mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-07 02:13:21 +00:00
Random changes hope they work
This commit is contained in:
parent
9007092afd
commit
ccc68b9935
16 changed files with 431 additions and 227 deletions
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@ -12,13 +12,15 @@ enum SocketType {
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SOCKET_RAW
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}
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#define EMPTY_HOST 1
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#define NO_HOST 2
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#define CONNECT_ERROR 3
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#define SEND_ERROR 4
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#define BIND_ERROR 5
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#define RECV_ERROR 6
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#define LISTEN_ERROR 7
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enum {
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EMPTY_HOST = 1,
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NO_HOST,
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CONNECT_ERROR,
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SEND_ERROR,
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BIND_ERROR,
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RECV_ERROR,
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LISTEN_ERROR
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}
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/*************************************************************************************************/
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@ -45,7 +47,7 @@ enum SocketOption {
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* @note don't forget to set your buffer sizes at least to the value passed to this function, but
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* always at least to 4096
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*
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* @param cell_t 0(=default) to disable or max. chunk size including \0 terminator in bytes
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* @param int 0(=default) to disable or max. chunk size including \0 terminator in bytes
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* @return bool true on success
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*/
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ConcatenateCallbacks = 1,
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@ -73,7 +75,7 @@ enum SocketOption {
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*
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* @note this option will affect all sockets from all plugins, use it with caution!
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*
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* @param cell_t maximum amount of callbacks per gameframe
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* @param int maximum amount of callbacks per gameframe
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* @return bool true on success
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*/
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CallbacksPerFrame,
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@ -105,7 +107,7 @@ enum SocketOption {
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* This option specifies how long a socket will wait if it's being closed and its send buffer is
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* still filled. This is a wrapper for setting SO_LINGER.
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*
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* @param cell_t 0 (=default) to disable or time in s
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* @param int 0 (=default) to disable or time in s
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* @return bool true on success
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*/
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SocketLinger,
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@ -121,7 +123,7 @@ enum SocketOption {
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* This option specifies how large the send buffer will be. This is a wrapper for setting
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* SO_SNDBUF.
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*
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* @param cell_t size in bytes
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* @param int size in bytes
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* @return bool true on success
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*/
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SocketSendBuffer,
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@ -129,7 +131,7 @@ enum SocketOption {
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* This option specifies how large the receive buffer will be. This is a wrapper for setting
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* SO_RCVBUF.
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*
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* @param cell_t size in bytes
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* @param int size in bytes
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* @return bool true on success
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*/
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SocketReceiveBuffer,
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@ -148,7 +150,7 @@ enum SocketOption {
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*
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* @note this can probably block the extension, use it with caution!
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*
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* @param cell_t size in bytes
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* @param int size in bytes
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* @return bool true on success
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*/
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SocketReceiveLowWatermark,
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@ -156,7 +158,7 @@ enum SocketOption {
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* This option specifies how long a socket will try to receive data before it times out and
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* processes the data. This is a wrapper for setting SO_RCVTIMEO.
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*
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* @param cell_t 0 (=default) to disable or time in ms
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* @param int 0 (=default) to disable or time in ms
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* @return bool true on success
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*/
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SocketReceiveTimeout,
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@ -166,7 +168,7 @@ enum SocketOption {
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*
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* @note this can probably block the extension, use it with caution!
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*
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* @param cell_t size in bytes
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* @param int size in bytes
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* @return bool true on success
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*/
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SocketSendLowWatermark,
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@ -174,7 +176,7 @@ enum SocketOption {
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* This option specifies how long a socket will try to send data before it times out and
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* retries it later. This is a wrapper for setting SO_SNDTIMEO.
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*
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* @param cell_t 0 (=default) to disable or time in ms
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* @param int 0 (=default) to disable or time in ms
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* @return bool true on success
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*/
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SocketSendTimeout,
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@ -187,12 +189,173 @@ enum SocketOption {
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DebugMode
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}
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// Methodmap
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methodmap Socket < Handle {
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/**
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* Creates a new socket.
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*
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* @note this function may be relatively expensive, reuse sockets if possible
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*
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* @param SocketType protocol The protocol to use, SOCKET_TCP is default
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* @param SocketErrorCB efunc The error callback
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* @return Handle The socket handle. Returns INVALID_HANDLE on failure
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*/
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public native Socket(SocketType protocol=SOCKET_TCP, SocketErrorCB efunc);
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/**
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* Binds the socket to a local address
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*
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* @param String hostname The hostname (or IP) to bind the socket to.
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* @param int port The port to bind the socket to.
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* @return bool true on success
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*/
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public native bool Bind(const char[] hostname, int port);
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/**
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* Connects a socket
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*
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* @note this native is threaded, it may be still running after it executed, use the connect callback
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* @note invokes the SocketError callback with errorType = CONNECT_ERROR or EMPTY_HOST if it fails
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* @note invokes the SocketConnect callback if it succeeds
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*
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* @param SocketConnectCB cfunc The connect callback
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* @param SocketReceiveCB rfunc The receive callback
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* @param SocketDisconnectCB dfunc The disconnect callback
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* @param String hostname The hostname (or IP) to connect to.
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* @param int port The port to connect to.
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*/
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public native void Connect(SocketConnectCB cfunc, SocketReceiveCB rfunc, SocketDisconnectCB dfunc, const char[] hostname, int port);
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/**
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* Disconnects a socket
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*
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* @note this will not close the handle, the socket will be reset to a state similar to after SocketCreate()
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* @note this won't trigger any disconnect/error callbacks
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*
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* @return bool true on success
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*/
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public native bool Disconnect();
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/**
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* Makes a socket listen for incoming connections
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*
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* @param SocketIncomingCB ifunc The callback for incoming connections
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* @return bool true on success
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*/
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public native bool Listen(SocketIncomingCB ifunc);
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/**
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* Sends data through the socket.
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*
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* @note specify size for binary safe operation
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* @note if size is not specified the \0 terminator will not be included
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* @note This native is threaded, it may be still running after it executed (not atomic).
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* @note Use the SendqueueEmpty callback to determine when all data has been successfully sent.
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* @note The socket extension will ensure that the data will be send in the correct order and split
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* the data if required.
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*
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* @param String data The data to send.
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*/
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public native void Send(const char[] data, int size = -1);
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/**
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* Sends UDP data through the socket to a specific destination.
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*
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* @note specify size for binary safe operation
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* @note if size is not specified the \0 terminator will not be included
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* @note This native is threaded, it may be still running after it executed (not atomic).
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* @note Use the SendqueueEmpty callback to determine when all data has been successfully sent.
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* @note The socket extension will ensure that the data will be send in the correct order and split
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* the data if required.
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*
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* @param String data The data to send.
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* @param String hostname The hostname (or IP) to send to.
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* @param int port The port to send to.
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*/
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public native void SendTo(const char[] data, int size = -1, const char[] hostname, int port);
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/**
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* Set a socket option.
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*
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* @param SocketOption option The option to modify (see enum SocketOption for details).
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* @param int value The value to set the option to.
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* @return int 1 on success.
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*/
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public native int SetOption(SocketOption option, int value);
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/**
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* Defines the callback function for when the socket receives data
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*
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* @note this is only useful and required for child-sockets spawned by listen-sockets
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* (otherwise you already set it in SocketConnect())
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*
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* @param SocketReceiveCB rfunc The receive callback
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*/
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public native void SetReceiveCallback(SocketReceiveCB rfunc);
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/**
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* Defines the callback function for when the socket sent all items in its send queue
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*
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* @note this must be called AFTER sending (queueing) the data
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* @note if no send-data is queued this will fire the callback itself
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* @note the callback is guaranteed to fire
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*
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* @param SocketDisconnectCB dfunc The disconnect callback
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*/
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public native void SetSendqueueEmptyCallback(SocketSendqueueEmptyCB sfunc);
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/**
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* Defines the callback function for when the socket was properly disconnected by the remote side
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*
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* @note this is only useful and required for child-sockets spawned by listen-sockets
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* (otherwise you already set it in SocketConnect())
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*
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* @param SocketDisconnectCB dfunc The disconnect callback
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*/
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public native void SetDisconnectCallback(SocketDisconnectCB dfunc);
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/**
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* Defines the callback function for when the socket triggered an error
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*
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* @note this is only useful and required for child-sockets spawned by listen-sockets
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* (otherwise you already set it in SocketCreate())
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*
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* @param SocketErrorCB efunc The error callback
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*/
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public native void SetErrorCallback(SocketErrorCB efunc);
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/**
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* Sets the argument being passed to callbacks
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*
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* @param any arg The argument to set
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*/
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public native void SetArg(any arg);
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/**
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* Retrieve the local system's hostname as the command "hostname" does.
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*
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* @param dest Destination string buffer to copy to.
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* @param destLen Destination buffer length (includes null terminator).
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*
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* @return 1 on success
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*/
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public static native int GetHostName(char[] dest, int destLen);
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/**
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* Returns whether a socket is connected or not.
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*
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* @return bool The connection status
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*/
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property bool Connected {
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public native get();
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}
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}
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/*************************************************************************************************/
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/******************************************* callbacks *******************************************/
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/*************************************************************************************************/
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/**
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* triggered if a normal sockets finished connecting and is ready to be used
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*
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@ -200,26 +363,20 @@ enum SocketOption {
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* @param arg The argument set by SocketSetArg()
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* @noreturn
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*/
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funcenum SocketConnectCB
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{
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public(Handle:socket, any:arg)
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};
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typedef SocketConnectCB = function void (Socket socket, any arg);
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/**
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* triggered if a listening socket received an incoming connection and is ready to be used
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*
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* @note The child-socket won't work until receive-, disconnect-, and errorcallback for it are set.
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*
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* @param Handle socket The socket handle pointing to the calling listen-socket
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* @param Handle newSocket The socket handle to the newly spawned child socket
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* @param Socket socket The socket handle pointing to the calling listen-socket
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* @param Socket newSocket The socket handle to the newly spawned child socket
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* @param String remoteIP The remote IP
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* @param any arg The argument set by SocketSetArg() for the listen-socket
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* @noreturn
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*/
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funcenum SocketIncomingCB
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{
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public(Handle:socket, Handle:newSocket, const String:remoteIP[], remotePort, any:arg)
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};
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typedef SocketIncomingCB = function void (Socket socket, Socket newSocket, const char[] remoteIP, int remotePort, any arg);
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/**
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* triggered if a socket receives data
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@ -229,59 +386,46 @@ funcenum SocketIncomingCB
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* @note if not set otherwise by SocketSetOption(..., ConcatenateCallbacks, ...) receiveData will
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* never be longer than 4096 characters including \0 terminator
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*
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* @param Handle socket The socket handle pointing to the calling socket
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* @param Socket socket The socket handle pointing to the calling socket
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* @param String receiveData The data which arrived, 0-terminated at receiveData[dataSize]
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* @param cell_t dataSize The length of the arrived data excluding the 0-termination
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* @param int dataSize The length of the arrived data excluding the 0-termination
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* @param any arg The argument set by SocketSetArg() for the socket
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* @noreturn
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*/
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funcenum SocketReceiveCB
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{
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public(Handle:socket, const String:receiveData[], const dataSize, any:arg)
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};
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typedef SocketReceiveCB = function void (Socket socket, const char[] receiveData, const int dataSize, any arg);
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/**
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* called after a socket sent all items in its send queue successfully
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*
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* @param Handle socket The socket handle pointing to the calling socket
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* @param Socket socket The socket handle pointing to the calling socket
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* @param any arg The argument set by SocketSetArg() for the socket
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* @noreturn
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*/
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funcenum SocketSendqueueEmptyCB
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{
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public(Handle:socket, any:arg)
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};
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typedef SocketSendqueueEmptyCB = function void (Socket socket, any arg);
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/**
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* called if a socket has been properly disconnected by the remote side
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*
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* @note You should call CloseHandle(socket) or reuse the socket before this function ends
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*
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* @param Handle socket The socket handle pointing to the calling socket
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* @param Socket socket The socket handle pointing to the calling socket
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* @param any arg The argument set by SocketSetArg() for the socket
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* @noreturn
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*/
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funcenum SocketDisconnectCB
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{
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public(Handle:socket, any:arg)
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};
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typedef SocketDisconnectCB = function void (Socket socket, any arg);
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/**
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* called if an unrecoverable error occured, close the socket without an additional call to a disconnect callback
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*
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* @note You should call CloseHandle(socket) or reuse the socket before this function ends
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*
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* @param Handle socket The socket handle pointing to the calling socket
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* @param cell_t errorType The error type, see defines above
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* @param cell_t errorNum The errno, see errno.h for details
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* @param Socket socket The socket handle pointing to the calling socket
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* @param int errorType The error type, see defines above
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* @param int errorNum The errno, see errno.h for details
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* @param any arg The argument set by SocketSetArg() for the socket
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* @noreturn
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*/
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funcenum SocketErrorCB
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{
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public(Handle:socket, const errorType, const errorNum, any:arg)
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};
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typedef SocketErrorCB = function void (Socket socket, const int errorType, const int errorNum, any arg);
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/*************************************************************************************************/
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/******************************************** natives ********************************************/
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@ -294,7 +438,7 @@ funcenum SocketErrorCB
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* @param socket Socket handle to check
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* @return bool The connection status
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*/
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native bool:SocketIsConnected(Handle:socket);
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native bool SocketIsConnected(Handle socket);
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/**
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@ -304,18 +448,19 @@ native bool:SocketIsConnected(Handle:socket);
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*
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* @param SocketType protocol The protocol to use, SOCKET_TCP is default
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* @param SocketErrorCB efunc The error callback
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* @return Handle The socket handle. Returns INVALID_HANDLE on failure
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* @return Socket The socket handle. Returns INVALID_HANDLE on failure
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*/
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native Handle:SocketCreate(SocketType:protocol=SOCKET_TCP, SocketErrorCB:efunc);
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native Socket SocketCreate(SocketType protocol=SOCKET_TCP, SocketErrorCB efunc);
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/**
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* Binds the socket to a local address
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*
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* @param Handle socket The handle of the socket to be used.
* @param String hostname The hostname (or IP) to bind the socket to.
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* @param cell_t port The port to bind the socket to.
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* @param Handle socket The handle of the socket to be used.
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* @param String hostname The hostname (or IP) to bind the socket to.
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* @param int port The port to bind the socket to.
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* @return bool true on success
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*/
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native bool:SocketBind(Handle:socket, const String:hostname[], port);
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native bool SocketBind(Handle socket, const char[] hostname, int port);
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/**
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* Connects a socket
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@ -327,11 +472,12 @@ native bool:SocketBind(Handle:socket, const String:hostname[], port);
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* @param Handle socket The handle of the socket to be used.
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* @param SocketConnectCB cfunc The connect callback
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* @param SocketReceiveCB rfunc The receive callback
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* @param SocketDisconnectCB dfunc The disconnect callback
* @param String hostname The hostname (or IP) to connect to.
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* @param cell_t port The port to connect to.
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* @param SocketDisconnectCB dfunc The disconnect callback
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* @param String hostname The hostname (or IP) to connect to.
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* @param int port The port to connect to.
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* @noreturn
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*/
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native SocketConnect(Handle:socket, SocketConnectCB:cfunc, SocketReceiveCB:rfunc, SocketDisconnectCB:dfunc, const String:hostname[], port);
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native void SocketConnect(Handle socket, SocketConnectCB cfunc, SocketReceiveCB rfunc, SocketDisconnectCB dfunc, const char[] hostname, int port);
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/**
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* Disconnects a socket
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|
@ -341,7 +487,7 @@ native SocketConnect(Handle:socket, SocketConnectCB:cfunc, SocketReceiveCB:rfunc
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*
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* @noreturn
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*/
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native bool:SocketDisconnect(Handle:socket);
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native bool SocketDisconnect(Handle socket);
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/**
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* Makes a socket listen for incoming connections
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|
@ -350,7 +496,7 @@ native bool:SocketDisconnect(Handle:socket);
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* @param SocketIncomingCB ifunc The callback for incoming connections
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* @return bool true on success
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*/
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native bool:SocketListen(Handle:socket, SocketIncomingCB:ifunc);
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native bool SocketListen(Handle socket, SocketIncomingCB ifunc);
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/**
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* Sends data through the socket.
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|
@ -364,10 +510,12 @@ native bool:SocketListen(Handle:socket, SocketIncomingCB:ifunc);
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*
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* @param Handle socket The handle of the socket to be used.
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* @param String data The data to send.
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* @noreturn
*/
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native SocketSend(Handle:socket, const String:data[], size=-1);
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* @noreturn
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*/
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native void SocketSend(Handle socket, const char[] data, int size=-1);
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/**
* Sends UDP data through the socket to a specific destination.
|
||||
/**
|
||||
* Sends UDP data through the socket to a specific destination.
|
||||
*
|
||||
* @note specify size for binary safe operation
|
||||
* @note if size is not specified the \0 terminator will not be included
|
||||
|
@ -379,9 +527,10 @@ native SocketSend(Handle:socket, const String:data[], size=-1);
|
|||
* @param Handle socket The handle of the socket to be used.
|
||||
* @param String data The data to send.
|
||||
* @param String hostname The hostname (or IP) to send to.
|
||||
* @param cell_t port The port to send to.
|
||||
* @noreturn
*/
|
||||
native SocketSendTo(Handle:socket, const String:data[], size=-1, const String:hostname[], port);
|
||||
* @param int port The port to send to.
|
||||
* @noreturn
|
||||
*/
|
||||
native void SocketSendTo(Handle socket, const char[] data, int size=-1, const char[] hostname, int port);
|
||||
|
||||
/**
|
||||
* Set a socket option.
|
||||
|
@ -389,8 +538,9 @@ native SocketSendTo(Handle:socket, const String:data[], size=-1, const String:ho
|
|||
* @param Handle socket The handle of the socket to be used. May be INVALID_HANDLE if not essential.
|
||||
* @param SocketOption option The option to modify (see enum SocketOption for details).
|
||||
* @param cellt_ value The value to set the option to.
|
||||
* @return cell_t 1 on success.
*/
|
||||
native SocketSetOption(Handle:socket, SocketOption:option, value);
|
||||
* @return int 1 on success.
|
||||
*/
|
||||
native int SocketSetOption(Handle socket, SocketOption option, int value);
|
||||
|
||||
|
||||
/**
|
||||
|
@ -403,7 +553,7 @@ native SocketSetOption(Handle:socket, SocketOption:option, value);
|
|||
* @param SocketReceiveCB rfunc The receive callback
|
||||
* @noreturn
|
||||
*/
|
||||
native SocketSetReceiveCallback(Handle:socket, SocketReceiveCB:rfunc);
|
||||
native void SocketSetReceiveCallback(Handle socket, SocketReceiveCB rfunc);
|
||||
|
||||
/**
|
||||
* Defines the callback function for when the socket sent all items in its send queue
|
||||
|
@ -416,7 +566,7 @@ native SocketSetReceiveCallback(Handle:socket, SocketReceiveCB:rfunc);
|
|||
* @param SocketDisconnectCB dfunc The disconnect callback
|
||||
* @noreturn
|
||||
*/
|
||||
native SocketSetSendqueueEmptyCallback(Handle:socket, SocketSendqueueEmptyCB:sfunc);
|
||||
native void SocketSetSendqueueEmptyCallback(Handle socket, SocketSendqueueEmptyCB sfunc);
|
||||
|
||||
/**
|
||||
* Defines the callback function for when the socket was properly disconnected by the remote side
|
||||
|
@ -428,7 +578,7 @@ native SocketSetSendqueueEmptyCallback(Handle:socket, SocketSendqueueEmptyCB:sfu
|
|||
* @param SocketDisconnectCB dfunc The disconnect callback
|
||||
* @noreturn
|
||||
*/
|
||||
native SocketSetDisconnectCallback(Handle:socket, SocketDisconnectCB:dfunc);
|
||||
native void SocketSetDisconnectCallback(Handle socket, SocketDisconnectCB dfunc);
|
||||
|
||||
/**
|
||||
* Defines the callback function for when the socket triggered an error
|
||||
|
@ -440,7 +590,7 @@ native SocketSetDisconnectCallback(Handle:socket, SocketDisconnectCB:dfunc);
|
|||
* @param SocketErrorCB efunc The error callback
|
||||
* @noreturn
|
||||
*/
|
||||
native SocketSetErrorCallback(Handle:socket, SocketErrorCB:efunc);
|
||||
native void SocketSetErrorCallback(Handle socket, SocketErrorCB efunc);
|
||||
|
||||
|
||||
/**
|
||||
|
@ -450,7 +600,7 @@ native SocketSetErrorCallback(Handle:socket, SocketErrorCB:efunc);
|
|||
* @param any arg The argument to set
|
||||
* @noreturn
|
||||
*/
|
||||
native SocketSetArg(Handle:socket, any:arg);
|
||||
native void SocketSetArg(Handle socket, any arg);
|
||||
|
||||
/**
|
||||
* Retrieve the local system's hostname as the command "hostname" does.
|
||||
|
@ -460,12 +610,12 @@ native SocketSetArg(Handle:socket, any:arg);
|
|||
*
|
||||
* @return 1 on success
|
||||
*/
|
||||
native SocketGetHostName(String:dest[], destLen);
|
||||
native int SocketGetHostName(char[] dest, int destLen);
|
||||
|
||||
/**
|
||||
* _________________Do not edit below this line!_______________________
|
||||
*/
|
||||
public Extension:__ext_smsock =
|
||||
public Extension __ext_socket =
|
||||
{
|
||||
name = "Socket",
|
||||
file = "socket.ext",
|
||||
|
@ -480,3 +630,39 @@ public Extension:__ext_smsock =
|
|||
required = 0,
|
||||
#endif
|
||||
};
|
||||
|
||||
#if !defined REQUIRE_EXTENSIONS
|
||||
public void __ext_socket_SetNTVOptional()
|
||||
{
|
||||
MarkNativeAsOptional("Socket.Socket");
|
||||
MarkNativeAsOptional("Socket.Bind");
|
||||
MarkNativeAsOptional("Socket.Connect");
|
||||
MarkNativeAsOptional("Socket.Disconnect");
|
||||
MarkNativeAsOptional("Socket.Listen");
|
||||
MarkNativeAsOptional("Socket.Send");
|
||||
MarkNativeAsOptional("Socket.SendTo");
|
||||
MarkNativeAsOptional("Socket.SetOption");
|
||||
MarkNativeAsOptional("Socket.SetReceiveCallback");
|
||||
MarkNativeAsOptional("Socket.SetSendqueueEmptyCallback");
|
||||
MarkNativeAsOptional("Socket.SetDisconnectCallback");
|
||||
MarkNativeAsOptional("Socket.SetErrorCallback");
|
||||
MarkNativeAsOptional("Socket.SetArg");
|
||||
MarkNativeAsOptional("Socket.GetHostName");
|
||||
MarkNativeAsOptional("Socket.Connected.get");
|
||||
MarkNativeAsOptional("SocketIsConnected");
|
||||
MarkNativeAsOptional("SocketCreate");
|
||||
MarkNativeAsOptional("SocketBind");
|
||||
MarkNativeAsOptional("SocketConnect");
|
||||
MarkNativeAsOptional("SocketDisconnect");
|
||||
MarkNativeAsOptional("SocketListen");
|
||||
MarkNativeAsOptional("SocketSend");
|
||||
MarkNativeAsOptional("SocketSendTo");
|
||||
MarkNativeAsOptional("SocketSetOption");
|
||||
MarkNativeAsOptional("SocketSetReceiveCallback");
|
||||
MarkNativeAsOptional("SocketSetSendqueueEmptyCallback");
|
||||
MarkNativeAsOptional("SocketSetDisconnectCallback");
|
||||
MarkNativeAsOptional("SocketSetErrorCallback");
|
||||
MarkNativeAsOptional("SocketSetArg");
|
||||
MarkNativeAsOptional("SocketGetHostName");
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue