l4d2hud: Add IsHUDSetup and DeleteHUD

This commit is contained in:
Jackzie 2021-06-21 22:08:24 -05:00
parent d05c8435f4
commit fd5f1eee12
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@ -134,8 +134,13 @@ void SetHUDText(hudPosition position, const char[] format, any ...) {
L4D2_RunScript(huds[view_as<int>(position)], sBuffer);
}
void ClearHUD(hudPosition position) {
bool IsHUDSetup(hudPosition position) {
return huds[view_as<int>(position)][0] != '\0';
}
void DeleteHUD(hudPosition position) {
L4D2_RunVScript("SMHud%d <- { Fields = { } }; HUDSetLayout(SMHud%d); HUDPlace( g_ModeScript.HUD_%s, 0.0, 0.0, 0.0, 0.0 ); g_ModeScript", view_as<int>(position), view_as<int>(position), hudPositions[positions]);
huds[view_as<int>(position)][0] = '\0';
}
void GetHUDFormatString(hudPosition position, char[] buffer, int buffersize) {