mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-08 07:43:20 +00:00
Update hide and seek
This commit is contained in:
parent
04670575be
commit
f6b51ee495
5 changed files with 222 additions and 79 deletions
|
@ -33,18 +33,22 @@ bool ReloadMapDB() {
|
|||
}
|
||||
|
||||
|
||||
|
||||
bool LoadConfigForMap(const char[] map) {
|
||||
kv.Rewind();
|
||||
if (kv.JumpToKey(map)) {
|
||||
PrintToServer("[H&S] Loading config data for set %s on %s", currentSet, map);
|
||||
MapConfig config;
|
||||
config.entities = new ArrayList(sizeof(EntityConfig));
|
||||
config.inputs = new ArrayList(ByteCountToCells(64));
|
||||
validSets.Clear();
|
||||
|
||||
static char buffer[64];
|
||||
if(StrEqual(currentSet, "default") && kv.GetString("defaultset", buffer, sizeof(buffer))) {
|
||||
strcopy(currentSet, sizeof(currentSet), buffer);
|
||||
}
|
||||
PrintToServer("[H&S] Loading config data for set %s on %s", currentSet, map);
|
||||
|
||||
if(kv.JumpToKey("ents")) {
|
||||
kv.GotoFirstSubKey();
|
||||
char entSet[16];
|
||||
do {
|
||||
EntityConfig entCfg;
|
||||
kv.GetVector("origin", entCfg.origin, NULL_VECTOR);
|
||||
|
@ -55,17 +59,16 @@ bool LoadConfigForMap(const char[] map) {
|
|||
Format(entCfg.model, sizeof(entCfg.model), "models/%s", entCfg.model);
|
||||
kv.GetVector("scale", entCfg.scale, DEFAULT_SCALE);
|
||||
kv.GetVector("offset", entCfg.offset, NULL_VECTOR);
|
||||
kv.GetString("set", entSet, sizeof(entSet), "default");
|
||||
if(validSets.FindString(entSet) == -1) {
|
||||
validSets.PushString(entSet);
|
||||
kv.GetString("set", buffer, sizeof(buffer), "default");
|
||||
if(validSets.FindString(buffer) == -1) {
|
||||
validSets.PushString(buffer);
|
||||
}
|
||||
char debug_str[64];
|
||||
if(StrEqual(entSet, "default") || StrEqual(currentSet, entSet, false)) {
|
||||
if(StrEqual(buffer, "default") || StrEqual(currentSet, buffer, false)) {
|
||||
|
||||
config.entities.PushArray(entCfg);
|
||||
} else {
|
||||
kv.GetSectionName(debug_str, sizeof(debug_str));
|
||||
PrintToServer("Skipping %s", debug_str);
|
||||
kv.GetSectionName(buffer, sizeof(buffer));
|
||||
PrintToServer("Skipping %s", buffer);
|
||||
}
|
||||
} while (kv.GotoNextKey());
|
||||
// JumpToKey and GotoFirstSubKey both traverse, i guess, go back
|
||||
|
@ -74,7 +77,6 @@ bool LoadConfigForMap(const char[] map) {
|
|||
}
|
||||
if(kv.JumpToKey("inputs")) {
|
||||
kv.GotoFirstSubKey(false);
|
||||
static char buffer[64];
|
||||
do {
|
||||
kv.GetSectionName(buffer, sizeof(buffer));
|
||||
config.inputs.PushString(buffer);
|
||||
|
@ -110,6 +112,18 @@ bool LoadConfigForMap(const char[] map) {
|
|||
kv.GetString("buttons", buf, sizeof(buf));
|
||||
config.pressButtons = !StrEqual(buf, "no");
|
||||
mapTime = kv.GetNum("maptime", 0);
|
||||
if(kv.JumpToKey("inputs")) {
|
||||
kv.GotoFirstSubKey(false);
|
||||
do {
|
||||
kv.GetSectionName(buffer, sizeof(buffer));
|
||||
config.inputs.PushString(buffer);
|
||||
|
||||
kv.GetString(NULL_STRING, buffer, sizeof(buffer));
|
||||
config.inputs.PushString(buffer);
|
||||
} while (kv.GotoNextKey(false));
|
||||
kv.GoBack();
|
||||
kv.GoBack();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -164,4 +178,23 @@ bool LoadConfigForMap(const char[] map) {
|
|||
PrintToServer("[H&S] No map config exists for %s", map);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int COLOR_GREY[4] = { 194, 197, 204, 255 };
|
||||
int COLOR_GREEN[4] = { 0, 128, 0, 255 };
|
||||
|
||||
void ShowBeacon(int target, float radius = 100.0) {
|
||||
float vec[3];
|
||||
GetClientAbsOrigin(target, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
if (g_BeamSprite > -1 && g_HaloSprite > -1) {
|
||||
TE_SetupBeamRingPoint(vec, 10.0, radius, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, COLOR_GREY, 10, 0);
|
||||
TE_SendToAll();
|
||||
TE_SetupBeamRingPoint(vec, 10.0, radius, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, COLOR_GREEN, 10, 0);
|
||||
TE_SendToAll();
|
||||
}
|
||||
|
||||
GetClientEyePosition(target, vec);
|
||||
EmitAmbientSound("buttons/button17.wav", vec, target, SNDLEVEL_RAIDSIREN);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue