mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 20:23:20 +00:00
minor file changes
This commit is contained in:
parent
51776e5cba
commit
caf5e95fd1
6 changed files with 1089 additions and 5 deletions
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plugins/jutils.smx
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BIN
plugins/jutils.smx
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plugins/l4d2_special_control.smx
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plugins/l4d2_special_control.smx
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@ -181,7 +181,10 @@ public void Event_Connection(Event event, const char[] name, bool dontBroadcast)
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if(name[7] == 'f') {
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AddLog("JOIN", clientName, "", "");
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} else {
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AddLog("QUIT", clientName, "", "");
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static char reason[64];
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event.GetString("reason", reason, sizeof(reason));
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Format(reason, sizeof(reason), "left: \"%s\"", reason);
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AddLog("QUIT", clientName, "", reason);
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}
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}
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}
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@ -229,10 +232,8 @@ public void Event_L4D2_Death(Event event, const char[] name, bool dontBroadcast)
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}
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}
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}
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//Jackz was incapped by Jockey
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//Jackz was incapped (by world/zombie)
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//Jackz was incapped by Disgruntled Pea
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//Ellis was incapped [by ...]
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//Player was incapped by Jockey
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//Player was incapped (by world/zombie, no msg)
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public void Event_L4D2_Incapped(Event event, const char[] name, bool dontBroadcast) {
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int victim = GetClientOfUserId(event.GetInt("userid"));
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int attacker = GetClientOfUserId(event.GetInt("attacker"));
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|
919
scripting/include/actions.inc
Normal file
919
scripting/include/actions.inc
Normal file
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@ -0,0 +1,919 @@
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#if defined _actions_included
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#endinput
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#endif
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#define _actions_included
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#define ACTION_NAME_LENGTH 32
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enum ActionResultType
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{
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CONTINUE, // continue executing this action next frame - nothing has changed
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CHANGE_TO, // change actions next frame
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SUSPEND_FOR, // put the current action on hold for the new action
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DONE, // this action has finished, resume suspended action
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SUSTAIN, // for use with event handlers - a way to say "It's important to keep doing what I'm doing"
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};
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enum EventResultPriorityType
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{
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RESULT_NONE, // no result
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RESULT_TRY, // use this result, or toss it out, either is ok
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RESULT_IMPORTANT, // try extra-hard to use this result
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RESULT_CRITICAL // this result must be used - emit an error if it can't be
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};
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enum BehaviorAction
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{
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INVALID_ACTION
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};
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typedef ActionsIteratorCallback = function void (BehaviorAction action);
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/* OnActionCreated is called when action added to Behavior system */
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forward void OnActionCreated( BehaviorAction action, int actor, const char[] name );
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/* OnActionDestroyed is called when action is about to be destroyed */
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forward void OnActionDestroyed( BehaviorAction action, int actor, const char[] name );
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methodmap ActionResult
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{
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public native void GetReason( char[] destination, int maxlength );
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public native void SetReason( const char[] reason );
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property ActionResultType type
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{
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public native get();
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public native set(ActionResultType type);
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}
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property BehaviorAction action
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{
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public native get();
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public native set(BehaviorAction action);
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}
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public bool IsRequestingChange()
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{
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ActionResultType type = this.type;
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return (type == CHANGE_TO || type == SUSPEND_FOR || type == DONE);
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}
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}
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methodmap ActionDesiredResult < ActionResult
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{
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property EventResultPriorityType priority
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{
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public native get();
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public native set(EventResultPriorityType priority);
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}
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}
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methodmap BehaviorAction
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{
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/* If you want to create game action manually you need to call this function with the appropriate constructor */
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public static native BehaviorAction Allocate( int size );
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/* Deallocates action */
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/* Use this when you want to replace some action with you own */
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public static native BehaviorAction Deallocate( BehaviorAction action );
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/* Searches for action with given name */
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/* INVALID_ACTION if entity doesn't have this action */
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public static native BehaviorAction Find( int entity, const char[] name );
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/* Used to iterate through all entity actions */
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public static native void Actions( int entity, ActionsIteratorCallback callback );
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public native int GetName( char[] destination, int maxlength = ACTION_NAME_LENGTH );
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/* Just for convenience to make it easier to get/set data from/for action */
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public any Get( int offset, NumberType type = NumberType_Int32 )
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{
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return view_as<any>(LoadFromAddress(view_as<Address>(this) + view_as<Address>(offset), type));
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}
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public void Set( int offset, any data, NumberType type = NumberType_Int32 )
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{
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StoreToAddress(view_as<Address>(this) + view_as<Address>(offset), data, type);
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}
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/* Action members */
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/* Return parent action */
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property BehaviorAction Parent
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{
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public native get();
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}
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/* Return child action */
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property BehaviorAction Child
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{
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public native get();
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}
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/* Return Under action */
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/* if we are suspender then this will return a suspended action */
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property BehaviorAction Under
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{
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public native get();
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}
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/* Return Above action */
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/* if we are suspended action then this will return a suspender */
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property BehaviorAction Above
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{
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public native get();
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}
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/* Gets entity who owns this action */
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/* 0 will be returned if action is not started yet */
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property int Actor
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{
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public native get();
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}
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/* Used to determine whether an action has been suspended */
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property bool IsSuspended
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{
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public native get();
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public native set(bool suspended);
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}
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/* Used to determine whether an action has been started (OnStart has already been called)*/
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property bool IsStarted
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{
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public native get();
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public native set(bool started);
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}
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/* Event Handlers */
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property Function OnStart
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{
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public native set(Function func);
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}
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property Function OnUpdate
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{
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public native set(Function func);
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}
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property Function OnEnd
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{
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public native set(Function func);
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}
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property Function OnSuspend
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{
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public native set(Function func);
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}
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property Function OnResume
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{
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public native set(Function func);
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}
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property Function OnInitialContainedAction
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{
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public native set(Function func);
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}
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property Function OnLeaveGround
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{
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public native set(Function func);
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}
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property Function OnLandOnGround
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{
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public native set(Function func);
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}
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property Function OnContact
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{
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public native set(Function func);
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}
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property Function OnMoveToSuccess
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{
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public native set(Function func);
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}
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property Function OnMoveToFailure
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{
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public native set(Function func);
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}
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property Function OnStuck
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{
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public native set(Function func);
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}
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property Function OnUnStuck
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{
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public native set(Function func);
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}
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property Function OnPostureChanged
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{
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public native set(Function func);
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}
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property Function OnAnimationActivityComplete
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{
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public native set(Function func);
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}
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property Function OnAnimationActivityInterrupted
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{
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public native set(Function func);
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}
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property Function OnAnimationEvent
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{
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public native set(Function func);
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}
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property Function OnIgnite
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{
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public native set(Function func);
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}
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property Function OnInjured
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{
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public native set(Function func);
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}
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property Function OnKilled
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{
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public native set(Function func);
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}
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property Function OnOtherKilled
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{
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public native set(Function func);
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}
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property Function OnSight
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{
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public native set(Function func);
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}
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property Function OnLostSight
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{
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public native set(Function func);
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}
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property Function OnThreatChanged
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{
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public native set(Function func);
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}
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property Function OnSound
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{
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public native set(Function func);
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}
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property Function OnSpokeConcept
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{
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public native set(Function func);
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}
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property Function OnNavAreaChanged
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{
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public native set(Function func);
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}
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property Function OnModelChanged
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{
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public native set(Function func);
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}
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||||
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||||
property Function OnPickUp
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||||
{
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public native set(Function func);
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}
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||||
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||||
property Function OnShoved
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||||
{
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||||
public native set(Function func);
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}
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||||
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||||
property Function OnBlinded
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||||
{
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public native set(Function func);
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}
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property Function OnEnteredSpit
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{
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public native set(Function func);
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}
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property Function OnHitByVomitJar
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||||
{
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public native set(Function func);
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}
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property Function OnCommandAttack
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{
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public native set(Function func);
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}
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property Function OnCommandAssault
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||||
{
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public native set(Function func);
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}
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||||
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||||
property Function OnCommandApproachV
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||||
{
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public native set(Function func);
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||||
}
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||||
property Function OnCommandApproachE
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||||
{
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||||
public native set(Function func);
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}
|
||||
|
||||
property Function OnCommandRetreat
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||||
{
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||||
public native set(Function func);
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}
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||||
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||||
property Function OnCommandPause
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||||
{
|
||||
public native set(Function func);
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}
|
||||
|
||||
property Function OnCommandResume
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||||
{
|
||||
public native set(Function func);
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}
|
||||
|
||||
property Function OnCommandString
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||||
{
|
||||
public native set(Function func);
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||||
}
|
||||
|
||||
property Function IsAbleToBlockMovementOf
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
/**************************/
|
||||
/* POST CALLBACKS SETTERS */
|
||||
/**************************/
|
||||
|
||||
property Function OnStartPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnUpdatePost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnEndPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnSuspendPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnResumePost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnInitialContainedActionPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnLeaveGroundPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnLandOnGroundPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnContactPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnMoveToSuccessPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnMoveToFailurePost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnStuckPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnUnStuckPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnPostureChangedPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnAnimationActivityCompletePost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnAnimationActivityInterruptedPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnAnimationEventPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnIgnitePost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnInjuredPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnKilledPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnOtherKilledPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnSightPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnLostSightPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnThreatChangedPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnSoundPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnSpokeConceptPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnNavAreaChangedPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnModelChangedPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnPickUpPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnShovedPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnBlindedPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnEnteredSpitPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnHitByVomitJarPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnCommandAttackPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnCommandAssaultPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnCommandApproachVPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnCommandApproachEPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnCommandRetreatPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnCommandPausePost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnCommandResumePost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function OnCommandStringPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
|
||||
property Function IsAbleToBlockMovementOfPost
|
||||
{
|
||||
public native set(Function func);
|
||||
}
|
||||
};
|
||||
|
||||
methodmap BehaviorActionCustom < BehaviorAction
|
||||
{
|
||||
public static native BehaviorActionCustom Create(const char[] name);
|
||||
// public native BehaviorActionCustom Delete();
|
||||
|
||||
property Function OnStartPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnUpdatePost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnEndPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnSuspendPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnResumePost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnInitialContainedActionPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnLeaveGroundPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnLandOnGroundPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnContactPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnMoveToSuccessPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnMoveToFailurePost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnStuckPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnUnStuckPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnPostureChangedPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnAnimationActivityCompletePost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnAnimationActivityInterruptedPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnAnimationEventPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnIgnitePost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnInjuredPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnKilledPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnOtherKilledPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnSightPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnLostSightPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnThreatChangedPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnSoundPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnSpokeConceptPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnNavAreaChangedPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnModelChangedPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnPickUpPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnShovedPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnBlindedPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnEnteredSpitPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnHitByVomitJarPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnCommandAttackPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnCommandAssaultPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnCommandApproachVPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnCommandApproachEPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnCommandRetreatPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnCommandPausePost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnCommandResumePost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function OnCommandStringPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
|
||||
property Function IsAbleToBlockMovementOfPost
|
||||
{
|
||||
public get()
|
||||
{
|
||||
return INVALID_FUNCTION;
|
||||
}
|
||||
}
|
||||
}
|
164
scripting/l4d2_special_control.sp
Normal file
164
scripting/l4d2_special_control.sp
Normal file
|
@ -0,0 +1,164 @@
|
|||
#pragma semicolon 1
|
||||
#pragma newdecls required
|
||||
|
||||
#define DEBUG 1
|
||||
|
||||
#define PLUGIN_VERSION "1.0"
|
||||
|
||||
#include <sourcemod>
|
||||
#include <sdktools>
|
||||
#include <left4dhooks>
|
||||
//#include <sdkhooks>
|
||||
|
||||
#define SPECIAL_COUNT 8
|
||||
|
||||
char SPECIAL_NAMES[SPECIAL_COUNT][] = {
|
||||
"Smoker", "Boomer", "Hunter", "Spitter", "Jockey", "Charger", "Witch", "Tank"
|
||||
};
|
||||
|
||||
|
||||
enum SpecialSpawnType {
|
||||
SpawnType_Vanilla,
|
||||
SpawnType_GroupsOf4,
|
||||
SpawnType_Constant
|
||||
}
|
||||
|
||||
enum SpecialType {
|
||||
Special_Invalid = -1,
|
||||
Special_Smoker = 1,
|
||||
Special_Boomer,
|
||||
Special_Hunter,
|
||||
Special_Spitter,
|
||||
Special_Jockey,
|
||||
Special_Charger,
|
||||
Special_Witch,
|
||||
Special_Tank
|
||||
}
|
||||
|
||||
|
||||
// Changeable settings
|
||||
#define MIN_SPAWN_DURATION 200
|
||||
|
||||
public Plugin myinfo =
|
||||
{
|
||||
name = "L4D2 Special Control",
|
||||
author = "jackzmc",
|
||||
description = "",
|
||||
version = PLUGIN_VERSION,
|
||||
url = ""
|
||||
};
|
||||
|
||||
ConVar cvar_MinPlayersNeeded, cvar_SpawnMode;
|
||||
|
||||
int extraSpecialCount = 1; // 4 + X
|
||||
|
||||
float specialTimers[SPECIAL_COUNT];
|
||||
|
||||
public void OnPluginStart() {
|
||||
EngineVersion g_Game = GetEngineVersion();
|
||||
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
|
||||
SetFailState("This plugin is for L4D/L4D2 only.");
|
||||
}
|
||||
|
||||
cvar_MinPlayersNeeded = CreateConVar("l4d_spc_minplayers", "5", "Minimum number of players needed to enable special control.", FCVAR_NONE, true, 1.0);
|
||||
cvar_SpawnMode = CreateConVar("l4d_spc_spawn_mode", "0", "Controls how the specials will be spawned.\n0 = Vanilla Timing, 1 = ", FCVAR_NONE, true, 1.0);
|
||||
|
||||
CreateTimer(30.0, SpawnTimer, _, TIMER_REPEAT);
|
||||
CreateTimer(1.0, DebugTimer, _, TIMER_REPEAT);
|
||||
}
|
||||
|
||||
public Action DebugTimer(Handle h) {
|
||||
static char buffer[512];
|
||||
static bool a;
|
||||
int start = a ? 5 : 1;
|
||||
int end = a ? 7 : 4;
|
||||
buffer[0] = '\0';
|
||||
for(int i = 1; i < 6; i++) {
|
||||
Format(buffer, sizeof(buffer), "%s\n%s: %f (raw %.0f)", buffer, SPECIAL_NAMES[i], specialTimers[i], GetGameTime() - specialTimers[i]);
|
||||
}
|
||||
a = !a;
|
||||
PrintCenterTextAll(buffer);
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public Action SpawnTimer(Handle h) {
|
||||
SpecialType special = GetNextPendingSpecial();
|
||||
if(special != Special_Invalid) {
|
||||
int victim = FindSuitableVictim();
|
||||
specialTimers[view_as<int>(special) - 1] = GetGameTime();
|
||||
SpawnAutoSpecialOnPlayer(special, victim);
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
int FindSuitableVictim() {
|
||||
float distance;
|
||||
int victim = -1;
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
|
||||
if(GetRandomFloat() < 0.1) continue; //10% to skip
|
||||
float flow = L4D2Direct_GetFlowDistance(i);
|
||||
if(flow > distance || victim == -1) {
|
||||
flow = distance;
|
||||
victim = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
Debug("Found victim: %N (flow %f)", victim, distance);
|
||||
return victim;
|
||||
}
|
||||
|
||||
SpecialType GetNextPendingSpecial() {
|
||||
float time = GetGameTime();
|
||||
int specialId = -1;
|
||||
float spTime;
|
||||
for(int i = 1; i < SPECIAL_COUNT; i++) {
|
||||
if(time - specialTimers[i] > MIN_SPAWN_DURATION && (specialTimers[i] < spTime || specialId == -1)) {
|
||||
specialId = i;
|
||||
spTime = specialTimers[i];
|
||||
}
|
||||
}
|
||||
Debug("Found next special: %s (rel %f)", SPECIAL_NAMES[specialId-1], GetGameTime() - spTime);
|
||||
return view_as<SpecialType>(specialId);
|
||||
}
|
||||
|
||||
|
||||
public void SpawnAutoSpecialOnPlayer(SpecialType type, int target) {
|
||||
int bot = CreateFakeClient("SpecialControlBot");
|
||||
if (bot != 0) {
|
||||
ChangeClientTeam(bot, 3);
|
||||
CreateTimer(0.1, Timer_KickBot, bot);
|
||||
}
|
||||
int index = view_as<int>(type) - 1;
|
||||
Debug("Spawning special %s on %N", SPECIAL_NAMES[index], target);
|
||||
CheatCommand(target, "z_spawn_old", SPECIAL_NAMES[index], "auto");
|
||||
}
|
||||
|
||||
stock Action Timer_KickBot(Handle timer, int client) {
|
||||
if (IsClientInGame(client) && (!IsClientInKickQueue(client))) {
|
||||
if (IsFakeClient(client)) KickClient(client);
|
||||
}
|
||||
}
|
||||
|
||||
stock void CheatCommand(int client, const char[] command, const char[] argument1, const char[] argument2) {
|
||||
int userFlags = GetUserFlagBits(client);
|
||||
SetUserFlagBits(client, ADMFLAG_ROOT);
|
||||
int flags = GetCommandFlags(command);
|
||||
SetCommandFlags(command, flags & ~FCVAR_CHEAT);
|
||||
FakeClientCommand(client, "%s %s %s", command, argument1, argument2);
|
||||
SetCommandFlags(command, flags);
|
||||
SetUserFlagBits(client, userFlags);
|
||||
}
|
||||
|
||||
|
||||
stock void Debug(const char[] format, any ...) {
|
||||
#if defined DEBUG
|
||||
char buffer[192];
|
||||
|
||||
VFormat(buffer, sizeof(buffer), format, 2);
|
||||
|
||||
PrintToServer("[SpecialControl] %s", buffer);
|
||||
PrintToConsoleAll("[SpecialControl] %s", buffer);
|
||||
|
||||
#endif
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue