README.md --- README.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 3863620..a68b146 100644 --- a/README.md +++ b/README.md @@ -206,11 +206,12 @@ Also features a part that will increase the item count on any item, kit, or weap A fork of Merudo, Shadowysn's identity fix plugin that adds support for other plugins to update the model cache. This is used by [L4D2Tools](#L4D2Tools) to update the identity when someone changes their model with sm_model. It also will clear the memory of model when a player disconnects entirely or on a new map. ### l4d2_population_control -Allows you to set the chances that a common spawns as a certain uncommon. Currently only supports two types: -* Clown -* Mud - +Allows you to set the chances that a common spawns as a certain uncommon. The order of the cvars is the order the percentages are ran * **Convars:** * `l4d2_population_chance <0.0-1.0>` Default: 1.0, the chance that the code runs on a spawn (basically if 0.0, none of the % chances will run for all types) * `l4d2_population_clowns <0.0-1.0>` The chance that on a common spawn that the special will be a clown. - * `l4d2_population_mud <0.0-1.0>` The chance that on a common spawn that the special will be a mud common. \ No newline at end of file + * `l4d2_population_mud <0.0-1.0>` The chance that on a common spawn that the special will be a mud common. + * `l4d2_population_ceda <0.0-1.0>` The chance that on a common spawn that the special will be a ceda common. + * `l4d2_population_worker <0.0-1.0>` The chance that on a common spawn that the special will be a worker common. + * `l4d2_population_riot <0.0-1.0>` The chance that on a common spawn that the special will be a riot common. + * `l4d2_population_jimmy <0.0-1.0>` The chance that on a common spawn that the special will be a jimmy common