Added L4D2FFKickProtection && l4d2_ff_test

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Jackzie 2020-06-14 13:28:53 -05:00
parent f559493e3a
commit f678a3ec81
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5 changed files with 246 additions and 1 deletions

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@ -64,4 +64,14 @@ Updated version of ConnerRia's plugin. Improves bots avoidance of tanks. Change
* `FlyYouFools_Version` - Prints the version of plugin * `FlyYouFools_Version` - Prints the version of plugin
### BetterWitchAvoidance ### BetterWitchAvoidance
Inspired by the 200IQBots_FlyYouFools. Bots avoid witch if its over 40% anger when close, or a little bigger range at 60% or more. Inspired by the 200IQBots_FlyYouFools. Bots avoid witch if its over 40% anger when close, or a little bigger range at 60% or more.
### L4D2FFKickProtection
Simple plugin that prevents a player that is being vote-kicked from doing any ff damage to teammates.
* **Convars:**
* `sm_votekick_force_threshold` - The threshold of damage where the offending player is just immediately kicked. 0 -> Any attempted damage, -1 -> No auto kick.
### l4d2_ff_test
More of a joke plugin, it will prevent a player from picking up a m60 if their friendly fire count or damage is over a certain threshold (Hardcoded as 5 and 35 respectively)
* **Commands:**
* `sm_view_ff` - View the ff damage and count of all players

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plugins/l4d2_ff_test.smx Normal file

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#pragma semicolon 1
#pragma newdecls required
#define PLUGIN_NAME "L4D2 FF Kick Protection"
#define PLUGIN_DESCRIPTION "Prevents assholes from friendly firing when being kicked."
#define PLUGIN_AUTHOR "jackzmc"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_URL ""
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
static int disableFFClient; //client to disable FF for
static float ffDamageDone; //amount of damage offending user has attempted
static ConVar forceKickFFThreshold;
public Plugin myinfo = {
name = PLUGIN_NAME,
author = PLUGIN_AUTHOR,
description = PLUGIN_DESCRIPTION,
version = PLUGIN_VERSION,
url = PLUGIN_URL
};
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
{
SetFailState("This plugin is for L4D/L4D2 only.");
}
AddCommandListener(VoteStart, "callvote");
HookUserMessage(GetUserMessageId("VotePass"), VotePassFail);
HookUserMessage(GetUserMessageId("VoteFail"), VotePassFail);
forceKickFFThreshold = CreateConVar("sm_votekick_force_threshold","0","The threshold of damage where the offending player is just immediately kicked. 0 -> Any attempted damage, -1 -> No auto kick.", FCVAR_NONE, true, -1.0);
//HookEvent("vote_started",Event_VoteStarted);
}
public void OnClientPutInServer(int client) {
int team = GetClientTeam(client);
if(team == 2) {
SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeDamage);
}
}
public void Event_PlayerTeam(Event event, const char[] name, bool dontBroadcast) {
if(!event.GetBool("disconnect")) {
int team = event.GetInt("team");
int userid = GetClientOfUserId(event.GetInt("userid"));
if(team == 2) {
SDKHook(userid, SDKHook_OnTakeDamageAlive, OnTakeDamage);
//add new hook
}else{
SDKUnhook(userid, SDKHook_OnTakeDamageAlive, OnTakeDamage);
}
}
}
public Action VoteStart(int client, const char[] command, int argc) {
if(GetClientCount(true) == 0 || client == 0) return Plugin_Handled; //prevent votes while server is empty or if server tries calling vote
if(argc >= 1) {
char issue[32];
char caller[32];
GetCmdArg(1, issue, sizeof(issue));
Format(caller, sizeof(caller), "%N", client);
if(StrEqual(issue, "Kick", true)) {
char option[32];
GetCmdArg(2, option, sizeof(option));
if(strlen(option) < 1) { //empty userid/console can't call votes
int target = GetClientOfUserId(StringToInt(option));
int team = GetClientTeam(target);
if(team == 2) {
disableFFClient = target;
ffDamageDone = -1.0;
}
return Plugin_Handled;
}
//Kick vote started
PrintToServer("KICK VOTE STARTED | Issue=%s Option=%s Caller=%N", issue, option, client);
}
}
return Plugin_Handled; //if it wasn't handled up there I would start panicking
}
public Action VotePassFail(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init) {
disableFFClient = -1;
ffDamageDone = -1.0;
}
public Action OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
if(disableFFClient == attacker) {
if(ffDamageDone == -1) {
PrintToServer("Player in vote to be kicked has done ff damage");
}
ffDamageDone = damage;
if(forceKickFFThreshold.FloatValue > -1.0) {
//auto kick
if(forceKickFFThreshold.FloatValue == 0.0) {
KickClient(disableFFClient, "Kicked for excessive friendly fire");
}else if(FloatCompare(ffDamageDone, forceKickFFThreshold.FloatValue) == 1) {
KickClient(disableFFClient, "Kicked for excessive friendly fire");
}
}
damage = 0.0;
return Plugin_Handled;
}
return Plugin_Continue;
}

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scripting/l4d2_ff_test.sp Normal file
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#pragma semicolon 1
#pragma newdecls required
//#define DEBUG
#define PLUGIN_NAME "l4d2_ff_test"
#define PLUGIN_DESCRIPTION ""
#define PLUGIN_AUTHOR "jackzmc"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_URL ""
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
static bool bLateLoaded;
static float ffDamage[MAXPLAYERS+1];
static int ffCount[MAXPLAYERS+1];
public Plugin myinfo =
{
name = PLUGIN_NAME,
author = PLUGIN_AUTHOR,
description = PLUGIN_DESCRIPTION,
version = PLUGIN_VERSION,
url = PLUGIN_URL
};
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
if(late) {
bLateLoaded = true;
}
}
public void OnPluginStart()
{
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
{
SetFailState("This plugin is for L4D/L4D2 only.");
}
if(bLateLoaded) {
for(int i=1;i<MaxClients;i++) {
if(IsClientConnected(i)) {
int team = GetClientTeam(i);
if(team == 2) {
SDKHook(i, SDKHook_OnTakeDamageAlive, OnTakeDamage);
SDKHook(i, SDKHook_WeaponEquip, WeaponCanUse);
}
}
}
}
HookEvent("round_start", Event_RoundStart);
RegConsoleCmd("sm_view_ff", Command_ViewFF, "View all player's friendly fire counts");
}
//sdkhook setups
public void OnClientPutInServer(int client) {
int team = GetClientTeam(client);
if(team == 2) {
SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeDamage);
SDKHook(client, SDKHook_WeaponEquip, WeaponCanUse);
}
}
public void Event_PlayerTeam(Event event, const char[] name, bool dontBroadcast) {
if(!event.GetBool("disconnect")) {
int team = event.GetInt("team");
int userid = GetClientOfUserId(event.GetInt("userid"));
if(team == 2) {
SDKHook(userid, SDKHook_OnTakeDamageAlive, OnTakeDamage);
if(!IsFakeClient(userid)) {
SDKHook(userid, SDKHook_WeaponEquip, WeaponCanUse);
}
//add new hook
}else{
SDKUnhook(userid, SDKHook_OnTakeDamageAlive, OnTakeDamage);
SDKUnhook(userid, SDKHook_WeaponEquip, WeaponCanUse);
}
}
}
//events
public void OnMapStart() {
for(int i=1; i < MaxClients+1; i++) {
ffDamage[i] = 0.0;
ffCount[i] = 0;
}
}
public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
OnMapStart();
}
//damage counting
public Action OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
ffDamage[attacker] += damage;
ffCount[attacker]++;
return Plugin_Continue;
}
//commands
public Action Command_ViewFF(int client, int args) {
ReplyToCommand(client, "FF Stats for this round: ");
for(int i=1; i < MaxClients+1; i++) {
if(IsClientConnected(i) && !IsFakeClient(i)) {
ReplyToCommand(client, "Client %N: %d HP (%d friendly fires)", i, RoundToNearest(ffDamage[i]), ffCount[i]);
}
}
}
//events
public Action WeaponCanUse(int client, int weapon) {
char item[32];
GetEdictClassname(weapon, item, sizeof(item));
//event.GetString("item", item, sizeof(item));
if(StrEqual(item, "weapon_rifle_m60", true)) {
if(ffCount[client] > 5 || ffDamage[client] >= 35) {
int damage = RoundToNearest(ffDamage[client]);
PrintToChat(client, "Sorry, you can't use m60s due to your %d ff attacks (total %d HP)", ffCount[client], damage);
return Plugin_Handled;
}
}
return Plugin_Continue;
}