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Update updated part of README.md
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136
scripting/l4d2_target_test.sp
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136
scripting/l4d2_target_test.sp
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#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define PLUGIN_VERSION "1.0"
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#define GAMEDATA "l4d_target_override"
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#include <sourcemod>
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#include <sdktools>
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#include <left4dhooks>
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enum L4D2Infected
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{
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L4D2Infected_None = 0,
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L4D2Infected_Smoker = 1,
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L4D2Infected_Boomer = 2,
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L4D2Infected_Hunter = 3,
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L4D2Infected_Spitter = 4,
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L4D2Infected_Jockey = 5,
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L4D2Infected_Charger = 6,
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L4D2Infected_Witch = 7,
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L4D2Infected_Tank = 8
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}
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public Plugin myinfo =
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{
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name = "L4D2 target poo",
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author = "jackzmc",
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description = "",
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version = PLUGIN_VERSION,
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url = ""
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};
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bool g_bIsVictim[MAXPLAYERS+1];
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Handle g_hDetour;
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public void OnPluginStart()
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{
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead2)
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{
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SetFailState("This plugin is for L4D2 only.");
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}
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RegAdminCmd("sm_set_victim", Cmd_SetVictim, ADMFLAG_CHEATS);
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HookEvent("player_death", Event_PlayerDeath);
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}
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public void OnPluginEnd()
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{
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}
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public Action Cmd_SetVictim(int client, int args) {
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if(args == 0) {
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ReplyToCommand(client, "Please enter a player to target");
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}else{
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char arg1[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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char target_name[MAX_TARGET_LENGTH];
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int target_list[1], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_ALIVE, /* Only allow alive players */
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for(int i = 0; i < target_count; i++) {
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int victim = target_list[i];
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//g_iSITargets
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g_bIsVictim[victim] = !g_bIsVictim[victim];
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ReplyToCommand(client, "Successfully toggled %N victim status to: %b", victim, g_bIsVictim[victim]);
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ShowActivity(client, "toggled special infected victim status for %N to %b", victim, g_bIsVictim[victim]);
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}
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}
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return Plugin_Handled;
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}
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static int b_attackerTarget[MAXPLAYERS+1];
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public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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// =========================
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// OVERRIDE VICTIM
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// =========================
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L4D2Infected class = view_as<L4D2Infected>(GetEntProp(attacker, Prop_Send, "m_zombieClass"));
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if(class != L4D2Infected_Tank) {
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int existingTarget = GetClientOfUserId(b_attackerTarget[attacker]);
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if(existingTarget > 0) {
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curTarget = existingTarget;
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return Plugin_Changed;
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}
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float closestDistance, survPos[3], spPos[3];
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GetClientAbsOrigin(attacker, spPos);
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int closestClient = -1;
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for(int i = 1; i <= MaxClients; i++) {
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if(g_bIsVictim[i] && IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
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GetClientAbsOrigin(i, survPos);
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float dist = GetVectorDistance(survPos, spPos, true);
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if(closestClient == -1 || dist < closestDistance) {
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closestDistance = dist;
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closestClient = i;
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}
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}
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}
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if(closestClient > 0) {
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PrintToConsoleAll("Attacker %N new target: %N", attacker, closestClient);
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b_attackerTarget[attacker] = GetClientUserId(closestClient);
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curTarget = closestClient;
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return Plugin_Changed;
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}
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}
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return Plugin_Continue;
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}
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public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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b_attackerTarget[client] = 0;
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}
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public void OnClientDisconnect(int client) {
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b_attackerTarget[client] = 0;
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}
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