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epi: Fix door lock issue on first map
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2 changed files with 2 additions and 0 deletions
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@ -206,6 +206,8 @@ public Action Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBr
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PopulateItems();
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PopulateItems();
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CreateTimer(1.0, Timer_GiveKits);
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CreateTimer(1.0, Timer_GiveKits);
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}
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}
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if(firstSaferoomDoorEntity > 0)
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UnlockDoor(firstSaferoomDoorEntity, 2);
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}
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}
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} else {
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} else {
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RequestFrame(Frame_GiveNewClientKit, client);
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RequestFrame(Frame_GiveNewClientKit, client);
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