ftt: Use a queue for special spawning

This commit is contained in:
Jackzie 2022-05-11 23:04:21 -05:00
parent c3e43d744a
commit d9241b2949
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GPG key ID: 1E834FE36520537A
11 changed files with 329 additions and 158 deletions

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@ -1,6 +1,4 @@
char SPECIAL_NAMES[][] = {
"Smoker", "Boomer", "Hunter", "Spitter", "Jockey", "Charger", "Witch", "Tank"
};
enum SpecialType {
Special_Invalid = -1,
Special_Smoker = 1,
@ -13,6 +11,104 @@ enum SpecialType {
Special_Tank
}
enum struct SpecialSpawnRequest {
SpecialType type;
int targetUserId;
float position[3];
float angle[3];
int flags;
}
ArrayList g_spSpawnQueue;
// Finds position, sends to SpawnSpecialAtPosition
// target client index
stock bool SpawnSpecialForTarget(SpecialType specialType, int target, SpecialSpawnFlags spawnFlags = Special_Anywhere) {
static float pos[3];
int internalFlags = 0;
if(spawnFlags == Special_OnTarget) {
static float ang[3];
static float testPos[3];
testPos = pos;
GetClientAbsOrigin(target, pos);
GetClientEyeAngles(target, ang);
if(specialType == Special_Boomer)
internalFlags |= view_as<int>(SPI_KillOnSpawn);
if(specialType == Special_Jockey || specialType == Special_Boomer) { // Else spawn a little bit off, and above (above for jockeys)
pos[2] += 25.0;
pos[0] += 5.0;
} else { //If not jockey/hunter find a suitable area that is at least 5 m away
float minDistance = GetIdealMinDistance(specialType);
GetHorizontalPositionFromOrigin(pos, ang, minDistance, testPos);
if(!FindSuitablePosition(pos, testPos, minDistance, 100)) {
L4D_GetRandomPZSpawnPosition(target, view_as<int>(specialType), 10, testPos);
}
pos = testPos;
}
pos[2] += 1.0;
return SpawnSpecialAtPosition(specialType, pos, ang, target, internalFlags);
} else {
if(L4D_GetRandomPZSpawnPosition(target, view_as<int>(specialType), 10, pos)) {
return SpawnSpecialAtPosition(specialType, pos, NULL_VECTOR, target, internalFlags);
}
}
return false;
}
// Target is optional
stock bool SpawnSpecialAtPosition(SpecialType special, const float destination[3], const float angle[3], int target = 0, int flags) {
SpecialSpawnRequest request;
request.type = special;
if(target)
request.targetUserId = GetClientUserId(target);
request.flags = flags;
request.position = destination;
request.angle = angle;
g_spSpawnQueue.PushArray(request);
if(!spIsActive) ProcessSpecialQueue();
return true;
}
SpecialSpawnRequest spActiveRequest;
bool ProcessSpecialQueue() {
if(g_spSpawnQueue.Length > 0) {
if(g_spSpawnQueue.GetArray(0, spActiveRequest, sizeof(spActiveRequest))) {
spIsActive = true;
}
g_spSpawnQueue.Erase(0);
int target = GetClientOfUserId(spActiveRequest.targetUserId);
if(view_as<int>(spActiveRequest.type) <= 6) {
// CreateTimer(2.0, Timer_CheckSpecialSpawn, spCurrentId);
int bot = CreateFakeClient("FTTSpecialBot");
if (bot != 0) {
ChangeClientTeam(bot, 3);
CreateTimer(0.1, Timer_KickBot, bot);
}
CheatCommand(target, "z_spawn_old", SPECIAL_NAMES[view_as<int>(spActiveRequest.type) - 1], "auto");
} else if(spActiveRequest.type == Special_Witch) {
int witch = L4D2_SpawnWitch(spActiveRequest.position, spActiveRequest.angle);
if(witch != -1)
SetWitchTarget(witch, target);
return ProcessSpecialQueue();
} else if(spActiveRequest.type == Special_Tank) {
// BypassLimit();
int tank = L4D2_SpawnTank(spActiveRequest.position, spActiveRequest.angle);
if(tank > 0 && IsClientConnected(tank))
g_iAttackerTarget[tank] = spActiveRequest.targetUserId;
return ProcessSpecialQueue();
}
return true;
}
spIsActive = false;
return false;
}
stock SpecialType GetSpecialType(const char[] input) {
for(int i = 0; i < 8; i++) {
if(strcmp(SPECIAL_NAMES[i], input, false) == 0) return view_as<SpecialType>(i + 1);
@ -47,85 +143,6 @@ float GetIdealMinDistance(SpecialType specialType) {
}
}
bool SpawnSpecialInFace(int target, SpecialType specialType) {
static float pos[3], ang[3];
static float testPos[3];
testPos = pos;
GetClientAbsOrigin(target, pos);
GetClientEyeAngles(target, ang);
if(specialType == Special_Boomer)
gInstaSpecialInstaKill = true;
if(specialType == Special_Jockey || specialType == Special_Boomer) { // Else spawn a little bit off, and above (above for jockeys)
pos[2] += 25.0;
pos[0] += 5.0;
} else { //If not jockey/hunter find a suitable area that is at least 5 m away
float minDistance = GetIdealMinDistance(specialType);
GetHorizontalPositionFromOrigin(pos, ang, minDistance, testPos);
if(!FindSuitablePosition(pos, testPos, minDistance, 100)) {
L4D_GetRandomPZSpawnPosition(target, view_as<int>(specialType), 10, testPos);
}
pos = testPos;
}
pos[2] += 1.0;
// NegateVector(ang);
return SpawnSpecialInternal(specialType, target, pos, NULL_VECTOR) != -1;
}
bool SpawnSpecialNear(int target, SpecialType type) {
gInstaSpecialInstaKill = false;
static float pos[3];
if(L4D_GetRandomPZSpawnPosition(target, view_as<int>(type), 10, pos)) {
return SpawnSpecialInternal(type, target, pos, NULL_VECTOR) != -1;
}
return false;
}
// doesnt seem to work with l4dhooks methods
void BypassLimit() {
int bot = CreateFakeClient("Infected Bot");
if (bot != 0) {
ChangeClientTeam(bot, 3);
CreateTimer(0.1, Timer_KickBot, bot);
}
}
int SpawnSpecialInternal(SpecialType type, int target, float pos[3], float ang[3]) {
if(view_as<int>(type) <= 6) {
// Bypass limit:
gInstaSpecialType = view_as<int>(type);
gInstaSpecialTarget = GetClientUserId(target);
gInstaSpecialSpawnPos = pos;
gInstaSpecialSpawnAng = pos;
CreateTimer(2.0, Timer_InstaFailed);
int bot = CreateFakeClient("ManualDirectorBot");
if (bot != 0) {
ChangeClientTeam(bot, 3);
CreateTimer(0.1, Timer_KickBot, bot);
}
CheatCommand(target, "z_spawn_old", SPECIAL_NAMES[view_as<int>(type) - 1], "auto");
return 0;
}
else if(type == Special_Witch) {
int witch = L4D2_SpawnWitch(pos, ang);
if(witch != -1)
SetWitchTarget(witch, target);
return witch;
}
else if(type == Special_Tank) {
// BypassLimit();
int tank = L4D2_SpawnTank(pos, ang);
if(tank <= 0 || !IsClientConnected(tank)) return -1;
if(tank != -1)
g_iAttackerTarget[tank] = GetClientUserId(target);
return tank;
}
else return -1;
}
stock bool GetGroundBehind(int client, float vPos[3], float vAng[3]) {
GetClientEyePosition(client, vPos);
GetClientEyeAngles(client, vAng);