Update libs

This commit is contained in:
Jackzie 2021-11-09 10:25:46 -06:00
parent ca2831ec53
commit da1aad7dac
No known key found for this signature in database
GPG key ID: 1E834FE36520537A
4 changed files with 4439 additions and 35 deletions

View file

@ -67,7 +67,7 @@ stock void ShowDelayedHintToAll(const char[] format, any ...) {
hintInt++;
}
stock int GetSurvivorId(const char str[16], bool isL4D1 = false) {
stock int GetSurvivorId(const char[] str, bool isL4D1 = false) {
int possibleNumber = StringToInt(str, 10);
if(strlen(str) == 1) {
if(possibleNumber <= 7 && possibleNumber >= 0) {
@ -224,7 +224,7 @@ stock bool TraceFilter(int entity, int contentsMask) {
return false;
return true;
}
stock bool GetGround(int client, float[3] vPos, float[3] vAng) {
stock bool GetGround(int client, float vPos[3], float vAng[3]) {
GetClientAbsOrigin(client, vPos);
vAng = vPos;
vAng[2] += 5.0;
@ -276,7 +276,7 @@ stock bool SpawnMinigun(const float vPos[3], const float vAng[3]) {
stock bool GiveClientWeapon(int client, const char[] wpnName, bool lasers) {
char sTemp[64];
static char sTemp[64];
float pos[3];
GetClientAbsOrigin(client, pos);
Format(sTemp, sizeof(sTemp), "weapon_%s", wpnName);
@ -544,7 +544,7 @@ stock float GetNearestEntityDistance(int originEntity, char[] classname) {
{
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", entityVecOrigin);
distance = GetVectorDistance(compareVec, entityVecOrigin);
PrintDebug(DEBUG_SPAWNLOGIC, "Comparing %s (id %d) (%.2f,%.2f,%.2f) distance to entity %d (%.2f,%.2f,%.2f) is %.4f", classname, entity, entityVecOrigin[0], entityVecOrigin[1], entityVecOrigin[2], originEntity, compareVec[0], compareVec[1], compareVec[2], distance);
// PrintDebug(DEBUG_SPAWNLOGIC, "Comparing %s (id %d) (%.2f,%.2f,%.2f) distance to entity %d (%.2f,%.2f,%.2f) is %.4f", classname, entity, entityVecOrigin[0], entityVecOrigin[1], entityVecOrigin[2], originEntity, compareVec[0], compareVec[1], compareVec[2], distance);
if (distance < nearestDistance || nearestDistance == -1.0)
{
@ -568,7 +568,7 @@ stock int FindNearestEntityInRange(int originEntity, char[] classname, float ran
distance = GetVectorDistance(compareVec, entityVecOrigin);
if (distance <= range && (distance < nearestDistance || nearestDistance == -1.0)) {
PrintDebug(DEBUG_SPAWNLOGIC, "Comparing %s (id %d) (%.2f,%.2f,%.2f) distance to entity %d (%.2f,%.2f,%.2f) is %.4f", classname, entity, entityVecOrigin[0], entityVecOrigin[1], entityVecOrigin[2], originEntity, compareVec[0], compareVec[1], compareVec[2], distance);
// PrintDebug(DEBUG_SPAWNLOGIC, "Comparing %s (id %d) (%.2f,%.2f,%.2f) distance to entity %d (%.2f,%.2f,%.2f) is %.4f", classname, entity, entityVecOrigin[0], entityVecOrigin[1], entityVecOrigin[2], originEntity, compareVec[0], compareVec[1], compareVec[2], distance);
nearestDistance = distance;
closest = entity;
}