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Clear game state
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@ -814,6 +814,7 @@ void Event_GameEnd(Event event, const char[] name, bool dontBroadcast) {
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// Resend all players
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// Resend all players
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SendPlayers();
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SendPlayers();
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}
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}
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g_gameState = State_None;
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}
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}
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void Event_MapTransition(Event event, const char[] name, bool dontBroadcast) {
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void Event_MapTransition(Event event, const char[] name, bool dontBroadcast) {
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