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Remove survivor glow
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parent
60dbed897c
commit
e8236a4aab
2 changed files with 3 additions and 2 deletions
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@ -209,8 +209,7 @@ stock int SpawnSurvivor(const float vPos[3], const float vAng[3], const char[] m
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SetClientName(bot_client_id, spawn_minigun ? "MinigunBot" : "HoldoutBot");
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ChangeClientTeam(bot_client_id, 4);
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SetEntProp(bot_client_id, Prop_Send, "m_fFlags", GetEntProp(bot_client_id, Prop_Send, "m_fFlags") | FL_FROZEN);
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CreateTimer(0.1, spawn_minigun ? Timer_MoveMinigun : Timer_Move, bot_user_id);
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CreateTimer(0.1, Timer_Move, bot_user_id);
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TeleportEntity(bot_client_id, vPos, NULL_VECTOR, NULL_VECTOR);
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SetEntityModel(bot_client_id, model); //set entity model to custom survivor model
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@ -256,6 +255,7 @@ void AvoidCharacter(int type, bool avoid) {
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Action Timer_Move(Handle timer, any client) {
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if((client = GetClientOfUserId(client))) {
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//PrintToServer("client %d %N",client,client);
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L4D2_SetPlayerSurvivorGlowState(client, false);
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L4D2_RemoveEntityGlow(client);
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// SetEntityMoveType(client, MOVETYPE_NONE);
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SetEntProp(client, Prop_Send, "m_fFlags", GetEntProp(client, Prop_Send, "m_fFlags") & ~FL_FROZEN);
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@ -266,6 +266,7 @@ Action Timer_Move(Handle timer, any client) {
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Action Timer_MoveMinigun(Handle timer, any client) {
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if((client = GetClientOfUserId(client))) {
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L4D2_RemoveEntityGlow(client);
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L4D2_SetPlayerSurvivorGlowState(client, false);
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SetEntityMoveType(client, MOVETYPE_NONE);
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// SetEntProp(client, Prop_Send, "m_fFlags", GetEntProp(client, Prop_Send, "m_fFlags") & ~FL_FROZEN);
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TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, view_as<float>({ 0.0, 0.0, 0.0 }));
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