This commit is contained in:
Jackz 2023-04-29 10:25:49 -05:00
parent 078b7c4bf6
commit cb66da2ca2
No known key found for this signature in database
GPG key ID: E0BBD94CF657F603
50 changed files with 3176 additions and 383 deletions

View file

@ -54,10 +54,12 @@ public void OnPluginStart()
if(IsValidEntity(i)) {
GetEntityClassname(i, classname, sizeof(classname));
if(StrEqual(classname, "witch", false)) {
WitchList.Push(i);
#if defined DEBUG
PrintToServer("Found pre-existing witch %d", i);
#endif
if(HasEntProp(i, Prop_Send, "m_rage")) {
WitchList.Push(EntIndexToEntRef(i));
#if defined DEBUG
PrintToServer("Found pre-existing witch %d", i);
#endif
}
}
}
@ -136,29 +138,28 @@ public void Change_Gamemode(ConVar convar, const char[] oldValue, const char[] n
}
public Action Event_WitchSpawn(Event event, const char[] name, bool dontBroadcast) {
public void Event_WitchSpawn(Event event, const char[] name, bool dontBroadcast) {
int witchID = event.GetInt("witchid");
WitchList.Push(witchID);
#if defined DEBUG
PrintToServer("Witch spawned: %d", witchID);
#endif
//If not currently scanning, begin scanning ONLY if not active
if(timer == INVALID_HANDLE && AutoCrownBot == -1) {
timer = CreateTimer(SCAN_INTERVAL, Timer_Scan, _, TIMER_REPEAT);
if(HasEntProp(witchID, Prop_Send, "m_rage")) {
WitchList.Push(EntIndexToEntRef(witchID));
#if defined DEBUG
PrintToServer("Witch spawned: %d", witchID);
#endif
//If not currently scanning, begin scanning ONLY if not active
if(timer == INVALID_HANDLE && AutoCrownBot == -1) {
timer = CreateTimer(SCAN_INTERVAL, Timer_Scan, _, TIMER_REPEAT);
}
}
}
public Action Event_WitchKilled(Event event, const char[] name, bool dontBroadcast) {
int witchID = event.GetInt("witchid");
int index = FindValueInArray(WitchList, witchID);
#if defined DEBUG
PrintToServer("Witched killed: %d", witchID);
#endif
public void Event_WitchKilled(Event event, const char[] name, bool dontBroadcast) {
int witchRef = EntIndexToEntRef(event.GetInt("witchid"));
int index = WitchList.FindValue(witchRef);
if(index > -1) {
RemoveFromArray(WitchList, index);
WitchList.Erase(index);
}
//If witch that was killed, terminate active loop
if(AutoCrownTarget == witchID) {
if(AutoCrownTarget == witchRef) {
ResetAutoCrown();
#if defined DEBUG
PrintToServer("AutoCrownTarget has died");
@ -174,65 +175,67 @@ public Action Timer_Active(Handle hdl) {
return Plugin_Stop;
}
//TODO: Also check if startled and cancel it immediately.
if(AutoCrownBot > -1) {
int client = GetClientOfUserId(AutoCrownBot);
if(!IsValidEntity(AutoCrownTarget) || IsPlayerIncapped(client)) {
ResetAutoCrown();
#if defined DEBUG
PrintToServer("Could not find valid AutoCrownTarget");
#endif
return Plugin_Stop;
}else if(client <= 0 || !IsClientConnected(client) || !IsClientInGame(client) || !IsPlayerAlive(client)) {
ResetAutoCrown();
#if defined DEBUG
PrintToServer("Could not find valid AutoCrownBot");
#endif
return Plugin_Stop;
}
char wpn[32];
if(!GetClientWeapon(client, wpn, sizeof(wpn)) || !StrEqual(wpn, "weapon_autoshotgun") && !StrEqual(wpn, "weapon_shotgun_spas")) {
ResetAutoCrown();
#if defined DEBUG
PrintToServer("AutoCrownBot does not have a valid weapon (%s)", wpn);
#endif
return Plugin_Stop;
}
GetEntPropVector(AutoCrownTarget, Prop_Send, "m_vecOrigin", witchPos);
GetClientAbsOrigin(client, botPosition);
float distance = GetVectorDistance(botPosition, witchPos);
if(distance <= 60) {
float botAngles[3];
GetClientAbsAngles(client, botAngles);
botAngles[0] = 60.0;
botAngles[1] = RadToDeg(ArcTangent2( botPosition[1] - witchPos[1], botPosition[0] - witchPos[0])) + 180.0;
//Is In Position
ClientCommand(client, "slot0");
TeleportEntity(client, NULL_VECTOR, botAngles, NULL_VECTOR);
AutoCrownInPosition = true;
}else{
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})", AutoCrownBot, witchPos[0], witchPos[1], witchPos[2]);
PathfindTries++;
}
if(PathfindTries > 30) {
ResetAutoCrown();
int index = FindValueInArray(WitchList, AutoCrownTarget);
if(index > -1)
RemoveFromArray(WitchList, index);
//remove witch
#if defined DEBUG
PrintToServer("Could not pathfind to witch in time.");
#endif
}
return Plugin_Continue;
}else{
if(AutoCrownBot == -1) {
timer = CreateTimer(SCAN_INTERVAL, Timer_Scan, _, TIMER_REPEAT);
return Plugin_Stop;
}
int client = GetClientOfUserId(AutoCrownBot);
int crownTarget = EntRefToEntIndex(AutoCrownTarget);
if(crownTarget == INVALID_ENT_REFERENCE) {
ResetAutoCrown();
#if defined DEBUG
PrintToServer("Could not find valid AutoCrownTarget");
#endif
return Plugin_Stop;
}else if(client <= 0 || !IsPlayerAlive(client)) {
ResetAutoCrown();
#if defined DEBUG
PrintToServer("Could not find valid AutoCrownBot");
#endif
return Plugin_Stop;
}
char wpn[32];
if(!GetClientWeapon(client, wpn, sizeof(wpn)) || !StrEqual(wpn, "weapon_autoshotgun") && !StrEqual(wpn, "weapon_shotgun_spas")) {
ResetAutoCrown();
#if defined DEBUG
PrintToServer("AutoCrownBot does not have a valid weapon (%s)", wpn);
#endif
return Plugin_Stop;
}
GetEntPropVector(crownTarget, Prop_Send, "m_vecOrigin", witchPos);
GetClientAbsOrigin(client, botPosition);
float distance = GetVectorDistance(botPosition, witchPos, true);
if(distance <= 3600) {
float botAngles[3];
GetClientAbsAngles(client, botAngles);
botAngles[0] = 60.0;
botAngles[1] = RadToDeg(ArcTangent2(botPosition[1] - witchPos[1], botPosition[0] - witchPos[0])) + 180.0;
//Is In Position
ClientCommand(client, "slot0");
TeleportEntity(client, NULL_VECTOR, botAngles, NULL_VECTOR);
AutoCrownInPosition = true;
} else {
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})", AutoCrownBot, witchPos[0], witchPos[1], witchPos[2]);
PathfindTries++;
}
if(PathfindTries > 40) {
ResetAutoCrown();
int index = WitchList.FindValue(AutoCrownTarget);
if(index > -1)
WitchList.Erase(index);
//remove witch
#if defined DEBUG
PrintToServer("Could not pathfind to witch in time.");
#endif
}
return Plugin_Continue;
}
public Action Timer_Scan(Handle hdl) {
float botPosition[3], witchPos[3];
@ -253,8 +256,13 @@ public Action Timer_Scan(Handle hdl) {
//Loop all witches, find any valid nearby witches:
for(int i = 0; i < WitchList.Length; i++) {
int witchID = WitchList.Get(i);
if(IsValidEntity(witchID) && HasEntProp(witchID, Prop_Send, "m_rage") && GetEntPropFloat(witchID, Prop_Send, "m_rage") <= 0.4) {
int witchRef = WitchList.Get(i);
int witchID = EntRefToEntIndex(witchRef);
if(witchID == INVALID_ENT_REFERENCE) {
WitchList.Erase(i);
continue;
}
if(GetEntPropFloat(witchID, Prop_Send, "m_rage") <= 0.4) {
GetEntPropVector(witchID, Prop_Send, "m_vecOrigin", witchPos);
if(GetVectorDistance(botPosition, witchPos) <= SCAN_RANGE) {
//GetEntPropVector(witchID, Prop_Send, "m_angRotation", witchAng);
@ -264,7 +272,7 @@ public Action Timer_Scan(Handle hdl) {
#endif
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})", GetClientUserId(bot), witchPos[0], witchPos[1], witchPos[2]);
AutoCrownTarget = witchID;
AutoCrownTarget = witchRef;
AutoCrownBot = GetClientUserId(bot);
AutoCrownInPosition = false;
CreateTimer(ACTIVE_INTERVAL, Timer_Active, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
@ -282,19 +290,19 @@ public Action Timer_Scan(Handle hdl) {
public Action Timer_StopFiring(Handle hdl) {
ResetAutoCrown();
return Plugin_Handled;
}
public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
if(AutoCrownInPosition && GetClientOfUserId(AutoCrownBot) == client && !(buttons & IN_ATTACK)) {
buttons |= IN_ATTACK;
//CreateTimer(0.4, Timer_StopFiring);
return Plugin_Changed;
}
return Plugin_Continue;
}
public void ResetAutoCrown() {
AutoCrownTarget = -1;
AutoCrownTarget = INVALID_ENT_REFERENCE;
AutoCrownInPosition = false;
if(AutoCrownBot > -1)
L4D2_RunScript("CommandABot({cmd=3,bot=GetPlayerFromUserID(%i)})", AutoCrownBot);