Remove l4d2_stats_recorder from repository

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Jackzie 2021-01-08 21:19:45 -06:00
parent 5dcd18ad2a
commit eca363d69b
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#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define PLUGIN_VERSION "1.0"
#include <sourcemod>
#include <sdktools>
#include <geoip>
#include <sdkhooks>
//#include <sdkhooks>
public Plugin myinfo =
{
name = "L4D(2) Stats Recorder",
author = "jackzmc",
description = "",
version = PLUGIN_VERSION,
url = ""
};
static Database g_db;
static char steamidcache[MAXPLAYERS+1][32];
bool lateLoaded = false, bVersus, bRealism;
//Stats that need to be only sent periodically. (note: possibly deaths?)
static int damageSurvivorGiven[MAXPLAYERS+1];
static int damageInfectedGiven[MAXPLAYERS+1];
static int damageInfectedRec[MAXPLAYERS+1];
static int damageSurvivorFF[MAXPLAYERS+1];
static int doorOpens[MAXPLAYERS+1];
static int witchKills[MAXPLAYERS+1];
static int startedPlaying[MAXPLAYERS+1];
static int points[MAXPLAYERS+1];
static int upgradePacksDeployed[MAXPLAYERS+1];
static int finaleTimeStart;
static int molotovDamage[MAXPLAYERS+1];
static int pipeKills[MAXPLAYERS+1];
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
if(late) {
lateLoaded = true;
}
}
//TODO: player_use (Check laser sights usage)
//TODO: Witch startles
//TODO: Versus as infected stats
//TODO: Move kills to queue stats not on demand
//TODO: map_stats record fastest timestamp
public void OnPluginStart()
{
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
{
SetFailState("This plugin is for L4D/L4D2 only.");
}
if(!ConnectDB()) {
SetFailState("Failed to connect to database.");
}
if(lateLoaded) {
for(int i=1; i<MaxClients;i++) {
if(IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i)) {
char steamid[32];
GetClientAuthId(i, AuthId_Steam2, steamid, sizeof(steamid));
strcopy(steamidcache[i], 32, steamid);
startedPlaying[i] = GetTime();
}
}
}
ConVar hGamemode = FindConVar("mp_gamemode");
hGamemode.AddChangeHook(CVC_GamemodeChange);
HookEvent("player_death", Event_PlayerDeath);
HookEvent("player_hurt", Event_PlayerHurt);
//HookEvent("item_pickup", Event_ItemPickup);
HookEvent("player_incapacitated", Event_PlayerIncap);
HookEvent("pills_used", Event_ItemUsed);
HookEvent("defibrillator_used", Event_ItemUsed);
HookEvent("adrenaline_used", Event_ItemUsed);
HookEvent("heal_success", Event_ItemUsed);
HookEvent("revive_success", Event_ItemUsed); //Yes it's not an item. No I don't care.
HookEvent("melee_kill", Event_MeleeKill);
HookEvent("tank_killed", Event_TankKilled);
HookEvent("infected_hurt", Event_InfectedHurt);
HookEvent("infected_death", Event_InfectedDeath);
HookEvent("door_open", Event_DoorOpened);
HookEvent("upgrade_pack_used", Event_UpgradePackUsed);
HookEvent("finale_win", Event_FinaleWin);
HookEvent("witch_killed", Event_WitchKilled);
HookEvent("finale_start", Event_FinaleStart);
HookEvent("gauntlet_finale_start", Event_FinaleStart);
HookEvent("hegrenade_detonate", Event_GrenadeDenonate);
RegConsoleCmd("sm_debug_stats", Command_DebugStats, "Debug stats");
RegConsoleCmd("sm_debug_cache", Command_DebugCache);
CreateTimer(60.0, Timer_FlushStats, _, TIMER_REPEAT);
}
public void OnPluginEnd() {
for(int i=1; i<=MaxClients;i++) {
if(IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i) && steamidcache[i][0]) {
FlushQueuedStats(i);
}
}
}
//////////////////////////////////
// TIMER
/////////////////////////////////
public Action Timer_FlushStats(Handle timer) {
//Periodically flush the statistics
if(GetClientCount(true) > 0) {
for(int i=1; i<=MaxClients;i++) {
if(IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i) && steamidcache[i][0]) {
FlushQueuedStats(i);
}
}
}
}
/////////////////////////////////
// CONVAR CHANGES
/////////////////////////////////
public void CVC_GamemodeChange(ConVar convar, const char[] oldValue, const char[] newValue) {
if(StrEqual(newValue, "realism")) {
bRealism = true;
bVersus = false;
}else if(StrEqual(newValue, "versus")) {
bVersus = true;
bRealism = false;
}else {
bRealism = false;
bVersus = false;
}
}
/////////////////////////////////
// PLAYER AUTH
/////////////////////////////////
public void OnClientAuthorized(int client, const char[] auth) {
if(client > 0 && !IsFakeClient(client)) {
strcopy(steamidcache[client], 32, auth);
CreateDBUser(client, steamidcache[client]);
startedPlaying[client] = GetTime();
}
}
public void OnClientDisconnect(int client) {
//Check if any pending stats to send.
if(!IsFakeClient(client)) {
FlushQueuedStats(client);
steamidcache[client][0] = '\0';
points[client] = 0;
}
}
///////////////////////////////////
//DB METHODS
//////////////////////////////////
bool ConnectDB() {
char error[255];
g_db = SQL_Connect("stats", true, error, sizeof(error));
if (g_db == null) {
LogError("Database error %s", error);
delete g_db;
return false;
} else {
PrintToServer("Connected to database stats");
return true;
}
}
void CreateDBUser(int client, const char steamid[32]) {
if(client > 0 && !IsFakeClient(client)) {
char query[128];
Format(query, sizeof(query), "SELECT steamid,last_alias,points FROM stats WHERE steamid='%s'", steamid);
g_db.Query(DBC_CheckUserExistance, query, GetClientUserId(client));
}
}
void IncrementStat(int client, const char[] name, int amount = 1, bool lowPriority = false, bool retry = true) {
if (steamidcache[client][0] && !IsFakeClient(client)) {
if(g_db == INVALID_HANDLE) {
LogError("Database handle is invalid.");
return;
}
int escaped_name_size = 2*strlen(name)+1;
char[] escaped_name = new char[escaped_name_size];
char query[255];
g_db.Escape(name, escaped_name, escaped_name_size);
Format(query, sizeof(query), "UPDATE stats SET `%s`=`%s`+%d WHERE steamid='%s'", escaped_name, escaped_name, amount, steamidcache[client]);
PrintToServer("[Debug] Updating Stat %s (+%d) for %N (%d) [%s]", name, amount, client, client, steamidcache[client]);
g_db.Query(DBC_Generic, query, _, lowPriority ? DBPrio_Low : DBPrio_Normal);
}else{
if(!IsFakeClient(client)) {
#if defined debug
LogError("Incrementing stat (%s) for client %N (%d) [%s] failure: No steamid or is bot", name, client, client, steamidcache[client]);
#endif
//attempt to fetch it
char steamid[32];
GetClientAuthId(client, AuthId_Steam2, steamid, sizeof(steamid));
steamidcache[client] = steamid;
if(retry) {
IncrementStat(client, name, amount, lowPriority, false);
}
}
}
}
void IncrementMapStat(int client, const char[] mapname, int difficulty) {
if (steamidcache[client][0] && !IsFakeClient(client)) {
char query[256], difficultyName[16];
int realism_amount = bRealism ? 1 : 0;
switch(difficulty) {
case 0: strcopy(difficultyName, sizeof(difficultyName), "easy");
case 1: strcopy(difficultyName, sizeof(difficultyName), "normal");
case 2: strcopy(difficultyName, sizeof(difficultyName), "advanced");
case 3: strcopy(difficultyName, sizeof(difficultyName), "expert");
}
int time = GetTime() - finaleTimeStart;
Format(query, sizeof(query), "INSERT INTO stats_maps (steamid, map_name, wins, `difficulty_%s`, realism, best_time)\nVALUES ('%s', '%s', 1, 1, %d, %d)\n ON DUPLICATE KEY UPDATE wins=wins+1,`difficulty_%s`=`difficulty_%s`+1,realism=realism+%d,best_time=GREATEST(%d,VALUES(best_time))",
difficultyName, steamidcache[client], mapname, realism_amount, time, difficultyName, difficultyName, realism_amount, time);
PrintToServer("[Debug] Updated Map Stat %s for %s", mapname, steamidcache[client]);
g_db.Query(DBC_Generic, query, _);
}else{
#if defined debug
LogError("Incrementing stat (%s) for client %d error: No steamid", mapname, client);
#endif
}
}
public void FlushQueuedStats(int client) {
//Update stats (don't bother checking if 0.)
char query[1023];
int minutes_played = (GetTime() - startedPlaying[client]) / 60;
Format(query, sizeof(query), "UPDATE stats SET survivor_damage_give=survivor_damage_give+%d,survivor_damage_rec=survivor_damage_rec+%d, infected_damage_give=infected_damage_give+%d,infected_damage_rec=infected_damage_rec+%d,survivor_ff=survivor_ff+%d,common_kills=common_kills+%d,common_headshots=common_headshots+%d,melee_kills=melee_kills+%d,door_opens=door_opens+%d,damage_to_tank=damage_to_tank+%d, damage_witch=damage_witch+%d,minutes_played=minutes_played+%d, kills_witch=kills_witch+%d, points=%d, packs_used=packs_used+%d, damage_molotov=damage_molotov+%d, kills_pipe=kills_pipe+%d WHERE steamid='%s'",
damageSurvivorGiven[client], //survivor_damage_give
GetEntProp(client, Prop_Send, "m_checkpointDamageTaken"), //survivor_damage_rec
damageInfectedGiven[client], //infected_damage_give
damageInfectedRec[client], //infected_damage_rec
damageSurvivorFF[client], //survivor_ff
GetEntProp(client, Prop_Send, "m_checkpointZombieKills"), //common_kills
GetEntProp(client, Prop_Send, "m_checkpointHeadshots"), //common_headshots
GetEntProp(client, Prop_Send, "m_checkpointMeleeKills"), //melee_kills
doorOpens[client], //door_opens
GetEntProp(client, Prop_Send, "m_checkpointDamageToTank"), //damage_to_tank
GetEntProp(client, Prop_Send, "m_checkpointDamageToWitch"), //damage_witch
minutes_played, //minutes_played
witchKills[client], //kills_witch
points[client], //points
upgradePacksDeployed[client], //packs_used
molotovDamage[client], //damage_molotov
pipeKills[client], //kills_pipe
steamidcache[client][0]
);
g_db.Query(DBC_FlushQueuedStats, query, client);
//And clear them.
}
/////////////////////////////////
//DATABASE CALLBACKS
/////////////////////////////////
public void DBC_CheckUserExistance(Database db, DBResultSet results, const char[] error, any data) {
if(db == null || results == null) {
LogError("DBC_CheckUserExistance returned error: %s", error);
return;
}
int client = GetClientOfUserId(data);
int alias_length = 2*MAX_NAME_LENGTH+1;
char alias[MAX_NAME_LENGTH], ip[40], country_name[45];
char[] safe_alias = new char[alias_length];
GetClientName(client, alias, sizeof(alias));
db.Escape(alias, safe_alias, alias_length);
GetClientIP(client, ip, sizeof(ip));
GeoipCountry(ip, country_name, sizeof(country_name));
if(results.RowCount == 0) {
//user does not exist in db, create now
char query[255];
Format(query, sizeof(query), "INSERT INTO `stats` (`steamid`, `last_alias`, `last_join_date`,`created_date`,`country`) VALUES ('%s', '%s', UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '%s')", steamidcache[client], safe_alias, country_name);
g_db.Query(DBC_Generic, query);
PrintToServer("Created new database entry for %N (%s)", client, steamidcache[client]);
}else{
//User does exist, check if alias is outdated and update if needed
while(results.FetchRow()) {
int field_num;
if(results.FieldNameToNum("points", field_num)) {
points[client] = results.FetchInt(field_num);
}
}
if(points[client] == 0) {
PrintToServer("[Warning] Existing player %N (%d) has no points", client, client);
}
char query[255];
int connections_amount = lateLoaded ? 0 : 1;
Format(query, sizeof(query), "UPDATE `stats` SET `last_alias`='%s', `last_join_date`=UNIX_TIMESTAMP(), `country`='%s', connections=connections+%d WHERE `steamid`='%s'", safe_alias, country_name, connections_amount, steamidcache[client]);
g_db.Query(DBC_Generic, query);
}
}
public void DBC_Generic(Database db, DBResultSet results, const char[] error, any data)
{
if(db == null || results == null) {
LogError("DBC_Generic returned error: %s", error);
return;
}
}
public void DBC_FlushQueuedStats(Database db, DBResultSet results, const char[] error, any data) {
if(db == null || results == null) {
LogError("DBC_FlushQueuedStats returned error: %s", error);
}else{
int client = data;
damageSurvivorFF[client] = 0;
damageSurvivorGiven[client] = 0;
doorOpens[client] = 0;
witchKills[client] = 0;
upgradePacksDeployed[client] = 0;
molotovDamage[client] = 0;
pipeKills[client] = 0;
startedPlaying[client] = GetTime();
}
}
////////////////////////////
// COMMANDS
///////////////////////////
public Action Command_DebugStats(int client, int args) {
int meleeKills = GetEntProp(client, Prop_Send, "m_checkpointMeleeKills");
int zombiekills = GetEntProp(client, Prop_Send, "m_checkpointZombieKills");
ReplyToCommand(client, "m_checkpointMeleeKills %d", meleeKills);
ReplyToCommand(client, "damageSurvivorGiven %d", damageSurvivorGiven[client]);
ReplyToCommand(client, "m_checkpointDamageTaken %d", GetEntProp(client, Prop_Send, "m_checkpointDamageTaken"));
ReplyToCommand(client, "m_checkpointZombieKills: %d", zombiekills);
ReplyToCommand(client, "points = %d", points[client]);
return Plugin_Handled;
}
public Action Command_DebugCache(int client, int args) {
ReplyToCommand(client, "Cache:");
for(int i=1; i<=MaxClients;i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
ReplyToCommand(client, "#%d (%N) steamid: %s", i, i, steamidcache[i]);
}
}
return Plugin_Handled;
}
////////////////////////////
// EVENTS
////////////////////////////
public void Event_InfectedHurt(Event event, const char[] name, bool dontBroadcast) {
int attacker = GetClientOfUserId(event.GetInt("attacker"));
if(attacker > 0 && !IsFakeClient(attacker)) {
int dmg = event.GetInt("amount");
damageSurvivorGiven[attacker] += dmg;
}
}
public void Event_InfectedDeath(Event event, const char[] name, bool dontBroadcast) {
int attacker = GetClientOfUserId(event.GetInt("attacker"));
if(attacker > 0 && !IsFakeClient(attacker)) {
bool blast = event.GetBool("blast");
bool headshot = event.GetBool("headshot");
char wpn_name[32];
GetClientWeapon(attacker, wpn_name, sizeof(wpn_name));
if(headshot) {
points[attacker]+=2;
}else{
points[attacker]++;
}
if(blast) pipeKills[attacker]++;
}
}
public void Event_PlayerHurt(Event event, const char[] name, bool dontBroadcast) {
int victim = GetClientOfUserId(event.GetInt("userid"));
int attacker = GetClientOfUserId(event.GetInt("attacker"));
int victim_team = GetClientTeam(victim);
int dmg = event.GetInt("dmg_health");
if(dmg <= 0) return;
if(attacker > 0 && !IsFakeClient(attacker)) {
int attacker_team = GetClientTeam(attacker);
char wpn_name[32];
event.GetString("weapon", wpn_name, sizeof(wpn_name));
if(attacker_team == 2) {
damageSurvivorGiven[attacker] += dmg;
if(victim_team == 3 && StrEqual(wpn_name, "inferno", true)) {
molotovDamage[attacker] += dmg;
points[attacker]++; //give points (not per dmg tho)
}
}else if(attacker_team == 3) {
damageInfectedGiven[attacker] += dmg;
}
if(attacker_team == 2 && victim_team == 2) {
points[attacker]--;
damageSurvivorFF[attacker] += dmg;
}
}
}
public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
int victim = GetClientOfUserId(event.GetInt("userid"));
if(victim > 0) {
int attacker = GetClientOfUserId(event.GetInt("attacker"));
int victim_team = GetClientTeam(victim);
if(!IsFakeClient(victim)) {
if(victim_team == 2) {
IncrementStat(victim, "survivor_deaths", 1);
}else if(victim_team == 3) {
IncrementStat(victim, "infected_deaths", 1);
}
}
if(attacker > 0 && !IsFakeClient(attacker) && GetClientTeam(attacker) == 2) {
if(victim_team == 3) {
int victim_class = GetEntProp(victim, Prop_Send, "m_zombieClass");
char class[8], statname[16], wpn_name[32];
event.GetString("weapon", wpn_name, sizeof(wpn_name));
if(GetInfectedClassName(victim_class, class, sizeof(class))) {
Format(statname, sizeof(statname), "kills_%s", class);
IncrementStat(attacker, statname, 1);
points[attacker] += 5; //special kill
}
if(StrEqual(wpn_name, "inferno", true) || StrEqual(wpn_name, "entityflame", true)) {
IncrementStat(attacker, "kills_molotov", 1);
}
}else if(victim_team == 2) {
IncrementStat(attacker, "ff_kills", 1);
points[attacker] -= 30; //30 point lost for killing teammate
}
}
}
}
public void Event_ItemPickup(Event event, const char[] name, bool dontBroadcast) {
char statname[72], item[64];
int client = GetClientOfUserId(event.GetInt("userid"));
if(!IsFakeClient(client)) {
event.GetString("item", item, sizeof(item));
ReplaceString(item, sizeof(item), "weapon_", "", true);
Format(statname, sizeof(statname), "pickups_%s", item);
IncrementStat(client, statname, 1);
}
}
public void Event_PlayerIncap(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(!IsFakeClient(client) && GetClientTeam(client) == 2) {
IncrementStat(client, "survivor_incaps", 1);
}
}
public void Event_ItemUsed(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(client > 0 && !IsFakeClient(client)) {
if(StrEqual(name, "heal_success", true)) {
int subject = GetClientOfUserId(event.GetInt("subject"));
if(subject == client) {
IncrementStat(client, "heal_self", 1);
}else{
points[client] += 10;
IncrementStat(client, "heal_others", 1);
}
}else if(StrEqual(name, "revive_success", true)) {
int subject = GetClientOfUserId(event.GetInt("subject"));
if(subject != client) {
IncrementStat(client, "revived_others", 1);
points[client] += 3;
IncrementStat(subject, "revived", 1);
}
}else if(StrEqual(name, "defibrillator_used", true)) {
points[client]+=9;
IncrementStat(client, "defibs_used", 1);
}else{
IncrementStat(client, name, 1);
}
}
}
public void Event_MeleeKill(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(client > 0 && !IsFakeClient(client)) {
points[client]++;
}
}
public void Event_TankKilled(Event event, const char[] name, bool dontBroadcast) {
int attacker = GetClientOfUserId(event.GetInt("attacker"));
int solo = event.GetBool("solo") ? 1 : 0;
int melee_only = event.GetBool("melee_only") ? 1 : 0;
if(attacker > 0 && !IsFakeClient(attacker)) {
if(solo) {
points[attacker]+=100;
IncrementStat(attacker, "tanks_killed_solo", 1);
}
if(melee_only) {
points[attacker]+=150;
IncrementStat(attacker, "tanks_killed_melee", 1);
}
points[attacker]+=200;
char query[256];
Format(query, sizeof(query), "UPDATE `stats` SET tanks_killed=tanks_killed+1, tanks_killed_solo=tanks_killed_solo+%d, tanks_killed_melee=tanks_killed_melee+%d WHERE `steamid` = '%s'", solo, melee_only);
IncrementStat(attacker, "tanks_killed", 1);
}
}
public void Event_DoorOpened(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(event.GetBool("closed") && !IsFakeClient(client)) {
doorOpens[client]++;
}
}
public void Event_UpgradePackUsed(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(client > 0 && !IsFakeClient(client)) {
upgradePacksDeployed[client]++;
points[client]+=3;
}
}
public void Event_FinaleWin(Event event, const char[] name, bool dontBroadcast) {
char map_name[128];
int difficulty = event.GetInt("difficulty");
event.GetString("map_name", map_name, sizeof(map_name));
for(int i=1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i) && steamidcache[i][0]) {
int team = GetClientTeam(i);
if(team == 2) {
IncrementMapStat(i, map_name, difficulty);
IncrementStat(i, "finales_won",1);
points[i]+=400;
}
}
}
}
public void Event_WitchKilled(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(client > 0 && !IsFakeClient(client)) {
witchKills[client]++;
points[client]+=100;
}
}
public void Event_FinaleStart(Event event, const char[] name, bool dontBroadcast) {
finaleTimeStart = GetTime();
}
public void Event_GrenadeDenonate(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(client > 0 && !IsFakeClient(client)) {
char wpn_name[32];
GetClientWeapon(client, wpn_name, sizeof(wpn_name));
//PrintToServer("wpn_Name %s", wpn_name);
//Somehow have to check if molotov or gr
}
}
public void OnEntityCreated(int entity) {
char class[32];
GetEntityClassname(entity, class, sizeof(class));
if(StrContains(class,"_projectile",true)) {
for(int i=1; i<MaxClients;i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2 && !IsFakeClient(i)) {
int wpn = GetEntPropEnt(i, Prop_Data, "m_hActiveWeapon");
if (IsValidEntity(wpn)) {
char name[32];
GetEntityClassname(wpn, name, sizeof(name));
if(StrEqual(name, "weapon_vomitjar",true)) {
float throwtime = GetEntPropFloat(wpn, Prop_Send, "m_fThrowTime");
if(throwtime > 0.0) {
IncrementStat(i, "throws_puke", 1);
break;
}
//PrintToServer("[#%d (%N)] test1=%f test2=%d owner=%d", i, i, test, test2, owner);
}else if(StrEqual(name, "weapon_molotov", true)) {
float throwtime = GetEntPropFloat(wpn, Prop_Send, "m_fThrowTime");
if(throwtime > 0.0) {
IncrementStat(i, "throws_molotov", 1);
break;
}
}else if(StrEqual(name, "weapon_pipe_bomb", true)) {
float throwtime = GetEntPropFloat(wpn, Prop_Send, "m_fThrowTime");
if(throwtime > 0.0) {
IncrementStat(i, "throws_pipe", 1);
break;
}
}
//PrintToServer("CREATED #%d (%N): wpnid=%d wpnname=%s", i, i, wpn, name);
}
}
}
//
}
}
////////////////////////////
// STOCKS
///////////////////////////
stock bool GetInfectedClassName(int type, char[] buffer, int bufferSize) {
switch(type) {
case 1: strcopy(buffer, bufferSize, "smoker");
case 2: strcopy(buffer, bufferSize, "boomer");
case 3: strcopy(buffer, bufferSize, "hunter");
case 4: strcopy(buffer, bufferSize, "spitter");
case 5: strcopy(buffer, bufferSize, "jockey");
case 6: strcopy(buffer, bufferSize, "charger");
default: return false;
}
return true;
}
//entity abs origin code from here
//http://forums.alliedmods.net/showpost.php?s=e5dce96f11b8e938274902a8ad8e75e9&p=885168&postcount=3
stock void GetEntityAbsOrigin(int entity, float origin[3]) {
if (entity && IsValidEntity(entity)
&& (GetEntSendPropOffs(entity, "m_vecOrigin") != -1)
&& (GetEntSendPropOffs(entity, "m_vecMins") != -1)
&& (GetEntSendPropOffs(entity, "m_vecMaxs") != -1))
{
float mins[3], maxs[3];
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", origin);
GetEntPropVector(entity, Prop_Send, "m_vecMins", mins);
GetEntPropVector(entity, Prop_Send, "m_vecMaxs", maxs);
origin[0] += (mins[0] + maxs[0]) * 0.5;
origin[1] += (mins[1] + maxs[1]) * 0.5;
origin[2] += (mins[2] + maxs[2]) * 0.5;
}
}