Minor improvements to various plugins

This commit is contained in:
Jackzie 2020-10-10 10:41:25 -05:00
parent 51a6841e78
commit dc4e938ae6
No known key found for this signature in database
GPG key ID: 1E834FE36520537A
5 changed files with 8 additions and 8 deletions

View file

@ -63,7 +63,7 @@ public Action Command_SpawnSpecial(int client, int args) {
GetCmdArg(1, arg1, sizeof(arg1));
int executioner = GetAnyValidClient();
if (args < 1) {
ReplyToCommand(client, "[SM] Usage: sm_spawnspecial <hunter|smoker|boomer|spitter|charger|jockey|mob> - Requests a special to spawn via director", arg1);
ReplyToCommand(client, "[SM] Usage: sm_spawnspecial <hunter|smoker|boomer|spitter|charger|jockey|mob|tank|witch> - Requests a special to spawn via director", arg1);
} else {
if (executioner <= 0) {
ReplyToCommand(client, "[SM] Cannot spawn a %s as there are no players online.", arg1);
@ -94,7 +94,7 @@ public Action Command_SpawnSpecialForceLocal(int client, int args) {
char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
if (args < 1) {
ReplyToCommand(client, "[SM] Usage: sm_forcecursor <hunter|smoker|boomer|spitter|charger|jockey|mob> - Requests a special to spawn at cursor", arg1);
ReplyToCommand(client, "[SM] Usage: sm_forcecursor <hunter|smoker|boomer|spitter|charger|jockey|mob|tank|witch> - Requests a special to spawn at cursor", arg1);
} else {
if(StrEqual(arg1,"panic",false)) {
CheatCommand(client, "director_force_panic_event", "", "");
@ -112,7 +112,7 @@ public Action Command_SpawnSpecialForceLocal(int client, int args) {
AnnounceSpawn(arg1);
LogAction(client, -1, "\"%L\" spawned a \"%s\"", client, arg1);
}
return Plugin_Handled;
return Plugin_Continue;
}
public Action Command_SpawnSpecialForce(int client, int args) {
@ -120,7 +120,7 @@ public Action Command_SpawnSpecialForce(int client, int args) {
GetCmdArg(1, arg1, sizeof(arg1));
int executioner = GetAnyValidClient();
if (args < 1) {
ReplyToCommand(client, "[SM] Usage: sm_forcespecial <hunter|smoker|boomer|spitter|charger|jockey|mob> - Requests a special to spawn via director", arg1);
ReplyToCommand(client, "[SM] Usage: sm_forcespecial <hunter|smoker|boomer|spitter|charger|jockey|mob|tank|witch> - Requests a special to spawn via director", arg1);
} else {
if (executioner <= 0) {
ReplyToCommand(client, "[SM] Cannot spawn a %s as there are no players online.", arg1);
@ -243,7 +243,7 @@ stock int GetAnyValidClient()
return -1;
}
stock void CheatCommand(int client, char[] command, char[] argument1, char[] argument2)
stock void CheatCommand(int client, const char[] command, const char[] argument1, const char[] argument2)
{
int userFlags = GetUserFlagBits(client);
SetUserFlagBits(client, ADMFLAG_ROOT);
@ -254,7 +254,7 @@ stock void CheatCommand(int client, char[] command, char[] argument1, char[] arg
SetUserFlagBits(client, userFlags);
}
void AnnounceSpawn(char[] type) {
void AnnounceSpawn(const char[] type) {
switch(g_cMdAnnounceLevel.IntValue) {
case 1:
if(StrEqual(type,"tank") || StrEqual(type,"witch")) {