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update
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078b7c4bf6
commit
cb66da2ca2
50 changed files with 3176 additions and 383 deletions
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@ -280,6 +280,32 @@ stock void StopUsingMinigun(int client)
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}
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}
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/**
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* @brief Returns if a player is on fire
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*
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* @param client Client index to check
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*
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* @return true on fire, false otherwise
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*/
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stock bool L4D_IsPlayerOnFire(int client)
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{
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if( GetEntProp(client, Prop_Data, "m_fFlags") & FL_ONFIRE ) return true;
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else return false;
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}
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/**
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* @brief Returns if a player is burning
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*
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* @param client Client index to check
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*
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* @return true on burning, false otherwise
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*/
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stock bool L4D_IsPlayerBurning(int client)
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{
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float fBurning = GetEntPropFloat(client, Prop_Send, "m_burnPercent");
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return (fBurning > 0.0) ? true : false;
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}
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// ==================================================
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@ -713,48 +739,65 @@ stock bool L4D_HasReachedSmoker(int client)
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// ==================================================
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// CHARGER STOCKS - Written by "Forgetest"
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// ==================================================
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#define QueuedPummel_Victim 0
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#define QueuedPummel_StartTime 4
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#define QueuedPummel_Attacker 8
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/**
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* @brief Internally used to get offset to the start of queued pummel field.
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*
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* @return Offset into CTerrorPlayer to the start of queued pummel props
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*/
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static int L4D2_OffsQueuedPummelInfo()
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static stock int L4D2_OffsQueuedPummelInfo()
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{
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static int m_hQueuedPummelVictim = -1;
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if ( m_hQueuedPummelVictim == -1 )
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if( m_hQueuedPummelVictim == -1 )
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m_hQueuedPummelVictim = FindSendPropInfo("CTerrorPlayer", "m_pummelAttacker") + 4;
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return m_hQueuedPummelVictim;
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}
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/**
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* @brief Returns the timestamp when the queued pummel begins.
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*
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* @param client Client ID of the player to check
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* @param client Client ID of the charger to check
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*
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* @return timestamp or -1.0 if no queued pummel
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*/
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stock float L4D2_GetQueuedPummelStartTime(int client)
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stock float L4D2_GetQueuedPummelStartTime(int charger)
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{
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return GetEntDataFloat(client, L4D2_OffsQueuedPummelInfo() + 4);
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return GetEntDataFloat(charger, L4D2_OffsQueuedPummelInfo() + QueuedPummel_StartTime);
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}
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/**
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* @brief Sets the timestamp when the queued pummel begins.
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*
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* @param client Client ID of the charger to check
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* @param timestamp Timestamp to set
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*
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* @noreturn
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*/
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stock void L4D2_SetQueuedPummelStartTime(int charger, float timestamp)
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{
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SetEntDataFloat(charger, L4D2_OffsQueuedPummelInfo() + QueuedPummel_StartTime, timestamp);
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}
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/**
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* @brief Returns if a Charger is in a queued pummel.
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*
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* @param client Client ID of the player to check
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* @param charger Client ID of the charger to check
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*
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* @return true if in queued pummel, false otherwise
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*/
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stock bool L4D2_IsInQueuedPummel(int client)
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stock bool L4D2_IsInQueuedPummel(int charger)
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{
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float flTimestamp = L4D2_GetQueuedPummelStartTime(client);
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float flTimestamp = L4D2_GetQueuedPummelStartTime(charger);
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return flTimestamp != -1.0 && flTimestamp > GetGameTime();
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}
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/**
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* @brief Returns the victim when a Charger is in a queued pummel.
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* @brief Returns the victim of a Charger in a queued pummel.
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*
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* @param client Client ID of the player to check
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*
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@ -762,11 +805,24 @@ stock bool L4D2_IsInQueuedPummel(int client)
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*/
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stock int L4D2_GetQueuedPummelVictim(int client)
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{
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return GetEntDataEnt2(client, L4D2_OffsQueuedPummelInfo());
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return GetEntDataEnt2(client, L4D2_OffsQueuedPummelInfo() + QueuedPummel_Victim);
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}
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/**
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* @brief Returns the attacker when a Survivor is in a queued pummel.
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* @brief Sets the victim of a Charger in a queued pummel.
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*
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* @param client Client ID of the player to set
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* @param target Client ID of the target to set
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*
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* @noreturn
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*/
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stock void L4D2_SetQueuedPummelVictim(int client, int target)
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{
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SetEntDataEnt2(client, L4D2_OffsQueuedPummelInfo() + QueuedPummel_Victim, target);
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}
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/**
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* @brief Returns the attacker of a Survivor in a queued pummel.
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*
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* @param client Client ID of the player to check
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*
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@ -774,7 +830,20 @@ stock int L4D2_GetQueuedPummelVictim(int client)
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*/
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stock int L4D2_GetQueuedPummelAttacker(int client)
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{
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return GetEntDataEnt2(client, L4D2_OffsQueuedPummelInfo() + 8);
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return GetEntDataEnt2(client, L4D2_OffsQueuedPummelInfo() + QueuedPummel_Attacker);
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}
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/**
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* @brief Sets the attacker of a Survivor in a queued pummel.
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*
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* @param client Client ID of the player to set
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* @param target Client ID of the target to set
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*
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* @noreturn
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*/
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stock void L4D2_SetQueuedPummelAttacker(int client, int target)
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{
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SetEntDataEnt2(client, L4D2_OffsQueuedPummelInfo() + QueuedPummel_Attacker, target);
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}
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