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Update
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4 changed files with 6 additions and 3 deletions
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@ -33,6 +33,9 @@ static int AutoCrownBot = -1, AutoCrownTarget, currentDifficulty, PathfindTries
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static float CrownPos[3], CrownAng[3];
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static ConVar hValidDifficulties, hAllowedGamemodes;
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float TRACE_MIN_SIZE[3] = {0.0, 0.0, 0.0}, TRACE_MAX_SIZE[3] = {1.0, 1.0, 1.0};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
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if(late) lateLoaded = true;
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}
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@ -243,11 +246,11 @@ public Action Timer_Scan(Handle hdl) {
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GetEntPropVector(witchID, Prop_Send, "m_vecOrigin", witchPos);
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if(GetVectorDistance(botPosition, witchPos) <= SCAN_RANGE) {
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//GetEntPropVector(witchID, Prop_Send, "m_angRotation", witchAng);
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//TODO: Implement a line-of-sight trace
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#if defined DEBUG
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PrintToServer("Found a valid witch in range of %N: %d", bot, witchID);
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PrintToChatAll("Found a valid witch in range of %N: %d", bot, witchID);
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#endif
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L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})", GetClientUserId(bot), witchPos[0], witchPos[1], witchPos[2]);
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AutoCrownTarget = witchID;
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AutoCrownBot = GetClientUserId(bot);
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@ -305,7 +305,7 @@ public Action Event_MapTransition(Event event, const char[] name, bool dontBroad
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playerstoWaitFor = GetSurvivorsCount();
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}
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public Action Event_Pickup(int client, int weapon) {
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//TODO: Stop during transition
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if(extraKitsAmount > 0) {
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char name[32];
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GetEntityClassname(weapon, name, sizeof(name));
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@ -229,7 +229,7 @@ public void OnClientCookiesCached(int client) {
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if(strlen(modelPref) > 0) {
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int type;
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if(StringToIntEx(modelPref, type) > 0) {
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PrintToServer(">>> %N has cookie for: %s", client, survivor_models[type - 1][17]);
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PrintToServer(">>> %N has cookie for: %s", client, survivor_models[type - 1][18]);
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strcopy(g_Models[client], 64, survivor_models[type - 1]);
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g_iPendingCookieModel[client] = type;
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}
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