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Update libs
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4 changed files with 4439 additions and 35 deletions
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@ -10,24 +10,38 @@ enum L4D2Infected
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L4D2Infected_Witch = 7,
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L4D2Infected_Tank = 8
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};
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int g_iAttackerTarget[MAXPLAYERS+1], g_PendingBanTroll[MAXPLAYERS+1];
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int autoPunished = -1, autoPunishMode, lastButtonUser, lastCrescendoUser;
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bool g_bPendingItemGive[MAXPLAYERS+1];
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GlobalForward g_PlayerMarkedForward;
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char steamids[MAXPLAYERS+1][64];
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Handle g_hWitchAttack;
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//HANDLES
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GlobalForward g_PlayerMarkedForward;
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Handle g_hWitchAttack;
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Handle hThrowTimer;
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//CONVARS
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ConVar hVictimsList, hThrowItemInterval, hAutoPunish, hMagnetChance, hShoveFailChance, hAutoPunishExpire, hMagnetTargetMode, hWitchTargetIncapp;
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ConVar hVictimsList;
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ConVar hThrowItemInterval;
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ConVar hAutoPunish;
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ConVar hMagnetChance;
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ConVar hShoveFailChance;
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ConVar hAutoPunishExpire;
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ConVar hMagnetTargetMode;
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ConVar hBadThrowHitSelf;
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//BOOLS
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bool lateLoaded; //Is plugin late loaded
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bool bChooseVictimAvailable = false; //For charge player feature, is it available?
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//INTEGERS
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int g_iAmmoTable; //Loads the ammo table to get ammo amounts
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int gChargerVictim = -1; //For charge player feature
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bool g_bPendingItemGive[MAXPLAYERS+1];
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int g_iAmmoTable; //Loads the ammo table to get max ammo for weapons
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int autoPunished = -1;
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int autoPunishMode;
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int lastButtonUser;
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int lastCrescendoUser;
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int g_iAttackerTarget[MAXPLAYERS+1];
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int g_PendingBanTroll[MAXPLAYERS+1];
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int gInstaSpecialType = -1;
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int gInstaSpecialTarget;
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float gInstaSpecialSpawnPos[3];
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float gInstaSpecialSpawnAng[3];
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bool gInstaSpecialInstaKill;
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int gInstaSpecialMagnet[MAXPLAYERS+1];
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char steamids[MAXPLAYERS+1][64];
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#include <feedthetrolls/base>
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#include <feedthetrolls/trolls>
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