This commit is contained in:
Jackzie 2025-01-22 23:25:20 -06:00
parent e343fc0346
commit eae0356c03
5 changed files with 30 additions and 21 deletions

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@ -489,24 +489,9 @@ void DirectorSpawn(specialType special, int player = -1) {
}
}
// Finds a player that is suitable (lowest intensity)
// TODO: biased random (lower intensity : bias)
// dice roll, #sides = #players, sort list of players by intensity
// then use biased left dice, therefore lower intensity = higher random weight
int g_iLastVictim;
int GetSuitableVictim() {
// TODO: randomize?
return GetRandomSurvivor(1, -1);
// ArrayList survivors = new ArrayList(2);
// for(int i = 1; i <= MaxClients; i++) {
// if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
// int index = survivors.Push(i);
// survivors.Set(index, 1, L4D_GetPlayerIntensity(i));
// }
// }
// // Soe
// survivors.SortCustom()
int victim = -1;
float lowestIntensity = 0.0;
for(int i = 1; i <= MaxClients; i++) {

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@ -884,6 +884,7 @@ stock bool IsAreaClear(const float pos[3], const float ang[3], const float minBo
}
stock Action Timer_KillEntity(Handle h, int entity) {
RemoveEntity(entity);
return Plugin_Handled;
}

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@ -55,11 +55,6 @@
#undef REQUIRE_PLUGIN
#include <CreateSurvivorBot>
#define L4D2_WEPUPGFLAG_NONE (0 << 0)
#define L4D2_WEPUPGFLAG_INCENDIARY (1 << 0)
#define L4D2_WEPUPGFLAG_EXPLOSIVE (1 << 1)
#define L4D2_WEPUPGFLAG_LASER (1 << 2)
#define AMMOPACK_ENTID 0
#define AMMOPACK_USERS 1
@ -1779,7 +1774,7 @@ Action Timer_UpdateHud(Handle h) {
void PopulateItems() {
if(g_areItemsPopulated) return;
UpdateSurvivorCount();
PrintToServer("[EPI:TEMP] PopulateItems hasRan=%b finale=%b willRun=%b players=%d", g_areItemsPopulated, L4D_IsMissionFinalMap(true), !g_areItemsPopulated&&IsEPIActive, g_realSurvivorCount);
PrintToServer("[EPI:TEMP] PopulateItems hasRan=%b finale=%b willRun=%b players=%d", g_areItemsPopulated, L4D_IsMissionFinalMap(true), !g_areItemsPopulated&&IsEPIActive(), g_realSurvivorCount);
if(!IsEPIActive()) return;
g_areItemsPopulated = true;
@ -1821,6 +1816,20 @@ void PopulateItems() {
PopulateCabinets();
}
int CalculateExtraDefibCount() {
if(L4D_IsMissionFinalMap()) {
int maxCount = g_survivorCount - 4;
if(maxCount < 0) maxCount = 0;
return DiceRoll(0, maxCount, 2, BIAS_LEFT);
} else if(g_survivorCount > 4) {
float chance = float(g_survivorCount) / 64.0;
return GetRandomFloat() > chance ? 1 : 0;
} else {
return 0;
}
}
void PopulateItemSpawns(int minWalls = 4) {
ArrayList navs = new ArrayList();
L4D_GetAllNavAreas(navs);
@ -1837,6 +1846,9 @@ void PopulateItemSpawns(int minWalls = 4) {
float mapFlowMax = L4D2Direct_GetMapMaxFlowDistance();
PrintToServer("[EPI] PopulateItemSpawns: flow[0, %f]", mapFlowMax);
int maxSpawns = RoundFloat(mapFlowMax / MAX_RANDOM_SPAWNS);
int defibCount = CalculateExtraDefibCount();
bool isFinale = L4D_IsMissionFinalMap();
for(int i = 0; i < navs.Length; i++) {
Address nav = navs.Get(i);
int spawnFlags = L4D_GetNavArea_SpawnAttributes(nav);
@ -1866,8 +1878,19 @@ void PopulateItemSpawns(int minWalls = 4) {
}
if(wpn == -1) continue;
if(++count >= maxSpawns) break;
} else if(defibCount > 0) {
if(isFinale) {
if(spawnFlags & NAV_SPAWN_FINALE) {
CreateWeaponSpawn(pos, "weapon_defibrilator", tier);
defibCount--;
}
} else {
CreateWeaponSpawn(pos, "weapon_defibrilator", tier);
defibCount--;
}
}
}
}
}
PrintToServer("[EPI] Spawned %d/%d new item spawns (tier=%d)", count, maxSpawns, tier);