diff --git a/plugins/l4d2_population_control.smx b/plugins/l4d2_population_control.smx index bb0d6dc..f9bfa34 100644 Binary files a/plugins/l4d2_population_control.smx and b/plugins/l4d2_population_control.smx differ diff --git a/scripting/l4d2_population_control.sp b/scripting/l4d2_population_control.sp index 7540d30..135b95c 100644 --- a/scripting/l4d2_population_control.sp +++ b/scripting/l4d2_population_control.sp @@ -67,7 +67,7 @@ public void OnPluginStart() { hPercentRiot = CreateConVar("l4d2_population_riot", "0.0", "The % chance that a common spawns as a riot zombie.\n0.0 = OFF, 1.0 = ALWAYS", FCVAR_NONE, true, 0.0, true, 1.0); hPercentJimmy = CreateConVar("l4d2_population_jimmy", "0.0", "The % chance that a common spawns as a Jimmy Gibs Jr. zombie.\n0.0 = OFF, 1.0 = ALWAYS", FCVAR_NONE, true, 0.0, true, 1.0); - AutoExecConfig(true, "l4d2_population_control"); + //AutoExecConfig(true, "l4d2_population_control"); } public void OnMapStart() { for(int i = 0; i < COMMON_MODELS_COUNT; i++) {