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Update README.md
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README.md
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README.md
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@ -253,7 +253,10 @@ Allows you to set the chances that a common spawns as a certain uncommon. The or
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* `l4d2_population_worker <0.0-1.0>` The chance that on a common spawn that the special will be a worker common.
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* `l4d2_population_riot <0.0-1.0>` The chance that on a common spawn that the special will be a riot common.
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* `l4d2_population_jimmy <0.0-1.0>` The chance that on a common spawn that the special will be a jimmy common
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* `l4d2_population_common <#>` - The maximum amount of commons that can spawn. 0=z_common_limit, Value > 0: Exact limit, Value < 0: z_common_limit + |value|
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* `l4d2_population_common <#>` - The maximum amount of commons that can spawn.
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* 0 will turn off,
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* value > 0 will enforce the exact value
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* value < 0 will enforce z_common_limit + | value |
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* **Commands:**
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* `sm_populations` or `sm_population_list` - Lists all the cvar values
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@ -267,6 +270,8 @@ This plugin will automatically spawn an extra amount of tanks (determined by `l4
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### globalbans
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This plugin will store bans in a database and read from it on connect. This allows you to easily have bans global between servers.
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It will automatically intercept any ban that calls OnBanIdentity or OnBanClient (so sm_ban will work normally)
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Note: All admin players are ignored
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* **Convars:**
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* `sm_hKickOnDBFailure <0/1>` - Should the plugin kick players if it cannot connect to the database?
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@ -280,8 +285,9 @@ Currently auto triggers:
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2. Any new player joins (only triggers once per 100 game ticks)
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* **Commands:**
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* `sm_sstate` - Initiates a manual save of all player's states
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* `sm_rstate <player(s)>` - Restores the selected player's state. @all for all
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* `sm_save` - Initiates a manual save of all player's states
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* `sm_state` - Lists all the states
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* `sm_restore <player(s)>` - Restores the selected player's state. @all for all
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### l4d2_autorestart
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Plugin that automatically restarts server when the server is NOT hibernating, with bots around and no players.
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@ -301,4 +307,4 @@ During any of the above three conditions, if they deal (or attempt to deal) over
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* `l4d2_tk_forgiveness_time <#>` - The minimum amount of seconds to pass (in seconds) where a player's previous accumulated FF is forgive. Default is 15s
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* `l4d2_tk_bantime` - How long in minutes should a player be banned for? 0 for permanently. Default is 60
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* `l4d2_tk_ban_ff_threshold` - How much damage does a player need to do before being instantly banned. Default 75 HP
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* `4d2_tk_ban_join_time` - Upto how many minutes should any new player's FF be ignored. Default is 2 Minutes
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* `4d2_tk_ban_join_time` - Upto how many minutes should any new player's FF be ignored. Default is 2 Minutes
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