Update README.md

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@ -253,7 +253,10 @@ Allows you to set the chances that a common spawns as a certain uncommon. The or
* `l4d2_population_worker <0.0-1.0>` The chance that on a common spawn that the special will be a worker common.
* `l4d2_population_riot <0.0-1.0>` The chance that on a common spawn that the special will be a riot common.
* `l4d2_population_jimmy <0.0-1.0>` The chance that on a common spawn that the special will be a jimmy common
* `l4d2_population_common <#>` - The maximum amount of commons that can spawn. 0=z_common_limit, Value > 0: Exact limit, Value < 0: z_common_limit + |value|
* `l4d2_population_common <#>` - The maximum amount of commons that can spawn.
* 0 will turn off,
* value > 0 will enforce the exact value
* value < 0 will enforce z_common_limit + | value |
* **Commands:**
* `sm_populations` or `sm_population_list` - Lists all the cvar values
@ -267,6 +270,8 @@ This plugin will automatically spawn an extra amount of tanks (determined by `l4
### globalbans
This plugin will store bans in a database and read from it on connect. This allows you to easily have bans global between servers.
It will automatically intercept any ban that calls OnBanIdentity or OnBanClient (so sm_ban will work normally)
Note: All admin players are ignored
* **Convars:**
* `sm_hKickOnDBFailure <0/1>` - Should the plugin kick players if it cannot connect to the database?
@ -280,8 +285,9 @@ Currently auto triggers:
2. Any new player joins (only triggers once per 100 game ticks)
* **Commands:**
* `sm_sstate` - Initiates a manual save of all player's states
* `sm_rstate <player(s)>` - Restores the selected player's state. @all for all
* `sm_save` - Initiates a manual save of all player's states
* `sm_state` - Lists all the states
* `sm_restore <player(s)>` - Restores the selected player's state. @all for all
### l4d2_autorestart
Plugin that automatically restarts server when the server is NOT hibernating, with bots around and no players.
@ -301,4 +307,4 @@ During any of the above three conditions, if they deal (or attempt to deal) over
* `l4d2_tk_forgiveness_time <#>` - The minimum amount of seconds to pass (in seconds) where a player's previous accumulated FF is forgive. Default is 15s
* `l4d2_tk_bantime` - How long in minutes should a player be banned for? 0 for permanently. Default is 60
* `l4d2_tk_ban_ff_threshold` - How much damage does a player need to do before being instantly banned. Default 75 HP
* `4d2_tk_ban_join_time` - Upto how many minutes should any new player's FF be ignored. Default is 2 Minutes
* `4d2_tk_ban_join_time` - Upto how many minutes should any new player's FF be ignored. Default is 2 Minutes