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https://github.com/Jackzmc/sourcemod-plugins.git
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L4D2Tools: Add sm_surv to set m_survivorModel
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parent
3a9ed1a6b1
commit
d6c7198b8a
1 changed files with 59 additions and 38 deletions
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@ -75,6 +75,7 @@ public void OnPluginStart() {
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HookUserMessage(GetUserMessageId("VGUIMenu"), VGUIMenu, true);
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RegAdminCmd("sm_model", Command_SetClientModel, ADMFLAG_ROOT);
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RegAdminCmd("sm_surv", Cmd_SetSurvivor, ADMFLAG_ROOT);
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RegAdminCmd("sm_respawn_all", Command_RespawnAll, ADMFLAG_CHEATS, "Makes all dead players respawn in a closet");
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RegConsoleCmd("sm_pmodels", Command_ListClientModels, "Lists all player's models");
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}
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@ -139,44 +140,27 @@ public Action Command_SetClientModel(int client, int args) {
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}
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int target;
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for (int i = 0; i < target_count; i++) {
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int team = GetClientTeam(target_list[i]);
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target = target_list[i];
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/*if(team == 1) {
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int bot = GetIdleBot(target);
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if(bot > -1) {
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target = bot;
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team = 2;
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}
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else {
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ReplyToCommand(client, "Player %N is spectating and is not idle.", target);
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return Plugin_Handled;
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}
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}*/
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bool keepModel = StrEqual(arg3, "keep", false);
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if(IsClientConnected(target) && IsClientInGame(target) && IsClientInGame(target) && IsPlayerAlive(target) && team == 2 || team == 3) {
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SetEntProp(target, Prop_Send, "m_survivorCharacter", modelID);
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SetEntityModel(target, modelPath);
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if (IsFakeClient(target)) {
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char name[32];
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GetSurvivorName(target, name, sizeof(name));
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SetClientInfo(target, "name", name);
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}
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UpdatePlayerIdentity(target, view_as<Character>(modelID), keepModel);
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if(IsClientConnected(target) && IsClientInGame(target) && IsPlayerAlive(target)) {
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int team = GetClientTeam(target_list[i]);
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if(team == 2 || team == 4) {
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SetEntProp(target, Prop_Send, "m_survivorCharacter", modelID);
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SetEntityModel(target, modelPath);
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if (IsFakeClient(target)) {
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char name[32];
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GetSurvivorName(target, name, sizeof(name));
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SetClientInfo(target, "name", name);
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}
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UpdatePlayerIdentity(target, view_as<Character>(modelID), keepModel);
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int weapon = GetEntPropEnt(client, Prop_Data, "m_hActiveWeapon");
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if( weapon != -1 ) {
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DataPack pack = new DataPack();
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pack.WriteCell(GetClientUserId(target));
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pack.WriteCell(EntIndexToEntRef(weapon)); // Save last held weapon to switch back
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int weapon = GetPlayerWeaponSlot(target, 0);
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if( weapon != -1 ) {
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DataPack pack = new DataPack();
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pack.WriteCell(GetClientUserId(target));
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pack.WriteCell(EntIndexToEntRef(weapon)); // Save last held weapon to switch back
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CreateTimer(0.1, Timer_RequipWeapon, pack);
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for( int slot = 0; slot <= 4; slot++ ) {
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weapon = GetPlayerWeaponSlot(target, slot);
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if( weapon != -1 ) {
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pack.WriteCell(EntIndexToEntRef(weapon));
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SDKHooks_DropWeapon(target, weapon, NULL_VECTOR, NULL_VECTOR);
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}
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CreateTimer(0.1, Timer_RequipWeapon, pack);
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}
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}
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}
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@ -185,12 +169,50 @@ public Action Command_SetClientModel(int client, int args) {
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return Plugin_Handled;
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}
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public Action Cmd_SetSurvivor(int client, int args) {
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if(args < 1) {
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ReplyToCommand(client, "Usage: sm_surv <player> <survivor>");
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}else{
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char arg1[32], arg2[16];
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GetCmdArg(1, arg1, sizeof(arg1));
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GetCmdArg(2, arg2, sizeof(arg2));
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int modelID = GetSurvivorId(arg2);
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if(modelID == -1) {
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ReplyToCommand(client, "Invalid survivor type entered. Case-sensitive, full name required.");
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return Plugin_Handled;
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}
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char target_name[MAX_TARGET_LENGTH];
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int target_list[MAXPLAYERS], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_CONNECTED,
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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int target;
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for (int i = 0; i < target_count; i++) {
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target = target_list[i];
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SetEntProp(target, Prop_Send, "m_survivorCharacter", modelID);
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}
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}
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return Plugin_Handled;
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}
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public Action Timer_RequipWeapon(Handle hdl, DataPack pack) {
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pack.Reset();
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int client = GetClientOfUserId(pack.ReadCell());
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if(client == 0) return;
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int activeWeapon = pack.ReadCell();
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int weapon;
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while( pack.IsReadable() )
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@ -200,9 +222,6 @@ public Action Timer_RequipWeapon(Handle hdl, DataPack pack) {
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EquipPlayerWeapon(client, weapon);
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}
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}
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if( EntRefToEntIndex(activeWeapon) != INVALID_ENT_REFERENCE ) {
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SetEntPropEnt(client, Prop_Data, "m_hActiveWeapon", activeWeapon);
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}
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}
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public Action Event_BotPlayerSwap(Event event, const char[] name, bool dontBroadcast) {
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@ -242,6 +261,7 @@ public void OnClientDisconnect(int client) {
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public void OnMapStart() {
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HookEntityOutput("info_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
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HookEntityOutput("trigger_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
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}
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public Action Event_OnWeaponDrop(int client, int weapon) {
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@ -279,6 +299,7 @@ public void EntityOutput_OnStartTouchSaferoom(const char[] output, int caller, i
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}
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}
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}
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}
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public Action Timer_TPBots(Handle timer, int user) {
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