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124 changed files with 18121 additions and 9898 deletions
71
.gitignore
vendored
71
.gitignore
vendored
|
@ -1,36 +1,35 @@
|
|||
sm_*
|
||||
.*/
|
||||
scripting_ext/
|
||||
!scripting/include/guesswho/*
|
||||
!scripting/include/feedthetrolls
|
||||
!scripting/include/hideandseek
|
||||
!scripting/include/guessswho/*
|
||||
!scripting/hideandseek.sp
|
||||
!scripting/guessswho.sp
|
||||
!scripting/sm_namespamblock.sp
|
||||
!plugins/sm_namespamblock.smx
|
||||
.push.settings.jsonc*
|
||||
template.config.js
|
||||
scripting/sm_give.sp
|
||||
scripting/include/steamtools.inc
|
||||
scripting/L4D2Testing.sp
|
||||
plugins/L4D2Testing.smx
|
||||
plugins/sm_give.smx
|
||||
plugins/l4d2_stats_recorder.smx
|
||||
scripting/l4d2_stats_recorder.sp
|
||||
scripting/include/smlib.inc
|
||||
scripting/l4d2_custom.sp
|
||||
plugins/l4d2_custom.smx
|
||||
plugins/disable_cameras.smx
|
||||
plugins/l4d_esfp.smx
|
||||
plugins/customstatus.smx
|
||||
scripting/l4d_esfp.sp
|
||||
scripting/customstatus.sp
|
||||
plugins/ssh.smx
|
||||
scripting/include/ssh.inc
|
||||
scripting/include/stats
|
||||
scripting/ssh.sp
|
||||
scripting/l4d2_witch_force_attack_cmd.sp
|
||||
l4d2_stats_plugin/
|
||||
data
|
||||
!sql/*
|
||||
sm_*
|
||||
.*/
|
||||
scripting_ext/
|
||||
!scripting/include/guesswho/*
|
||||
!scripting/include/feedthetrolls
|
||||
!scripting/include/hideandseek
|
||||
!scripting/include/guessswho/*
|
||||
!scripting/hideandseek.sp
|
||||
!scripting/guessswho.sp
|
||||
!scripting/sm_namespamblock.sp
|
||||
!plugins/sm_namespamblock.smx
|
||||
.push.settings.jsonc*
|
||||
template.config.js
|
||||
scripting/sm_give.sp
|
||||
scripting/include/steamtools.inc
|
||||
scripting/L4D2Testing.sp
|
||||
plugins/L4D2Testing.smx
|
||||
plugins/sm_give.smx
|
||||
plugins/l4d2_stats_recorder.smx
|
||||
scripting/l4d2_stats_recorder.sp
|
||||
scripting/include/smlib.inc
|
||||
scripting/l4d2_custom.sp
|
||||
plugins/l4d2_custom.smx
|
||||
plugins/disable_cameras.smx
|
||||
plugins/l4d_esfp.smx
|
||||
plugins/customstatus.smx
|
||||
scripting/l4d_esfp.sp
|
||||
scripting/customstatus.sp
|
||||
plugins/ssh.smx
|
||||
scripting/include/ssh.inc
|
||||
scripting/include/stats
|
||||
scripting/ssh.sp
|
||||
scripting/l4d2_witch_force_attack_cmd.sp
|
||||
l4d2_stats_plugin/
|
||||
!sql/*
|
35
README.md
35
README.md
|
@ -30,7 +30,8 @@ Useful things:
|
|||
* [l4d2_vocalize_control](#l4d2_vocalize_control) - Allows you to locally mute someone from vocalizing
|
||||
* [l4d2_guesswho](#l4d2_guesswho) - Garry's Mod's Guess Who in l4d2, inspired by hide and seek
|
||||
* [l4d2_hideandseek](#l4d2_hideandseek) - An enhancement to the base hide and seek mutation
|
||||
* [l4d2_hats](#l4d2_hats) - Entity Hats & Entity editing
|
||||
* [l4d2_hats](#l4d2_hats) - Make any prop or player your personal hat.
|
||||
* [l4d2_editor](#l4d2_editor) - Entity editing, prop spawning, and invisible wall creation tool.
|
||||
* [l4d2_prophunt](#l4d2_prophunt) - Garry's Mod inspired prop hunt, inspired by hide and seek
|
||||
* [sm_namespamblock](#sm_namespamblock) - Basic plugin that bans players if they change their name in rapid succession
|
||||
* [l4d2-stats-plugin](https://github.com/jackzmc/l4d2-stats-plugin) - Custom stats recorder, see https://stats.jackz.me
|
||||
|
@ -422,26 +423,28 @@ Vscript required for hud & mutation
|
|||
|
||||
Requires l4dtoolz and left4dhooks, and optionally skip intro cutscene
|
||||
|
||||
### l4d2_hats (Hats & Editor)
|
||||
### l4d2_hats
|
||||
|
||||
Lets you hat any entity (has blacklist support), including players. Yeet, place, restore, and more with the hats. Also includes an entire prop editor that replaces any other prop spawner. You can create custom invisible walls and spawn props (In the future, may become a separate plugin.)
|
||||
|
||||
[Prop Spawner Cheatsheat](https://admin.jackz.me/docs/props)
|
||||
|
||||
The prop spawner includes:
|
||||
|
||||
* Recents (recently spawned props)
|
||||
* Spawn Previews
|
||||
* Manual Placement (Move prop with cursor before spawning)
|
||||
* Prop Search
|
||||
* Better prop categories
|
||||
* Item spawning
|
||||
* Schematics (in early development)
|
||||
* Favorited props (in alpha)
|
||||
Lets you hat any entity (has blacklist support), including players. Yeet, place, restore, and more with the hats.
|
||||
|
||||
> [!WARNING]
|
||||
> **Be warned, hatting can in rare cases cause crashes.** It's a LOT more stable now, but some features are disabled by default (reverse hats, visible hats) as they caused too many crashes. The majority of crashes are caused by hats and ladders, but the default settings prevent it.
|
||||
|
||||
### l4d2_editor
|
||||
|
||||
Let's you move around entities, spawn props, create invisible walls and more. The prop spawner includes an entire preview system, allowing you to easily place props exactly how you want them with ease.
|
||||
|
||||
The prop spawner includes:
|
||||
|
||||
* Quick access to recently spawned props
|
||||
* Spawning preview, letting you rotate and position perfectly
|
||||
* Prop model search
|
||||
* Better and organized prop categories
|
||||
* Item & weapon spawning
|
||||
* An API for other plugins to use
|
||||
|
||||
[Editor Guide](/docs/l4d2_editor)
|
||||
|
||||
### sm_namespamblock
|
||||
|
||||
If a user changes their name 3 times within 10 seconds, they will be temp banned for 10 minutes.
|
||||
|
|
|
@ -1,251 +0,0 @@
|
|||
"Phrases"
|
||||
{
|
||||
"_Full Message Phrases"
|
||||
{
|
||||
"1" "I peed my pants"
|
||||
"2" "I love peas"
|
||||
"3" "I sure wish I was a zombie right now"
|
||||
"4" "mexico menu"
|
||||
"5" "Admin respect is essential"
|
||||
"6" "I respect the admins of this server"
|
||||
"7" "ok"
|
||||
"8" "I think that you are all awesome"
|
||||
"9" "You are all doing great!"
|
||||
"10" "Honestly, I'm jealous of you all"
|
||||
"11" "Pickles"
|
||||
"12" "A chair is a piece of furniture with a raised surface supported by legs, commonly used to seat a single person."
|
||||
"13" "meow"
|
||||
"14" "honk"
|
||||
"15" "Chairs are supported most often by four legs, and have a back; however, a chair can have three legs, or can have a different shape."
|
||||
"16" "It's not admin abuse when the point of being an admin is to abuse"
|
||||
"17" "Many are called but few are chosen"
|
||||
"18" "Out of sight, out of mind"
|
||||
"19" "Thou shalt not kill"
|
||||
"20" "Life's not all beer and skittles"
|
||||
"21" "Dollars to doughnuts"
|
||||
"22" "I'll go to the foot of our stairs"
|
||||
"23" "I could go for a BBQ bacon burger, and a large order of fries, and an orange soda with no ice, and a piece of hot apple pie."
|
||||
"24" "I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda."
|
||||
"25" "Lightning Never Strikes The Same Place Twice"
|
||||
"26" "In peace, vigilance. In war, victory. In death, sacrifice."
|
||||
"27" "Slotted spoons don't hold much soup"
|
||||
"28" "Have you ever been on a shrimp boat?"
|
||||
"29" "I am a pretty pink princess"
|
||||
"30" "Jimmy crack corn, and I don't care"
|
||||
"31" "Penquins are practically chickens"
|
||||
"32" "I don't know about you, but I find fire very dramatic!"
|
||||
"33" "gabe newell"
|
||||
"34" "9 years of development"
|
||||
"35" "nothing worse than a case of the fanny fungus"
|
||||
"36" "Sometimes, I dream about cheese."
|
||||
"37" "STRIDER!!!"
|
||||
"38" "I thought that he was invinsible!"
|
||||
"39" "Yeah, Canadians are DICKS."
|
||||
"40" "I ever tell you about the time Keith and I made fireworks?"
|
||||
"41" "Hey. We need to talk. I've got a proposition that might be mutually advantageous."
|
||||
"42" "Now, I didn't know shit about chemistry, but Keith figured Gasoline burns, doesn't it?"
|
||||
"43" "Heh, third-degree burns on 95 percent of his body. Man, people in the next city over were calling to complain about the smell of burning skin"
|
||||
"44" "Yahoo!"
|
||||
"45" "I have possibly made an oopsie in my pants"
|
||||
"46" "DAVY!"
|
||||
"47" "I hate myself"
|
||||
"48" "I'm not a fan of you"
|
||||
"49" "MOMMY!"
|
||||
"50" "Barry later returns to express his gratitude to Vanessa, breaking the sacred rule that bees are not to communicate with humans."
|
||||
"51" "Barry becomes a member of the Pollen Jocks, and they fly off to a flower patch. Armed with the pollen of the last flowers,"
|
||||
"52" "According to all known laws of aviation, there is no way a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway"
|
||||
"53" "Barry, I'm going to make it with the power of my mind. With a little help from my friends. See if you can't get them to join in."
|
||||
"54" "Please exit your residency by 8:59 PM, or we will be forced to take legal"
|
||||
"55" "Ooh, black and yellow! Let's shake it up a little."
|
||||
"56" "Yellow, black. Yellow, black. Yellow, black. Yellow, black."
|
||||
"57" "because bees don't care what humans think is impossible."
|
||||
"58" "No i wanna help please"
|
||||
"59" "thankls guy youre super good at the game :)"
|
||||
"60" "everything french people do is not special."
|
||||
"61" "i bet rats in nyc cook the food all the time but nobody gives a shit cause they’re not french."
|
||||
"62" "NOT FAIR! NOT FAIR!"
|
||||
"63" "wahhhhhhhhhhhhhhh"
|
||||
"64" "i stuffed shrimp inside of me once"
|
||||
"65" "I stick fireworks up my ass so when i poop its a real explosion"
|
||||
"66" "I ordered a hooker online once, she had three legs."
|
||||
"67" "i like to breastfeed my cat on flights"
|
||||
"68" "I swear im just above the rest"
|
||||
"69" "I find it pretty hard to find love"
|
||||
"70" "Seeing my team sitting back while i deal with the horde"
|
||||
"71" "I love the dick sucking buisness too"
|
||||
"72" "Until you finally wake up and realize that i was right"
|
||||
}
|
||||
"fuck"
|
||||
{
|
||||
"1" "fudge"
|
||||
"2" "mars bar"
|
||||
"3" "fiddlestick"
|
||||
"4" "fiddle"
|
||||
"5" "ok"
|
||||
"6" "i love"
|
||||
}
|
||||
"shit"
|
||||
{
|
||||
"1" "oopsie"
|
||||
"2" "ok"
|
||||
"3" "woopsie"
|
||||
"4" "ope"
|
||||
}
|
||||
"nigger"
|
||||
{
|
||||
"1" "nice lady"
|
||||
"2" "friendly person"
|
||||
"3" "ok"
|
||||
"4" "honk"
|
||||
"5" "my mom"
|
||||
"6" "my dad"
|
||||
"7" "my brother"
|
||||
"8" "my sister"
|
||||
}
|
||||
"whore"
|
||||
{
|
||||
"1" "lady who I respect"
|
||||
"2" "respectable woman"
|
||||
"3" "ok"
|
||||
}
|
||||
"cunt"
|
||||
{
|
||||
"1" "pickle"
|
||||
"2" "pineapple"
|
||||
"3" "ok"
|
||||
}
|
||||
"bitch"
|
||||
{
|
||||
"1" "my dog"
|
||||
"2" "their dog"
|
||||
"3" "your dog"
|
||||
"4" "our dog"
|
||||
}
|
||||
"ass"
|
||||
{
|
||||
"1" "has"
|
||||
"2" "caboose"
|
||||
"3" "fanny pants"
|
||||
}
|
||||
"salty"
|
||||
{
|
||||
"1" "peppery"
|
||||
"2" "sweet"
|
||||
"3" "honey"
|
||||
}
|
||||
"dead"
|
||||
{
|
||||
"1" "alive"
|
||||
}
|
||||
"alive"
|
||||
{
|
||||
"1" "dead"
|
||||
}
|
||||
"zombie"
|
||||
{
|
||||
"1" "shrimp"
|
||||
"2" "pineapple"
|
||||
}
|
||||
"boomer"
|
||||
{
|
||||
"1" "hunter"
|
||||
"2" "smoker"
|
||||
"3" "jockey"
|
||||
"4" "charger"
|
||||
"5" "witch"
|
||||
"6" "tank"
|
||||
"7" "spitter"
|
||||
}
|
||||
"smoker"
|
||||
{
|
||||
"1" "hunter"
|
||||
"2" "boomer"
|
||||
"3" "jockey"
|
||||
"4" "charger"
|
||||
"5" "witch"
|
||||
"6" "tank"
|
||||
"7" "spitter"
|
||||
}
|
||||
"hunter"
|
||||
{
|
||||
"1" "boomer"
|
||||
"2" "smoker"
|
||||
"3" "jockey"
|
||||
"4" "charger"
|
||||
"5" "witch"
|
||||
"6" "tank"
|
||||
"7" "spitter"
|
||||
}
|
||||
"jockey"
|
||||
{
|
||||
"1" "hunter"
|
||||
"2" "smoker"
|
||||
"3" "boomer"
|
||||
"4" "charger"
|
||||
"5" "witch"
|
||||
"6" "tank"
|
||||
"7" "spitter"
|
||||
}
|
||||
"spitter"
|
||||
{
|
||||
"1" "hunter"
|
||||
"2" "smoker"
|
||||
"3" "jockey"
|
||||
"4" "charger"
|
||||
"5" "witch"
|
||||
"6" "tank"
|
||||
"7" "boomer"
|
||||
}
|
||||
"charger"
|
||||
{
|
||||
"1" "hunter"
|
||||
"2" "smoker"
|
||||
"3" "jockey"
|
||||
"4" "boomer"
|
||||
"5" "witch"
|
||||
"6" "tank"
|
||||
"7" "spitter"
|
||||
}
|
||||
"witch"
|
||||
{
|
||||
"1" "hunter"
|
||||
"2" "smoker"
|
||||
"3" "jockey"
|
||||
"4" "charger"
|
||||
"5" "boomer"
|
||||
"6" "tank"
|
||||
"7" "spitter"
|
||||
}
|
||||
"tank"
|
||||
{
|
||||
"1" "hunter"
|
||||
"2" "smoker"
|
||||
"3" "jockey"
|
||||
"4" "charger"
|
||||
"5" "witch"
|
||||
"6" "boomer"
|
||||
"7" "spitter"
|
||||
}
|
||||
"dickhead"
|
||||
{
|
||||
"1" "poopie"
|
||||
"2" "quack"
|
||||
"3" "big brain"
|
||||
"4" "cactus"
|
||||
"5" "friend"
|
||||
"6" "mom"
|
||||
"7" "mommie"
|
||||
}
|
||||
"cock"
|
||||
{
|
||||
"1" "foot"
|
||||
}
|
||||
"dick"
|
||||
{
|
||||
"1" "Canadian"
|
||||
}
|
||||
"dicks"
|
||||
{
|
||||
"1" "Canadians"
|
||||
}
|
||||
}
|
|
@ -1,87 +1,87 @@
|
|||
"guesswho"
|
||||
{
|
||||
"c1m1_hotel"
|
||||
{
|
||||
"spawnpoint" "442.905334 5640.576660 2656.031250"
|
||||
"ents"
|
||||
{
|
||||
"FENCE"
|
||||
{
|
||||
"origin" "1602.161499 5618.440917 2656.031250"
|
||||
"rotation" "0.000000 -178.836151 0.000000"
|
||||
"type" "prop_dynamic"
|
||||
"model" "props_fortifications\barricade001_128_reference.mdl"
|
||||
}
|
||||
"VENDING"
|
||||
{
|
||||
"origin" "406.428405 5625.409667 2656.031250"
|
||||
"rotation" "0.000000 90.238922 0.000000"
|
||||
"type" "prop_dynamic"
|
||||
"model" "props\cs_office\vending_machine.mdl"
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
"c8m5_rooftop"
|
||||
{
|
||||
"spawnpoint" "5386.052246 8413.505859 5536.031250"
|
||||
}
|
||||
"c2m2_fairgrounds"
|
||||
{
|
||||
"spawnpoint" "-3451.616943 -818.726989 128.031250"
|
||||
"ents"
|
||||
{
|
||||
"DROP_BLOCK"
|
||||
{
|
||||
"origin" "-3073.630371 -910.963195 192.623626"
|
||||
"scale" "30 260 100"
|
||||
}
|
||||
"ENTRANCE_BLOCK"
|
||||
{
|
||||
"origin" "-2826.833251 -1978.528808 -127.915451"
|
||||
"rotation" "0.000000 -1.978949 0.000000"
|
||||
"type" "prop_dynamic"
|
||||
"model" "props_urban\wood_fence001_128.mdl"
|
||||
}
|
||||
"ENTRANCE_BLOCK_PROP"
|
||||
{
|
||||
"origin" "-2826.833251 -1978.528808 -127.915451"
|
||||
"scale" "20 100 500"
|
||||
}
|
||||
"STAIR_BLOCK_PROP"
|
||||
{
|
||||
"origin" "-3241.681884 -1817.223266 256.031250"
|
||||
"rotation" "0.000000 92.011253 0.000000"
|
||||
"type" "prop_dynamic"
|
||||
"model" "props_crates/static_crate_40.mdl"
|
||||
}
|
||||
"STAIR_BLOCK"
|
||||
{
|
||||
"origin" "-3321.681884 -1817.223266 300.031250"
|
||||
"scale" "140 20 60"
|
||||
}
|
||||
}
|
||||
}
|
||||
"c11m4_terminal"
|
||||
{
|
||||
"spawnpoint" "3081.824951 4571.367187 152.031250"
|
||||
"ents"
|
||||
{
|
||||
"ENTRANCE_BLOCKER"
|
||||
{
|
||||
"origin" "2700.844482 1865.502807 177.313140"
|
||||
"scale" "200 100 200"
|
||||
}
|
||||
"fire"
|
||||
{
|
||||
"origin" "2700.844482 1865.502807 179.313140"
|
||||
"type" "env_fire"
|
||||
"scale" "1.0 256 8"
|
||||
}
|
||||
}
|
||||
"inputs"
|
||||
{
|
||||
"checkpoint_entrance" "Kill"
|
||||
}
|
||||
}
|
||||
}
|
||||
"guesswho"
|
||||
{
|
||||
"c1m1_hotel"
|
||||
{
|
||||
"spawnpoint" "442.905334 5640.576660 2656.031250"
|
||||
"ents"
|
||||
{
|
||||
"FENCE"
|
||||
{
|
||||
"origin" "1602.161499 5618.440917 2656.031250"
|
||||
"rotation" "0.000000 -178.836151 0.000000"
|
||||
"type" "prop_dynamic"
|
||||
"model" "props_fortifications\barricade001_128_reference.mdl"
|
||||
}
|
||||
"VENDING"
|
||||
{
|
||||
"origin" "406.428405 5625.409667 2656.031250"
|
||||
"rotation" "0.000000 90.238922 0.000000"
|
||||
"type" "prop_dynamic"
|
||||
"model" "props\cs_office\vending_machine.mdl"
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
"c8m5_rooftop"
|
||||
{
|
||||
"spawnpoint" "5386.052246 8413.505859 5536.031250"
|
||||
}
|
||||
"c2m2_fairgrounds"
|
||||
{
|
||||
"spawnpoint" "-3451.616943 -818.726989 128.031250"
|
||||
"ents"
|
||||
{
|
||||
"DROP_BLOCK"
|
||||
{
|
||||
"origin" "-3073.630371 -910.963195 192.623626"
|
||||
"scale" "30 260 100"
|
||||
}
|
||||
"ENTRANCE_BLOCK"
|
||||
{
|
||||
"origin" "-2826.833251 -1978.528808 -127.915451"
|
||||
"rotation" "0.000000 -1.978949 0.000000"
|
||||
"type" "prop_dynamic"
|
||||
"model" "props_urban\wood_fence001_128.mdl"
|
||||
}
|
||||
"ENTRANCE_BLOCK_PROP"
|
||||
{
|
||||
"origin" "-2826.833251 -1978.528808 -127.915451"
|
||||
"scale" "20 100 500"
|
||||
}
|
||||
"STAIR_BLOCK_PROP"
|
||||
{
|
||||
"origin" "-3241.681884 -1817.223266 256.031250"
|
||||
"rotation" "0.000000 92.011253 0.000000"
|
||||
"type" "prop_dynamic"
|
||||
"model" "props_crates/static_crate_40.mdl"
|
||||
}
|
||||
"STAIR_BLOCK"
|
||||
{
|
||||
"origin" "-3321.681884 -1817.223266 300.031250"
|
||||
"scale" "140 20 60"
|
||||
}
|
||||
}
|
||||
}
|
||||
"c11m4_terminal"
|
||||
{
|
||||
"spawnpoint" "3081.824951 4571.367187 152.031250"
|
||||
"ents"
|
||||
{
|
||||
"ENTRANCE_BLOCKER"
|
||||
{
|
||||
"origin" "2700.844482 1865.502807 177.313140"
|
||||
"scale" "200 100 200"
|
||||
}
|
||||
"fire"
|
||||
{
|
||||
"origin" "2700.844482 1865.502807 179.313140"
|
||||
"type" "env_fire"
|
||||
"scale" "1.0 256 8"
|
||||
}
|
||||
}
|
||||
"inputs"
|
||||
{
|
||||
"checkpoint_entrance" "Kill"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
63
data/hat_presets.cfg
Normal file
63
data/hat_presets.cfg
Normal file
|
@ -0,0 +1,63 @@
|
|||
"Presets"
|
||||
{
|
||||
"Alligator"
|
||||
{
|
||||
"default"
|
||||
{
|
||||
"offset" "-7.000000 0.000000 -0.022967"
|
||||
"angles" "19.242450 -177.371368 0.000000"
|
||||
}
|
||||
"zoey"
|
||||
{
|
||||
"offset" "-7.000000 0.000000 -0.022967"
|
||||
"angles" "19.242450 -177.371368 0.000000"
|
||||
}
|
||||
"type" "prop_dynamic"
|
||||
"model" "models/props_fairgrounds/alligator.mdl"
|
||||
"size" "0.2"
|
||||
}
|
||||
"Elephant"
|
||||
{
|
||||
"default"
|
||||
{
|
||||
"offset" "-3.000000 0.000000 2.999999"
|
||||
"angles" "8.848000 5.877240 0.000000"
|
||||
}
|
||||
"type" "prop_dynamic"
|
||||
"model" "models/props_fairgrounds/elephant.mdl"
|
||||
"size" "0.2"
|
||||
}
|
||||
"Giraffe"
|
||||
{
|
||||
"default"
|
||||
{
|
||||
"offset" "-4.000000 0.000000 2.989242"
|
||||
"angles" "0.000000 0.000000 0.000000"
|
||||
}
|
||||
"model" "models/props_fairgrounds/giraffe.mdl"
|
||||
"size" "0.200000"
|
||||
"type" "prop_dynamic"
|
||||
}
|
||||
"Snakie"
|
||||
{
|
||||
"default"
|
||||
{
|
||||
"offset" "-12.000000 0.000000 -1.277469"
|
||||
"angles" "0.000000 0.000000 0.000000"
|
||||
}
|
||||
"model" "models/props_fairgrounds/snake.mdl"
|
||||
"size" "0.200000"
|
||||
"type" "prop_dynamic"
|
||||
}
|
||||
"Kit"
|
||||
{
|
||||
"default"
|
||||
{
|
||||
"offset" "0.000000 0.000000 2.817010"
|
||||
"angles" "0.000000 0.000000 0.000000"
|
||||
}
|
||||
"model" "models/w_models/weapons/w_eq_Medkit.mdl"
|
||||
"size" "0.200000"
|
||||
"type" "weapon_first_aid_kit"
|
||||
}
|
||||
}
|
4164
data/hideandseek.cfg
4164
data/hideandseek.cfg
File diff suppressed because it is too large
Load diff
0
data/prop_spawner/bridges.txt
Normal file
0
data/prop_spawner/bridges.txt
Normal file
23
data/prop_spawner/models/Bodies/cemetary.txt
Normal file
23
data/prop_spawner/models/Bodies/cemetary.txt
Normal file
|
@ -0,0 +1,23 @@
|
|||
Cemetary
|
||||
models/deadbodies/cemetary/barricade_a.mdl cemetary Body Pile 1 (no collision)
|
||||
models/deadbodies/cemetary/barricade_b.mdl cemetary Body Pile 2 (no collision)
|
||||
models/deadbodies/cemetary/barricade_c.mdl cemetary Body Pile 3 (no collision)
|
||||
models/deadbodies/cemetary/corner_a.mdl cemetary Body Pile 4 (no collision)
|
||||
models/deadbodies/cemetary/corner_b.mdl cemetary Body Pile 5 (no collision)
|
||||
models/deadbodies/cemetary/corner_c.mdl cemetary Body Pile 6 (no collision)
|
||||
models/deadbodies/cemetary/oval_128_a.mdl cemetary Body Pile 7 (128 Units no collision)
|
||||
models/deadbodies/cemetary/oval_128_b.mdl cemetary Body Pile 8 (128 Units no collision)
|
||||
models/deadbodies/cemetary/oval_128_c.mdl cemetary Body Pile 9 (128 Units no collision)
|
||||
models/deadbodies/cemetary/oval_192_a.mdl cemetary Body Pile 10 (192 Units no collision)
|
||||
models/deadbodies/cemetary/oval_192_b.mdl cemetary Body Pile 11 (192 Units no collision)
|
||||
models/deadbodies/cemetary/oval_192_c.mdl cemetary Body Pile 12 (192 Units no collision)
|
||||
models/deadbodies/cemetary/wall_192_a.mdl cemetary Body Pile Long1 (192 Units no collision)
|
||||
models/deadbodies/cemetary/wall_192_b.mdl cemetary Body Pile Long2 (192 Units no collision)
|
||||
models/deadbodies/cemetary/wall_192_c.mdl cemetary Body Pile Long3 (192 Units no collision)
|
||||
models/deadbodies/cemetary/pose_a.mdl FCivilian Facedown (no collision)
|
||||
models/deadbodies/cemetary/pose_b.mdl MCivilian Curled (no collision)
|
||||
models/deadbodies/cemetary/pose_c.mdl FCivilian Curled (no collision)
|
||||
models/deadbodies/cemetary/pose_d.mdl MCivilian Facedown (no collision)
|
||||
models/deadbodies/cemetary/fence_a.mdl cemetary Hanging Over Wall 1 (no collision)
|
||||
models/deadbodies/cemetary/fence_b.mdl cemetary Hanging Over Wall 2 (no collision)
|
||||
models/deadbodies/cemetary/fence_c.mdl cemetary Hanging Over Wall 3 (no collision)
|
64
data/prop_spawner/models/Bodies/generic.txt
Normal file
64
data/prop_spawner/models/Bodies/generic.txt
Normal file
|
@ -0,0 +1,64 @@
|
|||
Generic
|
||||
models/npcs/rescue_pilot_01.mdl Rescue Pilot (no collision)
|
||||
models/deadbodies/default/barricade_a.mdl Generic Body Pile 1 (no collision)
|
||||
models/deadbodies/default/barricade_b.mdl Generic Body Pile 2 (no collision)
|
||||
models/deadbodies/default/barricade_c.mdl Generic Body Pile 3 (no collision)
|
||||
models/deadbodies/default/corner_a.mdl Generic Body Pile 4 (no collision)
|
||||
models/deadbodies/default/corner_b.mdl Generic Body Pile 5 (no collision)
|
||||
models/deadbodies/default/corner_c.mdl Generic Body Pile 6 (no collision)
|
||||
models/deadbodies/default/oval_128_a.mdl Generic Body Pile 128 Units - 1 (no collision)
|
||||
models/deadbodies/default/oval_128_b.mdl Generic Body Pile 128 Units - 2 (no collision)
|
||||
models/deadbodies/default/oval_128_c.mdl Generic Body Pile 128 Units - 3 (no collision)
|
||||
models/deadbodies/default/oval_192_a.mdl Generic Body Pile 192 Units - 1 (no collision)
|
||||
models/deadbodies/default/oval_192_b.mdl Generic Body Pile 192 Units - 2 (no collision)
|
||||
models/deadbodies/default/oval_192_b_burnt.mdl Generic Body Pile 2-1 Burned
|
||||
models/deadbodies/default/wall_192_a.mdl Generic Long Body Pile 192 Units 1 (no collision)
|
||||
models/deadbodies/default/wall_192_b.mdl Generic Long Body Pile 192 Units 2 (no collision)
|
||||
models/deadbodies/default/wall_192_c.mdl Generic Long Body Pile 192 Units 3 (no collision)
|
||||
models/deadbodies/default/fence_a.mdl Generic Hanging Over Wall 1 (no collision)
|
||||
models/deadbodies/default/fence_b.mdl Generic Hanging Over Wall 2 (no collision)
|
||||
models/deadbodies/default/fence_c.mdl Generic Hanging Over Wall 3 (no collision)
|
||||
models/deadbodies/default/pose_a.mdl Generic FCivilian Facedown (no collision)
|
||||
models/deadbodies/default/pose_b.mdl Generic MCivilian Curled (no collision)
|
||||
models/deadbodies/default/pose_c.mdl Generic FCivilian Curled (no collision)
|
||||
models/deadbodies/default/pose_d.mdl Generic MCivilian Facedown (no collision)
|
||||
models/deadbodies/human/barricade_c.mdl Human Body Pile 1
|
||||
models/deadbodies/human/fence_a.mdl Human Hanging Over Fence (no collision)
|
||||
models/deadbodies/bodies128_a.mdl Human Body pile 128 Units 1
|
||||
models/deadbodies/bodies128_b.mdl Human Body pile 128 Units 2
|
||||
models/deadbodies/human/oval_128_a.mdl Human Body pile 128 Units 3
|
||||
models/deadbodies/human/oval_192_b.mdl Human Body pile 192 Units 1
|
||||
models/deadbodies/human/oval_192_c.mdl Human Body pile 192 Units 2
|
||||
models/deadbodies/human/pose_a.mdl Pose 1
|
||||
models/deadbodies/human/pose_b.mdl Pose 2
|
||||
models/props_misc/bodybag_01/bodybag_01.mdl Bodybag 1
|
||||
models/props_misc/bodybag_02/bodybag_02.mdl Bodybag 2
|
||||
models/props_misc/bodybag_03/bodybag_03.mdl Bodybag 3
|
||||
models/props_misc/bodybag_04/bodybag_04.mdl Bodybag 4
|
||||
models/props_misc/bodybag_05/bodybag_05.mdl Bodybag 5
|
||||
models/deadbodies/riot/riot_msgboard_a.mdl Riot Officer Hanging over message board
|
||||
models/deadbodies/riot/riot_table_a.mdl Riot Officer On Table 1
|
||||
models/deadbodies/riot/riot_table_b.mdl Riot Officer On Table 2
|
||||
models/deadbodies/riot/riot_truck_a.mdl Riot Officer On Truck 1
|
||||
models/deadbodies/riot/riot_truck_b.mdl TAG-Riot Officer On Truck 2
|
||||
models/deadbodies/dead_male_civilian_body.mdl MArmy Body Sitting Up
|
||||
models/deadbodies/dead_male_civilian_draped_01.mdl Dead MCivilian Draped1
|
||||
models/deadbodies/dead_male_legs_01.mdl Male Legs
|
||||
models/deadbodies/dead_male_torso_01.mdl Male Torso
|
||||
models/deadbodies/dead_female_civilian_01.mdl Dead FCivilian01 Face Down
|
||||
models/deadbodies/dead_female_civilian_draped_01.mdl Dead FCivilian Draped1
|
||||
models/deadbodies/dead_female_civilian_draped_02.mdl Dead FCivilian Draped2
|
||||
models/deadbodies/dead_male_civilian_01.mdl Dead MCivilian 1 Sitting Up
|
||||
models/deadbodies/dead_male_civilian_02.mdl Dead MCivilian 2
|
||||
models/deadbodies/chm_fallensurvivor.mdl fallen survivor standing
|
||||
models/deadbodies/parachutist.mdl Parachutist (No parachute)
|
||||
models/deadbodies/ceda/ceda_msgboard_a.mdl CEDA 1 (no collision)
|
||||
models/deadbodies/ceda/ceda_table_a.mdl CEDA 2 (no collision)
|
||||
models/deadbodies/ceda/ceda_table_b.mdl CEDA 3 (no collision)
|
||||
models/deadbodies/ceda/ceda_truck_a.mdl CEDA 4 (no collision)
|
||||
models/deadbodies/ceda/ceda_truck_b.mdl CEDA 5 (no collision)
|
||||
models/deadbodies/dead_pilot.mdl Pilot corpse lying down
|
||||
models/deadbodies/dead_military_male01.mdl Soldier Corpse-Standing (No Collision)
|
||||
models/deadbodies/dead_male_suit_01.mdl Male Suit Corpse-Standing (No Collision)
|
||||
models/props_debris/dead_cow.mdl Dead Cow
|
||||
models/props_debris/dead_cow_smallpile.mdl a bunch of dead cows
|
67
data/prop_spawner/models/Bodies/sugarmill.txt
Normal file
67
data/prop_spawner/models/Bodies/sugarmill.txt
Normal file
|
@ -0,0 +1,67 @@
|
|||
Sugarmill
|
||||
models/deadbodies/milltownrain/barricade_a.mdl Milltown Body Pile 1 (no collision)
|
||||
models/deadbodies/milltownrain/barricade_b.mdl Milltown Body Pile 2 (no collision)
|
||||
models/deadbodies/milltownrain/barricade_c.mdl Milltown Body Pile 3 (no collision)
|
||||
models/deadbodies/milltownrain/corner_a.mdl Milltown Body Pile 4 (no collision)
|
||||
models/deadbodies/milltownrain/corner_b.mdl Milltown Body Pile 5 (no collision)
|
||||
models/deadbodies/milltownrain/corner_c.mdl Milltown Body Pile 6 (no collision)
|
||||
models/deadbodies/milltownrain/oval_128_a.mdl Milltown Body Pile 7 (128 Units, No Collision)
|
||||
models/deadbodies/milltownrain/oval_128_b.mdl Milltown Body Pile 8 (128 Units, No Collision)
|
||||
models/deadbodies/milltownrain/oval_128_c.mdl Milltown Body Pile 9 (128 Units, No Collision)
|
||||
models/deadbodies/milltownrain/oval_192_a.mdl Milltown Body Pile 10 (192 Units, No Collision)
|
||||
models/deadbodies/milltownrain/oval_192_b.mdl Milltown Body Pile 11 (192 Units, No Collision)
|
||||
models/deadbodies/milltownrain/oval_192_c.mdl Milltown Body Pile 12 (1192 Units, No Collision)
|
||||
models/deadbodies/milltownrain/wall_192_a.mdl Milltown Body Pile Long 1 (192 Units, No Collision)
|
||||
models/deadbodies/milltownrain/wall_192_b.mdl Milltown Body Pile Long 2 (192 Units, No Collision)
|
||||
models/deadbodies/milltownrain/wall_192_c.mdl Milltown Body Pile Long 3 (192 Units, No Collision)
|
||||
models/deadbodies/milltownrain/fence_a.mdl Milltown Hanging Over Wall 1 (no collision)
|
||||
models/deadbodies/milltownrain/fence_b.mdl Milltown Hanging Over Wall 2 (no collision)
|
||||
models/deadbodies/milltownrain/fence_c.mdl Milltown Hanging Over Wall 3 (no collision)
|
||||
models/deadbodies/milltownrain/pose_a.mdl Milltown FCivilian Facedown (no collision)
|
||||
models/deadbodies/milltownrain/pose_b.mdl Milltown MCivilian Curled (no collision)
|
||||
models/deadbodies/milltownrain/pose_c.mdl Milltown FCivilian Curled (no collision)
|
||||
models/deadbodies/milltownrain/pose_d.mdl Milltown MCivilian Facedown (no collision)
|
||||
models/deadbodies/sugarmill/barricade_a.mdl Sugarmill Body Pile 1 (no collision)
|
||||
models/deadbodies/sugarmill/barricade_b.mdl Sugarmill Body Pile 2 (no collision)
|
||||
models/deadbodies/sugarmill/barricade_c.mdl Sugarmill Body Pile 3 (no collision)
|
||||
models/deadbodies/sugarmill/corner_a.mdl Sugarmill Body Pile 4 (no collision)
|
||||
models/deadbodies/sugarmill/corner_b.mdl Sugarmill Body Pile 5 (no collision)
|
||||
models/deadbodies/sugarmill/corner_c.mdl Sugarmill Body Pile 6 (no collision)
|
||||
models/deadbodies/sugarmill/oval_128_a.mdl Sugarmill Body Pile 7 (128 Units, no collision)
|
||||
models/deadbodies/sugarmill/oval_128_b.mdl Sugarmill Body Pile 8 (128 Units, No Collision)
|
||||
models/deadbodies/sugarmill/oval_128_c.mdl Sugarmill Body Pile 9 (128 Units, No Collision)
|
||||
models/deadbodies/sugarmill/oval_192_a.mdl Sugarmill Body Pile 10 (192 Units, No Collision)
|
||||
models/deadbodies/sugarmill/oval_192_b.mdl Sugarmill Body Pile 11 (192 Units, No Collision)
|
||||
models/deadbodies/sugarmill/oval_192_c.mdl Sugarmill Body Pile 12 (192 Units, No Collision)
|
||||
models/deadbodies/sugarmill/wall_192_a.mdl Sugarmill Body Pile 13 (192 Units, No Collision)
|
||||
models/deadbodies/sugarmill/wall_192_b.mdl Sugarmill Body Pile 14 (192 Units, No Collision)
|
||||
models/deadbodies/sugarmill/wall_192_c.mdl Sugarmill Body Pile 15 (192 Units, No Collision)
|
||||
models/deadbodies/sugarmill/fence_a.mdl Sugarmill Hanging Over Wall 1 (no collision)
|
||||
models/deadbodies/sugarmill/fence_b.mdl Sugarmill Hanging Over Wall 2 (no collision)
|
||||
models/deadbodies/sugarmill/fence_c.mdl Sugarmill Hanging Over Wall 3 (no collision)
|
||||
models/deadbodies/sugarmill/pose_a.mdl Sugarmill FCivilian Facedown (no collision)
|
||||
models/deadbodies/sugarmill/pose_b.mdl Sugarmill MCivilian Curled (no collision)
|
||||
models/deadbodies/sugarmill/pose_c.mdl Sugarmill FCivilian Curled (no collision)
|
||||
models/deadbodies/sugarmill/pose_d.mdl Sugarmill MCivilian Facedown (no collision)
|
||||
models/deadbodies/sugarmillrain/barricade_a.mdl Sugarmill Raining Body Pile 1 (no collision)
|
||||
models/deadbodies/sugarmillrain/barricade_b.mdl Sugarmill Raining Body Pile 2 (no collision)
|
||||
models/deadbodies/sugarmillrain/barricade_c.mdl Sugarmill Raining Body Pile 3 (no collision)
|
||||
models/deadbodies/sugarmillrain/corner_a.mdl Sugarmill Raining Body Pile 4 (no collision)
|
||||
models/deadbodies/sugarmillrain/corner_b.mdl Sugarmill Raining Body Pile 5 (no collision)
|
||||
models/deadbodies/sugarmillrain/corner_c.mdl Sugarmill Raining Body Pile 6 (no collision)
|
||||
models/deadbodies/sugarmillrain/oval_128_a.mdl Sugarmill Raining Body Pile 7 (128 Units, no collision)
|
||||
models/deadbodies/sugarmillrain/oval_128_b.mdl Sugarmill Raining Body Pile 8 (128 Units, no collision)
|
||||
models/deadbodies/sugarmillrain/oval_128_c.mdl Sugarmill Raining Body Pile 9 (128 Units, no collision)
|
||||
models/deadbodies/sugarmillrain/oval_192_a.mdl Sugarmill Raining Body Pile 10 (192 Units, No Collision)
|
||||
models/deadbodies/sugarmillrain/oval_192_b.mdl Sugarmill Raining Body Pile 11 (192 Units, No Collision)
|
||||
models/deadbodies/sugarmillrain/oval_192_c.mdl Sugarmill Raining Body Pile 12 (192 Units, No Collision)
|
||||
models/deadbodies/sugarmillrain/wall_192_a.mdl Sugarmill Raining Body Pile 13 (192 Units, No Collision)
|
||||
models/deadbodies/sugarmillrain/wall_192_b.mdl Sugarmill Raining Body Pile 14 (192 Units, No Collision)
|
||||
models/deadbodies/sugarmillrain/wall_192_c.mdl Sugarmill Raining Body Pile 15 (192 Units, No Collision)
|
||||
models/deadbodies/sugarmillrain/fence_a.mdl Sugarmill Raining Hanging Over Wall 1 (no collision)
|
||||
models/deadbodies/sugarmillrain/fence_b.mdl Sugarmill Raining Hanging Over Wall 2 (no collision)
|
||||
models/deadbodies/sugarmillrain/fence_c.mdl Sugarmill Raining Hanging Over Wall 3 (no collision)
|
||||
models/deadbodies/sugarmillrain/pose_a.mdl Sugarmill Raining FCivilian Facedown
|
||||
models/deadbodies/sugarmillrain/pose_b.mdl Sugarmill Raining MCivilian Curled
|
||||
models/deadbodies/sugarmillrain/pose_c.mdl Sugarmill Raining FCivilian Curled
|
||||
models/deadbodies/sugarmillrain/pose_d.mdl Sugarmill Raining MCivilian Facedown
|
45
data/prop_spawner/models/Bodies/swamp.txt
Normal file
45
data/prop_spawner/models/Bodies/swamp.txt
Normal file
|
@ -0,0 +1,45 @@
|
|||
Swamp
|
||||
models/deadbodies/deepswamp/barricade_a.mdl Deep Swamp Body Pile 1 (no collision)
|
||||
models/deadbodies/deepswamp/barricade_b.mdl Deep Swamp Body Pile 2 (no collision)
|
||||
models/deadbodies/deepswamp/barricade_c.mdl Deep Swamp Body Pile 3 (no collision)
|
||||
models/deadbodies/deepswamp/corner_a.mdl Deep Swamp Body Pile 4 (no collision)
|
||||
models/deadbodies/deepswamp/corner_b.mdl Deep Swamp Body Pile 5 (no collision)
|
||||
models/deadbodies/deepswamp/corner_c.mdl Deep Swamp Body Pile 6 (no collision)
|
||||
models/deadbodies/deepswamp/oval_128_a.mdl Deep Swamp Body Pile 7 (128u no collision)
|
||||
models/deadbodies/deepswamp/oval_128_b.mdl Deep Swamp Body Pile 8 (128u no collision)
|
||||
models/deadbodies/deepswamp/oval_128_c.mdl Deep Swamp Body Pile 9 (128u no collision)
|
||||
models/deadbodies/deepswamp/oval_192_a.mdl Deep Swamp Body Pile 10 (192u no collision)
|
||||
models/deadbodies/deepswamp/oval_192_b.mdl Deep Swamp Body Pile 11 (192u no collision)
|
||||
models/deadbodies/deepswamp/oval_192_c.mdl Deep Swamp Body Pile 12 (192u no collision)
|
||||
models/deadbodies/deepswamp/wall_192_a.mdl Deep Swamp Body Pile Long1 (192u no collision)
|
||||
models/deadbodies/deepswamp/wall_192_b.mdl Deep Swamp Body Pile Long2 (192u no collision)
|
||||
models/deadbodies/deepswamp/wall_192_c.mdl Deep Swamp Body Pile Long3 (192u no collision)
|
||||
models/deadbodies/deepswamp/fence_a.mdl Deep Swamp Hanging Over Wall 1 (no collision)
|
||||
models/deadbodies/deepswamp/fence_b.mdl Deep Swamp Hanging Over Wall 2 (no collision)
|
||||
models/deadbodies/deepswamp/fence_c.mdl Deep Swamp Hanging Over Wall 3 (no collision)
|
||||
models/deadbodies/deepswamp/pose_a.mdl Deep Swamp FCivilian Facedown (no collision)
|
||||
models/deadbodies/deepswamp/pose_b.mdl Deep Swamp MCivilian Curled (no collision)
|
||||
models/deadbodies/deepswamp/pose_c.mdl Deep Swamp FCivilian Curled (no collision)
|
||||
models/deadbodies/deepswamp/pose_d.mdl Deep Swamp MCivilian Facedown (no collision)
|
||||
models/deadbodies/swamp/barricade_a.mdl Swamp Body Pile 1 (no collision)
|
||||
models/deadbodies/swamp/barricade_b.mdl Swamp Body Pile 2 (no collision)
|
||||
models/deadbodies/swamp/barricade_c.mdl Swamp Body Pile 3 (no collision)
|
||||
models/deadbodies/swamp/corner_a.mdl Swamp Body Pile 4 (no collision)
|
||||
models/deadbodies/swamp/corner_b.mdl Swamp Body Pile 5 (no collision)
|
||||
models/deadbodies/swamp/corner_c.mdl Swamp Body Pile 6 (no collision)
|
||||
models/deadbodies/swamp/oval_128_a.mdl Swamp Body Pile 7 (128u no collision)
|
||||
models/deadbodies/swamp/oval_128_b.mdll Swamp Body Pile 8 (128u no collision)
|
||||
models/deadbodies/swamp/oval_128_c.mdl Swamp Body Pile 9 (128u no collision)
|
||||
models/deadbodies/swamp/oval_192_a.mdl Swamp Body Pile 10 (192u no collision)
|
||||
models/deadbodies/swamp/oval_192_b.mdl Swamp Body Pile 11 (192u no collision)
|
||||
models/deadbodies/swamp/oval_192_c.mdl Swamp Body Pile 12 (192u no collision)
|
||||
models/deadbodies/swamp/wall_192_a.mdl Swamp Body Pile Long1 (192u no collision)
|
||||
models/deadbodies/swamp/wall_192_b.mdl Swamp Body Pile Long2 (192u no collision)
|
||||
models/deadbodies/swamp/wall_192_c.mdl Swamp Body Pile Long3 (192u no collision)
|
||||
models/deadbodies/swamp/fence_a.mdl Swamp Hanging Over Wall 1 (no collision)
|
||||
models/deadbodies/swamp/fence_b.mdl Swamp Hanging Over Wall 2 (no collision)
|
||||
models/deadbodies/swamp/fence_c.mdl Swamp Hanging Over Wall 3 (no collision)
|
||||
models/deadbodies/swamp/pose_a.mdl Swamp FCivilian Facedown (no collision)
|
||||
models/deadbodies/swamp/pose_b.mdl Swamp MCivilian Curled (no collision)
|
||||
models/deadbodies/swamp/pose_c.mdl Swamp FCivilian Curled (no collision)
|
||||
models/deadbodies/swamp/pose_d.mdl Swamp MCivilian Facedown (no collision)
|
27
data/prop_spawner/models/Fencing/barriers.txt
Normal file
27
data/prop_spawner/models/Fencing/barriers.txt
Normal file
|
@ -0,0 +1,27 @@
|
|||
Barriers
|
||||
models/props_fortifications/barricade001_128_reference.mdl Metal Mesh Barricade (128u)
|
||||
models/props_fortifications/barricade001_64_reference.mdl Metal Mesh Barricade (64u)
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl Metal Mesh Barricade Gate (64u)
|
||||
models/props_fortifications/barricade_razorwire001_128_reference.mdl Barricade Razorwire (128u) (no collision)
|
||||
models/props_fortifications/concrete_barrier01.mdl Concrete wall
|
||||
models/props_fortifications/concrete_barrier001_96_reference.mdl Concrete crash barrier (96u)
|
||||
models/props_fortifications/concrete_barrier001_128_reference.mdl Concrete crash barrier (128u)
|
||||
models/props_fortifications/concrete_post001_48.mdl Concrete Post (48u)
|
||||
models/props_fortifications/concrete_wall001_96_reference.mdl Concrete wall (96u)
|
||||
models/props_fortifications/concrete_block001_128_reference.mdl Concrete block (128u)
|
||||
models/props_fortifications/police_barrier001_128_reference.mdl Police Barrier Notice
|
||||
models/props_fortifications/fortification_indoor_01.mdl Luggage Push Fort
|
||||
models/props_fortifications/sandbags_line2.mdl Building sandbags 6 layers
|
||||
models/props_fortifications/sandbags_corner3.mdl Building sandbags 4 layers curved
|
||||
models/props_fortifications/sandbags_corner2.mdl Building sandbags 6 layers curved
|
||||
models/props_fortifications/traffic_barrier001.mdl Traffic Barrier
|
||||
models/props_urban/railroad_gate001.mdl Railroad Crossing Light
|
||||
models/props_urban/railroad_gate_arm001.mdl Railroad Crossing Arm
|
||||
models/props_downtown/bollards_ornate.mdl Ornate metal bollard
|
||||
models/props_street/bollards_512.mdl Bollard (512u)
|
||||
models/props_unique/wooden_barricade.mdl Wooden barricade (no damage)
|
||||
models/props_unique/wooden_barricade_break1.mdl wooden barricade (low damage)
|
||||
models/props_unique/wooden_barricade_break2.mdl Wooden barricade (medium damage)
|
||||
models/props_unique/wooden_barricade_break3.mdl wooden barricade (high damage)
|
||||
models/props_c17/concrete_barrier001a.mdl Concrete crash barrier-higher
|
||||
models/props_exteriors/guardrail128a.mdl road guardrail (128u)
|
79
data/prop_spawner/models/Fencing/fences.txt
Normal file
79
data/prop_spawner/models/Fencing/fences.txt
Normal file
|
@ -0,0 +1,79 @@
|
|||
Fences & Gates
|
||||
models/lighthouse/props/wooden_gate.mdl Valerie's fancy wooden gate
|
||||
models/props_exteriors/fence002.mdl wooden fence (very long)
|
||||
models/props_exteriors/fence002_end.mdl wooden fence end
|
||||
models/props_urban/fence_gate001_256.mdl urban fence gate (easy to use)
|
||||
models/props_urban/fence_cover001_64.mdl shelter Fence (64u)
|
||||
models/props_urban/fence_cover001_128.mdl shelter fence (128u)
|
||||
models/props_urban/fence_cover001_256.mdl shelter fence (256u)
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl roadblock-single layer without handle (easy to use)
|
||||
models/props_fortifications/barricade001_64_reference.mdl roadblock-single layer
|
||||
models/props_fortifications/barricade001_128_reference.mdl roadblock-double layer
|
||||
models/props_unique/airport/temp_barricade.mdl roadblock-airport
|
||||
models/props_wasteland/exterior_fence002b.mdl Barbed wire fence - 1 wide skinny
|
||||
models/props_wasteland/exterior_fence002c.mdl Barbed wire fence - 1 wide
|
||||
models/props_wasteland/exterior_fence002d.mdl Barbed wire fence - 2 wide
|
||||
models/props_wasteland/exterior_fence002e.mdl Barbed wire fence - 4 wide
|
||||
models/props_street/police_barricade.mdl Police Barricade - 1 wide
|
||||
models/props_street/police_barricade2.mdl Police barricade - 3 wide
|
||||
models/props_street/police_barricade3.mdl Police Barricade - 6 wide
|
||||
models/props_street/police_barricade_368in.mdl Police Barricade - 8 wide
|
||||
models/props_street/police_barricade_496in.mdl Police Barricade - 10 wide
|
||||
models/props_street/police_barricade4.mdl Iron Frame Barricade - 12 wide
|
||||
models/lostcoast/props_wasteland/gate01a.mdl Iron fence gate a
|
||||
models/lostcoast/props_wasteland/gate01b.mdl iron fence gate b
|
||||
models/props_mill/elevator01_cage.mdl Mill Elevator-c4m2
|
||||
models/props_mill/elevator01_cagedoor02.mdl Mill Elevator telescopic door-c4m2 (No Collision)
|
||||
models/props_mill/elevator01_cagedoor.mdl Mill Elevator Cage door
|
||||
models/props_mill/elevator01_framework.mdl Elevator shaft framework
|
||||
models/props_mill/freightelevatorbutton01.mdl Mill Freight Elevator Button 1
|
||||
models/props_mill/freightelevatorbutton02.mdl Mill Freight Elevator Button 2
|
||||
models/props_street/barricade_door_01.mdl Military Agency Door-c9m1
|
||||
models/props_urban/fence_768_collapsed.mdl Fence with covered shelter-c4m5
|
||||
models/props_urban/gate_wall003_32.mdl Screening fence wall (32u)
|
||||
models/props_urban/gate_wall003_64.mdl Screening fence wall (64u)
|
||||
models/props_urban/gate_wall003_128.mdl Shelter fence wall (128u)
|
||||
models/props_urban/gate_wall_gate003_64.mdl Wall Gate 3 (64u)
|
||||
models/props_urban/wood_fence001_64.mdl Urban wooden fence a (64u)
|
||||
models/props_urban/wood_fence001_128.mdl Urban wooden fence a (128u)
|
||||
models/props_urban/wood_fence001_256.mdl Urban wooden fence a (256u)
|
||||
models/props_urban/wood_fence002_64.mdl Urban wooden fence b (64u)
|
||||
models/props_urban/wood_fence002_128.mdl Urban wooden fence b (128u)
|
||||
models/props_urban/wood_fence002_256.mdl Urban wooden fence b (256u)
|
||||
models/props_urban/wood_post001.mdl Urban Wood Post 1
|
||||
models/props_urban/wood_post002.mdl Urban Wood Post 2
|
||||
models/props_cemetery/cemetery_gate.mdl Cemetary Gate Barbed Wire with Spikes
|
||||
models/props_cemetery/cemetery_gate_32.mdl Cemetary Gate Barbed Wire with Spikes (32u)
|
||||
models/props_cemetery/cemetery_gate_64.mdl Cemetary Gate Barbed Wire with Spikes (64u)
|
||||
models/props_cemetery/cemetery_gate_128.mdl Cemetary Gate Barbed Wire with Spikes (128u)
|
||||
models/props_exteriors/roadsidefence_64.mdl Road fence-single layer (64u)
|
||||
models/props_exteriors/roadsidefence_512.mdl road fence-eight layers (512u)
|
||||
models/props_exteriors/fence_plastic001.mdl Plastic Fence
|
||||
models/props_downtown/garden_gate.mdl Downtown Garden Gate
|
||||
models/props/de_inferno/wood_fence.mdl De Inferno Wood Fence
|
||||
models/props/de_inferno/wood_fence_end.mdl De Inferno Wood Fence End
|
||||
models/props_urban/fence001_128.mdl Urban Chain Link Fence1 (128u)
|
||||
models/props_urban/fence001_256.mdl Urban Chain Link Fence1 (256u)
|
||||
models/props_urban/fence001_64.mdl Urban Chain Link Fence1 (64u)
|
||||
models/props_urban/fence002_128.mdl Urban Chain Link Fence2 (128u)
|
||||
models/props_urban/fence002_256.mdl Urban Chain Link Fence2 (256u)
|
||||
models/props_urban/fence002_64.mdl Urban Chain Link Fence2 (64u)
|
||||
models/props_urban/fence003_128.mdl Urban Chain Link Fence3 (128u)
|
||||
models/props_urban/fence003_64.mdl Urban Chain Link Fence3 (64u)
|
||||
models/props_urban/fence004_128.mdl Urban Chain Link Fence Frame (128u)
|
||||
models/props_urban/fence004_256.mdl Urban Chain Link Fence Frame (256u)
|
||||
models/props_urban/fence004_64.mdl Urban Fence Chain Link Frame (64u)
|
||||
models/props_urban/fence_barbwire001_128.mdl Urban Barbwire Fence (128u)
|
||||
models/props_urban/fence_barbwire001_256.mdl Urban Barbwire Fence (256u)
|
||||
models/props_urban/fence_barbwire001_64.mdl Urban Barbwire Fence (64u)
|
||||
models/props_urban/fence_post_barbwire001.mdl Urban Barbwire Fence Post
|
||||
models/props_urban/fence_gate001_128.mdl Urban Fence Gate1 (128u)
|
||||
models/props_urban/fence_gate001_256.mdl Urban Fence Gate1 (256u)
|
||||
models/props_urban/fence_gate002_256.mdl Urban Fence Gate2 (256u)
|
||||
models/props_urban/fence_gate003.mdl Urban Fence Gate3 (Small)
|
||||
models/props_urban/fence_gate_post001.mdl Urban Chain Link Fence Gate Post 1
|
||||
models/props_urban/fence_gate_post003.mdl Urban Chain Link Fence Gate Post 2
|
||||
models/props_urban/fence_post001.mdl Urban Chain Link Fence Post 1
|
||||
models/props_urban/fence_post002.mdl Urban Chain Link Fence Post 2
|
||||
models/props_urban/fence_post003.mdl Urban Chain Link Fence Post 3
|
||||
models/props_urban/gate_column001_32.mdl Urban Gate Column
|
28
data/prop_spawner/models/Fencing/walls.txt
Normal file
28
data/prop_spawner/models/Fencing/walls.txt
Normal file
|
@ -0,0 +1,28 @@
|
|||
Walls
|
||||
models/props_update/brick_128.mdl brick wall/floor (128u)
|
||||
models/props_update/brick_256.mdl brick wall/floor (256u)
|
||||
models/props_update/concrete_128.mdl cement wall/floor (128u)
|
||||
models/props_update/concrete_256.mdl cement wall/floor (256u)
|
||||
models/props_update/plywood_128.mdl wooden wall/floor (128u)
|
||||
models/props_update/plywood_256.mdl wooden wall/floor (256u)
|
||||
models/props_update/whitebrick_128.mdl white brick wall (128u)
|
||||
models/props_update/whitebrick_256.mdl white brick wall (256u)
|
||||
models/props_update/wood_128.mdl wooden walls (128u)
|
||||
models/props_update/wood_256.mdl wooden walls (256u)
|
||||
models/props_urban/gate_wall001_64.mdl Urban Wall (64u)
|
||||
models/props_urban/gate_wall001_128.mdl Urban Wall (128u)
|
||||
models/props_urban/gate_wall001_256.mdl Urban Wall (256u)
|
||||
models/props_urban/gate_wall002_128.mdl urban fence wall (128u)
|
||||
models/props_unique/zombiebreakwallexteriorairport01_main.mdl Wallpaper - Airport
|
||||
models/props_unique/zombiebreakwallexteriorairportoffices01_main.mdl Wallpaper - Airport Office
|
||||
models/props_unique/zombiebreakwallhospitalexterior01_main.mdl Wallpaper - Hospital
|
||||
models/lighthouse/props/wall_144_324.mdl Wall-144X(324u) (No Side)
|
||||
models/props_interiors/constructionwalls02checkpoint.mdl steel building framing (with doorway)
|
||||
models/props_interiors/constructionwalls03.mdl steel building framing
|
||||
models/props_interiors/constructionwalls04_damage01.mdl Extra-long building steel column
|
||||
models/props_cemetery/crypts_wall.mdl Thickened stone wall-Cemetery Exposed Brick
|
||||
models/props_mill/locker_roof_collapsed01.mdl Mill Locker Roof Collapsed (no side)
|
||||
models/props_mill/millwall_01.mdl Mill wall 1 (no side)
|
||||
models/props_mill/millwall_02.mdl Mill wall 2 (no side)
|
||||
models/props_mill/millwall_03.mdl Mill wall 3 (no side)
|
||||
models/props_mill/column_01.mdl Mill Rebar Column
|
90
data/prop_spawner/models/Foliage/misc.txt
Normal file
90
data/prop_spawner/models/Foliage/misc.txt
Normal file
|
@ -0,0 +1,90 @@
|
|||
Shrubs & Rocks
|
||||
models/props_foliage/flower_barrel.mdl flower barrel
|
||||
models/props_foliage/mall_bigleaves_plant01.mdl mall plant a (No Collision)
|
||||
models/props_foliage/mall_bigleaves_plant01_medium.mdl mall plant a-shorter (No Collision)
|
||||
models/props_foliage/mall_bigleaves_plant02.mdl mall plant b (No Collision)
|
||||
models/props_foliage/mall_bigleaves_plant02_medium.mdl mall plant b-shorter (No Collision)
|
||||
models/props_foliage/mall_bigleaves_plant03.mdl mall plant c (No Collision)
|
||||
models/props_foliage/mall_bigleaves_plant03_dirt.mdl mall plants c-soil (No Collision)
|
||||
models/props_foliage/mall_bigleaves_plant03_medium.mdl mall plant c-shorter (No Collision)
|
||||
models/props_foliage/mall_big_plant01.mdl mall plant d (No Collision)
|
||||
models/props_foliage/mall_big_plant01_dirt.mdl mall plants d-soil (No Collision)
|
||||
models/props_foliage/mall_small_palm01.mdl mall plants e (No Collision)
|
||||
models/props_foliage/mall_small_palm01_medium.mdl mall plants e-shorter (No Collision)
|
||||
models/props_foliage/mall_small_palm01_cluster.mdl mall plant e-three (No Collision)
|
||||
models/props_foliage/mall_small_palm01_cluster_medium.mdl mall plant e-three-shorter (No Collision)
|
||||
models/props_foliage/mall_grass_bush01.mdl mall grass (No Collision)
|
||||
models/props_foliage/mall_grass_bush01_dirt.mdl mall grass-soil (No Collision)
|
||||
models/props_foliage/mall_fern01.mdl mall bushes-small (No Collision)
|
||||
models/props_foliage/mall_bush01.mdl Mall Bushes-Medium (No Collision)
|
||||
models/props_foliage/mall_bush02.mdl mall bushes-large (No Collision)
|
||||
models/props_foliage/mall_pot_large01.mdl mall potted plant soil large
|
||||
models/props_foliage/mall_pot_large02.mdl mall potted plant soil large 2
|
||||
models/props_foliage/mall_pot_xlarge01.mdl mall potted plant xlarge1
|
||||
models/props_foliage/mall_pot_xlarge02.mdl mall pot plant xlarge2
|
||||
models/props_foliage/mall_pot_square01.mdl mall potted plant soil large rectangle
|
||||
models/props_foliage/mall_pot_square02.mdl mall potted plant soil large rectangle 2
|
||||
models/props_foliage/mall_pot_squarexl01.mdl mall potted plant soil rectangle xlarge
|
||||
models/props_foliage/swamp_shrubwall_block_128_deep.mdl swamp shrub block 128
|
||||
models/props_foliage/swamp_shrubwall_block_256.mdl swamp shrub block 256
|
||||
models/props_foliage/swamp_shrubwall_block_256_deep.mdl swamp shrub block 256 more sticks
|
||||
models/props_foliage/hedge_128.mdl Hedge-128 units
|
||||
models/props_foliage/hedge_256_128high.mdl Hedge-256x128 units
|
||||
models/props_foliage/swamp_shrubwall_256_deep.mdl Swamp Shrubwall 1-256 Units-Straight
|
||||
models/props_foliage/swamp_shrubwall_256a.mdl Swamp Shrubwall-256 Units-Arc
|
||||
models/props_foliage/swamp_shrubwall_256b.mdl Swamp Shrubwall-256 Units-Arc 2
|
||||
models/props_foliage/swamp_shrubwall_512.mdl Swamp Shrubwall-512 Units-Arc
|
||||
models/props_foliage/swamp_shrubwall_512_deep.mdl Swamp Shrubwall-512 Units-Arc 2
|
||||
models/props_foliage/swamp_shrubwall_block_512.mdl Swamp Shrubwall-512 Units-Round
|
||||
models/props_foliage/swamp_shrubwall_block_512_deep.mdl Swamp Shrubwall-512 Units Round 2
|
||||
models/props_foliage/swampcl_animatedleaves01.mdl swamp hanging moss/leaves
|
||||
models/props_foliage/swamp_grass01.mdl swamp grass (No collision)
|
||||
models/props_foliage/swamp_grass_row01.mdl swamp grass 2 (No collision)
|
||||
models/props_foliage/swamp_rock01.mdl 3 swamp rocks
|
||||
models/props_foliage/swamp_rock01_grass.mdl Grass around 3 swamp rocks (No collision)
|
||||
models/props_foliage/swamp_rock02.mdl 2 swamp rock 2
|
||||
models/props_foliage/swamp_rock02_grass.mdl grass around 2 swamp rocks (No collision)
|
||||
models/props_foliage/swamp_cypress_large_grnd_grass01.mdl Crypress Swamp Grass - Large
|
||||
models/props_foliage/swamp_cypress_medium_grnd_grass01.mdl Cypress Swamp Grass - Medium
|
||||
models/props_foliage/swamp_cypress_small_grnd_grass01.mdl Cypress Swamp Grass - Small
|
||||
models/props_foliage/swamp_waterplant01.mdl swamp waterplant
|
||||
models/props_foliage/shrub_small.mdl bushes-small-paper shape (No Collision)
|
||||
models/props_foliage/urban_pot_bigplant01.mdl Urban Potted plants
|
||||
models/props_foliage/urban_pot_clay01.mdl Urban Potted Plants
|
||||
models/props_foliage/urban_pot_clay02.mdl Urban Potted plants 2
|
||||
models/props_foliage/urban_pot_clay03.mdl Urban Potted plants 3
|
||||
models/props_foliage/urban_pot_fancy01.mdl Urban Potted plants 4
|
||||
models/props_foliage/urban_pot_large01.mdl Urban Potted plants Large 5
|
||||
models/props_foliage/urban_pot_xlarge01.mdl Urban Potted Plants xlarge
|
||||
models/props_foliage/urban_pot_square01.mdl Urban Potted Plants Square
|
||||
models/props_foliage/urban_pot_xlsquare01.mdl Urban potted plants xlarge square
|
||||
models/props_foliage/urban_fern01.mdl urban bushes-small (No Collision)
|
||||
models/props_foliage/urban_bush01.mdl Urban Bush-Medium (No Collision)
|
||||
models/props_foliage/urban_bush02.mdl urban bushes-large (No Collision)
|
||||
models/props_foliage/urban_balcony_planter01.mdl balcony planter
|
||||
models/props_foliage/urban_balcony_planter02.mdl balcony planter 2
|
||||
models/props_foliage/urban_bigplant01.mdl urban big plant (No Collision)
|
||||
models/props_foliage/urban_bush01.mdl urban bush (No Collision)
|
||||
models/props_foliage/urban_bush02.mdl urban bush 2 (No Collision)
|
||||
models/props_foliage/urban_bush_angled_64.mdl urban bush angled 64 units (No Collision)
|
||||
models/props_foliage/urban_bush_angled_128.mdl urban bush angled 128 units (No Collision)
|
||||
models/props_foliage/urban_bush_angled_256.mdl urban bush angled 256 units (No Collision)
|
||||
models/props_foliage/urban_fern01.mdl urban furn (No Collision)
|
||||
models/props_foliage/urban_grass_bush01.mdl urban grass bush (No Collision)
|
||||
models/props_foliage/urban_hedge_128_64_high.mdl Urban Hedge-128x64 height
|
||||
models/props_foliage/urban_hedge_256_128_seethrough.mdl Urban Hedge-256x128 see thru
|
||||
models/props_foliage/urban_hedge_256_128_high.mdl Urban Hedge-256x128 height
|
||||
models/props_foliage/urban_vine01.mdl Urban Vines (2D Flat texture, no collision)
|
||||
models/props_foliage/urban_vine02.mdl Urban Vines 2 (2D Flat texture, no collision)
|
||||
models/props_foliage/urban_vine03.mdl Urban Vines 3 (2D Flat texture, no collision)
|
||||
models/props_foliage/urban_vine04.mdl Urban Vines 4 (2D Flat texture, no collision)
|
||||
models/props_foliage/cane_field_split02.mdl Sugar Cane Field Split 1 (No Collision)
|
||||
models/props_foliage/cane_field_split03.mdl Sugar Cane Field Split 2 (No Collision)
|
||||
models/props_foliage/cane_field_split04.mdl Sugar Cane Field Split 3 (No Collision)
|
||||
models/props_foliage/cane_field_split05.mdl Sugar Cane Field Split 4 (No Collision)
|
||||
models/props_unique/haybails_single.mdl Hay Bail single
|
||||
models/props_unique/haybails_farmhouse.mdl a large pile of straw bales (no model on back half)
|
||||
models/props/de_inferno/hay_bail_stack.mdl hay bail stack
|
||||
models/props_plants/corndry_split02.mdl corn rice field-c12m5 (No Collision)
|
||||
models/props_plants/corndry_split01.mdl corn paddy field-flattened-c12m5 (No Collision)
|
||||
models/props_plants/planthanging01.mdl hanging plant
|
95
data/prop_spawner/models/Foliage/trees.txt
Normal file
95
data/prop_spawner/models/Foliage/trees.txt
Normal file
|
@ -0,0 +1,95 @@
|
|||
Trees
|
||||
models/props_foliage/tree_city01.mdl Urban trees
|
||||
models/props_foliage/cedar01.mdl Cedar Tree (No Collision)
|
||||
models/props_foliage/cedar_medium01.mdl Cedar Tree-Medium (No Collision)
|
||||
models/props_foliage/cedar_large01.mdl Cedar Tree-Large (No Collision)
|
||||
models/props_foliage/cedar_large_spawn.mdl Cedar Tree-Large-Withered (No Collision)
|
||||
models/props_foliage/fallentree_dry01.mdl TAG-fallen tree trunk
|
||||
models/props_foliage/fallentree_dry02.mdl Fallen Tree Trunk-Three Sections
|
||||
models/props_foliage/fallentree01.mdl Fallen Tree moss
|
||||
models/props_foliage/tree_trunk.mdl Tree Trunk
|
||||
models/props_foliage/tree_trunk_fallen.mdl fallen dead wood (large)
|
||||
models/props_foliage/tree_trunk_chunk01.mdl Dead tree chunk 1 (breakable)
|
||||
models/props_foliage/tree_trunk_chunk02.mdl Dead Tree Chunk 2 (breakable)
|
||||
models/props_foliage/tree_trunk_chunk03.mdl Dead Tree Chunk 3 (breakable)
|
||||
models/props_foliage/tree_trunk_chunk04.mdl Dead Tree Chunk 4 (breakable)
|
||||
models/props_foliage/tree_trunk_chunk05.mdl Dead Tree Chunk 5 (breakable)
|
||||
models/props_foliage/tree_trunk_chunk06.mdl Dead tree block 6 (breakable)
|
||||
models/props_foliage/mall_tree_large01.mdl mall tree-large
|
||||
models/props_foliage/mall_tree_medium01.mdl mall tree-medium
|
||||
models/props_foliage/mall_palm01.mdl Mall Palm-Large
|
||||
models/props_foliage/mall_palm01_medium.mdl Mall Palm-Medium
|
||||
models/props_foliage/mall_palmplant02.mdl Mall Palm-Small
|
||||
models/props_foliage/oak_tree01.mdl Oak Tree- HUGE
|
||||
models/props_foliage/old_tree01.mdl Old Tree- HUGE
|
||||
models/props_foliage/swamp_cypress_dry01.mdl Swamp Cypress (Withered)
|
||||
models/props_foliage/swamp_cypress_dry02.mdl Swamp Cypress (Withered) 2
|
||||
models/props_foliage/swamp_cypress_large01.mdl Swamp Cypress (Wet) - Large
|
||||
models/props_foliage/swamp_cypress_medium01.mdl Swamp Cypress (Wet) - Medium
|
||||
models/props_foliage/swamp_cypress_small01.mdl Swamp Crypress (Wet) - Small
|
||||
models/props_foliage/swamp_cypress_large01_grnd.mdl Swamp Cypress (Dry) - Large
|
||||
models/props_foliage/swamp_cypress_medium_grnd01.mdl Swamp Cypress (Dry) - Medium
|
||||
models/props_foliage/swamp_cypress_small_grnd01.mdl Swamp Crypress (Dry) - Small
|
||||
models/props_foliage/swamp_cypress_knee01.mdl Swamp Cypress Root
|
||||
models/props_foliage/swamp_cypress_knee02.mdl Swamp Cypress Root 2
|
||||
models/props_foliage/swamp_cypress_knee03.mdl Swamp Cypress Root 3
|
||||
models/props_foliage/swamp_cypress_stump01.mdl Swamp Cypress Stump
|
||||
models/props_foliage/swamp_cluster01.mdl 3 trees + 3 rocks (Dry)
|
||||
models/props_foliage/swamp_cluster_water.mdl 3 trees + 3 rocks (Wet)
|
||||
models/props_foliage/swamp_cypress_broken01.mdl broken cypress standing
|
||||
models/props_foliage/swamp_fallentree01.mdl swamp fallen tree plants growing
|
||||
models/props_foliage/swamp_fallentree01_bare.mdl swamp fallen tree bare
|
||||
models/props_foliage/swamp_fallentree_dry01.mdl swamp fallen tree dry plants growing
|
||||
models/props_foliage/swamp_rockcypress01.mdl Cypress growing out of rock 1
|
||||
models/props_foliage/swamp_rockcypress02.mdl Cypress growing out of rock 2
|
||||
models/props_foliage/swamp_trees_small01.mdl swamp small tree cluster (No collision)
|
||||
models/props_foliage/swamp_trees_small_row01.mdl small tree row 1
|
||||
models/props_foliage/swamp_trees_small_row02.mdl small tree row 2
|
||||
models/props_foliage/urban_palm01_small.mdl Urban Palm Tree 1
|
||||
models/props_foliage/urban_palm01_medium.mdl Urban Palm Tree 2
|
||||
models/props_foliage/urban_palm01.mdl Urban Palm Tree 3
|
||||
models/props_foliage/urban_streetpalm01_small.mdl street Palm 1
|
||||
models/props_foliage/urban_streetpalm01_medium.mdl street Palm 2
|
||||
models/props_foliage/urban_small_palm01.mdl Street palm short
|
||||
models/props_foliage/urban_streettree01_small.mdl street tree small
|
||||
models/props_foliage/urban_streettree01_medium.mdl Street Tree-Medium
|
||||
models/props_foliage/urban_streettree01.mdl street tree large
|
||||
models/props_foliage/urban_tree01_small.mdl Urban tree small
|
||||
models/props_foliage/urban_tree01_medium.mdl Urban tree medium
|
||||
models/props_foliage/urban_tree01.mdl Urban tree large
|
||||
models/props_foliage/urban_trees_cluster01.mdl Urban tree cluster
|
||||
models/props_foliage/urban_trees_cluster02.mdl Urban tree cluster 2
|
||||
odels/props_foliage/urban_trees_dryleaves01.mdl urban dry bush (No Collision)
|
||||
models/props_foliage/urban_trees_small01.mdl Urban small tree (No Collision)
|
||||
models/props_foliage/urban_tree_base_bushes01.mdl urban Tree base bush 1 (No Collision)
|
||||
models/props_foliage/urban_tree_base_bushes01_large.mdl Urban Tree base bush large (No Collision)
|
||||
models/props_foliage/urban_tree_base_bushes02.mdl urban tree base bush 2 (No Collision)
|
||||
models/props_foliage/urban_tree_city01.mdl Urban City Tree (Graphic error?)
|
||||
models/props_foliage/urban_tree_giant01_small.mdl Urban Giant Tree Small
|
||||
models/props_foliage/urban_tree_giant01_medium.mdl Urban Giant Tree Med
|
||||
models/props_foliage/urban_tree_giant01.mdl Urban Giant Tree Large
|
||||
models/props_foliage/urban_tree_giant02_medium.mdl Urban giant tree med 2
|
||||
models/props_foliage/urban_tree_giant02_mediuma.mdl urban giant tree med 3
|
||||
models/props_foliage/urban_tree_giant02_small.mdl urban giant tree small 2
|
||||
models/props_foliage/urban_tree_giant_dario.mdl Urban tree large 2
|
||||
models/props_foliage/urban_wall_basket02.mdl Urban Wall Basket
|
||||
models/props_foliage/tree_deciduous_01a.mdl Urban trees-fallen leaves
|
||||
models/props_foliage/tree_dry02.mdl Urban trees-withered
|
||||
models/props_foliage/trees_cluster01.mdl Urban trees-three a
|
||||
models/props_foliage/trees_cluster02.mdl urban trees-three b
|
||||
models/lighthouse/b_burnedcedar01_01.mdl Burned Cedar Tree (No Collision)
|
||||
models/lighthouse/b_burnedtree01_01.mdl burned trees unburned
|
||||
models/lighthouse/b_burnedtree01_02.mdl burned trees burning lower body
|
||||
models/lighthouse/b_burnedtree01_03.mdl burned trees burning upper body
|
||||
models/lighthouse/b_burnedtree01_04.mdl burned trees burned all
|
||||
models/lighthouse/b_burnedtree02_01.mdl burned trees unburned 2
|
||||
models/lighthouse/b_burnedtree02_02.mdl burned trees burning lower body 2
|
||||
models/lighthouse/b_burnedtree02_03.mdl burned trees burning upper body 2
|
||||
models/lighthouse/b_burnedtree02_04.mdl burned trees burned all 2
|
||||
models/lighthouse/b_burnedtree03_01.mdl burned trees unburned 3
|
||||
models/lighthouse/b_burnedtree03_02.mdl burned trees burning lower body 3
|
||||
models/lighthouse/b_burnedtree03_03.mdl burned trees burning upper body 3
|
||||
models/lighthouse/b_burnedtree03_04.mdl burned trees burning all 3
|
||||
models/lighthouse/b_fallentree01_01.mdl burned trees-fallen down-unburned
|
||||
models/lighthouse/b_fallentree01_03.mdl burned trees-fallen down-half burning
|
||||
models/lighthouse/b_fallentree01_02.mdl burned trees-fallen down-all burning
|
32
data/prop_spawner/models/Furniture/chairs.txt
Normal file
32
data/prop_spawner/models/Furniture/chairs.txt
Normal file
|
@ -0,0 +1,32 @@
|
|||
Chairs
|
||||
models/props_interiors/bench01a.mdl Wooden bench
|
||||
models/props_interiors/bench_subway.mdl stone subway bench
|
||||
models/props_interiors/picnic_bench_toddler.mdl child's bench
|
||||
models/props_trainstation/bench_indoor001a.mdl trainstation bench
|
||||
models/props_furniture/chair2.mdl Chair (breakable)
|
||||
models/props_furniture/chair2_gib1.mdl chair gib1
|
||||
models/props_furniture/chair2_gib2.mdl chair gib2
|
||||
models/props_furniture/chair2_gib3.mdl chair gib3
|
||||
models/props_furniture/chair2_gib5.mdl chair gib5
|
||||
models/props_c17/chair_office01a.mdl c17 Dirty Office Chair
|
||||
models/props_interiors/chair_office2.mdl Office chair
|
||||
models/props/cs_office/chair_office.mdl cs_office high back office chair
|
||||
models/props_c17/furniturechair001a.mdl c17 Wood chair
|
||||
models/props_c17/furniturechair001a_chunk01.mdl c17 chair chunk1
|
||||
models/props_c17/furniturechair001a_chunk02.mdl c17 chair chunk2
|
||||
models/props_c17/furniturechair001a_chunk03.mdl c17 chair chunk3
|
||||
models/props_interiors/chair01.mdl Light wood chair
|
||||
models/props_interiors/chairlobby01.mdl interior Red felt wood chair
|
||||
models/props_urban/hotel_chair001.mdl hotel lobby chair
|
||||
models/props_interiors/chair_cafeteria.mdl Blue plastic & metal cafeteria chair
|
||||
models/props_furniture/hotel_chair.mdl red & brass hotel chairs
|
||||
models/props_interiors/chair_thonet.mdl fancy wood chair
|
||||
models/props_interiors/patio_chair2_white.mdl White European Chair
|
||||
models/props_urban/plastic_chair001.mdl White plastic patio chair
|
||||
models/props_interiors/sofa_chair.mdl sofa chair (brown padded)
|
||||
models/props_interiors/sofa_chair01.mdl sofa chair
|
||||
models/props_interiors/sofa_chair02.mdl sofa chair 2 (feet covered)
|
||||
models/props_interiors/couch.mdl Couch interior
|
||||
models/props_interiors/sofa.mdl sofa 1
|
||||
models/props_interiors/sofa01.mdl sofa 2
|
||||
models/props_interiors/ottoman01.mdl Chair cushion
|
41
data/prop_spawner/models/Furniture/misc.txt
Normal file
41
data/prop_spawner/models/Furniture/misc.txt
Normal file
|
@ -0,0 +1,41 @@
|
|||
Misc
|
||||
models/props/de_train/lockers001a.mdl De Train 4 Lockers
|
||||
models/props_c17/furnituredrawer001a_shard01.mdl wood splinter
|
||||
models/props_c17/furnituredresser001a.mdl c17 Wood Wardrobe Closet
|
||||
models/props_downtown/dresser.mdl downtown dresser 3 level long
|
||||
models/props_furniture/drawer1.mdl furniture 3 drawer dresser (breakable)
|
||||
models/props_furniture/dresser1.mdl Furniture wardrobe
|
||||
models/props_interiors/dresser_short.mdl Drawer chest-three layers
|
||||
models/props_interiors/dresser_tall.mdl Chest of drawers-5 layers
|
||||
models/props/cs_militia/footlocker01_open.mdl militia metal footlocker open
|
||||
models/props/cs_militia/footlocker01_closed.mdl militia metal footlocker closed
|
||||
models/props_furniture/cafe_barstool1.mdl cafe barstool (breakable)
|
||||
models/props/cs_militia/barstool01.mdl militia wood barstool
|
||||
models/props/cs_office/file_cabinet1.mdl office 1 filing cabinet
|
||||
models/props/cs_office/file_cabinet3.mdl cs_office file cabinet single (3 drawers)
|
||||
models/props_office/file_cabinet_03.mdl office 2 file cabinets
|
||||
models/props_interiors/file_cabinet1_group.mdl 3 Metal filing cabinets
|
||||
models/props/cs_office/file_cabinet2.mdl file drawer cabinet-4 layers
|
||||
models/props_office/desk_01.mdl office metal desk 01
|
||||
models/props_furniture/desk1.mdl furniture Dark Wood desk table
|
||||
models/props_interiors/furniture_desk01a.mdl Light Wood desk table(breakable)
|
||||
models/props_interiors/desk_metal.mdl interior Metal Desk
|
||||
models/props_interiors/desk_executive.mdl Large darkwood desk
|
||||
models/props_wasteland/controlroom_desk001b.mdl dirty metal long desk
|
||||
models/props/cs_office/shelves_metal.mdl cs office shelf (Empty)
|
||||
models/props/cs_office/shelves_metal1.mdl cs office Shelf Full 1
|
||||
models/props/cs_office/shelves_metal2.mdl cs office Shelf Full 2
|
||||
models/props_downtown/bed_motel01.mdl downtown motel bed
|
||||
models/props_interiors/bed.mdl Messy bed
|
||||
models/props_interiors/bed_motel.mdl Hotel Bed
|
||||
models/props_interiors/bed_houseboat.mdl Houseboat Bed (No bed frame)
|
||||
models/props_interiors/kids_bed.mdl Single kids bed
|
||||
models/props_unique/hospital/hospital_bed.mdl hospital bed
|
||||
models/props_interiors/baby_crib.mdl Baby Crib
|
||||
models/props_furniture/piano.mdl piano
|
||||
models/props_interiors/mounteddeerhead01.mdl Deer head specimen
|
||||
models/props_unique/guncabinet_no_door_static.mdl wooden gun cabinet (solid state)
|
||||
models/props_unique/guncabinet01_main.mdl Metal gun cabinet
|
||||
models/props_unique/guncabinet01_ldoor.mdl Metal Gun Cabinet Left Door
|
||||
models/props_unique/guncabinet01_rdoor.mdl Metal Gun Cabinet Right Door
|
||||
models/lighthouse/props/wooden_cabinet.mdl Wooden cabinet cabin
|
32
data/prop_spawner/models/Furniture/tables.txt
Normal file
32
data/prop_spawner/models/Furniture/tables.txt
Normal file
|
@ -0,0 +1,32 @@
|
|||
Tables
|
||||
models/props_interiors/entertainment_unit.mdl Entertainment Unit
|
||||
models/props_c17/furnituretable001a.mdl c17 round wood table
|
||||
models/props/cs_italy/it_mkt_table2.mdl cs italy long wood table
|
||||
models/props_furniture/heavy_table.mdl medium long dark wood table 1
|
||||
models/props/cs_militia/table_shed.mdl cs militia 2 layer wood workshop table
|
||||
models/props_interiors/table_kitchen.mdl white workshop table
|
||||
models/props/de_inferno/tableantique.mdl de inferno antique wood table
|
||||
models/props_furniture/it_mkt_table2.mdl long table (wood green paint peeling)
|
||||
models/props_downtown/side_table.mdl downtown bedside cube wood table
|
||||
models/props_equipment/tablegreenhouse01.mdl Long iron rack table-c11m1
|
||||
models/props_interiors/coffee_table_oval.mdl coffee table-oval
|
||||
models/props_interiors/coffee_table_rectangular.mdl coffee table-rectangular
|
||||
models/props_interiors/industrial_table01.mdl Iron Table-Industrial-Long
|
||||
models/props_interiors/dining_table_round.mdl round dining table
|
||||
models/props_interiors/dinning_table_oval.mdl oval dining table
|
||||
models/props_interiors/ceda_easel01.mdl CEDA easel
|
||||
models/props_interiors/ceda_table_maps.mdl CEDA table maps
|
||||
models/props_interiors/gun_cabinet.mdl Gun cabinet
|
||||
models/props_interiors/side_table_square.mdl small table-square
|
||||
models/props_interiors/table_bedside.mdl small table-rectangle
|
||||
models/props_interiors/table_console.mdl long wooden table-with drawer
|
||||
models/props_interiors/table_end.mdl small table-square corner
|
||||
models/props_urban/hotel_halfmoon_table001.mdl halfmoon wood table hotel
|
||||
models/props_interiors/table_cafeteria.mdl square cafeteria table
|
||||
models/props_interiors/table_folding.mdl Folding tables
|
||||
models/props_interiors/table_folding_folded.mdl Folding table-put away (breakable)
|
||||
models/props_interiors/table_motel.mdl round restaurant table (breakable)
|
||||
models/props_urban/round_table001.mdl round white metal outdoor table
|
||||
models/props_urban/round_table_umbrella001.mdl outdoor table umbrella stand
|
||||
models/props_urban/round_table_umbrella002.mdl outdoor table umbrella
|
||||
models/props_downtown/pooltable.mdl downtown pooltable
|
8
data/prop_spawner/models/Scaffolding/roofs.txt
Normal file
8
data/prop_spawner/models/Scaffolding/roofs.txt
Normal file
|
@ -0,0 +1,8 @@
|
|||
Roofs & Awnings
|
||||
models/props_downtown/mansion_roof_wall.mdl Downtown Mansion Roof Wall (No Bottom)
|
||||
models/props_street/awning_department_store.mdl Street Department Store Awning
|
||||
models/props_street/awning_short.mdl Street Awning (No Back)
|
||||
models/props_urban/rosette01.mdl Rosette 1
|
||||
models/props_urban/rosette01_ripped.mdl Rosette Ripped
|
||||
models/props_urban/rosette01_ripped2.mdl Rosette Ripped 2
|
||||
models/props_c17/awning001a.mdl c17 Awning
|
90
data/prop_spawner/models/Scaffolding/scaffolding.txt
Normal file
90
data/prop_spawner/models/Scaffolding/scaffolding.txt
Normal file
|
@ -0,0 +1,90 @@
|
|||
Scaffolding
|
||||
models/props_unique/airport_greenhouse.mdl The huge greenhouse skeleton of the first level of the airport
|
||||
models/props_unique/airport/line_post.mdl Airport Line Post
|
||||
models/props_highway/scaffolding_320.mdl Highway Scaffolding (320u)
|
||||
models/props_highway/scaffolding_320_base.mdl Highway Scaffolding Base (320u)
|
||||
models/props_highway/scaffolding_320_railing.mdl Highway Scaffolding Railing (320u)
|
||||
models/props_highway/scaffolding_96_railing.mdl Highway Scaffolding Railing (96u)
|
||||
models/props_highway/scaffolding_railing_end.mdl Highway Scaffolding Railing End
|
||||
models/props_highway/scaffolding_base_end.mdl Highway Scaffolding Base End
|
||||
models/props_highway/scaffolding_bracing_long.mdl Highway Scaffolding Bracing (Long)
|
||||
models/props_highway/scaffolding_bracing_medium.mdl Highway Scaffolding Bracing (Medium)
|
||||
models/props_highway/scaffolding_bracing_short.mdl Highway Scaffolding Bracing (Short)
|
||||
models/props_highway/scaffolding_cantilever.mdl Highway Scaffolding Cantilever
|
||||
models/props_highway/scaffolding_cantilever_end.mdl Highway Scaffolding Cantilever End
|
||||
models/props_highway/scaffolding_end.mdl Highway Scaffolding End
|
||||
models/props_equipment/scaffolding.mdl Airport construction scaffold
|
||||
models/props_equipment/scaffolding_norails.mdl airport construction scaffold - no rails
|
||||
models/props_c17/truss02h.mdl Building iron support frame - 1 wide
|
||||
models/props_c17/truss02g.mdl Building iron support frame - 2 wide
|
||||
models/props_c17/truss02e.mdl Building iron support frame - 4 wide
|
||||
models/props_c17/truss02d.mdl Building iron support frame - 5 wide
|
||||
models/props_rooftop/scaffolding01a.mdl Rooftop Scaffolding 1
|
||||
models/props_downtown/trim_exterior_edge_128.mdl Downtown Exterior Edge Trim (No Back) (128u)
|
||||
models/props_downtown/trim_exterior_edge_160.mdl Downtown Exterior Edge Trim (No Back) (160u)
|
||||
models/props_downtown/trim_exterior_edge_192.mdl Downtown Exterior Edge Trim (No Back) (192u)
|
||||
models/props_downtown/trim_roof01_128.mdl Downtown Exterior Trim (No Back) (128u)
|
||||
models/props_downtown/trim_roof01_16.mdl Downtown Exterior Trim (No Back) (16u)
|
||||
models/props_downtown/trim_roof01_24.mdl Downtown Exterior Trim (No Back) (24u)
|
||||
models/props_downtown/trim_roof01_256.mdl Downtown Exterior Trim (No Back) (256u)
|
||||
models/props_downtown/trim_roof01_40.mdl Downtown Exterior Trim (No Back) (40u)
|
||||
models/props_downtown/trim_roof01_48.mdl Downtown Exterior Trim (No Back) (48u)
|
||||
models/props_downtown/trim_roof01_64_01.mdl Downtown Exterior Trim (No Back) (64u)
|
||||
models/props_downtown/trim_roof01_corner01.mdl Downtown Exterior Trim Corner 1 (No Back)
|
||||
models/props_downtown/trim_roof01_corner02.mdl Downtown Exterior Trim Corner 2 (No Back)
|
||||
models/props_downtown/column_base.mdl Downtown Column Base
|
||||
models/props_downtown/column_base_16.mdl Downtown Column Base 16 (No Top)
|
||||
models/props_downtown/column_top_16.mdl Downtown Column Top 16 (No Bottom/Top)
|
||||
models/props_downtown/column_top_corner.mdl Downtown Column Top Corner (No Back)
|
||||
models/props_downtown/column_top_double.mdl Downtown Column Top Double (No Back)
|
||||
models/props_downtown/column_top_double_right.mdl Downtown Column Top Double Right (No Back)
|
||||
models/props_downtown/column_top_straight.mdl Downtown Column Top Straight (No Back)
|
||||
models/props_downtown/balcony_edge_trim01_128.mdl Downtown Balcony Edge Trim 128 units (No Back)
|
||||
models/props_downtown/balcony_edge_trim01_32.mdl Downtown Balcony Edge Trim 32 units (No Back)
|
||||
models/props_downtown/balcony_edge_trim01_64.mdl Downtown Balcony Edge Trim 64 units (No Back)
|
||||
models/props_downtown/balcony_edge_trim01_corner.mdl Downtown Balcony Edge Trim Corner (No Back)
|
||||
models/props_downtown/balcony_post_base01_186.mdl Downtown Balcony Post Base 1 (186u)
|
||||
models/props_downtown/balcony_post_base02_154.mdl Downtown Balcony Post Base 2 (154u)
|
||||
models/props_downtown/balcony_post_base03_154.mdl Downtown Balcony Post Base 3 (154u)
|
||||
models/props_downtown/balcony_post_base04_154.mdl Downtown Balcony Post Base 4 (154u)
|
||||
models/props_downtown/balcony_post_upper01_154.mdl Downtown Balcony Post Upper 1 (154u)
|
||||
models/props_downtown/balcony_post_upper02_144.mdl Downtown Balcony Post Upper 2 (144u)
|
||||
models/props_downtown/balcony_underside_left01.mdl Downtown Balcony Underside left 1 (No Side)
|
||||
models/props_downtown/balcony_underside_left02.mdl Downtown Balcony Underside left 2 (No Side)
|
||||
models/props_downtown/balcony_underside_right01.mdl Downtown Balcony Underside Right1 (No Side)
|
||||
models/props_downtown/balcony_underside_right02.mdl Downtown Balcony Underside Right2 (No Side)
|
||||
models/props_downtown/balcony_underside_middle01.mdl Downtown Balcony Middle 1 (No Side)
|
||||
models/props_downtown/balcony_underside_middle02.mdl Downtown Balcony Middle 2 (No Side)
|
||||
models/props_downtown/balcony_underside_middle03.mdl Downtown Balcony Middle 3 (No Side)
|
||||
models/props_downtown/balcony_underside_middle04.mdl Downtown Balcony Middle 4 (No Side)
|
||||
models/props_downtown/balcony_underside_62_middle02.mdl Downtown Balcony Underside middle (No Side)
|
||||
models/props_street/building_trim_piece01_128.mdl Street Building Trim 128 units (No Back)
|
||||
models/props_street/building_trim_piece01_128_corner.mdl Street Building Trim Corner 128 units
|
||||
models/props_street/building_trim_piece02_128.mdl Street Building Trim Piece 2 (No Back) (128u)
|
||||
models/props_street/building_trim_piece02_128_corner.mdl Street Building Trim Piece 2 Corner (128u)
|
||||
models/props_street/building_trim_piece02_512_damaged.mdl Street Building Trim Piece 2 Damaged (512u)
|
||||
models/props_street/building_trim_piece02_64.mdl Street Building Trim Piece 2 (No Back) (64u)
|
||||
models/props_shacks/instance_prop_swamphouse1.mdl Swamphouse Scaffolding (No collision)
|
||||
models/props_shacks/instance_prop_swamphouse2.mdl Swamphouse Scaffolding 2 (No collision)
|
||||
models/props_shacks/instance_prop_swamphouse2a.mdl Swamphouse Scaffolding 2a (No collision)
|
||||
models/props_shacks/instance_prop_swamphouse3.mdl Swamphouse Scaffolding 3 (No collision)
|
||||
models/props_shacks/instance_prop_swamphouse3b.mdl Swamphouse Scaffolding 3b (No collision)
|
||||
models/props_shacks/instance_prop_swamphouse4.mdl Swamphouse Scaffolding 4
|
||||
models/props_shacks/instance_prop_swamphouse4b.mdl Swamphouse Scaffolding 4b
|
||||
models/props_shacks/instance_prop_swamphouse4c.mdl Swamphouse Scaffolding 4c
|
||||
models/props_shacks/instance_prop_swamphouse4d.mdl Swamphouse Scaffolding 4d
|
||||
models/props_shacks/instance_prop_swamphouse4e.mdl Swamphouse Scaffolding 4e
|
||||
models/props_shacks/shack_deck01.mdl Shack Deck Swamphouse Scaffolding
|
||||
models/props_shacks/shack_porch01.mdl Shack Porch Swamphouse Scaffolding
|
||||
models/props_shacks/shack_porch02.mdl Shack Porch Swamphouse Scaffolding 2
|
||||
models/props_shacks/shack_ramp01.mdl Shack Unfinished Ramp (Half railing)
|
||||
models/props_shacks/shack_ramp01a.mdl Shack Unfinished Ramp
|
||||
models/props_shacks/shack_roof01b.mdl Shack Roof Swamphouse Scaffolding
|
||||
models/props_shacks/shack_roof02b.mdl Shack Roof Swamphouse Scaffolding 2
|
||||
models/props_shacks/shack_roof03b.mdl Shack Roof Swamphouse Scaffolding 3
|
||||
models/props_shacks/shack_small_beams01.mdl Shack Small beams (Partial Collision)
|
||||
models/props_fortifications/guard_tower.mdl Guard Tower Frame
|
||||
models/props_unique/barn_structure.mdl Barn Structure
|
||||
models/props_windows/brick_window03_pillar.mdl marble pillar
|
||||
models/props_interiors/concretepillar01.mdl basement cement steel bar (Tank can be interrupted)
|
||||
models/props_interiors/concretepiller01_dm01.mdl Basement Cement Rebar-Fracture
|
22
data/prop_spawner/models/Scaffolding/trailer.txt
Normal file
22
data/prop_spawner/models/Scaffolding/trailer.txt
Normal file
|
@ -0,0 +1,22 @@
|
|||
Trailer
|
||||
models/props_trailers/gutter01.mdl Trailer Gutter
|
||||
models/props_trailers/roof02.mdl Trailer Roof
|
||||
models/props_trailers/roof02_end.mdl Trailer Roof End
|
||||
models/props_trailers/roof03_endl.mdl Trailer Roof End Left
|
||||
models/props_trailers/roof03_endr.mdl Trailer Roof End Right
|
||||
models/props_trailers/roof03_middle.mdl Trailer Roof Middle
|
||||
models/props_trailers/roof_overhang_trim01.md Trailer Roof Overhang
|
||||
models/props_trailers/trailer_couch.mdl Trailer Couch
|
||||
models/props_trailers/trailer_hitch.mdl Trailer Hitch
|
||||
models/props_trailers/trailer_instance01.mdl Trailer Instance
|
||||
models/props_trailers/trailer_skirting01.mdl Trailer Skirting
|
||||
models/props_trailers/trailer_small01.mdl Trailer Small
|
||||
models/props_trailers/trailer_stand.mdl Trailer Stand
|
||||
models/props_trailers/trailer_wheels02.mdl Trailer Wheels
|
||||
models/props_trailers/trim_end_window.mdl Trailer Trim Window End
|
||||
models/props_trailers/window05.mdl Trailer Window 1
|
||||
models/props_trailers/window06.mdl Trailer Window 2
|
||||
models/props_trailers/window07.mdl Trailer Window 3
|
||||
models/props_trailers/window08.mdl Trailer Window 4
|
||||
models/props_trailers/steps01.mdl Trailer Steps
|
||||
models/props_trailers/steps02.mdl Trailer Steps 2
|
10
data/prop_spawner/models/Weapons/items.txt
Normal file
10
data/prop_spawner/models/Weapons/items.txt
Normal file
|
@ -0,0 +1,10 @@
|
|||
Items
|
||||
Type:weapon
|
||||
weapon_gascan_spawn Gascan
|
||||
weapon_defibrillator_spawn Defib
|
||||
weapon_first_aid_kit_spawn First Aid Kit
|
||||
weapon_pipe_bomb_spawn Pipe Bomb
|
||||
weapon_molotov_spawn Molotov
|
||||
weapon_vomitjar_spawn Bile Jar
|
||||
weapon_pain_pills_spawn Pills
|
||||
weapon_adrenaline_spawn Adrendaline
|
15
data/prop_spawner/models/Weapons/melee.txt
Normal file
15
data/prop_spawner/models/Weapons/melee.txt
Normal file
|
@ -0,0 +1,15 @@
|
|||
Melee Spawns
|
||||
Classname:weapon_melee_spawn
|
||||
baseball_bat Baseball Bat
|
||||
cricket_bat Cricket Bat
|
||||
crowbar Crowbar
|
||||
electric_guitar Guitar
|
||||
fireaxe Fireaxe
|
||||
frying_pan Frying Pan
|
||||
golfclub Golf Club
|
||||
katana Katana
|
||||
knife Knife
|
||||
machete Machete
|
||||
pitchfork Pitchfork
|
||||
shovel Shovel
|
||||
tonfa Tonfa
|
25
data/prop_spawner/models/Weapons/weapons.txt
Normal file
25
data/prop_spawner/models/Weapons/weapons.txt
Normal file
|
@ -0,0 +1,25 @@
|
|||
Weapon Spawns
|
||||
Type:weapon
|
||||
weapon_ammo_spawn Ammo
|
||||
weapon_grenade_launcher_spawn Grenade Launcher
|
||||
weapon_hunting_rifle_spawn Hunting Rifle
|
||||
weapon_pistol_magnum_spawn Magnum
|
||||
weapon_pistol_spawn Pistol
|
||||
weapon_pumpshotgun_spawn Pump Shotgun
|
||||
weapon_rifle_ak47_spawn AK-47
|
||||
weapon_rifle_desert_spawn Desert Rifle
|
||||
weapon_rifle_m60_spawn M60 Rifle
|
||||
weapon_rifle_sg552_spawn SG-552 Rifle
|
||||
weapon_rifle_spawn M16 Rifle
|
||||
weapon_shotgun_chrome_spawn Shotgun (Chrome)
|
||||
weapon_shotgun_spas_spawn Shotgun (Spas)
|
||||
weapon_autoshotgun_spawn Autoshotgun
|
||||
weapon_smg_mp5_spawn MP5
|
||||
weapon_smg_silenced_spawn SMG (Silenced)
|
||||
weapon_smg_spawn SMG
|
||||
weapon_sniper_awp_spawn AWP Sniper
|
||||
weapon_sniper_military_spawn Military Sniper
|
||||
weapon_sniper_scout_spawn Scout Sniper
|
||||
weapon_upgradepack_explosive_spawn Explosive Ammo Pack
|
||||
weapon_upgradepack_incendiary_spawn Incendiary Ammo Pack
|
||||
weapon_chainsaw_spawn Chainsaw
|
52
data/prop_spawner/models/appliances.txt
Normal file
52
data/prop_spawner/models/appliances.txt
Normal file
|
@ -0,0 +1,52 @@
|
|||
Appliances
|
||||
models/props_interiors/coffee_maker.mdl Coffee Maker
|
||||
models/props_unique/coffeemachine01.mdl Coffee Machine
|
||||
models/props_unique/coffeepot01.mdl Coffee Pot
|
||||
models/props/cs_militia/microwave01.mdl Toaster Oven
|
||||
models/props/cs_office/microwave.mdl Microwave 2
|
||||
models/props/cs_office/vending_machine.mdl Soda Machine (No money slots)
|
||||
models/props_office/vending_machine01.mdl Soda Machine
|
||||
models/props_equipment/snack_machine.mdl Snack Vending Machine
|
||||
models/props_equipment/snack_machine2.mdl Snack Vending Machine (Empty)
|
||||
models/props_equipment/snack_machine_glass.mdl Vending Machine Glass
|
||||
models/props_downtown/cigarettemachine.mdl Cigarette Vending Machine
|
||||
models/props_interiors/bbq_grill.mdl barbecue grill
|
||||
models/props_interiors/cashregister01.mdl Cash Register
|
||||
models/props_interiors/dryer.mdl Dryer
|
||||
models/props_interiors/washer.mdl washing machine
|
||||
models/props_interiors/fridge_mini.mdl Mini Fridge (Wood style)
|
||||
models/props_downtown/mini_fridge.mdl Mini Fridge
|
||||
models/props_interiors/refrigerator02_freezerdoor.mdl Fridge (Freezer Door)
|
||||
models/props_interiors/refrigerator02_lowerdoor.mdl Fridge (Lower Door)
|
||||
models/props_interiors/refrigerator02_main.mdl Fridge (No Doors)
|
||||
models/props_interiors/refrigerator03.mdl Fridge (Complete)
|
||||
models/props_interiors/refrigerator03_damaged_01.mdl Refridgerator damaged (no doors)
|
||||
models/props_interiors/refrigerator03_damaged_04.mdl refridgerator damaged crisper drawer
|
||||
models/props_interiors/refrigerator_industrial01.mdl Industrial Refridgerator
|
||||
models/props_urban/fridge001.mdl Fridge 2 (Round no door)
|
||||
models/props_urban/fridge_door003.mdl Fridge 2 Door
|
||||
models/props_urban/fridge002.mdl Fridge Yellow (No Doors)
|
||||
models/props_urban/fridge_door001.mdl Fridge (Freezer Door)
|
||||
models/props_unique/grocerystorechiller01.mdl Grocery Chiller Shelves
|
||||
models/props_interiors/tv.mdl CRT TV
|
||||
models/props_lab/monitor01a.mdl CRT Monitor
|
||||
models/props_lab/monitor02.mdl CRT Monitor 2
|
||||
models/props_office/computer_monitor_01.mdl Flat Screen Monitor
|
||||
models/props_unique/jukebox01.mdl Jukebox Records
|
||||
models/props_unique/jukebox01_body.mdl Jukebox Body
|
||||
models/props_unique/jukebox01_menu.mdl Jukebox Menu
|
||||
models/props_interiors/vcr.mdl VCR
|
||||
models/props_interiors/dvd_player.mdl DVD Player
|
||||
models/props/cs_assault/washer_box.mdl Washing Machine Cardboard Box
|
||||
models/props_c17/consolebox01a.mdl computer console box
|
||||
models/props/cs_office/radio.mdl Radio (Complete)
|
||||
models/props/cs_office/radio_p1.mdl Radio (Body)
|
||||
models/props/cs_office/radio_p2.mdl Radio (Handle)
|
||||
models/props/cs_office/radio_p3.mdl Radio (Antennae)
|
||||
models/props_interiors/alarm_clock.mdl Alarm Clock
|
||||
models/props_interiors/phone.mdl Phone (Complete)
|
||||
models/props_interiors/phone_p1.mdl Phone (Base)
|
||||
models/props_interiors/phone_p2.mdl Phone (Handset)
|
||||
models/props_equipment/fountain_drinks.mdl Fountain Drink Dispenser
|
||||
models/props_downtown/atm.mdl Full Size ATM
|
||||
models/props_unique/atm01.mdl Small ATM
|
11
data/prop_spawner/models/breakables.txt
Normal file
11
data/prop_spawner/models/breakables.txt
Normal file
|
@ -0,0 +1,11 @@
|
|||
Breakables
|
||||
Classname:prop_wall_breakable
|
||||
models/props_doors/shackwall01.mdl Shack Wall
|
||||
models/props_doors/shackwall01_dmg01.mdl Shack Wall (25% Damaged)
|
||||
models/props_doors/shackwall01_dmg02.mdl Shack Wall (50% Damaged)
|
||||
models/props_doors/shackwall01_dmg03.mdl Shack Wall (75% Damaged)
|
||||
models/props_doors/shackwall01_dmg04.mdl Shack Wall (100% Damaged)
|
||||
models/props_unique/zombiebreakwallexteriorairport01_main.mdl Airport Wall
|
||||
models/props_unique/zombiebreakwallhospitalexterior01_main.mdl Hospital Exterior Wall
|
||||
models/props_debris/wood_board04a.mdl Wood Board
|
||||
models/props_debris/wood_board05a.mdl Wood Board 2
|
119
data/prop_spawner/models/buildings.txt
Normal file
119
data/prop_spawner/models/buildings.txt
Normal file
|
@ -0,0 +1,119 @@
|
|||
Buildings
|
||||
models/props_exteriors/guardshack.mdl guard room
|
||||
models/props_unique/ticketbooth.mdl ticket booth
|
||||
models/props_buildings/bus_stop.mdl Bus Stop
|
||||
models/props_unique/bus_canopy_frame.mdl Bus Stop Canopy Frame
|
||||
models/props_street/watertower01.mdl Large Water Tower
|
||||
models/props_buildings/watertower_001a.mdl water tower-huge height
|
||||
models/props_unique/park_gazebo.mdl Park Gazebo (No interior)
|
||||
models/props_unique/park_gazebo_roof_01.mdl Park Gazebo Roof (No bottom)
|
||||
models/props_unique/park_gazebo_railing_01.mdl Park Gazebo Railing
|
||||
models/props_unique/park_gazebo_steps.mdl Park Gezebo Steps
|
||||
models/props_misc/gazebo.mdl Temporary Gazebo
|
||||
models/props_unique/park_entrance_arch.mdl Park Entrance Arch Frame
|
||||
models/props_unique/park_entrance_base.mdl Park Entrance Concrete Arch
|
||||
models/props_unique/airport/phone_booth_airport.mdl Airport Phonebooth
|
||||
models/props_equipment/phone_booth.mdl Phonebooth
|
||||
models/props_equipment/phone_booth_indoor.mdl Wall Payphone (No back)
|
||||
models/props_urban/outhouse001.mdl Portapotty (Complete)
|
||||
models/props_urban/outhouse002.mdl Portapotty (No Door)
|
||||
models/props_urban/outhouse_door001.mdl Portapotty door
|
||||
models/props_urban/outhouse_door001_dm01_01.mdl Portapotty Door Gib
|
||||
models/props_urban/outhouse_door001_dm02_01.mdl Portapotty Door Gib2
|
||||
models/props_urban/outhouse_door001_dm03_01.mdl Portapotty Door Gib3
|
||||
models/props_wasteland/coolingtank01.mdl Cooling Tower-Oval
|
||||
models/props_wasteland/coolingtank02.mdl cooling tank (tall pill shape)
|
||||
models/props_yard/playground_slide.mdl Playground Slide
|
||||
models/props_yard/playground_structure.mdl Playground Structure
|
||||
models/props_yard/playground_swingset02.mdl Playground Swingset frame
|
||||
models/props_swamp/ferry.mdl Build a tin house
|
||||
models/props_wasteland/powertower01.mdl High Voltage Tower
|
||||
models/props/de_train/de_train_horizontalcoolingtank.mdl Horizontal Cooling Tank
|
||||
models/props_equipment/gas_pump.mdl Gas Pump
|
||||
models/props_equipment/diesel_pump.mdl Diesel Pump
|
||||
models/lighthouse/diesel_pump.mdl diesel pump 2
|
||||
models/props_mill/beam_01.mdl Mill Beam
|
||||
models/props_mill/boiler_01.mdl Mill Boiler
|
||||
models/props_mill/brace_01.mdl Mill Brace
|
||||
models/props_mill/cane_carrier01.mdl Mill Cane Carrier
|
||||
models/props_mill/canopy_support_01.mdl Mill Canopy Support
|
||||
models/props_mill/ceiling_grid.mdl Mill Ceiling Grid
|
||||
models/props_mill/office_roof_beams01.mdl Mill Office Roof Beams
|
||||
models/props_mill/office_roof_collapsed01.mdl Mill Office Roof Collapsed (partial collision)
|
||||
models/props_mill/silo_01.mdl Mill Silo (No texture)
|
||||
models/props_mill/silo_02.mdl Mill Silo 2 (No texture)
|
||||
models/props_mill/silo_03.mdl Mill Silo 3
|
||||
models/props_mill/silo_pipes_01.mdl Silo Bracing Pipes (no collision)
|
||||
models/props_mill/stack_01.mdl Mill Stack 1 (No collision)
|
||||
models/props_mill/truss_01.mdl Mill Truss
|
||||
models/props_mill/wood_stack.mdl Mill Wood Stack
|
||||
models/props_urban/roof_tower001.mdl Urban Roof Tower (no collision)
|
||||
models/props_cemetery/crypts_base01.mdl Crypts Base 1 (2 steps, no inside)
|
||||
models/props_cemetery/crypts_base02.mdl Crypts Base 2 (1 step, no inside)
|
||||
models/props_cemetery/crypts_base04.mdl Crypts Base 4 (No steps, no inside)
|
||||
models/props_cemetery/crypts_base03.mdl Crypts Base 3 (Just steps, no back)
|
||||
models/props_cemetery/crypts_bodyfront01.mdl Crypts Body Front 1
|
||||
models/props_cemetery/crypts_bodyfront02.mdl Crypts Body Front 2
|
||||
models/props_cemetery/crypts_bodyfront03.mdl Crypts Body Front 3
|
||||
models/props_cemetery/crypts_bodyfront04.mdl Crypts Body Front 4
|
||||
models/props_cemetery/crypts_bodyfront05.mdl Crypts Body Front 5
|
||||
models/props_cemetery/crypts_oneoff01.mdl Crypts One Off 1
|
||||
models/props_cemetery/crypts_oneoff02.mdl Crypts One Off 2
|
||||
models/props_cemetery/crypts_oneoff03.mdl Crypts One Off 3
|
||||
models/props_cemetery/crypts_roof01.mdl Crypt Roof 1
|
||||
models/props_cemetery/crypts_roof02.mdl Crypt Roof 2
|
||||
models/props_cemetery/crypts_roofapex.mdl Crypt Roof Apex
|
||||
models/props_cemetery/crypts_roofapexshort.mdl Crypt Roof Apex Short
|
||||
models/props_cemetery/crypts_top01.mdl Crypt Roof Cross
|
||||
models/props_cemetery/crypts_top02.mdl Crypt Roof Cross 2
|
||||
models/props_cemetery/crypts_top04.mdl Crypt Roof Cross 3
|
||||
models/props_cemetery/crypts_top05.mdl Crypt Roof Cross 4
|
||||
models/props_cemetery/crypts_top06.mdl Crypt Roof Cross 5
|
||||
models/props_cemetery/crypts_wall.mdl Crypt Wall (Bricks showing)
|
||||
models/props_cemetery/crypt_bodyfront_destroyed.mdl Crypt Body Destroyed
|
||||
models/props_cemetery/curb_16.mdl Cemetary curb 16 unit
|
||||
models/props_cemetery/curb_32.mdl Cemetary curb 32 unit (no back)
|
||||
models/props_cemetery/curb_64.mdl Cemetary curb 64 unit (no back)
|
||||
models/props_cemetery/curb_64a.mdl Cemetary curb 64 unit 2 (no back)
|
||||
models/props_cemetery/curb_128.mdl Cemetary curb 128 Unit (no back)
|
||||
models/props_misc/triage_tent.mdl Triage Tent (Large)
|
||||
models/props_mill/grinder_cutter01.mdl Mill Grinder Cutter (No Bottom)
|
||||
models/props_mill/grinder_cutter01_ramp.mdl Mill Grinder Cutter Ramp
|
||||
models/props_mill/grinder_platform01.mdl Mill Grinder Platform 1
|
||||
models/props_mill/grinder_platform02.mdl Mill Grinder Platform 2
|
||||
models/props_mill/grinder_platform03.mdl Mill Grinder Platform 3
|
||||
models/props_mill/grinder_platform04.mdl Mill Grinder Platform 4
|
||||
models/props_mill/grinder_platform05.mdl Mill Grinder Platform 5
|
||||
models/props_mill/grinder_platform06.mdl Mill Grinder Platform 6
|
||||
models/props_mill/grinder_platform07.mdl Mill Grinder Platform 7
|
||||
models/props_mill/grinder_platform08.mdl Mill Grinder Platform 8
|
||||
models/props_mill/grinder_ramp01.mdl Mill Grinder Ramp 1
|
||||
models/props_mill/grinder_ramp02.mdl Mill Grinder Ramp 2
|
||||
models/props_mill/grinder_ramp03.mdl Mill Grinder Ramp 3
|
||||
models/props_mill/grinder_rollers01.mdl Mill Grinder Rollers 1 (no bottom)
|
||||
models/props_mill/grinder_rollers02.mdl Mill Grinder Rollers 2 (no bottom)
|
||||
models/props_mill/grinder_rollers03.mdl Mill Grinder Rollers 3 (no bottom)
|
||||
models/props_mill/grinder_wheel01.mdl Mill Grinder Wheel 1 (no bottom)
|
||||
models/props_mill/grinder_wheel02.mdl Mill Grinder Wheel 2 (no bottom)
|
||||
models/props_mill/locker_roof_beams01.mdl Mill Locker Roof Beams
|
||||
models/props_rooftop/rooftank01.mdl Large water storage tank
|
||||
models/props_unique/sandtower02.mdl Sand Tower
|
||||
models/props_mill/tank_medium01.mdl Cylindrical water tower-c4
|
||||
models/props_mill/tank_medium02.mdl Cylindrical water tower-c42
|
||||
models/props_mill/tank_medium03.mdl Cylindrical water tower-c43
|
||||
models/props_mill/tank_large01.mdl Cylindrical water tower-c45
|
||||
models/props_mill/tank_molasses01.mdl Molasses Tank
|
||||
models/props_equipment/cargo_container01.mdl container
|
||||
models/props_equipment/cargo_container02.mdl TAG-opened container
|
||||
models/props_unique/hospital05_rooftop_cube01.mdl Generous base-c8m5
|
||||
models/props_canal/canal_bars004.mdl Drainage hole of underpass
|
||||
models/lighthouse/b_waterwheel01.mdl Waterwheel-Irrigation tools
|
||||
models/lighthouse/waterwheelengine_01.mdl waterwheel engine 1
|
||||
models/lighthouse/waterwheelengine_02.mdl waterwheel engine 2
|
||||
models/props_unique/generator_short.mdl Generator-Turbine
|
||||
models/props_c17/substation_circuitbreaker03.mdl Power Plant-Circuit Breaker
|
||||
models/props_c17/substation_transformer01a.mdl Power Plant-Transformer
|
||||
models/props_c17/substation_transformer01b.mdl Power Plant-Transformer Edge Measurement
|
||||
models/props_unique/generator.mdl large generator a-c8m2
|
||||
models/props_unique/generator01.mdl large generator b-c8m2
|
||||
models/conspiracy/cspy_radiotower.mdl Ultra-high radio tower
|
116
data/prop_spawner/models/construction.txt
Normal file
116
data/prop_spawner/models/construction.txt
Normal file
|
@ -0,0 +1,116 @@
|
|||
Construction
|
||||
models/props_interiors/bucket_tools02.mdl Bucket Of Tools
|
||||
models/props/cs_militia/shelves.mdl Shelves
|
||||
models/props/cs_militia/shelves_wood.mdl Wood Shelves
|
||||
models/props/de_nuke/ventilationduct02large.mdl Ventilation Duct
|
||||
models/props/de_nuke/cinderblock_stack.mdl Cinderblock Stack
|
||||
models/props/de_prodigy/concretebags.mdl Concrete Bags 1
|
||||
models/props/de_prodigy/concretebags2.mdl Concrete Bags 2
|
||||
models/props/de_prodigy/concretebags3.mdl Concrete Bags 3
|
||||
models/props/de_prodigy/wood_pallet_01.mdl Wood Pallet 1
|
||||
models/props/de_prodigy/wood_pallet_debris_01.mdl Wood Pallet Piece 1-1
|
||||
models/props/de_prodigy/wood_pallet_debris_02.mdl Wood Pallet Piece 1-2
|
||||
models/props/de_prodigy/wood_pallet_debris_04.mdl Wood Pallet Piece 1-3
|
||||
models/props/de_prodigy/wood_pallet_debris_06.mdl Wood Pallet Piece 1-4
|
||||
models/props/de_prodigy/wood_pallet_debris_09.mdl Wood Pallet Piece 1-5
|
||||
models/props/de_prodigy/wood_pallet_debris_10.mdl Wood Pallet Piece 1-6
|
||||
models/props/de_prodigy/wood_pallet_debris_11.mdl Wood Pallet Piece 1-7
|
||||
models/props/de_prodigy/wood_pallet_debris_12.mdl Wood Pallet Piece 1-8
|
||||
models/props_junk/wood_pallet001a.mdl Wood Pallet 2
|
||||
models/props_junk/wood_pallet001a_chunka.mdl Wood Pallet Piece 2-1
|
||||
models/props_junk/wood_pallet001a_chunka1.mdl Wood Pallet Piece 2-2
|
||||
models/props_junk/wood_pallet001a_chunka3.mdl Wood Pallet Piece 2-3
|
||||
models/props_junk/wood_pallet001a_chunka4.mdl Wood Pallet Piece 2-4
|
||||
models/props_junk/wood_pallet001a_chunkb2.mdl Wood Pallet Piece 2-5
|
||||
models/props_junk/wood_pallet001a_chunkb3.mdl Wood Pallet Piece 2-6
|
||||
models/props_junk/wood_pallet001a_shard01.mdl Wood Pallet Piece 2-7
|
||||
models/props_highway/op_straightincline_med_u.mdl Overpass Straight Incline
|
||||
models/props_highway/op_straight_u.mdl Straight U 1
|
||||
models/props_highway/op_straight_u_broken01.mdl Broken Straight U 2
|
||||
models/props_highway/op_straight_u_broken02.mdl Broken Straight U 3
|
||||
models/props_highway/op_straight_u_broken03.mdl Broken Straight U 4
|
||||
models/props_highway/op_colsb.mdl Highway Column 1
|
||||
models/props_highway/op_colsc.mdl High Column 2
|
||||
models/props_highway/op_curve_u.mdl Highway Curve
|
||||
models/props_highway/op_onramp_column.mdl On Ramp Column
|
||||
models/props_highway/plywood_01.mdl Plywood 1
|
||||
models/props_highway/plywood_02.mdl Plywood 2
|
||||
models/props_highway/plywood_03.mdl Plywood 3
|
||||
models/props_industrial/construction_crane_leverbody.mdl Construction Crane Leverbody
|
||||
models/props_industrial/construction_crane_leverhandle.mdl Construction Crane Lever
|
||||
models/props_industrial/construction_crane.mdl construction crane LARGE
|
||||
models/props_industrial/warehouse_shelf001.mdl Warehouse Shelves 1
|
||||
models/props_industrial/warehouse_shelf002.mdl Warehouse Shelves 2
|
||||
models/props_industrial/warehouse_shelf003.mdl Warehouse Shelves 3
|
||||
models/props_industrial/warehouse_shelf004.mdl Warehouse Shelves 4
|
||||
models/props_industrial/wire_spool_01.mdl cable coil
|
||||
models/props_industrial/wire_spool_02.mdl cable reel-no wire
|
||||
models/props_equipment/construction_lift.mdl construction lift
|
||||
models/props_vents/ventbreakable01.mdl vent pipe window cover (breakable)
|
||||
models/props_vents/ventbreakable01_dm01_frame.mdl Vent Frame
|
||||
models/props_vents/ventbreakable01_dm01_part01.mdl Vent Piece 1
|
||||
models/props_vents/ventbreakable01_dm01_part02.mdl Vent Piece 2
|
||||
models/props_vents/ventbreakable01_dm01_part04.mdl Vent Piece 3
|
||||
models/props_vents/ventbreakable01_dm01_part05.mdl Vent Piece 4
|
||||
models/props_vents/ventbreakable01_dm01_part06.mdl Vent Piece 5
|
||||
models/props_vents/ventbreakable01_dm01_part07.mdl Vent Piece 6
|
||||
models/props_vents/ventbreakable01_dm01_part08.mdl Vent Piece 7
|
||||
models/props_vents/ventbreakable01_dm01_part09.mdl Vent Piece 8
|
||||
models/props_vents/ventbreakable01_dm01_part10.mdl Vent Piece 9
|
||||
models/props_vents/vent_cluster006.mdl Ventilation pipe-long straight
|
||||
models/props_vents/vent_cluster007.mdl Ventilation pipe-90 degree turn
|
||||
models/props_vents/vent_large_corner001.mdl Ventilation pipe-small bend
|
||||
models/props_vents/vent_large_straight001.mdl Ventilation pipe-short straight
|
||||
models/props_vents/vent_large_straight002.mdl Ventilation pipe Straight
|
||||
models/props_industrial/dumpsterconstruction01.mdl Dumpster construction project-c11m2
|
||||
models/lighthouse/junkyard_crane_arm.mdl Junkyard Crane-Arm
|
||||
models/lighthouse/junkyard_crane_base.mdl Junkyard Crane-Base
|
||||
models/lighthouse/junkyard_crane_magnet.mdl Junkyard Crane-Magnet (No Collision)
|
||||
models/props_junk/wheebarrow01a.mdl Wheelbarrow
|
||||
models/props_junk/wood_crate001a_chunk01.mdl Wood Crate Broke Piece 1
|
||||
models/props_junk/wood_crate001a_chunk02.mdl Wood Crate Broke Piece 2
|
||||
models/props_junk/wood_crate001a_chunk03.mdl Wood Crate Broke Piece 3
|
||||
models/props_junk/wood_crate001a_chunk04.mdl Wood Crate Broke Piece 4
|
||||
models/props_junk/wood_crate001a_chunk05.mdl Wood Crate Broke Piece 5
|
||||
models/props_junk/wood_crate001a_chunk07.mdl Wood Crate Broke Piece 6
|
||||
models/props_junk/wood_crate001a_chunk09.mdl Wood Crate Broke Piece 7
|
||||
models/props_junk/wood_crate002a.mdl Woodcrate 2
|
||||
models/props_junk/wheelbarrow01a_static.mdl Push wheelbarrow (solid state)
|
||||
models/props/cs_assault/handtruck.mdl Handtruck
|
||||
models/props_interiors/sawhorse.mdl Sawhorse
|
||||
models/props_street/concertinawire128.mdl bellows-shaped barbed wire 128 Units
|
||||
models/props_street/concertinawire512.mdl Bellows Shaped Barb Wire 512 Units
|
||||
models/props_interiors/ibeam_breakable01.mdl Rebar (Tank can be broken)
|
||||
models/props_interiors/ibeam_breakable01_damaged02.mdl Rebar-Break
|
||||
models/props/cs_assault/box_stack1.mdl Stack of 12 Boxes
|
||||
models/props/cs_assault/box_stack2.mdl Stack of 9 Boxes
|
||||
models/props/cs_militia/boxes_frontroom.mdl Double layer box-top five and bottom three (easy to use)
|
||||
models/props/cs_militia/boxes_garage_lower.mdl three boxes (easy to use)
|
||||
models/props_crates/static_crate_40.mdl Crate
|
||||
models/props/cs_militia/fertilizer.mdl Fertilizer
|
||||
models/props/cs_assault/vents.mdl CS Assault Vents
|
||||
models/props_misc/standing_tarp_narrow.mdl Tarp Narrow
|
||||
models/props_misc/standing_tarp_short.mdl Tarp Short
|
||||
models/props_misc/standing_tarp_tall.mdl Tarp Tall
|
||||
models/props_misc/tarp_car.mdl Car Tarp
|
||||
models/props_misc/tarp_hanging.mdl Hanging Tarp
|
||||
models/props_misc/tarp_lean.mdl Leaning Tarp
|
||||
models/props_misc/tarp_roof.mdl Roof Tarp
|
||||
models/props_urban/metal_plate001.mdl Metal Plate
|
||||
models/props_urban/metal_pole001.mdl Metal Pole
|
||||
models/props_urban/oil_drum001.mdl Oil Drum
|
||||
models/props_junk/barrel_fire.mdl Open Oil Barrel
|
||||
models/props/de_prodigy/fan.mdl Prodigy Fan
|
||||
models/props/de_prodigy/fanhousing.mdl Fan Housing
|
||||
models/props_street/electrical_box01.mdl Electrical Box 1
|
||||
models/props_street/electrical_box02.mdl Electrical Box 2
|
||||
models/props_urban/concreteblock_corner001.mdl Concrete Blocks Corner
|
||||
models/props_urban/concreteblock_wall001.mdl Concrete Block Wall 1
|
||||
models/props_urban/concreteblock_wall002.mdl Concrete Block Wall 2-1
|
||||
models/props_urban/concreteblock_wall002_32.md Concrete Block Wall 2-2
|
||||
models/props/de_prodigy/tirestack3.mdl Stack of 3 Tires
|
||||
models/props_urban/tire001.mdl Single Tire
|
||||
models/props_swamp/winch.mdl Winch
|
||||
models/c1_chargerexit/mall_rampbundle.mdl Collection of supplies making small ramp
|
||||
models/props_debris/paintbucket01.mdl Paintbucket
|
||||
models/props_debris/paintbucket01_static.mdl paint bucket (solid)
|
190
data/prop_spawner/models/debris.txt
Normal file
190
data/prop_spawner/models/debris.txt
Normal file
|
@ -0,0 +1,190 @@
|
|||
Debris
|
||||
models/props_debris/airliner_wreckage1.mdl Wrecked Aircraft-Head
|
||||
models/props_debris/airliner_wreckage2.mdl Wrecked Aircraft-Wing
|
||||
models/props_debris/airliner_wreckage3.mdl Wrecked Aircraft-Airframe
|
||||
models/props_vehicles/airliner_finale_left.mdl half plane-left
|
||||
models/props_vehicles/airliner_finale_right.mdl half plane-right
|
||||
models/props_debris/barricade_short02a.mdl Rubble and Broken Earth and Stone-Short 02a
|
||||
models/props_debris/barricade_short03a.mdl Rubble and Broken Earth and Stone-Short 03a
|
||||
models/props_debris/barricade_short04a.mdl Rubble and Broken Earth and Stone-Short 04a
|
||||
models/props_debris/barricade_tall01a.mdl Rubble and Broken Earth and Stone-Length 01a
|
||||
models/props_debris/barricade_tall02a.mdl Rubble and Broken Earth and Stone-Length 02a
|
||||
models/props_debris/barricade_tall03a.mdl Rubble and Broken Earth and Stone-Length 03a
|
||||
models/props_debris/airliner_wreckage4_ext.mdl Airline Wreckage 4
|
||||
models/props_debris/airliner_wreckage5_int.mdl Airline Wreckage 5
|
||||
models/props_debris/airliner_wreckage6_ripped.mdl Airline Wreckage 6-1
|
||||
models/props_debris/airliner_wreckage6_wing.mdl Airline Wreckage 6-2
|
||||
models/props_debris/airliner_wreckage7_exitdoor.mdl Airline Wreckage Exit Door
|
||||
models/props_debris/airliner_wreckage8_seats.mdl Airline Wreckage Seats
|
||||
models/props_debris/airliner_wreckage9_seatrow.mdl Airline Wreckage Row of Seats
|
||||
models/props_debris/airliner_wreckage_sb.mdl Airline Wreckage SB
|
||||
models/props_debris/burnt_building_chimney_01.mdl Burnt Building Chimney
|
||||
models/props_debris/burnt_building_corner_01.mdl Burnt Building Corner
|
||||
models/props_debris/burnt_building_corner_02.mdl Burnt Building Corner 2
|
||||
models/props_debris/burnt_building_debrispile_01.mdl Burnt Building Debris Pile
|
||||
models/props_debris/burnt_building_debrispile_02.mdl Burnt Building Debris Pile 2
|
||||
models/props_debris/burnt_building_rafters_01.mdl Burnt Building Rafters
|
||||
models/props_debris/burnt_building_rafters_02.mdl Burnt Building Rafters 2
|
||||
models/props_debris/burnt_building_roof_01.mdl Burnt Building Roof 1
|
||||
models/props_debris/burnt_building_roof_02.mdl Burnt Building Roof 2
|
||||
models/props_debris/burnt_building_wall_01.mdl Burnt Building Wall 1
|
||||
models/props_debris/burnt_building_wall_02.mdl Burnt Building Wall 2
|
||||
models/props_debris/burnt_building_wall_03.mdl Burnt Building Wall 3
|
||||
models/props_debris/burnt_building_wall_04.mdl Burnt Building Wall 4
|
||||
models/props_debris/burnt_building_wall_05.mdl Burnt Building Wall 5
|
||||
models/props_debris/burnt_building_wall_06.mdl Burnt Building Wall 6
|
||||
models/props_debris/burnt_building_wall_07.mdl Burnt Building Wall 7
|
||||
models/props_debris/concrete_chunk01a.mdl Concrete Chunk 1-1
|
||||
models/props_debris/concrete_chunk01c.mdl Concrete Chunk 1-2
|
||||
models/props_debris/concrete_chunk02a.mdl Concrete Chunk 2
|
||||
models/props_debris/concrete_chunk03a.mdl Concrete Chunk 3
|
||||
models/props_debris/concrete_chunk07a.mdl Concrete Chunk 4
|
||||
models/props_debris/concrete_chunk08a.mdl Concrete Chunk 5
|
||||
models/props_debris/concrete_chunk09a.mdl Concrete Chunk 6
|
||||
models/props_debris/concrete_debris128pile001a.mdl Debris Pile 128 Units 1
|
||||
models/props_debris/concrete_debris128pile001b.mdl Debris Pile 128 Units 2
|
||||
models/props_debris/concrete_debris256pile001a.mdl Debris Pile 256 Units
|
||||
models/props_debris/concrete_debris256barricade001a.mdl Debris Barricade 256 Units
|
||||
models/props_debris/concrete_section64floor001b.mdl Debris Concrete Floor Section
|
||||
models/props_debris/concrete_spawnchunk001a.mdl Concrete Chunk 1
|
||||
models/props_debris/concrete_spawnchunk001b.mdl Concrete Chunk 2
|
||||
models/props_debris/concrete_spawnchunk001c.mdl Concrete Chunk 3
|
||||
models/props_debris/concrete_spawnchunk001d.mdl Concrete Chunk 4
|
||||
models/props_debris/concrete_spawnchunk001e.mdl Concrete Chunk 5
|
||||
models/props_debris/concrete_spawnchunk001f.mdl Concrete Chunk 6
|
||||
models/props_debris/corner_rubble1.mdl Corner Rubble
|
||||
models/props_mill/brickwall_broken01.mdl Brickwall Broken 1-1
|
||||
models/props_mill/brickwall_broken01_b.mdl Brickwall Broken 1-2
|
||||
models/props_mill/brickwall_broken02.mdl Brickwall Broken 2
|
||||
models/props_mill/brickwall_broken03.mdl Brickwall Broken 3-1
|
||||
models/props_mill/brickwall_broken03_b.mdl Brickwall Broken 3-2
|
||||
models/props_mill/brickwall_broken04.mdl Brickwall Broken 4-1
|
||||
models/props_mill/brickwall_broken04_b.mdl Brickwall Broken 4-2
|
||||
models/props_mill/brickwall_broken05_b.mdl Brickwall Broken 5
|
||||
models/lighthouse/props/brick_broken_wall_debris.mdl Scattered Bricks
|
||||
models/props_urban/brick_edge01.mdl Brick Edge
|
||||
models/props_debris/debris_brick01.mdl Loose Brick 1
|
||||
models/props_debris/debris_brick02.mdl Loose Brick 2
|
||||
models/props_debris/floor_rubble1.mdl Floor Rubble
|
||||
models/props_debris/mansion_structure.mdl Mansion Structure
|
||||
models/props_debris/rebar002a_32.mdl Rebar 32unit
|
||||
models/props_debris/rebar002d_96.mdl Rebar 96 unit
|
||||
models/props_debris/rebar003c_64.mdl Rebar 64 units
|
||||
models/props_debris/rebar004b_48.mdl Rebar 48 Units
|
||||
models/props_debris/rebar_cluster001a.mdl Rebar Cluster 1
|
||||
models/props_debris/rebar_cluster001b.mdl Rebar Cluster 2
|
||||
models/props_debris/rebar_cluster002a.mdl Rebar Cluster 3
|
||||
models/props_debris/rebar_cluster002b.mdl Rebar Cluster 4
|
||||
models/props_debris/tv_monitor01.mdl Broken TV Monitor
|
||||
models/props_debris/wood_board04a.mdl Wooden Board 1
|
||||
models/props_debris/wood_board05a.mdl Wooden Board 2
|
||||
models/props_debris/wood_chunk04a.mdl Wooden Board Piece 1-1
|
||||
models/props_debris/wood_chunk04b.mdl Wooden Board Piece 1-2
|
||||
models/props_debris/wood_chunk04c.mdl Wooden Board Piece 1-3
|
||||
models/props_debris/wood_chunk04d.mdl Wooden Board Piece 1-4
|
||||
models/props_debris/wood_chunk04e.mdl Wooden Board Piece 1-5
|
||||
models/props_debris/wood_chunk04f.mdl Wooden Board Piece 1-6
|
||||
models/props_debris/wood_chunk05a.mdl Wooden Board Piece 2-1
|
||||
models/props_debris/wood_chunk05b.mdl Wooden Board Piece 2-2
|
||||
models/props_debris/wood_chunk05c.mdl Wooden Board Piece 2-3
|
||||
models/props_debris/wood_chunk05d.mdl Wooden Board Piece 2-4
|
||||
models/props_debris/wood_chunk05e.mdl Wooden Board Piece 2-5
|
||||
models/props_debris/wood_chunk05f.mdl Wooden Board Piece 2-6
|
||||
models/props_debris/wood_splinters01a.mdl Wood Splinter 1
|
||||
models/props_debris/wood_splinters01b.mdl Wood Splinter 2
|
||||
models/props_debris/wood_splinters01c.mdl Wood Splinter 3
|
||||
models/props_debris/wood_splinters01d.mdl Wood Splinter 4
|
||||
models/props_debris/wood_splinters01e.mdl Wood Splinter 5
|
||||
models/props_destruction/dest_ceilingbroken128a.mdl Broken Ceiling 128 Units 1
|
||||
models/props_destruction/dest_ceilingbroken128b.mdl Broken Ceiling 128 Units 2
|
||||
models/props_destruction/dest_ceilingcollapsedvoid.mdl Collapsed Ceiling Void?
|
||||
models/props_destruction/dest_fire_ceilingfallbig.mdl Fire destroyed ceiling collapse
|
||||
models/props_destruction/dest_fire_ceilingtilesonly.mdl Fire destroyed ceiling tiles
|
||||
models/props_destruction/dest_fire_wallcollapse.mdl fire destroyed wall collapse
|
||||
models/props_destruction/dest_rubbletile01.mdl Tile rubbel 1
|
||||
models/props_destruction/dest_rubbletile02.mdl Tile rubbel 2
|
||||
models/props_destruction/dest_rubbletile03.mdl Tile rubbel 3
|
||||
models/props_destruction/general_dest_concrete_set.mdl Concrete Rubble
|
||||
models/props_destruction/general_dest_plaster_set.mdl Plaster Rubble
|
||||
models/props_destruction/general_dest_roof_set.mdl Roof Rubble
|
||||
models/c3_plantation/gate_expl_1.mdl Destroyed Gate 1
|
||||
models/c3_plantation/gate_expl_2.mdl Destroyed Gate 2
|
||||
models/c3_plantation/gate_expl_3.mdl Destroyed Gate 3
|
||||
models/c5m3_bridge_overpass_debris/bridgedebris_set_a.mdl Destroyed Bridge 1
|
||||
models/c5m3_bridge_overpass_debris/bridgedebris_set_b.mdl Destroyed Bridge 2
|
||||
models/c5m3_bridge_overpass_debris/bridgedebris_set_c.mdl Destroyed Bridge 3
|
||||
models/c5m3_bridge_overpass_debris/bridgedebris_set_d.mdl Destroyed Bridge 4
|
||||
models/c5m3_bridge_overpass_debris/c5m3_bridge_chunks.mdl Destroyed Bridge Chunks
|
||||
models/c5m3_bridge_overpass_debris/c5m3_bridge_divider_debris.mdl Destroyed Bridge Divider
|
||||
models/c5m3_bridge_overpass_debris/c5m3_bridge_overpass_debris.mdl Destroyed Bridge Overpass
|
||||
models/c5m3_overpass_explosion/smalldebris_part_baked_setsexp.mdl Overpass Explosion
|
||||
models/c5_bridge_destruction/bridge_busses.mdl Bridge Destruction Busses
|
||||
models/c5_bridge_destruction/bridge_centdwn_1.mdl Bridge Destruction CentDwn 1-1
|
||||
models/c5_bridge_destruction/bridge_centdwn_1b.mdl Bridge Destruction Centdwn 1-2
|
||||
models/c5_bridge_destruction/bridge_centdwn_2.mdl Bridge Destruction Centdown 2
|
||||
models/c5_bridge_destruction/bridge_centup_1.mdl Bridge Destruction CentUp 1-1
|
||||
models/c5_bridge_destruction/bridge_centup_1b.mdl Bridge Destruction CentUp 1-2
|
||||
models/c5_bridge_destruction/bridge_centup_2.mdl Bridge Destruction CentUp 2-1
|
||||
models/c5_bridge_destruction/bridge_centup_2b.mdl Bridge Destruction CentUp 2-2
|
||||
models/c5_bridge_destruction/bridge_dynamic_center1.mdl Bridge Destruction Dynamic Center 1
|
||||
models/c5_bridge_destruction/bridge_dynamic_center2.mdl Bridge Destruction Dynamic Center 2
|
||||
models/c5_bridge_destruction/bridge_dynamic_end1.mdl Bridge Destruction Dynamic End 1
|
||||
models/c5_bridge_destruction/bridge_dynamic_end2.mdl Bridge Destruction Dynamic End 2
|
||||
models/c5_bridge_destruction/bridge_fueltruck.mdl Bridge Destruction Fuel Truck
|
||||
models/c5_bridge_destruction/bridge_hummers.mdl Bridge Destruction Hummer
|
||||
models/c5_bridge_destruction/bridge_left_tower.mdl Bridge Destruction Left Tower
|
||||
models/c5_bridge_destruction/bridge_lfttower_rip_botfloors.mdl Bridge Destruction Left Tower Bottom Floors
|
||||
models/c5_bridge_destruction/bridge_lfttower_rip_topfloors.mdl Bridge Destruction Left Tower Top FLoors
|
||||
models/c5_bridge_destruction/bridge_lfttower_stat_floors.mdl Bridge Destruction Stat Floors
|
||||
models/c5_bridge_destruction/bridge_pierbase.mdl Bridge Destruction Pierbase
|
||||
models/c5_bridge_destruction/bridge_rgttower_floors.mdl Bridge Destruction Right Tower Floors
|
||||
models/c5_bridge_destruction/bridge_rgttower_topfloors.mdl Bridge Destruction Right Tower Top Floors
|
||||
models/c5_bridge_destruction/bridge_right_tower.mdl Bridge Destruction Right Tower
|
||||
models/c5_bridge_destruction/bridge_semiflatnose.mdl Bridge Destruction Flat Nose Semi
|
||||
models/c5_bridge_destruction/bridge_vertical_rails.mdl Bridge Destruction Vertical Rails
|
||||
models/c5_bridge_destruction/water_splashes.mdl Bridge Destruction Water Splashes
|
||||
models/destruction_tanker/c1m2_cables_far.mdl Tanker Cables Far c1m2 Gunstore
|
||||
models/destruction_tanker/c1m2_cables_near.mdl Tanker Cables Near c1m2 Gunstore
|
||||
models/destruction_tanker/destruction_awning.mdl Tanker Awning Destroyed
|
||||
models/destruction_tanker/destruction_tanker_cab.mdl Tanker Cab Destroyed
|
||||
models/destruction_tanker/destruction_tanker_debris_1.mdl Tanker Debris 1
|
||||
models/destruction_tanker/destruction_tanker_debris_2.mdl Tanker Debris 2
|
||||
models/destruction_tanker/destruction_tanker_debris_3.mdl Tanker Debris 3
|
||||
models/destruction_tanker/destruction_tanker_debris_4.mdl Tanker Debris 4
|
||||
models/destruction_tanker/destruction_tanker_debris_5.mdl Tanker Debris 5
|
||||
models/destruction_tanker/destruction_tanker_debris_6.mdl Tanker Debris 6
|
||||
models/destruction_tanker/destruction_tanker_front.mdl Tanker Debris Front
|
||||
models/destruction_tanker/destruction_tanker_rear.mdl Tanker Debris Back
|
||||
models/destruction_tanker/pre_destruction_tanker_trailer.mdl Pre-destroyed Tanker
|
||||
models/gibs/glass_shard01.mdl Glass Shard 1
|
||||
models/gibs/glass_shard02.mdl Glass Shard 2
|
||||
models/gibs/glass_shard03.mdl Glass Shard 3
|
||||
models/gibs/glass_shard04.mdl Glass Shard 4
|
||||
models/gibs/glass_shard05.mdl Glass Shard 5
|
||||
models/gibs/glass_shard06.mdl Glass Shard 6
|
||||
models/gibs/hgibs.mdl Skull
|
||||
models/gibs/metal_gib1.mdl Metal Pieces 1
|
||||
models/gibs/metal_gib2.mdl Metal Pieces 2
|
||||
models/gibs/metal_gib3.mdl Metal Pieces 3
|
||||
models/gibs/metal_gib4.mdl Metal Pieces 4
|
||||
models/gibs/metal_gib5.mdl Metal Pieces 5
|
||||
models/gibs/wood_gib01a.mdl Wood Pieces 1
|
||||
models/gibs/wood_gib01b.mdl Wood Pieces 2
|
||||
models/gibs/wood_gib01c.mdl Wood Pieces 3
|
||||
models/gibs/wood_gib01d.mdl Wood Pieces 4
|
||||
models/gibs/wood_gib01e.mdl Wood Pieces 5
|
||||
models/gibs/furniture_gibs/furnituretable001a_chunk01.mdl Table Chunks 1
|
||||
models/gibs/furniture_gibs/furnituretable001a_chunk02.mdl Table Chunks 2
|
||||
models/gibs/furniture_gibs/furnituretable001a_chunk03.mdl Table Chunks 3
|
||||
models/gibs/furniture_gibs/furnituretable001a_chunk04.mdl Table Chunks 4
|
||||
models/gibs/furniture_gibs/furnituretable001a_chunk05.mdl Table Chunks 5
|
||||
models/gibs/furniture_gibs/furnituretable001a_chunk06.mdl Table Chunks 6
|
||||
models/gibs/furniture_gibs/furnituretable001a_chunk07.mdl Table Chunks 7
|
||||
models/gibs/furniture_gibs/furnituretable001a_shard01.mdl Table Wood Shard
|
||||
models/lighthouse/props/wood_chunks02.mdl Three pieces of wood
|
||||
models/lighthouse/props/wood_chunks03.mdl a piece of broken wood
|
||||
models/lighthouse/props/wood_chunks04.mdl half of the broken wood
|
||||
models/lighthouse/props/wood_plank_128.mdl a piece of wood
|
||||
models/brokenglass_piece.mdl Broken Glass Piece
|
||||
models/hybridphysx/lawnmower_gore.mdl Chopped Up Gore
|
||||
models/props_downtown/broken_ceiling01.mdl Downtown Broken Ceiling
|
263
data/prop_spawner/models/doors.txt
Normal file
263
data/prop_spawner/models/doors.txt
Normal file
|
@ -0,0 +1,263 @@
|
|||
Doors
|
||||
Classname:prop_door_rotating
|
||||
models/props_doors/checkpoint_crossbar_-01.mdl checkpoint bar1
|
||||
models/props_doors/checkpoint_crossbar_01.mdl checkpoint bar2
|
||||
models/props_doors/checkpoint_door_-01.mdl security door-starting point
|
||||
models/props_doors/checkpoint_door_-02.mdl Security Door-End
|
||||
models/props_doors/checkpoint_doorframe_01.mdl Saferoom Doorframe 1
|
||||
models/props_doors/checkpoint_doorframe_02.mdl Saferoom Doorframe 2
|
||||
models/props_doors/checkpoint_door_-01_static.mdl Saferoom Door1
|
||||
models/props_doors/checkpoint_door_-02_static.mdl Saferoom Door2
|
||||
models/props_doors/checkpoint_door_01.mdl Saferoom Door1a
|
||||
models/props_doors/checkpoint_door_01_static.mdl Saferoom Door1b
|
||||
models/props_doors/checkpoint_door_02.mdl Saferoom Door2a
|
||||
models/props_doors/checkpoint_door_02_static.mdl Saferoom Door2b
|
||||
models/props_doors/checkpoint_frame_reinforcement_01.mdl Saferoom Doorframe Reinforcement
|
||||
models/props_doors/doordm_rural01_01.mdl Wood Door 1-1
|
||||
models/props_doors/doordm_rural01_02.mdl Wood Door 1-2
|
||||
models/props_doors/doordm_rural02_01.mdl Wood Door 2-1
|
||||
models/props_doors/doordm_rural02_02.mdl Wood Door 2-2
|
||||
models/props_doors/doordm_rural02_03.mdl Wood Door 2-3
|
||||
models/props_doors/doordm_rural03_01.mdl Wood Door 3-1
|
||||
models/props_doors/doordm_rural03_02.mdl Wood Door 3-2
|
||||
models/props_doors/doordm_rural03_03.mdl Wood Door 3-3
|
||||
models/props_doors/doordm_rural04_01.mdl Wood Door 4-1
|
||||
models/props_doors/doordm_rural04_02.mdl Wood Door 4-2
|
||||
models/props_doors/doordm_rural04_03.mdl Wood Door 4-3
|
||||
models/props_doors/doordm_rural04_04.mdl Wood Door 4-4
|
||||
models/props_doors/doorfreezer01.mdl Invincible Freezer Door
|
||||
models/props_doors/doorglassmain01.mdl Outside Business Door Door
|
||||
models/props_doors/doorglassmain01_dm01.mdl Outside Business Door Damaged 1
|
||||
models/props_doors/doorglassmain01_dm02.mdl Outside Business Door Damaged 2
|
||||
models/props_doors/doorglassmain01_dm03_a.mdl Outside Business Door Door Damaged 3a
|
||||
models/props_doors/doorglassmain01_dm03_b.mdl Outside Business Door Damaged 3b
|
||||
models/props_doors/doorglassmain01_dm03_c.mdl Outside Business Door Damaged 3c
|
||||
models/props_doors/doorglassmain01_dm03_d.mdl Outside Business Door Damaged 3d
|
||||
models/props_doors/doorglassmain01_dm03_e.mdl Outside Business Door Damaged 3e
|
||||
models/props_doors/doorglassmain01_dm03_f.mdl Outside Business Door Damaged 3f
|
||||
models/props_doors/doorglassmain01_dm03_g.mdl Outside Business Door Damaged 3g
|
||||
models/props_doors/doorglassmain01_dm03_h.mdl Outside Business Door Damaged 3h
|
||||
models/props_doors/doorglassmain01_dm03_i.mdl Outside Business Door Damaged 3i
|
||||
models/props_doors/doormain01_small.mdl Main Door Small
|
||||
models/props_doors/doormain01_small_01.mdl Wood Office Door Whole
|
||||
models/props_doors/doormain01_small_02.mdl Wood Office Door Broken 1
|
||||
models/props_doors/doormain02_small_01.mdl Wood Office Door Broken 2
|
||||
models/props_doors/doormain02_small_02.mdl Wood Office Door Broken 3
|
||||
models/props_doors/doormain02_small_03.mdl Wood Office Door Broken 4
|
||||
models/props_doors/doormain03_small_01.mdl Wood Office Door Broken 5
|
||||
models/props_doors/doormain03_small_02.mdl Wood Office Door Broken 6
|
||||
models/props_doors/doormain03_small_03.mdl Wood Office Door Broken 7
|
||||
models/props_doors/doormain04_small_01.mdl Wood Office Door Broken 8
|
||||
models/props_doors/doormain04_small_02.mdl Wood Office Door Broken 9
|
||||
models/props_doors/doormain04_small_03.mdl Wood Office Door Broken 10
|
||||
models/props_doors/doormain04_small_04.mdl Wood Office Door Broken 11
|
||||
models/props_doors/doormainmetal01.mdl Metal Basic Door
|
||||
models/props_doors/doormainmetal01_dm01.mdl Metal Basic Door Damaged 1
|
||||
models/props_doors/doormainmetal01_dm02.mdl Metal Basic Door Damaged 2
|
||||
models/props_doors/doormainmetal01_dm03.mdl Metal Basic Door Damaged 3-1
|
||||
models/props_doors/doormainmetal01_dm03_a.mdl Metal Basic Door Damaged 3-2
|
||||
models/props_doors/doormainmetal01_dm03_b.mdl Metal Basic Door Damaged 3-3
|
||||
models/props_doors/doormainmetal01_dm04.mdl Metal Basic Door Damaged 4
|
||||
models/props_doors/doormainmetal01_dm05.mdl Metal Basic Door Damaged 5
|
||||
models/props_doors/doormainmetal01_dm05_a.mdl Metal Basic Door Damaged 5-1
|
||||
models/props_doors/doormainmetal01_dm05_b.mdl Metal Basic Door Damaged 5-2
|
||||
models/props_doors/doormainmetal01_dm06.mdl Main Door Metal Damaged 6-1
|
||||
models/props_doors/doormainmetal01_dm06_a.mdl Metal Basic Door Damaged 6-2
|
||||
models/props_doors/doormainmetal01_dm06_b.mdl Metal Basic Door Damaged 6-3
|
||||
models/props_doors/doormainmetal01_dm07.mdl Metal Basic Door Damaged 7-1
|
||||
models/props_doors/doormainmetal01_dm07_a.mdl Metal Basic Door Damaged 7-2
|
||||
models/props_doors/doormainmetal01_dm07_b.mdl Metal Basic Door Damaged 7-3
|
||||
models/props_doors/doormainmetal01_dm08_a.mdl Metal Basic Door Damaged 8-1
|
||||
models/props_doors/doormainmetal01_dm08_b.mdl Metal Basic Door Damaged 8-2
|
||||
models/props_doors/doormainmetal01_dm08_c.mdl Metal Basic Door Damaged 8-3
|
||||
models/props_doors/doormainmetal01_dm08_d.mdl Metal Basic Door Damaged 8-4
|
||||
models/props_doors/doormainmetal01_dm08_e.mdl Metal Basic Door Damaged 8-5
|
||||
models/props_doors/doormainmetal01_dm08_f.mdl Metal Basic Door Damaged 8-6
|
||||
models/props_doors/doormainmetal01_dm08_g.mdl Metal Basic Door Damaged 8-7
|
||||
models/props_doors/doormainmetal01_dm08_h.mdl Metal Basic Door Damaged 8-8
|
||||
models/props_doors/doormainmetalwindow01.mdl Metal Basic Door With Window
|
||||
models/props_doors/doormainmetalwindow01_dm01.mdl Metal Basic Door With Window Damaged 1
|
||||
models/props_doors/doormainmetalwindow01_dm02.mdl Metal Basic Door With Window Damaged 2
|
||||
models/props_doors/doormainmetalwindow01_dm03.mdl Metal Basic Door With Window Damaged 3-1
|
||||
models/props_doors/doormainmetalwindow01_dm03_a.mdl Metal Basic Door With Window Damaged 3-2
|
||||
models/props_doors/doormainmetalwindow01_dm03_b.mdl Metal Basic Door With Window Damaged 3-3
|
||||
models/props_doors/doormainmetalwindow01_dm04.mdl Metal Basic Door With Window Damaged 4-1
|
||||
models/props_doors/doormainmetalwindow01_dm04_a.mdl Metal Basic Door With Window Damaged 4-2
|
||||
models/props_doors/doormainmetalwindow01_dm04_b.mdl Metal Basic Door With Window Damaged 4-3
|
||||
models/props_doors/doormainmetalwindow01_dm05.mdl Metal Basic Door With Window Damaged 5
|
||||
models/props_doors/doormainmetalwindow01_dm06.mdl Metal Basic Door With Window Damaged 6-1
|
||||
models/props_doors/doormainmetalwindow01_dm06_a.mdl Metal Basic Door With Window Damaged 6-2
|
||||
models/props_doors/doormainmetalwindow01_dm06_b.mdl Metal Basic Door With Window Damaged 6-3
|
||||
models/props_doors/doormainmetalwindow01_dm07.mdl Metal Basic Door With Window Damaged 7
|
||||
models/props_doors/doormainmetalwindow01_dm07_a.mdl Metal Basic Door With Window Damaged 7-1
|
||||
models/props_doors/doormainmetalwindow01_dm08_a.mdl Metal Basic Door With Window Damaged 8-1
|
||||
models/props_doors/doormainmetalwindow01_dm08_b.mdl Metal Basic Door With Window Damaged 8-2
|
||||
models/props_doors/doormainmetalwindow01_dm08_c.mdl Metal Basic Door With Window Damaged 8-3
|
||||
models/props_doors/doormainmetalwindow01_dm08_d.mdl Metal Basic Door With Window Damaged 8-4
|
||||
models/props_doors/doormainmetalwindow01_dm08_e.mdl Metal Basic Door With Window Damaged 8-5
|
||||
models/props_doors/doormainmetalwindow01_dm08_f.mdl Metal Basic Door With Window Damaged 8-6
|
||||
models/props_doors/doormainmetalwindow01_dm08_g.mdl Metal Basic Door With Window Damaged 8-7
|
||||
models/props_doors/doormainmetalwindow01_dm08_h.mdl Metal Basic Door With Window Damaged 8-8
|
||||
models/props_doors/doormainmetalwindow01_dm08_i.mdl Metal Basic Door With Window Damaged 8-9
|
||||
models/props_doors/doormainmetalwindow01_dm08_j.mdl Metal Basic Door With Window Damaged 8-10
|
||||
models/props_doors/doormain_rural01.mdl Rural Main
|
||||
models/props_doors/doormain_rural01_small.mdl Rural Small
|
||||
models/props_doors/doormain_rural01_small_01.mdl Rural Small 1-1
|
||||
models/props_doors/doormain_rural01_small_02.mdl Rural Small 1-2
|
||||
models/props_doors/doormain_rural02_small_01.mdl Rural Small 2-1
|
||||
models/props_doors/doormain_rural02_small_02.mdl Rural Small 2-2
|
||||
models/props_doors/doormain_rural02_small_03.mdl Rural Small 2-3
|
||||
models/props_doors/doormain_rural03_small_01.mdl Rural Small 3-1
|
||||
models/props_doors/doormain_rural03_small_02.mdl Rural Small 3-2
|
||||
models/props_doors/doormain_rural03_small_03.mdl Rural Small 3-3
|
||||
models/props_doors/doormain_rural04_small_01.mdl Rural Small 4-1
|
||||
models/props_doors/doormain_rural04_small_02.mdl Rural Small 4-2
|
||||
models/props_doors/doormain_rural04_small_03.mdl Rural Small 4-3
|
||||
models/props_doors/doormain_rural04_small_04.mdl Rural Small 4-4
|
||||
models/props_doors/door_rotate_112.mdl Rotating Door 112unit
|
||||
models/props_doors/door_sliding_112.mdl Sliding Door 112unit
|
||||
models/props_doors/door_urban_48_118_boarded.mdl Urban Door Boarded up 48x118 (No Back/Sides)
|
||||
models/props_doors/door_urban_48_118_damaged_boarded.mdl Urban Door Boarded Damage 48x118 (No Back/Sides)
|
||||
models/props_doors/door_urban_48_118_damaged.mdl Urban Door Damaged 48x118 (No Back/Sides)
|
||||
models/props_doors/door_urban_double01.mdl Urban Double Door (No Back/Sides)
|
||||
models/props_doors/door_urban_rooftop.mdl Urban Rooftop Door(No Back/Sides)
|
||||
models/props_doors/gun_store_door.mdl Gun Store Door w/Dropbox (No Back/Sides)
|
||||
models/props_doors/roll-up_door_full.mdl Roll up door closed
|
||||
models/props_doors/roll-up_door_half.mdl Roll up Door Half Open
|
||||
models/props_doors/roll-up_door_open.mdl Roll up door fully open
|
||||
models/props_doors/shackwall01.mdl Shack Wall Door
|
||||
models/props_doors/shackwall01_dmg01.mdl Shack Wall Damage 1-1
|
||||
models/props_doors/shackwall01_dmg01_a.mdl Shack Wall Damage 1-2
|
||||
models/props_doors/shackwall01_dmg01_b.mdl Shack Wall Damage 1-3
|
||||
models/props_doors/shackwall01_dmg02.mdl Shack Wall Damage 2-1
|
||||
models/props_doors/shackwall01_dmg02_a.mdl Shack Wall Damage 2-2
|
||||
models/props_doors/shackwall01_dmg02_b.mdl Shack Wall Damage 2-3
|
||||
models/props_doors/shackwall01_dmg03.mdl Shack Wall Damage 3-1
|
||||
models/props_doors/shackwall01_dmg03_a.mdl Shack Wall Damage 3-2
|
||||
models/props_doors/shackwall01_dmg03_b.mdl Shack Wall Damage 3-3
|
||||
models/props_doors/shackwall01_dmg03_c.mdl Shack Wall Damage 3-4
|
||||
models/props_doors/shackwall01_dmg03_d.mdl Shack Wall Damage 3-4
|
||||
models/props_doors/shackwall01_dmg03_e.mdl Shack Wall Damage 3-5
|
||||
models/props_doors/shackwall01_dmg03_f.mdl Shack Wall Damage 3-6
|
||||
models/props_doors/shackwall01_dmg03_g.mdl Shack Wall Damage 3-7
|
||||
models/props_doors/shackwall01_dmg04.mdl Shack Wall Damage 4-1
|
||||
models/props_doors/shackwall01_dmg04_a.mdl Shack Wall Damage 4-2
|
||||
models/props_doors/shackwall01_dmg04_b.mdl Shack Wall Damage 4-3
|
||||
models/props_doors/shackwall01_dmg04_c.mdl Shack Wall Damage 4-4
|
||||
models/props_doors/shackwall01_dmg04_d.mdl Shack Wall Damage 4-5
|
||||
models/props_doors/shackwall01_dmg04_e.mdl Shack Wall Damage 4-6
|
||||
models/props_doors/shackwall01_dmg04_f.mdl Shack Wall Damage 4-7
|
||||
models/props_doors/shackwall01_dmg04_g.mdl Shack Wall Damage 4-8
|
||||
models/props_doors/shackwall01_dmg04_h.mdl Shack Wall Damage 4-9
|
||||
models/props_doors/shackwall01_dmg05_a.mdl Shack Wall Damage 5-1
|
||||
models/props_doors/shackwall01_dmg05_b.mdl Shack Wall Damage 5-2
|
||||
models/props_doors/shackwall01_dmg05_c.mdl Shack Wall Damage 5-3
|
||||
models/props_doors/shackwall01_dmg05_d.mdl Shack Wall Damage 5-4
|
||||
models/props_doors/shackwall01_dmg05_e.mdl Shack Wall Damage 5-5
|
||||
models/props_doors/shackwall01_dmg05_f.mdl Shack Wall Damage 5-6
|
||||
models/props_doors/shackwall01_dmg05_g.mdl Shack Wall Damage 5-7
|
||||
models/props_doors/shackwall01_dmg05_h.mdl Shack Wall Damage 5-8
|
||||
models/props_doors/shackwall01_dmg05_i.mdl Shack Wall Damage 5-9
|
||||
models/props_doors/shackwall01_dmg05_j.mdl Shack Wall Damage 5-10
|
||||
models/props_doors/shackwall01_dmg05_k.mdl Shack Wall Damage 5-11
|
||||
models/props_downtown/door01_80_136.mdl Downtown Door1 80x136 (No Back/Sides)
|
||||
models/props_downtown/door02_80_136.mdl Downtown Door2 80x136 (No Back/Sides)
|
||||
models/props_downtown/door03_48_104.mdl Downtown Door3 48x104 (No Back/Sides)
|
||||
models/props_downtown/door_frame01.mdl Downtown Door Frame (No Back/Sides)
|
||||
models/props_downtown/door_interior_112_01.mdl Downtown Door Interior 112
|
||||
models/props_downtown/door_interior_with_trim_112_01.mdl Downtown Door Interior With Trim 112 (No Back, No Handle)
|
||||
models/props_downtown/door_interior_112_01_dm01_01.mdl Downtown Door Interior Damage 112 1-1
|
||||
models/props_downtown/door_interior_112_01_dm01_02.mdl Downtown Door Interior Damage 112 1-2
|
||||
models/props_downtown/door_interior_112_01_dm02_01.mdl Downtown Door Interior Damage 112 2-1
|
||||
models/props_downtown/door_interior_112_01_dm02_02.mdl Downtown Door Interior Damage 112 2-2
|
||||
models/props_downtown/door_interior_112_01_dm02_03.mdl Downtown Door Interior Damage 112 2-3
|
||||
models/props_downtown/door_interior_112_01_dm02_04.mdl Downtown Door Interior Damage 112 2-4
|
||||
models/props_downtown/door_interior_112_01_dm02_05.mdl Downtown Door Interior Damage 112 2-5
|
||||
models/props_downtown/door_interior_112_01_dm03_01.mdl Downtown Door Interior Damage 112 3-1
|
||||
models/props_downtown/door_interior_112_01_dm03_02.mdl Downtown Door Interior Damage 112 3-2
|
||||
models/props_downtown/door_interior_112_01_dm03_03.mdl Downtown Door Interior Damage 112 3-3
|
||||
models/props_downtown/door_interior_112_01_dm03_04.mdl Downtown Door Interior Damage 112 3-4
|
||||
models/props_downtown/door_interior_112_01_dm04_01.mdl Downtown Door Interior Damage 112 4-1
|
||||
models/props_downtown/door_interior_112_01_dm04_02.mdl Downtown Door Interior Damage 112 4-2
|
||||
models/props_downtown/door_interior_112_01_dm04_03.mdl Downtown Door Interior Damage 112 4-3
|
||||
models/props_downtown/door_interior_112_01_dm04_04.mdl Downtown Door Interior Damage 112 4-4
|
||||
models/props_downtown/door_interior_112_01_dm04_05.mdl Downtown Door Interior Damage 112 4-5
|
||||
models/props_downtown/door_interior_128_01.mdl Downtown Door Interior 128
|
||||
models/props_downtown/door_interior_with_trim_128_01.mdl Downtown Door Interior With Trim 128 (No Back, No Handle)
|
||||
models/props_downtown/door_interior_128_01_dm01_01.mdl Downtown Door Interior 128 1-1
|
||||
models/props_downtown/door_interior_128_01_dm01_02.mdl Downtown Door Interior 128 1-2
|
||||
models/props_downtown/door_interior_128_01_dm02_01.mdl Downtown Door Interior 128 2-1
|
||||
models/props_downtown/door_interior_128_01_dm02_02.mdl Downtown Door Interior 128 2-2
|
||||
models/props_downtown/door_interior_128_01_dm02_03.mdl Downtown Door Interior 128 2-3
|
||||
models/props_downtown/door_interior_128_01_dm02_04.mdl Downtown Door Interior 128 2-4
|
||||
models/props_downtown/door_interior_128_01_dm02_05.mdl Downtown Door Interior 128 2-5
|
||||
models/props_downtown/door_interior_128_01_dm03_01.mdl Downtown Door Interior 128 3-1
|
||||
models/props_downtown/door_interior_128_01_dm03_02.mdl Downtown Door Interior 128 3-2
|
||||
models/props_downtown/door_interior_128_01_dm03_03.mdl Downtown Door Interior 128 3-3
|
||||
models/props_downtown/door_interior_128_01_dm03_04.mdl Downtown Door Interior 128 3-4
|
||||
models/props_downtown/door_interior_128_01_dm04_01.mdl Downtown Door Interior 128 4-1
|
||||
models/props_downtown/door_interior_128_01_dm04_02.mdl Downtown Door Interior 128 4-2
|
||||
models/props_downtown/door_interior_128_01_dm04_03.mdl Downtown Door Interior 128 4-3
|
||||
models/props_downtown/door_interior_128_01_dm04_04.mdl Downtown Door Interior 128 4-4
|
||||
models/props_downtown/door_interior_128_01_dm04_05.mdl Downtown Door Interior 128 4-5
|
||||
models/props_downtown/door_pillar01.mdl Downtown Door Pillar 1 (No Sides)
|
||||
models/props_downtown/door_pillar02.mdl Downtown Door Pillar 2 (No Sides)
|
||||
models/props_downtown/door_trim_56_112_01.mdl Downtown Door Trim 56x112 - 1(No Sides)
|
||||
models/props_downtown/door_trim_56_112_02.mdl Downtown Door Trim 56x112 - 2 (No Sides)
|
||||
models/props_downtown/door_trim_64_128_01.mdl Downtown Door Trim 64x128 - 1 (No Sides)
|
||||
models/props_downtown/door_trim_64_128_02.mdl Downtown Door Trim 64x128 - 2 (No Sides)
|
||||
models/props_downtown/door_trim_64_128_03.mdl Downtown Door Trim 64x128 - 3 (No Sides)
|
||||
models/props_downtown/door_trim_exterior_01.mdl Downtown Door Trim Exterior 1 (No Sides)
|
||||
models/props_downtown/door_trim_exterior_02.mdl Downtown Door Trim Exterior 2 (No Sides)
|
||||
models/props_downtown/door_trim_exterior_03.mdl Downtown Door Trim Exterior 3 (No Sides)
|
||||
models/props_downtown/metal_door_112.mdl Downtown Metal Door 112
|
||||
models/props_downtown/metal_door_112_16_frame.mdl Downtown Door Metal Frame 112x16 (No Sides)
|
||||
models/props_downtown/metal_door_112_dm01_01.mdl Downtown Metal Door Damage 1-1
|
||||
models/props_downtown/metal_door_112_dm02_01.mdl Downtown Metal Door Damage 2-1
|
||||
models/props_downtown/metal_door_112_dm02_02.mdl Downtown Metal Door Damage 2-2
|
||||
models/props_downtown/metal_door_112_dm03_01.mdl Downtown Metal Door Damage 3-1
|
||||
models/props_downtown/metal_door_112_dm03_02.mdl Downtown Metal Door Damage 3-2
|
||||
models/props_downtown/metal_door_112_dm03_03.mdl Downtown Metal Door Damage 3-3
|
||||
models/props_downtown/metal_door_112_dm03_04.mdl Downtown Metal Door Damage 3-4
|
||||
models/props_downtown/metal_door_112_dm04_01.mdl Downtown Metal Door Damage 4-1
|
||||
models/props_downtown/metal_door_112_dm04_02.mdl Downtown Metal Door Damage 4-2
|
||||
models/props_downtown/metal_door_112_dm05_01.mdl Downtown Metal Door Damage 5-1
|
||||
models/props_downtown/metal_door_112_dm05_02.mdl Downtown Metal Door Damage 5-2
|
||||
models/props_downtown/metal_door_112_dm05_03.mdl Downtown Metal Door Damage 5-3
|
||||
models/props_downtown/metal_door_112_dm05_04.mdl Downtown Metal Door Damage 5-4
|
||||
models/props_downtown/metal_door_112_dm05_05.mdl Downtown Metal Door Damage 5-5
|
||||
models/props_downtown/metal_door_112_frame.mdl Downtown Metal Door Frame 112 (No Sides)
|
||||
models/props_downtown/metal_door_112_static.mdl Downtown Metal Door Frame 112 (No Handle)
|
||||
models/props_downtown/metal_door_doublewide_112_16_frame.mdl Downtown Metal Double Wide Door Frame 112x16
|
||||
models/props_downtown/metal_door_doublewide_112_frame.mdl Downtown Metal Double Wide Door Frame 112
|
||||
models/props_shacks/screen01.mdl Shack Screen Door 1
|
||||
models/props_shacks/screen01_breakable.mdl Shack Door Screen 1 (Breakable)
|
||||
models/props_shacks/screen02.mdl Shack Door Screen 2
|
||||
models/props_shacks/screen02_breakable.mdl Shack Door Screen 2 (Breakable)
|
||||
models/props_shacks/screen03.mdl Shack Door Screen 3
|
||||
models/props_shacks/screen03_breakable.mdl Shack Door Screen 3 (Breakable)
|
||||
models/props_shacks/screen04.mdl Shack Door Screen 4
|
||||
models/props_shacks/screen04_breakable.mdl Shack Door Screen 4 (Breakable)
|
||||
models/props_shacks/screen05.mdl Shack Door Screen 5
|
||||
models/props_shacks/screen05_breakable.mdl Shack Door Screen 5 (Breakable)
|
||||
models/props_shacks/screen05_breakable.mdl Shack Door Screen Door 6
|
||||
models/props_shacks/screen06_breakable.mdl Shack Door Screen 6 (Breakable)
|
||||
models/props_urban/screen_door001.mdl Urban Screen Door (No Screen)
|
||||
models/props_mill/rollup_door01.mdl Mill Roll-up door Closed
|
||||
models/props_windows/hotel_door_sliding.mdl Hotel Sliding Door (No Glass)
|
||||
models/props_windows/hotel_door_sliding_chips.mdl Hotel Sliding Door with broken edge
|
||||
models/props_windows/hotel_door_sliding_glass001.mdl Hotel Sliding Door Glass 1
|
||||
models/props_windows/hotel_door_sliding_glass002.mdl Hotel Sliding Door Glass 2
|
||||
models/props_windows/hotel_door_sliding_glass003.mdl Hotel Sliding Door Glass 3
|
||||
models/props_windows/hotel_glass_frame.mdl Hotel Sliding Door Glass Frame 1
|
||||
models/props_windows/hotel_glass_frame002.mdl Hotel Sliding Door Glass Frame 2
|
||||
models/c1_chargerexit/doornframes.mdl Double Metal Door Frame
|
||||
models/c1_chargerexit/doors_glass_1.mdl Double Metal Door Glass 1
|
||||
models/c1_chargerexit/doors_glass_2.mdl Double Metal Door Glass 2
|
||||
models/c1_chargerexit/doors_glass_3.mdl Double Metal Door Glass 3
|
||||
models/c1_chargerexit/doors_glass_4.mdl Double Metal Door Glass 4
|
||||
models/c1_chargerexit/doors_glass_5.mdl Double Metal Door Glass 5
|
||||
models/c1_chargerexit/doors_glass_6.mdl Double Metal Door Glass 6
|
||||
models/c1_chargerexit/door_frames_static.mdl Double Metal Door Frame (Static)
|
||||
models/c1_chargerexit/door_frames_static_out.mdl Double Metal Door Frame Out (Static)
|
||||
models/props_buildings/storefront_door_straight.mdl Storefront Door Straight
|
148
data/prop_spawner/models/exterior_misc.txt
Normal file
148
data/prop_spawner/models/exterior_misc.txt
Normal file
|
@ -0,0 +1,148 @@
|
|||
Misc (Exterior)
|
||||
models/props_unique/caboose01_drawer01.mdl Caboose Drawer
|
||||
models/props_unique/caboose01_pictureframe.mdl Caboot Picture Frame
|
||||
models/props_lab/powerbox01a.mdl Powerbox
|
||||
models/props_lab/powerbox02b.mdl Powerbox2
|
||||
models/props_lab/powerbox02d.mdl Powerbox2a
|
||||
models/props_lab/powerbox03a.mdl Powerbox3
|
||||
models/props_equipment/sleeping_bag1.mdl Sleeping bag 1
|
||||
models/props_equipment/sleeping_bag2.mdl Sleeping bag 2
|
||||
models/props_equipment/sleeping_bag3.mdl Sleeping bag 3
|
||||
models/props_exteriors/lighthouserailing_02_a.mdl lighthouse railing (breakable)
|
||||
models/lighthouse/wood_post.mdl wood post
|
||||
models/lighthouse/wood_post_large.mdl wood post-longer
|
||||
models/props_buildings/warehouse_beam_01.mdl Wooden column-Warehouse
|
||||
models/props_docks/dock02_pole02a.mdl wooden pole-dock
|
||||
models/props_cemetery/cemetery_column.mdl Stone Column-Cemetery
|
||||
models/props_buildings/barn_supports_bases.mdl Eight Stone Pillars-Barn
|
||||
models/lighthouse/props/junkyard_column.mdl Square column-Junkyard
|
||||
models/props_wasteland/rock_moss01.mdl Moss rock 1
|
||||
models/props_wasteland/rock_moss02.mdl Moss rock 2
|
||||
models/props_wasteland/rock_moss03.mdl Moss rock 3
|
||||
models/props_wasteland/rock_moss04.mdl Moss rock 4
|
||||
models/props_wasteland/rock_moss05.mdl Moss rock 5
|
||||
models/props_wasteland/rockcliff07b.mdl Rock Cliff
|
||||
models/props/cs_militia/militiarock01.mdl Militia Rock 1
|
||||
models/props/cs_militia/militiarock02.mdl Militia Rock 2
|
||||
models/props/cs_militia/militiarock03.mdl Militia Rock 3
|
||||
models/props/cs_militia/militiarock04.mdl Militia Rock 4
|
||||
models/props/cs_militia/militiarock05.mdl Militia Rock 5
|
||||
models/props/cs_militia/militiarock06.mdl Militia Rock 6
|
||||
models/props_wasteland/rockcliff_cluster03b.mdl Two large rocks a
|
||||
models/props_wasteland/rockcliff_cluster03b_caves.mdl Two large rocks b
|
||||
models/props_wasteland/rockcliff_cluster03c.mdl two large + one small rock
|
||||
models/props_foliage/rock_coast02f.mdl Coastal Boulders
|
||||
models/props_foliage/rock_coast02_ls1.mdl Coastal Boulders ls1
|
||||
models/props_foliage/rock_coast02_ls2.mdl Coastal Boulders ls2
|
||||
models/lostcoast/props_wasteland/rock_coast02a.mdl Coastal Boulders c
|
||||
models/props_wasteland/rock_cliff01.mdl huge rock wall a
|
||||
models/props_wasteland/rockcliff_cluster01a.mdl huge rock wall b
|
||||
models/props_wasteland/rockcliff_cluster02c.mdl huge rock wall c
|
||||
models/props_wasteland/rockcliff_cluster03a.mdl huge rock wall d
|
||||
models/props_wasteland/rockcliff_cluster03a_river.mdl huge rock wall e
|
||||
models/props_rooftop/train_signalbox_01.mdl Train signal box
|
||||
models/props/cs_militia/fireplacechimney01.mdl fireplace chimney
|
||||
models/props_rooftop/vent_large1.mdl Ventilation pipe voltage box
|
||||
models/props_rooftop/acvent01.mdl roof ventilation window 01
|
||||
models/props_rooftop/acvent02.mdl roof ventilation window 02
|
||||
models/props_rooftop/acvent03.mdl roof ventilation window 03
|
||||
models/props_rooftop/acvent04.mdl roof ventilation window 04
|
||||
models/props_rooftop/acvent05.mdl roof ventilation window 05
|
||||
models/props_unique/generator_switch_01.mdl Generator Switch 1
|
||||
models/props_unique/generator_switch_01_outline.mdl Generator Switch Outline
|
||||
models/props_docks/dock_broken01a_256.mdl Dock wooden bridge-large-c10m5
|
||||
models/props_vehicles/bridgecollapse_part01.mdl wooden bridge-c12m3 (No Collision)
|
||||
models/lighthouse/props/wooden_bridge_a.mdl wooden bridge-base
|
||||
models/lighthouse/props/wooden_bridge_c.mdl Wooden bridge-c14m1
|
||||
models/props_unique/rope_bridge.mdl suspension bridge
|
||||
models/props_exteriors/train_truss01.mdl Train Truss
|
||||
models/props_lighting/lights_industrialcluster01a.mdl Airport lighting-no light
|
||||
models/lighthouse/props/estuary_bridge_arch_big.mdl Large estuary bridge arch
|
||||
models/lighthouse/props/estuary_bridge_arch_small.mdl small estuary bridge arch
|
||||
models/lighthouse/props/estuary_bridge_corrug.mdl estuary bridge arch corrugated ceiling
|
||||
models/lighthouse/props/estuary_bridge_beams.mdl estuary bridge arch beam
|
||||
models/lighthouse/props/wheelhouse_dock.mdl Wooden floor for wheelhouse
|
||||
models/lighthouse/props/wheelhouse_ceiling01.mdl Wheelhouse wooden ceiling skeleton a
|
||||
models/lighthouse/props/wheelhouse_ceiling02.mdl Wheelhouse wooden ceiling skeleton b
|
||||
models/lighthouse/props/ceiling_metal_beams.mdl Ceiling metal beams
|
||||
models/props_unique/airport/atlas.mdl Hercules statue holding the earth model
|
||||
models/props_unique/airport/atlas_break_ball.mdl Earth model
|
||||
models/props_cemetery/grave_01.mdl Tombstone 1 (breakable)
|
||||
models/props_cemetery/grave_02.mdl Tombstone 2 (breakable)
|
||||
models/props_cemetery/grave_03.mdl Tombstone 3 (breakable)
|
||||
models/props_cemetery/grave_04.mdl Tombstone 4 (breakable)
|
||||
models/props_cemetery/grave_05.mdl Tombstone 5 (breakable)
|
||||
models/props_cemetery/grave_06.mdl tombstone 6 (breakable)
|
||||
models/props_cemetery/grave_07.mdl Tombstone 7 (breakable)
|
||||
models/props_cemetery/grave_08.mdl Tombstone 8 (breakable)
|
||||
models/props_unique/subwaytracks01_a.mdl TAG-rail a
|
||||
models/props_unique/subwaytracks01_b.mdl TAG-rail b
|
||||
models/props_unique/subwaytracks01_c.mdl TAG-rail c
|
||||
models/props_unique/subwaytracks01_d.mdl TAG-rail d
|
||||
models/props_unique/subwaytracks01_e.mdl TAG-rail e
|
||||
models/props_unique/subwaytracks01_f.mdl TAG-rail f
|
||||
models/props_unique/subwaytracks01_g.mdl TAG-rail g
|
||||
models/props_unique/subwaytracks01_h.mdl TAG-rail h
|
||||
models/props_interiors/table_picnic.mdl picnic table (breakable)
|
||||
models/props_interiors/table_picnic_break01.mdl Picnic Table-Broken 1
|
||||
models/props_interiors/table_picnic_break02.mdl Picnic Table-Broken 2
|
||||
models/props_interiors/table_picnic_break03.mdl Picnic Table-Broken 3
|
||||
models/props_interiors/table_picnic_break04.mdl Picnic Table-Broken 4
|
||||
models/props_interiors/table_picnic_break05.mdl Picnic Table-Broken 5
|
||||
models/props_interiors/table_picnic_break06.mdl Picnic Table-Broken 6
|
||||
models/props_interiors/table_picnic_break07.mdl Picnic Table-Broken 7
|
||||
models/props_interiors/table_picnic_break08.mdl Picnic Table-Broken 8
|
||||
models/props_interiors/table_picnic_break09.mdl Picnic Table-Broken 9
|
||||
models/props_interiors/table_picnic_break10.mdl Picnic Table-Broken 10
|
||||
models/props_interiors/table_picnic_break11.mdl Picnic Table-Broken 11
|
||||
models/lighthouse/props/camp_tent.mdl camping tent
|
||||
models/props_wasteland/chimneypipe01a.mdl pipe chimney
|
||||
models/props_exteriors/chimney5.mdl a chimney
|
||||
models/props_exteriors/chimney4.mdl Two-pipe chimney
|
||||
models/props_exteriors/chimney2.mdl Three-pipe chimney
|
||||
models/props_urban/chimney001.mdl Urban Chimney 1
|
||||
models/props_urban/chimney002.mdl Urban Chimney 2
|
||||
models/props_urban/chimney003.mdl Urban Chimney 3
|
||||
models/props_urban/chimney004_02.mdl Urban Chimney 4
|
||||
models/props_urban/chimney005.mdl Urban Chimney 5-1
|
||||
models/props_urban/chimney005_02.mdl Urban Chimney 5-2
|
||||
models/props_urban/chimney006.mdl Urban Chimney 6-1
|
||||
models/props_urban/chimney006_02.mdl Urban Chimney 6-2
|
||||
models/props_urban/chimney007.mdl Urban Chimney 7-1
|
||||
models/props_urban/chimney007_02.mdl Urban Chimney 7-2
|
||||
models/props/de_nuke/chimneycluster01.mdl Chimney Cluster 1
|
||||
models/props_rooftop/chimneypipe_cluster02a.mdl Chimney Cluster 2
|
||||
models/props_urban/planter001_128.mdl Planter 128 Units
|
||||
models/props_urban/planter001_192.mdl Planter 192 Units
|
||||
models/props_urban/planter001_256.mdl Planter 256 Units
|
||||
models/props_urban/planter001_320.mdl Planter 320 Units
|
||||
models/props_unique/waterfront_obstacle.mdl Waterfront Obstacle
|
||||
models/props_unique/firepit_campground.mdl Campground Firepit
|
||||
models/props_unique/firepit_campground_money.mdl Campground Firepit Money
|
||||
models/props_swamp/parachute01.mdl Parachute
|
||||
models/props_swamp/parachute_bag01.mdl Parachute Bag
|
||||
models/props_swamp/plank001a_192.mdl Swamp Plank 192 1-1
|
||||
models/props_swamp/plank001b_192.mdl Swamp Plank 192 1-2
|
||||
models/props/cs_assault/wirespout.mdl Wire Soup
|
||||
models/props/de_dust/du_antenna_b.mdl Dust Atenna
|
||||
models/props_rooftop/antenna01.mdl Rooftop Attenna 1-1
|
||||
models/props_rooftop/antenna01a.mdl TAG-Rooftop Attenna 1-2
|
||||
models/props_rooftop/antenna02.mdl Rooftop Attenna 2
|
||||
models/props_rooftop/hotel_rooftop_equip001.mdl Hotel Rooftop Equipment 1
|
||||
models/props_rooftop/hotel_rooftop_equip002.mdl Hotel Rooftop Equipment 2
|
||||
models/props_rooftop/hotel_rooftop_equip003.mdl Hotel Rooftop Equipment 3
|
||||
models/props_urban/diving_board001.mdl Diving Board
|
||||
models/props_urban/dock_cleat001.mdl Dock Cleat
|
||||
models/props_urban/dock_pylon_cap001.mdl Dock Pylon Cap
|
||||
models/props_urban/dock_pylon_clamp001.mdl Dock Pylon Clamp
|
||||
models/props_urban/dock_ramp001.mdl Dock Ramp 1
|
||||
models/props_urban/dock_ramp002.mdl Dock Ramp 2
|
||||
models/props_urban/fountain001.mdl Fountain
|
||||
models/props_urban/life_ring001.mdl Life Ring
|
||||
models/props_urban/plaster_edge01.mdl Plaster Edge
|
||||
models/props_urban/plastic_basin001.mdl Plastic Basin 1
|
||||
models/props_urban/plastic_basin002.mdl Plastic Basin 2
|
||||
models/props_urban/plastic_flamingo001.mdl Plastic Flamingo
|
||||
models/props_urban/plastic_water_jug001.mdl Water Jug
|
||||
models/props_urban/pontoon_drum001.mdl Pontoon Drum
|
||||
models/props_rooftop/roof_vent001.mdl Roof Vent
|
208
data/prop_spawner/models/fairgrounds.txt
Normal file
208
data/prop_spawner/models/fairgrounds.txt
Normal file
|
@ -0,0 +1,208 @@
|
|||
Fairgrounds
|
||||
models/props_fairgrounds/amp_plexi.mdl Amp Plexi
|
||||
models/props_fairgrounds/amp_stack_small.mdl Medium Speaker
|
||||
models/props_fairgrounds/amp_stack.mdl large speakers
|
||||
models/props_fairgrounds/bass_amp.mdl Bass amplifier
|
||||
models/props_fairgrounds/bass_monitor.mdl Bass Controller
|
||||
models/props_fairgrounds/bass_case.mdl subwoofer
|
||||
models/props_fairgrounds/hanging_amp.mdl Hanging Amp
|
||||
models/props_fairgrounds/hanging_corner_amp.mdl Corner Amp
|
||||
models/props_fairgrounds/front_speaker.mdl Front Amp
|
||||
models/props_fairgrounds/anvil_case_32.mdl Anvil Case 32 Units
|
||||
models/props_fairgrounds/anvil_case_64.mdl Anvil Case 64 Units
|
||||
models/props_fairgrounds/anvil_case_casters_32.mdl Anvil Case Caster 32 Units
|
||||
models/props_fairgrounds/anvil_case_casters_64.mdl Anvil Case Casters 64 Units
|
||||
models/props_fairgrounds/lighting_board.mdl Lighting Board
|
||||
models/props_fairgrounds/mic_stand.mdl Mic Stand
|
||||
models/props_fairgrounds/mortar_rack.mdl Mortar Rack
|
||||
models/props_fairgrounds/pyrotechnics_launcher.mdl Pyrotechnics Launcher
|
||||
models/props_fairgrounds/pyrotechnics_switch.mdl Pyrotechnics Switch
|
||||
models/props_fairgrounds/single_light.mdl Single Light
|
||||
models/props_fairgrounds/front_light.mdl Front Light
|
||||
models/props_fairgrounds/four_lights.mdl Four Lights 1
|
||||
models/props_fairgrounds/four_lights_b.mdl Four Lights 2
|
||||
models/props_fairgrounds/quad_light.mdl Quad Lights
|
||||
models/props_fairgrounds/six_lights.mdl Six Lights
|
||||
models/props_fairgrounds/monitor_speaker.mdl Monitor Speaker
|
||||
models/props_fairgrounds/sound_board.mdl Sound Board 1
|
||||
models/props_fairgrounds/sound_board2.mdl Sound Board 2
|
||||
models/props_fairgrounds/sound_board_base.mdl Sound Board Base
|
||||
models/props_fairgrounds/sound_board_corner.mdl Sound Board Corner
|
||||
models/props_fairgrounds/arcadegame01.mdl Fairgrounds Arcade Game
|
||||
models/props_fairgrounds/arcadegame01_glasswhole.mdl Fairgrounds Arcade Game Glass
|
||||
models/props_fairgrounds/arcadegame01_glassbroken.mdl Fairgrounds Arcade Game Broken Glass
|
||||
models/props_fairgrounds/arcadegame01_panel.mdl Fairgrounds Arcade Game Panel
|
||||
models/props_fairgrounds/arcadegame01_screen.mdl Fairgrounds Arcade Game Screen
|
||||
models/props_fairgrounds/arcadegame01_wheel.mdl Fairgrounds Arcade Game Wheel
|
||||
models/props_misc/fairground_banner001.mdl Fairgrounds Banner 1
|
||||
models/props_misc/fairground_banner002.mdl Fairgrounds Banner 2
|
||||
models/props_fairgrounds/fairgrounds_banner01.mdl Fairgrounds Banner 3
|
||||
models/props_fairgrounds/fairgrounds_banner02.mdl Fairgrounds Banner 4
|
||||
models/props_fairgrounds/barn_truss_01.mdl Fairgrounds Barn Truss 1
|
||||
models/props_fairgrounds/barn_truss_02.mdl Fairgrounds Barn Truss 2
|
||||
models/props_fairgrounds/building_support_128.mdl Building Support 128 Units
|
||||
models/props_fairgrounds/building_support_32.mdl Building Support 32 Units
|
||||
models/props_fairgrounds/building_support_64.mdl Building Support 64 Units
|
||||
models/props_fairgrounds/building_support_cornera.mdl Building Support Corner 1
|
||||
models/props_fairgrounds/building_support_cornerb.mdl Building Support Corner 2
|
||||
models/props_fairgrounds/bumpercar.mdl Bumpercar
|
||||
models/props_fairgrounds/bumpercar_wpole.mdl Bumpercar w/Attenae
|
||||
models/props_fairgrounds/bumpercar_pole.mdl Bumpercar Pole
|
||||
models/props_fairgrounds/bumper_car01.mdl Bumpercar (No texture)
|
||||
models/props_fairgrounds/bumper_car01_pole.mdl Bumpercar01 Pole (No texture)
|
||||
models/props_fairgrounds/carousel_structure.mdl Carousel Structure
|
||||
models/props_fairgrounds/coaster_boardwalk.mdl Coaster Boardwalk
|
||||
models/props_fairgrounds/coaster_car01.mdl Rollercoaster Car
|
||||
models/props_unique/coaster_car01.mdl Coaster Car No Texture
|
||||
models/props_fairgrounds/coaster_frame01.mdl Rollercoaster Frame 1 (Purple/Black Checkered)
|
||||
models/props_fairgrounds/coaster_frame02.mdl Rollercoaster Frame 2(Purple/Black Checkered)
|
||||
models/props_fairgrounds/coaster_frame03.mdl Rollercoaster Frame 3(Purple/Black Checkered)
|
||||
models/props_fairgrounds/coaster_frame04.mdl Rollercoaster Frame 4(Purple/Black Checkered)
|
||||
models/props_fairgrounds/coaster_frame05.mdl Rollercoaster Frame 5(Purple/Black Checkered)
|
||||
models/props_fairgrounds/coaster_gate.mdl Coaster gate (No Collision)
|
||||
models/props_fairgrounds/coaster_railing_01.mdl Rollercoaster Railing
|
||||
models/props_fairgrounds/coaster_rails.mdl Rollercoaster track rails
|
||||
models/props_fairgrounds/coaster_sidewalk.mdl Rollercoaster sidewalk
|
||||
models/props_fairgrounds/coaster_structure.mdl Rollercoaster Structure
|
||||
models/props_fairgrounds/coaster_support_01.mdl Rollercoaster Support 1
|
||||
models/props_fairgrounds/coaster_support_02.mdl Rollercoaster Support 2
|
||||
models/props_fairgrounds/coaster_support_03.mdl Rollercoaster Support 3
|
||||
models/props_fairgrounds/coaster_support_04.mdl Rollercoaster Support 4
|
||||
models/props_fairgrounds/coaster_ties.mdl Coaster Ties
|
||||
models/props_fairgrounds/coaster_tracks.mdl Coaster Tracks
|
||||
models/props_fairgrounds/coaster_tunnel_roof.mdl Coaster Tunnel Roof
|
||||
models/props_fairgrounds/coaster_tunnel_structure.mdl Coaster Tunnel Structure
|
||||
models/props_fairgrounds/coaster_tunnel_trim.mdl Coaster Tunnel Trim
|
||||
models/props_fairgrounds/concession_sign_01.mdl Concession Sign 1
|
||||
models/props_fairgrounds/concession_sign_02.mdl Concession Sign 2
|
||||
models/props_fairgrounds/drum_case.mdl Drum Case
|
||||
models/props_fairgrounds/drum_case_stack.mdl Drum Case Stack
|
||||
models/props_fairgrounds/drum_riser.mdl Drum Riser
|
||||
models/props_fairgrounds/entrance_sign.mdl oversized sign-entrance to amusement park
|
||||
models/props_fairgrounds/entrance_structure.mdl Entrance Structure
|
||||
models/props_fairgrounds/fairgrounds_ashtray001.mdl Fairgrounds Outdoor Ashtray
|
||||
models/props_fairgrounds/fairgrounds_electric_box001.mdl Electric Box
|
||||
models/props_fairgrounds/fairgrounds_electric_box001_frame.mdl Electric Box Frame
|
||||
models/props_fairgrounds/fairgrounds_flagpole01.mdl Flagpole
|
||||
models/props_fairgrounds/fairgrounds_information_frame001.mdl Information Frame
|
||||
models/props_fairgrounds/fairgrounds_light001.mdl Fairgrounds Light
|
||||
models/props_fairgrounds/ferris_wheel_01.mdl Ferris Wheel
|
||||
models/props_fairgrounds/gallery_button.mdl Shooting Gallery Button
|
||||
models/props_fairgrounds/gallery_gnome_sign.mdl Shooting Gallery Gnome Sign
|
||||
models/props_fairgrounds/gnome_closet.mdl Gnome Closet
|
||||
models/props_fairgrounds/gallery_panel_back.mdl Shooting Gallery Panel Back
|
||||
models/props_fairgrounds/gallery_panel_climber.mdl Shooting Gallery Climber
|
||||
models/props_fairgrounds/gallery_panel_front.mdl Shooting Gallery Panel Front
|
||||
models/props_fairgrounds/gallery_panel_middle.mdl Shooting Gallery Panel Middle
|
||||
models/props_fairgrounds/gallery_sign.mdl Shooting Gallery Sign
|
||||
models/props_fairgrounds/gallery_target_lilpeanut.mdl Shooting Gallery Lil Peanut
|
||||
models/props_fairgrounds/gallery_target_moustachio.mdl Shooting Gallery Moustachio
|
||||
models/props_fairgrounds/gallery_target_skeleton.mdl Shooting Gallery Skeleton
|
||||
models/props_fairgrounds/garbage_drinks_container.mdl Garbage Drink Can
|
||||
models/props_fairgrounds/garbage_drinks_container_crushed.mdl Garbage Drink Can Crushed
|
||||
models/props_fairgrounds/garbage_hamburger_container.mdl Garbage Hamburger Contain
|
||||
models/props_fairgrounds/garbage_paper_plate.mdl Garbage Paper Plate
|
||||
models/props_fairgrounds/garbage_pile01.mdl Garbage Pile 1
|
||||
models/props_fairgrounds/garbage_pile02.mdl Garbage Pile 2
|
||||
models/props_fairgrounds/garbage_pile03.mdl Garbage Pile 3
|
||||
models/props_fairgrounds/garbage_pile_corner01.mdl Garbage Pile Corner 1
|
||||
models/props_fairgrounds/garbage_pile_corner02.mdl Garbage Pile Corner 2
|
||||
models/props_fairgrounds/garbage_pile_straight01.mdl Garbage Pile Straight 1
|
||||
models/props_fairgrounds/garbage_pile_straight02.mdl Garbage Pile Straight 2
|
||||
models/props_fairgrounds/garbage_pizza_box.mdl Garbage Pizza Box
|
||||
models/props_fairgrounds/garbage_popcorn_box.mdl Garbage Popcorn Box
|
||||
models/props_fairgrounds/kiddyland_ridecar.mdl Kiddyland Car
|
||||
models/props_fairgrounds/kiddyland_riderocket.mdl Kiddyland Rocket
|
||||
models/props_fairgrounds/kiddyland_riderocket_small.mdl Kiddyland Small Rocket
|
||||
models/props_fairgrounds/kiddyland_ridetrain.mdl Kiddyland Train Ride
|
||||
models/props_fairgrounds/kiddyland_ridestructure.mdl Kiddyland Ride Structure
|
||||
models/props_fairgrounds/kiddyland_ridestructure_closed.mdl closed amusement park riding shed
|
||||
models/props_fairgrounds/ride_rotato.mdl Ride Rotato
|
||||
models/props_fairgrounds/lil'peanut_cutout001.mdl Lil' Peanut Cutout
|
||||
models/props_fairgrounds/lil'peanut_cutout001_dmg001.mdl Lil' Peanut Cutout Damage 1
|
||||
models/props_fairgrounds/lil'peanut_cutout001_dmg002.mdl Lil' Peanut Cutout Damage 2
|
||||
models/props_fairgrounds/lil'peanut_cutout001_dmg003.mdl Lil' Peanut Cutout Damage 3
|
||||
models/props_fairgrounds/lil'peanut_cutout001_dmg004.mdl Lil' Peanut Cutout Damage 4
|
||||
models/props_fairgrounds/lil'peanut_cutout001_dmg005.mdl Lil' Peanut Cutout Damage 5
|
||||
models/props_fairgrounds/lil'peanut_sign001.mdl Lil' Peanut Sign
|
||||
models/props_fairgrounds/metal_cart.mdl Metal Cart 1
|
||||
models/props_fairgrounds/metal_cart2.mdl Metal Cart 2
|
||||
models/props_fairgrounds/metal_cart3.mdl Metal Cart 3
|
||||
models/props_fairgrounds/milk_bottle.mdl Fairgrounds Game Milk Bottle
|
||||
models/props_fairgrounds/monorail_column_01.mdl Monorail Column
|
||||
models/props_fairgrounds/monorail_curve_01.mdl Monorail Curve 1
|
||||
models/props_fairgrounds/monorail_curve_02.mdl Monorail Curve 2
|
||||
models/props_fairgrounds/monorail_straight_512.mdl Monorail Straight 512 Units
|
||||
models/props_misc/fairground_awning.mdl Fairground Swing
|
||||
models/props_fairgrounds/slide.mdl Amusement Park Slide (Large)
|
||||
models/props_fairgrounds/mr_mustachio.mdl Mr Mustachio
|
||||
models/props_fairgrounds/scaffold_arch.mdl Concert Scaffold Arch
|
||||
models/props_fairgrounds/stadium_bench.mdl Stadium Bench 1
|
||||
models/props_fairgrounds/stadium_bench3.mdl Stadium Bench 2
|
||||
models/props_fairgrounds/stadium_bench4.mdl Stadium Bench 3
|
||||
models/props_fairgrounds/stadium_bench5.mdl Stadium Bench 3
|
||||
models/props_fairgrounds/stadium_bench6.mdl Stadium Bench 4
|
||||
models/props_fairgrounds/stadium_bench7.mdl Stadium Bench 5
|
||||
models/props_fairgrounds/stadium_bench7_left.mdl Stadium Bench 5 Left
|
||||
models/props_fairgrounds/stadium_bench8.mdl Stadium Bench 6
|
||||
models/props_fairgrounds/stadium_bench8_left.mdl Stadium Bench 6 Left
|
||||
models/props_fairgrounds/stadium_bench_customa.mdl Stadium Bench 7
|
||||
models/props_fairgrounds/stadium_bench_customb.mdl Stadium Bench 8
|
||||
models/props_fairgrounds/stadium_bench_customc.mdl Stadium Bench 9
|
||||
models/props_fairgrounds/stadium_bench_customd.mdl Stadium Bench 10
|
||||
models/props_fairgrounds/stadium_bench_custome.mdl Stadium Bench 11
|
||||
models/props_fairgrounds/stadium_bench_customf.mdl Stadium Bench 12
|
||||
models/props_fairgrounds/stadium_bench_customg.mdl Stadium Bench 13
|
||||
models/props_fairgrounds/stadium_bench_customh.mdl Stadium Bench 14
|
||||
models/props_fairgrounds/stadium_bench_customi.mdl Stadium Bench 15
|
||||
models/props_fairgrounds/stadium_bench_customj.mdl Stadium Bench 16
|
||||
models/props_fairgrounds/stadium_truss.mdl Stadium Truss
|
||||
models/props_fairgrounds/stage_cable1.mdl Stadium Cable
|
||||
models/props_fairgrounds/stage_drapery.mdl Stadium Drapery
|
||||
models/props_fairgrounds/stage_roof_structure.mdl Stage Roof Structure 1
|
||||
models/props_fairgrounds/stage_roof_structureb.mdl Stage Roof Structure 2
|
||||
models/props_fairgrounds/stage_scaffold_32.mdl Stage Scaffold 32 Units
|
||||
models/props_fairgrounds/stage_scaffold_64.mdl Stage Scaffold 64 Units
|
||||
models/props_fairgrounds/stage_scaffold_128.mdl Stage Scaffold 128 Units
|
||||
models/props_fairgrounds/stage_structure.mdl Stage Structure
|
||||
models/props_fairgrounds/stair_cascade.mdl Stair Cascade
|
||||
models/props_fairgrounds/alligator.mdl Alligator toys
|
||||
models/props_fairgrounds/elephant.mdl Elephant toy
|
||||
models/props_fairgrounds/giraffe.mdl Giraffe toy
|
||||
models/props_fairgrounds/snake.mdl Snake Toy
|
||||
models/props_fairgrounds/strongmangame_bell.mdl Strongman Game Bell
|
||||
models/props_fairgrounds/strongmangame_button.mdl Strongman Game Button
|
||||
models/props_fairgrounds/strongmangame_puck.mdl Strongman Game Puck
|
||||
models/props_fairgrounds/strongmangame_puck_phys.mdl Strongman Game (Physics)
|
||||
models/props_fairgrounds/strongmangame_tower.mdl Strongman Game Tower
|
||||
models/props_fairgrounds/strongman_almondo.mdl Strongman Almondo Rating
|
||||
models/props_fairgrounds/strongman_baby.mdl Strongman Baby Rating
|
||||
models/props_fairgrounds/strongman_cashew.mdl Strongman Cashew Rating
|
||||
models/props_fairgrounds/strongman_lilpeanut.mdl Strongman Lil' Peanut Rating
|
||||
models/props_fairgrounds/strongman_moustachio.mdl Strongman Moustachio
|
||||
models/props_fairgrounds/strongman_moustachio_cutout001.mdl Strongman Moustachio Cutout
|
||||
models/props_fairgrounds/swan_boat.mdl Tunnel of Love Swan
|
||||
models/props_misc/fairground_tent_board.mdl Tent Board
|
||||
models/props_misc/fairground_tent_closed.mdl Fairgrounds Tent Closed
|
||||
models/props_misc/fairground_tent_open.mdl Fairgrounds Tent Open
|
||||
models/props_fairgrounds/ticketbooth_01.mdl Ticketbooth 1
|
||||
models/props_fairgrounds/ticketbooth_02.mdl Ticketbooth 2
|
||||
models/props_fairgrounds/toggle_switch.mdl Switch Toggle
|
||||
models/props_fairgrounds/tol_boarding_rail.mdl Tunnel of Love Boarding Rail
|
||||
models/props_fairgrounds/tol_sideroom_painting.mdl Tunnel of Love Sideroom Painting
|
||||
models/props_fairgrounds/tol_sideroom_props.mdl Tunnel of Love Sideroom Props
|
||||
models/props_fairgrounds/tol_sign.mdl Tunnel of Love Sign 1
|
||||
models/props_fairgrounds/tol_sign002.mdl Tunnel of Love Sign 2
|
||||
models/props_fairgrounds/tol_tunnel_heart.mdl Tunnel of Love Heart
|
||||
models/props_fairgrounds/track_column_01.mdl Track Column
|
||||
models/props_fairgrounds/track_column_base.mdl Track Column Base
|
||||
models/props_fairgrounds/track_curve_01.mdl Track Curve 1
|
||||
models/props_fairgrounds/track_curve_02.mdl Track Curve 2
|
||||
models/props_fairgrounds/track_straight_128.mdl Track Straight 128 Units
|
||||
models/props_fairgrounds/track_straight_192.mdl Track Straight 192 Units
|
||||
models/props_fairgrounds/track_straight_320.mdl Track Straight 320 Units
|
||||
models/props_fairgrounds/track_straight_512.mdl Track Straight 512 Units
|
||||
models/props_fairgrounds/traffic_barrel.mdl Fairgrounds Traffic Barrel
|
||||
models/props_fairgrounds/trailermessageboard.mdl Fairgrounds Trailer Messageboard
|
||||
models/props_fairgrounds/walkway_structure.mdl Fairgrounds Walkway Structure
|
||||
models/rollercoaster/coaster_debris.mdl Coaster Debris
|
54
data/prop_spawner/models/furnishings.txt
Normal file
54
data/prop_spawner/models/furnishings.txt
Normal file
|
@ -0,0 +1,54 @@
|
|||
Furnishings
|
||||
models/props_urban/air_conditioner001.mdl Air Conditioner (No back)
|
||||
models/props_urban/ice_machine001.mdl Ice Machine
|
||||
models/props_equipment/security_desk1.mdl security desk & monitors (no back)
|
||||
models/props_c17/furniturefireplace001a.mdl Wood Burning stove
|
||||
models/props_c17/furnituresink001a.mdl Bathroom sink
|
||||
models/props_interiors/bathroomsink01.mdl bathroom sink
|
||||
models/props_interiors/sink_industrial01.mdl Large metal sink
|
||||
models/props_interiors/pedestal_sink.mdl Pedestal Sink
|
||||
models/props_interiors/sink_kitchen.mdl Kitchen Sink (just the sink)
|
||||
models/props_downtown/bathroom_vanity01.mdl downtown bathroom vanity
|
||||
models/props_downtown/bar.mdl Downtown Bar (Complete U shape)
|
||||
models/props_downtown/bar_long.mdl Downtown Bar (one side, no ends)
|
||||
models/props_downtown/bar_long_endcorner.mdl Downtown Bar Long Endcorner
|
||||
models/props_downtown/bar_short.mdl Downtown Bar Short end piece
|
||||
models/props_downtown/bar_short_endcorner.mdl Downtown Bar Short Endcorner
|
||||
models/props_downtown/booth01.mdl Downtown Booth 1 sided
|
||||
models/props_downtown/booth02.mdl Downtown Booth 2 sided
|
||||
models/props_downtown/booth_table.mdl Downtown Booth Table
|
||||
models/props/de_inferno/ceiling_fan.mdl ceiling fan engine
|
||||
models/props/de_inferno/ceiling_fan_blade.mdl ceiling fan blade
|
||||
models/props_downtown/fan_ceiling.mdl Downtown Ceiling Fan long hang (no collision)
|
||||
models/props_downtown/fan_ceiling32.mdl Downtown Ceiling Fan 32 unit hang (no collision)
|
||||
models/props_downtown/fan_ceiling_blade.mdl Downtown Ceiling FanBlade (no collision)
|
||||
models/props_furniture/cupboard1.mdl cupboard (
|
||||
models/props_furniture/fireplace2.mdl traditional fireplace
|
||||
models/props_interiors/bathtub01.mdl Square bathtub (no end)
|
||||
models/props_furniture/bathtub1.mdl Clawfoot round bathtub (dirty)
|
||||
models/props_interiors/clawfoot_tub.mdl Clawfoot Tub
|
||||
models/props_furniture/kitchen_cabinet1.mdl shelf cabinet-kitchen-double deck (no back)
|
||||
models/props_furniture/kitchen_countertop1.mdl kitchen countertop with cabinets (no back)
|
||||
models/props_furniture/kitchen_shelf1.mdl kitchen shelves (no back)
|
||||
models/props_furniture/cafe_cabinet1.mdl cafe cabinet (no back)
|
||||
models/props_furniture/inn_mailbox1.mdl Inn mailbox (no back)
|
||||
models/props_interiors/boothfastfood01.mdl Restaurant Booth
|
||||
models/props_interiors/drinking_fountain.mdl Drinking Fountain (no back)
|
||||
models/props_interiors/medicalcabinet02.mdl Medical supply cabinet (no back)
|
||||
models/props_interiors/medicinecabinet01_mirror.mdl Medicine Cabinet / Bathroom mirror
|
||||
models/props_urban/hotel_bathroom_mirror001.mdl Urban Hotel Bathroom Mirror (no back)
|
||||
models/props_interiors/prison_heater001a.mdl Prison Heater
|
||||
models/props_interiors/shelvinggrocery01.mdl Shelf Food Cabinet-7th Floor
|
||||
models/props_interiors/shelvingstore01.mdl Shelf Food Cabinet-4th Floor
|
||||
models/props/cs_militia/stove01.mdl Dirty Stove
|
||||
models/props_interiors/stove02.mdl Stove 2
|
||||
models/props_interiors/stove03_industrial.mdl Stove+Oven
|
||||
models/props_interiors/stove04_industrial.mdl Stacked Ovens
|
||||
models/props_interiors/stovehood01.mdl Stovehood
|
||||
models/props_furniture/kitchen_vent1.mdl industrial kitchen stove vent
|
||||
models/props_interiors/urinal01.mdl Urinal (no back)
|
||||
models/props_interiors/toilet.mdl toilet
|
||||
models/props_interiors/toilet_b.mdl Open toilet a
|
||||
models/props_interiors/toilet_c.mdl Open toilet b
|
||||
models/props_urban/closet_shelves001.mdl Urban Closet Shelves (no sides/back)
|
||||
models/props_misc/shelf-2.mdl Shelf 2
|
57
data/prop_spawner/models/general_misc.txt
Normal file
57
data/prop_spawner/models/general_misc.txt
Normal file
|
@ -0,0 +1,57 @@
|
|||
Weapons & Survivors
|
||||
models/props/de_prodigy/ammo_can_02.mdl ammo box model
|
||||
models/props_unique/spawn_apartment/coffeeammo.mdl Coffee Can Ammo
|
||||
models/props/terror/ammo_stack.mdl Ammo Pile
|
||||
models/props/terror/exploding_ammo.mdl Explosive Ammo Deployed Box
|
||||
models/props/terror/hamradio.mdl Ham Radio
|
||||
models/props/terror/incendiary_ammo.mdl Fire Ammo Box
|
||||
models/w_models/weapons/w_smg_uzi.mdl Uzi machine gun model
|
||||
models/w_models/weapons/w_shotgun.mdl Wooden shotgun model
|
||||
models/w_models/weapons/w_rifle_m16a2.mdl M16 rifle model
|
||||
models/w_models/weapons/w_autoshot_m4super.mdl automatic shotgun model
|
||||
models/w_models/weapons/w_sniper_mini14.mdl Shotgun model
|
||||
models/w_models/weapons/w_eq_Medkit.mdl treatment kit model
|
||||
models/w_models/weapons/w_eq_painpills.mdl Painpill model
|
||||
models/w_models/weapons/w_eq_pipebomb.mdl home-made bomb model
|
||||
models/w_models/weapons/w_eq_molotov.mdl Flame bottle model
|
||||
models/w_models/weapons/w_pistol_B.mdl L4D2 pistol model
|
||||
models/w_models/weapons/w_desert_eagle.mdl Desert Eagle model
|
||||
models/w_models/weapons/w_smg_a.mdl Silencer machine gun model
|
||||
models/w_models/weapons/w_pumpshotgun_A.mdl iron shotgun model
|
||||
models/w_models/weapons/w_shotgun_spas.mdl Combat shotgun model
|
||||
models/w_models/weapons/w_sniper_military.mdl military sniper rifle model
|
||||
models/w_models/weapons/w_desert_rifle.mdl Three-shot rifle model
|
||||
models/w_models/weapons/w_rifle_ak47.mdl AK47 rifle model
|
||||
models/w_models/weapons/w_smg_mp5.mdl MP5 submachine gun model
|
||||
models/w_models/weapons/w_sniper_scout.mdl SCOUT sniper rifle model
|
||||
models/w_models/weapons/w_sniper_awp.mdl AWP sniper rifle model
|
||||
models/w_models/weapons/w_rifle_sg552.mdl SG552 rifle model
|
||||
models/w_models/weapons/w_m60.mdl M60 machine gun model
|
||||
models/w_models/weapons/w_grenade_launcher.mdl grenade launcher model
|
||||
models/w_models/weapons/w_eq_defibrillator.mdl defib unit model
|
||||
models/w_models/weapons/w_eq_adrenaline.mdl Adrenaline model
|
||||
models/w_models/weapons/w_eq_bile_flask.mdl bile bottle model
|
||||
models/weapons/melee/w_cricket_bat.mdl cricket bat model
|
||||
models/weapons/melee/w_crowbar.mdl crowbar model
|
||||
models/weapons/melee/w_electric_guitar.mdl electric guitar model
|
||||
models/weapons/melee/w_katana.mdl Katana model
|
||||
models/weapons/melee/w_machete.mdl model
|
||||
models/weapons/melee/w_tonfa.mdl baton model
|
||||
models/weapons/melee/w_frying_pan.mdl Pan model
|
||||
models/weapons/melee/w_fireaxe.mdl axe model
|
||||
models/weapons/melee/w_bat.mdl bat model
|
||||
models/weapons/melee/w_golfclub.mdl golf club models
|
||||
models/w_models/weapons/w_knife_t.mdl knife model
|
||||
models/weapons/melee/w_pitchfork.mdl Pitchfork model
|
||||
models/weapons/melee/w_shovel.mdl shovel model
|
||||
models/weapons/melee/w_chainsaw.mdl chainsaw model
|
||||
models/w_models/weapons/w_eq_explosive_ammopack.mdl High explosive model
|
||||
models/w_models/weapons/w_eq_incendiary_ammopack.mdl flame pack model
|
||||
models/survivors/survivor_coach.mdl Coach
|
||||
models/survivors/survivor_gambler.mdl Nick
|
||||
models/survivors/survivor_mechanic.mdl Ellis
|
||||
models/survivors/survivor_producer.mdl Rochelle
|
||||
models/effects/urban_puddle_model01a.mdl Urban Puddle 1
|
||||
models/effects/urban_puddle_model02a.mdl Urban Puddle 2
|
||||
models/effects/urban_puddle_model03a.mdl Urban Puddle 3
|
||||
models/extras/info_speech.mdl Directory Commentary Speech Bubble
|
50
data/prop_spawner/models/infected.txt
Normal file
50
data/prop_spawner/models/infected.txt
Normal file
|
@ -0,0 +1,50 @@
|
|||
Infected
|
||||
models/deadbodies/charger/charger_lynched.mdl Charger Lynched (Swamp)
|
||||
models/props_unique/zombiebreakwallcore01_main.mdl
|
||||
models/props_unique/zombiebreakwallcoreframe01_dm.mdl
|
||||
models/props_unique/zombiebreakwallinterior01_brick_dm_11.mdl
|
||||
models/props_unique/zombiebreakwallinterior01_brick_dm_12.mdl
|
||||
models/props_unique/zombiebreakwallinterior01_concrete_dm_frame.mdl
|
||||
models/props_unique/infectedbreakwall01_2x4core_main.mdl
|
||||
models/props_unique/infectedbreakwall01_2x4mainframe01_dm.mdl
|
||||
models/infected/cim_faceplate.mdl
|
||||
models/infected/cim_fallen_survivor_pocket01.mdl Fallen Survivor Pocket 1
|
||||
models/infected/cim_fallen_survivor_pocket02.mdl Fallen Survivor Pocket 2
|
||||
models/infected/cim_fallen_survivor_pocket03.mdl Fallen Survivor Pocket 3
|
||||
models/infected/cim_riot_faceplate.mdl Riot Facemask
|
||||
models/infected/common_female_tanktop_jeans.mdl common_female_tanktop_jeans
|
||||
models/infected/common_female_tanktop_jeans_rain.mdl common_female_tanktop_jeans_rain
|
||||
models/infected/common_female_tanktop_jeans_swamp.mdl common_female_tanktop_jeans_swamp
|
||||
models/infected/common_female_tshirt_skirt.mdl common_female_tshirt_skirt
|
||||
models/infected/common_female_tshirt_skirt_swamp.mdl common_female_tshirt_skirt_swamp
|
||||
models/infected/common_male_ceda.mdl common_male_ceda
|
||||
models/infected/common_male_clown.mdl common_male_clown
|
||||
models/infected/common_male_dressshirt_jeans.mdl common_male_dressshirt_jeans
|
||||
models/infected/common_male_fallen_survivor.mdl Fallen Survivor
|
||||
models/infected/common_male_jimmy.mdl Jimmy Gibbs Jr
|
||||
models/infected/common_male_mud.mdl Mud Man
|
||||
models/infected/common_male_riot.mdl Riot Officer
|
||||
models/infected/common_male_roadcrew.mdl Roadcrew
|
||||
models/infected/common_male_roadcrew_rain.mdl Roadcrew Rain
|
||||
models/infected/common_male_polo_jeans.mdl common_male_polo_jeans
|
||||
models/infected/common_male_tanktop_jeans.mdl common_male_tanktop_jeans
|
||||
models/infected/common_male_tanktop_jeans_rain.mdl common_male_tanktop_jeans_rain
|
||||
models/infected/common_male_tanktop_jeans_swamp.mdl common_male_tanktop_jeans_swamp
|
||||
models/infected/common_male_tanktop_overalls.mdl common_male_tanktop_overalls
|
||||
models/infected/common_male_tanktop_overalls_rain.mdl common_male_tanktop_overalls_rain
|
||||
models/infected/common_male_tanktop_overalls_swamp.mdl common_male_tanktop_overalls_swamp
|
||||
models/infected/common_male_tshirt_cargos.mdl common_male_tshirt_cargos
|
||||
models/infected/common_male_tshirt_cargos_swamp.mdl common_male_tshirt_cargos_swamp
|
||||
models/infected/boomer.mdl Boomer (No Collision)
|
||||
models/infected/boomette.mdl Boomette (No Collision)
|
||||
models/infected/charger.mdl Charger (No Collision)
|
||||
models/infected/hunter.mdl Hunter (No Collision)
|
||||
models/infected/jockey.mdl Jockey (No Collision)
|
||||
models/infected/smoker.mdl Smoker (No Collision)
|
||||
models/infected/smoker_tongue_attach.mdl Smoker Tongue (No Collision)
|
||||
models/infected/spitter.mdl Spitter (No Collision)
|
||||
models/infected/hulk.mdl Tank (No Collision)
|
||||
models/infected/hulk_l4d1.mdl L4D1 Tank (No Collision)
|
||||
models/infected/witch.mdl Witch model (No Collision)
|
||||
models/infected/witch_bride.mdl Witch model-bridal outfit (No Collision)
|
||||
models/infected/gibs/gibs.mdl Gibs (No Collision)
|
149
data/prop_spawner/models/interior_misc.txt
Normal file
149
data/prop_spawner/models/interior_misc.txt
Normal file
|
@ -0,0 +1,149 @@
|
|||
Misc (Interior)
|
||||
models/props_interiors/bottles_shelf.mdl Row of Bottles
|
||||
models/props_interiors/bottles_shelf_break01.mdl Bar Bottle 1
|
||||
models/props_interiors/bottles_shelf_break02.mdl Bar Bottle 2
|
||||
models/props_interiors/bottles_shelf_break03.mdl Bar Bottle 3
|
||||
models/props_interiors/bottles_shelf_break04.mdl Bar Bottle 4
|
||||
models/props_interiors/bottles_shelf_break05.mdl Bar Bottle 5
|
||||
models/props_interiors/bottles_shelf_break06.mdl Bar Bottle 6
|
||||
models/props_interiors/bottles_shelf_break07.mdl Bar Bottle 7
|
||||
models/props_interiors/bottles_shelf_break08.mdl Bar Bottle 8
|
||||
models/props_interiors/bottles_shelf_break09.mdl Bar Bottle 9
|
||||
models/props_interiors/bottles_shelf_break10.mdl Bar Bottle 10
|
||||
models/props_interiors/bottles_shelf_break11.mdl Bar Bottle 11
|
||||
models/props_interiors/bottles_shelf_break12.mdl Bar Bottle 12
|
||||
models/props_interiors/door_sliding_breakable01.mdl Iron rolling door (breakable)
|
||||
models/lighthouse/checkpoint_door_lighthouse01.mdl start security door-lighthouse map
|
||||
models/lighthouse/checkpoint_door_lighthouse02.mdl terminal security door-lighthouse map
|
||||
models/lighthouse/checkpoint_door_lighthouse01_plank.mdl c14 security door plank
|
||||
models/props_downtown/iron.mdl Iron
|
||||
models/props_downtown/ironing_board.mdl Ironing Board Opened
|
||||
models/props_downtown/ironing_board_flat.mdl Ironing Board Collapsed
|
||||
models/props_urban/plastic_icechest001_static.mdl Ice Chest Complete
|
||||
models/props_urban/plastic_icechest_lid001.mdl Ice Chest Lid
|
||||
models/props_urban/plastic_icechest001.mdl Ice Chest Basin
|
||||
models/props_equipment/cooler.mdl Cooler
|
||||
models/props_interiors/paper_towel_dispenser.mdl toilet paper dispenser
|
||||
models/props_interiors/paper_tray.mdl Paper Tray
|
||||
models/props_interiors/phone_motel.mdl phone
|
||||
models/props_interiors/pot01a.mdl Teapot
|
||||
models/props_misc/tea_pot-1.mdl Tea Pot 2
|
||||
models/props_interiors/shelf1_clutter01d.mdl Bookcase item placement
|
||||
models/props_interiors/magazine_rack.mdl Magazine Rack
|
||||
models/props_interiors/luggagecarthotel01.mdl Hotel luggage rack
|
||||
models/props_urban/ashtray_stand001.mdl Standing Ashtray
|
||||
models/props_c17/hospital_surgerytable01.mdl operating table
|
||||
models/props_unique/wheelchair01.mdl Wheelchair
|
||||
models/props_urban/picture_frame001.mdl Picture Frame 1
|
||||
models/props_urban/picture_frame002.mdl Picture Frame 2
|
||||
models/props_furniture/picture_frame1.mdl Picture Frame 3
|
||||
models/props_furniture/picture_frame10.mdl Picture Frame 4
|
||||
models/props_furniture/picture_frame4.mdl Picture Frame 5
|
||||
models/props_interiors/painting_landscape01.mdl Landscape Painting
|
||||
models/props_interiors/painting_portrait01.mdl Portrait Painting
|
||||
models/lighthouse/book_roku.mdl Book-Doodle
|
||||
models/props_unique/processor_tank.mdl boiler
|
||||
models/props_equipment/oxygentank01.mdl oxygen tank model
|
||||
models/props_interiors/makeshift_stove_battery.mdl Temporary stove battery
|
||||
models/props_collectables/mushrooms_glowing.mdl Glowing Mushroom
|
||||
models/props_interiors/ac_wallunit.mdl Air Conditioner
|
||||
models/props_interiors/airportdeparturerampcontrol01.mdl Instruments
|
||||
models/props_wasteland/prison_sprinkler001a.mdl TAG-water pipe-sprinklerFFur
|
||||
models/props_wasteland/prison_switchbox001a.mdl TAG-water pipe-converter
|
||||
models/props_fortifications/orange_cone001_reference.mdl triangle cone
|
||||
models/props_unique/mopbucket01.mdl Bucket-Mop for squeezing water
|
||||
models/props/cs_militia/caseofbeer01.mdl beer box
|
||||
models/props_urban/plastic_bucket001.mdl white bucket
|
||||
models/props/de_nuke/electricalbox01.mdl Two large electrical boxes-only half
|
||||
models/props/de_nuke/electricalbox02.mdl Two small electrical boxes-only half
|
||||
models/props_interiors/closet_clothes.mdl hanger-with clothes
|
||||
models/props_buildings/warehouse_roofbeams.mdl roof beam
|
||||
models/props_rooftop/satellitedish_large01.mdl satellite antenna
|
||||
models/props_wasteland/prison_conduit001a.mdl High Voltage Tower-Wire
|
||||
models/lighthouse/mate/mate_sanclemente.mdl tea bowl
|
||||
models/lighthouse/mate/mate_termo.mdl tea water bottle
|
||||
models/lighthouse/mate/mate_yerba.mdl tea bag
|
||||
models/extras/info_speech_australium.mdl Golden Speech Tips (No Collision)
|
||||
models/props_interiors/dish_soap_static.mdl Dishwashing agent (solid)
|
||||
models/props_interiors/dish_soap.mdl Dishsoap
|
||||
models/props_interiors/soap_dispenser.mdl Soap Dispenser
|
||||
models/props_interiors/soap_dispenser_static.mdl soap dispenser (solid)
|
||||
models/props_misc/mirror-1_static.mdl Magic Mirror (Solid State)
|
||||
models/props_misc/mirror-1.mdl Mirror
|
||||
models/props_misc/mirror-1_gib1.mdl Broken Mirror 1
|
||||
models/props_misc/mirror-1_gib2.mdl Broken Mirror 2
|
||||
models/props_misc/mirror-1_gib3.mdl Broken Mirror 3
|
||||
models/props_street/garbage_can_static.mdl trash can (solid state)
|
||||
models/props_urban/buoy001.mdl Buoy
|
||||
models/props_urban/buoy002.mdl Buoy 2
|
||||
models/props_urban/buoy003.mdl Buoy 3
|
||||
models/props_unique/small_town/swimming_buoy001b.mdl Buoy 4
|
||||
models/props_vehicles/carparts_axel01a_static.mdl car parts-axe (solid)
|
||||
models/props_vehicles/carparts_door01a_static.mdl car parts-car door (solid state)
|
||||
models/props_vehicles/carparts_tire01a_static.mdl car parts-hollow tire (solid)
|
||||
models/props_vehicles/carparts_wheel01a_static.mdl car parts-solid tires (solid)
|
||||
models/props_c17/pottery02a.mdl Pottery 1
|
||||
models/props_c17/pottery02a_break01.mdl Broken Pottery 1-1
|
||||
models/props_c17/pottery02a_break02.mdl Broken Pottery 1-2
|
||||
models/props_c17/pottery02a_break03.mdl Broken Pottery 1-3
|
||||
models/props_c17/pottery02a_break04.mdl Broken Pottery 1-4
|
||||
models/props_c17/pottery04a.mdl Pottery 2
|
||||
models/props_c17/pottery04a_break01.mdl Broken Pottery 2-1
|
||||
models/props_c17/pottery04a_break02.mdl Broken Pottery 2-2
|
||||
models/props_c17/pottery04a_break03.mdl Broken Pottery 2-3
|
||||
models/props_c17/pottery04a_break04.mdl Broken Pottery 2-4
|
||||
models/props_c17/pottery08a.mdl Pottery 3
|
||||
models/props_plants/claypot03.mdl Pottery 4
|
||||
models/props_plants/claypot03_damage_01.mdl Broken Pottery 4-1
|
||||
models/props_plants/claypot03_damage_02.mdl Broken Pottery 4-2
|
||||
models/props_plants/claypot03_damage_03.mdl Broken Pottery 4-3
|
||||
models/props_plants/claypot03_damage_04.mdl Broken Pottery 4-4
|
||||
models/props_plants/claypot03_damage_05.mdl Broken Pottery 4-5
|
||||
models/props_plants/claypot03_damage_06.mdl Broken Pottery 4-6
|
||||
models/props_interiors/luggagescale.mdl Luggage Scale
|
||||
models/props_interiors/sheetrock_leaning.mdl long iron plate-push stack
|
||||
models/props_urban/hotel_bathroom_light001.mdl Bathroom Light
|
||||
models/props_urban/hotel_bathroom_showerhead001.mdl Bathroom Showerhead
|
||||
models/props_urban/hotel_bathroom_showerrod001.mdl Bathroom Showerrod
|
||||
models/props_downtown/robe_hanging.mdl Hanging Robe
|
||||
models/props_interiors/towel_rack.mdl Towel Rack
|
||||
models/props_urban/hotel_ceiling_firealarm001.mdl Ceiling Fire Alarm
|
||||
models/props_interiors/hotel_smoke_detector.mdl Hotel Smoke Detector
|
||||
models/props_equipment/firehosebox01.mdl Emergency Firehose Box
|
||||
models/props_urban/hotel_ceiling_vent001.mdl Ceiling Vent
|
||||
models/props_urban/hotel_curtain001.mdl Hotel Curtain
|
||||
models/props_urban/hotel_curtain_rod001.mdl Hotel Curtain Rod
|
||||
models/props_urban/hotel_sconce001.mdl Hotel Sconce
|
||||
models/props_urban/hotel_support001.mdl Hotel Support 1
|
||||
models/props_urban/hotel_support003.mdl Hotel Support 2
|
||||
models/props_urban/elevator_buttons001.mdl Elevator Buttons
|
||||
models/props_equipment/elevator_buttons.mdl Elevator Buttons 2
|
||||
models/props_interiors/elevator_arrows.mdl Elevator Arrows
|
||||
models/props_unique/elevator_pulley01.mdl Elevator Pully
|
||||
models/props_interiors/books01.mdl Books 1
|
||||
models/props_interiors/books02.mdl Books 2
|
||||
models/props_interiors/book_gib01.mdl Damaged Books 1
|
||||
models/props_interiors/book_gib02.mdl Damaged Books 2
|
||||
models/props_interiors/book_gib03.mdl Damaged Books 3
|
||||
models/props_interiors/book_gib04.mdl Damaged Books 4
|
||||
models/props_interiors/book_gib05.mdl Damaged Books 5
|
||||
models/props_interiors/book_gib06.mdl Damaged Books 6
|
||||
models/props_interiors/book_gib07.mdl Damaged Books 7
|
||||
models/props_equipment/surgicaltray_01.mdl Surgical Tray
|
||||
models/props_unique/hospital/iv_pole.mdl Hospital IV Pole
|
||||
models/props_c17/hospital_cart01.mdl Hospital Cart
|
||||
models/props_unique/hospitalcurtain01.mdl Hospital Curtain
|
||||
models/props_equipment/turnstile01.mdl Subway Turnstile
|
||||
models/props_downtown/horse_statue.mdl Horse Statue
|
||||
models/props_downtown/keycard_reader.mdl Keycard Reader
|
||||
models/props_equipment/intercom.mdl Intercom
|
||||
models/props_interiors/hotel_cart.mdl Hotel Cart
|
||||
models/props/de_prodigy/pushcart.mdl Pushcart
|
||||
models/props_c17/metalpot001a.mdl Metal Pot
|
||||
models/props_misc/pot-1.mdl Pot 1
|
||||
models/props_misc/pot-2.mdl Pot 2
|
||||
models/props_urban/ceiling_bubble001.mdl Ceiling Bubble
|
||||
models/props_rooftop/cupola_01.mdl Cupola
|
||||
models/props_interiors/breakwall_interior.mdl Breakable Wall
|
||||
models/props_interiors/trashcan01.mdl Trashcan
|
||||
models/props_interiors/trashcankitchen01.mdl Kitchen Trashcan
|
110
data/prop_spawner/models/junk.txt
Normal file
110
data/prop_spawner/models/junk.txt
Normal file
|
@ -0,0 +1,110 @@
|
|||
Small Junk & Litter
|
||||
models/props_unique/airport/luggage_pile1.mdl Airport Luggage Pile
|
||||
models/props_unique/airport/luggage1.mdl Luggage 1
|
||||
models/props_unique/airport/luggage2.mdl Luggage 2
|
||||
models/props_unique/airport/luggage3.mdl Luggage 3
|
||||
models/props_unique/airport/luggage4.mdl Luggage 4
|
||||
models/props/cs_militia/logpile2.mdl Log Pile
|
||||
models/props/cs_militia/newspaperstack01.mdl Stack of Newspapers
|
||||
models/props/cs_office/cardboard_box01.mdl Cardboard Box
|
||||
models/props/cs_office/cardboard_box02.mdl Cardboard Box2
|
||||
models/props_junk/cardboard_box03_static.mdl Cardboard Box 3 (Static State)
|
||||
models/props_junk/cardboard_box04.mdl Cardboard Box 4
|
||||
models/props_junk/cardboard_box04_static.mdl Cardboard Box 4 (Static State)
|
||||
models/props_junk/cardboard_box05.mdl Cardboard Box 5
|
||||
models/props_junk/cardboard_box05_static.mdl Cardboard Box 5 (Static State)
|
||||
models/props_junk/cardboard_box07.mdl Cardboard Box 6
|
||||
models/props_junk/cardboard_box07_static.mdl Cardboard Box 6 (Static State)
|
||||
models/props/cs_office/coffee_mug.mdl Coffee Mug
|
||||
models/props/cs_office/coffee_mug_p1.mdl Broken Coffee Mug 1
|
||||
models/props/cs_office/coffee_mug_p2.mdl Broken Coffee Mug 2
|
||||
models/props/cs_office/coffee_mug_p3.mdl Broken Coffee Mug 3
|
||||
models/props_urban/mega_phone001.mdl Megaphone
|
||||
models/props_interiors/waterbottle.mdl water bucket
|
||||
models/props_interiors/waterheater.mdl water heater
|
||||
models/props_interiors/styrofoam_cups.mdl stacked cups (movable)
|
||||
models/props_interiors/styrofoam_cups_p1.mdl Styrofoam cups scattered 1
|
||||
models/props_interiors/styrofoam_cups_p2.mdl Styrofoam cups scattered 2
|
||||
models/props_interiors/styrofoam_cups_p3.mdl Styrofoam cups scattered 3
|
||||
models/props_interiors/styrofoam_cups_p4.mdl Styrofoam cups scattered 4
|
||||
models/props_interiors/teddy_bear.mdl teddy bear
|
||||
models/props_interiors/toaster.mdl Toaster
|
||||
models/props_interiors/toaster_static.mdl Toaster (solid state)
|
||||
models/props_interiors/toiletpaperdispenser_commercial.mdl Commercial Toilet Paper Dispenser
|
||||
models/props_interiors/toiletpaperdispenser_residential.mdl Home toilet paper dispenser
|
||||
models/props_interiors/toiletpaperroll.mdl toilet paper roll
|
||||
models/props_junk/cinderblock01a.mdl square tiles
|
||||
models/props_junk/dieselcan.mdl Diesel Can
|
||||
models/props_junk/explosive_box001.mdl pyrotechnic box model
|
||||
models/props_junk/food_pile01.mdl Ground garbage dump a
|
||||
models/props_junk/food_pile02.mdl Ground garbage dump b
|
||||
models/props_junk/food_pile03.mdl garbage dump on the ground c
|
||||
models/props_junk/furniture/mattress001a.mdl Loose Mattress
|
||||
models/props_junk/garbage128_composite001d.mdl Compost 128 Units -1
|
||||
models/props_junk/garbage256_composite002a.mdl Compost 256 Units - 2
|
||||
models/props_junk/garbage256_composite002b.mdl Compost 256 Units - 2-1
|
||||
models/props_junk/garbage_beancan01a.mdl Can of Beans
|
||||
models/props_junk/garbage_beancan01a_fullsheet.mdl Can of Beans Full Label
|
||||
models/props_junk/garbage_beercan01a_crushed.mdl Crushed Beer Can
|
||||
models/props_junk/garbage_cerealbox01a_fullsheet.mdl Cereal Box 1
|
||||
models/props_junk/garbage_cerealbox02a_fullsheet.mdl Cereal Box 2
|
||||
models/props_junk/garbage_cleanercan01a_fullsheet.mdl Sink Cleaner Can
|
||||
models/props_junk/garbage_coffeecup01a_fullsheet.mdl Store Coffee Cup
|
||||
models/props_junk/garbage_coffeemug001a.mdl Coffee Mug No Label
|
||||
models/props_junk/garbage_coffeemug001a_fullsheet.mdl Coffee Mug Full Label
|
||||
models/props_junk/garbage_fastfoodcontainer01a.mdl Fast Food Container
|
||||
models/props_junk/garbage_frenchfrycup01a_fullsheet.mdl French Fry Container
|
||||
models/props_junk/garbage_glassbottle001a.mdl Glass Bottle
|
||||
models/props_junk/garbage_glassbottle001a_chunk01.mdl Glass Bottle Pieces 1
|
||||
models/props_junk/garbage_glassbottle001a_chunk02.mdl Glass Bottle Pieces 2
|
||||
models/props_junk/garbage_glassbottle001a_chunk03.mdl Glass Bottle Pieces 3
|
||||
models/props_junk/garbage_glassbottle001a_chunk04.mdl Glass Bottle Pieces 4
|
||||
models/props_junk/garbage_glassbottle003a.mdl Glass Bottle 2
|
||||
models/props_junk/garbage_glassbottle003a_static.mdl Garbage glass bottle (Static)
|
||||
models/props_junk/garbage_hubcap01a.mdl Hubcap
|
||||
models/props_junk/garbage_metalcan002a.mdl Metal Can
|
||||
models/props_junk/garbage_milkcarton002a_fullsheet.mdl Milk Carton
|
||||
models/props_junk/garbage_pizzabox01a.mdl Damaged Pizzabox
|
||||
models/props_junk/garbage_pizzabox01a_fullsheet.mdl Pizzabox
|
||||
models/props_junk/garbage_plasticbottle001a.mdl Garbage Plastic Bottle
|
||||
models/props_junk/garbage_plasticbottle001a_static.mdl Garbage plastic bottle (Static)
|
||||
models/props_junk/garbage_plasticbottle001a_fullsheet.mdl Plastic Bottle
|
||||
models/props_junk/garbage_plasticbottle002a.mdl Garbage Plastic Bottle 2
|
||||
models/props_junk/garbage_plasticbottle002a_fullsheet.mdl Plastic Bottle 2
|
||||
models/props_junk/garbage_plasticbottle003a.mdl Plastic Bottle 3
|
||||
models/props_junk/garbage_sixpackbox01a_fullsheet.mdl Six Pack Drink Box
|
||||
models/props_junk/garbage_smallbox01a_fullsheet.mdl Small Box
|
||||
models/props_junk/garbage_sodacan01a.mdl Can of Soda
|
||||
models/props_junk/garbage_sodacan01a_crushed_fullsheet.mdl Crashed Can of Soda
|
||||
models/props_junk/garbage_sodacan01a_fullsheet.mdl Can of Soda Full Label
|
||||
models/props_junk/garbage_spraypaintcan01a_fullsheet.mdl Spray Paint Can
|
||||
models/props_junk/gascan001a.mdl Gascan model
|
||||
models/props_junk/gnome.mdl Gnome
|
||||
models/props_junk/metalbucket01a.mdl Metal Bucket
|
||||
models/props_junk/metalbucket01a_static.mdl metal bucket (Static)
|
||||
models/props_junk/metalbucket02a.mdl Large Metal Bucket
|
||||
models/props_junk/metalbucket02a_static.mdl large metal bucket (Static)
|
||||
models/props_junk/metal_paintcan001b.mdl Paintcan
|
||||
models/props_junk/metal_paintcan001b_static.mdl paint can (solid)
|
||||
models/props_junk/petfoodbag01.mdl Pet Food
|
||||
models/props_junk/plasticcrate01a.mdl Plastic Crate
|
||||
models/props_junk/pooh_bucket_01.mdl Poop Bucket
|
||||
models/props_junk/propanecanister001a.mdl Gas barrel model
|
||||
models/props_junk/torchoven_01.mdl Torch Oven
|
||||
models/props_junk/trashbin01a.mdl Trash Bin
|
||||
models/props_junk/trashcluster01a.mdl Trash Pile 1
|
||||
models/props_junk/trashcluster01a_corner.mdl Trash Pile 2
|
||||
models/props_junk/trashcluster01b.mdl Trash Pile 3
|
||||
models/props_junk/trashcluster01b_corner.mdl Trash Pile 4
|
||||
models/props_interiors/clothing_pile1.mdl Clothes on the floor 1
|
||||
models/props_interiors/clothing_pile2.mdl Clothes on the floor 2
|
||||
models/props_interiors/clothing_pile3.mdl Clothes on the floor 3
|
||||
models/props_interiors/clothing_pile4.mdl Clothes on the floor 4
|
||||
models/props_interiors/clothing_pile5.mdl Clothes on the floor 5
|
||||
models/props_unique/spawn_apartment/blanket01.mdl Blanket
|
||||
models/props_unique/spawn_apartment/blanket03.mdl Blanket 2
|
||||
models/props_downtown/bedding_pile_01.mdl Bedding Pile 1
|
||||
models/props_downtown/bedding_pile_02.mdl Bedding Pile 2
|
||||
models/lighthouse/glass_design01a.mdl clear glass
|
||||
models/lighthouse/glass_design01b.mdl clear glass-wider
|
||||
models/props_downtown/phone_book.mdl Phone Book
|
67
data/prop_spawner/models/lights.txt
Normal file
67
data/prop_spawner/models/lights.txt
Normal file
|
@ -0,0 +1,67 @@
|
|||
Lights
|
||||
models/props_c17/lamppost03a_on.mdl Street Light (On)
|
||||
models/props_c17/lamppost03a_off.mdl Street Light (Off)
|
||||
models/props_c17/light_domelight02_on.mdl Dome Light
|
||||
models/props/cs_assault/floodlight02.mdl Flood Light 2
|
||||
models/props/cs_assault/light_shop2.mdl light shop 2
|
||||
models/props/cs_office/light_inset.mdl Inset light
|
||||
models/props/cs_office/light_shop.mdl Office Light Shop
|
||||
models/props/cs_office/light_shopb.mdl Office Light Shop 1
|
||||
models/props/de_nuke/emergency_lighta.mdl Emergency Light
|
||||
models/props/de_nuke/industriallight01.mdl Industrial Light
|
||||
models/props/de_nuke/wall_light.mdl Wall Light (On)
|
||||
models/props/de_nuke/wall_light_off.mdl Wall Light (Off)
|
||||
models/props/de_train/light_inset.mdl inset light
|
||||
models/props_downtown/light01_32.mdl Ceiling Light (32u)
|
||||
models/props_downtown/light01_64.mdl Ceiling Light (64u)
|
||||
models/props_downtown/light02_128.mdl Ceiling Light (128u)
|
||||
models/props_downtown/light02_32.mdl Ceiling Light 2 (32u)
|
||||
models/props_downtown/light02_64.mdl Ceiling Light 2 (64u)
|
||||
models/props_downtown/street_lamp01.mdl Street Lamp
|
||||
models/props_downtown/street_lamp_wall01.mdl Street Lamp Wall
|
||||
models/props_equipment/light_floodlight.mdl LED searchlight
|
||||
models/props_interiors/furniture_lamp01a.mdl table lamp-furniture
|
||||
models/props_interiors/lamp_floor.mdl table lamp-lengthened
|
||||
models/props_interiors/lamp_floor_arch.mdl table lamp-curved
|
||||
models/props_interiors/lamp_floor_gib1.mdl table lamp-no lamp
|
||||
models/props_interiors/lamp_floor_gib2.mdl table lamp shade 1
|
||||
models/props_interiors/lamp_table01_gib2.mdl table lamp shade 2
|
||||
models/props_interiors/lamp_table02_gib2.mdl table lamp shade 3
|
||||
models/props_interiors/lamp_table01.mdl Table lamp 01
|
||||
models/props_interiors/lamp_table02.mdl table lamp 02
|
||||
models/props_interiors/lamp_table02_gib1.mdl table lamp-no lamp
|
||||
models/props_interiors/lightsconce02.mdl Light sconce
|
||||
models/props_furniture/lamp1ure/lamp1.mdl table lamp
|
||||
models/props_lighting/corner_light_180.mdl Corner Light 180
|
||||
models/props_lighting/lampbedside01.mdl Bedside Lamp
|
||||
models/props_lighting/lightbulb01a.mdl Lightbulb
|
||||
models/props_lighting/light_construction.mdl Construction Light
|
||||
models/props_lighting/light_shop.mdl Shop Light
|
||||
models/props_lighting/searchlight_small_01.mdl Small Searchlight
|
||||
models/props_lighting/searchlight_small_base_01.mdl Small Searchlight base
|
||||
models/props_lighting/semi_flush_001.mdl Wall light
|
||||
models/props_lighting/semi_flush_002.mdl Wall light 2
|
||||
models/props_urban/porch_light001.mdl Porch light
|
||||
models/props_urban/porch_light001_02.mdl Porch light 2
|
||||
models/props_urban/porch_light002.mdl Porch light 3
|
||||
models/props_urban/porch_light002_02.mdl Porch light 4
|
||||
models/props_urban/porch_light003.mdl Porch light 5
|
||||
models/props_urban/roof_light001.mdl Roof light 1
|
||||
models/props_urban/flood_light001.mdl Flood light
|
||||
models/props_urban/flood_light001_02.mdl Flood light part 2
|
||||
models/props_urban/streetlight001.mdl Street Light
|
||||
models/props_urban/carnival_lights001.mdl carnival lights
|
||||
models/props_urban/ceiling_light001.mdl ceiling light
|
||||
models/props_urban/emergency_light001.mdl Emergency light
|
||||
models/props_urban/light_fixture01.mdl Chandelier
|
||||
models/props_urban/hotel_lamp001.mdl table lamp-hotel
|
||||
models/props_unique/spawn_apartment/lantern.mdl Electric Lantern
|
||||
models/props_urban/telephone_streetlight001.mdl Telephone street light
|
||||
models/props_street/trafficlight01.mdl Large Traffic Light (Green)
|
||||
models/props_street/trafficlight01_off.mdl Large Traffic Light (Off)
|
||||
models/props_street/traffic_plate_01.mdl Traffic Light metal iron plate
|
||||
models/props_wasteland/light_spotlight01_base.mdl Spotlight Base
|
||||
models/props_wasteland/light_spotlight01_lamp.mdl Spotlight lamp
|
||||
models/props_urban/parkinglot_light001.mdl parking lot light
|
||||
models/props_furniture/inn_chandelier1.mdl Inn Chandelier
|
||||
models/lighthouse/candle.mdl candle
|
102
data/prop_spawner/models/mall.txt
Normal file
102
data/prop_spawner/models/mall.txt
Normal file
|
@ -0,0 +1,102 @@
|
|||
Mall
|
||||
models/props_mall/atrium_skylight.mdl Atrium Light
|
||||
models/props_mall/atrium_stairs.mdl Atrium Stairs
|
||||
models/props_mall/bay_guardrail_left.mdl Bay Guardrail Left
|
||||
models/props_mall/bay_guardrail_right.mdl Bay Guardrail Right
|
||||
models/props_mall/bay_guardrail_short.mdl Bay Guardrail Short
|
||||
models/props_mall/bay_railing_left.mdl Bay Railing Left
|
||||
models/props_mall/bay_railing_right.mdl Bay Railing Right
|
||||
models/props_mall/bay_railing_short.mdl Bay Railing Short
|
||||
models/props_mall/cage_light_fixture.mdl Light Fixture Cage
|
||||
models/props_mall/cash_register.mdl Cash Register
|
||||
models/props_mall/mall_register.mdl Cash Register 2
|
||||
models/props_mall/clothing_dress_shirts.mdl Dress Shirts
|
||||
models/props_mall/clothing_jeans.mdl Jeans
|
||||
models/props_mall/clothing_pants01.mdl Pants 1
|
||||
models/props_mall/clothing_pants02.mdl Pants 2
|
||||
models/props_mall/clothing_pants_draping01.mdl Pants Draped 1
|
||||
models/props_mall/clothing_pants_draping02.mdl Pants Draped 2
|
||||
models/props_mall/clothing_pants_draping03.mdl Pants Draped 3
|
||||
models/props_mall/clothing_pile01.mdl Clothing Pile 1
|
||||
models/props_mall/clothing_pile02.mdl Clothing Pile 2
|
||||
models/props_mall/clothing_pile03.mdl Clothing Pile 3
|
||||
models/props_mall/clothing_pile04.mdl Clothing Pile 4
|
||||
models/props_mall/clothing_pile05.mdl Clothing Pile 5
|
||||
models/props_mall/clothing_pile06.mdl Clothing Pile 6
|
||||
models/props_mall/clothing_pile07.mdl Clothing Pile 7
|
||||
models/props_mall/clothing_shirts01.mdl Shirts 1
|
||||
models/props_mall/clothing_shirts02.mdl Shirts 2
|
||||
models/props_mall/clothing_shirts03.mdl Shirts 3
|
||||
models/props_mall/clothing_shirts_draping01.mdl Shirts Draping
|
||||
models/props_mall/clothing_tshirts.mdl T-Shirts
|
||||
models/props_mall/column_01.mdl Column 1
|
||||
models/props_mall/column_02.mdl Column 2
|
||||
models/props_mall/column_03.mdl Column 3
|
||||
models/props_mall/column_04.mdl Column 4
|
||||
models/props_mall/column_05.mdl Column 5
|
||||
models/props_mall/mall_column_large.mdl Column Large
|
||||
models/props_mall/concourse_skylight_01.mdl Skylight 1
|
||||
models/props_mall/concourse_skylight_02.mdl Skylight 2
|
||||
models/props_mall/elevator_glazing.mdl Elevator Glazing
|
||||
models/props_mall/elevator_structure.mdl Elevator Structure
|
||||
models/props_mall/entry_canopy_01.mdl Entry Canopy
|
||||
models/props_mall/entry_facade_01.mdl Entry Facade
|
||||
models/props_mall/entry_facade_corner.mdl Entry Facade Corner
|
||||
models/props_mall/glass_rail_center.mdl Glass Rail Middle
|
||||
models/props_mall/glass_rail_end.mdl Glass Rail End
|
||||
models/props_mall/glass_support_center.mdl Glass Support Middle
|
||||
models/props_mall/glass_support_left.mdl Glass Support Left
|
||||
models/props_mall/glass_support_right.mdl Glass Support Right
|
||||
models/props_mall/information_desk.mdl Information Desk
|
||||
models/props_mall/info_desk_signage.mdl Information Desk Sign
|
||||
models/props_mall/lower_stair_guardrail.mdl Lower Stairs Guard Rail
|
||||
models/props_mall/lower_stair_railing.mdl Lower Stairs Railing
|
||||
models/props_mall/main_stair_guardrail.mdl Main Stair Guardrail
|
||||
models/props_mall/main_stair_railing.mdl Main Stairs Railing
|
||||
models/props_mall/mall_bench.mdl Bench 1
|
||||
models/props_mall/mall_bench2.mdl Benc 2
|
||||
models/props_mall/mall_counter_corner.mdl Counter Corner
|
||||
models/props_mall/mall_counter_entrance.mdl Counter Entrance
|
||||
models/props_mall/mall_counter_entrance_02.mdl Counter Entrance 2
|
||||
models/props_mall/mall_counter_long.mdl Counter Long
|
||||
models/props_mall/mall_counter_short.mdl Counter Short
|
||||
models/props_mall/mall_directory.mdl signs-mall map
|
||||
models/props_mall/mall_display_03.mdl Shopping mall poster information display cabinet
|
||||
models/props_mall/mall_display_04.mdl shopping mall small showcase
|
||||
models/props_mall/mall_display_05.mdl Display 3
|
||||
models/props_mall/mall_display_06.mdl Display 4
|
||||
models/props_mall/mall_display_06b.mdl Display 4-2
|
||||
models/props_mall/mall_display_06c.mdl Display 4-3
|
||||
models/props_mall/mall_display_06d.mdl Display 4-4
|
||||
models/props_mall/mall_display_07.mdl mall commodity cabinet
|
||||
models/props_mall/mall_display_08.mdl Display 6
|
||||
models/props_mall/mall_display_09.mdl Display 7
|
||||
models/props_mall/mall_display_10.mdl Display 8
|
||||
models/props_mall/mall_display_11.mdl Display 9
|
||||
models/props_mall/mall_display_12.mdl Display 10
|
||||
models/props_mall/mall_escalator.mdl Mall Escalator 1
|
||||
models/props_mall/mall_escalator2.mdl Mall Escalator 2
|
||||
models/props_mall/mall_kiosk.mdl mall kiosk A
|
||||
models/props_mall/mall_kioskb.mdl mall kiosk B
|
||||
models/props_mall/mall_kioskc.mdl mall kiosk C
|
||||
models/props_mall/mall_mannequin_female_base.mdl Mannequin Female Base
|
||||
models/props_mall/mall_mannequin_female_larm1.mdl Mannequin Female LArm 1
|
||||
models/props_mall/mall_mannequin_female_larm2.mdl Mannequin Female LArm 2
|
||||
models/props_mall/mall_mannequin_female_lleg.mdl Mannequin Female Lleg
|
||||
models/props_mall/mall_mannequin_female_rarm1.mdl Mannequin Female Rarm 1
|
||||
models/props_mall/mall_mannequin_female_rarm2.mdl Mannequin Female Rarm 2
|
||||
models/props_mall/mall_mannequin_female_torso1.mdl Mannequin Female Torso 1
|
||||
models/props_mall/mall_mannequin_female_torso2.mdl Mannequin Female Torso 2
|
||||
models/props_mall/mall_mannequin_female_torso3.mdl Mannequin Female Torso 3
|
||||
models/props_mall/mall_mannequin_base.mdl Mannequin Male Base
|
||||
models/props_mall/mall_mannequin_larm1.mdl Mannequin Male Larm 1
|
||||
models/props_mall/mall_mannequin_larm2.mdl Mannequin Male Larm 2
|
||||
models/props_mall/mall_mannequin_lhand.mdl Mannequin Male Lhand
|
||||
models/props_mall/mall_mannequin_lleg.mdl Mannequin Male Lleg
|
||||
models/props_mall/mall_mannequin_rarm1.mdl Mannequin Male Rarm 1
|
||||
models/props_mall/mall_mannequin_rhand.mdl Mannequin Male Rhand
|
||||
models/props_mall/mall_mannequin_torso1.mdl Mannequin Male Torso 1
|
||||
models/props_mall/mall_mannequin_torso2.mdl Mannequin Male Torso 2
|
||||
models/props_mall/mall_shopliftscanner.mdl Shoplifting Scanner 1
|
||||
models/props_mall/mall_shopliftscanner2.mdl Shoplifting Scanner 2
|
||||
models/props_vehicles/mall_banner.mdl Jimmy Gibbs Jr Banner
|
61
data/prop_spawner/models/office.txt
Normal file
61
data/prop_spawner/models/office.txt
Normal file
|
@ -0,0 +1,61 @@
|
|||
Office
|
||||
models/props_interiors/computer_keyboard.mdl Computer Keyboard
|
||||
models/props_interiors/copymachine01.mdl Copy Machine
|
||||
models/props_interiors/water_cooler.mdl TAG-water Cooler
|
||||
models/props_interiors/corkboardverticle01.mdl bulletin board
|
||||
models/props/cs_office/file_box.mdl File Box 1
|
||||
models/props/cs_office/file_box_gib1.mdl File Box Piece 1
|
||||
models/props/cs_office/file_box_gib2.mdl File Box Piece 2
|
||||
models/props/cs_office/file_box_p1.mdl File Box 2
|
||||
models/props/cs_office/file_box_p1a.mdl File Box Piece 2-1
|
||||
models/props/cs_office/file_box_p1b.mdl File Box Piece 2-2
|
||||
models/props/cs_office/file_box_p1c.mdl File Box Piece 2-3
|
||||
models/props/cs_office/file_box_p1d.mdl File Box Piece 2-4
|
||||
models/props/cs_office/file_box_p2.mdl File Box 3
|
||||
models/props/cs_office/file_box_p2a.mdl File Box Piece 3-1
|
||||
models/props/cs_office/file_box_p2b.mdl File Box Piece 3-2
|
||||
models/props/cs_office/file_box_p2c.mdl File Box Piece 3-3
|
||||
models/props/cs_office/file_box_p2d.mdl File Box Piece 3-4
|
||||
models/props/cs_office/projector_gib1.mdl Projector Piece 1
|
||||
models/props/cs_office/projector_gib3.mdl Projector Piece 2
|
||||
models/props/cs_office/trash_can.mdl Office Trash Can
|
||||
models/props/cs_office/trash_can_p.mdl Office Trash Can Broken
|
||||
models/props/cs_office/trash_can_p1.mdl Office Trash Can Piece 1
|
||||
models/props/cs_office/trash_can_p2.mdl Office Trash Can Piece 2
|
||||
models/props/cs_office/trash_can_p3.mdl Office Trash Can Piece 3
|
||||
models/props/cs_office/trash_can_p4.mdl Office Trash Can Piece 4
|
||||
models/props/cs_office/trash_can_p5.mdl Office Trash Can Piece 5
|
||||
models/props/cs_office/trash_can_p6.mdl Office Trash Can Piece 6
|
||||
models/props/cs_office/trash_can_p7.mdl Office Trash Can Piece 7
|
||||
models/props/cs_office/trash_can_p8.mdl Office Trash Can Piece 8
|
||||
models/props/cs_office/computer_caseb.mdl Computer Case 1
|
||||
models/props/cs_office/computer_caseb_gib1.mdl Computer Case Piece 1
|
||||
models/props/cs_office/computer_caseb_gib2.mdl Computer Case Piece 2
|
||||
models/props/cs_office/computer_caseb_p1.mdl Computer Case 2-1
|
||||
models/props/cs_office/computer_caseb_p1a.mdl Computer Case 2-2
|
||||
models/props/cs_office/computer_caseb_p2.mdl Computer Case 3-1
|
||||
models/props/cs_office/computer_caseb_p2a.mdl Computer Case 3-2
|
||||
models/props/cs_office/computer_caseb_p3.mdl Computer Case 4-1
|
||||
models/props/cs_office/computer_caseb_p3a.mdl Computer Case 4-2
|
||||
models/props/cs_office/computer_caseb_p4.mdl Computer Case 5-1
|
||||
models/props/cs_office/computer_caseb_p4a.mdl Computer Case 5-2
|
||||
models/props/cs_office/computer_caseb_p4b.mdl Computer Case 5-3
|
||||
models/props/cs_office/computer_caseb_p5.mdl Computer Case 6-1
|
||||
models/props/cs_office/computer_caseb_p5a.mdl Computer Case 6-2
|
||||
models/props/cs_office/computer_caseb_p5b.mdl Computer Case 6-3
|
||||
models/props/cs_office/computer_caseb_p6.mdl Computer Case 7-1
|
||||
models/props/cs_office/computer_caseb_p6a.mdl Computer Case 7-2
|
||||
models/props/cs_office/computer_caseb_p6b.mdl Computer Case 7-3
|
||||
models/props/cs_office/computer_caseb_p7.mdl Computer Case 8-1
|
||||
models/props/cs_office/computer_caseb_p7a.mdl Computer Case 8-2
|
||||
models/props/cs_office/computer_caseb_p8.mdl Computer Case 9-1
|
||||
models/props/cs_office/computer_caseb_p8a.mdl Computer Case 9-2
|
||||
models/props/cs_office/computer_caseb_p9.mdl Computer Case 10-1
|
||||
models/props/cs_office/computer_caseb_p9a.mdl Computer Case 10-2
|
||||
models/props/cs_office/computer_mouse.mdl Computer Mouse
|
||||
models/props_interiors/printer.mdl Printer
|
||||
models/props_c17/computer01_keyboard.mdl keyboard
|
||||
models/props/cs_office/fire_extinguisher.mdl fire extinguisher
|
||||
models/props_downtown/notepad.mdl Notepad
|
||||
models/props_interiors/clipboard01.mdl Clipboard
|
||||
models/props_lab/harddrive02.mdl Computer Hard Drive
|
60
data/prop_spawner/models/pipes.txt
Normal file
60
data/prop_spawner/models/pipes.txt
Normal file
|
@ -0,0 +1,60 @@
|
|||
Pipes
|
||||
models/props_c17/furniturepipecluster001a.mdl c17 rusty wall pipe cluster
|
||||
models/props_mill/pipeset32d_128a.mdl large pipe-128 units
|
||||
models/props_mill/pipeset32d_256a.mdl large pipe-256 units
|
||||
models/props_mill/pipeset32d_512a.mdl large pipe-512 units
|
||||
models/props_mill/pipeset08d_128_001a.mdl Mill Pipeset 128 Units
|
||||
models/props_mill/pipeset08d_256_001a.mdl MIll Pipeset 256 Units
|
||||
models/props_mill/pipeset08d_512_001a.mdl Mill Pipeset 512 Units
|
||||
models/props_mill/pipeset08d_64_001a.mdl Mill Pipeset 64 Units
|
||||
models/props_mill/pipeset08d_corner128d_001a.mdl Mill Pipeset 128 Units Corner - 1
|
||||
models/props_mill/pipeset32d_corner128da.mdl Mill Pipeset 128 Units Corner - 2
|
||||
models/props_mill/pipeset32d_corner128d_001a.mdl Mill Pipeset 128 Units Corner - 3
|
||||
models/props_mill/pipeset32d_corner128ra.mdl Mill Pipeset 128 Units Corner - 4
|
||||
models/props_pipes/PipeSet32d_128_001a.mdl Extra thick water pipe-128 units
|
||||
models/props_pipes/PipeSet32d_256_001a.mdl Extra thick pipes-256 units
|
||||
models/props_pipes/PipeSet32d_512_001a.mdl Extra thick water pipe-512 units
|
||||
models/props_pipes/pipeset02d_64_001a.mdl Water pipeline set-64 units
|
||||
models/props_pipes/pipeset02d_128_001a.mdl Water pipeline set-128 units
|
||||
models/props_pipes/pipeset02d_512_001a.mdl Water pipeline set-512 units
|
||||
models/props_pipes/pipecluster08d_003a.mdl Pipecluster 8 Units
|
||||
models/props_pipes/pipecluster16d_003a.mdl Pipecluster 16 Units
|
||||
models/props_pipes/pipecluster32d_002a.mdl Pipecluster 32 Units - 1
|
||||
models/props_pipes/pipecluster32d_003a.mdl Pipecluster 32 Units - 2
|
||||
models/props_pipes/pipeset02d_corner128d_001a.mdl Pipecluster 2x128 Units
|
||||
models/props_pipes/pipeset08d_64_001a.mdl Pipecluster 8x64 Units
|
||||
models/props_pipes/pipeset08d_corner128u_001a.mdl Pipecluster 8x128 Units Corner
|
||||
models/props_pipes/pipeset32d_128_001a.mdl Pipecluster 32x128 Units
|
||||
models/props_pipes/pipeset32d_corner128r_001a.mdl Pipecluster 32x128 Units Corner
|
||||
models/props_equipment/firepipe01.mdl Firepipe 1
|
||||
models/props_equipment/firepipe02.mdl Firepipe 2
|
||||
models/props_interiors/sewerpipe_opening.mdl Sewerpipe Opening
|
||||
models/props_pipes/gutter_512_002a.mdl Gutter 512 Units
|
||||
models/props_pipes/concrete_pipe001a.mdl Concrete Pipe
|
||||
models/props_pipes/concrete_pipe_filler.mdl Concrete Pipe Filler 1
|
||||
models/props_pipes/concrete_pipe_filler01.mdl Concrete Pipe Filler 2
|
||||
models/props_pipes/concrete_pipe_filler02.mdl Concrete Pipe Filler 3
|
||||
models/props_pipes/concrete_pipe_filler03.mdl Concrete Pipe Filler 4
|
||||
models/props_pipes/hotel_pipe001.mdl Hotel Pipe 1
|
||||
models/props_pipes/hotel_pipe002.mdl Hotel Pipe 2
|
||||
models/props_pipes/hotel_pipe003.mdl Hotel Pipe 3
|
||||
models/props_pipes/hotel_pipe004.mdl Hotel Pipe 4
|
||||
models/props_pipes/hotel_pipe006.mdl Hotel Pipe 5
|
||||
models/props_pipes/hotel_pipe007.mdl Hotel Pipe 6
|
||||
models/props_wasteland/prison_pipes002a.mdl Bulk water pipeline
|
||||
models/props_unique/greenhouse_pipewall.mdl large pipeline 1
|
||||
models/props_unique/greenhouseboiler_all.mdl large pipeline 2
|
||||
models/props_rooftop/gutter_pipe_128.mdl Drain pipe-128 units
|
||||
models/props_rooftop/gutter_pipe_256.mdl Drain pipe-256 units
|
||||
models/props_rooftop/gutter_pipe_elbows_back.mdl Pipe Elbows Back
|
||||
models/props_industrial/oil_pipes.mdl Drainage pipeline
|
||||
models/props_unique/pumpstation01.mdl Roof drainage pipe
|
||||
models/props_industrial/pumpstation_pipes01.mdl Drainage pipe
|
||||
models/props_industrial/pumpvertical01.mdl Waste water treatment machine
|
||||
models/props_industrial/sluicegate.mdl Drain gate-c8m2
|
||||
models/lighthouse/props/junkyard_big_pipe.mdl Large underground drainage pipe
|
||||
models/props_street/warehouse_vent_pipe01.mdl Warehouse Vent Pipe 1
|
||||
models/props_street/warehouse_vent_pipe03.mdl Warehouse Vent Pipe 2
|
||||
models/props_downtown/pipes_rooftop.mdl Rooftop Pipes
|
||||
models/props_furniture/conduit_128.mdl Conduit 128 Units
|
||||
models/props_furniture/conduit_bend_64.mdl Conduit 64 Units
|
117
data/prop_spawner/models/railing.txt
Normal file
117
data/prop_spawner/models/railing.txt
Normal file
|
@ -0,0 +1,117 @@
|
|||
Railing & Bridges
|
||||
models/props_swamp/boardwalk_128.mdl Pier wooden bridge-swamp-128 units
|
||||
models/props_swamp/boardwalk_256.mdl Pier wooden bridge-swamp-256 units
|
||||
models/props_swamp/boardwalk_384.mdl Pier wooden bridge-swamp-384 units
|
||||
models/props_swamp/boardwalk_tall_128.mdl Boardwalk Tall 128
|
||||
models/props_swamp/boardwalk_tall_256.mdl Boardwalk Tall 256
|
||||
models/props_swamp/boardwalk_tall_384.mdl Boardwalk Tall 384
|
||||
models/props_swamp/boardwalk_rail_256_break.mdl Boardwalk 256 Broken 1
|
||||
models/props_swamp/boardwalk_rail_256_break_a.mdl Boardwalk 256 Broken 2
|
||||
models/props_swamp/boardwalk_rail_256_break_b.mdl Boardwalk 256 Broken 3
|
||||
models/props_swamp/boardwalk_rail_chunk01.mdl Boardwalk Railing Piece 1
|
||||
models/props_swamp/boardwalk_rail_chunk02.mdl Boardwalk Railing Piece 2
|
||||
models/props_swamp/boardwalk_rail_chunk03.mdl Boardwalk Railing Piece 3
|
||||
models/props_swamp/boardwalk_rail_chunk04.mdl Boardwalk Railing Piece 4
|
||||
models/props_swamp/boardwalk_rail_chunk05.mdl Boardwalk Railing Piece 5
|
||||
models/props_exteriors/wood_railing001.mdl Wooden railing-white trapezoid (breakable)
|
||||
models/props_exteriors/wood_railing001_dm.mdl Wood Railing White Damage 1-1
|
||||
models/props_exteriors/wood_railing001c.mdl Wood Railing White Damage 1-2
|
||||
models/props_exteriors/wood_railing001d.mdl Wood Railing White Damage 1-3
|
||||
models/props_exteriors/wood_railing001e.mdl Wood Railing White Damage 1-4
|
||||
models/props_exteriors/wood_railing001f.mdl Wood Railing White Damage 1-5
|
||||
models/props_exteriors/wood_railing001g.mdl Wood Railing White Damage 1-6
|
||||
models/props_exteriors/wood_railing001h.mdl Wood Railing White Damage 1-7
|
||||
models/props_exteriors/wood_railing001i.mdl Wood Railing White Damage 1-8
|
||||
models/props_exteriors/wood_railing002.mdl Wooden railing-white corner
|
||||
models/props_exteriors/wood_railing003b.mdl Wood Railing White Corner 1
|
||||
models/props_exteriors/wood_railing003d.mdl Wood Railing White Corner 2
|
||||
models/props_exteriors/wood_railing004c.mdl Wooden railing-straight
|
||||
models/props_exteriors/wood_railing004d.mdl Wooden railing-large corner
|
||||
models/props_downtown/railing01_128.mdl Downtown Railing 128 Units - 1
|
||||
models/props_downtown/railing01_256.mdl Downtown Railing 256 Units - 1
|
||||
models/props_downtown/railing01_256_broken.mdl Downtown Railing 256 Units Broken - 1
|
||||
models/props_downtown/railing01_62.mdl Downtown Railing 62 Units - 1
|
||||
models/props_downtown/railing01_94.mdl Downtown Railing 94 Units - 1
|
||||
models/props_downtown/railing02_256.mdl Downtown Railing 256 Units - 2
|
||||
models/props_downtown/railing02_broken.mdl Downtown Railing Broken - 2
|
||||
models/props_downtown/railing03_128.mdl Downtown Railing 128 Units - 3
|
||||
models/props_downtown/railing03_128_broken.mdl Downtown Railing 128 Units Broken - 3
|
||||
models/props_downtown/railing03_256.mdl Downtown Railing 256 Units - 3
|
||||
models/props_downtown/railing03_62.mdl Downtown Railing 62 Units - 3
|
||||
models/props_downtown/railing03_94.mdl Downtown Railing 94 Units - 3
|
||||
models/props_downtown/railing04_128.mdl Downtown Railing 128 Units - 4
|
||||
models/props_downtown/railing04_256.mdl Downtown Railing 256 Units - 4
|
||||
models/props_downtown/railing04_62.mdl Downtown Railing 62 Units - 4
|
||||
models/props_downtown/railing04_94.mdl Downtown Railing 94 Units - 4
|
||||
models/props_downtown/railing_04_256_broken.mdl Downtown Railing 256 Units Broken - 4
|
||||
models/props_downtown/railing_154_left.mdl Downtown Railing 154 Units Left
|
||||
models/props_downtown/railing_154_right.mdl Downtown Railing 154 Units RIght?
|
||||
models/props_downtown/railing_brace.mdl Downtown Railing Brace 1
|
||||
models/props_downtown/railing_brace01.mdl Downtown Railing Brace 2
|
||||
models/props_downtown/railing_brace02.mdl Downtown Railing Brace 3
|
||||
models/props_downtown/railing_brace03.mdl Downtown Railing Brace 4
|
||||
models/props_downtown/railing_edge_broken.mdl Downtown Railing Edge Broken
|
||||
models/props_downtown/railing_frame_154.mdl Downtown Railing Frame 154
|
||||
models/props_downtown/railing_frame_154_94.mdl Downtown Railing Frame 154x94
|
||||
models/props_downtown/railing_frame_curved.mdl Downtown Railing Frame Curved
|
||||
models/props_downtown/railing_mansion01.mdl Downtown Mansion Railing
|
||||
models/props_downtown/railing_mansion_steps01.mdl Downtown Mansion Steps
|
||||
models/props_downtown/railing_mansion_steps01_left.mdl Downtown Mansion Steps Left
|
||||
models/props_downtown/railing_mansion_steps01_right.mdl Downtown Mansion Steps Right?
|
||||
models/props_c17/handrail04_brokencorner.mdl c17 Handrail Broken Corner
|
||||
models/props_c17/handrail04_brokenlong.mdl c17 Handrail Broken
|
||||
models/props_c17/handrail04_corner.mdl c17 Handrail Corner
|
||||
models/props_c17/handrail04_doublerise.mdl c17 Handrail Double Level
|
||||
models/props_c17/handrail04_singlerise.mdl c17 Handrail Single Level
|
||||
models/props_c17/handrail04_long.mdl c17 Handrail Long
|
||||
models/props_c17/handrail04_medium.mdl c17 Handrail Medium
|
||||
models/props_c17/handrail04_short.mdl c17 Handrail Short
|
||||
models/props_interiors/stair_railing_single.mdl Stair Railing Single
|
||||
models/props_interiors/stair_railing_straight.mdl Stair Railing Straight
|
||||
models/props_interiors/stair_railing_damage_01.mdl Stair Railing Damage 1
|
||||
models/props_interiors/stair_railing_damage_02.mdl Stair Railing Damage 2
|
||||
models/props_interiors/stair_railing_damage_03.mdl Stair Railing Damage 3
|
||||
models/props_interiors/stair_railing_damage_04.mdl Stair Railing Damage 4
|
||||
models/props_urban/hotel_stair_rail001.mdl Hotel Stair Rail 1
|
||||
models/props_urban/hotel_stair_rail002.mdl Hotel Stair Rail 2
|
||||
models/props_urban/hotel_stair_rail003.mdl Hotel Stair Rail 3
|
||||
models/props_urban/hotel_stair_trim001.mdl Hotel Stair Trim
|
||||
models/props_interiors/railing_128.mdl Railing 128 Units
|
||||
models/props_interiors/railing_32.mdl Railing 32 Units
|
||||
models/props_interiors/railing_64.mdl Railing 64 Units
|
||||
models/props_interiors/railing_post.mdl Railing Post
|
||||
models/props_interiors/railing_post_bottom.mdl Railing Post Bottom
|
||||
models/props_interiors/railing_post_top.mdl Railing Post Top
|
||||
models/props_interiors/railing_trim_64.mdl Railing Trim 64 Units
|
||||
models/props_mill/mill_railing_128.mdl Mill Railing 128 Units
|
||||
models/props_mill/mill_railing_36.mdl Mill Railing 36 Units
|
||||
models/props_mill/mill_railing_64.mdl Mill Railing 64 Units
|
||||
models/props_mill/mill_railing_corner.mdl Mill Railing Corner
|
||||
models/props_mill/mill_railing_sloped.mdl Mill Railing Sloped
|
||||
models/props_mill/silo_railing_01.mdl Silo Railing 1
|
||||
models/props_mill/silo_railing_02.mdl Silo Railing 2
|
||||
models/props_mill/stair_railing_long.mdl Mill Stair Railing Long
|
||||
models/props_mill/stair_railing_medium.mdl Mill Stair Railing Medium
|
||||
models/props_mill/stair_railing_short.mdl Mill Stair Railing Short
|
||||
models/props_street/stair_rails_park01.mdl Street Stair Rails Park
|
||||
models/props_urban/elevator_rail001.mdl Elevator Rail
|
||||
models/props_urban/hotel_balcony_rail001.mdl Hotel Balcony Rail
|
||||
models/props_urban/hotel_balcony_divider001.mdl Hotel Balcony Divider
|
||||
models/props_urban/hotel_balcony_trim001.mdl Hotel Balcony Trim
|
||||
models/props_urban/hotel_railing001.mdl Hotel Railing 1
|
||||
models/props_urban/wood_railing001_128.mdl Wood Railing 128 Units - 1
|
||||
models/props_urban/wood_railing001_64.mdl Wood Railing 64 Units - 1
|
||||
models/props_urban/wood_railing002_128.mdl Wood Railing 128 Units - 2
|
||||
models/props_urban/wood_railing002_64.mdl Wood Railing 64 Units - 2
|
||||
models/props_urban/wood_railing_post001.mdl Wood Railing Post 1
|
||||
models/props_urban/wood_railing_post002.mdl Wood Railing Post 2
|
||||
models/props_urban/guardrail001_128.mdl Guard Rail 128 Units
|
||||
models/props_urban/guardrail001_256.mdl Guard Rail 256 Units
|
||||
models/props_urban/guardrail001_512.mdl Guard Rail 512 Units
|
||||
models/props_urban/guardrail001_corner.mdl Guard Rail Corner 1
|
||||
models/props_urban/guardrail002_corner.mdl Guard Rail Corner 2
|
||||
models/props_interiors/handrail_hospital01_16.mdl wooden slats-shorter
|
||||
models/props_interiors/handrail_hospital01_32.mdl wooden slats-short
|
||||
models/props_interiors/handrail_hospital01_64.mdl wooden slats-medium
|
||||
models/props_interiors/handrail_hospital01_128.mdl wooden slats-long
|
||||
models/props_interiors/handrail_hospital01_256.mdl wooden slats-very long
|
107
data/prop_spawner/models/signs.txt
Normal file
107
data/prop_spawner/models/signs.txt
Normal file
|
@ -0,0 +1,107 @@
|
|||
Signs
|
||||
models/props_unique/airportdeparturescreen01.mdl Airport screen
|
||||
models/props_urban/gas_sign001.mdl Gas Sign
|
||||
models/props_urban/gas_sign002.mdl Gas Sign 2
|
||||
models/props_urban/hotel_sign001.mdl Hotel Sign
|
||||
models/props_cemetery/cemetery_sign.mdl Cemetary Sign
|
||||
models/props_doors/emergency_exit_sign.mdl Emergency Exit Sign
|
||||
models/props_downtown/sign_donotenter.mdl Do Not Enter Sign
|
||||
models/props_downtown/sign_noparking.mdl No Parking Sign
|
||||
models/props_downtown/sign_oneway.mdl One Way Sign
|
||||
models/props_downtown/sign_post.mdl Post Sign
|
||||
models/props_downtown/sign_stop.mdl Stop Sign
|
||||
models/props_highway/highway_sign001.mdl Highway Sign 1
|
||||
models/props_highway/highway_sign001b.mdl Highway Sign 1a
|
||||
models/props_highway/highway_sign002.mdl Highway Sign 2
|
||||
models/props_highway/highway_sign002b.mdl Highway Sign 2a
|
||||
models/props_highway/highway_sign003.mdl Highway Sign 3
|
||||
models/props_highway/highway_sign003b.mdl Highway Sign 3a
|
||||
models/props_highway/highway_sign004.mdl Highway Sign 4
|
||||
models/props_highway/highway_sign005.mdl Highway Sign 5
|
||||
models/props_highway/highway_sign006.mdl Highway Sign 6
|
||||
models/props_highway/highway_sign007.mdl Highway Sign 7
|
||||
models/props_highway/highway_sign008b.mdl Highway Sign 8
|
||||
models/props_highway/highway_sign009.mdl Highway Sign 9
|
||||
models/props_highway/highway_sign009b.mdl Highway Sign 9a
|
||||
models/props_highway/highway_sign_post001.mdl Post Sign 2
|
||||
models/props_highway/highway_sign_post002.mdl Post Sign 3
|
||||
models/props_mill/company_sign01.mdl Company Sign
|
||||
models/props_mill/company_sign02.mdl Company Sign 2
|
||||
models/props_misc/military_sign01.mdl TAG-Military sign 1
|
||||
models/props_misc/military_sign01_2.mdl military sign 2
|
||||
models/props_misc/military_sign02.mdl TAG-Military sign 3
|
||||
models/props_misc/military_sign02_2.mdl Military sign 4
|
||||
models/props_misc/wrongway_sign01.mdl Wrong way sign
|
||||
models/props_signs/beef_boy_stew.mdl Beef Boy Stew Sign (No back)
|
||||
models/props_signs/big_fashion_girl.mdl Big Fashion Girl Sign (No back)
|
||||
models/props_rooftop/billboard01.mdl Billboard (Paper ripped off)
|
||||
models/props_rooftop/billboard03.mdl Burger Tank Billboard (Destroy your hunger!)
|
||||
models/props_rooftop/billboard06.mdl Money Bank Billboard
|
||||
models/props_signs/burgersign_beacon.mdl Burger Tank Business Sign Light Off (No Collision)
|
||||
models/props_signs/burgersign.mdl Burger Tank Business Sign Light On (No Collision)
|
||||
models/props_signs/raisedbillboard.mdl Tall Ripped Burger Tank Billboard
|
||||
models/props_signs/clipps_classic_cuts.mdl Clipps Classic Cuts Sign
|
||||
models/props_signs/disco_pants.mdl Disco Pants Sign
|
||||
models/props_signs/fancy_tramp.mdl Fancy Tramp Sign
|
||||
models/props_signs/game_country.mdl Game Country Sign
|
||||
models/props_signs/gas_station_banner.mdl Gas Station Banner
|
||||
models/props_signs/georgia_pork_barrell.mdl Georgia Pork Barrel Sign
|
||||
models/props_signs/jazz_club.mdl Jazz Club Sign
|
||||
models/props_signs/just_4_kidz.mdl Just 4 Kidz Sign
|
||||
models/props_signs/just_4_kidz_small.mdl Just 4 Kidz Small Sign
|
||||
models/props_signs/kappels_store_128.mdl Kappels Store 128units
|
||||
models/props_signs/kappels_store_exterior.mdl Kappels Store Exterior
|
||||
models/props_signs/ladyshoes.mdl Ladyshoes Sign
|
||||
models/props_signs/leamington_diamonds.mdl Leamington Diamonds Sign
|
||||
models/props_signs/liberty_mall.mdl Liberty Mall Outdoor Concrete Sign
|
||||
models/props_signs/liberty_mall_interior_128.mdl Liberty Mall Interior Sign 128units
|
||||
models/props_signs/liberty_mall_interior_64.mdl Liberty Mall Interior Sign 64units
|
||||
models/props_signs/lynns_cards_gifts.mdl Lyns Cards Gifts Sign
|
||||
models/props_signs/pole_horizontal_01.mdl Sign Pole 1
|
||||
models/props_signs/pole_horizontal_02.mdl Sign Pole 2
|
||||
models/props_signs/pole_horizontal_03.mdl Sign Pole 3
|
||||
models/props_signs/pole_horizontal_04.mdl Sign Pole 4
|
||||
models/props_signs/pole_horizontal_05.mdl Sign Pole 5
|
||||
models/props_signs/potato_safari.mdl Potato Safari Sign
|
||||
models/props_signs/sign_diner01.mdl Diner Sign
|
||||
models/props_signs/sign_horizontal_01.mdl Horizontal Sign 1
|
||||
models/props_signs/sign_horizontal_02.mdl Horizontal Sign 2
|
||||
models/props_signs/sign_horizontal_03.mdl Horizontal Sign 3
|
||||
models/props_signs/sign_horizontal_04.mdl Horizontal Sign 4
|
||||
models/props_signs/sign_horizontal_05.mdl Horizontal Sign 5
|
||||
models/props_signs/sign_horizontal_09.mdl Horizontal Sign 6
|
||||
models/props_signs/sign_horizontal_10.mdl Horizontal Sign 7
|
||||
models/props_signs/sign_quarter_02.mdl Quarter Sign
|
||||
models/props_signs/sign_street_01.mdl Street Sign 1
|
||||
models/props_signs/sign_street_02.mdl Street Sign 2
|
||||
models/props_signs/sign_street_03.mdl Street Sign 3
|
||||
models/props_signs/sign_street_04.mdl Street Sign 4
|
||||
models/props_signs/sign_street_05.mdl Street Sign 5
|
||||
models/props_signs/sign_truckstop_01.mdl Truck Stop GAS Sign
|
||||
models/props_signs/sign_truckstop_01_lettera.mdl neon light letter A (No Collision)
|
||||
models/props_signs/sign_vannah_hotel.mdl Vannah Hotel Sign (Exterior, No back)
|
||||
models/props_signs/sign_vannah_hotel_256.mdl Vannah Hotel (Exterior Smaller, No back)
|
||||
models/props_signs/sign_vannah_hotel_interior.mdl Vannah Hotel Interior Sign (No back)
|
||||
models/props_signs/sign_wall_01.mdl Wall Sign
|
||||
models/props_signs/taco_bucket.mdl Taco Bucket Sign
|
||||
models/props_signs/trebled_times_music.mdl Trebled Times Music Sign
|
||||
models/props_signs/waterfront_market.mdl Waterfront Market Sign
|
||||
models/props_signs/wok_on_the_wild_side.mdl Wok on the Wild Side sign
|
||||
models/props_street/rent_sign.mdl Rent Sign
|
||||
models/props_street/rent_sign2.mdl Rent Sign 2
|
||||
models/props_street/sign_broken2_frame.mdl Broken Sign
|
||||
models/props_street/stopsign01.mdl Stop Sign w/rebar post (Dirty)
|
||||
models/props_exteriors/park_sign.mdl park sign
|
||||
models/props_swamp/river_sign01.mdl River Sign
|
||||
models/props_urban/exit_sign001.mdl Exit Sign
|
||||
models/props_urban/exit_sign002.mdl Exit Sign 2
|
||||
models/props/cs_office/exit_ceiling.mdl Exit Ceiling
|
||||
models/props/cs_office/exit_wall.mdl Exit Wall
|
||||
models/props_urban/carnival_sign001.mdl Carnival Sign
|
||||
models/props_urban/carnival_sign002.mdl Carnival Sign 2
|
||||
models/props_urban/carnival_sign003.mdl Carnival Sign 3
|
||||
models/props_swamp/swamp_banner01.mdl Swamp banner
|
||||
models/props_urban/street_banner01.mdl Street Banner
|
||||
models/props_misc/ceda_banner.mdl CEDA Banner
|
||||
models/props_highway/billboard_01.mdl Billboard Frame
|
||||
models/props_highway/billboard_ladder.mdl Billboard Ladder
|
43
data/prop_spawner/models/skybox.txt
Normal file
43
data/prop_spawner/models/skybox.txt
Normal file
|
@ -0,0 +1,43 @@
|
|||
Skybox
|
||||
models/c1m1_environment/rooftop_1.mdl Hotel Rooftop 1 (Small Skybox, No Collision)
|
||||
models/c1m1_environment/rooftop_2.mdl Hotel Rooftop 2 (Small Skybox, No Collision)
|
||||
models/c1m1_environment/rooftop_3.mdl Hotel Rooftop 3 (Small Skybox, No Collision)
|
||||
models/c1m1_environment/rooftop_4.mdl Hotel Rooftop 4 (Small Skybox, No Collision)
|
||||
models/c1m1_environment/rooftop_5.mdl Hotel Rooftop 5 (Small Skybox, No Collision)
|
||||
models/c1m1_environment/rooftop_6.mdl Hotel Rooftop 6 (Small Skybox, No Collision)
|
||||
models/c1m1_environment/rooftop_7.mdl Hotel Rooftop 7 (Small Skybox, No Collision)
|
||||
models/c1m1_environment/rooftop_8.mdl Hotel Rooftop 8 (Small Skybox, No Collision)
|
||||
models/c1m1_environment/rooftop_9.mdl Hotel Rooftop 9 (Small Skybox, No Collision)
|
||||
models/props_unique/skybox_bridge_01.mdl Bridge Skybox 1 (No Collision)
|
||||
models/props_unique/skybox_bridge_02.mdl Bridge Skybox 2(No Collision)
|
||||
models/props_unique/skybox_cityscape_highrise.mdl Cityscape Highrise Skybox 1(No Collision)
|
||||
models/props_unique/skybox_cityscape_lowrise.mdl Cityscape Lowrise Skybox 1(No Collision)
|
||||
models/props_unique/skybox_stern_wheeler.mdl Paddleboat Skybox (No Collision)
|
||||
models/c1m1_environment/c1m1_skybox_a_1.mdl c1m1 Skybox (No Collision)
|
||||
models/c1m1_environment/c1m1_skybox_groundplane.mdl c1m1 Grounded Plane Skybox(No Collision)
|
||||
models/props_skybox/boat_rescue_tug_sunshine.mdl Rescue Boat Skybox(No Collision)
|
||||
models/props_skybox/sign_truckstop_01_skybox.mdl Truck Stop Sign (Skybox) (No Collision)
|
||||
models/props_skybox/sign_truckstop_01_lettera_skybox.mdl Truck Stop Letter A (Skybox) (No Collision)
|
||||
models/props_buildings/watertower_001a_skybox.mdl Water Tower Small(Skybox, no collision)
|
||||
models/props_skybox/c4m4_milltown_b_skybox_part_a.mdl Milltown Skybox 1(No Collision)
|
||||
models/props_skybox/c4m4_milltown_b_skybox_part_b.mdl Milltown Skybox 2 (No Collision)
|
||||
models/props_skybox/c4m4_milltown_b_skybox_part_c.mdl Milltown Skybox 3 (No Collision)
|
||||
models/props_skybox/c4m4_milltown_b_skybox_part_d.mdl Milltown Skybox 4 (No Collision)
|
||||
models/props_skybox/c4m4_milltown_b_skybox_part_e.mdl Milltown Skybox 5 (No Collision)
|
||||
models/props_skybox/c4m4_milltown_b_skybox_part_f.mdl Milltown Skybox 6 (No Collision)
|
||||
models/props_skybox/c5m1_skyboxwaterfront.mdl Waterfront Skybox c5m1(No Collision)
|
||||
models/props_skybox/c5_bridge_cheapb.mdl Low Quality Skybox Bridge(No Collision)
|
||||
models/props_skybox/c5_bridge_cheapc.mdl Low Quality Skybox Bridge2(No Collision)
|
||||
models/props_skybox/c5_bridge_cheap_dest.mdl Destroyed Bridge Finale Skybox(No Collision)
|
||||
models/props_skybox/c5_bridge_cheap_finale.mdl Bridge Finale Skybox(No Collision)
|
||||
models/props_skybox/ferris_wheel.mdl Ferris Wheel Skybox(No Collision)
|
||||
models/props_skybox/op_colsb_skybox.mdl Overpass Colab Skybox(No Collision)
|
||||
models/props_skybox/op_straightincline_med_u_skybox.mdl Overpass Straight Incline Skybox(No Collision)
|
||||
models/props_skybox/op_straight_u_broken03_skybox.mdl Overpass U Broken Skybox(No Collision)
|
||||
models/props_skybox/op_straight_u_skybox.mdl Overpass Straight Skybox(No Collision)
|
||||
models/props_skybox/skybox_bottom.mdl Skybox Bottom(No Collision)
|
||||
models/props_skybox/urban_horizon.mdl Urban Horizon(No Collision)
|
||||
models/props_skybox/waterfront_obstacle.mdl Waterfront Obstacle(No Collision)
|
||||
models/props_foliage/urban_tree_giant01_skysphere.mdl Urban Giant Tree (far away, small, no collision)
|
||||
models/f18/f18_placeholder.mdl F18 Small (No Collision)
|
||||
models/f18/f18_sb.mdl F18 SB Small (No Collision)
|
46
data/prop_spawner/models/stairs.txt
Normal file
46
data/prop_spawner/models/stairs.txt
Normal file
|
@ -0,0 +1,46 @@
|
|||
Stairs
|
||||
models/props_exteriors/wood_stairs_swamp.mdl swamp wooden stairs-5 steps
|
||||
models/props_exteriors/wood_stairs_120_swamp.mdl swamp wooden stairs-15 steps
|
||||
models/props_exteriors/wood_stairs_40.mdl Wooden stairs-5 steps (easy to use)
|
||||
models/props_exteriors/wood_stairs_wide_48.mdl wide wooden stairs-6 steps
|
||||
models/props_exteriors/wood_porchsteps_01.mdl Wooden stairs-10 steps (easy to use)
|
||||
models/props_exteriors/wood_porchsteps_02.mdl Wood Porchsteps 2
|
||||
models/props_exteriors/wood_stairs_120.mdl Wooden stairs-15 steps (easy to use)
|
||||
models/props_exteriors/wood_post001.mdl wooden post
|
||||
models/props_buildings/barn_steps.mdl wooden stairs-15 steps-with handrails
|
||||
models/props_c17/metalladder001.mdl Ladder-8th order
|
||||
models/props/cs_office/ladder1.mdl Ladder-9th order
|
||||
models/props_exteriors/stairs_house_01.mdl Stairs in the house-18th steps
|
||||
models/lighthouse/props/wooden_steps_a.mdl hollow wooden steps-4th steps
|
||||
models/lighthouse/props/wooden_steps_b.mdl hollow wooden steps-5 steps
|
||||
models/lighthouse/props/wooden_bridge_b.mdl Wooden bridge stairs-4th floor
|
||||
models/props_exteriors/concrete_plant01_stairs_platform.mdl stairs platform-12th floor
|
||||
models/props_exteriors/stairs_house_01.mdl House Stairs
|
||||
models/props_downtown/staircase01.mdl Downtown Staircase
|
||||
models/props_interiors/stair_metal_01.mdl Interior Metal Stairs 1
|
||||
models/props_interiors/stair_metal_02.mdl Interior Metal Stairs 2
|
||||
models/props_interiors/stair_metal_03.mdl Interior Metal Stairs 3
|
||||
models/props_unique/impound_stair_connection.mdl Impound Stair Connection
|
||||
models/props/de_inferno/handrailstairs01.mdl De Inferno Handrail Stairs
|
||||
models/props_interiors/stair_opening_straight.mdl Stair Opening Straight
|
||||
models/props_interiors/stair_treads_single.mdl Stair Treads Single
|
||||
models/props_interiors/stair_treads_straight.mdl Stair Treads Straight
|
||||
models/props_urban/stair_tread_concrete_01.mdl Stair Tred Concrete
|
||||
models/props_urban/fire_escape_wide_lower.mdl Urban Fire Escape Wide Lower
|
||||
models/props_urban/fire_escape_wide_upper.mdl Urban Fire Escape Wide Upper
|
||||
models/props_misc/fire_exit_crushed.mdl Crashed escape ladder + rubble, earth and stone-c8m1 (No Collision)
|
||||
models/props/cs_assault/ladderaluminium128.mdl CS Assault Alumnium Ladder 128 Units
|
||||
models/props/cs_assault/ladder_tall.mdl CS Assault Ladder Tall
|
||||
models/props/cs_militia/ladderrung.mdl CS Assault Ladder Rungs
|
||||
models/props/cs_militia/ladderwood.mdl CS Assault Wood Ladder
|
||||
models/props_urban/pool_ladder001.mdl Pool Ladder
|
||||
models/props/cs_office/ladder1.mdl Office Ladder
|
||||
models/props/de_train/ladderaluminium.mdl DE Train Aluminum Ladder
|
||||
models/props_equipment/metalladder002.mdl Metal Ladder
|
||||
models/props_urban/stoop001_64.mdl Urban Stoop 64 units
|
||||
models/props_urban/stoop001_64_32.mdl Urban Stoop 64x32 units
|
||||
models/props_urban/stoop001_96.mdl Urban Stoop 96 units
|
||||
models/props_urban/stoop001_96_32.mdl Urban Stoop 96x32 units
|
||||
models/props_urban/stoop002_128.mdl Urban Stoop2 128 units
|
||||
models/props_urban/stoop002_96.mdl Urban Stoop2 96 units
|
||||
models/props_urban/stoop003_48.mdl Urban Stoop2 48 units
|
90
data/prop_spawner/models/streets.txt
Normal file
90
data/prop_spawner/models/streets.txt
Normal file
|
@ -0,0 +1,90 @@
|
|||
Streets
|
||||
models/props_street/firehydrant.mdl Fire hydrant
|
||||
models/props_urban/fire_hydrant001.mdl Fire Hydrant 2
|
||||
models/props_street/mail_dropbox.mdl Mail Dropbox
|
||||
models/props_urban/mail_box001.mdl Mailbox
|
||||
models/props_street/manhole_cover_surround.mdl Manhole Cover
|
||||
models/props_street/newspaper_dispensers.mdl Newspaper Dispenser
|
||||
models/props_street/trashbin01.mdl Trashbin
|
||||
models/props_urban/dumpster001.mdl Dumpster
|
||||
models/props_urban/garbage_can001.mdl Urban Garbage Can 1
|
||||
models/props_urban/garbage_can002.mdl Urban Garbage Can 2
|
||||
models/props_junk/dumpster.mdl trash can-green
|
||||
models/props_junk/dumpster_2.mdl trash can-white
|
||||
models/props_urban/garden_hose001.mdl Garden Hose
|
||||
models/props_urban/gas_meter.mdl Gas meter
|
||||
models/props_urban/gas_pump001.mdl Gas Pump
|
||||
models/props_urban/highway_barrel001.mdl Highway Barrel
|
||||
models/props_urban/concrete_car_stop001.mdl Concrete Car Stop
|
||||
models/props_urban/carport_01.mdl Carport 1
|
||||
models/props_urban/shopping_cart001.mdl Super shopping cart
|
||||
models/props_urban/telephone_connector_bracket001.mdl Telephone Pole Connector Bracket
|
||||
models/props_urban/telephone_pole001.mdl Telephone Pole 1
|
||||
models/props_urban/telephone_pole002.mdl Telephone Pole 2
|
||||
models/props_urban/telephone_pole003.mdl Telephone Pole 3
|
||||
models/props_street/phonepole1_tall.mdl Telephone Pole 4
|
||||
models/props_c17/utilitypole01d.mdl Telephone Pole 5
|
||||
models/props_urban/curb_curve001_64.mdl Curved Curb 64 Unit - 1
|
||||
models/props_urban/curb_curve002_64.mdl Curved Curber 64 Units - 2
|
||||
models/props_urban/curb_drain001_32.mdl Street Drain 32 Units
|
||||
models/props_urban/curb_ramp001_128.mdl Curb Ramp 128 units
|
||||
models/props_urban/curb_ramp001_256.mdl Curb Ramp 256 Units
|
||||
models/props_urban/curb_ramp001_64.mdl Curb Ramp 64 Units
|
||||
models/props_urban/curb_straight001_32.mdl Straight Curb 32 Units
|
||||
models/props_urban/curb_straight001_64.mdl Straight Curb 64 Units
|
||||
models/props_urban/curb_straight001_128.mdl Straight Curb 128 Units
|
||||
models/props_urban/curb_straight001_256.mdl Straight Curb 256 Units
|
||||
models/props_urban/curb_straight001_512.mdl Straight Curb 512 Units
|
||||
models/props_equipment/irrigation_system.mdl Irrigation System
|
||||
models/props_equipment/irrigation_system_end.mdl Irrigation System End
|
||||
models/props_downtown/gutter_downspout_corner01.mdl Gutter Corner Piece
|
||||
models/props_downtown/gutter_downspout_straight01.mdl Gutter Straight 1
|
||||
models/props_downtown/gutter_downspout_straight02.mdl Gutter Straight 2
|
||||
models/props_downtown/gutter_downspout_straight_160_01.mdl Gutter Straight 3
|
||||
models/props_downtown/gutter_downspout_straight_160_02.mdl Gutter Straight 4
|
||||
models/props/cs_assault/pylon.mdl Pylon
|
||||
models/props_street/roadsidereflector01.mdl Road Reflector
|
||||
models/props_unique/bridge_onramp_01.mdl Bridge Onramp 1
|
||||
models/props_unique/bridge_onramp_02.mdl Bridge Onramp 2
|
||||
models/props_highway/bridge_512_botbeam.mdl Bridge Beam 512 Units
|
||||
models/props_highway/bridge_beamheavy.mdl Bridge Beam Heavy
|
||||
models/props_highway/bridge_beam_bottom.mdl Bridge Beam Bottom
|
||||
models/props_highway/bridge_beam_top.mdl Bridge Beam Top
|
||||
models/props_highway/bridge_beam_top_damaged1.mdl Bridge Beam Top Damaged 1
|
||||
models/props_highway/bridge_beam_top_damaged2.mdl Bridge Beam Top Damaged 2
|
||||
models/props_highway/bridge_column.mdl Bridge Column
|
||||
models/props_highway/bridge_column_damaged_1.mdl Bridge Column 2
|
||||
models/props_highway/bridge_gratesupports.mdl Bridge Grate Supports
|
||||
models/props_highway/bridge_pier.mdl Bridge Pier
|
||||
models/props_highway/bridge_pipe01.mdl Bridge Pipe 1
|
||||
models/props_highway/bridge_pipe01_256.mdl Bridge 1 Pipe 256 Units
|
||||
models/props_highway/bridge_pipe02.mdl Bridge 2
|
||||
models/props_highway/bridge_rail.mdl Bridge Rail
|
||||
models/props_highway/bridge_rail_tall_128.mdl Bridge Rail 128 Units Tall
|
||||
models/props_highway/bridge_rail_tall_128_damaged.mdl Bridge Rail 128 Units Tall Damaged
|
||||
models/props_highway/bridge_rail_tall_end.mdl Bridge Rail Tall End
|
||||
models/props_highway/bridge_ramp.mdl Bridge Ramp
|
||||
models/props_highway/bridge_sec_cross.mdl Bridge Cross Section
|
||||
models/props_highway/bridge_sec_cross_damaged1.mdl Bridge Cross Section Damaged
|
||||
models/props_highway/bridge_straight_1024_side.mdl Bridge Straight 1024 Units
|
||||
models/props_highway/bridge_straight_256_side.mdl Bridge Straight 256 Unit Side 1
|
||||
models/props_highway/bridge_straight_256_side_a.mdl Bridge Straight 256 Unit Side 2
|
||||
models/props_highway/bridge_straight_256_side_b.mdl Bridge Straight 256 Unit Side 3
|
||||
models/props_highway/bridge_straight_256_side_c.mdl Bridge Straight 256 Unit Side 4
|
||||
models/props_highway/bridge_straight_512_side.mdl Bridge Straight 512 Unit Side 1
|
||||
models/props_highway/bridge_straight_512_side_topbeam.mdl Bridge Straight 512 Unit Side 2
|
||||
models/props_highway/bridge_tower.mdl Bridge Tower
|
||||
models/props_highway/corrugated_panel_01.mdl Highway Corrugated Panel 1
|
||||
models/props_highway/corrugated_panel_02.mdl Highway Corrugated Panel 2
|
||||
models/props_highway/corrugated_panel_03.mdl Highway Corrugated Panel 3
|
||||
models/props_highway/corrugated_panel_04.mdl Highway Corrugated Panel 4
|
||||
models/props_highway/corrugated_panel_05.mdl Highway Corrugated Panel 5
|
||||
models/props_highway/corrugated_panel_06.mdl Highway Corrugated Panel 6
|
||||
models/props_highway/corrugated_panel_damaged_01.mdl Highway Corrugated Panel Damaged 1
|
||||
models/props_highway/corrugated_panel_damaged_02.mdl Highway Corrugated Panel Damaged 2
|
||||
models/props_highway/corrugated_panel_damaged_03.mdl Highway Corrugated Panel Damaged 3
|
||||
models/props_highway/corrugated_panel_damaged_04.mdl Highway Corrugated Panel Damaged 4
|
||||
models/props_highway/corrugated_panel_damaged_05.mdl Highway Corrugated Panel Damaged 5
|
||||
models/props_highway/beam_damaged_01.mdl Highway Beam Damaged 1
|
||||
models/props_highway/beam_damaged_02.mdl Highway Beam Damaged 2
|
||||
models/props_highway/beam_damaged_03.mdl Highway Beam Damaged 3
|
146
data/prop_spawner/models/vehicles.txt
Normal file
146
data/prop_spawner/models/vehicles.txt
Normal file
|
@ -0,0 +1,146 @@
|
|||
Vehicles
|
||||
models/props_canal/boat001a.mdl Broken Blue Rowboat
|
||||
models/props_canal/boat001a_chunk01.mdl Blue Row Boat debris1
|
||||
models/props_canal/boat001a_chunk02.mdl Blue Row Boat debris2
|
||||
models/props_canal/boat001a_chunk03.mdl Blue Row Boat debris3
|
||||
models/props_canal/boat001a_chunk04.mdl Blue Row Boat debris4
|
||||
models/props_canal/boat001a_chunk05.mdl Blue Row Boat debris5
|
||||
models/props_canal/boat001a_chunk06.mdl Blue Row Boat debris6
|
||||
models/props_canal/boat001a_chunk07.mdl Blue Row Boat debris7
|
||||
models/props_canal/boat001a_chunk08.mdl Blue Row Boat debris8
|
||||
models/props_canal/boat001a_chunk09.mdl Blue Row Boat debris9
|
||||
models/props_canal/boat001a_chunk010.mdl Blue Row Boat debris10
|
||||
models/props_urban/boat002.mdl Row Boat 2
|
||||
models/props_urban/boat001.mdl Boat
|
||||
models/props/cs_assault/forklift.mdl Forklift
|
||||
models/props/de_nuke/truck_nuke.mdl Moving Van (Open Back)
|
||||
models/props/de_nuke/truck_nuke_glass.mdl Moving Van (Glass)
|
||||
models/props_fairgrounds/foodcart.mdl Food Cart
|
||||
models/props_vehicles/airport_fuel_truck.mdl Airport Fuel Truck
|
||||
models/props_vehicles/airport_baggage_cart2.mdl Airport Baggage Cart
|
||||
models/props_vehicles/airport_baggage_tractor.mdl Airport Bagge Tractor
|
||||
models/props_vehicles/airport_catering_truck.mdl Airport Moving Truck
|
||||
models/props_vehicles/ambulance.mdl Ambulance
|
||||
models/props_vehicles/army_truck.mdl Army Truck
|
||||
models/props_vehicles/boat_rescue_tug.mdl Virgil's Boat With Light (No Collision)
|
||||
models/props_vehicles/boat_rescue_tug_sunshine.mdl Virgil's Boat (No Collision)
|
||||
models/props_vehicles/boat_fishing.mdl Fishing Boat (No Collision)
|
||||
models/props_vehicles/boat_fishing02_static.mdl Rescue Boat
|
||||
models/props_vehicles/boat_ski.mdl Speed Boat
|
||||
models/props_vehicles/sailboat.mdl Sailboat
|
||||
models/props_vehicles/church_bus01.mdl Church Bus
|
||||
models/props_vehicles/cara_69sedan.mdl '69 Sedan
|
||||
models/props_vehicles/cara_69sedan_glass.mdl '69 Sedan (Glass)
|
||||
models/props_vehicles/cara_82hatchback.mdl '82 Hatchback
|
||||
models/props_vehicles/cara_82hatchback_glass.mdl '82 Hatchback (Glass)
|
||||
models/props_vehicles/cara_82hatchback_wrecked.mdl '82 Hatchback Wrecked
|
||||
models/props_vehicles/cara_82hatchback_wrecked_glass.mdl '82 Hatchback Wrecked (Glass)
|
||||
models/props_vehicles/cara_84sedan.mdl '84 Sedan
|
||||
models/props_vehicles/cara_84sedan_glass.mdl '84 Sedan (Glass)
|
||||
models/props_vehicles/cara_95sedan.mdl '95 Sedan
|
||||
models/props_vehicles/cara_95sedan_glass.mdl '95 Sedan (Glass)
|
||||
models/props_vehicles/cara_95sedan_glass_alarm.mdl '95 Sedan (Alarm Flashing Glass)
|
||||
models/props_vehicles/cara_95sedan_wrecked.mdl '95 Sedan Wrecked
|
||||
models/props_vehicles/cara_95sedan_wrecked_glass.mdl '95 Sedan Wrecked (Glass)
|
||||
models/props_vehicles/deliveryvan.mdl Delivery van-no window
|
||||
models/props_vehicles/deliveryvan_armored.mdl Armored Delivery Van
|
||||
models/props_vehicles/boat_trailer20ft.mdl Boat Trailer
|
||||
models/props_vehicles/bus01.mdl Bus 01
|
||||
models/props_vehicles/bus01_2.mdl Bus01_02
|
||||
models/props_vehicles/flatnose_truck.mdl Flatnose Truck
|
||||
models/props_vehicles/flatnose_truck_glass.mdl Flatnose Truck (Glass)
|
||||
models/props_vehicles/flatnose_truck_wrecked.mdl Flatnose Truck Wrecked
|
||||
models/props_vehicles/longnose_truck.mdl Longnose Truck
|
||||
models/props_vehicles/longnose_truck_glass.mdl Longnose Truck (Glass)
|
||||
models/props_vehicles/semi_truck3.mdl Semi Truck No Glass
|
||||
models/props_vehicles/semi_trailer.mdl Semi Trailer
|
||||
models/props_vehicles/semi_trailer_freestanding.mdl Semi Trailer Freestanding
|
||||
models/props_vehicles/semi_trailer_wrecked.mdl Semi Trailer Wrecked
|
||||
models/props_vehicles/cement_truck01.mdl Cement Truck
|
||||
models/props_vehicles/hmmwv.mdl Humvee
|
||||
models/props_vehicles/hmmwv_glass.mdl Humvee (Glass)
|
||||
models/props_vehicles/hmmwv_supply.mdl Humvee (Open Door)
|
||||
models/props_vehicles/hmmwv_supply_glass.mdl Humvee Opened (Glass)
|
||||
models/props_vehicles/humvee_lighton.mdl Humvee No Window w/Lights
|
||||
models/props_vehicles/m119howitzer_01.mdl Howizter Cannon
|
||||
models/props_vehicles/pickup_truck_2004.mdl '04 Pickup Truck
|
||||
models/props_vehicles/pickup_truck_2004_glass.mdl '04 Pickup Truck (Glass)
|
||||
models/props_vehicles/pickup_truck_78.mdl '78 Pickup Truck
|
||||
models/props_vehicles/pickup_truck_78_glass.mdl '78 Pickup Truck (Glass)
|
||||
models/props_vehicles/pickup_dually.mdl Pickup Dually
|
||||
models/props_vehicles/police_car_city.mdl Police City
|
||||
models/props_vehicles/police_car_city_glass.mdl Police City (Glass)
|
||||
models/props_vehicles/police_car_rural.mdl Police Rural
|
||||
models/props_vehicles/police_car_rural_trunkopen_glass.mdl Police Rural Open Trunk (Glass)
|
||||
models/props_vehicles/police_car.mdl Police Car (No Window)
|
||||
models/props_vehicles/police_car_lights_on.mdl Police car No Window w/Lights on
|
||||
models/props_vehicles/police_car_opentrunk.mdl Police car No window Open Trunk
|
||||
models/props_vehicles/racecar.mdl Jimmy Gibbs Jr Car
|
||||
models/props_vehicles/racecar_glass.mdl Jimmy Gibbs Jr Car (Glass)
|
||||
models/props_vehicles/racecar_damaged.mdl Jimmy Gibbs Jr Car Damaged
|
||||
models/props_vehicles/racecar_damaged_glass.mdl Jimmy Gibbs Jr Car Damaged (Glass)
|
||||
models/props_vehicles/racecar_damaged_glass_outro.mdl Jimmy Gibbs Jr Car Glass(Outro?)
|
||||
models/props_vehicles/racecar_fillercap.mdl Jimmy Gibbs Jr Car (Fillercap)
|
||||
models/props_vehicles/racecar_stage.mdl Jimmy Gibbs Jr Car (Stage)
|
||||
models/props_vehicles/racecar_stage_floor.mdl Jimmy Gibbs Jr Car (Stage Floor)
|
||||
models/props_vehicles/suv_2001.mdl '01 SUV
|
||||
models/props_vehicles/suv_2001_glass.mdl '01 SUV (Glass)
|
||||
models/props_vehicles/taxi_cab.mdl Taxi
|
||||
models/props_vehicles/taxi_city.mdl Taxi City
|
||||
models/props_vehicles/taxi_rural.mdl Taxi Rural
|
||||
models/props_vehicles/taxi_city_glass.mdl Taxi (Glass)
|
||||
models/props_vehicles/tanker001a.mdl Exploded Tanker
|
||||
models/props_vehicles/ceda_trailer_closed.mdl CEDA Trailer Closed
|
||||
models/props_vehicles/ceda_trailer_entrance_door.mdl CEDA Trailer Entrance Door
|
||||
models/props_vehicles/ceda_trailer_exit_door.mdl CEDA Trailer Exit
|
||||
models/props_vehicles/ceda_trailer_exterior.mdl CEDA Trailer Exterior (Nothing drawn inside)
|
||||
models/props_vehicles/ceda_trailer_interior_trim.mdl CEDA Trailer Interior Trim
|
||||
models/props_vehicles/ceda_door_rotating.mdl CEDA Door Rotate
|
||||
models/props_vehicles/ceda_door_rotating_dm01_01.mdl CEDA Door Rotate Broken pieces 1
|
||||
models/props_vehicles/ceda_door_rotating_dm01_02.mdl CEDA Door Rotate Broken pieces 2
|
||||
models/props_vehicles/ceda_door_rotating_dm01_03.mdl CEDA Door Rotate Broken pieces 3
|
||||
models/props_vehicles/tractor.mdl Tractor Riding
|
||||
models/props_vehicles/tractor01.mdl Tractor Large
|
||||
models/props_vehicles/tractor_lever.mdl Tractor Lever
|
||||
models/props_vehicles/utility_truck.mdl Utility Pickup Truck
|
||||
models/props_vehicles/utility_truck_windows.mdl Utility Pickup Truck (Glass)
|
||||
models/props_vehicles/news_van.mdl News Van
|
||||
models/props_vehicles/van.mdl Van
|
||||
models/props_vehicles/van_glass.mdl Van (Glass)
|
||||
models/props_vehicles/zapastl.mdl Wrecked Car Green
|
||||
models/props_vehicles/floodlight_generator_nolight_static.mdl Floodlight Generator
|
||||
models/props_vehicles/floodlight_generator_pose01_static.mdl Floodlight Generator w/Light1
|
||||
models/props_vehicles/floodlight_generator_pose02_static.mdl Floodlight Generator Tall
|
||||
models/props_vehicles/radio_generator.mdl Radio Generator Tall
|
||||
models/props_vehicles/radio_generator_fillup.mdl Radio Generator Fillcap
|
||||
models/props_vehicles/chopper_generic.mdl Helicopter
|
||||
models/props_vehicles/helicopter_news_downed.mdl Crashed Helicopter
|
||||
models/props_vehicles/helicopter_rescue.mdl Rescue Helicopter (No Collision)
|
||||
models/props_vehicles/helicopter_rescue_smashed.mdl Crashed Rescue Copter (No Collision)
|
||||
models/props_vehicles/trains_lever.mdl Train Lever (no collision)
|
||||
models/props_vehicles/train_box.mdl Train Box
|
||||
models/props_vehicles/train_box_open.mdl Train Box Open (Weird Red/Green Lights)
|
||||
models/props_vehicles/train_boxwreck.mdl Train Box Wrecked
|
||||
models/props_vehicles/train_box_small.mdl Train Car-Small
|
||||
models/props_vehicles/train_orecar.mdl Ore Train Car
|
||||
models/props_vehicles/train_flatcar.mdl Train Flatcar
|
||||
models/props_vehicles/train_flatcar_small.mdl Train Flatcar Long
|
||||
models/props_vehicles/train_tank.mdl Tanker Train Car
|
||||
models/props_vehicles/train_tank_small.mdl Tanker Train Car-Small
|
||||
models/props_vehicles/c130.mdl c130 aircraft (No Collision
|
||||
models/props_vehicles/train_enginecar.mdl Train Engine Car
|
||||
models/props_vehicles/train_ladder.mdl Train Ladder (No Collision)
|
||||
models/props_trainstation/train_transporter.mdl Train for transporting cars
|
||||
models/lostcoast/props_wasteland/boat_wooden01a_static.mdl Logging Row Boat 1
|
||||
models/lostcoast/props_wasteland/boat_wooden03a_static.mdl Logging Row Boat 2
|
||||
models/props_waterfront/tour_bus.mdl Midnight Riders Tour Bus
|
||||
models/c2m5_helicopter_extraction/c2m5_helicopter_small.mdl C2m5 Helicopter Small (No Collision)
|
||||
models/lighthouse/b_airplane01.mdl Aircraft (No Collision)
|
||||
models/props_unique/subwaycar_all_onetexture.mdl Subway Car No Doors
|
||||
models/props_unique/subwaycar_all_onetexture_enddoor.mdl subway car door-with door handle (Tank can be broken)
|
||||
models/props_unique/subwaycar_all_onetexture_sidedoor.mdl subway car door-no handle (Tank can be broken)
|
||||
models/f18/f18.mdl F18 (No Collision)
|
||||
models/missiles/f18_agm65maverick.mdl F18 Missile (No Collision)
|
||||
models/props_unique/stern_wheeler.mdl Giant Paddle Boat (no texture, no collision)
|
||||
models/props_urban/big_wheel001.mdl Big Wheel
|
||||
models/props_downtown/parade_float.mdl Parade Float
|
191
data/prop_spawner/models/windows.txt
Normal file
191
data/prop_spawner/models/windows.txt
Normal file
|
@ -0,0 +1,191 @@
|
|||
Windows
|
||||
models/lighthouse/props/wheelhouse_window_bars.mdl Wheelhouse windows
|
||||
models/props/cs_militia/militiawindow02_breakable_chunk_01.mdl Chalet broken window 1 (breakable)
|
||||
models/props/cs_militia/militiawindow02_breakable_chunk_02.mdl Chalet broken window 2 (breakable)
|
||||
models/props/cs_militia/militiawindow02_breakable_chunk_03.mdl Chalet broken window 3 (breakable)
|
||||
models/props/cs_militia/militiawindow02_breakable_chunk_04.mdl Chalet broken window 4 (breakable)
|
||||
models/props/cs_militia/militiawindow02_breakable.mdl Chalet complete window (breakable)
|
||||
models/props_windows/window_stained_glass_broken01_reference.mdl church glass
|
||||
models/props_buildings/storefront_window_left.mdl Storefront Window Left
|
||||
models/props_buildings/storefront_window_neutral.mdl Storefront Window Neutral
|
||||
models/props_buildings/storefront_window_right.mdl Storefront Window Right
|
||||
models/props_downtown/dormer_window01.mdl Downtown Dorm Window 1 (No Back)
|
||||
models/props_downtown/dormer_window02.mdl Downtown Dorm Window 2 (No Back)
|
||||
models/props_downtown/metal_window01_16.mdl Downtown Metal Window 16 (No Back)
|
||||
models/props_downtown/metal_window01_8.mdl Downtown Metal Window 8 (No Back)
|
||||
models/props_downtown/window01_56_96.mdl Downtown Window 56x96 - 1 (No Back)
|
||||
models/props_downtown/window01_56_96_flat.mdl Downtown Window 56x96 Flat- 1 (No Back)
|
||||
models/props_downtown/window02_56_96.mdl Downtown Window 56x96 - 2 (No Back)
|
||||
models/props_downtown/window02_56_96_flat.mdl Downtown Window 56x96 Flat - 2 (No Back)
|
||||
models/props_downtown/window03_56_96.mdl Downtown Window 56x96 - 3 (No Back)
|
||||
models/props_downtown/window03_56_96_flat.mdl Downtown Window 56x96 Flat - 3 (No Back)
|
||||
models/props_downtown/window05_48_96_flat.mdl Downtown Window 48x96 Flat - 1 (No Back)
|
||||
models/props_downtown/window06_48_96_flat.mdl Downtown Window 48x96 Flat - 2 (No Back)
|
||||
models/props_downtown/window07_32_72.mdl Downtown Window 32x72 (No Back)
|
||||
models/props_downtown/window07_32_72_flat.mdl Downtown Window Flat 32x72 (No Back)
|
||||
models/props_downtown/window08_56_128.mdl Downtown Window 56x128 - 1 (No Back)
|
||||
models/props_downtown/window08_56_128_flat.mdl Downtown Window Flat 56x128 -1 (No Back)
|
||||
models/props_downtown/window09_56_128.mdl Downtown Window 56x128 - 2 (No Back)
|
||||
models/props_downtown/window09_56_128_flat.mdl Downtown Window Flat 56x128 - 2 (No Back)
|
||||
models/props_downtown/window10_56_128.mdl Downtown Window 56x128 -3 (No Back)
|
||||
models/props_downtown/window_interior01.mdl Downtown Window Interior 1 (No Sides)
|
||||
models/props_downtown/window_interior02.mdl Downtown Window Interior 2 (No Sides)
|
||||
models/props_downtown/window_interior03.mdl Downtown Window Interior 3 (No Sides)
|
||||
models/props_downtown/window_interior_frame01.mdl Downtown Window Interior Frame - 1 (No Sides)
|
||||
models/props_downtown/window_interior_frame01_thin.mdl Downtown Window Interior Frame Thin 1 (No Sides)
|
||||
models/props_downtown/window_interior_frame02.mdl Downtown Window Interior Frame - 2 (No Sides)
|
||||
models/props_downtown/window_interior_frame03.mdl Downtown Window Interior Frame - 3 (No Sides)
|
||||
models/props_downtown/window_interior_frame04.mdl Downtown Window Interior Frame - 4 (No Sides)
|
||||
models/props_downtown/shutters_128_closed.mdl Downtown Shutters 128 Closed (No Back)
|
||||
models/props_downtown/shutters_128_open.mdl Downtown Shutters 128 Open (No Back)
|
||||
models/props_downtown/shutters_128_openclosed.mdl Downtown Shutters Half 128 Half Open (No Back)
|
||||
models/props_downtown/shutters_96_closed.mdl Downtown Shutters 96 Closed - 1 (No Back)
|
||||
models/props_downtown/shutters_96_closed02.mdl Downtown Shutters 96 Closed - 2 (No Back)
|
||||
models/props_downtown/shutters_96_open.mdl Downtown Shutters 96 Open - 1 (No Back)
|
||||
models/props_downtown/shutters_96_open02.mdl Downtown Shutters 96 Open - 2 (No Back)
|
||||
models/props_downtown/shutters_96_openclosed.mdl Downtown Shutters 96 Half Open - 1 (No Back)
|
||||
models/props_downtown/shutters_96_openclosed02.mdl Downtown Shutters 96 Half Open - 2 (No Back)
|
||||
models/props_windows/hotel_window.mdl Hotel Window (No Glass, No Sides)
|
||||
models/props_windows/hotel_window002_break001_1.mdl Hotel Window Broken 1-1
|
||||
models/props_windows/hotel_window002_break001_2.mdl Hotel Window Broken 1-2
|
||||
models/props_windows/hotel_window002_break001_3.mdl Hotel Window Broken 1-3
|
||||
models/props_windows/hotel_window002_break001_4.mdl Hotel Window Broken 1-4
|
||||
models/props_windows/hotel_window002_break001_5.mdl Hotel Window Broken 1-5
|
||||
models/props_windows/hotel_window002_break001_6.mdl Hotel Window Broken 1-6
|
||||
models/props_windows/hotel_window002_break001_7.mdl Hotel Window Broken 1-7
|
||||
models/props_windows/hotel_window002_break001_8.mdl Hotel Window Broken 1-8
|
||||
models/props_windows/hotel_window002_break001_9.mdl Hotel Window Broken 1-9
|
||||
models/props_windows/hotel_window002_break001_10.mdl Hotel Window Broken 1-10
|
||||
models/props_windows/hotel_window002_break002_1.mdl Hotel Window Broken 2-1
|
||||
models/props_windows/hotel_window002_break002_2.mdl Hotel Window Broken 2-2
|
||||
models/props_windows/hotel_window002_break002_3.mdl Hotel Window Broken 2-3
|
||||
models/props_windows/hotel_window002_break002_4.mdl Hotel Window Broken 2-4
|
||||
models/props_windows/hotel_window002_break002_4.mdl Hotel Window Broken 2-5?
|
||||
models/props_windows/hotel_window002_break002_6.mdl Hotel Window Broken 2-6
|
||||
models/props_windows/hotel_window002_break002_7.mdl Hotel Window Broken 2-7
|
||||
models/props_windows/hotel_window002_break002_8.mdl Hotel Window Broken 2-8
|
||||
models/props_windows/hotel_window002_break002_9.mdl Hotel Window Broken 2-9
|
||||
models/props_windows/hotel_window002_break003_1.mdl Hotel Window Broken 3-1
|
||||
models/props_windows/hotel_window002_break003_2.mdl Hotel Window Broken 3-2
|
||||
models/props_windows/hotel_window002_break003_3.mdl Hotel Window Broken 3-3
|
||||
models/props_windows/hotel_window002_break003_4.mdl Hotel Window Broken 3-4
|
||||
models/props_windows/hotel_window002_break003_5.mdl Hotel Window Broken 3-5
|
||||
models/props_windows/hotel_window002_break003_6.mdl Hotel Window Broken 3-6
|
||||
models/props_windows/hotel_window002_break003_7.mdl Hotel Window Broken 3-7
|
||||
models/props_windows/hotel_window002_break003_8.mdl Hotel Window Broken 3-8
|
||||
models/props_windows/hotel_window002_break003_9.mdl Hotel Window Broken 3-9
|
||||
models/props_windows/hotel_window_break001_1.mdl Hotel Window Broken 4-1
|
||||
models/props_windows/hotel_window_break001_2.mdl Hotel Window Broken 4-2
|
||||
models/props_windows/hotel_window_break001_3.mdl Hotel Window Broken 4-3
|
||||
models/props_windows/hotel_window_break001_4.mdl Hotel Window Broken 4-5
|
||||
models/props_windows/hotel_window_break001_5.mdl Hotel Window Broken 4-5
|
||||
models/props_windows/hotel_window_break001_6.mdl Hotel Window Broken 4-6
|
||||
models/props_windows/hotel_window_break001_7.mdl Hotel Window Broken 4-7
|
||||
models/props_windows/hotel_window_break001_8.mdl Hotel Window Broken 4-8
|
||||
models/props_windows/hotel_window_break001_9.mdl Hotel Window Broken 4-9
|
||||
models/props_windows/hotel_window_break001_10.mdl Hotel Window Broken 4-10
|
||||
models/props_windows/hotel_window_break002_1.mdl Hotel Window Broken 5-1
|
||||
models/props_windows/hotel_window_break002_2.mdl Hotel Window Broken 5-2
|
||||
models/props_windows/hotel_window_break002_3.mdl Hotel Window Broken 5-3
|
||||
models/props_windows/hotel_window_break002_4.mdl Hotel Window Broken 5-4
|
||||
models/props_windows/hotel_window_break002_5.mdl Hotel Window Broken 5-5
|
||||
models/props_windows/hotel_window_break002_6.mdl Hotel Window Broken 5-6
|
||||
models/props_windows/hotel_window_break002_7.mdl Hotel Window Broken 5-7
|
||||
models/props_windows/hotel_window_break002_8.mdl Hotel Window Broken 5-8
|
||||
models/props_windows/hotel_window_break002_9.mdl Hotel Window Broken 5-9
|
||||
models/props_windows/hotel_window_break003_1.mdl Hotel Window Broken 6-1
|
||||
models/props_windows/hotel_window_break003_2.mdl Hotel Window Broken 6-2
|
||||
models/props_windows/hotel_window_break003_3.mdl Hotel Window Broken 6-3
|
||||
models/props_windows/hotel_window_break003_4.mdl Hotel Window Broken 6-4
|
||||
models/props_windows/hotel_window_break003_5.mdl Hotel Window Broken 6-5
|
||||
models/props_windows/hotel_window_break003_6.mdl Hotel Window Broken 6-6
|
||||
models/props_windows/hotel_window_break003_7.mdl Hotel Window Broken 6-7
|
||||
models/props_windows/hotel_window_break003_8.mdl Hotel Window Broken 6-8
|
||||
models/props_windows/hotel_window_break003_9.mdl Hotel Window Broken 6-9
|
||||
models/props_windows/hotel_window_glass001.mdl Hotel Window Glass 1
|
||||
models/props_windows/hotel_window_glass002.mdl Hotel Window Glass 2
|
||||
models/props_windows/hotel_window_glass003.mdl Hotel Window Glass 3
|
||||
models/props_windows/hotel_window_sliding.mdl Hotel Window Sliding
|
||||
models/props_windows/window_farmhouse_big.mdl Farmhouse Window
|
||||
models/props_windows/window_farmhouse_big_frame.mdl Farmhouse Window
|
||||
models/props_windows/window_farmhouse_big_break01.mdl Farmhouse Window Break 1
|
||||
models/props_windows/window_farmhouse_big_break03.mdl Farmhouse Window Break 2
|
||||
models/props_windows/window_farmhouse_big_break05.mdl Farmhouse Window Break 3
|
||||
models/props_windows/window_farmhouse_big_break07.mdl Farmhouse Window Break 4
|
||||
models/props_windows/window_farmhouse_big_break09.mdl Farmhouse Window Break 5
|
||||
models/props_windows/window_farmhouse_big_break11.mdl Farmhouse Window Break 6
|
||||
models/props_windows/window_farmhouse_big_break13.mdl Farmhouse Window Break 7
|
||||
models/props_windows/window_farmhouse_big_break15.mdl Farmhouse Window Break 8
|
||||
models/props_windows/window_farmhouse_big_break17.mdl Farmhouse Window Break 9
|
||||
models/props_windows/window_farmhouse_big_break19.mdl Farmhouse Window Break 10
|
||||
models/props_windows/window_farmhouse_big_break21.mdl Farmhouse Window Break 11
|
||||
models/props_windows/window_industrial.mdl Industrial Glass Grid Window (breakable)
|
||||
models/props_windows/window_industrial_frame.mdl Industrial Glass Grid Window Frame
|
||||
models/props_windows/window_industrial_break01.mdl Industrial Glass Grid Window Broke 1
|
||||
models/props_windows/window_industrial_break03.mdl Industrial Glass Grid Window Broke 2
|
||||
models/props_windows/window_industrial_break05.mdl Industrial Glass Grid Window Broke 3
|
||||
models/props_windows/window_industrial_break07.mdl Industrial Glass Grid Window Broke 4
|
||||
models/props_windows/window_industrial_break09.mdl Industrial Glass Grid Window Broke 5
|
||||
models/props_windows/window_industrial_break11.mdl Industrial Glass Grid Window Broke 6
|
||||
models/props_windows/window_industrial_break13.mdl Industrial Glass Grid Window Broke 7
|
||||
models/props_windows/window_industrial_break15.mdl Industrial Glass Grid Window Broke 8
|
||||
models/props_windows/window_mill01.mdl Mill Window - 1
|
||||
models/props_windows/window_mill01_boarded.mdl Mill Window Boarded Up 1
|
||||
models/props_windows/window_mill01_frame.mdl Mill Window Frame
|
||||
models/props_windows/window_mill01_frame_thin.mdl Mill Window Frame Thin
|
||||
models/props_windows/window_mill01_thin.mdl Mill Window Thin
|
||||
models/props_windows/window_mill02.mdl Mill Window 2
|
||||
models/props_windows/window_mill02_boarded.mdl Mill Window Boarded Up 2
|
||||
models/props_windows/window_mill02_broken.mdl Mill Window Broken 2
|
||||
models/props_windows/window_mill02_open.mdl Mill Window 2 Open
|
||||
models/props_windows/window_urban_apt.mdl Urban Apartment Window
|
||||
models/props_windows/window_urban_apt_frame.mdl Urban Apartment Window Frame (No Sides)
|
||||
models/props_windows/window_urban_apt_break01.mdl Urban Apartment Window Broke - 1
|
||||
models/props_windows/window_urban_apt_break03.mdl Urban Apartment Window Broke - 2
|
||||
models/props_windows/window_urban_apt_break05.mdl Urban Apartment Window Broke - 3
|
||||
models/props_windows/window_urban_apt_break07.mdl Urban Apartment Window Broke - 4
|
||||
models/props_windows/window_urban_apt_break09.mdl Urban Apartment Window Broke - 5
|
||||
models/props_windows/window_urban_apt_break11.mdl Urban Apartment Window Broke - 6
|
||||
models/props_windows/window_urban_apt_break13.mdl Urban Apartment Window Broke - 7
|
||||
models/props_windows/window_urban_apt_break15.mdl Urban Apartment Window Broke - 8
|
||||
models/props_windows/window_urban_apt_break17.mdl Urban Apartment Window Broke - 9
|
||||
models/props_windows/window_urban_apt_break19.mdl Urban Apartment Window Broke - 10
|
||||
models/props_windows/window_urban_apt_break21.mdl Urban Apartment Window Broke - 11
|
||||
models/props_windows/window_urban_bars_med.mdl Urban Window Bars
|
||||
models/props_windows/window_urban_sash_32_72_boarded.mdl Urban Window Sash 32x72 Boarded Up (No Sides)
|
||||
models/props_windows/window_urban_sash_32_72_full.mdl Urban Window Sash 32x72 Full (No Sides)
|
||||
models/props_windows/window_urban_sash_32_72_full_frame.mdl Urban Window Sash 32x72 Full Frame (No Sides)
|
||||
models/props_windows/window_urban_sash_32_72_full_gib01.mdl Urban Window Sash 32x72 Pieces 1
|
||||
models/props_windows/window_urban_sash_32_72_full_gib02.mdl Urban Window Sash 32x72 Pieces 2
|
||||
models/props_windows/window_urban_sash_32_72_full_gib03.mdl Urban Window Sash 32x72 Pieces 3
|
||||
models/props_windows/window_urban_sash_32_72_full_gib04.mdl Urban Window Sash 32x72 Pieces 4
|
||||
models/props_windows/window_urban_sash_32_72_full_gib05.mdl Urban Window Sash 32x72 Pieces 5
|
||||
models/props_windows/window_urban_sash_32_72_full_gib06.mdl Urban Window Sash 32x72 Pieces 6
|
||||
models/props_windows/window_urban_sash_32_72_full_gib07.mdl Urban Window Sash 32x72 Pieces 7
|
||||
models/props_windows/window_urban_sash_32_72_full_gib08.mdl Urban Window Sash 32x72 Pieces 8
|
||||
models/props_windows/window_urban_sash_32_72_full_gib09.mdl Urban Window Sash 32x72 Pieces 9
|
||||
models/props_windows/window_urban_sash_32_72_full_gib10.mdl Urban Window Sash 32x72 Pieces 10
|
||||
models/props_windows/window_urban_sash_32_72_full_gib11.mdl Urban Window Sash 32x72 Pieces 11
|
||||
models/props_windows/window_urban_sash_32_72_full_gib12.mdl Urban Window Sash 32x72 Pieces 12
|
||||
models/props_windows/window_urban_sash_48_88.mdl Urban Window Sash 48x88 (No Sides/Back)
|
||||
models/props_windows/window_urban_sash_48_88_boarded.mdl Urban Window Sash 48x88 Boarded Up(No Sides/Back)
|
||||
models/props_windows/window_urban_sash_48_88_full.mdl Urban Window Sash 48x88 Full(No Sides/Back)
|
||||
models/props_windows/window_urban_sash_48_88_full_frame.mdl Urban Window Sash 48x88 Full Frame(No Sides/Back)
|
||||
models/props_windows/window_urban_sash_48_88_full_gib01.mdl Urban Window Sash 48x88 Pieces 1
|
||||
models/props_windows/window_urban_sash_48_88_full_gib02.mdl Urban Window Sash 48x88 Pieces 2
|
||||
models/props_windows/window_urban_sash_48_88_full_gib03.mdl Urban Window Sash 48x88 Pieces 3
|
||||
models/props_windows/window_urban_sash_48_88_full_gib04.mdl Urban Window Sash 48x88 Pieces 4
|
||||
models/props_windows/window_urban_sash_48_88_full_gib05.mdl Urban Window Sash 48x88 Pieces 5
|
||||
models/props_windows/window_urban_sash_48_88_full_gib06.mdl Urban Window Sash 48x88 Pieces 6
|
||||
models/props_windows/window_urban_sash_48_88_full_gib07.mdl Urban Window Sash 48x88 Pieces 7
|
||||
models/props_windows/window_urban_sash_48_88_full_gib08.mdl Urban Window Sash 48x88 Pieces 8
|
||||
models/props_windows/window_urban_sash_48_88_full_gib09.mdl Urban Window Sash 48x88 Pieces 9
|
||||
models/props_windows/window_urban_sash_48_88_full_gib10.mdl Urban Window Sash 48x88 Pieces 10
|
||||
models/props_windows/window_urban_sash_48_88_full_gib11.mdl Urban Window Sash 48x88 Pieces 11
|
||||
models/props_windows/window_urban_sash_48_88_full_gib12.mdl Urban Window Sash 48x88 Pieces 12
|
||||
models/props_windows/window_urban_stacked_40_112.mdl Urban Window 40x112 Stacked(No Sides/Back)
|
||||
models/props_windows/window_urban_stacked_40_112_boarded.mdl Urban Window 40x112 Stacked Boarded Up(No Sides/Back)
|
||||
models/props_windows/window_urban_stacked_double_96_112.mdl Urban Double Stacked Window 96x112(No Sides/Back)
|
||||
models/props_windows/window_urban_stacked_double_96_112_boarded.mdl Urban Double Stacked Window 96x112 Boarded Up(No Sides/Back)
|
||||
models/props_unique/skylight_broken_large.mdl Large Broken Skylight
|
||||
models/props_street/shutter_72x32.mdl Street Window Shutter 72x32(No Sides/Back)
|
|
@ -0,0 +1,17 @@
|
|||
models/props_foliage/tree_city01.mdl,0,3885.35,975.53,-181.83,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3642.65,947.31,-187.19,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3468.77,829.96,-191.92,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3307.11,884.36,-191.40,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3125.19,936.39,-190.80,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3030.40,1056.55,-189.02,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,2980.58,1148.92,-185.63,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3035.97,943.40,-190.72,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3216.03,851.74,-191.77,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3227.04,1213.61,-183.26,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3287.81,1207.10,-183.50,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3336.33,1206.29,-183.53,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3387.21,1208.56,-183.45,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3253.85,1299.06,-180.61,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3254.58,1382.95,-178.33,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3296.38,1497.73,-174.57,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_foliage/tree_city01.mdl,0,3423.99,1601.33,-172.27,0.00,0.00,0.00,255,255,255,255
|
|
@ -0,0 +1,21 @@
|
|||
models/props_update/concrete_128.mdl,0,2173.43,-1932.82,55.94,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_update/concrete_128.mdl,0,2046.26,-1930.78,56.17,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_update/concrete_128.mdl,0,2171.29,-2056.61,56.08,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_update/concrete_128.mdl,0,2050.07,-2058.16,56.03,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,2170.82,-2122.61,120.28,90.00,0.00,90.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,2046.21,-2122.64,121.35,90.00,0.00,90.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,2236.33,-2059.88,124.57,-90.00,-90.00,90.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,2231.43,-1872.33,116.65,-90.00,-90.00,90.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,2178.87,-1859.06,117.67,-90.00,-90.00,180.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,2051.08,-1859.50,118.05,-90.00,-90.00,180.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,1981.76,-2055.03,113.29,-90.00,-90.00,270.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,1984.51,-1989.63,130.03,-90.00,-90.00,270.00,255,255,255,255
|
||||
models/props_update/wood_256.mdl,0,2109.62,-1988.58,182.20,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_buildings/storefront_window_neutral.mdl,0,2232.80,-1996.43,59.76,0.00,0.00,0.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2114.96,-1925.37,65.87,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2108.81,-1921.62,68.93,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2098.56,-1917.25,69.96,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2086.15,-1912.90,71.00,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2079.15,-1911.84,67.96,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2091.25,-1917.03,62.46,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2104.90,-1921.87,62.96,0.00,0.00,90.00,255,255,255,255
|
|
@ -0,0 +1,22 @@
|
|||
models/props_update/concrete_128.mdl,0,2173.43,-1932.82,55.94,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_update/concrete_128.mdl,0,2046.26,-1930.78,56.17,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_update/concrete_128.mdl,0,2171.29,-2056.61,56.08,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_update/concrete_128.mdl,0,2050.07,-2058.16,56.03,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,2170.82,-2122.61,120.28,90.00,0.00,90.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,2046.21,-2122.64,121.35,90.00,0.00,90.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,2236.33,-2059.88,124.57,-90.00,-90.00,90.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,2231.43,-1872.33,116.65,-90.00,-90.00,90.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,2178.87,-1859.06,117.67,-90.00,-90.00,180.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,2051.08,-1859.50,118.05,-90.00,-90.00,180.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,1981.76,-2055.03,113.29,-90.00,-90.00,270.00,255,255,255,255
|
||||
models/props_update/whitebrick_128.mdl,0,1984.51,-1989.63,130.03,-90.00,-90.00,270.00,255,255,255,255
|
||||
models/props_update/wood_256.mdl,0,2109.62,-1988.58,182.20,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_buildings/storefront_window_neutral.mdl,0,2232.80,-1996.43,59.76,0.00,0.00,0.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2114.96,-1925.37,65.87,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2108.81,-1921.62,68.93,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2098.56,-1917.25,69.96,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2086.15,-1912.90,71.00,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2079.15,-1911.84,67.96,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2091.25,-1917.03,62.46,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_eq_Medkit.mdl,0,2104.90,-1921.87,62.96,0.00,0.00,90.00,255,255,255,255
|
||||
models/props_exteriors/wood_stairs_120.mdl,0,1903.79,-1901.10,-59.17,0.00,180.00,0.00,255,255,255,255
|
35
data/prop_spawner/saves/c11m5_runway/2024-01-09_13-01-26.txt
Normal file
35
data/prop_spawner/saves/c11m5_runway/2024-01-09_13-01-26.txt
Normal file
|
@ -0,0 +1,35 @@
|
|||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6797.46,8003.77,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6797.75,8050.18,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6797.42,8096.19,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6797.08,8142.63,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6796.88,8189.97,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6797.19,8234.68,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6797.25,8280.42,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6797.12,8326.85,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6797.14,8373.22,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6797.66,8417.74,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6797.60,8463.58,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6820.15,8493.76,-192.00,0.00,72.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6894.66,8557.77,-192.00,0.00,72.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6939.07,8571.48,-192.00,0.00,72.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6983.36,8586.05,-192.00,0.00,72.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-7027.24,8600.37,-192.00,0.00,72.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-7071.34,8614.42,-192.00,0.00,72.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-7115.12,8630.32,-192.00,0.00,72.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6785.59,8464.77,-45.46,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6787.44,8419.61,-46.53,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6787.77,8373.75,-46.53,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6788.11,8324.58,-46.53,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6788.44,8278.22,-46.53,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6788.75,8234.95,-46.53,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6789.08,8188.43,-46.53,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6789.41,8141.91,-46.53,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6789.75,8094.59,-46.53,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6790.21,8048.92,-46.53,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6793.56,8002.97,-49.22,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6894.24,8557.08,-48.43,0.00,-107.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6940.80,8570.36,-48.43,0.00,-107.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-6983.76,8583.32,-49.70,0.00,-107.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-7028.40,8596.11,-50.22,0.00,-107.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-7072.46,8610.82,-50.92,0.00,-107.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,-7117.56,8629.21,-52.35,0.00,-107.00,0.00,255,255,255,255
|
222
data/prop_spawner/saves/c11m5_runway/2024-02-15_23-11-43.txt
Normal file
222
data/prop_spawner/saves/c11m5_runway/2024-02-15_23-11-43.txt
Normal file
|
@ -0,0 +1,222 @@
|
|||
models/lighthouse/props/wooden_gate.mdl,0,-5178.16,8439.74,-160.71,0.00,150.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5184.21,8439.73,-101.98,0.00,150.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5184.21,8439.73,-101.98,0.00,150.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5191.28,8439.54,-50.73,0.00,150.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5191.28,8439.54,-50.73,0.00,150.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5256.36,8297.64,-119.86,0.00,150.00,90.00,255,255,255,255
|
||||
models/props_doors/checkpoint_doorframe_01.mdl,0,-4627.34,8897.04,661.89,0.00,0.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5354.29,8496.66,-54.33,-30.00,150.00,180.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5306.80,8578.17,-76.07,0.00,90.00,-90.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5272.68,8580.62,-72.93,0.00,90.00,-90.00,255,255,255,255
|
||||
models/npcs/rescue_pilot_01.mdl,0,-4940.31,8734.83,-85.89,0.00,30.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5253.78,8579.97,-99.67,0.00,90.00,-90.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5240.19,8344.35,-110.58,0.00,150.00,90.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5216.04,8390.19,-130.16,0.00,150.00,90.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5185.11,8439.75,-130.80,0.00,150.00,90.00,255,255,255,255
|
||||
models/props_interiors/bed_motel.mdl,0,-5350.75,8381.12,-195.24,0.00,161.41,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5155.80,8494.53,-130.38,0.00,150.00,90.00,255,255,255,255
|
||||
models/props_interiors/toilet.mdl,0,-4807.70,8677.73,-190.75,0.00,0.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5254.15,8532.65,-34.92,90.00,240.00,180.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5273.66,8500.65,-39.40,90.00,240.00,180.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5288.93,8475.05,-14.18,90.00,240.00,180.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5286.94,8481.37,-26.16,90.00,240.00,180.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5297.12,8479.12,2.33,90.00,240.00,180.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5351.43,8393.85,-6.92,90.00,240.00,180.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5316.88,8445.08,4.13,90.00,240.00,180.00,255,255,255,255
|
||||
models/props_mining/elevator01_cage.mdl,0,-941.38,7770.54,-2127.96,0.00,1.49,0.00,255,255,255,255
|
||||
models/props_interiors/coffee_maker.mdl,0,-4953.94,8507.28,-190.46,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/coffee_maker.mdl,0,-4950.67,8511.16,-188.52,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/coffee_maker.mdl,0,-4925.36,8424.20,-188.66,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/coffee_maker.mdl,0,-4923.66,8428.83,-185.85,0.00,0.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5285.31,8492.44,-44.85,90.00,45.00,90.00,255,255,255,255
|
||||
models/props_downtown/cigarettemachine.mdl,0,-4589.71,9224.45,-190.96,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_downtown/cigarettemachine.mdl,0,-4589.71,9224.45,-190.96,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6856.45,8939.60,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6856.45,8939.60,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_exteriors/fence_plastic001.mdl,0,-5077.95,8179.26,-191.96,0.00,-30.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6868.83,9054.60,-187.03,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6855.62,9062.04,-192.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6864.80,9179.19,-190.05,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6864.58,9178.55,-68.63,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_downtown/cigarettemachine.mdl,0,-4278.57,9741.26,-190.96,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/cashregister01.mdl,0,-4249.17,9696.55,-191.30,0.00,0.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5346.48,8301.04,-160.71,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6877.17,9046.85,-67.27,0.00,0.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5343.45,8303.19,-103.07,0.00,90.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5315.28,8299.04,-114.18,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6870.61,8943.95,-74.12,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6856.54,8938.80,-80.76,0.00,0.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,-5134.23,8527.88,-154.38,0.00,135.00,270.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6935.68,8864.90,-190.32,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6935.68,8864.90,-190.32,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_interiors/refrigerator02_main.mdl,0,-6725.48,9150.56,-150.60,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/refrigerator02_main.mdl,0,-6709.66,9142.24,-143.13,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/refrigerator02_main.mdl,0,-6693.85,9133.92,-135.66,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/refrigerator02_main.mdl,0,-6678.03,9125.60,-128.19,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/refrigerator02_main.mdl,0,-6678.03,9125.59,-128.20,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/refrigerator02_main.mdl,0,-6678.03,9125.59,-128.20,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6934.52,8858.75,-66.72,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-7019.69,8864.97,-68.90,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-7052.23,8863.67,-68.57,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-7056.87,8864.95,-192.00,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_doors/checkpoint_door_-01_static.mdl,0,-6830.20,9296.09,-138.13,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_doors/checkpoint_door_-01.mdl,0,-6831.42,9352.70,-139.73,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_doors/checkpoint_door_-01.mdl,0,-6829.89,9353.58,-139.01,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_doors/checkpoint_door_-01.mdl,0,-6828.36,9354.46,-138.30,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_exteriors/roadsidefence_512.mdl,0,-6864.98,9875.05,-185.41,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_doors/checkpoint_door_-01.mdl,0,-6827.06,9410.49,-139.73,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_doors/checkpoint_door_-01.mdl,0,-6825.52,9410.72,-138.99,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_doors/checkpoint_door_-01.mdl,0,-6823.99,9410.96,-138.25,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_doors/checkpoint_door_-01.mdl,0,-6826.32,9468.23,-139.73,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_doors/checkpoint_door_-01.mdl,0,-6824.79,9467.79,-138.99,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_doors/checkpoint_door_-01_static.mdl,0,-6823.75,9519.87,-138.13,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_doors/checkpoint_door_-01_static.mdl,0,-6823.75,9519.87,-138.13,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_exteriors/roadsidefence_512.mdl,0,-7129.85,9620.03,-191.11,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_exteriors/roadsidefence_512.mdl,0,-7130.42,9622.34,-67.06,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_exteriors/roadsidefence_512.mdl,0,-6867.29,9875.65,-62.52,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_gate001_256.mdl,0,-6931.35,9250.46,-192.00,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props/cs_militia/shelves.mdl,0,-6895.89,9250.11,-172.75,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/cs_militia/shelves.mdl,0,-6898.66,9254.05,-143.73,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/cs_militia/shelves.mdl,0,-6975.47,9250.17,-163.97,0.00,0.00,0.00,255,255,255,255
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|
||||
models/deadbodies/milltownrain/pose_b.mdl,0,-6998.42,8886.52,-171.78,0.00,-300.00,0.00,255,255,255,255
|
||||
models/infected/hulk.mdl,0,-6690.89,9450.65,-154.51,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_junk/garbage_beancan01a_fullsheet.mdl,0,-6995.19,10019.15,-185.12,0.00,-30.00,0.00,255,255,255,255
|
||||
models/props_windows/window_stained_glass_broken01_reference.mdl,0,-7044.98,9250.58,-192.27,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/refrigerator02_main.mdl,0,-7109.44,9780.12,-191.02,0.00,-45.00,0.00,255,255,255,255
|
||||
models/props_junk/garbage_beancan01a.mdl,0,-7092.76,9774.45,-178.35,0.00,-90.00,0.00,255,255,255,255
|
|
@ -0,0 +1,55 @@
|
|||
models/props_update/plywood_128.mdl,0,9341.83,939.98,282.75,0.00,0.00,-90.00,255,255,255,255
|
||||
models/props_update/plywood_128.mdl,0,9343.62,1040.19,204.65,0.00,0.00,-90.00,255,255,255,255
|
||||
models/props_update/plywood_128.mdl,0,9399.10,1001.99,280.53,0.00,-90.00,-90.00,255,255,255,255
|
||||
models/props_update/plywood_128.mdl,0,9286.96,988.09,276.33,0.00,-90.00,-90.00,255,255,255,255
|
||||
models/props_update/plywood_128.mdl,0,9351.30,1000.61,341.60,0.00,-90.00,-180.00,255,255,255,255
|
||||
models/props_mill/brickwall_broken01_b.mdl,0,6408.34,1004.62,455.03,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_mill/brickwall_broken01_b.mdl,0,6299.88,1082.26,455.03,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mill/brickwall_broken01_b.mdl,0,6302.01,1269.09,455.03,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mill/brickwall_broken01_b.mdl,0,6398.84,1378.68,455.03,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_mill/brickwall_broken01_b.mdl,0,6801.49,1471.15,455.03,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_mill/brickwall_broken01_b.mdl,0,7116.89,1272.35,455.03,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mill/brickwall_broken01_b.mdl,0,7116.56,1082.49,455.03,0.00,0.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,9344.16,1044.19,246.82,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_mill/brickwall_broken02.mdl,0,6712.00,1016.03,433.45,0.00,0.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,9345.01,1044.19,331.44,0.00,-90.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,9342.84,1041.36,300.13,0.00,-90.00,0.00,255,255,255,255
|
||||
models/lighthouse/props/wooden_gate.mdl,0,9345.50,1043.36,237.68,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_debris/tv_monitor01.mdl,0,6496.38,1038.86,524.64,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_debris/tv_monitor01.mdl,0,6498.81,1073.11,525.45,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_debris/tv_monitor01.mdl,0,6506.46,1105.07,526.61,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_debris/tv_monitor01.mdl,0,6488.61,1034.48,451.63,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_debris/tv_monitor01.mdl,0,6486.60,1069.80,451.63,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_debris/tv_monitor01.mdl,0,6486.09,1104.83,451.63,0.00,180.00,0.00,255,255,255,255
|
||||
models/deadbodies/cemetary/barricade_b.mdl,0,6423.13,1174.37,439.68,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_debris/tv_monitor01.mdl,0,6480.40,1039.31,476.64,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_debris/tv_monitor01.mdl,0,6488.89,1033.94,500.91,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_debris/tv_monitor01.mdl,0,6478.89,1093.16,476.64,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_debris/tv_monitor01.mdl,0,6468.58,1091.96,500.14,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade001_128_reference.mdl,0,7404.21,81.05,196.93,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,7234.76,264.44,197.78,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,7272.40,259.27,198.37,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_highway/plywood_01.mdl,0,6728.68,1056.98,480.82,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_cover001_128.mdl,0,7412.32,-447.85,198.78,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_cover001_128.mdl,0,6862.27,-487.97,204.03,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_cover001_128.mdl,0,6863.36,-58.71,194.94,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_cover001_128.mdl,0,7420.92,85.08,198.78,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_vents/ventbreakable01_dm01_frame.mdl,0,6728.68,1064.40,504.18,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_vents/ventbreakable01.mdl,0,6728.68,1065.47,504.10,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_junk/wheebarrow01a.mdl,0,6919.45,1045.92,456.40,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_cover001_128.mdl,0,6849.96,36.36,381.79,39.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_cover001_128.mdl,0,6840.32,34.24,372.68,39.00,0.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,7088.59,258.09,405.13,0.00,-89.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,7136.27,259.17,405.13,0.00,-89.00,0.00,255,255,255,255
|
||||
models/props_fortifications/barricade_gate001_64_reference.mdl,0,7185.81,260.60,405.13,0.00,-89.00,0.00,255,255,255,255
|
||||
models/props_junk/wheelbarrow01a_static.mdl,0,6443.13,1139.94,455.03,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_cover001_64.mdl,0,6936.86,119.02,492.63,-148.00,0.00,90.00,255,255,255,255
|
||||
models/props_interiors/sawhorse.mdl,0,7014.75,1334.17,466.35,0.00,90.00,0.00,255,255,255,255
|
||||
models/props/cs_militia/fertilizer.mdl,0,7085.61,1054.28,439.49,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/cs_militia/fertilizer.mdl,0,7073.68,1047.90,439.49,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/cs_militia/fertilizer.mdl,0,7059.08,1041.43,439.49,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/cs_militia/fertilizer.mdl,0,7040.67,1041.74,439.49,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/cs_militia/fertilizer.mdl,0,7020.38,1044.94,439.49,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/cs_militia/fertilizer.mdl,0,6996.81,1044.90,439.49,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_urban/fence_cover001_64.mdl,0,6864.43,-4.07,191.36,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/cs_militia/fertilizer.mdl,0,6974.52,1048.37,439.49,0.00,0.00,0.00,255,255,255,255
|
17
data/prop_spawner/saves/c2m5_concert/2024-02-18_18-06-28.txt
Normal file
17
data/prop_spawner/saves/c2m5_concert/2024-02-18_18-06-28.txt
Normal file
|
@ -0,0 +1,17 @@
|
|||
models/props_interiors/bed.mdl,0,-2549.50,2460.27,-350.45,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_interiors/desk_executive.mdl,0,-2312.74,2392.82,-222.95,0.00,270.00,0.00,255,255,255,255
|
||||
models/props_interiors/desk_executive.mdl,0,-2254.30,2216.09,-256.00,0.00,-92.36,0.00,255,255,255,255
|
||||
models/props_interiors/chair_office2.mdl,0,-2313.32,2355.96,-222.37,0.00,90.00,0.00,255,255,255,255
|
||||
models/props/cs_office/shelves_metal1.mdl,0,-2797.40,2454.69,-350.96,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_office/file_cabinet_03.mdl,0,-2408.13,2415.01,-222.95,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props/de_prodigy/ammo_can_02.mdl,0,-2625.26,2455.22,-351.71,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/terror/hamradio.mdl,0,-2340.36,2388.69,-183.54,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/terror/ammo_stack.mdl,0,-2650.04,2431.66,-350.80,0.00,0.00,0.00,255,255,255,255
|
||||
models/w_models/weapons/w_grenade_launcher.mdl,0,-2542.43,2443.21,-349.84,0.00,0.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_shotgun.mdl,0,-2622.84,2434.81,-339.68,0.00,90.00,90.00,255,255,255,255
|
||||
models/w_models/weapons/w_shotgun.mdl,0,-2621.03,2429.68,-336.00,0.00,90.00,90.00,255,255,255,255
|
||||
models/props_doors/shackwall01.mdl,0,-2657.16,2397.85,-342.31,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_doors/shackwall01.mdl,0,-2596.89,2398.90,-342.31,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_doors/shackwall01.mdl,0,-2596.89,2398.90,-342.31,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_doors/shackwall01.mdl,0,-2584.30,2495.96,-284.54,-60.00,180.00,0.00,255,255,255,255
|
||||
models/props_doors/shackwall01.mdl,0,-2572.83,2433.92,-279.65,-60.00,180.00,0.00,255,255,255,255
|
21
data/prop_spawner/saves/c8m5_rooftop/2024-01-19_11-11-18.txt
Normal file
21
data/prop_spawner/saves/c8m5_rooftop/2024-01-19_11-11-18.txt
Normal file
|
@ -0,0 +1,21 @@
|
|||
models/props_furniture/cupboard1.mdl,0,6509.59,8661.74,6121.31,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_furniture/cupboard1.mdl,0,6501.07,8702.60,6120.98,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_furniture/kitchen_countertop1.mdl,0,6507.83,8668.74,6049.01,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_furniture/kitchen_shelf1.mdl,0,6496.03,8748.15,6112.36,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_furniture/kitchen_shelf1.mdl,0,6496.03,8748.60,6111.05,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/stove02.mdl,0,6523.42,8811.94,6048.86,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/stovehood01.mdl,0,6496.03,8808.35,6115.23,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_misc/shelf-2.mdl,0,6597.67,8888.60,6107.42,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/sink_kitchen.mdl,0,6509.55,8745.76,6086.89,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/cs_office/microwave.mdl,0,6523.90,8693.10,6091.94,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_interiors/refrigerator03.mdl,0,6511.86,8877.31,6049.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/tv.mdl,0,6514.39,8877.00,6120.30,0.00,60.00,0.00,255,255,255,255
|
||||
models/props/cs_office/radio.mdl,0,6598.98,8884.54,6113.54,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_interiors/washer.mdl,0,6670.23,8654.58,6049.02,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_downtown/atm.mdl,0,6602.64,8892.64,6049.03,0.00,270.00,0.00,255,255,255,255
|
||||
models/props_interiors/dryer.mdl,0,6670.73,8685.86,6075.33,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_interiors/bbq_grill.mdl,0,6671.68,8814.43,6049.82,0.00,-270.00,0.00,255,255,255,255
|
||||
models/props_interiors/coffee_maker.mdl,0,6504.70,8755.73,6140.26,0.00,90.00,0.00,255,255,255,255
|
||||
models/props_foliage/flower_barrel.mdl,0,6667.38,8755.80,6049.01,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/cs_office/trash_can.mdl,0,6522.40,8841.30,6049.03,0.00,0.00,0.00,255,255,255,255
|
||||
models/props/cs_office/fire_extinguisher.mdl,0,6683.32,8778.81,6098.66,0.00,120.00,0.00,255,255,255,255
|
77
data/prop_spawner/saves/c8m5_rooftop/2024-02-04_18-06-01.txt
Normal file
77
data/prop_spawner/saves/c8m5_rooftop/2024-02-04_18-06-01.txt
Normal file
|
@ -0,0 +1,77 @@
|
|||
models/props_furniture/cupboard1.mdl,0,6509.58,8661.74,6121.31,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_furniture/cupboard1.mdl,0,6501.06,8702.59,6120.97,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_furniture/kitchen_countertop1.mdl,0,6507.83,8668.74,6049.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_furniture/kitchen_shelf1.mdl,0,6496.02,8748.15,6112.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_furniture/kitchen_shelf1.mdl,0,6496.02,8748.59,6111.04,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/stove02.mdl,0,6523.41,8811.94,6048.85,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/stovehood01.mdl,0,6496.02,8808.34,6115.22,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_misc/shelf-2.mdl,0,6597.66,8888.59,6107.41,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/sink_kitchen.mdl,0,6509.54,8745.75,6086.89,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/refrigerator03.mdl,0,6511.85,8877.30,6049.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/washer.mdl,0,6670.22,8654.58,6049.02,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_downtown/atm.mdl,0,6602.64,8892.63,6049.02,0.00,270.00,0.00,255,255,255,255
|
||||
models/props_interiors/dryer.mdl,0,6670.72,8685.86,6075.33,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_interiors/bbq_grill.mdl,0,6671.68,8814.42,6049.81,0.00,-270.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6516.37,8659.36,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6505.04,8885.30,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6503.35,8877.75,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6515.35,8885.14,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6509.12,8877.46,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6509.12,8877.46,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6506.44,8867.83,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6516.02,8872.37,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6520.64,8882.18,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6525.34,8895.96,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6528.10,8875.51,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6523.10,8865.03,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6511.83,8857.57,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6504.35,8856.83,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6504.35,8856.83,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6504.32,8839.18,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6506.18,8849.54,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6518.83,8843.44,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6519.03,8850.57,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6530.66,8849.12,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6519.95,8858.54,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6530.79,8864.77,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6537.37,8851.63,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6537.28,8871.94,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6544.09,8860.34,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6544.09,8860.34,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6537.79,8887.73,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6549.54,8872.62,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6543.87,8872.35,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6552.71,8881.69,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6560.87,8874.90,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6555.39,8868.51,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6551.11,8854.45,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6565.98,8863.73,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6559.37,8859.55,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6545.09,8846.39,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6545.09,8846.39,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6531.85,8839.56,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6531.85,8839.56,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6519.80,8833.98,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_torso1.mdl,0,6506.76,8826.80,5920.63,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_torso1.mdl,0,6510.87,8822.44,5923.33,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_torso1.mdl,0,6508.96,8656.14,5920.63,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6508.92,8646.35,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6508.92,8646.35,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6519.94,8820.28,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6528.79,8825.85,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6536.30,8829.85,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6540.89,8835.73,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6547.17,8839.02,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6553.06,8847.59,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6553.06,8847.59,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6511.32,8805.43,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6511.32,8805.43,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6517.76,8811.40,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6525.27,8818.63,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6538.99,8820.01,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6571.81,8853.78,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6562.79,8841.72,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6552.96,8827.25,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6563.83,8834.10,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6548.03,8811.35,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/bed_houseboat.mdl,0,6611.92,8841.15,5921.01,0.00,0.00,0.00,255,255,255,255
|
116
data/prop_spawner/saves/c8m5_rooftop/turbohands.txt
Normal file
116
data/prop_spawner/saves/c8m5_rooftop/turbohands.txt
Normal file
|
@ -0,0 +1,116 @@
|
|||
models/props_furniture/cupboard1.mdl,0,6509.58,8661.74,6121.31,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_furniture/cupboard1.mdl,0,6501.06,8702.59,6120.97,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_furniture/kitchen_countertop1.mdl,0,6507.83,8668.74,6049.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_furniture/kitchen_shelf1.mdl,0,6496.02,8748.15,6112.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_furniture/kitchen_shelf1.mdl,0,6496.02,8748.59,6111.04,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/stove02.mdl,0,6523.41,8811.94,6048.85,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/stovehood01.mdl,0,6496.02,8808.34,6115.22,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_misc/shelf-2.mdl,0,6597.66,8888.59,6107.41,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/sink_kitchen.mdl,0,6509.54,8745.75,6086.89,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/refrigerator03.mdl,0,6511.85,8877.30,6049.00,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/washer.mdl,0,6670.22,8654.58,6049.02,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_downtown/atm.mdl,0,6602.64,8892.63,6049.02,0.00,270.00,0.00,255,255,255,255
|
||||
models/props_interiors/dryer.mdl,0,6670.72,8685.86,6075.33,0.00,180.00,0.00,255,255,255,255
|
||||
models/props_interiors/bbq_grill.mdl,0,6671.68,8814.42,6049.81,0.00,-270.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6516.37,8659.36,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6505.04,8885.30,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6503.35,8877.75,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6515.35,8885.14,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6509.12,8877.46,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6509.12,8877.46,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6506.44,8867.83,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6516.02,8872.37,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6520.64,8882.18,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6525.34,8895.96,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6528.10,8875.51,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6523.10,8865.03,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6511.83,8857.57,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6504.35,8856.83,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6504.35,8856.83,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6504.32,8839.18,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6506.18,8849.54,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6518.83,8843.44,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6519.03,8850.57,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6530.66,8849.12,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6519.95,8858.54,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6530.79,8864.77,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6537.37,8851.63,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6537.28,8871.94,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6544.09,8860.34,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6544.09,8860.34,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6537.79,8887.73,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6549.54,8872.62,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6543.87,8872.35,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6552.71,8881.69,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6560.87,8874.90,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6555.39,8868.51,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6551.11,8854.45,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6565.98,8863.73,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6559.37,8859.55,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6545.09,8846.39,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6545.09,8846.39,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6531.85,8839.56,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6531.85,8839.56,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6519.80,8833.98,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_torso1.mdl,0,6506.76,8826.80,5920.63,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_torso1.mdl,0,6510.87,8822.44,5923.33,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_torso1.mdl,0,6508.96,8656.14,5920.63,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6508.92,8646.35,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6508.92,8646.35,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6519.94,8820.28,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6528.79,8825.85,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6536.30,8829.85,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_rhand.mdl,0,6540.89,8835.73,5921.14,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6547.17,8839.02,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6553.06,8847.59,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6553.06,8847.59,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6511.32,8805.43,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6511.32,8805.43,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6517.76,8811.40,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6525.27,8818.63,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6538.99,8820.01,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6571.81,8853.78,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6562.79,8841.72,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6552.96,8827.25,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6563.83,8834.10,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6548.03,8811.35,5921.35,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_interiors/bed_houseboat.mdl,0,6611.92,8841.15,5921.01,0.00,0.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_female_torso3.mdl,0,6537.65,8737.20,6040.93,180.00,-120.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lleg.mdl,0,6529.61,8816.84,6040.93,-180.00,150.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lleg.mdl,0,6632.83,8837.33,6040.93,-180.00,300.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6578.31,8754.14,5921.35,0.00,60.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6571.13,8770.04,5921.35,0.00,-60.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6500.17,8813.16,5921.35,0.00,-90.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6504.82,8783.18,5921.35,0.00,30.00,0.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6528.99,8760.73,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6516.09,8784.98,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6534.64,8778.80,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6572.80,8778.08,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6557.91,8761.70,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6569.61,8742.56,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6583.64,8745.96,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6583.54,8748.65,6039.25,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6614.48,8766.93,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6636.65,8802.94,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6605.55,8790.86,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6608.46,8808.89,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6660.36,8823.92,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6677.21,8790.07,6041.29,0.00,30.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6669.29,8767.46,6041.29,0.00,210.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6642.77,8775.46,6041.29,0.00,210.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6626.74,8800.21,6041.29,0.00,210.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6619.03,8834.48,6041.29,0.00,210.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6619.65,8873.49,6041.29,0.00,210.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6650.36,8874.78,6041.29,0.00,210.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6650.11,8854.63,6041.29,0.00,210.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6648.82,8853.99,6040.68,0.00,210.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6583.45,8809.80,6041.29,0.00,120.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6552.58,8792.10,6041.29,0.00,120.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6564.62,8827.60,6041.29,0.00,120.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6528.83,8854.83,6041.29,0.00,120.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6544.97,8830.88,6041.29,0.00,120.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6508.10,8841.09,6041.29,0.00,120.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6507.69,8871.18,6041.29,0.00,0.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6542.67,8885.43,6041.29,0.00,0.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6548.65,8868.90,6041.29,0.00,0.00,180.00,255,255,255,255
|
||||
models/props_mall/mall_mannequin_lhand.mdl,0,6551.35,8869.90,6035.42,0.00,0.00,180.00,255,255,255,255
|
|
@ -1,28 +1,28 @@
|
|||
"prophunt"
|
||||
{
|
||||
"c1m1_hotel"
|
||||
{
|
||||
"props"
|
||||
{
|
||||
"SOFA_1"
|
||||
{
|
||||
"model" "props_urban/hotel_chair001.mdl"
|
||||
"origin" "1532.456787 4609 1184"
|
||||
"rotation" "0 323.5 0"
|
||||
}
|
||||
"SOFA_2"
|
||||
{
|
||||
"origin" "1649 4529 1184"
|
||||
"rotation" "0 170 0"
|
||||
"model" "props_urban/hotel_chair001.mdl"
|
||||
}
|
||||
}
|
||||
}
|
||||
"c8m1_apartments"
|
||||
{
|
||||
"props"
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
"prophunt"
|
||||
{
|
||||
"c1m1_hotel"
|
||||
{
|
||||
"props"
|
||||
{
|
||||
"SOFA_1"
|
||||
{
|
||||
"model" "props_urban/hotel_chair001.mdl"
|
||||
"origin" "1532.456787 4609 1184"
|
||||
"rotation" "0 323.5 0"
|
||||
}
|
||||
"SOFA_2"
|
||||
{
|
||||
"origin" "1649 4529 1184"
|
||||
"rotation" "0 170 0"
|
||||
"model" "props_urban/hotel_chair001.mdl"
|
||||
}
|
||||
}
|
||||
}
|
||||
"c8m1_apartments"
|
||||
{
|
||||
"props"
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,23 +1,23 @@
|
|||
"props"
|
||||
{
|
||||
"props/cs_office/Fire_Extinguisher.mdl" "5"
|
||||
"props_urban/ashtray_stand001.mdl" "5"
|
||||
"props_furniture/hotel_chair.mdl" "10"
|
||||
"props_urban/hotel_chair001.mdl" "20"
|
||||
"props_interiors/tv.mdl" "10"
|
||||
"props_downtown/ironing_board.mdl" "15"
|
||||
"props_urban/hotel_lamp001.mdl" "10"
|
||||
"props_windows/hotel_window_glass001.mdl" "30"
|
||||
"props/cs_office/shelves_metal1.mdl" "50"
|
||||
"props/cs_office/shelves_metal.mdl" "50"
|
||||
"props_downtown/dresser.mdl" "50"
|
||||
"props_interiors_Hotel_Cart.mdl" "40"
|
||||
"props_downtown/side_table.mdl" "10"
|
||||
"props_interiors/ac_wallunit.mdl" "30"
|
||||
"props_downtown/bed_motel01.mdl" "50"
|
||||
"props_interiors/coffee_table_oval.mdl" "20"
|
||||
"props_downtown/mini_fridge.mdl" "10"
|
||||
"props_interiors/fridge_mini.mdl" "10"
|
||||
"props/cs_office/vending_machine.mdl" "50"
|
||||
"props_interiors/toilet.mdl" "30"
|
||||
"props"
|
||||
{
|
||||
"props/cs_office/Fire_Extinguisher.mdl" "5"
|
||||
"props_urban/ashtray_stand001.mdl" "5"
|
||||
"props_furniture/hotel_chair.mdl" "10"
|
||||
"props_urban/hotel_chair001.mdl" "20"
|
||||
"props_interiors/tv.mdl" "10"
|
||||
"props_downtown/ironing_board.mdl" "15"
|
||||
"props_urban/hotel_lamp001.mdl" "10"
|
||||
"props_windows/hotel_window_glass001.mdl" "30"
|
||||
"props/cs_office/shelves_metal1.mdl" "50"
|
||||
"props/cs_office/shelves_metal.mdl" "50"
|
||||
"props_downtown/dresser.mdl" "50"
|
||||
"props_interiors_Hotel_Cart.mdl" "40"
|
||||
"props_downtown/side_table.mdl" "10"
|
||||
"props_interiors/ac_wallunit.mdl" "30"
|
||||
"props_downtown/bed_motel01.mdl" "50"
|
||||
"props_interiors/coffee_table_oval.mdl" "20"
|
||||
"props_downtown/mini_fridge.mdl" "10"
|
||||
"props_interiors/fridge_mini.mdl" "10"
|
||||
"props/cs_office/vending_machine.mdl" "50"
|
||||
"props_interiors/toilet.mdl" "30"
|
||||
}
|
172
data/randomizer/c11m1_greenhouse.json
Normal file
172
data/randomizer/c11m1_greenhouse.json
Normal file
|
@ -0,0 +1,172 @@
|
|||
{
|
||||
"saferoom": {
|
||||
"chance": 0.3,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_urban/fence_cover001_64.mdl",
|
||||
"origin": [5130.25, -261.70, 682.93],
|
||||
"angles": [0.00, -179.96, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_urban/fence_cover001_64.mdl",
|
||||
"origin": [5124.62, -405.15, 681.80],
|
||||
"angles": [0.00, -178.28, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_urban/fence_cover001_256.mdl",
|
||||
"origin": [5127.70, -856.25, 672.03],
|
||||
"angles": [0.00, 177.92, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"rooment": {
|
||||
"chance": 0.3,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_furniture/shelf1.mdl",
|
||||
"origin": [4311.49, 702.47, 572.35],
|
||||
"angles": [0.00, 176.64, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_interiors/bookcase_48_96.mdl",
|
||||
"origin": [3361.20, 310.19, 528.26],
|
||||
"angles": [0.00, 11.63, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_interiors/sofa_chair01.mdl",
|
||||
"origin": [3378.01, 192.85, 527.32],
|
||||
"angles": [0.00, 15.83, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"ladder": {
|
||||
"chance": 0.12,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_interiors/ottoman01.mdl",
|
||||
"origin": [3151.90, 479.38, 578.72],
|
||||
"angles": [0.00, 32.13, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_interiors/bookcase_48_96.mdl",
|
||||
"origin": [3203.22, 414.14, 445.50],
|
||||
"angles": [-16.00, -93.40, -2.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"dropblock": {
|
||||
"chance": 0.1,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_urban/fence002_128.mdl",
|
||||
"origin": [3201.02, 1143.32, 638.46],
|
||||
"angles": [0.00, 91.39, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_urban/fence002_64.mdl",
|
||||
"origin": [3171.54, 1145.45, 638.67],
|
||||
"angles": [0.00, -92.79, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_urban/fence002_128.mdl",
|
||||
"origin": [3201.02, 1143.32, 638.46],
|
||||
"angles": [0.00, 91.39, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_urban/fence002_64.mdl",
|
||||
"origin": [3171.54, 1145.45, 638.67],
|
||||
"angles": [0.00, -92.79, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_urban/fence001_64.mdl",
|
||||
"origin": [3357.35, 1141.38, 452.70],
|
||||
"angles": [0.00, 89.28, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_urban/fence001_64.mdl",
|
||||
"origin": [3354.06, 1130.44, 578.50],
|
||||
"angles": [0.00, 90.93, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"window": {
|
||||
"chance": 0.1,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_fortifications/barricade001_128_reference.mdl",
|
||||
"origin": [3514.91, 2260.16, 183.24],
|
||||
"angles": [0.00, 74.65, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_fortifications/barricade001_128_reference.mdl",
|
||||
"origin": [3514.91, 2260.16, 183.24],
|
||||
"angles": [0.00, 74.65, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_fortifications/barricade001_128_reference.mdl",
|
||||
"origin": [3610.48, 2195.91, 180.75],
|
||||
"angles": [0.00, -6.29, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"saferoome": {
|
||||
"chance": 0.13,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_fortifications/barricade001_128_reference.mdl",
|
||||
"origin": [4274.16, 2573.08, 15.97],
|
||||
"angles": [0.00, 177.31, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_fortifications/barricade001_128_reference.mdl",
|
||||
"origin": [4257.72, 2466.75, 16.28],
|
||||
"angles": [0.00, -179.55, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_fortifications/barricade001_128_reference.mdl",
|
||||
"origin": [4259.77, 2360.15, 16.03],
|
||||
"angles": [0.00, -175.10, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
341
data/randomizer/c11m2_offices.json
Normal file
341
data/randomizer/c11m2_offices.json
Normal file
|
@ -0,0 +1,341 @@
|
|||
{
|
||||
"_lumps": [
|
||||
{
|
||||
"_hammerid": "32355",
|
||||
"classname": "prop_static",
|
||||
"action": "setclassname",
|
||||
"value": "prop_dynamic"
|
||||
}
|
||||
],
|
||||
"saferoomS": {
|
||||
"chance": 0.2,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_militia/boxes_frontroom.mdl",
|
||||
"origin": [5497.94, 3211.28, 49.03],
|
||||
"angles": [0.00, -57.02, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"sand": {
|
||||
"chance": 0.2,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_assault/box_stack2.mdl",
|
||||
"origin": [5300.51, 3406.92, 21.28],
|
||||
"angles": [0.00, 78.46, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props/cs_militia/boxes_frontroom.mdl",
|
||||
"origin": [5284.87, 3436.16, 81.84],
|
||||
"angles": [0.00, -178.31, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"sandreturn": {
|
||||
"chance": 0.2,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_militia/boxes_frontroom.mdl",
|
||||
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|
248
data/randomizer/c11m3_garage.json
Normal file
248
data/randomizer/c11m3_garage.json
Normal file
|
@ -0,0 +1,248 @@
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|
441
data/randomizer/c11m4_terminal.json
Normal file
441
data/randomizer/c11m4_terminal.json
Normal file
|
@ -0,0 +1,441 @@
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"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [3084.18, 3652.62, 152.03],
|
||||
"angles": [0.00, -92.63, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [2812.56, 4447.31, 152.03],
|
||||
"angles": [0.00, 143.85, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [2754.86, 4335.61, 152.03],
|
||||
"angles": [0.00, 174.51, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [2748.37, 4191.77, 152.03],
|
||||
"angles": [0.00, 174.65, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [2751.36, 4023.23, 152.03],
|
||||
"angles": [0.00, -166.95, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [2780.87, 3907.01, 152.03],
|
||||
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|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [2782.72, 3749.46, 152.03],
|
||||
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|
||||
}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"saferoomgates": {
|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [2811.95, 4583.77, 152.03],
|
||||
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|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
|
@ -1,26 +1,26 @@
|
|||
{
|
||||
"group1": {
|
||||
"chance": 0.1,
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
}
|
||||
]
|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
"model": "models/props/cs_assault/forklift.mdl"
|
||||
},
|
||||
{
|
||||
"origin": [1139.59, 5685.23, 2883.25],
|
||||
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|
||||
"size": [5.00, 5.00, 5.00],
|
||||
"model": "models/props_unique/airportdeparturescreen01.mdl"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
474
data/randomizer/c2m1_highway.json
Normal file
474
data/randomizer/c2m1_highway.json
Normal file
|
@ -0,0 +1,474 @@
|
|||
{
|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
"origin": [5971.11, 7821.71, -692.81],
|
||||
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|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
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{
|
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|
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|
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|
||||
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|
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|
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
}
|
||||
]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
}
|
||||
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|
||||
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|
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{
|
||||
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|
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{
|
||||
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|
||||
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|
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|
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|
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|
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|
||||
}
|
||||
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|
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},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
"origin": [-1248.78, 484.65, -1566.88],
|
||||
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|
||||
},
|
||||
{
|
||||
"model": "models/props_wasteland/rock_moss03.mdl",
|
||||
"origin": [-1333.51, 475.09, -1522.29],
|
||||
"angles": [0.00, -78.39, 0.00]
|
||||
},
|
||||
{
|
||||
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|
||||
"origin": [-1416.47, 449.34, -1625.31],
|
||||
"angles": [0.00, 124.39, 0.00]
|
||||
},
|
||||
{
|
||||
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
}
|
341
data/randomizer/c2m2_fairgrounds.json
Normal file
341
data/randomizer/c2m2_fairgrounds.json
Normal file
|
@ -0,0 +1,341 @@
|
|||
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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||||
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|
||||
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|
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||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
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|
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|
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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||||
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|
||||
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|
||||
"origin": [-4194.94, -5257.77, -65.88],
|
||||
"angles": [0.00, -0.30, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_fortifications/barricade001_128_reference.mdl",
|
||||
"origin": [-4259.25, -4732.54, -63.46],
|
||||
"angles": [0.00, -86.72, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_fortifications/barricade001_128_reference.mdl",
|
||||
"origin": [-4378.16, -4723.46, -63.96],
|
||||
"angles": [0.00, -92.78, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
87
data/randomizer/c2m3_coaster.json
Normal file
87
data/randomizer/c2m3_coaster.json
Normal file
|
@ -0,0 +1,87 @@
|
|||
{
|
||||
"kitarea": {
|
||||
"chance": 0.3,
|
||||
"variants": [
|
||||
{
|
||||
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|
||||
{
|
||||
"model": "models/props_urban/fence001_256.mdl",
|
||||
"origin": [1916.42, 3295.80, -9.42],
|
||||
"angles": [0.00, 177.46, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_crates/static_crate_40.mdl",
|
||||
"origin": [2009.20, 3731.19, -8.00],
|
||||
"angles": [0.00, 116.61, 0.00]
|
||||
}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"drop": {
|
||||
"chance": 0.3,
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{"targetname": "breakwall", "input": "Break"}
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_debris/concrete_debris256pile001a.mdl",
|
||||
"origin": [383.72, 3687.79, 220.48],
|
||||
"angles": [0.00, -6.38, 0.00]
|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
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|
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||||
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|
||||
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|
||||
"building": {
|
||||
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|
||||
"variants": [
|
||||
|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
"inputs": [
|
||||
{"hammerid": 1865168, "input": "Close"},
|
||||
{"hammerid": 1865168, "input": "Lock"},
|
||||
{"hammerid": 645443, "input": "_allow_ladder"}
|
||||
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|
||||
"entities": [
|
||||
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|
||||
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||||
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|
||||
"angles": [0.00, -360.00, -90.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_urban/fence_cover001_64.mdl",
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||||
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||||
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||||
}
|
||||
]
|
||||
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
87
data/randomizer/c2m4_barns.json
Normal file
87
data/randomizer/c2m4_barns.json
Normal file
|
@ -0,0 +1,87 @@
|
|||
{
|
||||
"entrance": {
|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
}
|
||||
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|
||||
},
|
||||
{
|
||||
"inputs": [
|
||||
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|
||||
],
|
||||
"entities": [
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
},
|
||||
"barnskip": {
|
||||
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|
||||
"variants": [
|
||||
{
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
570
data/randomizer/c3m1_plankcountry.json
Normal file
570
data/randomizer/c3m1_plankcountry.json
Normal file
|
@ -0,0 +1,570 @@
|
|||
{
|
||||
"start": {
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||||
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1000
data/randomizer/c3m2_swamp.json
Normal file
1000
data/randomizer/c3m2_swamp.json
Normal file
File diff suppressed because it is too large
Load diff
794
data/randomizer/c3m3_shantytown.json
Normal file
794
data/randomizer/c3m3_shantytown.json
Normal file
|
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1753
data/randomizer/c3m4_plantation.json
Normal file
1753
data/randomizer/c3m4_plantation.json
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File diff suppressed because it is too large
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"origin": [1498.78, 2630.72, 16.03],
|
||||
"angles": [0.00, 3.76, 0.00],
|
||||
"size": [26.37, 40.17, 54.13]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"alleyskip": {
|
||||
"chance": 0.30,
|
||||
"variants": [
|
||||
{
|
||||
"weight": 1,
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_urban/fire_escape_wide_lower.mdl",
|
||||
"origin": [2203.81, 2381.96, 212.84],
|
||||
"angles": [0.00, 1.07, 0.00],
|
||||
"size": [181.27, 2.22, 132.22]
|
||||
},
|
||||
{
|
||||
"model": "models/props_vehicles/ambulance.mdl",
|
||||
"origin": [2317.06, 2282.30, 16.03],
|
||||
"angles": [0.00, 270.39, 0.00],
|
||||
"size": [90.09, 115.60, 109.48]
|
||||
},
|
||||
{
|
||||
"model": "models/props/cs_militia/boxes_garage_lower.mdl",
|
||||
"origin": [2265.46, 2308.65, 124.13],
|
||||
"angles": [0.00, 92.14, 0.00],
|
||||
"size": [37.36, 35.15, 65.06]
|
||||
},
|
||||
{
|
||||
"model": "models/props_fortifications/barricade001_128_reference.mdl",
|
||||
"origin": [2013.47, 2254.53, 15.83],
|
||||
"angles": [0.00, 178.81, 0.00],
|
||||
"size": [21.75, 48.25, 144.25]
|
||||
},
|
||||
{
|
||||
"model": "models/props_fortifications/barricade001_64_reference.mdl",
|
||||
"origin": [2001.55, 2345.92, 15.51],
|
||||
"angles": [0.00, 177.42, 0.00],
|
||||
"size": [24.25, 24.25, 144.25]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"mainblock": {
|
||||
"chance": 0.5,
|
||||
"variants": [
|
||||
{
|
||||
"weight": 1,
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_street/police_barricade2.mdl",
|
||||
"origin": [2744.79, 3975.41, 16.03],
|
||||
"angles": [0.00, 105.00, 0.00],
|
||||
"size": [28.70, 71.14, 119.31]
|
||||
},
|
||||
{
|
||||
"model": "models/props_street/police_barricade_496in.mdl",
|
||||
"origin": [2428.55, 3960.12, 8.03],
|
||||
"angles": [0.00, 89.61, 0.00],
|
||||
"size": [28.77, 245.37, 119.31]
|
||||
},
|
||||
{
|
||||
"model": "models/props_street/police_barricade2.mdl",
|
||||
"origin": [2120.48, 3963.20, 16.03],
|
||||
"angles": [0.00, 87.27, 0.00],
|
||||
"size": [28.70, 71.14, 119.31]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"subwayblock": {
|
||||
"chance": 0.2,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_vehicles/hmmwv.mdl",
|
||||
"origin": [2755.60, 4139.53, 12.72],
|
||||
"angles": [0.00, -180.00, 0.00],
|
||||
"size": [57.97, 105.86, 124.61]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_vehicles/pickup_truck_78.mdl",
|
||||
"origin": [2755.60, 4139.53, 12.72],
|
||||
"angles": [0.00, -180.00, 0.00],
|
||||
"size": [57.97, 105.86, 124.61]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"doorblock": {
|
||||
"chance": 0.2,
|
||||
"variants": [
|
||||
{
|
||||
"weight": 2,
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_junk/dumpster.mdl",
|
||||
"origin": [1519.27, 2626.97, 55.79],
|
||||
"angles": [0.00, -86.23, 90.00],
|
||||
"size": [26.37, 40.17, 54.13]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"weight": 1,
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_junk/dumpster.mdl",
|
||||
"origin": [1498.78, 2630.72, 16.03],
|
||||
"angles": [0.00, 3.76, 0.00],
|
||||
"size": [26.37, 40.17, 54.13]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
|
|
337
data/randomizer/c8m2_subway.json
Normal file
337
data/randomizer/c8m2_subway.json
Normal file
|
@ -0,0 +1,337 @@
|
|||
{
|
||||
"saferoom": {
|
||||
"chance": 0.5,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_mill/brickwall_broken04_b.mdl",
|
||||
"origin": [3648.18, 2916.31, -249.58],
|
||||
"angles": [0.00, 2.91, 0.00]
|
||||
},
|
||||
{
|
||||
"type": "env_fire",
|
||||
"origin": [3707.34, 3017.93, -247.96],
|
||||
"angles": [0.00, 176.43, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"weight": 2,
|
||||
"entities": [
|
||||
{
|
||||
"type": "env_fire",
|
||||
"origin": [3518.81, 2853.61, -119.96],
|
||||
"angles": [0.00, -177.38, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"metrostairs": {
|
||||
"chance": 0.2,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_debris/concrete_debris256pile001a.mdl",
|
||||
"origin": [3096.77, 4509.33, -326.56],
|
||||
"angles": [0.00, 90.52, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_debris/concrete_debris256pile001a.mdl",
|
||||
"origin": [3130.57, 4510.43, -348.13],
|
||||
"angles": [0.00, 116.31, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_debris/concrete_debris256barricade001a.mdl",
|
||||
"origin": [3216.06, 4438.88, -400.74],
|
||||
"angles": [0.00, -174.77, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_street/police_barricade3.mdl",
|
||||
"origin": [3455.37, 4439.16, -511.96],
|
||||
"angles": [0.00, -63.14, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"weight": 2,
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_cemetery/cemetery_gate_128.mdl",
|
||||
"origin": [3459.02, 3771.57, -511.33],
|
||||
"angles": [0.00, -92.56, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_cemetery/cemetery_gate_64.mdl",
|
||||
"origin": [3376.16, 3769.75, -512.63],
|
||||
"angles": [0.00, -89.14, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"subwayweapons": {
|
||||
"chance": 0.2,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_debris/concrete_debris256barricade001a.mdl",
|
||||
"origin": [4871.57, 3971.85, -314.78],
|
||||
"angles": [0.00, -6.83, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_debris/barricade_tall03a.mdl",
|
||||
"origin": [4964.25, 3962.00, -285.47],
|
||||
"angles": [0.00, -1.48, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_debris/barricade_tall01a.mdl",
|
||||
"origin": [4956.68, 4021.54, -274.88],
|
||||
"angles": [0.00, 8.43, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"type": "env_fire",
|
||||
"origin": [4729.87, 3525.69, -258.82],
|
||||
"angles": [0.00, 84.42, 0.00]
|
||||
},
|
||||
{
|
||||
"type": "env_fire",
|
||||
"origin": [4651.59, 3526.14, -256.97],
|
||||
"angles": [0.00, -4.91, 0.00]
|
||||
},
|
||||
{
|
||||
"type": "env_fire",
|
||||
"origin": [4802.20, 3523.15, -258.98],
|
||||
"angles": [0.00, 99.22, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"subway-top": {
|
||||
"chance": 0.1,
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{ "classname": "env_physics_blocker", "input": "Kill" }
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_militia/boxes_frontroom.mdl",
|
||||
"origin": [6320.78, 3407.38, -336.85],
|
||||
"angles": [0.00, -137.15, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props/cs_assault/box_stack1.mdl",
|
||||
"origin": [6367.23, 3332.30, -363.25],
|
||||
"angles": [0.00, 124.60, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_crates/static_crate_40.mdl",
|
||||
"origin": [6337.93, 3293.68, -240.84],
|
||||
"angles": [0.00, -136.21, 0.00]
|
||||
},
|
||||
|
||||
{
|
||||
"model": "models/props/de_prodigy/concretebags.mdl",
|
||||
"origin": [6290.49, 3200.37, -300.53],
|
||||
"angles": [0.00, -49.29, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"inputs": [
|
||||
{ "classname": "env_physics_blocker", "input": "Kill" }
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_militia/boxes_frontroom.mdl",
|
||||
"origin": [6320.78, 3407.38, -336.85],
|
||||
"angles": [0.00, -137.15, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props/cs_assault/box_stack1.mdl",
|
||||
"origin": [6367.23, 3332.30, -363.25],
|
||||
"angles": [0.00, 124.60, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_crates/static_crate_40.mdl",
|
||||
"origin": [6337.93, 3293.68, -240.84],
|
||||
"angles": [0.00, -136.21, 0.00]
|
||||
},
|
||||
|
||||
{
|
||||
"model": "models/props/de_prodigy/concretebags3.mdl",
|
||||
"origin": [6290.49, 3200.37, -300.53],
|
||||
"angles": [0.00, -49.29, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"lockerdrop": {
|
||||
"chance": 0.1,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_update/plywood_256.mdl",
|
||||
"origin": [7963.09, 4060.60, -3.66],
|
||||
"angles": [0.00, -1.32, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"lockerblock": {
|
||||
"chance": 0.1,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_urban/fence_cover001_64.mdl",
|
||||
"origin": [7998.85, 3836.78, 32.03],
|
||||
"angles": [0.00, -89.94, 0.00]
|
||||
},
|
||||
|
||||
{
|
||||
"model": "models/props_street/police_barricade2.mdl",
|
||||
"origin": [7850.74, 3846.49, 14.35],
|
||||
"angles": [0.00, -93.53, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_urban/fence_cover001_64.mdl",
|
||||
"origin": [7702.10, 3837.23, 32.49],
|
||||
"angles": [0.00, -89.27, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"upperblock": {
|
||||
"chance": 0.1,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_unique/wooden_barricade.mdl",
|
||||
"origin": [7338.31, 3743.30, 248.03],
|
||||
"angles": [0.00, 96.40, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"officeblock": {
|
||||
"chance": 0.1,
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{ "hammerid": 5387643, "input": "Kill" }
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_doors/shackwall01.mdl",
|
||||
"origin": [7737.64, 4340.69, 249.29],
|
||||
"angles": [0.00, -92.59, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"officeblock2": {
|
||||
"chance": 0.1,
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{ "hammerid": 5387643, "input": "Kill" }
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_doors/shackwall01.mdl",
|
||||
"origin": [7516.67, 4341.55, 248.03],
|
||||
"angles": [0.00, -92.58, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"officeblock3": {
|
||||
"chance": 0.4,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_vehicles/van_glass.mdl",
|
||||
"origin": [7803.55, 4803.45, 16.56],
|
||||
"angles": [0.00, -81.00, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_vehicles/van.mdl",
|
||||
"origin": [7803.94, 4803.23, 16.03],
|
||||
"angles": [0.00, -80.68, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_fortifications/barricade001_128_reference.mdl",
|
||||
"origin": [7633.24, 4782.63, 14.32],
|
||||
"angles": [0.00, -62.03, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_vehicles/van_glass.mdl",
|
||||
"origin": [7803.55, 4803.45, 16.56],
|
||||
"angles": [0.00, -81.00, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_vehicles/van.mdl",
|
||||
"origin": [7803.94, 4803.23, 16.03],
|
||||
"angles": [0.00, -80.68, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"street": {
|
||||
"chance": 0.2,
|
||||
"variants": [
|
||||
{
|
||||
"weight": 2,
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_vehicles/bus01.mdl",
|
||||
"origin": [9616.25, 5226.91, 14.98],
|
||||
"angles": [-1.00, 90.00, 2.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_fortifications/barricade001_64_reference.mdl",
|
||||
"origin": [9646.96, 5516.97, 16.28],
|
||||
"angles": [0.00, 0.20, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_vehicles/bus01.mdl",
|
||||
"origin": [9616.25, 5226.91, 14.98],
|
||||
"angles": [-1.00, 90.00, 2.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
505
data/randomizer/c8m3_sewers.json
Normal file
505
data/randomizer/c8m3_sewers.json
Normal file
|
@ -0,0 +1,505 @@
|
|||
{
|
||||
"saferoom": {
|
||||
"chance": 0.4,
|
||||
"variants": [
|
||||
{
|
||||
"weight": 2,
|
||||
"entities": [
|
||||
{
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|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"saferoomdesk": {
|
||||
"chance": 0.5,
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{"hammerid": 2553264, "input": "Kill"}
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12685.19, 12389.61, 11.44],
|
||||
"angles": [0.00, -178.42, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12656.90, 12238.82, 18.04],
|
||||
"angles": [0.00, 149.67, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
487
data/randomizer/c8m4_interior.json
Normal file
487
data/randomizer/c8m4_interior.json
Normal file
|
@ -0,0 +1,487 @@
|
|||
{
|
||||
"elevator": {
|
||||
"chance": 0.3,
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{ "hammerid": 3638150, "input": "_allow_ladder" }
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_highway/plywood_03.mdl",
|
||||
"origin": [12374.72, 13596.57, 152.35],
|
||||
"angles": [0.00, 155.69, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12442.71, 13549.03, 288.03],
|
||||
"angles": [0.00, 179.02, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12437.78, 13543.19, 424.75],
|
||||
"angles": [0.00, -179.67, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"inputs": [
|
||||
{
|
||||
"hammerid": 3638150,
|
||||
"input": "_allow_ladder"
|
||||
}
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_highway/plywood_03.mdl",
|
||||
"origin": [12374.72, 13596.57, 288.03],
|
||||
"angles": [0.00, 155.69, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12445.46, 13541.89, 152.03],
|
||||
"angles": [0.00, 178.94, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12437.78, 13543.19, 424.75],
|
||||
"angles": [0.00, -179.67, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"inputs": [
|
||||
{
|
||||
"hammerid": 3638150,
|
||||
"input": "_allow_ladder"
|
||||
}
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_highway/plywood_03.mdl",
|
||||
"origin": [12374.72, 13596.57, 423.97],
|
||||
"angles": [0.00, 155.69, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12445.46, 13541.89, 152.03],
|
||||
"angles": [0.00, 178.94, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12442.71, 13549.03, 288.03],
|
||||
"angles": [0.00, 179.02, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
{
|
||||
"inputs": [
|
||||
{ "hammerid": 3638150, "input": "_allow_ladder" },
|
||||
{ "targetname": "hospmetaldoor01", "input": "break"}
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_office/shelves_metal.mdl",
|
||||
"origin": [12262.51, 13293.07, 11.45],
|
||||
"angles": [0.00, 92.44, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_highway/plywood_03.mdl",
|
||||
"origin": [12374.72, 13596.57, 152.35],
|
||||
"angles": [0.00, 155.69, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12442.71, 13549.03, 288.03],
|
||||
"angles": [0.00, 179.02, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12437.78, 13543.19, 424.75],
|
||||
"angles": [0.00, -179.67, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"inputs": [
|
||||
{ "hammerid": 3638150, "input": "_allow_ladder" },
|
||||
{ "targetname": "hospmetaldoor01", "input": "break"}
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_office/shelves_metal.mdl",
|
||||
"origin": [12262.51, 13293.07, 11.45],
|
||||
"angles": [0.00, 92.44, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_highway/plywood_03.mdl",
|
||||
"origin": [12374.72, 13596.57, 288.03],
|
||||
"angles": [0.00, 155.69, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12445.46, 13541.89, 152.03],
|
||||
"angles": [0.00, 178.94, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12437.78, 13543.19, 424.75],
|
||||
"angles": [0.00, -179.67, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"inputs": [
|
||||
{ "hammerid": 3638150, "input": "_allow_ladder" },
|
||||
{ "targetname": "hospmetaldoor01", "input": "break"}
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_office/shelves_metal.mdl",
|
||||
"origin": [12262.51, 13293.07, 11.45],
|
||||
"angles": [0.00, 92.44, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_highway/plywood_03.mdl",
|
||||
"origin": [12374.72, 13596.57, 423.97],
|
||||
"angles": [0.00, 155.69, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12445.46, 13541.89, 152.03],
|
||||
"angles": [0.00, 178.94, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/airport/temp_barricade.mdl",
|
||||
"origin": [12442.71, 13549.03, 288.03],
|
||||
"angles": [0.00, 179.02, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"commons": {
|
||||
"chance": 0.2,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_interiors/sofa01.mdl",
|
||||
"origin": [12302.97, 12852.66, 152.20],
|
||||
"angles": [0.00, 162.99, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_unique/hospital/hospital_bed.mdl",
|
||||
"origin": [12268.59, 12848.06, 174.29],
|
||||
"angles": [-90.00, 0.82, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"inputs": [
|
||||
{"targetname": "hospmetaldoor20", "input": "Close"},
|
||||
{"targetname": "hospmetaldoor20", "input": "Lock"}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"elevatorblock": {
|
||||
"chance": 0.5,
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{"hammerid": 6143277, "input": "Break" },
|
||||
{"hammerid": 5694290, "input": "Break"}
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_unique/hospital/hospital_bed.mdl",
|
||||
"origin": [12209.85, 13292.08, 447.59],
|
||||
"angles": [-90.00, 56.92, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props/cs_office/shelves_metal1.mdl",
|
||||
"origin": [12225.10, 13316.98, 426.17],
|
||||
"angles": [0.00, 90.47, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props/cs_office/shelves_metal.mdl",
|
||||
"origin": [12168.08, 13366.62, 424.03],
|
||||
"angles": [0.00, 178.43, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"inputs": [
|
||||
{"hammerid": 6143277, "input": "SetHealth 10000"}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"hospital": {
|
||||
"chance": 0.3,
|
||||
"group": "wall",
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{ "hammerid": 5694308, "input": "Break" },
|
||||
{ "targetname": "hospitaldoor01L", "input": "Close" },
|
||||
{ "targetname": "hospitaldoor01R", "input": "Close" },
|
||||
{ "targetname": "hospitaldoor01L", "input": "Lock" },
|
||||
{ "targetname": "hospitaldoor01R", "input": "Lock" },
|
||||
{ "targetname": "hospitaldoor01L", "input": "SetUnbreakable" },
|
||||
{ "targetname": "hospitaldoor01R", "input": "SetUnbreakable" }
|
||||
],
|
||||
"entities": [
|
||||
|
||||
]
|
||||
},
|
||||
{
|
||||
"inputs": [
|
||||
{ "hammerid": 5694308, "input": "Break" },
|
||||
{ "targetname": "hospitaldoor01L", "input": "Close" },
|
||||
{ "targetname": "hospitaldoor01R", "input": "Close" },
|
||||
{ "targetname": "hospitaldoor01L", "input": "Lock" },
|
||||
{ "targetname": "hospitaldoor01R", "input": "Lock" },
|
||||
{ "targetname": "hospitaldoor01L", "input": "SetUnbreakable" },
|
||||
{ "targetname": "hospitaldoor01R", "input": "SetUnbreakable" },
|
||||
{ "targetname": "hospmetaldoor10", "input": "Close" },
|
||||
{ "targetname": "hospmetaldoor10", "input": "Lock" },
|
||||
{ "targetname": "hospmetaldoor10", "input": "SetUnbreakable" }
|
||||
|
||||
],
|
||||
"entities": [
|
||||
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"operation": {
|
||||
"chance": 0.3,
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{"targetname": "hospitaldoor02L", "input": "Close"},
|
||||
{"targetname": "hospitaldoor02R", "input": "Close"},
|
||||
{"targetname": "hospitaldoor02L", "input": "Lock"},
|
||||
{"targetname": "hospitaldoor02R", "input": "Lock"},
|
||||
{"targetname": "hospitaldoor02L", "input": "SetUnbreakable"},
|
||||
{"targetname": "hospitaldoor02R", "input": "SetUnbreakable"}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"hospital-elevator": {
|
||||
"chance": 0.25,
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{"hammerid": 5626546, "input": "Break"}
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_office/shelves_metal.mdl",
|
||||
"origin": [13408.75, 14627.20, 435.32],
|
||||
"angles": [60.00, 177.73, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props/cs_office/shelves_metal1.mdl",
|
||||
"origin": [13385.80, 14699.95, 425.39],
|
||||
"angles": [0.00, -177.20, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"vent": {
|
||||
"chance": 0.1,
|
||||
"group": "wall",
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{ "hammerid": 5694308, "input": "SetHealth 1000" },
|
||||
{"classname": "env_player_blocker", "input": "Kill"},
|
||||
{"hammerid": 3654412, "input": "_allow_ladder"},
|
||||
{"hammerid": 3654188, "input": "_allow_ladder"},
|
||||
{"hammerid": 5694222, "input": "SetHealth 1000"}
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"type": "infodecal",
|
||||
"model": "decals/checkpointarrow01_black",
|
||||
"origin": [12810.576172, 15100.389648, 468.031250],
|
||||
"angles": [0.00, 0.00, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_crates/static_crate_40.mdl",
|
||||
"origin": [12869.00, 15086.90, 417.80],
|
||||
"angles": [0.00, 0.63, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"elevator-top": {
|
||||
"chance": 0.6,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/de_prodigy/concretebags.mdl",
|
||||
"origin": [13545.61, 14802.17, 5537.51],
|
||||
"angles": [0.00, -6.01, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_industrial/wire_spool_01.mdl",
|
||||
"origin": [13488.83, 14756.86, 5535.34],
|
||||
"angles": [0.00, -15.20, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"inputs": [
|
||||
{"targetname": "breakwall02", "input": "Break"}
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props_industrial/wire_spool_01.mdl",
|
||||
"origin": [13424.76, 14834.82, 5535.98],
|
||||
"angles": [0.00, -95.22, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props_industrial/wire_spool_01.mdl",
|
||||
"origin": [13417.71, 14832.62, 5588.58],
|
||||
"angles": [0.00, -95.86, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"forklift": {
|
||||
"chance": 0.4,
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{"hammerid": 2944967, "input": "Kill"}
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"type": "prop_physics",
|
||||
"model": "models/props/cs_assault/forklift.mdl",
|
||||
"origin": [13752.76, 14457.58, 5536.18],
|
||||
"angles": [0.00, 66.78, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"alt": {
|
||||
"chance": 0.2,
|
||||
"variants": [
|
||||
{
|
||||
"inputs": [
|
||||
{"hammerid": 6142886, "input": "Break" }
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_assault/box_stack2.mdl",
|
||||
"origin": [12827.77, 14013.51, 5534.55],
|
||||
"angles": [0.00, -134.88, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"inputs": [
|
||||
{"hammerid": 6142886, "input": "Break" }
|
||||
],
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_assault/box_stack2.mdl",
|
||||
"origin": [12827.77, 14013.51, 5534.55],
|
||||
"angles": [0.00, -134.88, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props/cs_militia/boxes_garage_lower.mdl",
|
||||
"origin": [12666.67, 14175.61, 5534.82],
|
||||
"angles": [0.00, 90.08, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"doorway": {
|
||||
"chance": 0.1,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_assault/handtruck.mdl",
|
||||
"origin": [11850.68, 14165.32, 5536.03],
|
||||
"angles": [0.00, 88.74, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"alt2": {
|
||||
"chance": 0.3,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_assault/box_stack2.mdl",
|
||||
"origin": [12123.03, 14254.85, 5537.03],
|
||||
"angles": [0.00, -3.79, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_assault/box_stack1.mdl",
|
||||
"origin": [12057.65, 14262.43, 5535.58],
|
||||
"angles": [0.00, -0.37, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"saferoom": {
|
||||
"chance": 0.3,
|
||||
"variants": [
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/cs_assault/box_stack1.mdl",
|
||||
"origin": [12060.67, 15047.06, 5536.16],
|
||||
"angles": [0.00, -86.58, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/de_prodigy/concretebags.mdl",
|
||||
"origin": [12227.43, 14983.76, 5536.60],
|
||||
"angles": [0.00, 123.10, 0.00]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"entities": [
|
||||
{
|
||||
"model": "models/props/de_prodigy/concretebags.mdl",
|
||||
"origin": [12227.43, 14983.76, 5536.60],
|
||||
"angles": [0.00, 123.10, 0.00]
|
||||
},
|
||||
{
|
||||
"model": "models/props/de_prodigy/concretebags.mdl",
|
||||
"origin": [12336.78, 15001.30, 5536.03],
|
||||
"angles": [0.00, 96.02, 0.00]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
5
docs/l4d2_editor/README.md
Normal file
5
docs/l4d2_editor/README.md
Normal file
|
@ -0,0 +1,5 @@
|
|||
# Overview
|
||||
|
||||
* [Guide to using editor - editor_guide.md](editor_guide.md)
|
||||
* [Guide to prop spawner - props_guide.md](props_guide.md)
|
||||
* [File Information - files.md](files.md)
|
87
docs/l4d2_editor/editor_guide.md
Normal file
87
docs/l4d2_editor/editor_guide.md
Normal file
|
@ -0,0 +1,87 @@
|
|||
The editor lets you move, rotate, color, an existing entity or create new ones from the prop spawner.
|
||||
|
||||
# Modes
|
||||
|
||||
There are 3 modes:
|
||||
|
||||
- Move & Rotate
|
||||
|
||||
- The main mode, the entity will move to your cursor location, and can be rotated.
|
||||
|
||||
- Tools:
|
||||
|
||||
- Stacker Tool - Let's you automatically snap the next prop you spawn to the specified side of the previously spawned item. This lets you build a fence, automatically setting the next prop to the right
|
||||
|
||||
- Collision Rotation - Let's you have entities change their rotation to be off the normal vector of your cursor's location. This means when you looking at a wall, our a ceiling, the prop will act like that surface is the ground.
|
||||
|
||||
- Color
|
||||
|
||||
- Lets you change the color of the entity
|
||||
|
||||
- Scale (Wall Editor only)
|
||||
|
||||
- Let's you change the dimensions of the invisible wall
|
||||
|
||||
- Free Look
|
||||
|
||||
- Lets you freely use your weapons and move around, to confirm the placement of your entity.
|
||||
|
||||
# Controls
|
||||
|
||||
The controls differ for each mode
|
||||
|
||||
### Global (all modes)
|
||||
|
||||
- Done / Spawn - `Use (E)`
|
||||
|
||||
- Cancel - `Walk (SHIFT) + Use (E)`
|
||||
|
||||
- Change Mode - `Zoom (MIDDLE MOUSE)`
|
||||
|
||||
### Move & Rotate
|
||||
|
||||
- Change spawn type (dynamic -> physics -> dynamic non-solid) - `Duck (CTRL) + Use (E)`
|
||||
|
||||
- Rotate - Hold `Reload (R)`
|
||||
|
||||
- Move `mouse left/right` to change heading (or roll if axis changed)
|
||||
|
||||
- Move `mouse up/down` to change pitch
|
||||
|
||||
- While holding, `Left Mouse` to cycle axis from heading/pitch to roll
|
||||
|
||||
- While holding, `Right Mouse` to cycle through snap angles
|
||||
|
||||
- While holding, `Jump (SPACE)` to cycle the stacker tool
|
||||
|
||||
- While holding, `Walk (SHIFT)`, to toggle collision
|
||||
|
||||
- While holding, `Crouch (CTRL)`, to toggle collision rotate
|
||||
|
||||
- `Left Mouse` to move entity farther away
|
||||
|
||||
- `Right Mouse` to move the entity closer
|
||||
|
||||
### Color
|
||||
|
||||
Color components refer to the letter in RGBA (Red Green Blue Alpha)
|
||||
|
||||
- Change color component (R G B A) - `Use (E)`
|
||||
|
||||
- Decrease value of color component - `Left Mouse`
|
||||
|
||||
- Increase value of color component - `Right Mouse`
|
||||
|
||||
### Free Look
|
||||
|
||||
No specific controls
|
||||
|
||||
### Scale
|
||||
|
||||
Only active when editing / creating invisible walls
|
||||
|
||||
(broken)
|
||||
|
||||
|
||||
|
||||
|
25
docs/l4d2_editor/files.md
Normal file
25
docs/l4d2_editor/files.md
Normal file
|
@ -0,0 +1,25 @@
|
|||
These are information about the files in `<sourcemod>/data/prop_spawner`:
|
||||
|
||||
## models
|
||||
|
||||
This contains the data for every prop spawning category. All \*.txt files will be read as categories, where the first line will be the name of the category.
|
||||
|
||||
The prop spawner also folders, including nested folders. The name of the folder will be displayed as `[Folder Name]`.
|
||||
|
||||
Categories can also contain some extras, such as `Type:` to specify some custom spawning behaviors (example: items, bodies).
|
||||
|
||||
## saves
|
||||
|
||||
This contains all saved scenes (all props spawned in session) for a map. These files will be saved in a folder, with the current map's id. The file's default name is a timestamp of format `YYYY-MM-DD_HH-mm-DD.txt`. The file is a comma-separated (CSV) file. The format is, in order from left to right:
|
||||
|
||||
| **Field** | Type | Description |
|
||||
| ------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------- |
|
||||
| model path | string | The path to the entity's model, or in case of weapons, their id's |
|
||||
| type | int | The type of the prop, 0 being `prop_dynamic`, 1 being `prop_physics`, and `prop_dynamic` but non-solid. |
|
||||
| origin[3] | float array | The coordinates to spawn the entity. |
|
||||
| angles[3] | float array | The angles to spawn the entity with. |
|
||||
| color[3] | float array | The color to spawn the entity with |
|
||||
|
||||
|
||||
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
plugins/l4d2_editor.smx
Normal file
BIN
plugins/l4d2_editor.smx
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -36,7 +36,7 @@ int g_BeamSprite;
|
|||
int g_HaloSprite;
|
||||
int g_iLaserIndex;
|
||||
|
||||
#define MAX_FORBIDDEN_CLASSNAMES 9
|
||||
#define MAX_FORBIDDEN_CLASSNAMES 10
|
||||
static char FORBIDDEN_CLASSNAMES[MAX_FORBIDDEN_CLASSNAMES][] = {
|
||||
// "env_physics_blocker",
|
||||
// "env_player_blocker",
|
||||
|
@ -49,7 +49,8 @@ static char FORBIDDEN_CLASSNAMES[MAX_FORBIDDEN_CLASSNAMES][] = {
|
|||
"func_tracktrain",
|
||||
// "infected",
|
||||
"func_lod",
|
||||
"prop_ragdoll"
|
||||
"prop_ragdoll",
|
||||
"move_rope"
|
||||
};
|
||||
|
||||
#define MAX_FORBIDDEN_MODELS 2
|
||||
|
@ -65,9 +66,11 @@ static char HIGHLIGHTED_CLASSNAMES[MAX_HIGHLIGHTED_CLASSNAMES][] = {
|
|||
"func_brush"
|
||||
}
|
||||
|
||||
ConVar g_cvarEnabled;
|
||||
|
||||
public void OnPluginStart()
|
||||
{
|
||||
g_cvarEnabled = CreateConVar("sm_grabent_allow", "1", "Is grabent allowed", FCVAR_NONE, true, 0.0, true, 1.0);
|
||||
RegAdminCmd("sm_grabent_freeze", Cmd_ReleaseFreeze, ADMFLAG_CHEATS, "<0/1> - Toggle entity freeze/unfreeze on release.");
|
||||
RegAdminCmd("sm_grab", Cmd_Grab, ADMFLAG_CHEATS, "Toggle Grab the entity in your crosshair.");
|
||||
RegAdminCmd("+grabent", Cmd_Grab, ADMFLAG_CHEATS, "Grab the entity in your crosshair.");
|
||||
|
@ -131,11 +134,13 @@ public Action Cmd_ReleaseFreeze(client, args)
|
|||
//============================================================================
|
||||
// GRAB ENTITY COMMAND //
|
||||
//============================================================================
|
||||
public Action Cmd_Grab(client, args) {
|
||||
if (client < 1 || client > MaxClients || !IsClientInGame(client))
|
||||
Action Cmd_Grab(int client, int args) {
|
||||
if(!g_cvarEnabled.BoolValue) {
|
||||
ReplyToCommand(client, "[SM] Grabent is disabled");
|
||||
return Plugin_Handled;
|
||||
|
||||
if (g_pGrabbedEnt[client] > 0 && IsValidEntity(g_pGrabbedEnt[client])) {
|
||||
} else if (client < 1 || client > MaxClients || !IsClientInGame(client)) {
|
||||
return Plugin_Handled;
|
||||
} else if (g_pGrabbedEnt[client] > 0 && IsValidEntity(g_pGrabbedEnt[client])) {
|
||||
Cmd_Release(client, 0);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
@ -572,6 +577,7 @@ bool Filter_IgnoreForbidden(int entity, int mask, int data) {
|
|||
}
|
||||
|
||||
bool CheckBlacklist(int entity) {
|
||||
if(entity == 0) return false;
|
||||
static char buffer[64];
|
||||
GetEntityClassname(entity, buffer, sizeof(buffer));
|
||||
for(int i = 0; i < MAX_FORBIDDEN_CLASSNAMES; i++) {
|
||||
|
@ -591,5 +597,6 @@ bool CheckBlacklist(int entity) {
|
|||
if(StrEqual(buffer, "l4d2_randomizer")) {
|
||||
return false;
|
||||
}
|
||||
GetEntityClassname(entity, buffer, sizeof(buffer));
|
||||
return true;
|
||||
}
|
|
@ -461,6 +461,10 @@ Action Command_SetClientModel(int client, int args) {
|
|||
|
||||
void SetCharacter(int target, int survivorIndex, L4DModelId modelIndex, bool keepModel) {
|
||||
SetEntProp(target, Prop_Send, "m_survivorCharacter", survivorIndex);
|
||||
if(!PrecacheModel(MODELS[view_as<int>(modelIndex)])) {
|
||||
LogError("SetCharacter: INVALID MODEL: %s", MODELS[view_as<int>(modelIndex)]);
|
||||
return;
|
||||
}
|
||||
SetEntityModel(target, MODELS[view_as<int>(modelIndex)]);
|
||||
if (IsFakeClient(target)) {
|
||||
char name[32];
|
||||
|
@ -629,6 +633,9 @@ public void OnMapStart() {
|
|||
PrecacheSound(PRECACHE_SOUNDS[i]);
|
||||
}
|
||||
#endif
|
||||
for(int i = 0; i < 8; i++) {
|
||||
PrecacheModel(MODELS[i]);
|
||||
}
|
||||
|
||||
HookEntityOutput("info_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
|
||||
HookEntityOutput("trigger_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
|
||||
|
|
|
@ -14,7 +14,8 @@
|
|||
#include <multicolors>
|
||||
#include <jutils>
|
||||
#include <socket>
|
||||
#include <SteamWorks>
|
||||
#undef REQUIRE_PLUGIN
|
||||
#tryinclude <SteamWorks>
|
||||
|
||||
#pragma newdecls required
|
||||
|
||||
|
@ -85,7 +86,7 @@ public void OnPluginStart() {
|
|||
g_socket.SetOption(SocketSendBuffer, BUFFER_SIZE);
|
||||
|
||||
uptime = GetTime();
|
||||
cvar_debug = CreateConVar("sm_adminpanel_debug", "1", "Turn on debug mode", FCVAR_DONTRECORD, true, 0.0, true, 1.0);
|
||||
cvar_debug = CreateConVar("sm_adminpanel_debug", "0", "Turn on debug mode", FCVAR_DONTRECORD, true, 0.0, true, 1.0);
|
||||
|
||||
cvar_authToken = CreateConVar("sm_adminpanel_authtoken", "", "The token for authentication", FCVAR_PROTECTED);
|
||||
cvar_authToken.AddChangeHook(OnCvarChanged);
|
||||
|
@ -172,10 +173,7 @@ void OnSocketError(Socket socket, int errorType, int errorNumber, int any) {
|
|||
}
|
||||
|
||||
void SendFullSync() {
|
||||
PrintToServer("SendFullSync");
|
||||
if(StartPayload(true)) {
|
||||
PrintToServer("SendFullSync : Started");
|
||||
|
||||
AddGameRecord();
|
||||
int stage = L4D2_GetCurrentFinaleStage();
|
||||
if(stage != 0)
|
||||
|
@ -254,11 +252,14 @@ void OnSocketReceive(Socket socket, const char[] receiveData, int dataSize, int
|
|||
}
|
||||
|
||||
void ProcessCommand(int id, const char[] command, const char[] cmdNamespace = "") {
|
||||
char output[128];
|
||||
char output[1024];
|
||||
if(!StartPayload(true)) return;
|
||||
if(cmdNamespace[0] == '\0' || StrEqual(cmdNamespace, "default")) {
|
||||
int index = SplitString(command, " ", output, sizeof(output));
|
||||
if(index == -1 && CommandExists(command) || CommandExists(output)) {
|
||||
// If command has no spaces, we need to manually copy the command to the split part
|
||||
if(SplitString(command, " ", output, sizeof(output)) == -1) {
|
||||
strcopy(output, sizeof(output), command);
|
||||
}
|
||||
if(CommandExists(output)) {
|
||||
ServerCommandEx(output, sizeof(output), "%s", command);
|
||||
AddCommandResponseRecord(id, Result_Boolean, 1, output);
|
||||
} else {
|
||||
|
|
|
@ -1,962 +0,0 @@
|
|||
#if defined _actions_included
|
||||
#endinput
|
||||
#endif
|
||||
|
||||
#define _actions_included
|
||||
|
||||
#define ACTION_NAME_LENGTH 32
|
||||
|
||||
enum ActionResultType
|
||||
{
|
||||
CONTINUE, // continue executing this action next frame - nothing has changed
|
||||
CHANGE_TO, // change actions next frame
|
||||
SUSPEND_FOR, // put the current action on hold for the new action
|
||||
DONE, // this action has finished, resume suspended action
|
||||
SUSTAIN, // for use with event handlers - a way to say "It's important to keep doing what I'm doing"
|
||||
};
|
||||
|
||||
enum EventResultPriorityType
|
||||
{
|
||||
RESULT_NONE, // no result
|
||||
RESULT_TRY, // use this result, or toss it out, either is ok
|
||||
RESULT_IMPORTANT, // try extra-hard to use this result
|
||||
RESULT_CRITICAL // this result must be used - emit an error if it can't be
|
||||
};
|
||||
|
||||
enum BehaviorAction
|
||||
{
|
||||
INVALID_ACTION
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Callback called for every entity action.
|
||||
*
|
||||
* @param action Action address
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
typedef ActionsIteratorCallback = function void (BehaviorAction action);
|
||||
|
||||
/**
|
||||
* @brief Called whenever action is created
|
||||
*
|
||||
* @param action Created action address
|
||||
* @param actor Actor of the action
|
||||
* @param name Name of the action
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward void OnActionCreated( BehaviorAction action, int actor, const char[] name );
|
||||
|
||||
/**
|
||||
* @brief Called whenever action is destroyed
|
||||
* @note You are in action destructor!
|
||||
*
|
||||
* @param action Destroyed action address
|
||||
* @param actor Actor of the action
|
||||
* @param name Name of the action
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward void OnActionDestroyed( BehaviorAction action, int actor, const char[] name );
|
||||
|
||||
methodmap ActionResult
|
||||
{
|
||||
/**
|
||||
* @brief Gets action result reason
|
||||
*
|
||||
* @param destination Buffer to store reason
|
||||
* @param maxlength Length of the buffer
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
public native void GetReason( char[] destination, int maxlength );
|
||||
|
||||
/**
|
||||
* @brief Sets action result reason
|
||||
*
|
||||
* @param reason String with reason
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
public native void SetReason( const char[] reason );
|
||||
|
||||
/**
|
||||
* @brief Property to get/set result type
|
||||
*
|
||||
* @return Result type (see ActionResultType)
|
||||
*/
|
||||
property ActionResultType type
|
||||
{
|
||||
public native get();
|
||||
public native set(ActionResultType type);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Property to get/set result action
|
||||
*
|
||||
* @return Result action
|
||||
*/
|
||||
property BehaviorAction action
|
||||
{
|
||||
public native get();
|
||||
public native set(BehaviorAction action);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Checks if result is requesting change
|
||||
*
|
||||
* @return true if it is requesting, false otherwise
|
||||
*/
|
||||
public bool IsRequestingChange()
|
||||
{
|
||||
ActionResultType type = this.type;
|
||||
|
||||
return (type == CHANGE_TO || type == SUSPEND_FOR || type == DONE);
|
||||
}
|
||||
}
|
||||
|
||||
methodmap ActionDesiredResult < ActionResult
|
||||
{
|
||||
/**
|
||||
* @brief Property to get/set result priority
|
||||
*
|
||||
* @return Result priority
|
||||
*/
|
||||
property EventResultPriorityType priority
|
||||
{
|
||||
public native get();
|
||||
public native set(EventResultPriorityType priority);
|
||||
}
|
||||
}
|
||||
|
||||
typeset ActionHandler
|
||||
{
|
||||
/* OnStart, OnSuspend, OnResume */
|
||||
function Action (BehaviorAction action, int actor, BehaviorAction priorAction, ActionResult result);
|
||||
|
||||
/* OnUpdate */
|
||||
function Action (BehaviorAction action, int actor, float interval, ActionResult result);
|
||||
|
||||
/* OnEnd */
|
||||
function void (BehaviorAction action, int actor, BehaviorAction priorAction, ActionResult result);
|
||||
|
||||
/* InitialContainedAction */
|
||||
function Action (BehaviorAction action, int actor, BehaviorAction& action);
|
||||
|
||||
/* OnLeaveGround, OnLandOnGround, OnDrop, OnShoved, OnBlinded, OnHitByVomitJar, OnCommandAttack */
|
||||
function Action (BehaviorAction action, int actor, int entity, ActionDesiredResult result);
|
||||
|
||||
/* OnContact */
|
||||
function Action (BehaviorAction action, int actor, int entity, Address trace, ActionDesiredResult result);
|
||||
|
||||
/* OnMoveToSuccess */
|
||||
function Action (BehaviorAction action, int actor, Address path, ActionDesiredResult result);
|
||||
|
||||
/* OnMoveToFailure */
|
||||
function Action (BehaviorAction action, int actor, Address path, any type, ActionDesiredResult result);
|
||||
|
||||
/* OnStuck, OnUnStuck, OnPostureChanged, OnIgnite, OnModelChanged, OnEnteredSpit, OnCommandAssault, OnCommandResume */
|
||||
function Action (BehaviorAction action, int actor, ActionDesiredResult result);
|
||||
|
||||
/* OnAnimationActivityComplete, OnAnimationActivityInterrupted */
|
||||
function Action (BehaviorAction action, int actor, int activity, ActionDesiredResult result);
|
||||
|
||||
/* OnAnimationEvent */
|
||||
function Action (BehaviorAction action, int actor, Address animevent, ActionDesiredResult result);
|
||||
|
||||
/* OnInjured, OnKilled */
|
||||
function Action (BehaviorAction action, int actor, Address takedamageinfo, ActionDesiredResult result);
|
||||
|
||||
/* OnOtherKilled */
|
||||
function Action (BehaviorAction action, int actor, int other, Address takedamageinfo, ActionDesiredResult result);
|
||||
|
||||
/* OnSight, OnLostSight, OnThreatChanged */
|
||||
function Action (BehaviorAction action, int actor, int entity, ActionDesiredResult result);
|
||||
|
||||
/* OnSound */
|
||||
function Action (BehaviorAction action, int actor, int entity, const float pos[3], Address keyvalues, ActionDesiredResult result);
|
||||
|
||||
/* OnSpokeConcept */
|
||||
function Action (BehaviorAction action, int actor, int who, Address concept, Address response, Address unknown, ActionDesiredResult result);
|
||||
|
||||
/* OnNavAreaChanged */
|
||||
function Action (BehaviorAction action, int actor, Address newArea, Address oldArea, ActionDesiredResult result);
|
||||
|
||||
/* OnPickUp */
|
||||
function Action (BehaviorAction action, int actor, int entity, int giver, ActionDesiredResult result);
|
||||
|
||||
/* OnCommandApproachVector */
|
||||
function Action (BehaviorAction action, int actor, const float pos[3], float range, ActionDesiredResult result);
|
||||
|
||||
/* OnCommandApproachEntity */
|
||||
function Action (BehaviorAction action, int actor, int goal, ActionDesiredResult result);
|
||||
|
||||
/* OnCommandRetreat */
|
||||
function Action (BehaviorAction action, int actor, int threat, float range, ActionDesiredResult result);
|
||||
|
||||
/* OnCommandPause */
|
||||
function Action (BehaviorAction action, int actor, float duration, ActionDesiredResult result);
|
||||
|
||||
/* OnCommandString */
|
||||
function Action (BehaviorAction action, int actor, const char[] command, ActionDesiredResult result);
|
||||
|
||||
/* IsAbleToBlockMovementOf */
|
||||
function Action (BehaviorAction action, int actor, Address nextbot, ActionDesiredResult result);
|
||||
}
|
||||
|
||||
methodmap ActionsManager
|
||||
{
|
||||
/**
|
||||
* @brief Creates action template with given name
|
||||
* @note Use this to create your own actions
|
||||
*
|
||||
* @param name New action name
|
||||
*
|
||||
* @return Action address
|
||||
*/
|
||||
public static native BehaviorAction Create( const char[] name );
|
||||
|
||||
/**
|
||||
* @brief Allocates memory with given size
|
||||
* @note Use this with game action constructor to create game actions
|
||||
*
|
||||
* @param size Size to allocate
|
||||
*
|
||||
* @return Allocated memory start address
|
||||
*/
|
||||
public static native BehaviorAction Allocate( int size );
|
||||
|
||||
/**
|
||||
* @brief Deallocates memory
|
||||
* @note Actually used only for deallocating actions
|
||||
*
|
||||
* @param action Action to deallocate
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
public static native void Deallocate( BehaviorAction action );
|
||||
|
||||
/**
|
||||
* @brief Used to iterate over all entity actions
|
||||
*
|
||||
* @param entity Entity index
|
||||
* @param callback Iterator callback
|
||||
*
|
||||
* @return Number of actions entity has
|
||||
*/
|
||||
public static native int Iterator( int entity, ActionsIteratorCallback callback = INVALID_FUNCTION );
|
||||
|
||||
/**
|
||||
* @brief Returns entity action with given name
|
||||
*
|
||||
* @param entity Entity index
|
||||
* @param name Action name to find
|
||||
*
|
||||
* @return Action address, INVALID_ACTION if not found
|
||||
*/
|
||||
public static native BehaviorAction GetAction( int entity, const char[] name );
|
||||
}
|
||||
|
||||
methodmap BehaviorAction
|
||||
{
|
||||
public BehaviorAction(any action)
|
||||
{
|
||||
return view_as<BehaviorAction>(action);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Stores pending event result
|
||||
* @note This is almost same as changing result via event handler but this one violates semantics
|
||||
*
|
||||
* @param type Result type (See ActionResultType)
|
||||
* @param action Action
|
||||
* @param priority Priority
|
||||
* @param reason Reason
|
||||
*
|
||||
* @error Invalid action passed
|
||||
* @noreturn
|
||||
*/
|
||||
public native void StorePendingEventResult( ActionResultType type = CONTINUE, BehaviorAction action = INVALID_ACTION, EventResultPriorityType priority = RESULT_TRY, const char[] reason = NULL_STRING );
|
||||
|
||||
/**
|
||||
* @brief Gets action name
|
||||
*
|
||||
* @param destination Buffer to store name
|
||||
* @param maxlength Buffer length
|
||||
*
|
||||
* @error Invalid action passed
|
||||
* @return Number of bytes written?
|
||||
*/
|
||||
public native int GetName( char[] destination, int maxlength = ACTION_NAME_LENGTH );
|
||||
|
||||
/**
|
||||
* @brief Simple wrapper to get action data
|
||||
*
|
||||
* @param int Offset to data
|
||||
* @param type How many bytes read (See NumberType)
|
||||
*
|
||||
* @return Stored data
|
||||
*/
|
||||
public any Get( int offset, NumberType type = NumberType_Int32 )
|
||||
{
|
||||
return view_as<any>(LoadFromAddress(view_as<Address>(this) + view_as<Address>(offset), type));
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Simple wrapper to set action data
|
||||
*
|
||||
* @param int Offset to data
|
||||
* @param data Data to set
|
||||
* @param type How many bytes set (See NumberType)
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
#if SOURCEMOD_V_MINOR < 11
|
||||
public void Set( int offset, any data, NumberType type = NumberType_Int32 )
|
||||
{
|
||||
StoreToAddress(view_as<Address>(this) + view_as<Address>(offset), data, type);
|
||||
}
|
||||
#else
|
||||
public void Set( int offset, any data, NumberType type = NumberType_Int32, bool updateMemAccess = true )
|
||||
{
|
||||
StoreToAddress(view_as<Address>(this) + view_as<Address>(offset), data, type, updateMemAccess);
|
||||
}
|
||||
#endif
|
||||
// ====================================================================================================
|
||||
// ACTION PROPERTIES
|
||||
// ====================================================================================================
|
||||
|
||||
/**
|
||||
* @brief Property to get/set parent action
|
||||
*
|
||||
* @return Parent action
|
||||
*/
|
||||
property BehaviorAction Parent
|
||||
{
|
||||
public native get();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Property to get/set child action
|
||||
*
|
||||
* @return Child action
|
||||
*/
|
||||
property BehaviorAction Child
|
||||
{
|
||||
public native get();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Property to get/set "under" action
|
||||
* @note if we are suspender then this will return a suspended action
|
||||
*
|
||||
* @return Under action
|
||||
*/
|
||||
property BehaviorAction Under
|
||||
{
|
||||
public native get();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Property to get/set "above" action
|
||||
* @note if we are suspended action then this will return a suspender
|
||||
*
|
||||
* @return Above action
|
||||
*/
|
||||
property BehaviorAction Above
|
||||
{
|
||||
public native get();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Property to get actor of action
|
||||
* @note returns 0 if action hasn't been started yet
|
||||
*
|
||||
* @return Action actor
|
||||
*/
|
||||
property int Actor
|
||||
{
|
||||
public native get();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Property to get/set suspended state of action
|
||||
*
|
||||
* @return true if suspended, false otherwise
|
||||
*/
|
||||
property bool IsSuspended
|
||||
{
|
||||
public native get();
|
||||
public native set(bool suspended);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Property to get/set started state of action
|
||||
* @note if this returns true then OnStart handled has already been called
|
||||
*
|
||||
* @return true if started, false otherwise
|
||||
*/
|
||||
property bool IsStarted
|
||||
{
|
||||
public native get();
|
||||
public native set(bool started);
|
||||
}
|
||||
|
||||
// ====================================================================================================
|
||||
// ACTION PRE EVENT HANDLERS
|
||||
// ====================================================================================================
|
||||
|
||||
property ActionHandler OnStart
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnUpdate
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnEnd
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnSuspend
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnResume
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnInitialContainedAction
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnLeaveGround
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnLandOnGround
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnContact
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnMoveToSuccess
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnMoveToFailure
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnStuck
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnUnStuck
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnPostureChanged
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnAnimationActivityComplete
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnAnimationActivityInterrupted
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnAnimationEvent
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnIgnite
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnInjured
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnKilled
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnOtherKilled
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnSight
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnLostSight
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnThreatChanged
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnSound
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnSpokeConcept
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnNavAreaChanged
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnModelChanged
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnPickUp
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnShoved
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnBlinded
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnEnteredSpit
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnHitByVomitJar
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandAttack
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandAssault
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandApproachV
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandApproachE
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandRetreat
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandPause
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandResume
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandString
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler IsAbleToBlockMovementOf
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
// ====================================================================================================
|
||||
// ACTION POST EVENT HANDLERS
|
||||
// ====================================================================================================
|
||||
|
||||
property ActionHandler OnStartPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnUpdatePost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnEndPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnSuspendPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnResumePost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnInitialContainedActionPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnLeaveGroundPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnLandOnGroundPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnContactPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnMoveToSuccessPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnMoveToFailurePost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnStuckPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnUnStuckPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnPostureChangedPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnAnimationActivityCompletePost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnAnimationActivityInterruptedPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnAnimationEventPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnIgnitePost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnInjuredPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnKilledPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnOtherKilledPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnSightPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnLostSightPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnThreatChangedPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnSoundPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnSpokeConceptPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnNavAreaChangedPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnModelChangedPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnPickUpPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnShovedPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnBlindedPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnEnteredSpitPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnHitByVomitJarPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandAttackPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandAssaultPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandApproachVPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandApproachEPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandRetreatPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandPausePost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandResumePost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler OnCommandStringPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
|
||||
property ActionHandler IsAbleToBlockMovementOfPost
|
||||
{
|
||||
public native set(ActionHandler func);
|
||||
}
|
||||
};
|
||||
|
||||
// ====================================================================================================
|
||||
// PL NTV
|
||||
// ====================================================================================================
|
||||
|
||||
public Extension __ext_actions =
|
||||
{
|
||||
name = "Actions",
|
||||
file = "actions.ext",
|
||||
autoload = 1,
|
||||
#if defined REQUIRE_EXTENSIONS
|
||||
required = 1,
|
||||
#else
|
||||
required = 0,
|
||||
#endif
|
||||
};
|
||||
|
||||
#if !defined REQUIRE_EXTENSIONS
|
||||
public void __ext_actions_SetNTVOptional()
|
||||
{
|
||||
MarkNativeAsOptional("ActionResult.GetReason");
|
||||
MarkNativeAsOptional("ActionResult.SetReason");
|
||||
MarkNativeAsOptional("ActionResult.type.get");
|
||||
MarkNativeAsOptional("ActionResult.type.set");
|
||||
MarkNativeAsOptional("ActionResult.action.get");
|
||||
MarkNativeAsOptional("ActionResult.action.set");
|
||||
MarkNativeAsOptional("ActionDesiredResult.priority.get");
|
||||
MarkNativeAsOptional("ActionDesiredResult.priority.set");
|
||||
MarkNativeAsOptional("ActionsManager.Create");
|
||||
MarkNativeAsOptional("ActionsManager.Allocate");
|
||||
MarkNativeAsOptional("ActionsManager.Deallocate");
|
||||
MarkNativeAsOptional("ActionsManager.Iterator");
|
||||
MarkNativeAsOptional("ActionsManager.GetAction");
|
||||
MarkNativeAsOptional("BehaviorAction.StorePendingEventResult");
|
||||
MarkNativeAsOptional("BehaviorAction.GetName");
|
||||
MarkNativeAsOptional("BehaviorAction.Parent.get");
|
||||
MarkNativeAsOptional("BehaviorAction.Child.get");
|
||||
MarkNativeAsOptional("BehaviorAction.Under.get");
|
||||
MarkNativeAsOptional("BehaviorAction.Above.get");
|
||||
MarkNativeAsOptional("BehaviorAction.Actor.get");
|
||||
MarkNativeAsOptional("BehaviorAction.IsSuspended.get");
|
||||
MarkNativeAsOptional("BehaviorAction.IsSuspended.set");
|
||||
MarkNativeAsOptional("BehaviorAction.IsStarted.get");
|
||||
MarkNativeAsOptional("BehaviorAction.IsStarted.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnStart.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnUpdate.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnEnd.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnSuspend.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnResume.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnInitialContainedAction.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnLeaveGround.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnLandOnGround.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnContact.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnMoveToSuccess.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnMoveToFailure.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnStuck.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnUnStuck.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnPostureChanged.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnAnimationActivityComplete.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnAnimationActivityInterrupted.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnAnimationEvent.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnIgnite.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnInjured.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnKilled.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnOtherKilled.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnSight.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnLostSight.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnThreatChanged.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnSound.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnSpokeConcept.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnNavAreaChanged.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnModelChanged.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnPickUp.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnShoved.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnBlinded.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnEnteredSpit.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnHitByVomitJar.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandAttack.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandAssault.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandApproachV.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandApproachE.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandRetreat.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandPause.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandResume.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandString.set");
|
||||
MarkNativeAsOptional("BehaviorAction.IsAbleToBlockMovementOf.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnStartPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnUpdatePost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnEndPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnSuspendPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnResumePost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnInitialContainedActionPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnLeaveGroundPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnLandOnGroundPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnContactPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnMoveToSuccessPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnMoveToFailurePost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnStuckPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnUnStuckPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnPostureChangedPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnAnimationActivityCompletePost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnAnimationActivityInterruptedPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnAnimationEventPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnIgnitePost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnInjuredPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnKilledPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnOtherKilledPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnSightPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnLostSightPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnThreatChangedPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnSoundPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnSpokeConceptPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnNavAreaChangedPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnModelChangedPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnPickUpPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnShovedPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnBlindedPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnEnteredSpitPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnHitByVomitJarPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandAttackPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandAssaultPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandApproachVPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandApproachEPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandRetreatPost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandPausePost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.OnCommandResumePost.set");
|
||||
MarkNativeAsOptional("BehaviorAction.IsAbleToBlockMovementOfPost.set");
|
||||
}
|
||||
#endif
|
Some files were not shown because too many files have changed in this diff Show more
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Add table
Add a link
Reference in a new issue