Add custom property support

This commit is contained in:
Jackzie 2025-01-22 23:24:58 -06:00
parent 6a15c9c196
commit e343fc0346
4 changed files with 196 additions and 5 deletions

View file

@ -266,11 +266,124 @@ enum struct SceneVariantData {
void Cleanup() {
delete this.inputsList;
VariantEntityData entity;
for(int i = 0; i < this.entities.Length; i++) {
this.entities.GetArray(i, entity, sizeof(entity));
entity.Cleanup();
}
delete this.entities;
delete this.forcedScenes;
}
}
enum propertyType {
PROPERTY_NONE = -1,
PROPERTY_STRING,
PROPERTY_INTEGER,
PROPERTY_FLOAT
}
// This is horrible but we need a way to know what the type of the netprop to set is
enum struct PropertyStore {
JSONObject intKv;
JSONObject stringKv;
JSONObject floatKv;
void Cleanup() {
if(this.intKv != null) delete this.intKv;
if(this.stringKv != null) delete this.stringKv;
if(this.floatKv != null) delete this.floatKv;
}
bool GetInt(const char[] name, int &value) {
if(this.intKv == null) return false;
if(!this.intKv.HasKey(name)) return false;
value = this.intKv.GetInt(name);
return true;
}
bool GetString(const char[] name, char[] buffer, int maxlen) {
if(this.stringKv == null) return false;
if(!this.stringKv.HasKey(name)) return false;
this.stringKv.GetString(name, buffer, maxlen);
return true;
}
bool GetFloat(const char[] name, float &value) {
if(this.floatKv == null) return false;
if(!this.floatKv.HasKey(name)) return false;
value = this.floatKv.GetFloat(name);
return true;
}
propertyType GetPropertyType(const char[] key) {
if(this.intKv != null && this.intKv.HasKey(key)) return PROPERTY_INTEGER;
if(this.floatKv != null && this.floatKv.HasKey(key)) return PROPERTY_FLOAT;
if(this.stringKv != null && this.stringKv.HasKey(key)) return PROPERTY_STRING;
return PROPERTY_NONE;
}
bool HasAny() {
return this.intKv != null || this.floatKv != null || this.stringKv != null;
}
ArrayList Keys() {
char key[128];
ArrayList list = new ArrayList(ByteCountToCells(128));
JSONObjectKeys keys;
if(this.stringKv != null) {
keys = this.stringKv.Keys()
while(keys.ReadKey(key, sizeof(key))) {
list.PushString(key);
}
delete keys;
}
if(this.intKv != null) {
keys = this.intKv.Keys()
while(keys.ReadKey(key, sizeof(key))) {
list.PushString(key);
}
delete keys;
}
if(this.floatKv != null) {
keys = this.floatKv.Keys()
while(keys.ReadKey(key, sizeof(key))) {
list.PushString(key);
}
delete keys;
}
return list;
}
StringMap Entries() {
char key[128];
StringMap kv = new StringMap();
JSONObjectKeys keys;
if(this.stringKv != null) {
keys = this.stringKv.Keys()
while(keys.ReadKey(key, sizeof(key))) {
kv.SetValue(key, PROPERTY_STRING);
}
delete keys;
}
if(this.intKv != null) {
keys = this.intKv.Keys()
while(keys.ReadKey(key, sizeof(key))) {
kv.SetValue(key, PROPERTY_INTEGER);
}
delete keys;
}
if(this.floatKv != null) {
keys = this.floatKv.Keys()
while(keys.ReadKey(key, sizeof(key))) {
kv.SetValue(key, PROPERTY_FLOAT);
}
delete keys;
}
return kv;
}
}
enum struct VariantEntityData {
char type[32];
char model[128];
@ -281,6 +394,54 @@ enum struct VariantEntityData {
int color[4];
ArrayList keyframes;
PropertyStore properties;
JSONObject propertiesInt;
JSONObject propertiesString;
JSONObject propertiesFloat;
void Cleanup() {
if(this.keyframes != null) {
delete this.keyframes;
}
this.properties.Cleanup();
}
void ApplyProperties(int entity) {
if(!this.properties.HasAny()) return;
char key[64], buffer[128];
ArrayList keys = this.properties.Keys();
for(int i = 0; i < keys.Length; i++) {
keys.GetString(i, key, sizeof(key));
// Only want to apply netprops (m_ prefix)
if(key[0] == 'm' && key[1] == '_') {
propertyType type = this.properties.GetPropertyType(key);
Debug("netprop %s type %d", key, type);
switch(type) {
case PROPERTY_STRING: {
this.properties.GetString(key, buffer, sizeof(buffer));
Debug("Applying netprop %s (val=%s) on %d", key, buffer, entity);
SetEntPropString(entity, Prop_Send, key, buffer);
break;
}
case PROPERTY_INTEGER: {
int val;
this.properties.GetInt(key, val);
Debug("Applying netprop %s (val=%d) on %d", key, val, entity);
SetEntProp(entity, Prop_Send, key, val);
break;
}
case PROPERTY_FLOAT: {
float val;
this.properties.GetFloat(key, val);
Debug("Applying netprop %s (val=%f) on %d", key, val, entity);
SetEntPropFloat(entity, Prop_Send, key, val);
break;
}
}
}
}
delete keys;
}
}
enum InputType {