mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 16:33:21 +00:00
L4D2Tools: Add lots of logic I dont remember what it does or if it even works my brain hurts
Also added support for my custom l4d_survivor_identity_fix to update
This commit is contained in:
parent
2594d9cf5b
commit
f664185721
4 changed files with 348 additions and 25 deletions
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plugins/l4d_survivor_identity_fix.smx
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BIN
plugins/l4d_survivor_identity_fix.smx
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@ -11,12 +11,14 @@
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#include <left4dhooks>
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#include "jutils.inc"
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static bool bLasersUsed[2048];
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static bool bLasersUsed[2048], waitingForPlayers;
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static ConVar hLaserNotice, hFinaleTimer, hFFNotice, hMPGamemode;
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static int iFinaleStartTime, botDropMeleeWeapon[MAXPLAYERS+1];
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static int iFinaleStartTime, botDropMeleeWeapon[MAXPLAYERS+1], extraKitsAmount;
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static Handle waitTimer = INVALID_HANDLE;
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static float OUT_OF_BOUNDS[3] = {0.0, -1000.0, 0.0};
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static int extraKitsAmount = 0;
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native int IdentityFix_SetPlayerModel(int client, int args);
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//TODO: Remove the Plugin_Stop on pickup, and give item back instead. keep reference to dropped weapon to delete.
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public Plugin myinfo = {
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@ -27,6 +29,12 @@ public Plugin myinfo = {
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url = ""
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};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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MarkNativeAsOptional("IdentityFix_SetPlayerModel");
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return APLRes_Success;
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}
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//TODO: Implement automatic extra kits
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public void OnPluginStart() {
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EngineVersion g_Game = GetEngineVersion();
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@ -38,7 +46,7 @@ public void OnPluginStart() {
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hLaserNotice = CreateConVar("sm_laser_use_notice", "1.0", "Enable notification of a laser box being used", FCVAR_NONE, true, 0.0, true, 1.0);
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hFinaleTimer = CreateConVar("sm_time_finale", "0.0", "Record the time it takes to complete finale. 0 -> OFF, 1 -> Gauntlets Only, 2 -> All finales", FCVAR_NONE, true, 0.0, true, 2.0);
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hFFNotice = CreateConVar("sm_ff_notice", "0.0", "Notify players if a FF occurs. 0 -> Disabled, 1 -> In chat, 2 -> In Hint text", FCVAR_NONE, true, 0.0, true, 2.0);
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hMPGamemode = FindConVar("mp_gamemode");
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hMPGamemode = FindConVar("mp_gamemode");
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HookEvent("player_use", Event_PlayerUse);
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HookEvent("player_hurt", Event_PlayerHurt);
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@ -50,38 +58,91 @@ public void OnPluginStart() {
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HookEvent("player_bot_replace", Event_BotPlayerSwap);
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HookEvent("bot_player_replace", Event_BotPlayerSwap);
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HookEvent("map_transition", Event_MapTransition);
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HookEvent("player_spawn", Event_PlayerSpawn);
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AutoExecConfig(true, "l4d2_tools");
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for(int client = 1; client < MaxClients; client++) {
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if(IsClientConnected(client) && IsClientInGame(client) && GetClientTeam(client) == 2) {
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if(IsFakeClient(client))
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SDKHook(client, SDKHook_WeaponDrop, Event_OnWeaponDrop);
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if(IsClientConnected(client) && IsClientInGame(client) && GetClientTeam(client) == 2 && IsFakeClient(client)) {
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SDKHook(client, SDKHook_WeaponDrop, Event_OnWeaponDrop);
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}
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}
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RegAdminCmd("sm_model", Command_SetClientModel, ADMFLAG_ROOT);
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}
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//TODO: Give kits on fresh start as well, need to set extraKitsAmount
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public void OnMapStart() {
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if(L4D_IsFirstMapInScenario()) {
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extraKitsAmount = GetClientCount(true) - 4;
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if(extraKitsAmount < 0) extraKitsAmount = 0;
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PrintToServer("New map has started");
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}
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public Action Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(extraKitsAmount > 0) {
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for(int i = 1; i < MaxClients + 1; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
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PrintToServer("Found a client to spawn %d extra kits: %N", extraKitsAmount, i);
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while(extraKitsAmount > 0) {
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CheatCommand(i, "give", "first_aid_kit", "");
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extraKitsAmount--;
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}
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break;
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char wpn[32];
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if(GetClientWeaponName(client, 3, wpn, sizeof(wpn))) {
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if(!StrEqual(wpn, "weapon_first_aid_kit")) {
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CheatCommand(client, "give", "first_aid_kit", "");
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extraKitsAmount--;
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}
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}
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}
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}
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public void OnMapStart() {
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if(L4D_IsFirstMapInScenario()) {
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extraKitsAmount = GetSurvivorCount() - 4;
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if(extraKitsAmount < 0) extraKitsAmount = 0;
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waitingForPlayers = true;
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PrintToServer("New map has started");
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}
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if(extraKitsAmount > 0 && !waitingForPlayers) {
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int lastClient;
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for(int i = 1; i < MaxClients + 1; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
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PrintToServer("Found a client to spawn %d extra kits: %N", extraKitsAmount, i);
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char wpn[32];
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if(GetClientWeaponName(i, 3, wpn, sizeof(wpn))) {
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if(!StrEqual(wpn, "weapon_first_aid_kit")) {
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lastClient = GetClientOfUserId(i);
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CreateTimer(5.0, Timer_SpawnKits, lastClient);
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extraKitsAmount--;
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}
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}
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}
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}
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if(extraKitsAmount > 0) {
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CreateTimer(0.1, Timer_SpawnKits, lastClient);
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}
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}
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int survivorCount = GetSurvivorCount();
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if(survivorCount > 4)
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CreateTimer(60.0, Timer_AddExtraCounts, survivorCount);
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}
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public Action Timer_AddExtraCounts(Handle hd, int players) {
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float percentage = 0.042 * players;
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PrintToServer("Populating extra items based on player count (%d)", players);
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char classname[32];
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for(int i = MaxClients + 1; i < 2048; i++) {
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if(IsValidEntity(i)) {
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GetEntityClassname(i, classname, sizeof(classname));
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if(StrContains(classname, "_spawn", true) > -1 && !StrEqual(classname, "info_zombie_spawn", true)) {
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int count = GetEntProp(i, Prop_Data, "m_itemCount");
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if(GetRandomFloat() < percentage) {
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PrintToServer("Debug: Incrementing spawn count for %s from %d", classname, count);
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SetEntProp(i, Prop_Data, "m_itemCount", ++count);
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}
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PrintToServer("%s %d", classname, count);
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}
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}
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}
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}
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public Action Timer_SpawnKits(Handle timer, int user) {
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//After kits given, re-set number to same incase a round restarts.
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int prevAmount = extraKitsAmount;
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int client = GetClientOfUserId(user);
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while(extraKitsAmount > 0) {
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CheatCommand(client, "give", "first_aid_kit", "");
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extraKitsAmount--;
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}
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extraKitsAmount = prevAmount;
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return Plugin_Handled;
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}
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public Action Command_SetClientModel(int client, int args) {
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if(args < 1) {
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@ -116,6 +177,7 @@ public Action Command_SetClientModel(int client, int args) {
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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bool identityFixAvailable = GetFeatureStatus(FeatureType_Native, "IdentityFix_SetPlayerModel") == FeatureStatus_Available;
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for (int i = 0; i < target_count; i++) {
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if(IsClientConnected(target_list[i]) && IsClientInGame(target_list[i]) && IsPlayerAlive(target_list[i]) && GetClientTeam(target_list[i]) == 2) {
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SetEntProp(target_list[i], Prop_Send, "m_survivorCharacter", modelID);
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@ -125,8 +187,10 @@ public Action Command_SetClientModel(int client, int args) {
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GetSurvivorName(target_list[i], name, sizeof(name));
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SetClientInfo(target_list[i], "name", name);
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}
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if(identityFixAvailable)
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IdentityFix_SetPlayerModel(target_list[i], modelID);
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int primaryWeapon = GetPlayerWeaponSlot(client, 0);
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int primaryWeapon = GetPlayerWeaponSlot(target_list[i], 0);
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if(primaryWeapon > -1) {
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SDKHooks_DropWeapon(target_list[i], primaryWeapon, NULL_VECTOR, NULL_VECTOR);
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@ -162,12 +226,27 @@ public Action Event_BotPlayerSwap(Event event, const char[] name, bool dontBroad
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EquipPlayerWeapon(client, botDropMeleeWeapon[bot]);
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botDropMeleeWeapon[bot] = -1;
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}else{
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PrintToConsole(client, "Could not give back your melee weapon, %N has it instead.", meleeOwnerEnt);
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PrintToChat(client, "Could not give back your melee weapon, %N has it instead.", meleeOwnerEnt);
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}
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}
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SDKUnhook(bot, SDKHook_WeaponDrop, Event_OnWeaponDrop);
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}
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}
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public bool OnClientConnect(int client) {
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if(waitingForPlayers) {
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if(waitTimer != INVALID_HANDLE) {
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CloseHandle(waitTimer);
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}
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waitTimer = CreateTimer(2.0, Timer_Wait, client);
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}
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return true;
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}
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public Action Timer_Wait(Handle hdl, int client) {
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waitingForPlayers = false;
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extraKitsAmount = GetSurvivorCount();
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CreateTimer(5.0, Timer_SpawnKits, GetClientOfUserId(client));
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PrintToServer("Debug: No more players joining in 2.0s, spawning kits.");
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}
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//TODO: Might have to actually check for the bot they control, or possibly the bot will call this itself.
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public void OnClientDisconnect(int client) {
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if(botDropMeleeWeapon[client] > -1) {
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@ -198,7 +277,8 @@ public void Frame_HideEntity(int entity) {
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public void Event_EnterSaferoom(Event event, const char[] name, bool dontBroadcast) {
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int user = GetClientOfUserId(event.GetInt("userid"));
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if(user == 0) return;
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if(botDropMeleeWeapon[user] > -1) {
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if(botDropMeleeWeapon[user] > 0) {
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PrintToServer("Giving melee weapon back to %N", user);
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float pos[3];
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GetClientAbsOrigin(user, pos);
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TeleportEntity(botDropMeleeWeapon[user], pos, NULL_VECTOR, NULL_VECTOR);
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PrintToChatAll("%N activated a car alarm!", userID);
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}
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public Action Event_MapTransition(Event event, const char[] name, bool dontBroadcast) {
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extraKitsAmount = GetClientCount(true) - 4;
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extraKitsAmount = GetSurvivorCount() - 4;
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if(extraKitsAmount < 0) extraKitsAmount = 0;
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PrintToServer("Will spawn an extra %d kits", extraKitsAmount);
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}
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}
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}
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return -1;
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}
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stock int GetSurvivorCount() {
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int count = 0;
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for(int i = 1; i < MaxClients + 1; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
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count++;
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}
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}
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return count;
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}
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233
scripting/l4d_survivor_identity_fix.sp
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233
scripting/l4d_survivor_identity_fix.sp
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#pragma semicolon 1
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#pragma newdecls required
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#define PLUGIN_NAME "[L4D1/2] Survivor Identity Fix for 5+ Survivors"
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#define PLUGIN_AUTHOR "Merudo, Shadowysn"
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#define PLUGIN_DESC "Fix bug where a survivor will change identity when a player connects/disconnects if there are 5+ survivors"
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#define PLUGIN_VERSION "1.6"
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#define PLUGIN_URL "https://forums.alliedmods.net/showthread.php?p=2403731#post2403731"
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#define PLUGIN_NAME_SHORT "5+ Survivor Identity Fix"
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#define PLUGIN_NAME_TECH "survivor_identity_fix"
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#include <sourcemod>
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#include <sdktools>
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#include <dhooks>
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#define TEAM_SURVIVOR 2
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#define TEAM_PASSING 4
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char g_Models[MAXPLAYERS+1][128];
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#define GAMEDATA "l4d_survivor_identity_fix"
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Handle hConf = null;
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#define NAME_SetModel "CBasePlayer::SetModel"
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static Handle hDHookSetModel = null;
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#define SIG_SetModel_LINUX "@_ZN11CBasePlayer8SetModelEPKc"
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#define SIG_SetModel_WINDOWS "\\x55\\x8B\\x2A\\x8B\\x2A\\x2A\\x56\\x57\\x50\\x8B\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x8B\\x2A\\x8B\\x2A\\x2A\\x8B"
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#define SIG_L4D1SetModel_WINDOWS "\\x8B\\x2A\\x2A\\x2A\\x56\\x57\\x50\\x8B\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x8B\\x3D"
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public Plugin myinfo =
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{
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name = PLUGIN_NAME,
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author = PLUGIN_AUTHOR,
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description = PLUGIN_DESC,
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version = PLUGIN_VERSION,
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url = PLUGIN_URL
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}
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
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CreateNative("IdentityFix_SetPlayerModel", Native_SetPlayerModel);
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return APLRes_Success;
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}
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public void OnPluginStart()
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{
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GetGamedata();
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CreateConVar("l4d_survivor_identity_fix_version", PLUGIN_VERSION, "Survivor Change Fix Version", FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD);
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HookEvent("player_bot_replace", Event_PlayerToBot, EventHookMode_Post);
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HookEvent("bot_player_replace", Event_BotToPlayer, EventHookMode_Post);
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}
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// ------------------------------------------------------------------------
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// Stores the client of each survivor each time it is changed
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// Needed because when Event_PlayerToBot fires, it's hunter model instead
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// ------------------------------------------------------------------------
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public MRESReturn SetModel_Pre(int client, Handle hParams)
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{ } // We need this pre hook even though it's empty, or else the post hook will crash the game.
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public MRESReturn SetModel(int client, Handle hParams)
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{
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if (!IsValidClient(client)) return;
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if (!IsSurvivor(client))
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{
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g_Models[client][0] = '\0';
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return;
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}
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char model[128];
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DHookGetParamString(hParams, 1, model, sizeof(model));
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if (StrContains(model, "models/infected", false) < 0)
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{
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strcopy(g_Models[client], 128, model);
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}
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}
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// ------------------------------------------------------------------------
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// Models & survivor names so bots can be renamed
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// ------------------------------------------------------------------------
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char survivor_names[8][] = { "Nick", "Rochelle", "Coach", "Ellis", "Bill", "Zoey", "Francis", "Louis"};
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char survivor_models[8][] =
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{
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"models/survivors/survivor_gambler.mdl",
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"models/survivors/survivor_producer.mdl",
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"models/survivors/survivor_coach.mdl",
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"models/survivors/survivor_mechanic.mdl",
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"models/survivors/survivor_namvet.mdl",
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"models/survivors/survivor_teenangst.mdl",
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"models/survivors/survivor_biker.mdl",
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"models/survivors/survivor_manager.mdl"
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};
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// --------------------------------------
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// Bot replaced by player
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// --------------------------------------
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public Action Event_BotToPlayer(Handle event, const char[] name, bool dontBroadcast)
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{
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int player = GetClientOfUserId(GetEventInt(event, "player"));
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int bot = GetClientOfUserId(GetEventInt(event, "bot"));
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if (!IsValidClient(player) || !IsSurvivor(player) || IsFakeClient(player)) return; // ignore fake players (side product of creating bots)
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char model[128];
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GetClientModel(bot, model, sizeof(model));
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SetEntityModel(player, model);
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SetEntProp(player, Prop_Send, "m_survivorCharacter", GetEntProp(bot, Prop_Send, "m_survivorCharacter"));
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}
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// --------------------------------------
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// Player -> Bot
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// --------------------------------------
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public Action Event_PlayerToBot(Handle event, char[] name, bool dontBroadcast)
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{
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int player = GetClientOfUserId(GetEventInt(event, "player"));
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int bot = GetClientOfUserId(GetEventInt(event, "bot"));
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if (!IsValidClient(player) || !IsSurvivor(player) || IsFakeClient(player)) return; // ignore fake players (side product of creating bots)
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if (g_Models[player][0] != '\0')
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{
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SetEntProp(bot, Prop_Send, "m_survivorCharacter", GetEntProp(player, Prop_Send, "m_survivorCharacter"));
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SetEntityModel(bot, g_Models[player]); // Restore saved model. Player model is hunter at this point
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for (int i = 0; i < 8; i++)
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{
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if (StrEqual(g_Models[player], survivor_models[i])) SetClientInfo(bot, "name", survivor_names[i]);
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}
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}
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}
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void GetGamedata()
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{
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char filePath[PLATFORM_MAX_PATH];
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BuildPath(Path_SM, filePath, sizeof(filePath), "gamedata/%s.txt", GAMEDATA);
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if( FileExists(filePath) )
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{
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hConf = LoadGameConfigFile(GAMEDATA); // For some reason this doesn't return null even for invalid files, so check they exist first.
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}
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else
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{
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PrintToServer("[SM] %s plugin unable to get %i.txt gamedata file. Generating...", PLUGIN_NAME_SHORT, GAMEDATA);
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Handle fileHandle = OpenFile(filePath, "a+");
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if (fileHandle == null)
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{ SetFailState("[SM] Couldn't generate gamedata file!"); }
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WriteFileLine(fileHandle, "\"Games\"");
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WriteFileLine(fileHandle, "{");
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WriteFileLine(fileHandle, " \"left4dead\"");
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WriteFileLine(fileHandle, " {");
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WriteFileLine(fileHandle, " \"Signatures\"");
|
||||
WriteFileLine(fileHandle, " {");
|
||||
WriteFileLine(fileHandle, " \"%s\"", NAME_SetModel);
|
||||
WriteFileLine(fileHandle, " {");
|
||||
WriteFileLine(fileHandle, " \"library\" \"server\"");
|
||||
WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_SetModel_LINUX);
|
||||
WriteFileLine(fileHandle, " \"windows\" \"%s\"", SIG_L4D1SetModel_WINDOWS);
|
||||
WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_SetModel_LINUX);
|
||||
WriteFileLine(fileHandle, " }");
|
||||
WriteFileLine(fileHandle, " }");
|
||||
WriteFileLine(fileHandle, " }");
|
||||
WriteFileLine(fileHandle, " \"left4dead2\"");
|
||||
WriteFileLine(fileHandle, " {");
|
||||
WriteFileLine(fileHandle, " \"Signatures\"");
|
||||
WriteFileLine(fileHandle, " {");
|
||||
WriteFileLine(fileHandle, " \"%s\"", NAME_SetModel);
|
||||
WriteFileLine(fileHandle, " {");
|
||||
WriteFileLine(fileHandle, " \"library\" \"server\"");
|
||||
WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_SetModel_LINUX);
|
||||
WriteFileLine(fileHandle, " \"windows\" \"%s\"", SIG_SetModel_WINDOWS);
|
||||
WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_SetModel_LINUX);
|
||||
WriteFileLine(fileHandle, " }");
|
||||
WriteFileLine(fileHandle, " }");
|
||||
WriteFileLine(fileHandle, " }");
|
||||
WriteFileLine(fileHandle, "}");
|
||||
|
||||
CloseHandle(fileHandle);
|
||||
hConf = LoadGameConfigFile(GAMEDATA);
|
||||
if (hConf == null)
|
||||
{ SetFailState("[SM] Failed to load auto-generated gamedata file!"); }
|
||||
|
||||
PrintToServer("[SM] %s successfully generated %s.txt gamedata file!", PLUGIN_NAME_SHORT, GAMEDATA);
|
||||
}
|
||||
PrepDHooks();
|
||||
}
|
||||
|
||||
void PrepDHooks()
|
||||
{
|
||||
if (hConf == null)
|
||||
{
|
||||
SetFailState("Error: Gamedata not found");
|
||||
}
|
||||
|
||||
hDHookSetModel = DHookCreateDetour(Address_Null, CallConv_THISCALL, ReturnType_Void, ThisPointer_CBaseEntity);
|
||||
DHookSetFromConf(hDHookSetModel, hConf, SDKConf_Signature, NAME_SetModel);
|
||||
DHookAddParam(hDHookSetModel, HookParamType_CharPtr);
|
||||
DHookEnableDetour(hDHookSetModel, false, SetModel_Pre);
|
||||
DHookEnableDetour(hDHookSetModel, true, SetModel);
|
||||
}
|
||||
|
||||
bool IsValidClient(int client, bool replaycheck = true)
|
||||
{
|
||||
if (client <= 0 || client > MaxClients) return false;
|
||||
if (!IsClientInGame(client)) return false;
|
||||
if (replaycheck)
|
||||
{
|
||||
if (IsClientSourceTV(client) || IsClientReplay(client)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsSurvivor(int client)
|
||||
{
|
||||
if (GetClientTeam(client) != TEAM_SURVIVOR && GetClientTeam(client) != TEAM_PASSING) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public int Native_SetPlayerModel(Handle plugin, int numParams) {
|
||||
int client = GetNativeCell(1);
|
||||
int character = GetNativeCell(2);
|
||||
if(numParams != 2) {
|
||||
ThrowNativeError(SP_ERROR_NATIVE, "Incorrect amount of parameters passed");
|
||||
}else if(client < 1 || client > MaxClients || !IsClientInGame(client)) {
|
||||
ThrowNativeError(SP_ERROR_INDEX, "Client index %d is not valid or is not in game", client);
|
||||
} else if(character < 0 || character > 7) {
|
||||
ThrowNativeError(SP_ERROR_INDEX, "Character ID (%d) is not in range (0-7)", character);
|
||||
} else {
|
||||
strcopy(g_Models[client], 64, survivor_models[character]);
|
||||
}
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue