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logic change
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parent
0853fb83a7
commit
ff10667846
1 changed files with 10 additions and 13 deletions
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@ -157,10 +157,8 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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int closestClient = -1;
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
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if(class == L4D2Infected_Tank && Trolls[tankMagnetID].IsActive(i) || (class != L4D2Infected_Tank && Trolls[spMagnetID].IsActive(i))) {
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if(class == L4D2Infected_Tank) {
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if(!WillMagnetRun(Trolls[tankMagnetID], i)) continue;
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} else if(!WillMagnetRun(Trolls[spMagnetID], i)) continue;
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if(class == L4D2Infected_Tank && Trolls[tankMagnetID].IsActive(i) && !WillMagnetRun(Trolls[tankMagnetID], i)) continue;
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else if(class != L4D2Infected_Tank && Trolls[spMagnetID].IsActive(i) && !WillMagnetRun(Trolls[spMagnetID], i)) continue;
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if(IsPlayerIncapped(i)) {
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if((class == L4D2Infected_Tank && hMagnetTargetMode.IntValue & 2 == 0) || (class != L4D2Infected_Tank && hMagnetTargetMode.IntValue & 1 == 0)) continue;
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@ -174,7 +172,6 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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}
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}
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}
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}
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// If found, set, else just let game decide
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if(closestClient > 0) {
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g_iAttackerTarget[attacker] = GetClientUserId(closestClient);
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