From e38f2f3ff4cb459870b01f9fced9a791400deb7f Mon Sep 17 00:00:00 2001 From: Jackz Date: Thu, 11 Jun 2020 15:46:17 -0500 Subject: [PATCH] Update README.md --- README.md | 71 +++++++++++++++++++++++++++++-------------------------- 1 file changed, 38 insertions(+), 33 deletions(-) diff --git a/README.md b/README.md index 750f88a..0ad8c89 100644 --- a/README.md +++ b/README.md @@ -3,30 +3,33 @@ All my sourcemod plugins... shitty probably ## Descriptions -* `csgo-knifehp` - On knife kill, gives the player 100 HP (configurable) - * **Convars:** - * `knifehp_enable <0/1>` - Enable regaining health on knife kill - * `knifehp_max_health <#>` - Maximum health to set an attacker to - * `knifehp_amount <#>` - Amount of health to give attacker -* `l4d2-manual-director` - Probably going to be posted publicly sometime. allows you to spawn specials on cursor, or via director, forcefully, bypassing limits - * **Convars:** - * `manual_director_version|mandirector_version` - ... gets version - * `mandirector_notify_spawn <1/0>` - Should spawning specials notify on use? - * `mandirector_announce_level <0/1/2/3>` - Announcement types. 0 - None, 1 - Only bosses, 2 - Only specials+, 3 - Everything - * `mandirector_enable_tank <0/1>` - Should tanks be allowed to be spawned? - * `mandirector_enable_witch <0/1>` - Should witches be allowed to be spawned? - * `mandirector_enable_mob <0/1>` - Should mobs be allowed to be spawned - * **Commands:** - * `sm_spawnspecial` - Spawn a special via director - * `sm_forcespecial` - Force spawn a special via director, bypassing spawn limits - * `sm_forcecursor` - Force spawn a special at cursor, bypassing spawn limits - * `sm_cursormenu` - Show the spawn menu for cursor spawning - * `sm_specialmenu` - Show the spawn menu for director spawning - * `sm_directormenu` (Same as sm_specialmenu for now) -* `l4d2-info-cmd` - Technically 'l4d2 game info', havent changed name. Just prints general information, used for a project - * **Commands:** - * `sm_gameinfo` - * Example Response: +### csgo-knifehp +On knife kill, gives the player 100 HP (configurable) +* **Convars:** + * `knifehp_enable <0/1>` - Enable regaining health on knife kill + * `knifehp_max_health <#>` - Maximum health to set an attacker to + * `knifehp_amount <#>` - Amount of health to give attacker +### l4d2-manual-director +Probably going to be posted publicly sometime. allows you to spawn specials on cursor, or via director, forcefully, bypassing limits +* **Convars:** + * `manual_director_version|mandirector_version` - ... gets version + * `mandirector_notify_spawn <1/0>` - Should spawning specials notify on use? + * `mandirector_announce_level <0/1/2/3>` - Announcement types. 0 - None, 1 - Only bosses, 2 - Only specials+, 3 - Everything + * `mandirector_enable_tank <0/1>` - Should tanks be allowed to be spawned? + * `mandirector_enable_witch <0/1>` - Should witches be allowed to be spawned? + * `mandirector_enable_mob <0/1>` - Should mobs be allowed to be spawned +* **Commands:** + * `sm_spawnspecial` - Spawn a special via director + * `sm_forcespecial` - Force spawn a special via director, bypassing spawn limits + * `sm_forcecursor` - Force spawn a special at cursor, bypassing spawn limits + * `sm_cursormenu` - Show the spawn menu for cursor spawning + * `sm_specialmenu` - Show the spawn menu for director spawning + * `sm_directormenu` (Same as sm_specialmenu for now) +### l4d2-info-cmd +Technically 'l4d2 game info', havent changed name. Just prints general information, used for a project +* **Commands:** + * `sm_gameinfo` +* Example Response: ``` >map,diff c8m2_subway,Normal @@ -36,12 +39,14 @@ All my sourcemod plugins... shitty probably 4,Francis,1,76,alive,0,,,,Francis 5,Louis,1,90,alive,0,,first_aid_kit,,Louis ``` -* `AutoWarpBot` - simple l4d2 plugin that will auto teleport everyone to checkpoint once all real players have reached the saferoom -* `L4D2Tools` - A group of misc tools for l4d2. Including: Notify on lasers use, and a finale timer (gauntlets or all finales) - * **Convars:** - * `sm_laser_use_notice <1/0>` - Enable notification of a laser box being used - * `sm_time_finale <0/1/2>` - Record the time it takes to complete finale. 0 -> OFF, 1 -> Gauntlets Only, 2 -> All finales -* `200IQBots_FlyYouFools` - Updated version of ConnerRia's plugin. Improves bots avoidance of tanks. - * Change from original is updated source syntax, some optimizations/cleanup, and fixes such as bots avoiding tank that has not been activated, or not escaping in vehicle due to presence of tank - * **Convars:** - * `FlyYouFools_Version` - Prints the version of plugin \ No newline at end of file +### AutoWarpBot +simple l4d2 plugin that will auto teleport everyone to checkpoint once all real players have reached the saferoom +### L4D2Tools +A group of misc tools for l4d2. Including: Notify on lasers use, and a finale timer (gauntlets or all finales) +* **Convars:** + * `sm_laser_use_notice <1/0>` - Enable notification of a laser box being used + * `sm_time_finale <0/1/2>` - Record the time it takes to complete finale. 0 -> OFF, 1 -> Gauntlets Only, 2 -> All finales +### 200IQBots_FlyYouFools +Updated version of ConnerRia's plugin. Improves bots avoidance of tanks. Change from original is updated source syntax, some optimizations/cleanup, and fixes such as bots avoiding tank that has not been activated, or not escaping in vehicle due to presence of tank. +* **Convars:** + * `FlyYouFools_Version` - Prints the version of plugin