epi: Minor fixes

This commit is contained in:
Jackzie 2021-07-09 12:48:19 -05:00
parent 6c2b4e2370
commit e2da73ba83
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GPG key ID: 1E834FE36520537A
2 changed files with 2 additions and 1 deletions

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@ -408,7 +408,7 @@ public void OnMapEnd() {
}
ammoPacks.Clear();
playersLoadedIn = 0;
L4D2_RunScript("ModeHUD <- { Fields = { } }; HUDSetLayout(ModeHUD); HUDPlace( g_ModeScript.HUD_RIGHT_BOT, 0.72, 0.79, 0.25, 0.2 ); g_ModeScript");
L4D2_RunScript("ExtraPlayerHUD <- { Fields = { } }; HUDSetLayout(ModeHUD); HUDPlace( g_ModeScript.HUD_RIGHT_BOT, 0.72, 0.79, 0.25, 0.2 ); g_ModeScript");
}
public void Event_RoundFreezeEnd(Event event, const char[] name, bool dontBroadcast) {
@ -756,6 +756,7 @@ public void PopulateItems() {
if(StrContains(classname, "_spawn", true) > -1
&& StrContains(classname, "zombie", true) == -1
&& StrContains(classname, "scavenge", true) == -1
&& HasEntProp(i, Prop_Data, "m_itemCount")
) {
int count = GetEntProp(i, Prop_Data, "m_itemCount");
if(count > 0 && GetRandomFloat() < percentage) {