Update README.md

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@ -253,7 +253,10 @@ Allows you to set the chances that a common spawns as a certain uncommon. The or
* `l4d2_population_worker <0.0-1.0>` The chance that on a common spawn that the special will be a worker common. * `l4d2_population_worker <0.0-1.0>` The chance that on a common spawn that the special will be a worker common.
* `l4d2_population_riot <0.0-1.0>` The chance that on a common spawn that the special will be a riot common. * `l4d2_population_riot <0.0-1.0>` The chance that on a common spawn that the special will be a riot common.
* `l4d2_population_jimmy <0.0-1.0>` The chance that on a common spawn that the special will be a jimmy common * `l4d2_population_jimmy <0.0-1.0>` The chance that on a common spawn that the special will be a jimmy common
* `l4d2_population_common <#>` - The maximum amount of commons that can spawn. 0=z_common_limit, Value > 0: Exact limit, Value < 0: z_common_limit + |value| * `l4d2_population_common <#>` - The maximum amount of commons that can spawn.
* 0 will turn off,
* value > 0 will enforce the exact value
* value < 0 will enforce z_common_limit + | value |
* **Commands:** * **Commands:**
* `sm_populations` or `sm_population_list` - Lists all the cvar values * `sm_populations` or `sm_population_list` - Lists all the cvar values
@ -267,6 +270,8 @@ This plugin will automatically spawn an extra amount of tanks (determined by `l4
### globalbans ### globalbans
This plugin will store bans in a database and read from it on connect. This allows you to easily have bans global between servers. This plugin will store bans in a database and read from it on connect. This allows you to easily have bans global between servers.
It will automatically intercept any ban that calls OnBanIdentity or OnBanClient (so sm_ban will work normally) It will automatically intercept any ban that calls OnBanIdentity or OnBanClient (so sm_ban will work normally)
Note: All admin players are ignored
* **Convars:** * **Convars:**
* `sm_hKickOnDBFailure <0/1>` - Should the plugin kick players if it cannot connect to the database? * `sm_hKickOnDBFailure <0/1>` - Should the plugin kick players if it cannot connect to the database?
@ -280,8 +285,9 @@ Currently auto triggers:
2. Any new player joins (only triggers once per 100 game ticks) 2. Any new player joins (only triggers once per 100 game ticks)
* **Commands:** * **Commands:**
* `sm_sstate` - Initiates a manual save of all player's states * `sm_save` - Initiates a manual save of all player's states
* `sm_rstate <player(s)>` - Restores the selected player's state. @all for all * `sm_state` - Lists all the states
* `sm_restore <player(s)>` - Restores the selected player's state. @all for all
### l4d2_autorestart ### l4d2_autorestart
Plugin that automatically restarts server when the server is NOT hibernating, with bots around and no players. Plugin that automatically restarts server when the server is NOT hibernating, with bots around and no players.