mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 20:13:21 +00:00
l4d2_population_control: Precache on map start, not plugin start
This commit is contained in:
parent
3032af4f57
commit
e94eb6bd05
2 changed files with 5 additions and 3 deletions
Binary file not shown.
|
@ -27,15 +27,17 @@ public void OnPluginStart() {
|
|||
if(g_Game != Engine_Left4Dead2) {
|
||||
SetFailState("This plugin is for L4D2 only.");
|
||||
}
|
||||
PrecacheModel("models/infected/common_male_clown.mdl");
|
||||
PrecacheModel("models/infected/common_male_mud.mdl");
|
||||
|
||||
|
||||
hPercentTotal = CreateConVar("l4d2_population_global_chance", "1.0", "The % chance that any the below chances occur.\n0.0 = NEVER, 1.0: ALWAYS");
|
||||
hPercentClown = CreateConVar("l4d2_population_clowns", "0.0", "The % chance that a common spawns as a clown.\n0.0 = OFF, 1.0 = ALWAYS", FCVAR_NONE, true, 0.0, true, 1.0);
|
||||
hPercentMud = CreateConVar("l4d2_population_mud", "0.0", "The % chance that a common spawns as a mud zombie.\n0.0 = OFF, 1.0 = ALWAYS", FCVAR_NONE, true, 0.0, true, 1.0);
|
||||
}
|
||||
|
||||
public void OnMapStart() {
|
||||
PrecacheModel("models/infected/common_male_clown.mdl");
|
||||
PrecacheModel("models/infected/common_male_mud.mdl");
|
||||
}
|
||||
|
||||
public void OnEntityCreated(int entity, const char[] classname) {
|
||||
if (StrEqual(classname, "infected")) {
|
||||
char m_ModelName[PLATFORM_MAX_PATH];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue