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11 commits

Author SHA1 Message Date
774fa24bbf Update link 2024-07-13 23:02:19 -05:00
c21440d925 Add some docs for editor 2024-07-13 23:01:31 -05:00
808b387b17 Update docs 2024-07-13 22:31:10 -05:00
89d4cfbd17 Split out editor from hats 2024-07-13 22:26:16 -05:00
c71924e9e1 Fix crash? 2024-07-13 21:54:34 -05:00
6f99a1279d Re-add method 2024-07-13 21:43:10 -05:00
59d4310a94 Cleanup 2024-07-13 21:37:28 -05:00
39db71edd6 Cleanup 2024-07-13 21:32:56 -05:00
effb826ac4 Merge branch 'master' of github.com:Jackzmc/sourcemod-plugins 2024-07-13 21:32:07 -05:00
8530e87c47 Add some missing plugin data 2024-07-13 21:30:13 -05:00
79d37bdd34 Updates 2024-07-13 21:27:08 -05:00
124 changed files with 18121 additions and 9898 deletions

71
.gitignore vendored
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@ -1,36 +1,35 @@
sm_*
.*/
scripting_ext/
!scripting/include/guesswho/*
!scripting/include/feedthetrolls
!scripting/include/hideandseek
!scripting/include/guessswho/*
!scripting/hideandseek.sp
!scripting/guessswho.sp
!scripting/sm_namespamblock.sp
!plugins/sm_namespamblock.smx
.push.settings.jsonc*
template.config.js
scripting/sm_give.sp
scripting/include/steamtools.inc
scripting/L4D2Testing.sp
plugins/L4D2Testing.smx
plugins/sm_give.smx
plugins/l4d2_stats_recorder.smx
scripting/l4d2_stats_recorder.sp
scripting/include/smlib.inc
scripting/l4d2_custom.sp
plugins/l4d2_custom.smx
plugins/disable_cameras.smx
plugins/l4d_esfp.smx
plugins/customstatus.smx
scripting/l4d_esfp.sp
scripting/customstatus.sp
plugins/ssh.smx
scripting/include/ssh.inc
scripting/include/stats
scripting/ssh.sp
scripting/l4d2_witch_force_attack_cmd.sp
l4d2_stats_plugin/
data
!sql/*
sm_*
.*/
scripting_ext/
!scripting/include/guesswho/*
!scripting/include/feedthetrolls
!scripting/include/hideandseek
!scripting/include/guessswho/*
!scripting/hideandseek.sp
!scripting/guessswho.sp
!scripting/sm_namespamblock.sp
!plugins/sm_namespamblock.smx
.push.settings.jsonc*
template.config.js
scripting/sm_give.sp
scripting/include/steamtools.inc
scripting/L4D2Testing.sp
plugins/L4D2Testing.smx
plugins/sm_give.smx
plugins/l4d2_stats_recorder.smx
scripting/l4d2_stats_recorder.sp
scripting/include/smlib.inc
scripting/l4d2_custom.sp
plugins/l4d2_custom.smx
plugins/disable_cameras.smx
plugins/l4d_esfp.smx
plugins/customstatus.smx
scripting/l4d_esfp.sp
scripting/customstatus.sp
plugins/ssh.smx
scripting/include/ssh.inc
scripting/include/stats
scripting/ssh.sp
scripting/l4d2_witch_force_attack_cmd.sp
l4d2_stats_plugin/
!sql/*

1348
LICENSE

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@ -30,7 +30,8 @@ Useful things:
* [l4d2_vocalize_control](#l4d2_vocalize_control) - Allows you to locally mute someone from vocalizing
* [l4d2_guesswho](#l4d2_guesswho) - Garry's Mod's Guess Who in l4d2, inspired by hide and seek
* [l4d2_hideandseek](#l4d2_hideandseek) - An enhancement to the base hide and seek mutation
* [l4d2_hats](#l4d2_hats) - Entity Hats & Entity editing
* [l4d2_hats](#l4d2_hats) - Make any prop or player your personal hat.
* [l4d2_editor](#l4d2_editor) - Entity editing, prop spawning, and invisible wall creation tool.
* [l4d2_prophunt](#l4d2_prophunt) - Garry's Mod inspired prop hunt, inspired by hide and seek
* [sm_namespamblock](#sm_namespamblock) - Basic plugin that bans players if they change their name in rapid succession
* [l4d2-stats-plugin](https://github.com/jackzmc/l4d2-stats-plugin) - Custom stats recorder, see https://stats.jackz.me
@ -422,26 +423,28 @@ Vscript required for hud & mutation
Requires l4dtoolz and left4dhooks, and optionally skip intro cutscene
### l4d2_hats (Hats & Editor)
### l4d2_hats
Lets you hat any entity (has blacklist support), including players. Yeet, place, restore, and more with the hats. Also includes an entire prop editor that replaces any other prop spawner. You can create custom invisible walls and spawn props (In the future, may become a separate plugin.)
[Prop Spawner Cheatsheat](https://admin.jackz.me/docs/props)
The prop spawner includes:
* Recents (recently spawned props)
* Spawn Previews
* Manual Placement (Move prop with cursor before spawning)
* Prop Search
* Better prop categories
* Item spawning
* Schematics (in early development)
* Favorited props (in alpha)
Lets you hat any entity (has blacklist support), including players. Yeet, place, restore, and more with the hats.
> [!WARNING]
> **Be warned, hatting can in rare cases cause crashes.** It's a LOT more stable now, but some features are disabled by default (reverse hats, visible hats) as they caused too many crashes. The majority of crashes are caused by hats and ladders, but the default settings prevent it.
### l4d2_editor
Let's you move around entities, spawn props, create invisible walls and more. The prop spawner includes an entire preview system, allowing you to easily place props exactly how you want them with ease.
The prop spawner includes:
* Quick access to recently spawned props
* Spawning preview, letting you rotate and position perfectly
* Prop model search
* Better and organized prop categories
* Item & weapon spawning
* An API for other plugins to use
[Editor Guide](/docs/l4d2_editor)
### sm_namespamblock
If a user changes their name 3 times within 10 seconds, they will be temp banned for 10 minutes.

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@ -1,251 +0,0 @@
"Phrases"
{
"_Full Message Phrases"
{
"1" "I peed my pants"
"2" "I love peas"
"3" "I sure wish I was a zombie right now"
"4" "mexico menu"
"5" "Admin respect is essential"
"6" "I respect the admins of this server"
"7" "ok"
"8" "I think that you are all awesome"
"9" "You are all doing great!"
"10" "Honestly, I'm jealous of you all"
"11" "Pickles"
"12" "A chair is a piece of furniture with a raised surface supported by legs, commonly used to seat a single person."
"13" "meow"
"14" "honk"
"15" "Chairs are supported most often by four legs, and have a back; however, a chair can have three legs, or can have a different shape."
"16" "It's not admin abuse when the point of being an admin is to abuse"
"17" "Many are called but few are chosen"
"18" "Out of sight, out of mind"
"19" "Thou shalt not kill"
"20" "Life's not all beer and skittles"
"21" "Dollars to doughnuts"
"22" "I'll go to the foot of our stairs"
"23" "I could go for a BBQ bacon burger, and a large order of fries, and an orange soda with no ice, and a piece of hot apple pie."
"24" "I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda."
"25" "Lightning Never Strikes The Same Place Twice"
"26" "In peace, vigilance. In war, victory. In death, sacrifice."
"27" "Slotted spoons don't hold much soup"
"28" "Have you ever been on a shrimp boat?"
"29" "I am a pretty pink princess"
"30" "Jimmy crack corn, and I don't care"
"31" "Penquins are practically chickens"
"32" "I don't know about you, but I find fire very dramatic!"
"33" "gabe newell"
"34" "9 years of development"
"35" "nothing worse than a case of the fanny fungus"
"36" "Sometimes, I dream about cheese."
"37" "STRIDER!!!"
"38" "I thought that he was invinsible!"
"39" "Yeah, Canadians are DICKS."
"40" "I ever tell you about the time Keith and I made fireworks?"
"41" "Hey. We need to talk. I've got a proposition that might be mutually advantageous."
"42" "Now, I didn't know shit about chemistry, but Keith figured Gasoline burns, doesn't it?"
"43" "Heh, third-degree burns on 95 percent of his body. Man, people in the next city over were calling to complain about the smell of burning skin"
"44" "Yahoo!"
"45" "I have possibly made an oopsie in my pants"
"46" "DAVY!"
"47" "I hate myself"
"48" "I'm not a fan of you"
"49" "MOMMY!"
"50" "Barry later returns to express his gratitude to Vanessa, breaking the sacred rule that bees are not to communicate with humans."
"51" "Barry becomes a member of the Pollen Jocks, and they fly off to a flower patch. Armed with the pollen of the last flowers,"
"52" "According to all known laws of aviation, there is no way a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway"
"53" "Barry, I'm going to make it with the power of my mind. With a little help from my friends. See if you can't get them to join in."
"54" "Please exit your residency by 8:59 PM, or we will be forced to take legal"
"55" "Ooh, black and yellow! Let's shake it up a little."
"56" "Yellow, black. Yellow, black. Yellow, black. Yellow, black."
"57" "because bees don't care what humans think is impossible."
"58" "No i wanna help please"
"59" "thankls guy youre super good at the game :)"
"60" "everything french people do is not special."
"61" "i bet rats in nyc cook the food all the time but nobody gives a shit cause theyre not french."
"62" "NOT FAIR! NOT FAIR!"
"63" "wahhhhhhhhhhhhhhh"
"64" "i stuffed shrimp inside of me once"
"65" "I stick fireworks up my ass so when i poop its a real explosion"
"66" "I ordered a hooker online once, she had three legs."
"67" "i like to breastfeed my cat on flights"
"68" "I swear im just above the rest"
"69" "I find it pretty hard to find love"
"70" "Seeing my team sitting back while i deal with the horde"
"71" "I love the dick sucking buisness too"
"72" "Until you finally wake up and realize that i was right"
}
"fuck"
{
"1" "fudge"
"2" "mars bar"
"3" "fiddlestick"
"4" "fiddle"
"5" "ok"
"6" "i love"
}
"shit"
{
"1" "oopsie"
"2" "ok"
"3" "woopsie"
"4" "ope"
}
"nigger"
{
"1" "nice lady"
"2" "friendly person"
"3" "ok"
"4" "honk"
"5" "my mom"
"6" "my dad"
"7" "my brother"
"8" "my sister"
}
"whore"
{
"1" "lady who I respect"
"2" "respectable woman"
"3" "ok"
}
"cunt"
{
"1" "pickle"
"2" "pineapple"
"3" "ok"
}
"bitch"
{
"1" "my dog"
"2" "their dog"
"3" "your dog"
"4" "our dog"
}
"ass"
{
"1" "has"
"2" "caboose"
"3" "fanny pants"
}
"salty"
{
"1" "peppery"
"2" "sweet"
"3" "honey"
}
"dead"
{
"1" "alive"
}
"alive"
{
"1" "dead"
}
"zombie"
{
"1" "shrimp"
"2" "pineapple"
}
"boomer"
{
"1" "hunter"
"2" "smoker"
"3" "jockey"
"4" "charger"
"5" "witch"
"6" "tank"
"7" "spitter"
}
"smoker"
{
"1" "hunter"
"2" "boomer"
"3" "jockey"
"4" "charger"
"5" "witch"
"6" "tank"
"7" "spitter"
}
"hunter"
{
"1" "boomer"
"2" "smoker"
"3" "jockey"
"4" "charger"
"5" "witch"
"6" "tank"
"7" "spitter"
}
"jockey"
{
"1" "hunter"
"2" "smoker"
"3" "boomer"
"4" "charger"
"5" "witch"
"6" "tank"
"7" "spitter"
}
"spitter"
{
"1" "hunter"
"2" "smoker"
"3" "jockey"
"4" "charger"
"5" "witch"
"6" "tank"
"7" "boomer"
}
"charger"
{
"1" "hunter"
"2" "smoker"
"3" "jockey"
"4" "boomer"
"5" "witch"
"6" "tank"
"7" "spitter"
}
"witch"
{
"1" "hunter"
"2" "smoker"
"3" "jockey"
"4" "charger"
"5" "boomer"
"6" "tank"
"7" "spitter"
}
"tank"
{
"1" "hunter"
"2" "smoker"
"3" "jockey"
"4" "charger"
"5" "witch"
"6" "boomer"
"7" "spitter"
}
"dickhead"
{
"1" "poopie"
"2" "quack"
"3" "big brain"
"4" "cactus"
"5" "friend"
"6" "mom"
"7" "mommie"
}
"cock"
{
"1" "foot"
}
"dick"
{
"1" "Canadian"
}
"dicks"
{
"1" "Canadians"
}
}

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@ -1,87 +1,87 @@
"guesswho"
{
"c1m1_hotel"
{
"spawnpoint" "442.905334 5640.576660 2656.031250"
"ents"
{
"FENCE"
{
"origin" "1602.161499 5618.440917 2656.031250"
"rotation" "0.000000 -178.836151 0.000000"
"type" "prop_dynamic"
"model" "props_fortifications\barricade001_128_reference.mdl"
}
"VENDING"
{
"origin" "406.428405 5625.409667 2656.031250"
"rotation" "0.000000 90.238922 0.000000"
"type" "prop_dynamic"
"model" "props\cs_office\vending_machine.mdl"
}
}
}
"c8m5_rooftop"
{
"spawnpoint" "5386.052246 8413.505859 5536.031250"
}
"c2m2_fairgrounds"
{
"spawnpoint" "-3451.616943 -818.726989 128.031250"
"ents"
{
"DROP_BLOCK"
{
"origin" "-3073.630371 -910.963195 192.623626"
"scale" "30 260 100"
}
"ENTRANCE_BLOCK"
{
"origin" "-2826.833251 -1978.528808 -127.915451"
"rotation" "0.000000 -1.978949 0.000000"
"type" "prop_dynamic"
"model" "props_urban\wood_fence001_128.mdl"
}
"ENTRANCE_BLOCK_PROP"
{
"origin" "-2826.833251 -1978.528808 -127.915451"
"scale" "20 100 500"
}
"STAIR_BLOCK_PROP"
{
"origin" "-3241.681884 -1817.223266 256.031250"
"rotation" "0.000000 92.011253 0.000000"
"type" "prop_dynamic"
"model" "props_crates/static_crate_40.mdl"
}
"STAIR_BLOCK"
{
"origin" "-3321.681884 -1817.223266 300.031250"
"scale" "140 20 60"
}
}
}
"c11m4_terminal"
{
"spawnpoint" "3081.824951 4571.367187 152.031250"
"ents"
{
"ENTRANCE_BLOCKER"
{
"origin" "2700.844482 1865.502807 177.313140"
"scale" "200 100 200"
}
"fire"
{
"origin" "2700.844482 1865.502807 179.313140"
"type" "env_fire"
"scale" "1.0 256 8"
}
}
"inputs"
{
"checkpoint_entrance" "Kill"
}
}
}
"guesswho"
{
"c1m1_hotel"
{
"spawnpoint" "442.905334 5640.576660 2656.031250"
"ents"
{
"FENCE"
{
"origin" "1602.161499 5618.440917 2656.031250"
"rotation" "0.000000 -178.836151 0.000000"
"type" "prop_dynamic"
"model" "props_fortifications\barricade001_128_reference.mdl"
}
"VENDING"
{
"origin" "406.428405 5625.409667 2656.031250"
"rotation" "0.000000 90.238922 0.000000"
"type" "prop_dynamic"
"model" "props\cs_office\vending_machine.mdl"
}
}
}
"c8m5_rooftop"
{
"spawnpoint" "5386.052246 8413.505859 5536.031250"
}
"c2m2_fairgrounds"
{
"spawnpoint" "-3451.616943 -818.726989 128.031250"
"ents"
{
"DROP_BLOCK"
{
"origin" "-3073.630371 -910.963195 192.623626"
"scale" "30 260 100"
}
"ENTRANCE_BLOCK"
{
"origin" "-2826.833251 -1978.528808 -127.915451"
"rotation" "0.000000 -1.978949 0.000000"
"type" "prop_dynamic"
"model" "props_urban\wood_fence001_128.mdl"
}
"ENTRANCE_BLOCK_PROP"
{
"origin" "-2826.833251 -1978.528808 -127.915451"
"scale" "20 100 500"
}
"STAIR_BLOCK_PROP"
{
"origin" "-3241.681884 -1817.223266 256.031250"
"rotation" "0.000000 92.011253 0.000000"
"type" "prop_dynamic"
"model" "props_crates/static_crate_40.mdl"
}
"STAIR_BLOCK"
{
"origin" "-3321.681884 -1817.223266 300.031250"
"scale" "140 20 60"
}
}
}
"c11m4_terminal"
{
"spawnpoint" "3081.824951 4571.367187 152.031250"
"ents"
{
"ENTRANCE_BLOCKER"
{
"origin" "2700.844482 1865.502807 177.313140"
"scale" "200 100 200"
}
"fire"
{
"origin" "2700.844482 1865.502807 179.313140"
"type" "env_fire"
"scale" "1.0 256 8"
}
}
"inputs"
{
"checkpoint_entrance" "Kill"
}
}
}

63
data/hat_presets.cfg Normal file
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@ -0,0 +1,63 @@
"Presets"
{
"Alligator"
{
"default"
{
"offset" "-7.000000 0.000000 -0.022967"
"angles" "19.242450 -177.371368 0.000000"
}
"zoey"
{
"offset" "-7.000000 0.000000 -0.022967"
"angles" "19.242450 -177.371368 0.000000"
}
"type" "prop_dynamic"
"model" "models/props_fairgrounds/alligator.mdl"
"size" "0.2"
}
"Elephant"
{
"default"
{
"offset" "-3.000000 0.000000 2.999999"
"angles" "8.848000 5.877240 0.000000"
}
"type" "prop_dynamic"
"model" "models/props_fairgrounds/elephant.mdl"
"size" "0.2"
}
"Giraffe"
{
"default"
{
"offset" "-4.000000 0.000000 2.989242"
"angles" "0.000000 0.000000 0.000000"
}
"model" "models/props_fairgrounds/giraffe.mdl"
"size" "0.200000"
"type" "prop_dynamic"
}
"Snakie"
{
"default"
{
"offset" "-12.000000 0.000000 -1.277469"
"angles" "0.000000 0.000000 0.000000"
}
"model" "models/props_fairgrounds/snake.mdl"
"size" "0.200000"
"type" "prop_dynamic"
}
"Kit"
{
"default"
{
"offset" "0.000000 0.000000 2.817010"
"angles" "0.000000 0.000000 0.000000"
}
"model" "models/w_models/weapons/w_eq_Medkit.mdl"
"size" "0.200000"
"type" "weapon_first_aid_kit"
}
}

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@ -0,0 +1,23 @@
Cemetary
models/deadbodies/cemetary/barricade_a.mdl cemetary Body Pile 1 (no collision)
models/deadbodies/cemetary/barricade_b.mdl cemetary Body Pile 2 (no collision)
models/deadbodies/cemetary/barricade_c.mdl cemetary Body Pile 3 (no collision)
models/deadbodies/cemetary/corner_a.mdl cemetary Body Pile 4 (no collision)
models/deadbodies/cemetary/corner_b.mdl cemetary Body Pile 5 (no collision)
models/deadbodies/cemetary/corner_c.mdl cemetary Body Pile 6 (no collision)
models/deadbodies/cemetary/oval_128_a.mdl cemetary Body Pile 7 (128 Units no collision)
models/deadbodies/cemetary/oval_128_b.mdl cemetary Body Pile 8 (128 Units no collision)
models/deadbodies/cemetary/oval_128_c.mdl cemetary Body Pile 9 (128 Units no collision)
models/deadbodies/cemetary/oval_192_a.mdl cemetary Body Pile 10 (192 Units no collision)
models/deadbodies/cemetary/oval_192_b.mdl cemetary Body Pile 11 (192 Units no collision)
models/deadbodies/cemetary/oval_192_c.mdl cemetary Body Pile 12 (192 Units no collision)
models/deadbodies/cemetary/wall_192_a.mdl cemetary Body Pile Long1 (192 Units no collision)
models/deadbodies/cemetary/wall_192_b.mdl cemetary Body Pile Long2 (192 Units no collision)
models/deadbodies/cemetary/wall_192_c.mdl cemetary Body Pile Long3 (192 Units no collision)
models/deadbodies/cemetary/pose_a.mdl FCivilian Facedown (no collision)
models/deadbodies/cemetary/pose_b.mdl MCivilian Curled (no collision)
models/deadbodies/cemetary/pose_c.mdl FCivilian Curled (no collision)
models/deadbodies/cemetary/pose_d.mdl MCivilian Facedown (no collision)
models/deadbodies/cemetary/fence_a.mdl cemetary Hanging Over Wall 1 (no collision)
models/deadbodies/cemetary/fence_b.mdl cemetary Hanging Over Wall 2 (no collision)
models/deadbodies/cemetary/fence_c.mdl cemetary Hanging Over Wall 3 (no collision)

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@ -0,0 +1,64 @@
Generic
models/npcs/rescue_pilot_01.mdl Rescue Pilot (no collision)
models/deadbodies/default/barricade_a.mdl Generic Body Pile 1 (no collision)
models/deadbodies/default/barricade_b.mdl Generic Body Pile 2 (no collision)
models/deadbodies/default/barricade_c.mdl Generic Body Pile 3 (no collision)
models/deadbodies/default/corner_a.mdl Generic Body Pile 4 (no collision)
models/deadbodies/default/corner_b.mdl Generic Body Pile 5 (no collision)
models/deadbodies/default/corner_c.mdl Generic Body Pile 6 (no collision)
models/deadbodies/default/oval_128_a.mdl Generic Body Pile 128 Units - 1 (no collision)
models/deadbodies/default/oval_128_b.mdl Generic Body Pile 128 Units - 2 (no collision)
models/deadbodies/default/oval_128_c.mdl Generic Body Pile 128 Units - 3 (no collision)
models/deadbodies/default/oval_192_a.mdl Generic Body Pile 192 Units - 1 (no collision)
models/deadbodies/default/oval_192_b.mdl Generic Body Pile 192 Units - 2 (no collision)
models/deadbodies/default/oval_192_b_burnt.mdl Generic Body Pile 2-1 Burned
models/deadbodies/default/wall_192_a.mdl Generic Long Body Pile 192 Units 1 (no collision)
models/deadbodies/default/wall_192_b.mdl Generic Long Body Pile 192 Units 2 (no collision)
models/deadbodies/default/wall_192_c.mdl Generic Long Body Pile 192 Units 3 (no collision)
models/deadbodies/default/fence_a.mdl Generic Hanging Over Wall 1 (no collision)
models/deadbodies/default/fence_b.mdl Generic Hanging Over Wall 2 (no collision)
models/deadbodies/default/fence_c.mdl Generic Hanging Over Wall 3 (no collision)
models/deadbodies/default/pose_a.mdl Generic FCivilian Facedown (no collision)
models/deadbodies/default/pose_b.mdl Generic MCivilian Curled (no collision)
models/deadbodies/default/pose_c.mdl Generic FCivilian Curled (no collision)
models/deadbodies/default/pose_d.mdl Generic MCivilian Facedown (no collision)
models/deadbodies/human/barricade_c.mdl Human Body Pile 1
models/deadbodies/human/fence_a.mdl Human Hanging Over Fence (no collision)
models/deadbodies/bodies128_a.mdl Human Body pile 128 Units 1
models/deadbodies/bodies128_b.mdl Human Body pile 128 Units 2
models/deadbodies/human/oval_128_a.mdl Human Body pile 128 Units 3
models/deadbodies/human/oval_192_b.mdl Human Body pile 192 Units 1
models/deadbodies/human/oval_192_c.mdl Human Body pile 192 Units 2
models/deadbodies/human/pose_a.mdl Pose 1
models/deadbodies/human/pose_b.mdl Pose 2
models/props_misc/bodybag_01/bodybag_01.mdl Bodybag 1
models/props_misc/bodybag_02/bodybag_02.mdl Bodybag 2
models/props_misc/bodybag_03/bodybag_03.mdl Bodybag 3
models/props_misc/bodybag_04/bodybag_04.mdl Bodybag 4
models/props_misc/bodybag_05/bodybag_05.mdl Bodybag 5
models/deadbodies/riot/riot_msgboard_a.mdl Riot Officer Hanging over message board
models/deadbodies/riot/riot_table_a.mdl Riot Officer On Table 1
models/deadbodies/riot/riot_table_b.mdl Riot Officer On Table 2
models/deadbodies/riot/riot_truck_a.mdl Riot Officer On Truck 1
models/deadbodies/riot/riot_truck_b.mdl TAG-Riot Officer On Truck 2
models/deadbodies/dead_male_civilian_body.mdl MArmy Body Sitting Up
models/deadbodies/dead_male_civilian_draped_01.mdl Dead MCivilian Draped1
models/deadbodies/dead_male_legs_01.mdl Male Legs
models/deadbodies/dead_male_torso_01.mdl Male Torso
models/deadbodies/dead_female_civilian_01.mdl Dead FCivilian01 Face Down
models/deadbodies/dead_female_civilian_draped_01.mdl Dead FCivilian Draped1
models/deadbodies/dead_female_civilian_draped_02.mdl Dead FCivilian Draped2
models/deadbodies/dead_male_civilian_01.mdl Dead MCivilian 1 Sitting Up
models/deadbodies/dead_male_civilian_02.mdl Dead MCivilian 2
models/deadbodies/chm_fallensurvivor.mdl fallen survivor standing
models/deadbodies/parachutist.mdl Parachutist (No parachute)
models/deadbodies/ceda/ceda_msgboard_a.mdl CEDA 1 (no collision)
models/deadbodies/ceda/ceda_table_a.mdl CEDA 2 (no collision)
models/deadbodies/ceda/ceda_table_b.mdl CEDA 3 (no collision)
models/deadbodies/ceda/ceda_truck_a.mdl CEDA 4 (no collision)
models/deadbodies/ceda/ceda_truck_b.mdl CEDA 5 (no collision)
models/deadbodies/dead_pilot.mdl Pilot corpse lying down
models/deadbodies/dead_military_male01.mdl Soldier Corpse-Standing (No Collision)
models/deadbodies/dead_male_suit_01.mdl Male Suit Corpse-Standing (No Collision)
models/props_debris/dead_cow.mdl Dead Cow
models/props_debris/dead_cow_smallpile.mdl a bunch of dead cows

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Sugarmill
models/deadbodies/milltownrain/barricade_a.mdl Milltown Body Pile 1 (no collision)
models/deadbodies/milltownrain/barricade_b.mdl Milltown Body Pile 2 (no collision)
models/deadbodies/milltownrain/barricade_c.mdl Milltown Body Pile 3 (no collision)
models/deadbodies/milltownrain/corner_a.mdl Milltown Body Pile 4 (no collision)
models/deadbodies/milltownrain/corner_b.mdl Milltown Body Pile 5 (no collision)
models/deadbodies/milltownrain/corner_c.mdl Milltown Body Pile 6 (no collision)
models/deadbodies/milltownrain/oval_128_a.mdl Milltown Body Pile 7 (128 Units, No Collision)
models/deadbodies/milltownrain/oval_128_b.mdl Milltown Body Pile 8 (128 Units, No Collision)
models/deadbodies/milltownrain/oval_128_c.mdl Milltown Body Pile 9 (128 Units, No Collision)
models/deadbodies/milltownrain/oval_192_a.mdl Milltown Body Pile 10 (192 Units, No Collision)
models/deadbodies/milltownrain/oval_192_b.mdl Milltown Body Pile 11 (192 Units, No Collision)
models/deadbodies/milltownrain/oval_192_c.mdl Milltown Body Pile 12 (1192 Units, No Collision)
models/deadbodies/milltownrain/wall_192_a.mdl Milltown Body Pile Long 1 (192 Units, No Collision)
models/deadbodies/milltownrain/wall_192_b.mdl Milltown Body Pile Long 2 (192 Units, No Collision)
models/deadbodies/milltownrain/wall_192_c.mdl Milltown Body Pile Long 3 (192 Units, No Collision)
models/deadbodies/milltownrain/fence_a.mdl Milltown Hanging Over Wall 1 (no collision)
models/deadbodies/milltownrain/fence_b.mdl Milltown Hanging Over Wall 2 (no collision)
models/deadbodies/milltownrain/fence_c.mdl Milltown Hanging Over Wall 3 (no collision)
models/deadbodies/milltownrain/pose_a.mdl Milltown FCivilian Facedown (no collision)
models/deadbodies/milltownrain/pose_b.mdl Milltown MCivilian Curled (no collision)
models/deadbodies/milltownrain/pose_c.mdl Milltown FCivilian Curled (no collision)
models/deadbodies/milltownrain/pose_d.mdl Milltown MCivilian Facedown (no collision)
models/deadbodies/sugarmill/barricade_a.mdl Sugarmill Body Pile 1 (no collision)
models/deadbodies/sugarmill/barricade_b.mdl Sugarmill Body Pile 2 (no collision)
models/deadbodies/sugarmill/barricade_c.mdl Sugarmill Body Pile 3 (no collision)
models/deadbodies/sugarmill/corner_a.mdl Sugarmill Body Pile 4 (no collision)
models/deadbodies/sugarmill/corner_b.mdl Sugarmill Body Pile 5 (no collision)
models/deadbodies/sugarmill/corner_c.mdl Sugarmill Body Pile 6 (no collision)
models/deadbodies/sugarmill/oval_128_a.mdl Sugarmill Body Pile 7 (128 Units, no collision)
models/deadbodies/sugarmill/oval_128_b.mdl Sugarmill Body Pile 8 (128 Units, No Collision)
models/deadbodies/sugarmill/oval_128_c.mdl Sugarmill Body Pile 9 (128 Units, No Collision)
models/deadbodies/sugarmill/oval_192_a.mdl Sugarmill Body Pile 10 (192 Units, No Collision)
models/deadbodies/sugarmill/oval_192_b.mdl Sugarmill Body Pile 11 (192 Units, No Collision)
models/deadbodies/sugarmill/oval_192_c.mdl Sugarmill Body Pile 12 (192 Units, No Collision)
models/deadbodies/sugarmill/wall_192_a.mdl Sugarmill Body Pile 13 (192 Units, No Collision)
models/deadbodies/sugarmill/wall_192_b.mdl Sugarmill Body Pile 14 (192 Units, No Collision)
models/deadbodies/sugarmill/wall_192_c.mdl Sugarmill Body Pile 15 (192 Units, No Collision)
models/deadbodies/sugarmill/fence_a.mdl Sugarmill Hanging Over Wall 1 (no collision)
models/deadbodies/sugarmill/fence_b.mdl Sugarmill Hanging Over Wall 2 (no collision)
models/deadbodies/sugarmill/fence_c.mdl Sugarmill Hanging Over Wall 3 (no collision)
models/deadbodies/sugarmill/pose_a.mdl Sugarmill FCivilian Facedown (no collision)
models/deadbodies/sugarmill/pose_b.mdl Sugarmill MCivilian Curled (no collision)
models/deadbodies/sugarmill/pose_c.mdl Sugarmill FCivilian Curled (no collision)
models/deadbodies/sugarmill/pose_d.mdl Sugarmill MCivilian Facedown (no collision)
models/deadbodies/sugarmillrain/barricade_a.mdl Sugarmill Raining Body Pile 1 (no collision)
models/deadbodies/sugarmillrain/barricade_b.mdl Sugarmill Raining Body Pile 2 (no collision)
models/deadbodies/sugarmillrain/barricade_c.mdl Sugarmill Raining Body Pile 3 (no collision)
models/deadbodies/sugarmillrain/corner_a.mdl Sugarmill Raining Body Pile 4 (no collision)
models/deadbodies/sugarmillrain/corner_b.mdl Sugarmill Raining Body Pile 5 (no collision)
models/deadbodies/sugarmillrain/corner_c.mdl Sugarmill Raining Body Pile 6 (no collision)
models/deadbodies/sugarmillrain/oval_128_a.mdl Sugarmill Raining Body Pile 7 (128 Units, no collision)
models/deadbodies/sugarmillrain/oval_128_b.mdl Sugarmill Raining Body Pile 8 (128 Units, no collision)
models/deadbodies/sugarmillrain/oval_128_c.mdl Sugarmill Raining Body Pile 9 (128 Units, no collision)
models/deadbodies/sugarmillrain/oval_192_a.mdl Sugarmill Raining Body Pile 10 (192 Units, No Collision)
models/deadbodies/sugarmillrain/oval_192_b.mdl Sugarmill Raining Body Pile 11 (192 Units, No Collision)
models/deadbodies/sugarmillrain/oval_192_c.mdl Sugarmill Raining Body Pile 12 (192 Units, No Collision)
models/deadbodies/sugarmillrain/wall_192_a.mdl Sugarmill Raining Body Pile 13 (192 Units, No Collision)
models/deadbodies/sugarmillrain/wall_192_b.mdl Sugarmill Raining Body Pile 14 (192 Units, No Collision)
models/deadbodies/sugarmillrain/wall_192_c.mdl Sugarmill Raining Body Pile 15 (192 Units, No Collision)
models/deadbodies/sugarmillrain/fence_a.mdl Sugarmill Raining Hanging Over Wall 1 (no collision)
models/deadbodies/sugarmillrain/fence_b.mdl Sugarmill Raining Hanging Over Wall 2 (no collision)
models/deadbodies/sugarmillrain/fence_c.mdl Sugarmill Raining Hanging Over Wall 3 (no collision)
models/deadbodies/sugarmillrain/pose_a.mdl Sugarmill Raining FCivilian Facedown
models/deadbodies/sugarmillrain/pose_b.mdl Sugarmill Raining MCivilian Curled
models/deadbodies/sugarmillrain/pose_c.mdl Sugarmill Raining FCivilian Curled
models/deadbodies/sugarmillrain/pose_d.mdl Sugarmill Raining MCivilian Facedown

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Swamp
models/deadbodies/deepswamp/barricade_a.mdl Deep Swamp Body Pile 1 (no collision)
models/deadbodies/deepswamp/barricade_b.mdl Deep Swamp Body Pile 2 (no collision)
models/deadbodies/deepswamp/barricade_c.mdl Deep Swamp Body Pile 3 (no collision)
models/deadbodies/deepswamp/corner_a.mdl Deep Swamp Body Pile 4 (no collision)
models/deadbodies/deepswamp/corner_b.mdl Deep Swamp Body Pile 5 (no collision)
models/deadbodies/deepswamp/corner_c.mdl Deep Swamp Body Pile 6 (no collision)
models/deadbodies/deepswamp/oval_128_a.mdl Deep Swamp Body Pile 7 (128u no collision)
models/deadbodies/deepswamp/oval_128_b.mdl Deep Swamp Body Pile 8 (128u no collision)
models/deadbodies/deepswamp/oval_128_c.mdl Deep Swamp Body Pile 9 (128u no collision)
models/deadbodies/deepswamp/oval_192_a.mdl Deep Swamp Body Pile 10 (192u no collision)
models/deadbodies/deepswamp/oval_192_b.mdl Deep Swamp Body Pile 11 (192u no collision)
models/deadbodies/deepswamp/oval_192_c.mdl Deep Swamp Body Pile 12 (192u no collision)
models/deadbodies/deepswamp/wall_192_a.mdl Deep Swamp Body Pile Long1 (192u no collision)
models/deadbodies/deepswamp/wall_192_b.mdl Deep Swamp Body Pile Long2 (192u no collision)
models/deadbodies/deepswamp/wall_192_c.mdl Deep Swamp Body Pile Long3 (192u no collision)
models/deadbodies/deepswamp/fence_a.mdl Deep Swamp Hanging Over Wall 1 (no collision)
models/deadbodies/deepswamp/fence_b.mdl Deep Swamp Hanging Over Wall 2 (no collision)
models/deadbodies/deepswamp/fence_c.mdl Deep Swamp Hanging Over Wall 3 (no collision)
models/deadbodies/deepswamp/pose_a.mdl Deep Swamp FCivilian Facedown (no collision)
models/deadbodies/deepswamp/pose_b.mdl Deep Swamp MCivilian Curled (no collision)
models/deadbodies/deepswamp/pose_c.mdl Deep Swamp FCivilian Curled (no collision)
models/deadbodies/deepswamp/pose_d.mdl Deep Swamp MCivilian Facedown (no collision)
models/deadbodies/swamp/barricade_a.mdl Swamp Body Pile 1 (no collision)
models/deadbodies/swamp/barricade_b.mdl Swamp Body Pile 2 (no collision)
models/deadbodies/swamp/barricade_c.mdl Swamp Body Pile 3 (no collision)
models/deadbodies/swamp/corner_a.mdl Swamp Body Pile 4 (no collision)
models/deadbodies/swamp/corner_b.mdl Swamp Body Pile 5 (no collision)
models/deadbodies/swamp/corner_c.mdl Swamp Body Pile 6 (no collision)
models/deadbodies/swamp/oval_128_a.mdl Swamp Body Pile 7 (128u no collision)
models/deadbodies/swamp/oval_128_b.mdll Swamp Body Pile 8 (128u no collision)
models/deadbodies/swamp/oval_128_c.mdl Swamp Body Pile 9 (128u no collision)
models/deadbodies/swamp/oval_192_a.mdl Swamp Body Pile 10 (192u no collision)
models/deadbodies/swamp/oval_192_b.mdl Swamp Body Pile 11 (192u no collision)
models/deadbodies/swamp/oval_192_c.mdl Swamp Body Pile 12 (192u no collision)
models/deadbodies/swamp/wall_192_a.mdl Swamp Body Pile Long1 (192u no collision)
models/deadbodies/swamp/wall_192_b.mdl Swamp Body Pile Long2 (192u no collision)
models/deadbodies/swamp/wall_192_c.mdl Swamp Body Pile Long3 (192u no collision)
models/deadbodies/swamp/fence_a.mdl Swamp Hanging Over Wall 1 (no collision)
models/deadbodies/swamp/fence_b.mdl Swamp Hanging Over Wall 2 (no collision)
models/deadbodies/swamp/fence_c.mdl Swamp Hanging Over Wall 3 (no collision)
models/deadbodies/swamp/pose_a.mdl Swamp FCivilian Facedown (no collision)
models/deadbodies/swamp/pose_b.mdl Swamp MCivilian Curled (no collision)
models/deadbodies/swamp/pose_c.mdl Swamp FCivilian Curled (no collision)
models/deadbodies/swamp/pose_d.mdl Swamp MCivilian Facedown (no collision)

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Barriers
models/props_fortifications/barricade001_128_reference.mdl Metal Mesh Barricade (128u)
models/props_fortifications/barricade001_64_reference.mdl Metal Mesh Barricade (64u)
models/props_fortifications/barricade_gate001_64_reference.mdl Metal Mesh Barricade Gate (64u)
models/props_fortifications/barricade_razorwire001_128_reference.mdl Barricade Razorwire (128u) (no collision)
models/props_fortifications/concrete_barrier01.mdl Concrete wall
models/props_fortifications/concrete_barrier001_96_reference.mdl Concrete crash barrier (96u)
models/props_fortifications/concrete_barrier001_128_reference.mdl Concrete crash barrier (128u)
models/props_fortifications/concrete_post001_48.mdl Concrete Post (48u)
models/props_fortifications/concrete_wall001_96_reference.mdl Concrete wall (96u)
models/props_fortifications/concrete_block001_128_reference.mdl Concrete block (128u)
models/props_fortifications/police_barrier001_128_reference.mdl Police Barrier Notice
models/props_fortifications/fortification_indoor_01.mdl Luggage Push Fort
models/props_fortifications/sandbags_line2.mdl Building sandbags 6 layers
models/props_fortifications/sandbags_corner3.mdl Building sandbags 4 layers curved
models/props_fortifications/sandbags_corner2.mdl Building sandbags 6 layers curved
models/props_fortifications/traffic_barrier001.mdl Traffic Barrier
models/props_urban/railroad_gate001.mdl Railroad Crossing Light
models/props_urban/railroad_gate_arm001.mdl Railroad Crossing Arm
models/props_downtown/bollards_ornate.mdl Ornate metal bollard
models/props_street/bollards_512.mdl Bollard (512u)
models/props_unique/wooden_barricade.mdl Wooden barricade (no damage)
models/props_unique/wooden_barricade_break1.mdl wooden barricade (low damage)
models/props_unique/wooden_barricade_break2.mdl Wooden barricade (medium damage)
models/props_unique/wooden_barricade_break3.mdl wooden barricade (high damage)
models/props_c17/concrete_barrier001a.mdl Concrete crash barrier-higher
models/props_exteriors/guardrail128a.mdl road guardrail (128u)

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Fences & Gates
models/lighthouse/props/wooden_gate.mdl Valerie's fancy wooden gate
models/props_exteriors/fence002.mdl wooden fence (very long)
models/props_exteriors/fence002_end.mdl wooden fence end
models/props_urban/fence_gate001_256.mdl urban fence gate (easy to use)
models/props_urban/fence_cover001_64.mdl shelter Fence (64u)
models/props_urban/fence_cover001_128.mdl shelter fence (128u)
models/props_urban/fence_cover001_256.mdl shelter fence (256u)
models/props_fortifications/barricade_gate001_64_reference.mdl roadblock-single layer without handle (easy to use)
models/props_fortifications/barricade001_64_reference.mdl roadblock-single layer
models/props_fortifications/barricade001_128_reference.mdl roadblock-double layer
models/props_unique/airport/temp_barricade.mdl roadblock-airport
models/props_wasteland/exterior_fence002b.mdl Barbed wire fence - 1 wide skinny
models/props_wasteland/exterior_fence002c.mdl Barbed wire fence - 1 wide
models/props_wasteland/exterior_fence002d.mdl Barbed wire fence - 2 wide
models/props_wasteland/exterior_fence002e.mdl Barbed wire fence - 4 wide
models/props_street/police_barricade.mdl Police Barricade - 1 wide
models/props_street/police_barricade2.mdl Police barricade - 3 wide
models/props_street/police_barricade3.mdl Police Barricade - 6 wide
models/props_street/police_barricade_368in.mdl Police Barricade - 8 wide
models/props_street/police_barricade_496in.mdl Police Barricade - 10 wide
models/props_street/police_barricade4.mdl Iron Frame Barricade - 12 wide
models/lostcoast/props_wasteland/gate01a.mdl Iron fence gate a
models/lostcoast/props_wasteland/gate01b.mdl iron fence gate b
models/props_mill/elevator01_cage.mdl Mill Elevator-c4m2
models/props_mill/elevator01_cagedoor02.mdl Mill Elevator telescopic door-c4m2 (No Collision)
models/props_mill/elevator01_cagedoor.mdl Mill Elevator Cage door
models/props_mill/elevator01_framework.mdl Elevator shaft framework
models/props_mill/freightelevatorbutton01.mdl Mill Freight Elevator Button 1
models/props_mill/freightelevatorbutton02.mdl Mill Freight Elevator Button 2
models/props_street/barricade_door_01.mdl Military Agency Door-c9m1
models/props_urban/fence_768_collapsed.mdl Fence with covered shelter-c4m5
models/props_urban/gate_wall003_32.mdl Screening fence wall (32u)
models/props_urban/gate_wall003_64.mdl Screening fence wall (64u)
models/props_urban/gate_wall003_128.mdl Shelter fence wall (128u)
models/props_urban/gate_wall_gate003_64.mdl Wall Gate 3 (64u)
models/props_urban/wood_fence001_64.mdl Urban wooden fence a (64u)
models/props_urban/wood_fence001_128.mdl Urban wooden fence a (128u)
models/props_urban/wood_fence001_256.mdl Urban wooden fence a (256u)
models/props_urban/wood_fence002_64.mdl Urban wooden fence b (64u)
models/props_urban/wood_fence002_128.mdl Urban wooden fence b (128u)
models/props_urban/wood_fence002_256.mdl Urban wooden fence b (256u)
models/props_urban/wood_post001.mdl Urban Wood Post 1
models/props_urban/wood_post002.mdl Urban Wood Post 2
models/props_cemetery/cemetery_gate.mdl Cemetary Gate Barbed Wire with Spikes
models/props_cemetery/cemetery_gate_32.mdl Cemetary Gate Barbed Wire with Spikes (32u)
models/props_cemetery/cemetery_gate_64.mdl Cemetary Gate Barbed Wire with Spikes (64u)
models/props_cemetery/cemetery_gate_128.mdl Cemetary Gate Barbed Wire with Spikes (128u)
models/props_exteriors/roadsidefence_64.mdl Road fence-single layer (64u)
models/props_exteriors/roadsidefence_512.mdl road fence-eight layers (512u)
models/props_exteriors/fence_plastic001.mdl Plastic Fence
models/props_downtown/garden_gate.mdl Downtown Garden Gate
models/props/de_inferno/wood_fence.mdl De Inferno Wood Fence
models/props/de_inferno/wood_fence_end.mdl De Inferno Wood Fence End
models/props_urban/fence001_128.mdl Urban Chain Link Fence1 (128u)
models/props_urban/fence001_256.mdl Urban Chain Link Fence1 (256u)
models/props_urban/fence001_64.mdl Urban Chain Link Fence1 (64u)
models/props_urban/fence002_128.mdl Urban Chain Link Fence2 (128u)
models/props_urban/fence002_256.mdl Urban Chain Link Fence2 (256u)
models/props_urban/fence002_64.mdl Urban Chain Link Fence2 (64u)
models/props_urban/fence003_128.mdl Urban Chain Link Fence3 (128u)
models/props_urban/fence003_64.mdl Urban Chain Link Fence3 (64u)
models/props_urban/fence004_128.mdl Urban Chain Link Fence Frame (128u)
models/props_urban/fence004_256.mdl Urban Chain Link Fence Frame (256u)
models/props_urban/fence004_64.mdl Urban Fence Chain Link Frame (64u)
models/props_urban/fence_barbwire001_128.mdl Urban Barbwire Fence (128u)
models/props_urban/fence_barbwire001_256.mdl Urban Barbwire Fence (256u)
models/props_urban/fence_barbwire001_64.mdl Urban Barbwire Fence (64u)
models/props_urban/fence_post_barbwire001.mdl Urban Barbwire Fence Post
models/props_urban/fence_gate001_128.mdl Urban Fence Gate1 (128u)
models/props_urban/fence_gate001_256.mdl Urban Fence Gate1 (256u)
models/props_urban/fence_gate002_256.mdl Urban Fence Gate2 (256u)
models/props_urban/fence_gate003.mdl Urban Fence Gate3 (Small)
models/props_urban/fence_gate_post001.mdl Urban Chain Link Fence Gate Post 1
models/props_urban/fence_gate_post003.mdl Urban Chain Link Fence Gate Post 2
models/props_urban/fence_post001.mdl Urban Chain Link Fence Post 1
models/props_urban/fence_post002.mdl Urban Chain Link Fence Post 2
models/props_urban/fence_post003.mdl Urban Chain Link Fence Post 3
models/props_urban/gate_column001_32.mdl Urban Gate Column

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Walls
models/props_update/brick_128.mdl brick wall/floor (128u)
models/props_update/brick_256.mdl brick wall/floor (256u)
models/props_update/concrete_128.mdl cement wall/floor (128u)
models/props_update/concrete_256.mdl cement wall/floor (256u)
models/props_update/plywood_128.mdl wooden wall/floor (128u)
models/props_update/plywood_256.mdl wooden wall/floor (256u)
models/props_update/whitebrick_128.mdl white brick wall (128u)
models/props_update/whitebrick_256.mdl white brick wall (256u)
models/props_update/wood_128.mdl wooden walls (128u)
models/props_update/wood_256.mdl wooden walls (256u)
models/props_urban/gate_wall001_64.mdl Urban Wall (64u)
models/props_urban/gate_wall001_128.mdl Urban Wall (128u)
models/props_urban/gate_wall001_256.mdl Urban Wall (256u)
models/props_urban/gate_wall002_128.mdl urban fence wall (128u)
models/props_unique/zombiebreakwallexteriorairport01_main.mdl Wallpaper - Airport
models/props_unique/zombiebreakwallexteriorairportoffices01_main.mdl Wallpaper - Airport Office
models/props_unique/zombiebreakwallhospitalexterior01_main.mdl Wallpaper - Hospital
models/lighthouse/props/wall_144_324.mdl Wall-144X(324u) (No Side)
models/props_interiors/constructionwalls02checkpoint.mdl steel building framing (with doorway)
models/props_interiors/constructionwalls03.mdl steel building framing
models/props_interiors/constructionwalls04_damage01.mdl Extra-long building steel column
models/props_cemetery/crypts_wall.mdl Thickened stone wall-Cemetery Exposed Brick
models/props_mill/locker_roof_collapsed01.mdl Mill Locker Roof Collapsed (no side)
models/props_mill/millwall_01.mdl Mill wall 1 (no side)
models/props_mill/millwall_02.mdl Mill wall 2 (no side)
models/props_mill/millwall_03.mdl Mill wall 3 (no side)
models/props_mill/column_01.mdl Mill Rebar Column

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Shrubs & Rocks
models/props_foliage/flower_barrel.mdl flower barrel
models/props_foliage/mall_bigleaves_plant01.mdl mall plant a (No Collision)
models/props_foliage/mall_bigleaves_plant01_medium.mdl mall plant a-shorter (No Collision)
models/props_foliage/mall_bigleaves_plant02.mdl mall plant b (No Collision)
models/props_foliage/mall_bigleaves_plant02_medium.mdl mall plant b-shorter (No Collision)
models/props_foliage/mall_bigleaves_plant03.mdl mall plant c (No Collision)
models/props_foliage/mall_bigleaves_plant03_dirt.mdl mall plants c-soil (No Collision)
models/props_foliage/mall_bigleaves_plant03_medium.mdl mall plant c-shorter (No Collision)
models/props_foliage/mall_big_plant01.mdl mall plant d (No Collision)
models/props_foliage/mall_big_plant01_dirt.mdl mall plants d-soil (No Collision)
models/props_foliage/mall_small_palm01.mdl mall plants e (No Collision)
models/props_foliage/mall_small_palm01_medium.mdl mall plants e-shorter (No Collision)
models/props_foliage/mall_small_palm01_cluster.mdl mall plant e-three (No Collision)
models/props_foliage/mall_small_palm01_cluster_medium.mdl mall plant e-three-shorter (No Collision)
models/props_foliage/mall_grass_bush01.mdl mall grass (No Collision)
models/props_foliage/mall_grass_bush01_dirt.mdl mall grass-soil (No Collision)
models/props_foliage/mall_fern01.mdl mall bushes-small (No Collision)
models/props_foliage/mall_bush01.mdl Mall Bushes-Medium (No Collision)
models/props_foliage/mall_bush02.mdl mall bushes-large (No Collision)
models/props_foliage/mall_pot_large01.mdl mall potted plant soil large
models/props_foliage/mall_pot_large02.mdl mall potted plant soil large 2
models/props_foliage/mall_pot_xlarge01.mdl mall potted plant xlarge1
models/props_foliage/mall_pot_xlarge02.mdl mall pot plant xlarge2
models/props_foliage/mall_pot_square01.mdl mall potted plant soil large rectangle
models/props_foliage/mall_pot_square02.mdl mall potted plant soil large rectangle 2
models/props_foliage/mall_pot_squarexl01.mdl mall potted plant soil rectangle xlarge
models/props_foliage/swamp_shrubwall_block_128_deep.mdl swamp shrub block 128
models/props_foliage/swamp_shrubwall_block_256.mdl swamp shrub block 256
models/props_foliage/swamp_shrubwall_block_256_deep.mdl swamp shrub block 256 more sticks
models/props_foliage/hedge_128.mdl Hedge-128 units
models/props_foliage/hedge_256_128high.mdl Hedge-256x128 units
models/props_foliage/swamp_shrubwall_256_deep.mdl Swamp Shrubwall 1-256 Units-Straight
models/props_foliage/swamp_shrubwall_256a.mdl Swamp Shrubwall-256 Units-Arc
models/props_foliage/swamp_shrubwall_256b.mdl Swamp Shrubwall-256 Units-Arc 2
models/props_foliage/swamp_shrubwall_512.mdl Swamp Shrubwall-512 Units-Arc
models/props_foliage/swamp_shrubwall_512_deep.mdl Swamp Shrubwall-512 Units-Arc 2
models/props_foliage/swamp_shrubwall_block_512.mdl Swamp Shrubwall-512 Units-Round
models/props_foliage/swamp_shrubwall_block_512_deep.mdl Swamp Shrubwall-512 Units Round 2
models/props_foliage/swampcl_animatedleaves01.mdl swamp hanging moss/leaves
models/props_foliage/swamp_grass01.mdl swamp grass (No collision)
models/props_foliage/swamp_grass_row01.mdl swamp grass 2 (No collision)
models/props_foliage/swamp_rock01.mdl 3 swamp rocks
models/props_foliage/swamp_rock01_grass.mdl Grass around 3 swamp rocks (No collision)
models/props_foliage/swamp_rock02.mdl 2 swamp rock 2
models/props_foliage/swamp_rock02_grass.mdl grass around 2 swamp rocks (No collision)
models/props_foliage/swamp_cypress_large_grnd_grass01.mdl Crypress Swamp Grass - Large
models/props_foliage/swamp_cypress_medium_grnd_grass01.mdl Cypress Swamp Grass - Medium
models/props_foliage/swamp_cypress_small_grnd_grass01.mdl Cypress Swamp Grass - Small
models/props_foliage/swamp_waterplant01.mdl swamp waterplant
models/props_foliage/shrub_small.mdl bushes-small-paper shape (No Collision)
models/props_foliage/urban_pot_bigplant01.mdl Urban Potted plants
models/props_foliage/urban_pot_clay01.mdl Urban Potted Plants
models/props_foliage/urban_pot_clay02.mdl Urban Potted plants 2
models/props_foliage/urban_pot_clay03.mdl Urban Potted plants 3
models/props_foliage/urban_pot_fancy01.mdl Urban Potted plants 4
models/props_foliage/urban_pot_large01.mdl Urban Potted plants Large 5
models/props_foliage/urban_pot_xlarge01.mdl Urban Potted Plants xlarge
models/props_foliage/urban_pot_square01.mdl Urban Potted Plants Square
models/props_foliage/urban_pot_xlsquare01.mdl Urban potted plants xlarge square
models/props_foliage/urban_fern01.mdl urban bushes-small (No Collision)
models/props_foliage/urban_bush01.mdl Urban Bush-Medium (No Collision)
models/props_foliage/urban_bush02.mdl urban bushes-large (No Collision)
models/props_foliage/urban_balcony_planter01.mdl balcony planter
models/props_foliage/urban_balcony_planter02.mdl balcony planter 2
models/props_foliage/urban_bigplant01.mdl urban big plant (No Collision)
models/props_foliage/urban_bush01.mdl urban bush (No Collision)
models/props_foliage/urban_bush02.mdl urban bush 2 (No Collision)
models/props_foliage/urban_bush_angled_64.mdl urban bush angled 64 units (No Collision)
models/props_foliage/urban_bush_angled_128.mdl urban bush angled 128 units (No Collision)
models/props_foliage/urban_bush_angled_256.mdl urban bush angled 256 units (No Collision)
models/props_foliage/urban_fern01.mdl urban furn (No Collision)
models/props_foliage/urban_grass_bush01.mdl urban grass bush (No Collision)
models/props_foliage/urban_hedge_128_64_high.mdl Urban Hedge-128x64 height
models/props_foliage/urban_hedge_256_128_seethrough.mdl Urban Hedge-256x128 see thru
models/props_foliage/urban_hedge_256_128_high.mdl Urban Hedge-256x128 height
models/props_foliage/urban_vine01.mdl Urban Vines (2D Flat texture, no collision)
models/props_foliage/urban_vine02.mdl Urban Vines 2 (2D Flat texture, no collision)
models/props_foliage/urban_vine03.mdl Urban Vines 3 (2D Flat texture, no collision)
models/props_foliage/urban_vine04.mdl Urban Vines 4 (2D Flat texture, no collision)
models/props_foliage/cane_field_split02.mdl Sugar Cane Field Split 1 (No Collision)
models/props_foliage/cane_field_split03.mdl Sugar Cane Field Split 2 (No Collision)
models/props_foliage/cane_field_split04.mdl Sugar Cane Field Split 3 (No Collision)
models/props_foliage/cane_field_split05.mdl Sugar Cane Field Split 4 (No Collision)
models/props_unique/haybails_single.mdl Hay Bail single
models/props_unique/haybails_farmhouse.mdl a large pile of straw bales (no model on back half)
models/props/de_inferno/hay_bail_stack.mdl hay bail stack
models/props_plants/corndry_split02.mdl corn rice field-c12m5 (No Collision)
models/props_plants/corndry_split01.mdl corn paddy field-flattened-c12m5 (No Collision)
models/props_plants/planthanging01.mdl hanging plant

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Trees
models/props_foliage/tree_city01.mdl Urban trees
models/props_foliage/cedar01.mdl Cedar Tree (No Collision)
models/props_foliage/cedar_medium01.mdl Cedar Tree-Medium (No Collision)
models/props_foliage/cedar_large01.mdl Cedar Tree-Large (No Collision)
models/props_foliage/cedar_large_spawn.mdl Cedar Tree-Large-Withered (No Collision)
models/props_foliage/fallentree_dry01.mdl TAG-fallen tree trunk
models/props_foliage/fallentree_dry02.mdl Fallen Tree Trunk-Three Sections
models/props_foliage/fallentree01.mdl Fallen Tree moss
models/props_foliage/tree_trunk.mdl Tree Trunk
models/props_foliage/tree_trunk_fallen.mdl fallen dead wood (large)
models/props_foliage/tree_trunk_chunk01.mdl Dead tree chunk 1 (breakable)
models/props_foliage/tree_trunk_chunk02.mdl Dead Tree Chunk 2 (breakable)
models/props_foliage/tree_trunk_chunk03.mdl Dead Tree Chunk 3 (breakable)
models/props_foliage/tree_trunk_chunk04.mdl Dead Tree Chunk 4 (breakable)
models/props_foliage/tree_trunk_chunk05.mdl Dead Tree Chunk 5 (breakable)
models/props_foliage/tree_trunk_chunk06.mdl Dead tree block 6 (breakable)
models/props_foliage/mall_tree_large01.mdl mall tree-large
models/props_foliage/mall_tree_medium01.mdl mall tree-medium
models/props_foliage/mall_palm01.mdl Mall Palm-Large
models/props_foliage/mall_palm01_medium.mdl Mall Palm-Medium
models/props_foliage/mall_palmplant02.mdl Mall Palm-Small
models/props_foliage/oak_tree01.mdl Oak Tree- HUGE
models/props_foliage/old_tree01.mdl Old Tree- HUGE
models/props_foliage/swamp_cypress_dry01.mdl Swamp Cypress (Withered)
models/props_foliage/swamp_cypress_dry02.mdl Swamp Cypress (Withered) 2
models/props_foliage/swamp_cypress_large01.mdl Swamp Cypress (Wet) - Large
models/props_foliage/swamp_cypress_medium01.mdl Swamp Cypress (Wet) - Medium
models/props_foliage/swamp_cypress_small01.mdl Swamp Crypress (Wet) - Small
models/props_foliage/swamp_cypress_large01_grnd.mdl Swamp Cypress (Dry) - Large
models/props_foliage/swamp_cypress_medium_grnd01.mdl Swamp Cypress (Dry) - Medium
models/props_foliage/swamp_cypress_small_grnd01.mdl Swamp Crypress (Dry) - Small
models/props_foliage/swamp_cypress_knee01.mdl Swamp Cypress Root
models/props_foliage/swamp_cypress_knee02.mdl Swamp Cypress Root 2
models/props_foliage/swamp_cypress_knee03.mdl Swamp Cypress Root 3
models/props_foliage/swamp_cypress_stump01.mdl Swamp Cypress Stump
models/props_foliage/swamp_cluster01.mdl 3 trees + 3 rocks (Dry)
models/props_foliage/swamp_cluster_water.mdl 3 trees + 3 rocks (Wet)
models/props_foliage/swamp_cypress_broken01.mdl broken cypress standing
models/props_foliage/swamp_fallentree01.mdl swamp fallen tree plants growing
models/props_foliage/swamp_fallentree01_bare.mdl swamp fallen tree bare
models/props_foliage/swamp_fallentree_dry01.mdl swamp fallen tree dry plants growing
models/props_foliage/swamp_rockcypress01.mdl Cypress growing out of rock 1
models/props_foliage/swamp_rockcypress02.mdl Cypress growing out of rock 2
models/props_foliage/swamp_trees_small01.mdl swamp small tree cluster (No collision)
models/props_foliage/swamp_trees_small_row01.mdl small tree row 1
models/props_foliage/swamp_trees_small_row02.mdl small tree row 2
models/props_foliage/urban_palm01_small.mdl Urban Palm Tree 1
models/props_foliage/urban_palm01_medium.mdl Urban Palm Tree 2
models/props_foliage/urban_palm01.mdl Urban Palm Tree 3
models/props_foliage/urban_streetpalm01_small.mdl street Palm 1
models/props_foliage/urban_streetpalm01_medium.mdl street Palm 2
models/props_foliage/urban_small_palm01.mdl Street palm short
models/props_foliage/urban_streettree01_small.mdl street tree small
models/props_foliage/urban_streettree01_medium.mdl Street Tree-Medium
models/props_foliage/urban_streettree01.mdl street tree large
models/props_foliage/urban_tree01_small.mdl Urban tree small
models/props_foliage/urban_tree01_medium.mdl Urban tree medium
models/props_foliage/urban_tree01.mdl Urban tree large
models/props_foliage/urban_trees_cluster01.mdl Urban tree cluster
models/props_foliage/urban_trees_cluster02.mdl Urban tree cluster 2
odels/props_foliage/urban_trees_dryleaves01.mdl urban dry bush (No Collision)
models/props_foliage/urban_trees_small01.mdl Urban small tree (No Collision)
models/props_foliage/urban_tree_base_bushes01.mdl urban Tree base bush 1 (No Collision)
models/props_foliage/urban_tree_base_bushes01_large.mdl Urban Tree base bush large (No Collision)
models/props_foliage/urban_tree_base_bushes02.mdl urban tree base bush 2 (No Collision)
models/props_foliage/urban_tree_city01.mdl Urban City Tree (Graphic error?)
models/props_foliage/urban_tree_giant01_small.mdl Urban Giant Tree Small
models/props_foliage/urban_tree_giant01_medium.mdl Urban Giant Tree Med
models/props_foliage/urban_tree_giant01.mdl Urban Giant Tree Large
models/props_foliage/urban_tree_giant02_medium.mdl Urban giant tree med 2
models/props_foliage/urban_tree_giant02_mediuma.mdl urban giant tree med 3
models/props_foliage/urban_tree_giant02_small.mdl urban giant tree small 2
models/props_foliage/urban_tree_giant_dario.mdl Urban tree large 2
models/props_foliage/urban_wall_basket02.mdl Urban Wall Basket
models/props_foliage/tree_deciduous_01a.mdl Urban trees-fallen leaves
models/props_foliage/tree_dry02.mdl Urban trees-withered
models/props_foliage/trees_cluster01.mdl Urban trees-three a
models/props_foliage/trees_cluster02.mdl urban trees-three b
models/lighthouse/b_burnedcedar01_01.mdl Burned Cedar Tree (No Collision)
models/lighthouse/b_burnedtree01_01.mdl burned trees unburned
models/lighthouse/b_burnedtree01_02.mdl burned trees burning lower body
models/lighthouse/b_burnedtree01_03.mdl burned trees burning upper body
models/lighthouse/b_burnedtree01_04.mdl burned trees burned all
models/lighthouse/b_burnedtree02_01.mdl burned trees unburned 2
models/lighthouse/b_burnedtree02_02.mdl burned trees burning lower body 2
models/lighthouse/b_burnedtree02_03.mdl burned trees burning upper body 2
models/lighthouse/b_burnedtree02_04.mdl burned trees burned all 2
models/lighthouse/b_burnedtree03_01.mdl burned trees unburned 3
models/lighthouse/b_burnedtree03_02.mdl burned trees burning lower body 3
models/lighthouse/b_burnedtree03_03.mdl burned trees burning upper body 3
models/lighthouse/b_burnedtree03_04.mdl burned trees burning all 3
models/lighthouse/b_fallentree01_01.mdl burned trees-fallen down-unburned
models/lighthouse/b_fallentree01_03.mdl burned trees-fallen down-half burning
models/lighthouse/b_fallentree01_02.mdl burned trees-fallen down-all burning

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Chairs
models/props_interiors/bench01a.mdl Wooden bench
models/props_interiors/bench_subway.mdl stone subway bench
models/props_interiors/picnic_bench_toddler.mdl child's bench
models/props_trainstation/bench_indoor001a.mdl trainstation bench
models/props_furniture/chair2.mdl Chair (breakable)
models/props_furniture/chair2_gib1.mdl chair gib1
models/props_furniture/chair2_gib2.mdl chair gib2
models/props_furniture/chair2_gib3.mdl chair gib3
models/props_furniture/chair2_gib5.mdl chair gib5
models/props_c17/chair_office01a.mdl c17 Dirty Office Chair
models/props_interiors/chair_office2.mdl Office chair
models/props/cs_office/chair_office.mdl cs_office high back office chair
models/props_c17/furniturechair001a.mdl c17 Wood chair
models/props_c17/furniturechair001a_chunk01.mdl c17 chair chunk1
models/props_c17/furniturechair001a_chunk02.mdl c17 chair chunk2
models/props_c17/furniturechair001a_chunk03.mdl c17 chair chunk3
models/props_interiors/chair01.mdl Light wood chair
models/props_interiors/chairlobby01.mdl interior Red felt wood chair
models/props_urban/hotel_chair001.mdl hotel lobby chair
models/props_interiors/chair_cafeteria.mdl Blue plastic & metal cafeteria chair
models/props_furniture/hotel_chair.mdl red & brass hotel chairs
models/props_interiors/chair_thonet.mdl fancy wood chair
models/props_interiors/patio_chair2_white.mdl White European Chair
models/props_urban/plastic_chair001.mdl White plastic patio chair
models/props_interiors/sofa_chair.mdl sofa chair (brown padded)
models/props_interiors/sofa_chair01.mdl sofa chair
models/props_interiors/sofa_chair02.mdl sofa chair 2 (feet covered)
models/props_interiors/couch.mdl Couch interior
models/props_interiors/sofa.mdl sofa 1
models/props_interiors/sofa01.mdl sofa 2
models/props_interiors/ottoman01.mdl Chair cushion

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Misc
models/props/de_train/lockers001a.mdl De Train 4 Lockers
models/props_c17/furnituredrawer001a_shard01.mdl wood splinter
models/props_c17/furnituredresser001a.mdl c17 Wood Wardrobe Closet
models/props_downtown/dresser.mdl downtown dresser 3 level long
models/props_furniture/drawer1.mdl furniture 3 drawer dresser (breakable)
models/props_furniture/dresser1.mdl Furniture wardrobe
models/props_interiors/dresser_short.mdl Drawer chest-three layers
models/props_interiors/dresser_tall.mdl Chest of drawers-5 layers
models/props/cs_militia/footlocker01_open.mdl militia metal footlocker open
models/props/cs_militia/footlocker01_closed.mdl militia metal footlocker closed
models/props_furniture/cafe_barstool1.mdl cafe barstool (breakable)
models/props/cs_militia/barstool01.mdl militia wood barstool
models/props/cs_office/file_cabinet1.mdl office 1 filing cabinet
models/props/cs_office/file_cabinet3.mdl cs_office file cabinet single (3 drawers)
models/props_office/file_cabinet_03.mdl office 2 file cabinets
models/props_interiors/file_cabinet1_group.mdl 3 Metal filing cabinets
models/props/cs_office/file_cabinet2.mdl file drawer cabinet-4 layers
models/props_office/desk_01.mdl office metal desk 01
models/props_furniture/desk1.mdl furniture Dark Wood desk table
models/props_interiors/furniture_desk01a.mdl Light Wood desk table(breakable)
models/props_interiors/desk_metal.mdl interior Metal Desk
models/props_interiors/desk_executive.mdl Large darkwood desk
models/props_wasteland/controlroom_desk001b.mdl dirty metal long desk
models/props/cs_office/shelves_metal.mdl cs office shelf (Empty)
models/props/cs_office/shelves_metal1.mdl cs office Shelf Full 1
models/props/cs_office/shelves_metal2.mdl cs office Shelf Full 2
models/props_downtown/bed_motel01.mdl downtown motel bed
models/props_interiors/bed.mdl Messy bed
models/props_interiors/bed_motel.mdl Hotel Bed
models/props_interiors/bed_houseboat.mdl Houseboat Bed (No bed frame)
models/props_interiors/kids_bed.mdl Single kids bed
models/props_unique/hospital/hospital_bed.mdl hospital bed
models/props_interiors/baby_crib.mdl Baby Crib
models/props_furniture/piano.mdl piano
models/props_interiors/mounteddeerhead01.mdl Deer head specimen
models/props_unique/guncabinet_no_door_static.mdl wooden gun cabinet (solid state)
models/props_unique/guncabinet01_main.mdl Metal gun cabinet
models/props_unique/guncabinet01_ldoor.mdl Metal Gun Cabinet Left Door
models/props_unique/guncabinet01_rdoor.mdl Metal Gun Cabinet Right Door
models/lighthouse/props/wooden_cabinet.mdl Wooden cabinet cabin

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Tables
models/props_interiors/entertainment_unit.mdl Entertainment Unit
models/props_c17/furnituretable001a.mdl c17 round wood table
models/props/cs_italy/it_mkt_table2.mdl cs italy long wood table
models/props_furniture/heavy_table.mdl medium long dark wood table 1
models/props/cs_militia/table_shed.mdl cs militia 2 layer wood workshop table
models/props_interiors/table_kitchen.mdl white workshop table
models/props/de_inferno/tableantique.mdl de inferno antique wood table
models/props_furniture/it_mkt_table2.mdl long table (wood green paint peeling)
models/props_downtown/side_table.mdl downtown bedside cube wood table
models/props_equipment/tablegreenhouse01.mdl Long iron rack table-c11m1
models/props_interiors/coffee_table_oval.mdl coffee table-oval
models/props_interiors/coffee_table_rectangular.mdl coffee table-rectangular
models/props_interiors/industrial_table01.mdl Iron Table-Industrial-Long
models/props_interiors/dining_table_round.mdl round dining table
models/props_interiors/dinning_table_oval.mdl oval dining table
models/props_interiors/ceda_easel01.mdl CEDA easel
models/props_interiors/ceda_table_maps.mdl CEDA table maps
models/props_interiors/gun_cabinet.mdl Gun cabinet
models/props_interiors/side_table_square.mdl small table-square
models/props_interiors/table_bedside.mdl small table-rectangle
models/props_interiors/table_console.mdl long wooden table-with drawer
models/props_interiors/table_end.mdl small table-square corner
models/props_urban/hotel_halfmoon_table001.mdl halfmoon wood table hotel
models/props_interiors/table_cafeteria.mdl square cafeteria table
models/props_interiors/table_folding.mdl Folding tables
models/props_interiors/table_folding_folded.mdl Folding table-put away (breakable)
models/props_interiors/table_motel.mdl round restaurant table (breakable)
models/props_urban/round_table001.mdl round white metal outdoor table
models/props_urban/round_table_umbrella001.mdl outdoor table umbrella stand
models/props_urban/round_table_umbrella002.mdl outdoor table umbrella
models/props_downtown/pooltable.mdl downtown pooltable

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Roofs & Awnings
models/props_downtown/mansion_roof_wall.mdl Downtown Mansion Roof Wall (No Bottom)
models/props_street/awning_department_store.mdl Street Department Store Awning
models/props_street/awning_short.mdl Street Awning (No Back)
models/props_urban/rosette01.mdl Rosette 1
models/props_urban/rosette01_ripped.mdl Rosette Ripped
models/props_urban/rosette01_ripped2.mdl Rosette Ripped 2
models/props_c17/awning001a.mdl c17 Awning

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Scaffolding
models/props_unique/airport_greenhouse.mdl The huge greenhouse skeleton of the first level of the airport
models/props_unique/airport/line_post.mdl Airport Line Post
models/props_highway/scaffolding_320.mdl Highway Scaffolding (320u)
models/props_highway/scaffolding_320_base.mdl Highway Scaffolding Base (320u)
models/props_highway/scaffolding_320_railing.mdl Highway Scaffolding Railing (320u)
models/props_highway/scaffolding_96_railing.mdl Highway Scaffolding Railing (96u)
models/props_highway/scaffolding_railing_end.mdl Highway Scaffolding Railing End
models/props_highway/scaffolding_base_end.mdl Highway Scaffolding Base End
models/props_highway/scaffolding_bracing_long.mdl Highway Scaffolding Bracing (Long)
models/props_highway/scaffolding_bracing_medium.mdl Highway Scaffolding Bracing (Medium)
models/props_highway/scaffolding_bracing_short.mdl Highway Scaffolding Bracing (Short)
models/props_highway/scaffolding_cantilever.mdl Highway Scaffolding Cantilever
models/props_highway/scaffolding_cantilever_end.mdl Highway Scaffolding Cantilever End
models/props_highway/scaffolding_end.mdl Highway Scaffolding End
models/props_equipment/scaffolding.mdl Airport construction scaffold
models/props_equipment/scaffolding_norails.mdl airport construction scaffold - no rails
models/props_c17/truss02h.mdl Building iron support frame - 1 wide
models/props_c17/truss02g.mdl Building iron support frame - 2 wide
models/props_c17/truss02e.mdl Building iron support frame - 4 wide
models/props_c17/truss02d.mdl Building iron support frame - 5 wide
models/props_rooftop/scaffolding01a.mdl Rooftop Scaffolding 1
models/props_downtown/trim_exterior_edge_128.mdl Downtown Exterior Edge Trim (No Back) (128u)
models/props_downtown/trim_exterior_edge_160.mdl Downtown Exterior Edge Trim (No Back) (160u)
models/props_downtown/trim_exterior_edge_192.mdl Downtown Exterior Edge Trim (No Back) (192u)
models/props_downtown/trim_roof01_128.mdl Downtown Exterior Trim (No Back) (128u)
models/props_downtown/trim_roof01_16.mdl Downtown Exterior Trim (No Back) (16u)
models/props_downtown/trim_roof01_24.mdl Downtown Exterior Trim (No Back) (24u)
models/props_downtown/trim_roof01_256.mdl Downtown Exterior Trim (No Back) (256u)
models/props_downtown/trim_roof01_40.mdl Downtown Exterior Trim (No Back) (40u)
models/props_downtown/trim_roof01_48.mdl Downtown Exterior Trim (No Back) (48u)
models/props_downtown/trim_roof01_64_01.mdl Downtown Exterior Trim (No Back) (64u)
models/props_downtown/trim_roof01_corner01.mdl Downtown Exterior Trim Corner 1 (No Back)
models/props_downtown/trim_roof01_corner02.mdl Downtown Exterior Trim Corner 2 (No Back)
models/props_downtown/column_base.mdl Downtown Column Base
models/props_downtown/column_base_16.mdl Downtown Column Base 16 (No Top)
models/props_downtown/column_top_16.mdl Downtown Column Top 16 (No Bottom/Top)
models/props_downtown/column_top_corner.mdl Downtown Column Top Corner (No Back)
models/props_downtown/column_top_double.mdl Downtown Column Top Double (No Back)
models/props_downtown/column_top_double_right.mdl Downtown Column Top Double Right (No Back)
models/props_downtown/column_top_straight.mdl Downtown Column Top Straight (No Back)
models/props_downtown/balcony_edge_trim01_128.mdl Downtown Balcony Edge Trim 128 units (No Back)
models/props_downtown/balcony_edge_trim01_32.mdl Downtown Balcony Edge Trim 32 units (No Back)
models/props_downtown/balcony_edge_trim01_64.mdl Downtown Balcony Edge Trim 64 units (No Back)
models/props_downtown/balcony_edge_trim01_corner.mdl Downtown Balcony Edge Trim Corner (No Back)
models/props_downtown/balcony_post_base01_186.mdl Downtown Balcony Post Base 1 (186u)
models/props_downtown/balcony_post_base02_154.mdl Downtown Balcony Post Base 2 (154u)
models/props_downtown/balcony_post_base03_154.mdl Downtown Balcony Post Base 3 (154u)
models/props_downtown/balcony_post_base04_154.mdl Downtown Balcony Post Base 4 (154u)
models/props_downtown/balcony_post_upper01_154.mdl Downtown Balcony Post Upper 1 (154u)
models/props_downtown/balcony_post_upper02_144.mdl Downtown Balcony Post Upper 2 (144u)
models/props_downtown/balcony_underside_left01.mdl Downtown Balcony Underside left 1 (No Side)
models/props_downtown/balcony_underside_left02.mdl Downtown Balcony Underside left 2 (No Side)
models/props_downtown/balcony_underside_right01.mdl Downtown Balcony Underside Right1 (No Side)
models/props_downtown/balcony_underside_right02.mdl Downtown Balcony Underside Right2 (No Side)
models/props_downtown/balcony_underside_middle01.mdl Downtown Balcony Middle 1 (No Side)
models/props_downtown/balcony_underside_middle02.mdl Downtown Balcony Middle 2 (No Side)
models/props_downtown/balcony_underside_middle03.mdl Downtown Balcony Middle 3 (No Side)
models/props_downtown/balcony_underside_middle04.mdl Downtown Balcony Middle 4 (No Side)
models/props_downtown/balcony_underside_62_middle02.mdl Downtown Balcony Underside middle (No Side)
models/props_street/building_trim_piece01_128.mdl Street Building Trim 128 units (No Back)
models/props_street/building_trim_piece01_128_corner.mdl Street Building Trim Corner 128 units
models/props_street/building_trim_piece02_128.mdl Street Building Trim Piece 2 (No Back) (128u)
models/props_street/building_trim_piece02_128_corner.mdl Street Building Trim Piece 2 Corner (128u)
models/props_street/building_trim_piece02_512_damaged.mdl Street Building Trim Piece 2 Damaged (512u)
models/props_street/building_trim_piece02_64.mdl Street Building Trim Piece 2 (No Back) (64u)
models/props_shacks/instance_prop_swamphouse1.mdl Swamphouse Scaffolding (No collision)
models/props_shacks/instance_prop_swamphouse2.mdl Swamphouse Scaffolding 2 (No collision)
models/props_shacks/instance_prop_swamphouse2a.mdl Swamphouse Scaffolding 2a (No collision)
models/props_shacks/instance_prop_swamphouse3.mdl Swamphouse Scaffolding 3 (No collision)
models/props_shacks/instance_prop_swamphouse3b.mdl Swamphouse Scaffolding 3b (No collision)
models/props_shacks/instance_prop_swamphouse4.mdl Swamphouse Scaffolding 4
models/props_shacks/instance_prop_swamphouse4b.mdl Swamphouse Scaffolding 4b
models/props_shacks/instance_prop_swamphouse4c.mdl Swamphouse Scaffolding 4c
models/props_shacks/instance_prop_swamphouse4d.mdl Swamphouse Scaffolding 4d
models/props_shacks/instance_prop_swamphouse4e.mdl Swamphouse Scaffolding 4e
models/props_shacks/shack_deck01.mdl Shack Deck Swamphouse Scaffolding
models/props_shacks/shack_porch01.mdl Shack Porch Swamphouse Scaffolding
models/props_shacks/shack_porch02.mdl Shack Porch Swamphouse Scaffolding 2
models/props_shacks/shack_ramp01.mdl Shack Unfinished Ramp (Half railing)
models/props_shacks/shack_ramp01a.mdl Shack Unfinished Ramp
models/props_shacks/shack_roof01b.mdl Shack Roof Swamphouse Scaffolding
models/props_shacks/shack_roof02b.mdl Shack Roof Swamphouse Scaffolding 2
models/props_shacks/shack_roof03b.mdl Shack Roof Swamphouse Scaffolding 3
models/props_shacks/shack_small_beams01.mdl Shack Small beams (Partial Collision)
models/props_fortifications/guard_tower.mdl Guard Tower Frame
models/props_unique/barn_structure.mdl Barn Structure
models/props_windows/brick_window03_pillar.mdl marble pillar
models/props_interiors/concretepillar01.mdl basement cement steel bar (Tank can be interrupted)
models/props_interiors/concretepiller01_dm01.mdl Basement Cement Rebar-Fracture

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Trailer
models/props_trailers/gutter01.mdl Trailer Gutter
models/props_trailers/roof02.mdl Trailer Roof
models/props_trailers/roof02_end.mdl Trailer Roof End
models/props_trailers/roof03_endl.mdl Trailer Roof End Left
models/props_trailers/roof03_endr.mdl Trailer Roof End Right
models/props_trailers/roof03_middle.mdl Trailer Roof Middle
models/props_trailers/roof_overhang_trim01.md Trailer Roof Overhang
models/props_trailers/trailer_couch.mdl Trailer Couch
models/props_trailers/trailer_hitch.mdl Trailer Hitch
models/props_trailers/trailer_instance01.mdl Trailer Instance
models/props_trailers/trailer_skirting01.mdl Trailer Skirting
models/props_trailers/trailer_small01.mdl Trailer Small
models/props_trailers/trailer_stand.mdl Trailer Stand
models/props_trailers/trailer_wheels02.mdl Trailer Wheels
models/props_trailers/trim_end_window.mdl Trailer Trim Window End
models/props_trailers/window05.mdl Trailer Window 1
models/props_trailers/window06.mdl Trailer Window 2
models/props_trailers/window07.mdl Trailer Window 3
models/props_trailers/window08.mdl Trailer Window 4
models/props_trailers/steps01.mdl Trailer Steps
models/props_trailers/steps02.mdl Trailer Steps 2

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Items
Type:weapon
weapon_gascan_spawn Gascan
weapon_defibrillator_spawn Defib
weapon_first_aid_kit_spawn First Aid Kit
weapon_pipe_bomb_spawn Pipe Bomb
weapon_molotov_spawn Molotov
weapon_vomitjar_spawn Bile Jar
weapon_pain_pills_spawn Pills
weapon_adrenaline_spawn Adrendaline

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Melee Spawns
Classname:weapon_melee_spawn
baseball_bat Baseball Bat
cricket_bat Cricket Bat
crowbar Crowbar
electric_guitar Guitar
fireaxe Fireaxe
frying_pan Frying Pan
golfclub Golf Club
katana Katana
knife Knife
machete Machete
pitchfork Pitchfork
shovel Shovel
tonfa Tonfa

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Weapon Spawns
Type:weapon
weapon_ammo_spawn Ammo
weapon_grenade_launcher_spawn Grenade Launcher
weapon_hunting_rifle_spawn Hunting Rifle
weapon_pistol_magnum_spawn Magnum
weapon_pistol_spawn Pistol
weapon_pumpshotgun_spawn Pump Shotgun
weapon_rifle_ak47_spawn AK-47
weapon_rifle_desert_spawn Desert Rifle
weapon_rifle_m60_spawn M60 Rifle
weapon_rifle_sg552_spawn SG-552 Rifle
weapon_rifle_spawn M16 Rifle
weapon_shotgun_chrome_spawn Shotgun (Chrome)
weapon_shotgun_spas_spawn Shotgun (Spas)
weapon_autoshotgun_spawn Autoshotgun
weapon_smg_mp5_spawn MP5
weapon_smg_silenced_spawn SMG (Silenced)
weapon_smg_spawn SMG
weapon_sniper_awp_spawn AWP Sniper
weapon_sniper_military_spawn Military Sniper
weapon_sniper_scout_spawn Scout Sniper
weapon_upgradepack_explosive_spawn Explosive Ammo Pack
weapon_upgradepack_incendiary_spawn Incendiary Ammo Pack
weapon_chainsaw_spawn Chainsaw

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Appliances
models/props_interiors/coffee_maker.mdl Coffee Maker
models/props_unique/coffeemachine01.mdl Coffee Machine
models/props_unique/coffeepot01.mdl Coffee Pot
models/props/cs_militia/microwave01.mdl Toaster Oven
models/props/cs_office/microwave.mdl Microwave 2
models/props/cs_office/vending_machine.mdl Soda Machine (No money slots)
models/props_office/vending_machine01.mdl Soda Machine
models/props_equipment/snack_machine.mdl Snack Vending Machine
models/props_equipment/snack_machine2.mdl Snack Vending Machine (Empty)
models/props_equipment/snack_machine_glass.mdl Vending Machine Glass
models/props_downtown/cigarettemachine.mdl Cigarette Vending Machine
models/props_interiors/bbq_grill.mdl barbecue grill
models/props_interiors/cashregister01.mdl Cash Register
models/props_interiors/dryer.mdl Dryer
models/props_interiors/washer.mdl washing machine
models/props_interiors/fridge_mini.mdl Mini Fridge (Wood style)
models/props_downtown/mini_fridge.mdl Mini Fridge
models/props_interiors/refrigerator02_freezerdoor.mdl Fridge (Freezer Door)
models/props_interiors/refrigerator02_lowerdoor.mdl Fridge (Lower Door)
models/props_interiors/refrigerator02_main.mdl Fridge (No Doors)
models/props_interiors/refrigerator03.mdl Fridge (Complete)
models/props_interiors/refrigerator03_damaged_01.mdl Refridgerator damaged (no doors)
models/props_interiors/refrigerator03_damaged_04.mdl refridgerator damaged crisper drawer
models/props_interiors/refrigerator_industrial01.mdl Industrial Refridgerator
models/props_urban/fridge001.mdl Fridge 2 (Round no door)
models/props_urban/fridge_door003.mdl Fridge 2 Door
models/props_urban/fridge002.mdl Fridge Yellow (No Doors)
models/props_urban/fridge_door001.mdl Fridge (Freezer Door)
models/props_unique/grocerystorechiller01.mdl Grocery Chiller Shelves
models/props_interiors/tv.mdl CRT TV
models/props_lab/monitor01a.mdl CRT Monitor
models/props_lab/monitor02.mdl CRT Monitor 2
models/props_office/computer_monitor_01.mdl Flat Screen Monitor
models/props_unique/jukebox01.mdl Jukebox Records
models/props_unique/jukebox01_body.mdl Jukebox Body
models/props_unique/jukebox01_menu.mdl Jukebox Menu
models/props_interiors/vcr.mdl VCR
models/props_interiors/dvd_player.mdl DVD Player
models/props/cs_assault/washer_box.mdl Washing Machine Cardboard Box
models/props_c17/consolebox01a.mdl computer console box
models/props/cs_office/radio.mdl Radio (Complete)
models/props/cs_office/radio_p1.mdl Radio (Body)
models/props/cs_office/radio_p2.mdl Radio (Handle)
models/props/cs_office/radio_p3.mdl Radio (Antennae)
models/props_interiors/alarm_clock.mdl Alarm Clock
models/props_interiors/phone.mdl Phone (Complete)
models/props_interiors/phone_p1.mdl Phone (Base)
models/props_interiors/phone_p2.mdl Phone (Handset)
models/props_equipment/fountain_drinks.mdl Fountain Drink Dispenser
models/props_downtown/atm.mdl Full Size ATM
models/props_unique/atm01.mdl Small ATM

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Breakables
Classname:prop_wall_breakable
models/props_doors/shackwall01.mdl Shack Wall
models/props_doors/shackwall01_dmg01.mdl Shack Wall (25% Damaged)
models/props_doors/shackwall01_dmg02.mdl Shack Wall (50% Damaged)
models/props_doors/shackwall01_dmg03.mdl Shack Wall (75% Damaged)
models/props_doors/shackwall01_dmg04.mdl Shack Wall (100% Damaged)
models/props_unique/zombiebreakwallexteriorairport01_main.mdl Airport Wall
models/props_unique/zombiebreakwallhospitalexterior01_main.mdl Hospital Exterior Wall
models/props_debris/wood_board04a.mdl Wood Board
models/props_debris/wood_board05a.mdl Wood Board 2

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Buildings
models/props_exteriors/guardshack.mdl guard room
models/props_unique/ticketbooth.mdl ticket booth
models/props_buildings/bus_stop.mdl Bus Stop
models/props_unique/bus_canopy_frame.mdl Bus Stop Canopy Frame
models/props_street/watertower01.mdl Large Water Tower
models/props_buildings/watertower_001a.mdl water tower-huge height
models/props_unique/park_gazebo.mdl Park Gazebo (No interior)
models/props_unique/park_gazebo_roof_01.mdl Park Gazebo Roof (No bottom)
models/props_unique/park_gazebo_railing_01.mdl Park Gazebo Railing
models/props_unique/park_gazebo_steps.mdl Park Gezebo Steps
models/props_misc/gazebo.mdl Temporary Gazebo
models/props_unique/park_entrance_arch.mdl Park Entrance Arch Frame
models/props_unique/park_entrance_base.mdl Park Entrance Concrete Arch
models/props_unique/airport/phone_booth_airport.mdl Airport Phonebooth
models/props_equipment/phone_booth.mdl Phonebooth
models/props_equipment/phone_booth_indoor.mdl Wall Payphone (No back)
models/props_urban/outhouse001.mdl Portapotty (Complete)
models/props_urban/outhouse002.mdl Portapotty (No Door)
models/props_urban/outhouse_door001.mdl Portapotty door
models/props_urban/outhouse_door001_dm01_01.mdl Portapotty Door Gib
models/props_urban/outhouse_door001_dm02_01.mdl Portapotty Door Gib2
models/props_urban/outhouse_door001_dm03_01.mdl Portapotty Door Gib3
models/props_wasteland/coolingtank01.mdl Cooling Tower-Oval
models/props_wasteland/coolingtank02.mdl cooling tank (tall pill shape)
models/props_yard/playground_slide.mdl Playground Slide
models/props_yard/playground_structure.mdl Playground Structure
models/props_yard/playground_swingset02.mdl Playground Swingset frame
models/props_swamp/ferry.mdl Build a tin house
models/props_wasteland/powertower01.mdl High Voltage Tower
models/props/de_train/de_train_horizontalcoolingtank.mdl Horizontal Cooling Tank
models/props_equipment/gas_pump.mdl Gas Pump
models/props_equipment/diesel_pump.mdl Diesel Pump
models/lighthouse/diesel_pump.mdl diesel pump 2
models/props_mill/beam_01.mdl Mill Beam
models/props_mill/boiler_01.mdl Mill Boiler
models/props_mill/brace_01.mdl Mill Brace
models/props_mill/cane_carrier01.mdl Mill Cane Carrier
models/props_mill/canopy_support_01.mdl Mill Canopy Support
models/props_mill/ceiling_grid.mdl Mill Ceiling Grid
models/props_mill/office_roof_beams01.mdl Mill Office Roof Beams
models/props_mill/office_roof_collapsed01.mdl Mill Office Roof Collapsed (partial collision)
models/props_mill/silo_01.mdl Mill Silo (No texture)
models/props_mill/silo_02.mdl Mill Silo 2 (No texture)
models/props_mill/silo_03.mdl Mill Silo 3
models/props_mill/silo_pipes_01.mdl Silo Bracing Pipes (no collision)
models/props_mill/stack_01.mdl Mill Stack 1 (No collision)
models/props_mill/truss_01.mdl Mill Truss
models/props_mill/wood_stack.mdl Mill Wood Stack
models/props_urban/roof_tower001.mdl Urban Roof Tower (no collision)
models/props_cemetery/crypts_base01.mdl Crypts Base 1 (2 steps, no inside)
models/props_cemetery/crypts_base02.mdl Crypts Base 2 (1 step, no inside)
models/props_cemetery/crypts_base04.mdl Crypts Base 4 (No steps, no inside)
models/props_cemetery/crypts_base03.mdl Crypts Base 3 (Just steps, no back)
models/props_cemetery/crypts_bodyfront01.mdl Crypts Body Front 1
models/props_cemetery/crypts_bodyfront02.mdl Crypts Body Front 2
models/props_cemetery/crypts_bodyfront03.mdl Crypts Body Front 3
models/props_cemetery/crypts_bodyfront04.mdl Crypts Body Front 4
models/props_cemetery/crypts_bodyfront05.mdl Crypts Body Front 5
models/props_cemetery/crypts_oneoff01.mdl Crypts One Off 1
models/props_cemetery/crypts_oneoff02.mdl Crypts One Off 2
models/props_cemetery/crypts_oneoff03.mdl Crypts One Off 3
models/props_cemetery/crypts_roof01.mdl Crypt Roof 1
models/props_cemetery/crypts_roof02.mdl Crypt Roof 2
models/props_cemetery/crypts_roofapex.mdl Crypt Roof Apex
models/props_cemetery/crypts_roofapexshort.mdl Crypt Roof Apex Short
models/props_cemetery/crypts_top01.mdl Crypt Roof Cross
models/props_cemetery/crypts_top02.mdl Crypt Roof Cross 2
models/props_cemetery/crypts_top04.mdl Crypt Roof Cross 3
models/props_cemetery/crypts_top05.mdl Crypt Roof Cross 4
models/props_cemetery/crypts_top06.mdl Crypt Roof Cross 5
models/props_cemetery/crypts_wall.mdl Crypt Wall (Bricks showing)
models/props_cemetery/crypt_bodyfront_destroyed.mdl Crypt Body Destroyed
models/props_cemetery/curb_16.mdl Cemetary curb 16 unit
models/props_cemetery/curb_32.mdl Cemetary curb 32 unit (no back)
models/props_cemetery/curb_64.mdl Cemetary curb 64 unit (no back)
models/props_cemetery/curb_64a.mdl Cemetary curb 64 unit 2 (no back)
models/props_cemetery/curb_128.mdl Cemetary curb 128 Unit (no back)
models/props_misc/triage_tent.mdl Triage Tent (Large)
models/props_mill/grinder_cutter01.mdl Mill Grinder Cutter (No Bottom)
models/props_mill/grinder_cutter01_ramp.mdl Mill Grinder Cutter Ramp
models/props_mill/grinder_platform01.mdl Mill Grinder Platform 1
models/props_mill/grinder_platform02.mdl Mill Grinder Platform 2
models/props_mill/grinder_platform03.mdl Mill Grinder Platform 3
models/props_mill/grinder_platform04.mdl Mill Grinder Platform 4
models/props_mill/grinder_platform05.mdl Mill Grinder Platform 5
models/props_mill/grinder_platform06.mdl Mill Grinder Platform 6
models/props_mill/grinder_platform07.mdl Mill Grinder Platform 7
models/props_mill/grinder_platform08.mdl Mill Grinder Platform 8
models/props_mill/grinder_ramp01.mdl Mill Grinder Ramp 1
models/props_mill/grinder_ramp02.mdl Mill Grinder Ramp 2
models/props_mill/grinder_ramp03.mdl Mill Grinder Ramp 3
models/props_mill/grinder_rollers01.mdl Mill Grinder Rollers 1 (no bottom)
models/props_mill/grinder_rollers02.mdl Mill Grinder Rollers 2 (no bottom)
models/props_mill/grinder_rollers03.mdl Mill Grinder Rollers 3 (no bottom)
models/props_mill/grinder_wheel01.mdl Mill Grinder Wheel 1 (no bottom)
models/props_mill/grinder_wheel02.mdl Mill Grinder Wheel 2 (no bottom)
models/props_mill/locker_roof_beams01.mdl Mill Locker Roof Beams
models/props_rooftop/rooftank01.mdl Large water storage tank
models/props_unique/sandtower02.mdl Sand Tower
models/props_mill/tank_medium01.mdl Cylindrical water tower-c4
models/props_mill/tank_medium02.mdl Cylindrical water tower-c42
models/props_mill/tank_medium03.mdl Cylindrical water tower-c43
models/props_mill/tank_large01.mdl Cylindrical water tower-c45
models/props_mill/tank_molasses01.mdl Molasses Tank
models/props_equipment/cargo_container01.mdl container
models/props_equipment/cargo_container02.mdl TAG-opened container
models/props_unique/hospital05_rooftop_cube01.mdl Generous base-c8m5
models/props_canal/canal_bars004.mdl Drainage hole of underpass
models/lighthouse/b_waterwheel01.mdl Waterwheel-Irrigation tools
models/lighthouse/waterwheelengine_01.mdl waterwheel engine 1
models/lighthouse/waterwheelengine_02.mdl waterwheel engine 2
models/props_unique/generator_short.mdl Generator-Turbine
models/props_c17/substation_circuitbreaker03.mdl Power Plant-Circuit Breaker
models/props_c17/substation_transformer01a.mdl Power Plant-Transformer
models/props_c17/substation_transformer01b.mdl Power Plant-Transformer Edge Measurement
models/props_unique/generator.mdl large generator a-c8m2
models/props_unique/generator01.mdl large generator b-c8m2
models/conspiracy/cspy_radiotower.mdl Ultra-high radio tower

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Construction
models/props_interiors/bucket_tools02.mdl Bucket Of Tools
models/props/cs_militia/shelves.mdl Shelves
models/props/cs_militia/shelves_wood.mdl Wood Shelves
models/props/de_nuke/ventilationduct02large.mdl Ventilation Duct
models/props/de_nuke/cinderblock_stack.mdl Cinderblock Stack
models/props/de_prodigy/concretebags.mdl Concrete Bags 1
models/props/de_prodigy/concretebags2.mdl Concrete Bags 2
models/props/de_prodigy/concretebags3.mdl Concrete Bags 3
models/props/de_prodigy/wood_pallet_01.mdl Wood Pallet 1
models/props/de_prodigy/wood_pallet_debris_01.mdl Wood Pallet Piece 1-1
models/props/de_prodigy/wood_pallet_debris_02.mdl Wood Pallet Piece 1-2
models/props/de_prodigy/wood_pallet_debris_04.mdl Wood Pallet Piece 1-3
models/props/de_prodigy/wood_pallet_debris_06.mdl Wood Pallet Piece 1-4
models/props/de_prodigy/wood_pallet_debris_09.mdl Wood Pallet Piece 1-5
models/props/de_prodigy/wood_pallet_debris_10.mdl Wood Pallet Piece 1-6
models/props/de_prodigy/wood_pallet_debris_11.mdl Wood Pallet Piece 1-7
models/props/de_prodigy/wood_pallet_debris_12.mdl Wood Pallet Piece 1-8
models/props_junk/wood_pallet001a.mdl Wood Pallet 2
models/props_junk/wood_pallet001a_chunka.mdl Wood Pallet Piece 2-1
models/props_junk/wood_pallet001a_chunka1.mdl Wood Pallet Piece 2-2
models/props_junk/wood_pallet001a_chunka3.mdl Wood Pallet Piece 2-3
models/props_junk/wood_pallet001a_chunka4.mdl Wood Pallet Piece 2-4
models/props_junk/wood_pallet001a_chunkb2.mdl Wood Pallet Piece 2-5
models/props_junk/wood_pallet001a_chunkb3.mdl Wood Pallet Piece 2-6
models/props_junk/wood_pallet001a_shard01.mdl Wood Pallet Piece 2-7
models/props_highway/op_straightincline_med_u.mdl Overpass Straight Incline
models/props_highway/op_straight_u.mdl Straight U 1
models/props_highway/op_straight_u_broken01.mdl Broken Straight U 2
models/props_highway/op_straight_u_broken02.mdl Broken Straight U 3
models/props_highway/op_straight_u_broken03.mdl Broken Straight U 4
models/props_highway/op_colsb.mdl Highway Column 1
models/props_highway/op_colsc.mdl High Column 2
models/props_highway/op_curve_u.mdl Highway Curve
models/props_highway/op_onramp_column.mdl On Ramp Column
models/props_highway/plywood_01.mdl Plywood 1
models/props_highway/plywood_02.mdl Plywood 2
models/props_highway/plywood_03.mdl Plywood 3
models/props_industrial/construction_crane_leverbody.mdl Construction Crane Leverbody
models/props_industrial/construction_crane_leverhandle.mdl Construction Crane Lever
models/props_industrial/construction_crane.mdl construction crane LARGE
models/props_industrial/warehouse_shelf001.mdl Warehouse Shelves 1
models/props_industrial/warehouse_shelf002.mdl Warehouse Shelves 2
models/props_industrial/warehouse_shelf003.mdl Warehouse Shelves 3
models/props_industrial/warehouse_shelf004.mdl Warehouse Shelves 4
models/props_industrial/wire_spool_01.mdl cable coil
models/props_industrial/wire_spool_02.mdl cable reel-no wire
models/props_equipment/construction_lift.mdl construction lift
models/props_vents/ventbreakable01.mdl vent pipe window cover (breakable)
models/props_vents/ventbreakable01_dm01_frame.mdl Vent Frame
models/props_vents/ventbreakable01_dm01_part01.mdl Vent Piece 1
models/props_vents/ventbreakable01_dm01_part02.mdl Vent Piece 2
models/props_vents/ventbreakable01_dm01_part04.mdl Vent Piece 3
models/props_vents/ventbreakable01_dm01_part05.mdl Vent Piece 4
models/props_vents/ventbreakable01_dm01_part06.mdl Vent Piece 5
models/props_vents/ventbreakable01_dm01_part07.mdl Vent Piece 6
models/props_vents/ventbreakable01_dm01_part08.mdl Vent Piece 7
models/props_vents/ventbreakable01_dm01_part09.mdl Vent Piece 8
models/props_vents/ventbreakable01_dm01_part10.mdl Vent Piece 9
models/props_vents/vent_cluster006.mdl Ventilation pipe-long straight
models/props_vents/vent_cluster007.mdl Ventilation pipe-90 degree turn
models/props_vents/vent_large_corner001.mdl Ventilation pipe-small bend
models/props_vents/vent_large_straight001.mdl Ventilation pipe-short straight
models/props_vents/vent_large_straight002.mdl Ventilation pipe Straight
models/props_industrial/dumpsterconstruction01.mdl Dumpster construction project-c11m2
models/lighthouse/junkyard_crane_arm.mdl Junkyard Crane-Arm
models/lighthouse/junkyard_crane_base.mdl Junkyard Crane-Base
models/lighthouse/junkyard_crane_magnet.mdl Junkyard Crane-Magnet (No Collision)
models/props_junk/wheebarrow01a.mdl Wheelbarrow
models/props_junk/wood_crate001a_chunk01.mdl Wood Crate Broke Piece 1
models/props_junk/wood_crate001a_chunk02.mdl Wood Crate Broke Piece 2
models/props_junk/wood_crate001a_chunk03.mdl Wood Crate Broke Piece 3
models/props_junk/wood_crate001a_chunk04.mdl Wood Crate Broke Piece 4
models/props_junk/wood_crate001a_chunk05.mdl Wood Crate Broke Piece 5
models/props_junk/wood_crate001a_chunk07.mdl Wood Crate Broke Piece 6
models/props_junk/wood_crate001a_chunk09.mdl Wood Crate Broke Piece 7
models/props_junk/wood_crate002a.mdl Woodcrate 2
models/props_junk/wheelbarrow01a_static.mdl Push wheelbarrow (solid state)
models/props/cs_assault/handtruck.mdl Handtruck
models/props_interiors/sawhorse.mdl Sawhorse
models/props_street/concertinawire128.mdl bellows-shaped barbed wire 128 Units
models/props_street/concertinawire512.mdl Bellows Shaped Barb Wire 512 Units
models/props_interiors/ibeam_breakable01.mdl Rebar (Tank can be broken)
models/props_interiors/ibeam_breakable01_damaged02.mdl Rebar-Break
models/props/cs_assault/box_stack1.mdl Stack of 12 Boxes
models/props/cs_assault/box_stack2.mdl Stack of 9 Boxes
models/props/cs_militia/boxes_frontroom.mdl Double layer box-top five and bottom three (easy to use)
models/props/cs_militia/boxes_garage_lower.mdl three boxes (easy to use)
models/props_crates/static_crate_40.mdl Crate
models/props/cs_militia/fertilizer.mdl Fertilizer
models/props/cs_assault/vents.mdl CS Assault Vents
models/props_misc/standing_tarp_narrow.mdl Tarp Narrow
models/props_misc/standing_tarp_short.mdl Tarp Short
models/props_misc/standing_tarp_tall.mdl Tarp Tall
models/props_misc/tarp_car.mdl Car Tarp
models/props_misc/tarp_hanging.mdl Hanging Tarp
models/props_misc/tarp_lean.mdl Leaning Tarp
models/props_misc/tarp_roof.mdl Roof Tarp
models/props_urban/metal_plate001.mdl Metal Plate
models/props_urban/metal_pole001.mdl Metal Pole
models/props_urban/oil_drum001.mdl Oil Drum
models/props_junk/barrel_fire.mdl Open Oil Barrel
models/props/de_prodigy/fan.mdl Prodigy Fan
models/props/de_prodigy/fanhousing.mdl Fan Housing
models/props_street/electrical_box01.mdl Electrical Box 1
models/props_street/electrical_box02.mdl Electrical Box 2
models/props_urban/concreteblock_corner001.mdl Concrete Blocks Corner
models/props_urban/concreteblock_wall001.mdl Concrete Block Wall 1
models/props_urban/concreteblock_wall002.mdl Concrete Block Wall 2-1
models/props_urban/concreteblock_wall002_32.md Concrete Block Wall 2-2
models/props/de_prodigy/tirestack3.mdl Stack of 3 Tires
models/props_urban/tire001.mdl Single Tire
models/props_swamp/winch.mdl Winch
models/c1_chargerexit/mall_rampbundle.mdl Collection of supplies making small ramp
models/props_debris/paintbucket01.mdl Paintbucket
models/props_debris/paintbucket01_static.mdl paint bucket (solid)

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Debris
models/props_debris/airliner_wreckage1.mdl Wrecked Aircraft-Head
models/props_debris/airliner_wreckage2.mdl Wrecked Aircraft-Wing
models/props_debris/airliner_wreckage3.mdl Wrecked Aircraft-Airframe
models/props_vehicles/airliner_finale_left.mdl half plane-left
models/props_vehicles/airliner_finale_right.mdl half plane-right
models/props_debris/barricade_short02a.mdl Rubble and Broken Earth and Stone-Short 02a
models/props_debris/barricade_short03a.mdl Rubble and Broken Earth and Stone-Short 03a
models/props_debris/barricade_short04a.mdl Rubble and Broken Earth and Stone-Short 04a
models/props_debris/barricade_tall01a.mdl Rubble and Broken Earth and Stone-Length 01a
models/props_debris/barricade_tall02a.mdl Rubble and Broken Earth and Stone-Length 02a
models/props_debris/barricade_tall03a.mdl Rubble and Broken Earth and Stone-Length 03a
models/props_debris/airliner_wreckage4_ext.mdl Airline Wreckage 4
models/props_debris/airliner_wreckage5_int.mdl Airline Wreckage 5
models/props_debris/airliner_wreckage6_ripped.mdl Airline Wreckage 6-1
models/props_debris/airliner_wreckage6_wing.mdl Airline Wreckage 6-2
models/props_debris/airliner_wreckage7_exitdoor.mdl Airline Wreckage Exit Door
models/props_debris/airliner_wreckage8_seats.mdl Airline Wreckage Seats
models/props_debris/airliner_wreckage9_seatrow.mdl Airline Wreckage Row of Seats
models/props_debris/airliner_wreckage_sb.mdl Airline Wreckage SB
models/props_debris/burnt_building_chimney_01.mdl Burnt Building Chimney
models/props_debris/burnt_building_corner_01.mdl Burnt Building Corner
models/props_debris/burnt_building_corner_02.mdl Burnt Building Corner 2
models/props_debris/burnt_building_debrispile_01.mdl Burnt Building Debris Pile
models/props_debris/burnt_building_debrispile_02.mdl Burnt Building Debris Pile 2
models/props_debris/burnt_building_rafters_01.mdl Burnt Building Rafters
models/props_debris/burnt_building_rafters_02.mdl Burnt Building Rafters 2
models/props_debris/burnt_building_roof_01.mdl Burnt Building Roof 1
models/props_debris/burnt_building_roof_02.mdl Burnt Building Roof 2
models/props_debris/burnt_building_wall_01.mdl Burnt Building Wall 1
models/props_debris/burnt_building_wall_02.mdl Burnt Building Wall 2
models/props_debris/burnt_building_wall_03.mdl Burnt Building Wall 3
models/props_debris/burnt_building_wall_04.mdl Burnt Building Wall 4
models/props_debris/burnt_building_wall_05.mdl Burnt Building Wall 5
models/props_debris/burnt_building_wall_06.mdl Burnt Building Wall 6
models/props_debris/burnt_building_wall_07.mdl Burnt Building Wall 7
models/props_debris/concrete_chunk01a.mdl Concrete Chunk 1-1
models/props_debris/concrete_chunk01c.mdl Concrete Chunk 1-2
models/props_debris/concrete_chunk02a.mdl Concrete Chunk 2
models/props_debris/concrete_chunk03a.mdl Concrete Chunk 3
models/props_debris/concrete_chunk07a.mdl Concrete Chunk 4
models/props_debris/concrete_chunk08a.mdl Concrete Chunk 5
models/props_debris/concrete_chunk09a.mdl Concrete Chunk 6
models/props_debris/concrete_debris128pile001a.mdl Debris Pile 128 Units 1
models/props_debris/concrete_debris128pile001b.mdl Debris Pile 128 Units 2
models/props_debris/concrete_debris256pile001a.mdl Debris Pile 256 Units
models/props_debris/concrete_debris256barricade001a.mdl Debris Barricade 256 Units
models/props_debris/concrete_section64floor001b.mdl Debris Concrete Floor Section
models/props_debris/concrete_spawnchunk001a.mdl Concrete Chunk 1
models/props_debris/concrete_spawnchunk001b.mdl Concrete Chunk 2
models/props_debris/concrete_spawnchunk001c.mdl Concrete Chunk 3
models/props_debris/concrete_spawnchunk001d.mdl Concrete Chunk 4
models/props_debris/concrete_spawnchunk001e.mdl Concrete Chunk 5
models/props_debris/concrete_spawnchunk001f.mdl Concrete Chunk 6
models/props_debris/corner_rubble1.mdl Corner Rubble
models/props_mill/brickwall_broken01.mdl Brickwall Broken 1-1
models/props_mill/brickwall_broken01_b.mdl Brickwall Broken 1-2
models/props_mill/brickwall_broken02.mdl Brickwall Broken 2
models/props_mill/brickwall_broken03.mdl Brickwall Broken 3-1
models/props_mill/brickwall_broken03_b.mdl Brickwall Broken 3-2
models/props_mill/brickwall_broken04.mdl Brickwall Broken 4-1
models/props_mill/brickwall_broken04_b.mdl Brickwall Broken 4-2
models/props_mill/brickwall_broken05_b.mdl Brickwall Broken 5
models/lighthouse/props/brick_broken_wall_debris.mdl Scattered Bricks
models/props_urban/brick_edge01.mdl Brick Edge
models/props_debris/debris_brick01.mdl Loose Brick 1
models/props_debris/debris_brick02.mdl Loose Brick 2
models/props_debris/floor_rubble1.mdl Floor Rubble
models/props_debris/mansion_structure.mdl Mansion Structure
models/props_debris/rebar002a_32.mdl Rebar 32unit
models/props_debris/rebar002d_96.mdl Rebar 96 unit
models/props_debris/rebar003c_64.mdl Rebar 64 units
models/props_debris/rebar004b_48.mdl Rebar 48 Units
models/props_debris/rebar_cluster001a.mdl Rebar Cluster 1
models/props_debris/rebar_cluster001b.mdl Rebar Cluster 2
models/props_debris/rebar_cluster002a.mdl Rebar Cluster 3
models/props_debris/rebar_cluster002b.mdl Rebar Cluster 4
models/props_debris/tv_monitor01.mdl Broken TV Monitor
models/props_debris/wood_board04a.mdl Wooden Board 1
models/props_debris/wood_board05a.mdl Wooden Board 2
models/props_debris/wood_chunk04a.mdl Wooden Board Piece 1-1
models/props_debris/wood_chunk04b.mdl Wooden Board Piece 1-2
models/props_debris/wood_chunk04c.mdl Wooden Board Piece 1-3
models/props_debris/wood_chunk04d.mdl Wooden Board Piece 1-4
models/props_debris/wood_chunk04e.mdl Wooden Board Piece 1-5
models/props_debris/wood_chunk04f.mdl Wooden Board Piece 1-6
models/props_debris/wood_chunk05a.mdl Wooden Board Piece 2-1
models/props_debris/wood_chunk05b.mdl Wooden Board Piece 2-2
models/props_debris/wood_chunk05c.mdl Wooden Board Piece 2-3
models/props_debris/wood_chunk05d.mdl Wooden Board Piece 2-4
models/props_debris/wood_chunk05e.mdl Wooden Board Piece 2-5
models/props_debris/wood_chunk05f.mdl Wooden Board Piece 2-6
models/props_debris/wood_splinters01a.mdl Wood Splinter 1
models/props_debris/wood_splinters01b.mdl Wood Splinter 2
models/props_debris/wood_splinters01c.mdl Wood Splinter 3
models/props_debris/wood_splinters01d.mdl Wood Splinter 4
models/props_debris/wood_splinters01e.mdl Wood Splinter 5
models/props_destruction/dest_ceilingbroken128a.mdl Broken Ceiling 128 Units 1
models/props_destruction/dest_ceilingbroken128b.mdl Broken Ceiling 128 Units 2
models/props_destruction/dest_ceilingcollapsedvoid.mdl Collapsed Ceiling Void?
models/props_destruction/dest_fire_ceilingfallbig.mdl Fire destroyed ceiling collapse
models/props_destruction/dest_fire_ceilingtilesonly.mdl Fire destroyed ceiling tiles
models/props_destruction/dest_fire_wallcollapse.mdl fire destroyed wall collapse
models/props_destruction/dest_rubbletile01.mdl Tile rubbel 1
models/props_destruction/dest_rubbletile02.mdl Tile rubbel 2
models/props_destruction/dest_rubbletile03.mdl Tile rubbel 3
models/props_destruction/general_dest_concrete_set.mdl Concrete Rubble
models/props_destruction/general_dest_plaster_set.mdl Plaster Rubble
models/props_destruction/general_dest_roof_set.mdl Roof Rubble
models/c3_plantation/gate_expl_1.mdl Destroyed Gate 1
models/c3_plantation/gate_expl_2.mdl Destroyed Gate 2
models/c3_plantation/gate_expl_3.mdl Destroyed Gate 3
models/c5m3_bridge_overpass_debris/bridgedebris_set_a.mdl Destroyed Bridge 1
models/c5m3_bridge_overpass_debris/bridgedebris_set_b.mdl Destroyed Bridge 2
models/c5m3_bridge_overpass_debris/bridgedebris_set_c.mdl Destroyed Bridge 3
models/c5m3_bridge_overpass_debris/bridgedebris_set_d.mdl Destroyed Bridge 4
models/c5m3_bridge_overpass_debris/c5m3_bridge_chunks.mdl Destroyed Bridge Chunks
models/c5m3_bridge_overpass_debris/c5m3_bridge_divider_debris.mdl Destroyed Bridge Divider
models/c5m3_bridge_overpass_debris/c5m3_bridge_overpass_debris.mdl Destroyed Bridge Overpass
models/c5m3_overpass_explosion/smalldebris_part_baked_setsexp.mdl Overpass Explosion
models/c5_bridge_destruction/bridge_busses.mdl Bridge Destruction Busses
models/c5_bridge_destruction/bridge_centdwn_1.mdl Bridge Destruction CentDwn 1-1
models/c5_bridge_destruction/bridge_centdwn_1b.mdl Bridge Destruction Centdwn 1-2
models/c5_bridge_destruction/bridge_centdwn_2.mdl Bridge Destruction Centdown 2
models/c5_bridge_destruction/bridge_centup_1.mdl Bridge Destruction CentUp 1-1
models/c5_bridge_destruction/bridge_centup_1b.mdl Bridge Destruction CentUp 1-2
models/c5_bridge_destruction/bridge_centup_2.mdl Bridge Destruction CentUp 2-1
models/c5_bridge_destruction/bridge_centup_2b.mdl Bridge Destruction CentUp 2-2
models/c5_bridge_destruction/bridge_dynamic_center1.mdl Bridge Destruction Dynamic Center 1
models/c5_bridge_destruction/bridge_dynamic_center2.mdl Bridge Destruction Dynamic Center 2
models/c5_bridge_destruction/bridge_dynamic_end1.mdl Bridge Destruction Dynamic End 1
models/c5_bridge_destruction/bridge_dynamic_end2.mdl Bridge Destruction Dynamic End 2
models/c5_bridge_destruction/bridge_fueltruck.mdl Bridge Destruction Fuel Truck
models/c5_bridge_destruction/bridge_hummers.mdl Bridge Destruction Hummer
models/c5_bridge_destruction/bridge_left_tower.mdl Bridge Destruction Left Tower
models/c5_bridge_destruction/bridge_lfttower_rip_botfloors.mdl Bridge Destruction Left Tower Bottom Floors
models/c5_bridge_destruction/bridge_lfttower_rip_topfloors.mdl Bridge Destruction Left Tower Top FLoors
models/c5_bridge_destruction/bridge_lfttower_stat_floors.mdl Bridge Destruction Stat Floors
models/c5_bridge_destruction/bridge_pierbase.mdl Bridge Destruction Pierbase
models/c5_bridge_destruction/bridge_rgttower_floors.mdl Bridge Destruction Right Tower Floors
models/c5_bridge_destruction/bridge_rgttower_topfloors.mdl Bridge Destruction Right Tower Top Floors
models/c5_bridge_destruction/bridge_right_tower.mdl Bridge Destruction Right Tower
models/c5_bridge_destruction/bridge_semiflatnose.mdl Bridge Destruction Flat Nose Semi
models/c5_bridge_destruction/bridge_vertical_rails.mdl Bridge Destruction Vertical Rails
models/c5_bridge_destruction/water_splashes.mdl Bridge Destruction Water Splashes
models/destruction_tanker/c1m2_cables_far.mdl Tanker Cables Far c1m2 Gunstore
models/destruction_tanker/c1m2_cables_near.mdl Tanker Cables Near c1m2 Gunstore
models/destruction_tanker/destruction_awning.mdl Tanker Awning Destroyed
models/destruction_tanker/destruction_tanker_cab.mdl Tanker Cab Destroyed
models/destruction_tanker/destruction_tanker_debris_1.mdl Tanker Debris 1
models/destruction_tanker/destruction_tanker_debris_2.mdl Tanker Debris 2
models/destruction_tanker/destruction_tanker_debris_3.mdl Tanker Debris 3
models/destruction_tanker/destruction_tanker_debris_4.mdl Tanker Debris 4
models/destruction_tanker/destruction_tanker_debris_5.mdl Tanker Debris 5
models/destruction_tanker/destruction_tanker_debris_6.mdl Tanker Debris 6
models/destruction_tanker/destruction_tanker_front.mdl Tanker Debris Front
models/destruction_tanker/destruction_tanker_rear.mdl Tanker Debris Back
models/destruction_tanker/pre_destruction_tanker_trailer.mdl Pre-destroyed Tanker
models/gibs/glass_shard01.mdl Glass Shard 1
models/gibs/glass_shard02.mdl Glass Shard 2
models/gibs/glass_shard03.mdl Glass Shard 3
models/gibs/glass_shard04.mdl Glass Shard 4
models/gibs/glass_shard05.mdl Glass Shard 5
models/gibs/glass_shard06.mdl Glass Shard 6
models/gibs/hgibs.mdl Skull
models/gibs/metal_gib1.mdl Metal Pieces 1
models/gibs/metal_gib2.mdl Metal Pieces 2
models/gibs/metal_gib3.mdl Metal Pieces 3
models/gibs/metal_gib4.mdl Metal Pieces 4
models/gibs/metal_gib5.mdl Metal Pieces 5
models/gibs/wood_gib01a.mdl Wood Pieces 1
models/gibs/wood_gib01b.mdl Wood Pieces 2
models/gibs/wood_gib01c.mdl Wood Pieces 3
models/gibs/wood_gib01d.mdl Wood Pieces 4
models/gibs/wood_gib01e.mdl Wood Pieces 5
models/gibs/furniture_gibs/furnituretable001a_chunk01.mdl Table Chunks 1
models/gibs/furniture_gibs/furnituretable001a_chunk02.mdl Table Chunks 2
models/gibs/furniture_gibs/furnituretable001a_chunk03.mdl Table Chunks 3
models/gibs/furniture_gibs/furnituretable001a_chunk04.mdl Table Chunks 4
models/gibs/furniture_gibs/furnituretable001a_chunk05.mdl Table Chunks 5
models/gibs/furniture_gibs/furnituretable001a_chunk06.mdl Table Chunks 6
models/gibs/furniture_gibs/furnituretable001a_chunk07.mdl Table Chunks 7
models/gibs/furniture_gibs/furnituretable001a_shard01.mdl Table Wood Shard
models/lighthouse/props/wood_chunks02.mdl Three pieces of wood
models/lighthouse/props/wood_chunks03.mdl a piece of broken wood
models/lighthouse/props/wood_chunks04.mdl half of the broken wood
models/lighthouse/props/wood_plank_128.mdl a piece of wood
models/brokenglass_piece.mdl Broken Glass Piece
models/hybridphysx/lawnmower_gore.mdl Chopped Up Gore
models/props_downtown/broken_ceiling01.mdl Downtown Broken Ceiling

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Doors
Classname:prop_door_rotating
models/props_doors/checkpoint_crossbar_-01.mdl checkpoint bar1
models/props_doors/checkpoint_crossbar_01.mdl checkpoint bar2
models/props_doors/checkpoint_door_-01.mdl security door-starting point
models/props_doors/checkpoint_door_-02.mdl Security Door-End
models/props_doors/checkpoint_doorframe_01.mdl Saferoom Doorframe 1
models/props_doors/checkpoint_doorframe_02.mdl Saferoom Doorframe 2
models/props_doors/checkpoint_door_-01_static.mdl Saferoom Door1
models/props_doors/checkpoint_door_-02_static.mdl Saferoom Door2
models/props_doors/checkpoint_door_01.mdl Saferoom Door1a
models/props_doors/checkpoint_door_01_static.mdl Saferoom Door1b
models/props_doors/checkpoint_door_02.mdl Saferoom Door2a
models/props_doors/checkpoint_door_02_static.mdl Saferoom Door2b
models/props_doors/checkpoint_frame_reinforcement_01.mdl Saferoom Doorframe Reinforcement
models/props_doors/doordm_rural01_01.mdl Wood Door 1-1
models/props_doors/doordm_rural01_02.mdl Wood Door 1-2
models/props_doors/doordm_rural02_01.mdl Wood Door 2-1
models/props_doors/doordm_rural02_02.mdl Wood Door 2-2
models/props_doors/doordm_rural02_03.mdl Wood Door 2-3
models/props_doors/doordm_rural03_01.mdl Wood Door 3-1
models/props_doors/doordm_rural03_02.mdl Wood Door 3-2
models/props_doors/doordm_rural03_03.mdl Wood Door 3-3
models/props_doors/doordm_rural04_01.mdl Wood Door 4-1
models/props_doors/doordm_rural04_02.mdl Wood Door 4-2
models/props_doors/doordm_rural04_03.mdl Wood Door 4-3
models/props_doors/doordm_rural04_04.mdl Wood Door 4-4
models/props_doors/doorfreezer01.mdl Invincible Freezer Door
models/props_doors/doorglassmain01.mdl Outside Business Door Door
models/props_doors/doorglassmain01_dm01.mdl Outside Business Door Damaged 1
models/props_doors/doorglassmain01_dm02.mdl Outside Business Door Damaged 2
models/props_doors/doorglassmain01_dm03_a.mdl Outside Business Door Door Damaged 3a
models/props_doors/doorglassmain01_dm03_b.mdl Outside Business Door Damaged 3b
models/props_doors/doorglassmain01_dm03_c.mdl Outside Business Door Damaged 3c
models/props_doors/doorglassmain01_dm03_d.mdl Outside Business Door Damaged 3d
models/props_doors/doorglassmain01_dm03_e.mdl Outside Business Door Damaged 3e
models/props_doors/doorglassmain01_dm03_f.mdl Outside Business Door Damaged 3f
models/props_doors/doorglassmain01_dm03_g.mdl Outside Business Door Damaged 3g
models/props_doors/doorglassmain01_dm03_h.mdl Outside Business Door Damaged 3h
models/props_doors/doorglassmain01_dm03_i.mdl Outside Business Door Damaged 3i
models/props_doors/doormain01_small.mdl Main Door Small
models/props_doors/doormain01_small_01.mdl Wood Office Door Whole
models/props_doors/doormain01_small_02.mdl Wood Office Door Broken 1
models/props_doors/doormain02_small_01.mdl Wood Office Door Broken 2
models/props_doors/doormain02_small_02.mdl Wood Office Door Broken 3
models/props_doors/doormain02_small_03.mdl Wood Office Door Broken 4
models/props_doors/doormain03_small_01.mdl Wood Office Door Broken 5
models/props_doors/doormain03_small_02.mdl Wood Office Door Broken 6
models/props_doors/doormain03_small_03.mdl Wood Office Door Broken 7
models/props_doors/doormain04_small_01.mdl Wood Office Door Broken 8
models/props_doors/doormain04_small_02.mdl Wood Office Door Broken 9
models/props_doors/doormain04_small_03.mdl Wood Office Door Broken 10
models/props_doors/doormain04_small_04.mdl Wood Office Door Broken 11
models/props_doors/doormainmetal01.mdl Metal Basic Door
models/props_doors/doormainmetal01_dm01.mdl Metal Basic Door Damaged 1
models/props_doors/doormainmetal01_dm02.mdl Metal Basic Door Damaged 2
models/props_doors/doormainmetal01_dm03.mdl Metal Basic Door Damaged 3-1
models/props_doors/doormainmetal01_dm03_a.mdl Metal Basic Door Damaged 3-2
models/props_doors/doormainmetal01_dm03_b.mdl Metal Basic Door Damaged 3-3
models/props_doors/doormainmetal01_dm04.mdl Metal Basic Door Damaged 4
models/props_doors/doormainmetal01_dm05.mdl Metal Basic Door Damaged 5
models/props_doors/doormainmetal01_dm05_a.mdl Metal Basic Door Damaged 5-1
models/props_doors/doormainmetal01_dm05_b.mdl Metal Basic Door Damaged 5-2
models/props_doors/doormainmetal01_dm06.mdl Main Door Metal Damaged 6-1
models/props_doors/doormainmetal01_dm06_a.mdl Metal Basic Door Damaged 6-2
models/props_doors/doormainmetal01_dm06_b.mdl Metal Basic Door Damaged 6-3
models/props_doors/doormainmetal01_dm07.mdl Metal Basic Door Damaged 7-1
models/props_doors/doormainmetal01_dm07_a.mdl Metal Basic Door Damaged 7-2
models/props_doors/doormainmetal01_dm07_b.mdl Metal Basic Door Damaged 7-3
models/props_doors/doormainmetal01_dm08_a.mdl Metal Basic Door Damaged 8-1
models/props_doors/doormainmetal01_dm08_b.mdl Metal Basic Door Damaged 8-2
models/props_doors/doormainmetal01_dm08_c.mdl Metal Basic Door Damaged 8-3
models/props_doors/doormainmetal01_dm08_d.mdl Metal Basic Door Damaged 8-4
models/props_doors/doormainmetal01_dm08_e.mdl Metal Basic Door Damaged 8-5
models/props_doors/doormainmetal01_dm08_f.mdl Metal Basic Door Damaged 8-6
models/props_doors/doormainmetal01_dm08_g.mdl Metal Basic Door Damaged 8-7
models/props_doors/doormainmetal01_dm08_h.mdl Metal Basic Door Damaged 8-8
models/props_doors/doormainmetalwindow01.mdl Metal Basic Door With Window
models/props_doors/doormainmetalwindow01_dm01.mdl Metal Basic Door With Window Damaged 1
models/props_doors/doormainmetalwindow01_dm02.mdl Metal Basic Door With Window Damaged 2
models/props_doors/doormainmetalwindow01_dm03.mdl Metal Basic Door With Window Damaged 3-1
models/props_doors/doormainmetalwindow01_dm03_a.mdl Metal Basic Door With Window Damaged 3-2
models/props_doors/doormainmetalwindow01_dm03_b.mdl Metal Basic Door With Window Damaged 3-3
models/props_doors/doormainmetalwindow01_dm04.mdl Metal Basic Door With Window Damaged 4-1
models/props_doors/doormainmetalwindow01_dm04_a.mdl Metal Basic Door With Window Damaged 4-2
models/props_doors/doormainmetalwindow01_dm04_b.mdl Metal Basic Door With Window Damaged 4-3
models/props_doors/doormainmetalwindow01_dm05.mdl Metal Basic Door With Window Damaged 5
models/props_doors/doormainmetalwindow01_dm06.mdl Metal Basic Door With Window Damaged 6-1
models/props_doors/doormainmetalwindow01_dm06_a.mdl Metal Basic Door With Window Damaged 6-2
models/props_doors/doormainmetalwindow01_dm06_b.mdl Metal Basic Door With Window Damaged 6-3
models/props_doors/doormainmetalwindow01_dm07.mdl Metal Basic Door With Window Damaged 7
models/props_doors/doormainmetalwindow01_dm07_a.mdl Metal Basic Door With Window Damaged 7-1
models/props_doors/doormainmetalwindow01_dm08_a.mdl Metal Basic Door With Window Damaged 8-1
models/props_doors/doormainmetalwindow01_dm08_b.mdl Metal Basic Door With Window Damaged 8-2
models/props_doors/doormainmetalwindow01_dm08_c.mdl Metal Basic Door With Window Damaged 8-3
models/props_doors/doormainmetalwindow01_dm08_d.mdl Metal Basic Door With Window Damaged 8-4
models/props_doors/doormainmetalwindow01_dm08_e.mdl Metal Basic Door With Window Damaged 8-5
models/props_doors/doormainmetalwindow01_dm08_f.mdl Metal Basic Door With Window Damaged 8-6
models/props_doors/doormainmetalwindow01_dm08_g.mdl Metal Basic Door With Window Damaged 8-7
models/props_doors/doormainmetalwindow01_dm08_h.mdl Metal Basic Door With Window Damaged 8-8
models/props_doors/doormainmetalwindow01_dm08_i.mdl Metal Basic Door With Window Damaged 8-9
models/props_doors/doormainmetalwindow01_dm08_j.mdl Metal Basic Door With Window Damaged 8-10
models/props_doors/doormain_rural01.mdl Rural Main
models/props_doors/doormain_rural01_small.mdl Rural Small
models/props_doors/doormain_rural01_small_01.mdl Rural Small 1-1
models/props_doors/doormain_rural01_small_02.mdl Rural Small 1-2
models/props_doors/doormain_rural02_small_01.mdl Rural Small 2-1
models/props_doors/doormain_rural02_small_02.mdl Rural Small 2-2
models/props_doors/doormain_rural02_small_03.mdl Rural Small 2-3
models/props_doors/doormain_rural03_small_01.mdl Rural Small 3-1
models/props_doors/doormain_rural03_small_02.mdl Rural Small 3-2
models/props_doors/doormain_rural03_small_03.mdl Rural Small 3-3
models/props_doors/doormain_rural04_small_01.mdl Rural Small 4-1
models/props_doors/doormain_rural04_small_02.mdl Rural Small 4-2
models/props_doors/doormain_rural04_small_03.mdl Rural Small 4-3
models/props_doors/doormain_rural04_small_04.mdl Rural Small 4-4
models/props_doors/door_rotate_112.mdl Rotating Door 112unit
models/props_doors/door_sliding_112.mdl Sliding Door 112unit
models/props_doors/door_urban_48_118_boarded.mdl Urban Door Boarded up 48x118 (No Back/Sides)
models/props_doors/door_urban_48_118_damaged_boarded.mdl Urban Door Boarded Damage 48x118 (No Back/Sides)
models/props_doors/door_urban_48_118_damaged.mdl Urban Door Damaged 48x118 (No Back/Sides)
models/props_doors/door_urban_double01.mdl Urban Double Door (No Back/Sides)
models/props_doors/door_urban_rooftop.mdl Urban Rooftop Door(No Back/Sides)
models/props_doors/gun_store_door.mdl Gun Store Door w/Dropbox (No Back/Sides)
models/props_doors/roll-up_door_full.mdl Roll up door closed
models/props_doors/roll-up_door_half.mdl Roll up Door Half Open
models/props_doors/roll-up_door_open.mdl Roll up door fully open
models/props_doors/shackwall01.mdl Shack Wall Door
models/props_doors/shackwall01_dmg01.mdl Shack Wall Damage 1-1
models/props_doors/shackwall01_dmg01_a.mdl Shack Wall Damage 1-2
models/props_doors/shackwall01_dmg01_b.mdl Shack Wall Damage 1-3
models/props_doors/shackwall01_dmg02.mdl Shack Wall Damage 2-1
models/props_doors/shackwall01_dmg02_a.mdl Shack Wall Damage 2-2
models/props_doors/shackwall01_dmg02_b.mdl Shack Wall Damage 2-3
models/props_doors/shackwall01_dmg03.mdl Shack Wall Damage 3-1
models/props_doors/shackwall01_dmg03_a.mdl Shack Wall Damage 3-2
models/props_doors/shackwall01_dmg03_b.mdl Shack Wall Damage 3-3
models/props_doors/shackwall01_dmg03_c.mdl Shack Wall Damage 3-4
models/props_doors/shackwall01_dmg03_d.mdl Shack Wall Damage 3-4
models/props_doors/shackwall01_dmg03_e.mdl Shack Wall Damage 3-5
models/props_doors/shackwall01_dmg03_f.mdl Shack Wall Damage 3-6
models/props_doors/shackwall01_dmg03_g.mdl Shack Wall Damage 3-7
models/props_doors/shackwall01_dmg04.mdl Shack Wall Damage 4-1
models/props_doors/shackwall01_dmg04_a.mdl Shack Wall Damage 4-2
models/props_doors/shackwall01_dmg04_b.mdl Shack Wall Damage 4-3
models/props_doors/shackwall01_dmg04_c.mdl Shack Wall Damage 4-4
models/props_doors/shackwall01_dmg04_d.mdl Shack Wall Damage 4-5
models/props_doors/shackwall01_dmg04_e.mdl Shack Wall Damage 4-6
models/props_doors/shackwall01_dmg04_f.mdl Shack Wall Damage 4-7
models/props_doors/shackwall01_dmg04_g.mdl Shack Wall Damage 4-8
models/props_doors/shackwall01_dmg04_h.mdl Shack Wall Damage 4-9
models/props_doors/shackwall01_dmg05_a.mdl Shack Wall Damage 5-1
models/props_doors/shackwall01_dmg05_b.mdl Shack Wall Damage 5-2
models/props_doors/shackwall01_dmg05_c.mdl Shack Wall Damage 5-3
models/props_doors/shackwall01_dmg05_d.mdl Shack Wall Damage 5-4
models/props_doors/shackwall01_dmg05_e.mdl Shack Wall Damage 5-5
models/props_doors/shackwall01_dmg05_f.mdl Shack Wall Damage 5-6
models/props_doors/shackwall01_dmg05_g.mdl Shack Wall Damage 5-7
models/props_doors/shackwall01_dmg05_h.mdl Shack Wall Damage 5-8
models/props_doors/shackwall01_dmg05_i.mdl Shack Wall Damage 5-9
models/props_doors/shackwall01_dmg05_j.mdl Shack Wall Damage 5-10
models/props_doors/shackwall01_dmg05_k.mdl Shack Wall Damage 5-11
models/props_downtown/door01_80_136.mdl Downtown Door1 80x136 (No Back/Sides)
models/props_downtown/door02_80_136.mdl Downtown Door2 80x136 (No Back/Sides)
models/props_downtown/door03_48_104.mdl Downtown Door3 48x104 (No Back/Sides)
models/props_downtown/door_frame01.mdl Downtown Door Frame (No Back/Sides)
models/props_downtown/door_interior_112_01.mdl Downtown Door Interior 112
models/props_downtown/door_interior_with_trim_112_01.mdl Downtown Door Interior With Trim 112 (No Back, No Handle)
models/props_downtown/door_interior_112_01_dm01_01.mdl Downtown Door Interior Damage 112 1-1
models/props_downtown/door_interior_112_01_dm01_02.mdl Downtown Door Interior Damage 112 1-2
models/props_downtown/door_interior_112_01_dm02_01.mdl Downtown Door Interior Damage 112 2-1
models/props_downtown/door_interior_112_01_dm02_02.mdl Downtown Door Interior Damage 112 2-2
models/props_downtown/door_interior_112_01_dm02_03.mdl Downtown Door Interior Damage 112 2-3
models/props_downtown/door_interior_112_01_dm02_04.mdl Downtown Door Interior Damage 112 2-4
models/props_downtown/door_interior_112_01_dm02_05.mdl Downtown Door Interior Damage 112 2-5
models/props_downtown/door_interior_112_01_dm03_01.mdl Downtown Door Interior Damage 112 3-1
models/props_downtown/door_interior_112_01_dm03_02.mdl Downtown Door Interior Damage 112 3-2
models/props_downtown/door_interior_112_01_dm03_03.mdl Downtown Door Interior Damage 112 3-3
models/props_downtown/door_interior_112_01_dm03_04.mdl Downtown Door Interior Damage 112 3-4
models/props_downtown/door_interior_112_01_dm04_01.mdl Downtown Door Interior Damage 112 4-1
models/props_downtown/door_interior_112_01_dm04_02.mdl Downtown Door Interior Damage 112 4-2
models/props_downtown/door_interior_112_01_dm04_03.mdl Downtown Door Interior Damage 112 4-3
models/props_downtown/door_interior_112_01_dm04_04.mdl Downtown Door Interior Damage 112 4-4
models/props_downtown/door_interior_112_01_dm04_05.mdl Downtown Door Interior Damage 112 4-5
models/props_downtown/door_interior_128_01.mdl Downtown Door Interior 128
models/props_downtown/door_interior_with_trim_128_01.mdl Downtown Door Interior With Trim 128 (No Back, No Handle)
models/props_downtown/door_interior_128_01_dm01_01.mdl Downtown Door Interior 128 1-1
models/props_downtown/door_interior_128_01_dm01_02.mdl Downtown Door Interior 128 1-2
models/props_downtown/door_interior_128_01_dm02_01.mdl Downtown Door Interior 128 2-1
models/props_downtown/door_interior_128_01_dm02_02.mdl Downtown Door Interior 128 2-2
models/props_downtown/door_interior_128_01_dm02_03.mdl Downtown Door Interior 128 2-3
models/props_downtown/door_interior_128_01_dm02_04.mdl Downtown Door Interior 128 2-4
models/props_downtown/door_interior_128_01_dm02_05.mdl Downtown Door Interior 128 2-5
models/props_downtown/door_interior_128_01_dm03_01.mdl Downtown Door Interior 128 3-1
models/props_downtown/door_interior_128_01_dm03_02.mdl Downtown Door Interior 128 3-2
models/props_downtown/door_interior_128_01_dm03_03.mdl Downtown Door Interior 128 3-3
models/props_downtown/door_interior_128_01_dm03_04.mdl Downtown Door Interior 128 3-4
models/props_downtown/door_interior_128_01_dm04_01.mdl Downtown Door Interior 128 4-1
models/props_downtown/door_interior_128_01_dm04_02.mdl Downtown Door Interior 128 4-2
models/props_downtown/door_interior_128_01_dm04_03.mdl Downtown Door Interior 128 4-3
models/props_downtown/door_interior_128_01_dm04_04.mdl Downtown Door Interior 128 4-4
models/props_downtown/door_interior_128_01_dm04_05.mdl Downtown Door Interior 128 4-5
models/props_downtown/door_pillar01.mdl Downtown Door Pillar 1 (No Sides)
models/props_downtown/door_pillar02.mdl Downtown Door Pillar 2 (No Sides)
models/props_downtown/door_trim_56_112_01.mdl Downtown Door Trim 56x112 - 1(No Sides)
models/props_downtown/door_trim_56_112_02.mdl Downtown Door Trim 56x112 - 2 (No Sides)
models/props_downtown/door_trim_64_128_01.mdl Downtown Door Trim 64x128 - 1 (No Sides)
models/props_downtown/door_trim_64_128_02.mdl Downtown Door Trim 64x128 - 2 (No Sides)
models/props_downtown/door_trim_64_128_03.mdl Downtown Door Trim 64x128 - 3 (No Sides)
models/props_downtown/door_trim_exterior_01.mdl Downtown Door Trim Exterior 1 (No Sides)
models/props_downtown/door_trim_exterior_02.mdl Downtown Door Trim Exterior 2 (No Sides)
models/props_downtown/door_trim_exterior_03.mdl Downtown Door Trim Exterior 3 (No Sides)
models/props_downtown/metal_door_112.mdl Downtown Metal Door 112
models/props_downtown/metal_door_112_16_frame.mdl Downtown Door Metal Frame 112x16 (No Sides)
models/props_downtown/metal_door_112_dm01_01.mdl Downtown Metal Door Damage 1-1
models/props_downtown/metal_door_112_dm02_01.mdl Downtown Metal Door Damage 2-1
models/props_downtown/metal_door_112_dm02_02.mdl Downtown Metal Door Damage 2-2
models/props_downtown/metal_door_112_dm03_01.mdl Downtown Metal Door Damage 3-1
models/props_downtown/metal_door_112_dm03_02.mdl Downtown Metal Door Damage 3-2
models/props_downtown/metal_door_112_dm03_03.mdl Downtown Metal Door Damage 3-3
models/props_downtown/metal_door_112_dm03_04.mdl Downtown Metal Door Damage 3-4
models/props_downtown/metal_door_112_dm04_01.mdl Downtown Metal Door Damage 4-1
models/props_downtown/metal_door_112_dm04_02.mdl Downtown Metal Door Damage 4-2
models/props_downtown/metal_door_112_dm05_01.mdl Downtown Metal Door Damage 5-1
models/props_downtown/metal_door_112_dm05_02.mdl Downtown Metal Door Damage 5-2
models/props_downtown/metal_door_112_dm05_03.mdl Downtown Metal Door Damage 5-3
models/props_downtown/metal_door_112_dm05_04.mdl Downtown Metal Door Damage 5-4
models/props_downtown/metal_door_112_dm05_05.mdl Downtown Metal Door Damage 5-5
models/props_downtown/metal_door_112_frame.mdl Downtown Metal Door Frame 112 (No Sides)
models/props_downtown/metal_door_112_static.mdl Downtown Metal Door Frame 112 (No Handle)
models/props_downtown/metal_door_doublewide_112_16_frame.mdl Downtown Metal Double Wide Door Frame 112x16
models/props_downtown/metal_door_doublewide_112_frame.mdl Downtown Metal Double Wide Door Frame 112
models/props_shacks/screen01.mdl Shack Screen Door 1
models/props_shacks/screen01_breakable.mdl Shack Door Screen 1 (Breakable)
models/props_shacks/screen02.mdl Shack Door Screen 2
models/props_shacks/screen02_breakable.mdl Shack Door Screen 2 (Breakable)
models/props_shacks/screen03.mdl Shack Door Screen 3
models/props_shacks/screen03_breakable.mdl Shack Door Screen 3 (Breakable)
models/props_shacks/screen04.mdl Shack Door Screen 4
models/props_shacks/screen04_breakable.mdl Shack Door Screen 4 (Breakable)
models/props_shacks/screen05.mdl Shack Door Screen 5
models/props_shacks/screen05_breakable.mdl Shack Door Screen 5 (Breakable)
models/props_shacks/screen05_breakable.mdl Shack Door Screen Door 6
models/props_shacks/screen06_breakable.mdl Shack Door Screen 6 (Breakable)
models/props_urban/screen_door001.mdl Urban Screen Door (No Screen)
models/props_mill/rollup_door01.mdl Mill Roll-up door Closed
models/props_windows/hotel_door_sliding.mdl Hotel Sliding Door (No Glass)
models/props_windows/hotel_door_sliding_chips.mdl Hotel Sliding Door with broken edge
models/props_windows/hotel_door_sliding_glass001.mdl Hotel Sliding Door Glass 1
models/props_windows/hotel_door_sliding_glass002.mdl Hotel Sliding Door Glass 2
models/props_windows/hotel_door_sliding_glass003.mdl Hotel Sliding Door Glass 3
models/props_windows/hotel_glass_frame.mdl Hotel Sliding Door Glass Frame 1
models/props_windows/hotel_glass_frame002.mdl Hotel Sliding Door Glass Frame 2
models/c1_chargerexit/doornframes.mdl Double Metal Door Frame
models/c1_chargerexit/doors_glass_1.mdl Double Metal Door Glass 1
models/c1_chargerexit/doors_glass_2.mdl Double Metal Door Glass 2
models/c1_chargerexit/doors_glass_3.mdl Double Metal Door Glass 3
models/c1_chargerexit/doors_glass_4.mdl Double Metal Door Glass 4
models/c1_chargerexit/doors_glass_5.mdl Double Metal Door Glass 5
models/c1_chargerexit/doors_glass_6.mdl Double Metal Door Glass 6
models/c1_chargerexit/door_frames_static.mdl Double Metal Door Frame (Static)
models/c1_chargerexit/door_frames_static_out.mdl Double Metal Door Frame Out (Static)
models/props_buildings/storefront_door_straight.mdl Storefront Door Straight

View file

@ -0,0 +1,148 @@
Misc (Exterior)
models/props_unique/caboose01_drawer01.mdl Caboose Drawer
models/props_unique/caboose01_pictureframe.mdl Caboot Picture Frame
models/props_lab/powerbox01a.mdl Powerbox
models/props_lab/powerbox02b.mdl Powerbox2
models/props_lab/powerbox02d.mdl Powerbox2a
models/props_lab/powerbox03a.mdl Powerbox3
models/props_equipment/sleeping_bag1.mdl Sleeping bag 1
models/props_equipment/sleeping_bag2.mdl Sleeping bag 2
models/props_equipment/sleeping_bag3.mdl Sleeping bag 3
models/props_exteriors/lighthouserailing_02_a.mdl lighthouse railing (breakable)
models/lighthouse/wood_post.mdl wood post
models/lighthouse/wood_post_large.mdl wood post-longer
models/props_buildings/warehouse_beam_01.mdl Wooden column-Warehouse
models/props_docks/dock02_pole02a.mdl wooden pole-dock
models/props_cemetery/cemetery_column.mdl Stone Column-Cemetery
models/props_buildings/barn_supports_bases.mdl Eight Stone Pillars-Barn
models/lighthouse/props/junkyard_column.mdl Square column-Junkyard
models/props_wasteland/rock_moss01.mdl Moss rock 1
models/props_wasteland/rock_moss02.mdl Moss rock 2
models/props_wasteland/rock_moss03.mdl Moss rock 3
models/props_wasteland/rock_moss04.mdl Moss rock 4
models/props_wasteland/rock_moss05.mdl Moss rock 5
models/props_wasteland/rockcliff07b.mdl Rock Cliff
models/props/cs_militia/militiarock01.mdl Militia Rock 1
models/props/cs_militia/militiarock02.mdl Militia Rock 2
models/props/cs_militia/militiarock03.mdl Militia Rock 3
models/props/cs_militia/militiarock04.mdl Militia Rock 4
models/props/cs_militia/militiarock05.mdl Militia Rock 5
models/props/cs_militia/militiarock06.mdl Militia Rock 6
models/props_wasteland/rockcliff_cluster03b.mdl Two large rocks a
models/props_wasteland/rockcliff_cluster03b_caves.mdl Two large rocks b
models/props_wasteland/rockcliff_cluster03c.mdl two large + one small rock
models/props_foliage/rock_coast02f.mdl Coastal Boulders
models/props_foliage/rock_coast02_ls1.mdl Coastal Boulders ls1
models/props_foliage/rock_coast02_ls2.mdl Coastal Boulders ls2
models/lostcoast/props_wasteland/rock_coast02a.mdl Coastal Boulders c
models/props_wasteland/rock_cliff01.mdl huge rock wall a
models/props_wasteland/rockcliff_cluster01a.mdl huge rock wall b
models/props_wasteland/rockcliff_cluster02c.mdl huge rock wall c
models/props_wasteland/rockcliff_cluster03a.mdl huge rock wall d
models/props_wasteland/rockcliff_cluster03a_river.mdl huge rock wall e
models/props_rooftop/train_signalbox_01.mdl Train signal box
models/props/cs_militia/fireplacechimney01.mdl fireplace chimney
models/props_rooftop/vent_large1.mdl Ventilation pipe voltage box
models/props_rooftop/acvent01.mdl roof ventilation window 01
models/props_rooftop/acvent02.mdl roof ventilation window 02
models/props_rooftop/acvent03.mdl roof ventilation window 03
models/props_rooftop/acvent04.mdl roof ventilation window 04
models/props_rooftop/acvent05.mdl roof ventilation window 05
models/props_unique/generator_switch_01.mdl Generator Switch 1
models/props_unique/generator_switch_01_outline.mdl Generator Switch Outline
models/props_docks/dock_broken01a_256.mdl Dock wooden bridge-large-c10m5
models/props_vehicles/bridgecollapse_part01.mdl wooden bridge-c12m3 (No Collision)
models/lighthouse/props/wooden_bridge_a.mdl wooden bridge-base
models/lighthouse/props/wooden_bridge_c.mdl Wooden bridge-c14m1
models/props_unique/rope_bridge.mdl suspension bridge
models/props_exteriors/train_truss01.mdl Train Truss
models/props_lighting/lights_industrialcluster01a.mdl Airport lighting-no light
models/lighthouse/props/estuary_bridge_arch_big.mdl Large estuary bridge arch
models/lighthouse/props/estuary_bridge_arch_small.mdl small estuary bridge arch
models/lighthouse/props/estuary_bridge_corrug.mdl estuary bridge arch corrugated ceiling
models/lighthouse/props/estuary_bridge_beams.mdl estuary bridge arch beam
models/lighthouse/props/wheelhouse_dock.mdl Wooden floor for wheelhouse
models/lighthouse/props/wheelhouse_ceiling01.mdl Wheelhouse wooden ceiling skeleton a
models/lighthouse/props/wheelhouse_ceiling02.mdl Wheelhouse wooden ceiling skeleton b
models/lighthouse/props/ceiling_metal_beams.mdl Ceiling metal beams
models/props_unique/airport/atlas.mdl Hercules statue holding the earth model
models/props_unique/airport/atlas_break_ball.mdl Earth model
models/props_cemetery/grave_01.mdl Tombstone 1 (breakable)
models/props_cemetery/grave_02.mdl Tombstone 2 (breakable)
models/props_cemetery/grave_03.mdl Tombstone 3 (breakable)
models/props_cemetery/grave_04.mdl Tombstone 4 (breakable)
models/props_cemetery/grave_05.mdl Tombstone 5 (breakable)
models/props_cemetery/grave_06.mdl tombstone 6 (breakable)
models/props_cemetery/grave_07.mdl Tombstone 7 (breakable)
models/props_cemetery/grave_08.mdl Tombstone 8 (breakable)
models/props_unique/subwaytracks01_a.mdl TAG-rail a
models/props_unique/subwaytracks01_b.mdl TAG-rail b
models/props_unique/subwaytracks01_c.mdl TAG-rail c
models/props_unique/subwaytracks01_d.mdl TAG-rail d
models/props_unique/subwaytracks01_e.mdl TAG-rail e
models/props_unique/subwaytracks01_f.mdl TAG-rail f
models/props_unique/subwaytracks01_g.mdl TAG-rail g
models/props_unique/subwaytracks01_h.mdl TAG-rail h
models/props_interiors/table_picnic.mdl picnic table (breakable)
models/props_interiors/table_picnic_break01.mdl Picnic Table-Broken 1
models/props_interiors/table_picnic_break02.mdl Picnic Table-Broken 2
models/props_interiors/table_picnic_break03.mdl Picnic Table-Broken 3
models/props_interiors/table_picnic_break04.mdl Picnic Table-Broken 4
models/props_interiors/table_picnic_break05.mdl Picnic Table-Broken 5
models/props_interiors/table_picnic_break06.mdl Picnic Table-Broken 6
models/props_interiors/table_picnic_break07.mdl Picnic Table-Broken 7
models/props_interiors/table_picnic_break08.mdl Picnic Table-Broken 8
models/props_interiors/table_picnic_break09.mdl Picnic Table-Broken 9
models/props_interiors/table_picnic_break10.mdl Picnic Table-Broken 10
models/props_interiors/table_picnic_break11.mdl Picnic Table-Broken 11
models/lighthouse/props/camp_tent.mdl camping tent
models/props_wasteland/chimneypipe01a.mdl pipe chimney
models/props_exteriors/chimney5.mdl a chimney
models/props_exteriors/chimney4.mdl Two-pipe chimney
models/props_exteriors/chimney2.mdl Three-pipe chimney
models/props_urban/chimney001.mdl Urban Chimney 1
models/props_urban/chimney002.mdl Urban Chimney 2
models/props_urban/chimney003.mdl Urban Chimney 3
models/props_urban/chimney004_02.mdl Urban Chimney 4
models/props_urban/chimney005.mdl Urban Chimney 5-1
models/props_urban/chimney005_02.mdl Urban Chimney 5-2
models/props_urban/chimney006.mdl Urban Chimney 6-1
models/props_urban/chimney006_02.mdl Urban Chimney 6-2
models/props_urban/chimney007.mdl Urban Chimney 7-1
models/props_urban/chimney007_02.mdl Urban Chimney 7-2
models/props/de_nuke/chimneycluster01.mdl Chimney Cluster 1
models/props_rooftop/chimneypipe_cluster02a.mdl Chimney Cluster 2
models/props_urban/planter001_128.mdl Planter 128 Units
models/props_urban/planter001_192.mdl Planter 192 Units
models/props_urban/planter001_256.mdl Planter 256 Units
models/props_urban/planter001_320.mdl Planter 320 Units
models/props_unique/waterfront_obstacle.mdl Waterfront Obstacle
models/props_unique/firepit_campground.mdl Campground Firepit
models/props_unique/firepit_campground_money.mdl Campground Firepit Money
models/props_swamp/parachute01.mdl Parachute
models/props_swamp/parachute_bag01.mdl Parachute Bag
models/props_swamp/plank001a_192.mdl Swamp Plank 192 1-1
models/props_swamp/plank001b_192.mdl Swamp Plank 192 1-2
models/props/cs_assault/wirespout.mdl Wire Soup
models/props/de_dust/du_antenna_b.mdl Dust Atenna
models/props_rooftop/antenna01.mdl Rooftop Attenna 1-1
models/props_rooftop/antenna01a.mdl TAG-Rooftop Attenna 1-2
models/props_rooftop/antenna02.mdl Rooftop Attenna 2
models/props_rooftop/hotel_rooftop_equip001.mdl Hotel Rooftop Equipment 1
models/props_rooftop/hotel_rooftop_equip002.mdl Hotel Rooftop Equipment 2
models/props_rooftop/hotel_rooftop_equip003.mdl Hotel Rooftop Equipment 3
models/props_urban/diving_board001.mdl Diving Board
models/props_urban/dock_cleat001.mdl Dock Cleat
models/props_urban/dock_pylon_cap001.mdl Dock Pylon Cap
models/props_urban/dock_pylon_clamp001.mdl Dock Pylon Clamp
models/props_urban/dock_ramp001.mdl Dock Ramp 1
models/props_urban/dock_ramp002.mdl Dock Ramp 2
models/props_urban/fountain001.mdl Fountain
models/props_urban/life_ring001.mdl Life Ring
models/props_urban/plaster_edge01.mdl Plaster Edge
models/props_urban/plastic_basin001.mdl Plastic Basin 1
models/props_urban/plastic_basin002.mdl Plastic Basin 2
models/props_urban/plastic_flamingo001.mdl Plastic Flamingo
models/props_urban/plastic_water_jug001.mdl Water Jug
models/props_urban/pontoon_drum001.mdl Pontoon Drum
models/props_rooftop/roof_vent001.mdl Roof Vent

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Fairgrounds
models/props_fairgrounds/amp_plexi.mdl Amp Plexi
models/props_fairgrounds/amp_stack_small.mdl Medium Speaker
models/props_fairgrounds/amp_stack.mdl large speakers
models/props_fairgrounds/bass_amp.mdl Bass amplifier
models/props_fairgrounds/bass_monitor.mdl Bass Controller
models/props_fairgrounds/bass_case.mdl subwoofer
models/props_fairgrounds/hanging_amp.mdl Hanging Amp
models/props_fairgrounds/hanging_corner_amp.mdl Corner Amp
models/props_fairgrounds/front_speaker.mdl Front Amp
models/props_fairgrounds/anvil_case_32.mdl Anvil Case 32 Units
models/props_fairgrounds/anvil_case_64.mdl Anvil Case 64 Units
models/props_fairgrounds/anvil_case_casters_32.mdl Anvil Case Caster 32 Units
models/props_fairgrounds/anvil_case_casters_64.mdl Anvil Case Casters 64 Units
models/props_fairgrounds/lighting_board.mdl Lighting Board
models/props_fairgrounds/mic_stand.mdl Mic Stand
models/props_fairgrounds/mortar_rack.mdl Mortar Rack
models/props_fairgrounds/pyrotechnics_launcher.mdl Pyrotechnics Launcher
models/props_fairgrounds/pyrotechnics_switch.mdl Pyrotechnics Switch
models/props_fairgrounds/single_light.mdl Single Light
models/props_fairgrounds/front_light.mdl Front Light
models/props_fairgrounds/four_lights.mdl Four Lights 1
models/props_fairgrounds/four_lights_b.mdl Four Lights 2
models/props_fairgrounds/quad_light.mdl Quad Lights
models/props_fairgrounds/six_lights.mdl Six Lights
models/props_fairgrounds/monitor_speaker.mdl Monitor Speaker
models/props_fairgrounds/sound_board.mdl Sound Board 1
models/props_fairgrounds/sound_board2.mdl Sound Board 2
models/props_fairgrounds/sound_board_base.mdl Sound Board Base
models/props_fairgrounds/sound_board_corner.mdl Sound Board Corner
models/props_fairgrounds/arcadegame01.mdl Fairgrounds Arcade Game
models/props_fairgrounds/arcadegame01_glasswhole.mdl Fairgrounds Arcade Game Glass
models/props_fairgrounds/arcadegame01_glassbroken.mdl Fairgrounds Arcade Game Broken Glass
models/props_fairgrounds/arcadegame01_panel.mdl Fairgrounds Arcade Game Panel
models/props_fairgrounds/arcadegame01_screen.mdl Fairgrounds Arcade Game Screen
models/props_fairgrounds/arcadegame01_wheel.mdl Fairgrounds Arcade Game Wheel
models/props_misc/fairground_banner001.mdl Fairgrounds Banner 1
models/props_misc/fairground_banner002.mdl Fairgrounds Banner 2
models/props_fairgrounds/fairgrounds_banner01.mdl Fairgrounds Banner 3
models/props_fairgrounds/fairgrounds_banner02.mdl Fairgrounds Banner 4
models/props_fairgrounds/barn_truss_01.mdl Fairgrounds Barn Truss 1
models/props_fairgrounds/barn_truss_02.mdl Fairgrounds Barn Truss 2
models/props_fairgrounds/building_support_128.mdl Building Support 128 Units
models/props_fairgrounds/building_support_32.mdl Building Support 32 Units
models/props_fairgrounds/building_support_64.mdl Building Support 64 Units
models/props_fairgrounds/building_support_cornera.mdl Building Support Corner 1
models/props_fairgrounds/building_support_cornerb.mdl Building Support Corner 2
models/props_fairgrounds/bumpercar.mdl Bumpercar
models/props_fairgrounds/bumpercar_wpole.mdl Bumpercar w/Attenae
models/props_fairgrounds/bumpercar_pole.mdl Bumpercar Pole
models/props_fairgrounds/bumper_car01.mdl Bumpercar (No texture)
models/props_fairgrounds/bumper_car01_pole.mdl Bumpercar01 Pole (No texture)
models/props_fairgrounds/carousel_structure.mdl Carousel Structure
models/props_fairgrounds/coaster_boardwalk.mdl Coaster Boardwalk
models/props_fairgrounds/coaster_car01.mdl Rollercoaster Car
models/props_unique/coaster_car01.mdl Coaster Car No Texture
models/props_fairgrounds/coaster_frame01.mdl Rollercoaster Frame 1 (Purple/Black Checkered)
models/props_fairgrounds/coaster_frame02.mdl Rollercoaster Frame 2(Purple/Black Checkered)
models/props_fairgrounds/coaster_frame03.mdl Rollercoaster Frame 3(Purple/Black Checkered)
models/props_fairgrounds/coaster_frame04.mdl Rollercoaster Frame 4(Purple/Black Checkered)
models/props_fairgrounds/coaster_frame05.mdl Rollercoaster Frame 5(Purple/Black Checkered)
models/props_fairgrounds/coaster_gate.mdl Coaster gate (No Collision)
models/props_fairgrounds/coaster_railing_01.mdl Rollercoaster Railing
models/props_fairgrounds/coaster_rails.mdl Rollercoaster track rails
models/props_fairgrounds/coaster_sidewalk.mdl Rollercoaster sidewalk
models/props_fairgrounds/coaster_structure.mdl Rollercoaster Structure
models/props_fairgrounds/coaster_support_01.mdl Rollercoaster Support 1
models/props_fairgrounds/coaster_support_02.mdl Rollercoaster Support 2
models/props_fairgrounds/coaster_support_03.mdl Rollercoaster Support 3
models/props_fairgrounds/coaster_support_04.mdl Rollercoaster Support 4
models/props_fairgrounds/coaster_ties.mdl Coaster Ties
models/props_fairgrounds/coaster_tracks.mdl Coaster Tracks
models/props_fairgrounds/coaster_tunnel_roof.mdl Coaster Tunnel Roof
models/props_fairgrounds/coaster_tunnel_structure.mdl Coaster Tunnel Structure
models/props_fairgrounds/coaster_tunnel_trim.mdl Coaster Tunnel Trim
models/props_fairgrounds/concession_sign_01.mdl Concession Sign 1
models/props_fairgrounds/concession_sign_02.mdl Concession Sign 2
models/props_fairgrounds/drum_case.mdl Drum Case
models/props_fairgrounds/drum_case_stack.mdl Drum Case Stack
models/props_fairgrounds/drum_riser.mdl Drum Riser
models/props_fairgrounds/entrance_sign.mdl oversized sign-entrance to amusement park
models/props_fairgrounds/entrance_structure.mdl Entrance Structure
models/props_fairgrounds/fairgrounds_ashtray001.mdl Fairgrounds Outdoor Ashtray
models/props_fairgrounds/fairgrounds_electric_box001.mdl Electric Box
models/props_fairgrounds/fairgrounds_electric_box001_frame.mdl Electric Box Frame
models/props_fairgrounds/fairgrounds_flagpole01.mdl Flagpole
models/props_fairgrounds/fairgrounds_information_frame001.mdl Information Frame
models/props_fairgrounds/fairgrounds_light001.mdl Fairgrounds Light
models/props_fairgrounds/ferris_wheel_01.mdl Ferris Wheel
models/props_fairgrounds/gallery_button.mdl Shooting Gallery Button
models/props_fairgrounds/gallery_gnome_sign.mdl Shooting Gallery Gnome Sign
models/props_fairgrounds/gnome_closet.mdl Gnome Closet
models/props_fairgrounds/gallery_panel_back.mdl Shooting Gallery Panel Back
models/props_fairgrounds/gallery_panel_climber.mdl Shooting Gallery Climber
models/props_fairgrounds/gallery_panel_front.mdl Shooting Gallery Panel Front
models/props_fairgrounds/gallery_panel_middle.mdl Shooting Gallery Panel Middle
models/props_fairgrounds/gallery_sign.mdl Shooting Gallery Sign
models/props_fairgrounds/gallery_target_lilpeanut.mdl Shooting Gallery Lil Peanut
models/props_fairgrounds/gallery_target_moustachio.mdl Shooting Gallery Moustachio
models/props_fairgrounds/gallery_target_skeleton.mdl Shooting Gallery Skeleton
models/props_fairgrounds/garbage_drinks_container.mdl Garbage Drink Can
models/props_fairgrounds/garbage_drinks_container_crushed.mdl Garbage Drink Can Crushed
models/props_fairgrounds/garbage_hamburger_container.mdl Garbage Hamburger Contain
models/props_fairgrounds/garbage_paper_plate.mdl Garbage Paper Plate
models/props_fairgrounds/garbage_pile01.mdl Garbage Pile 1
models/props_fairgrounds/garbage_pile02.mdl Garbage Pile 2
models/props_fairgrounds/garbage_pile03.mdl Garbage Pile 3
models/props_fairgrounds/garbage_pile_corner01.mdl Garbage Pile Corner 1
models/props_fairgrounds/garbage_pile_corner02.mdl Garbage Pile Corner 2
models/props_fairgrounds/garbage_pile_straight01.mdl Garbage Pile Straight 1
models/props_fairgrounds/garbage_pile_straight02.mdl Garbage Pile Straight 2
models/props_fairgrounds/garbage_pizza_box.mdl Garbage Pizza Box
models/props_fairgrounds/garbage_popcorn_box.mdl Garbage Popcorn Box
models/props_fairgrounds/kiddyland_ridecar.mdl Kiddyland Car
models/props_fairgrounds/kiddyland_riderocket.mdl Kiddyland Rocket
models/props_fairgrounds/kiddyland_riderocket_small.mdl Kiddyland Small Rocket
models/props_fairgrounds/kiddyland_ridetrain.mdl Kiddyland Train Ride
models/props_fairgrounds/kiddyland_ridestructure.mdl Kiddyland Ride Structure
models/props_fairgrounds/kiddyland_ridestructure_closed.mdl closed amusement park riding shed
models/props_fairgrounds/ride_rotato.mdl Ride Rotato
models/props_fairgrounds/lil'peanut_cutout001.mdl Lil' Peanut Cutout
models/props_fairgrounds/lil'peanut_cutout001_dmg001.mdl Lil' Peanut Cutout Damage 1
models/props_fairgrounds/lil'peanut_cutout001_dmg002.mdl Lil' Peanut Cutout Damage 2
models/props_fairgrounds/lil'peanut_cutout001_dmg003.mdl Lil' Peanut Cutout Damage 3
models/props_fairgrounds/lil'peanut_cutout001_dmg004.mdl Lil' Peanut Cutout Damage 4
models/props_fairgrounds/lil'peanut_cutout001_dmg005.mdl Lil' Peanut Cutout Damage 5
models/props_fairgrounds/lil'peanut_sign001.mdl Lil' Peanut Sign
models/props_fairgrounds/metal_cart.mdl Metal Cart 1
models/props_fairgrounds/metal_cart2.mdl Metal Cart 2
models/props_fairgrounds/metal_cart3.mdl Metal Cart 3
models/props_fairgrounds/milk_bottle.mdl Fairgrounds Game Milk Bottle
models/props_fairgrounds/monorail_column_01.mdl Monorail Column
models/props_fairgrounds/monorail_curve_01.mdl Monorail Curve 1
models/props_fairgrounds/monorail_curve_02.mdl Monorail Curve 2
models/props_fairgrounds/monorail_straight_512.mdl Monorail Straight 512 Units
models/props_misc/fairground_awning.mdl Fairground Swing
models/props_fairgrounds/slide.mdl Amusement Park Slide (Large)
models/props_fairgrounds/mr_mustachio.mdl Mr Mustachio
models/props_fairgrounds/scaffold_arch.mdl Concert Scaffold Arch
models/props_fairgrounds/stadium_bench.mdl Stadium Bench 1
models/props_fairgrounds/stadium_bench3.mdl Stadium Bench 2
models/props_fairgrounds/stadium_bench4.mdl Stadium Bench 3
models/props_fairgrounds/stadium_bench5.mdl Stadium Bench 3
models/props_fairgrounds/stadium_bench6.mdl Stadium Bench 4
models/props_fairgrounds/stadium_bench7.mdl Stadium Bench 5
models/props_fairgrounds/stadium_bench7_left.mdl Stadium Bench 5 Left
models/props_fairgrounds/stadium_bench8.mdl Stadium Bench 6
models/props_fairgrounds/stadium_bench8_left.mdl Stadium Bench 6 Left
models/props_fairgrounds/stadium_bench_customa.mdl Stadium Bench 7
models/props_fairgrounds/stadium_bench_customb.mdl Stadium Bench 8
models/props_fairgrounds/stadium_bench_customc.mdl Stadium Bench 9
models/props_fairgrounds/stadium_bench_customd.mdl Stadium Bench 10
models/props_fairgrounds/stadium_bench_custome.mdl Stadium Bench 11
models/props_fairgrounds/stadium_bench_customf.mdl Stadium Bench 12
models/props_fairgrounds/stadium_bench_customg.mdl Stadium Bench 13
models/props_fairgrounds/stadium_bench_customh.mdl Stadium Bench 14
models/props_fairgrounds/stadium_bench_customi.mdl Stadium Bench 15
models/props_fairgrounds/stadium_bench_customj.mdl Stadium Bench 16
models/props_fairgrounds/stadium_truss.mdl Stadium Truss
models/props_fairgrounds/stage_cable1.mdl Stadium Cable
models/props_fairgrounds/stage_drapery.mdl Stadium Drapery
models/props_fairgrounds/stage_roof_structure.mdl Stage Roof Structure 1
models/props_fairgrounds/stage_roof_structureb.mdl Stage Roof Structure 2
models/props_fairgrounds/stage_scaffold_32.mdl Stage Scaffold 32 Units
models/props_fairgrounds/stage_scaffold_64.mdl Stage Scaffold 64 Units
models/props_fairgrounds/stage_scaffold_128.mdl Stage Scaffold 128 Units
models/props_fairgrounds/stage_structure.mdl Stage Structure
models/props_fairgrounds/stair_cascade.mdl Stair Cascade
models/props_fairgrounds/alligator.mdl Alligator toys
models/props_fairgrounds/elephant.mdl Elephant toy
models/props_fairgrounds/giraffe.mdl Giraffe toy
models/props_fairgrounds/snake.mdl Snake Toy
models/props_fairgrounds/strongmangame_bell.mdl Strongman Game Bell
models/props_fairgrounds/strongmangame_button.mdl Strongman Game Button
models/props_fairgrounds/strongmangame_puck.mdl Strongman Game Puck
models/props_fairgrounds/strongmangame_puck_phys.mdl Strongman Game (Physics)
models/props_fairgrounds/strongmangame_tower.mdl Strongman Game Tower
models/props_fairgrounds/strongman_almondo.mdl Strongman Almondo Rating
models/props_fairgrounds/strongman_baby.mdl Strongman Baby Rating
models/props_fairgrounds/strongman_cashew.mdl Strongman Cashew Rating
models/props_fairgrounds/strongman_lilpeanut.mdl Strongman Lil' Peanut Rating
models/props_fairgrounds/strongman_moustachio.mdl Strongman Moustachio
models/props_fairgrounds/strongman_moustachio_cutout001.mdl Strongman Moustachio Cutout
models/props_fairgrounds/swan_boat.mdl Tunnel of Love Swan
models/props_misc/fairground_tent_board.mdl Tent Board
models/props_misc/fairground_tent_closed.mdl Fairgrounds Tent Closed
models/props_misc/fairground_tent_open.mdl Fairgrounds Tent Open
models/props_fairgrounds/ticketbooth_01.mdl Ticketbooth 1
models/props_fairgrounds/ticketbooth_02.mdl Ticketbooth 2
models/props_fairgrounds/toggle_switch.mdl Switch Toggle
models/props_fairgrounds/tol_boarding_rail.mdl Tunnel of Love Boarding Rail
models/props_fairgrounds/tol_sideroom_painting.mdl Tunnel of Love Sideroom Painting
models/props_fairgrounds/tol_sideroom_props.mdl Tunnel of Love Sideroom Props
models/props_fairgrounds/tol_sign.mdl Tunnel of Love Sign 1
models/props_fairgrounds/tol_sign002.mdl Tunnel of Love Sign 2
models/props_fairgrounds/tol_tunnel_heart.mdl Tunnel of Love Heart
models/props_fairgrounds/track_column_01.mdl Track Column
models/props_fairgrounds/track_column_base.mdl Track Column Base
models/props_fairgrounds/track_curve_01.mdl Track Curve 1
models/props_fairgrounds/track_curve_02.mdl Track Curve 2
models/props_fairgrounds/track_straight_128.mdl Track Straight 128 Units
models/props_fairgrounds/track_straight_192.mdl Track Straight 192 Units
models/props_fairgrounds/track_straight_320.mdl Track Straight 320 Units
models/props_fairgrounds/track_straight_512.mdl Track Straight 512 Units
models/props_fairgrounds/traffic_barrel.mdl Fairgrounds Traffic Barrel
models/props_fairgrounds/trailermessageboard.mdl Fairgrounds Trailer Messageboard
models/props_fairgrounds/walkway_structure.mdl Fairgrounds Walkway Structure
models/rollercoaster/coaster_debris.mdl Coaster Debris

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Furnishings
models/props_urban/air_conditioner001.mdl Air Conditioner (No back)
models/props_urban/ice_machine001.mdl Ice Machine
models/props_equipment/security_desk1.mdl security desk & monitors (no back)
models/props_c17/furniturefireplace001a.mdl Wood Burning stove
models/props_c17/furnituresink001a.mdl Bathroom sink
models/props_interiors/bathroomsink01.mdl bathroom sink
models/props_interiors/sink_industrial01.mdl Large metal sink
models/props_interiors/pedestal_sink.mdl Pedestal Sink
models/props_interiors/sink_kitchen.mdl Kitchen Sink (just the sink)
models/props_downtown/bathroom_vanity01.mdl downtown bathroom vanity
models/props_downtown/bar.mdl Downtown Bar (Complete U shape)
models/props_downtown/bar_long.mdl Downtown Bar (one side, no ends)
models/props_downtown/bar_long_endcorner.mdl Downtown Bar Long Endcorner
models/props_downtown/bar_short.mdl Downtown Bar Short end piece
models/props_downtown/bar_short_endcorner.mdl Downtown Bar Short Endcorner
models/props_downtown/booth01.mdl Downtown Booth 1 sided
models/props_downtown/booth02.mdl Downtown Booth 2 sided
models/props_downtown/booth_table.mdl Downtown Booth Table
models/props/de_inferno/ceiling_fan.mdl ceiling fan engine
models/props/de_inferno/ceiling_fan_blade.mdl ceiling fan blade
models/props_downtown/fan_ceiling.mdl Downtown Ceiling Fan long hang (no collision)
models/props_downtown/fan_ceiling32.mdl Downtown Ceiling Fan 32 unit hang (no collision)
models/props_downtown/fan_ceiling_blade.mdl Downtown Ceiling FanBlade (no collision)
models/props_furniture/cupboard1.mdl cupboard (
models/props_furniture/fireplace2.mdl traditional fireplace
models/props_interiors/bathtub01.mdl Square bathtub (no end)
models/props_furniture/bathtub1.mdl Clawfoot round bathtub (dirty)
models/props_interiors/clawfoot_tub.mdl Clawfoot Tub
models/props_furniture/kitchen_cabinet1.mdl shelf cabinet-kitchen-double deck (no back)
models/props_furniture/kitchen_countertop1.mdl kitchen countertop with cabinets (no back)
models/props_furniture/kitchen_shelf1.mdl kitchen shelves (no back)
models/props_furniture/cafe_cabinet1.mdl cafe cabinet (no back)
models/props_furniture/inn_mailbox1.mdl Inn mailbox (no back)
models/props_interiors/boothfastfood01.mdl Restaurant Booth
models/props_interiors/drinking_fountain.mdl Drinking Fountain (no back)
models/props_interiors/medicalcabinet02.mdl Medical supply cabinet (no back)
models/props_interiors/medicinecabinet01_mirror.mdl Medicine Cabinet / Bathroom mirror
models/props_urban/hotel_bathroom_mirror001.mdl Urban Hotel Bathroom Mirror (no back)
models/props_interiors/prison_heater001a.mdl Prison Heater
models/props_interiors/shelvinggrocery01.mdl Shelf Food Cabinet-7th Floor
models/props_interiors/shelvingstore01.mdl Shelf Food Cabinet-4th Floor
models/props/cs_militia/stove01.mdl Dirty Stove
models/props_interiors/stove02.mdl Stove 2
models/props_interiors/stove03_industrial.mdl Stove+Oven
models/props_interiors/stove04_industrial.mdl Stacked Ovens
models/props_interiors/stovehood01.mdl Stovehood
models/props_furniture/kitchen_vent1.mdl industrial kitchen stove vent
models/props_interiors/urinal01.mdl Urinal (no back)
models/props_interiors/toilet.mdl toilet
models/props_interiors/toilet_b.mdl Open toilet a
models/props_interiors/toilet_c.mdl Open toilet b
models/props_urban/closet_shelves001.mdl Urban Closet Shelves (no sides/back)
models/props_misc/shelf-2.mdl Shelf 2

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Weapons & Survivors
models/props/de_prodigy/ammo_can_02.mdl ammo box model
models/props_unique/spawn_apartment/coffeeammo.mdl Coffee Can Ammo
models/props/terror/ammo_stack.mdl Ammo Pile
models/props/terror/exploding_ammo.mdl Explosive Ammo Deployed Box
models/props/terror/hamradio.mdl Ham Radio
models/props/terror/incendiary_ammo.mdl Fire Ammo Box
models/w_models/weapons/w_smg_uzi.mdl Uzi machine gun model
models/w_models/weapons/w_shotgun.mdl Wooden shotgun model
models/w_models/weapons/w_rifle_m16a2.mdl M16 rifle model
models/w_models/weapons/w_autoshot_m4super.mdl automatic shotgun model
models/w_models/weapons/w_sniper_mini14.mdl Shotgun model
models/w_models/weapons/w_eq_Medkit.mdl treatment kit model
models/w_models/weapons/w_eq_painpills.mdl Painpill model
models/w_models/weapons/w_eq_pipebomb.mdl home-made bomb model
models/w_models/weapons/w_eq_molotov.mdl Flame bottle model
models/w_models/weapons/w_pistol_B.mdl L4D2 pistol model
models/w_models/weapons/w_desert_eagle.mdl Desert Eagle model
models/w_models/weapons/w_smg_a.mdl Silencer machine gun model
models/w_models/weapons/w_pumpshotgun_A.mdl iron shotgun model
models/w_models/weapons/w_shotgun_spas.mdl Combat shotgun model
models/w_models/weapons/w_sniper_military.mdl military sniper rifle model
models/w_models/weapons/w_desert_rifle.mdl Three-shot rifle model
models/w_models/weapons/w_rifle_ak47.mdl AK47 rifle model
models/w_models/weapons/w_smg_mp5.mdl MP5 submachine gun model
models/w_models/weapons/w_sniper_scout.mdl SCOUT sniper rifle model
models/w_models/weapons/w_sniper_awp.mdl AWP sniper rifle model
models/w_models/weapons/w_rifle_sg552.mdl SG552 rifle model
models/w_models/weapons/w_m60.mdl M60 machine gun model
models/w_models/weapons/w_grenade_launcher.mdl grenade launcher model
models/w_models/weapons/w_eq_defibrillator.mdl defib unit model
models/w_models/weapons/w_eq_adrenaline.mdl Adrenaline model
models/w_models/weapons/w_eq_bile_flask.mdl bile bottle model
models/weapons/melee/w_cricket_bat.mdl cricket bat model
models/weapons/melee/w_crowbar.mdl crowbar model
models/weapons/melee/w_electric_guitar.mdl electric guitar model
models/weapons/melee/w_katana.mdl Katana model
models/weapons/melee/w_machete.mdl model
models/weapons/melee/w_tonfa.mdl baton model
models/weapons/melee/w_frying_pan.mdl Pan model
models/weapons/melee/w_fireaxe.mdl axe model
models/weapons/melee/w_bat.mdl bat model
models/weapons/melee/w_golfclub.mdl golf club models
models/w_models/weapons/w_knife_t.mdl knife model
models/weapons/melee/w_pitchfork.mdl Pitchfork model
models/weapons/melee/w_shovel.mdl shovel model
models/weapons/melee/w_chainsaw.mdl chainsaw model
models/w_models/weapons/w_eq_explosive_ammopack.mdl High explosive model
models/w_models/weapons/w_eq_incendiary_ammopack.mdl flame pack model
models/survivors/survivor_coach.mdl Coach
models/survivors/survivor_gambler.mdl Nick
models/survivors/survivor_mechanic.mdl Ellis
models/survivors/survivor_producer.mdl Rochelle
models/effects/urban_puddle_model01a.mdl Urban Puddle 1
models/effects/urban_puddle_model02a.mdl Urban Puddle 2
models/effects/urban_puddle_model03a.mdl Urban Puddle 3
models/extras/info_speech.mdl Directory Commentary Speech Bubble

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Infected
models/deadbodies/charger/charger_lynched.mdl Charger Lynched (Swamp)
models/props_unique/zombiebreakwallcore01_main.mdl
models/props_unique/zombiebreakwallcoreframe01_dm.mdl
models/props_unique/zombiebreakwallinterior01_brick_dm_11.mdl
models/props_unique/zombiebreakwallinterior01_brick_dm_12.mdl
models/props_unique/zombiebreakwallinterior01_concrete_dm_frame.mdl
models/props_unique/infectedbreakwall01_2x4core_main.mdl
models/props_unique/infectedbreakwall01_2x4mainframe01_dm.mdl
models/infected/cim_faceplate.mdl
models/infected/cim_fallen_survivor_pocket01.mdl Fallen Survivor Pocket 1
models/infected/cim_fallen_survivor_pocket02.mdl Fallen Survivor Pocket 2
models/infected/cim_fallen_survivor_pocket03.mdl Fallen Survivor Pocket 3
models/infected/cim_riot_faceplate.mdl Riot Facemask
models/infected/common_female_tanktop_jeans.mdl common_female_tanktop_jeans
models/infected/common_female_tanktop_jeans_rain.mdl common_female_tanktop_jeans_rain
models/infected/common_female_tanktop_jeans_swamp.mdl common_female_tanktop_jeans_swamp
models/infected/common_female_tshirt_skirt.mdl common_female_tshirt_skirt
models/infected/common_female_tshirt_skirt_swamp.mdl common_female_tshirt_skirt_swamp
models/infected/common_male_ceda.mdl common_male_ceda
models/infected/common_male_clown.mdl common_male_clown
models/infected/common_male_dressshirt_jeans.mdl common_male_dressshirt_jeans
models/infected/common_male_fallen_survivor.mdl Fallen Survivor
models/infected/common_male_jimmy.mdl Jimmy Gibbs Jr
models/infected/common_male_mud.mdl Mud Man
models/infected/common_male_riot.mdl Riot Officer
models/infected/common_male_roadcrew.mdl Roadcrew
models/infected/common_male_roadcrew_rain.mdl Roadcrew Rain
models/infected/common_male_polo_jeans.mdl common_male_polo_jeans
models/infected/common_male_tanktop_jeans.mdl common_male_tanktop_jeans
models/infected/common_male_tanktop_jeans_rain.mdl common_male_tanktop_jeans_rain
models/infected/common_male_tanktop_jeans_swamp.mdl common_male_tanktop_jeans_swamp
models/infected/common_male_tanktop_overalls.mdl common_male_tanktop_overalls
models/infected/common_male_tanktop_overalls_rain.mdl common_male_tanktop_overalls_rain
models/infected/common_male_tanktop_overalls_swamp.mdl common_male_tanktop_overalls_swamp
models/infected/common_male_tshirt_cargos.mdl common_male_tshirt_cargos
models/infected/common_male_tshirt_cargos_swamp.mdl common_male_tshirt_cargos_swamp
models/infected/boomer.mdl Boomer (No Collision)
models/infected/boomette.mdl Boomette (No Collision)
models/infected/charger.mdl Charger (No Collision)
models/infected/hunter.mdl Hunter (No Collision)
models/infected/jockey.mdl Jockey (No Collision)
models/infected/smoker.mdl Smoker (No Collision)
models/infected/smoker_tongue_attach.mdl Smoker Tongue (No Collision)
models/infected/spitter.mdl Spitter (No Collision)
models/infected/hulk.mdl Tank (No Collision)
models/infected/hulk_l4d1.mdl L4D1 Tank (No Collision)
models/infected/witch.mdl Witch model (No Collision)
models/infected/witch_bride.mdl Witch model-bridal outfit (No Collision)
models/infected/gibs/gibs.mdl Gibs (No Collision)

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Misc (Interior)
models/props_interiors/bottles_shelf.mdl Row of Bottles
models/props_interiors/bottles_shelf_break01.mdl Bar Bottle 1
models/props_interiors/bottles_shelf_break02.mdl Bar Bottle 2
models/props_interiors/bottles_shelf_break03.mdl Bar Bottle 3
models/props_interiors/bottles_shelf_break04.mdl Bar Bottle 4
models/props_interiors/bottles_shelf_break05.mdl Bar Bottle 5
models/props_interiors/bottles_shelf_break06.mdl Bar Bottle 6
models/props_interiors/bottles_shelf_break07.mdl Bar Bottle 7
models/props_interiors/bottles_shelf_break08.mdl Bar Bottle 8
models/props_interiors/bottles_shelf_break09.mdl Bar Bottle 9
models/props_interiors/bottles_shelf_break10.mdl Bar Bottle 10
models/props_interiors/bottles_shelf_break11.mdl Bar Bottle 11
models/props_interiors/bottles_shelf_break12.mdl Bar Bottle 12
models/props_interiors/door_sliding_breakable01.mdl Iron rolling door (breakable)
models/lighthouse/checkpoint_door_lighthouse01.mdl start security door-lighthouse map
models/lighthouse/checkpoint_door_lighthouse02.mdl terminal security door-lighthouse map
models/lighthouse/checkpoint_door_lighthouse01_plank.mdl c14 security door plank
models/props_downtown/iron.mdl Iron
models/props_downtown/ironing_board.mdl Ironing Board Opened
models/props_downtown/ironing_board_flat.mdl Ironing Board Collapsed
models/props_urban/plastic_icechest001_static.mdl Ice Chest Complete
models/props_urban/plastic_icechest_lid001.mdl Ice Chest Lid
models/props_urban/plastic_icechest001.mdl Ice Chest Basin
models/props_equipment/cooler.mdl Cooler
models/props_interiors/paper_towel_dispenser.mdl toilet paper dispenser
models/props_interiors/paper_tray.mdl Paper Tray
models/props_interiors/phone_motel.mdl phone
models/props_interiors/pot01a.mdl Teapot
models/props_misc/tea_pot-1.mdl Tea Pot 2
models/props_interiors/shelf1_clutter01d.mdl Bookcase item placement
models/props_interiors/magazine_rack.mdl Magazine Rack
models/props_interiors/luggagecarthotel01.mdl Hotel luggage rack
models/props_urban/ashtray_stand001.mdl Standing Ashtray
models/props_c17/hospital_surgerytable01.mdl operating table
models/props_unique/wheelchair01.mdl Wheelchair
models/props_urban/picture_frame001.mdl Picture Frame 1
models/props_urban/picture_frame002.mdl Picture Frame 2
models/props_furniture/picture_frame1.mdl Picture Frame 3
models/props_furniture/picture_frame10.mdl Picture Frame 4
models/props_furniture/picture_frame4.mdl Picture Frame 5
models/props_interiors/painting_landscape01.mdl Landscape Painting
models/props_interiors/painting_portrait01.mdl Portrait Painting
models/lighthouse/book_roku.mdl Book-Doodle
models/props_unique/processor_tank.mdl boiler
models/props_equipment/oxygentank01.mdl oxygen tank model
models/props_interiors/makeshift_stove_battery.mdl Temporary stove battery
models/props_collectables/mushrooms_glowing.mdl Glowing Mushroom
models/props_interiors/ac_wallunit.mdl Air Conditioner
models/props_interiors/airportdeparturerampcontrol01.mdl Instruments
models/props_wasteland/prison_sprinkler001a.mdl TAG-water pipe-sprinklerFFur
models/props_wasteland/prison_switchbox001a.mdl TAG-water pipe-converter
models/props_fortifications/orange_cone001_reference.mdl triangle cone
models/props_unique/mopbucket01.mdl Bucket-Mop for squeezing water
models/props/cs_militia/caseofbeer01.mdl beer box
models/props_urban/plastic_bucket001.mdl white bucket
models/props/de_nuke/electricalbox01.mdl Two large electrical boxes-only half
models/props/de_nuke/electricalbox02.mdl Two small electrical boxes-only half
models/props_interiors/closet_clothes.mdl hanger-with clothes
models/props_buildings/warehouse_roofbeams.mdl roof beam
models/props_rooftop/satellitedish_large01.mdl satellite antenna
models/props_wasteland/prison_conduit001a.mdl High Voltage Tower-Wire
models/lighthouse/mate/mate_sanclemente.mdl tea bowl
models/lighthouse/mate/mate_termo.mdl tea water bottle
models/lighthouse/mate/mate_yerba.mdl tea bag
models/extras/info_speech_australium.mdl Golden Speech Tips (No Collision)
models/props_interiors/dish_soap_static.mdl Dishwashing agent (solid)
models/props_interiors/dish_soap.mdl Dishsoap
models/props_interiors/soap_dispenser.mdl Soap Dispenser
models/props_interiors/soap_dispenser_static.mdl soap dispenser (solid)
models/props_misc/mirror-1_static.mdl Magic Mirror (Solid State)
models/props_misc/mirror-1.mdl Mirror
models/props_misc/mirror-1_gib1.mdl Broken Mirror 1
models/props_misc/mirror-1_gib2.mdl Broken Mirror 2
models/props_misc/mirror-1_gib3.mdl Broken Mirror 3
models/props_street/garbage_can_static.mdl trash can (solid state)
models/props_urban/buoy001.mdl Buoy
models/props_urban/buoy002.mdl Buoy 2
models/props_urban/buoy003.mdl Buoy 3
models/props_unique/small_town/swimming_buoy001b.mdl Buoy 4
models/props_vehicles/carparts_axel01a_static.mdl car parts-axe (solid)
models/props_vehicles/carparts_door01a_static.mdl car parts-car door (solid state)
models/props_vehicles/carparts_tire01a_static.mdl car parts-hollow tire (solid)
models/props_vehicles/carparts_wheel01a_static.mdl car parts-solid tires (solid)
models/props_c17/pottery02a.mdl Pottery 1
models/props_c17/pottery02a_break01.mdl Broken Pottery 1-1
models/props_c17/pottery02a_break02.mdl Broken Pottery 1-2
models/props_c17/pottery02a_break03.mdl Broken Pottery 1-3
models/props_c17/pottery02a_break04.mdl Broken Pottery 1-4
models/props_c17/pottery04a.mdl Pottery 2
models/props_c17/pottery04a_break01.mdl Broken Pottery 2-1
models/props_c17/pottery04a_break02.mdl Broken Pottery 2-2
models/props_c17/pottery04a_break03.mdl Broken Pottery 2-3
models/props_c17/pottery04a_break04.mdl Broken Pottery 2-4
models/props_c17/pottery08a.mdl Pottery 3
models/props_plants/claypot03.mdl Pottery 4
models/props_plants/claypot03_damage_01.mdl Broken Pottery 4-1
models/props_plants/claypot03_damage_02.mdl Broken Pottery 4-2
models/props_plants/claypot03_damage_03.mdl Broken Pottery 4-3
models/props_plants/claypot03_damage_04.mdl Broken Pottery 4-4
models/props_plants/claypot03_damage_05.mdl Broken Pottery 4-5
models/props_plants/claypot03_damage_06.mdl Broken Pottery 4-6
models/props_interiors/luggagescale.mdl Luggage Scale
models/props_interiors/sheetrock_leaning.mdl long iron plate-push stack
models/props_urban/hotel_bathroom_light001.mdl Bathroom Light
models/props_urban/hotel_bathroom_showerhead001.mdl Bathroom Showerhead
models/props_urban/hotel_bathroom_showerrod001.mdl Bathroom Showerrod
models/props_downtown/robe_hanging.mdl Hanging Robe
models/props_interiors/towel_rack.mdl Towel Rack
models/props_urban/hotel_ceiling_firealarm001.mdl Ceiling Fire Alarm
models/props_interiors/hotel_smoke_detector.mdl Hotel Smoke Detector
models/props_equipment/firehosebox01.mdl Emergency Firehose Box
models/props_urban/hotel_ceiling_vent001.mdl Ceiling Vent
models/props_urban/hotel_curtain001.mdl Hotel Curtain
models/props_urban/hotel_curtain_rod001.mdl Hotel Curtain Rod
models/props_urban/hotel_sconce001.mdl Hotel Sconce
models/props_urban/hotel_support001.mdl Hotel Support 1
models/props_urban/hotel_support003.mdl Hotel Support 2
models/props_urban/elevator_buttons001.mdl Elevator Buttons
models/props_equipment/elevator_buttons.mdl Elevator Buttons 2
models/props_interiors/elevator_arrows.mdl Elevator Arrows
models/props_unique/elevator_pulley01.mdl Elevator Pully
models/props_interiors/books01.mdl Books 1
models/props_interiors/books02.mdl Books 2
models/props_interiors/book_gib01.mdl Damaged Books 1
models/props_interiors/book_gib02.mdl Damaged Books 2
models/props_interiors/book_gib03.mdl Damaged Books 3
models/props_interiors/book_gib04.mdl Damaged Books 4
models/props_interiors/book_gib05.mdl Damaged Books 5
models/props_interiors/book_gib06.mdl Damaged Books 6
models/props_interiors/book_gib07.mdl Damaged Books 7
models/props_equipment/surgicaltray_01.mdl Surgical Tray
models/props_unique/hospital/iv_pole.mdl Hospital IV Pole
models/props_c17/hospital_cart01.mdl Hospital Cart
models/props_unique/hospitalcurtain01.mdl Hospital Curtain
models/props_equipment/turnstile01.mdl Subway Turnstile
models/props_downtown/horse_statue.mdl Horse Statue
models/props_downtown/keycard_reader.mdl Keycard Reader
models/props_equipment/intercom.mdl Intercom
models/props_interiors/hotel_cart.mdl Hotel Cart
models/props/de_prodigy/pushcart.mdl Pushcart
models/props_c17/metalpot001a.mdl Metal Pot
models/props_misc/pot-1.mdl Pot 1
models/props_misc/pot-2.mdl Pot 2
models/props_urban/ceiling_bubble001.mdl Ceiling Bubble
models/props_rooftop/cupola_01.mdl Cupola
models/props_interiors/breakwall_interior.mdl Breakable Wall
models/props_interiors/trashcan01.mdl Trashcan
models/props_interiors/trashcankitchen01.mdl Kitchen Trashcan

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Small Junk & Litter
models/props_unique/airport/luggage_pile1.mdl Airport Luggage Pile
models/props_unique/airport/luggage1.mdl Luggage 1
models/props_unique/airport/luggage2.mdl Luggage 2
models/props_unique/airport/luggage3.mdl Luggage 3
models/props_unique/airport/luggage4.mdl Luggage 4
models/props/cs_militia/logpile2.mdl Log Pile
models/props/cs_militia/newspaperstack01.mdl Stack of Newspapers
models/props/cs_office/cardboard_box01.mdl Cardboard Box
models/props/cs_office/cardboard_box02.mdl Cardboard Box2
models/props_junk/cardboard_box03_static.mdl Cardboard Box 3 (Static State)
models/props_junk/cardboard_box04.mdl Cardboard Box 4
models/props_junk/cardboard_box04_static.mdl Cardboard Box 4 (Static State)
models/props_junk/cardboard_box05.mdl Cardboard Box 5
models/props_junk/cardboard_box05_static.mdl Cardboard Box 5 (Static State)
models/props_junk/cardboard_box07.mdl Cardboard Box 6
models/props_junk/cardboard_box07_static.mdl Cardboard Box 6 (Static State)
models/props/cs_office/coffee_mug.mdl Coffee Mug
models/props/cs_office/coffee_mug_p1.mdl Broken Coffee Mug 1
models/props/cs_office/coffee_mug_p2.mdl Broken Coffee Mug 2
models/props/cs_office/coffee_mug_p3.mdl Broken Coffee Mug 3
models/props_urban/mega_phone001.mdl Megaphone
models/props_interiors/waterbottle.mdl water bucket
models/props_interiors/waterheater.mdl water heater
models/props_interiors/styrofoam_cups.mdl stacked cups (movable)
models/props_interiors/styrofoam_cups_p1.mdl Styrofoam cups scattered 1
models/props_interiors/styrofoam_cups_p2.mdl Styrofoam cups scattered 2
models/props_interiors/styrofoam_cups_p3.mdl Styrofoam cups scattered 3
models/props_interiors/styrofoam_cups_p4.mdl Styrofoam cups scattered 4
models/props_interiors/teddy_bear.mdl teddy bear
models/props_interiors/toaster.mdl Toaster
models/props_interiors/toaster_static.mdl Toaster (solid state)
models/props_interiors/toiletpaperdispenser_commercial.mdl Commercial Toilet Paper Dispenser
models/props_interiors/toiletpaperdispenser_residential.mdl Home toilet paper dispenser
models/props_interiors/toiletpaperroll.mdl toilet paper roll
models/props_junk/cinderblock01a.mdl square tiles
models/props_junk/dieselcan.mdl Diesel Can
models/props_junk/explosive_box001.mdl pyrotechnic box model
models/props_junk/food_pile01.mdl Ground garbage dump a
models/props_junk/food_pile02.mdl Ground garbage dump b
models/props_junk/food_pile03.mdl garbage dump on the ground c
models/props_junk/furniture/mattress001a.mdl Loose Mattress
models/props_junk/garbage128_composite001d.mdl Compost 128 Units -1
models/props_junk/garbage256_composite002a.mdl Compost 256 Units - 2
models/props_junk/garbage256_composite002b.mdl Compost 256 Units - 2-1
models/props_junk/garbage_beancan01a.mdl Can of Beans
models/props_junk/garbage_beancan01a_fullsheet.mdl Can of Beans Full Label
models/props_junk/garbage_beercan01a_crushed.mdl Crushed Beer Can
models/props_junk/garbage_cerealbox01a_fullsheet.mdl Cereal Box 1
models/props_junk/garbage_cerealbox02a_fullsheet.mdl Cereal Box 2
models/props_junk/garbage_cleanercan01a_fullsheet.mdl Sink Cleaner Can
models/props_junk/garbage_coffeecup01a_fullsheet.mdl Store Coffee Cup
models/props_junk/garbage_coffeemug001a.mdl Coffee Mug No Label
models/props_junk/garbage_coffeemug001a_fullsheet.mdl Coffee Mug Full Label
models/props_junk/garbage_fastfoodcontainer01a.mdl Fast Food Container
models/props_junk/garbage_frenchfrycup01a_fullsheet.mdl French Fry Container
models/props_junk/garbage_glassbottle001a.mdl Glass Bottle
models/props_junk/garbage_glassbottle001a_chunk01.mdl Glass Bottle Pieces 1
models/props_junk/garbage_glassbottle001a_chunk02.mdl Glass Bottle Pieces 2
models/props_junk/garbage_glassbottle001a_chunk03.mdl Glass Bottle Pieces 3
models/props_junk/garbage_glassbottle001a_chunk04.mdl Glass Bottle Pieces 4
models/props_junk/garbage_glassbottle003a.mdl Glass Bottle 2
models/props_junk/garbage_glassbottle003a_static.mdl Garbage glass bottle (Static)
models/props_junk/garbage_hubcap01a.mdl Hubcap
models/props_junk/garbage_metalcan002a.mdl Metal Can
models/props_junk/garbage_milkcarton002a_fullsheet.mdl Milk Carton
models/props_junk/garbage_pizzabox01a.mdl Damaged Pizzabox
models/props_junk/garbage_pizzabox01a_fullsheet.mdl Pizzabox
models/props_junk/garbage_plasticbottle001a.mdl Garbage Plastic Bottle
models/props_junk/garbage_plasticbottle001a_static.mdl Garbage plastic bottle (Static)
models/props_junk/garbage_plasticbottle001a_fullsheet.mdl Plastic Bottle
models/props_junk/garbage_plasticbottle002a.mdl Garbage Plastic Bottle 2
models/props_junk/garbage_plasticbottle002a_fullsheet.mdl Plastic Bottle 2
models/props_junk/garbage_plasticbottle003a.mdl Plastic Bottle 3
models/props_junk/garbage_sixpackbox01a_fullsheet.mdl Six Pack Drink Box
models/props_junk/garbage_smallbox01a_fullsheet.mdl Small Box
models/props_junk/garbage_sodacan01a.mdl Can of Soda
models/props_junk/garbage_sodacan01a_crushed_fullsheet.mdl Crashed Can of Soda
models/props_junk/garbage_sodacan01a_fullsheet.mdl Can of Soda Full Label
models/props_junk/garbage_spraypaintcan01a_fullsheet.mdl Spray Paint Can
models/props_junk/gascan001a.mdl Gascan model
models/props_junk/gnome.mdl Gnome
models/props_junk/metalbucket01a.mdl Metal Bucket
models/props_junk/metalbucket01a_static.mdl metal bucket (Static)
models/props_junk/metalbucket02a.mdl Large Metal Bucket
models/props_junk/metalbucket02a_static.mdl large metal bucket (Static)
models/props_junk/metal_paintcan001b.mdl Paintcan
models/props_junk/metal_paintcan001b_static.mdl paint can (solid)
models/props_junk/petfoodbag01.mdl Pet Food
models/props_junk/plasticcrate01a.mdl Plastic Crate
models/props_junk/pooh_bucket_01.mdl Poop Bucket
models/props_junk/propanecanister001a.mdl Gas barrel model
models/props_junk/torchoven_01.mdl Torch Oven
models/props_junk/trashbin01a.mdl Trash Bin
models/props_junk/trashcluster01a.mdl Trash Pile 1
models/props_junk/trashcluster01a_corner.mdl Trash Pile 2
models/props_junk/trashcluster01b.mdl Trash Pile 3
models/props_junk/trashcluster01b_corner.mdl Trash Pile 4
models/props_interiors/clothing_pile1.mdl Clothes on the floor 1
models/props_interiors/clothing_pile2.mdl Clothes on the floor 2
models/props_interiors/clothing_pile3.mdl Clothes on the floor 3
models/props_interiors/clothing_pile4.mdl Clothes on the floor 4
models/props_interiors/clothing_pile5.mdl Clothes on the floor 5
models/props_unique/spawn_apartment/blanket01.mdl Blanket
models/props_unique/spawn_apartment/blanket03.mdl Blanket 2
models/props_downtown/bedding_pile_01.mdl Bedding Pile 1
models/props_downtown/bedding_pile_02.mdl Bedding Pile 2
models/lighthouse/glass_design01a.mdl clear glass
models/lighthouse/glass_design01b.mdl clear glass-wider
models/props_downtown/phone_book.mdl Phone Book

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Lights
models/props_c17/lamppost03a_on.mdl Street Light (On)
models/props_c17/lamppost03a_off.mdl Street Light (Off)
models/props_c17/light_domelight02_on.mdl Dome Light
models/props/cs_assault/floodlight02.mdl Flood Light 2
models/props/cs_assault/light_shop2.mdl light shop 2
models/props/cs_office/light_inset.mdl Inset light
models/props/cs_office/light_shop.mdl Office Light Shop
models/props/cs_office/light_shopb.mdl Office Light Shop 1
models/props/de_nuke/emergency_lighta.mdl Emergency Light
models/props/de_nuke/industriallight01.mdl Industrial Light
models/props/de_nuke/wall_light.mdl Wall Light (On)
models/props/de_nuke/wall_light_off.mdl Wall Light (Off)
models/props/de_train/light_inset.mdl inset light
models/props_downtown/light01_32.mdl Ceiling Light (32u)
models/props_downtown/light01_64.mdl Ceiling Light (64u)
models/props_downtown/light02_128.mdl Ceiling Light (128u)
models/props_downtown/light02_32.mdl Ceiling Light 2 (32u)
models/props_downtown/light02_64.mdl Ceiling Light 2 (64u)
models/props_downtown/street_lamp01.mdl Street Lamp
models/props_downtown/street_lamp_wall01.mdl Street Lamp Wall
models/props_equipment/light_floodlight.mdl LED searchlight
models/props_interiors/furniture_lamp01a.mdl table lamp-furniture
models/props_interiors/lamp_floor.mdl table lamp-lengthened
models/props_interiors/lamp_floor_arch.mdl table lamp-curved
models/props_interiors/lamp_floor_gib1.mdl table lamp-no lamp
models/props_interiors/lamp_floor_gib2.mdl table lamp shade 1
models/props_interiors/lamp_table01_gib2.mdl table lamp shade 2
models/props_interiors/lamp_table02_gib2.mdl table lamp shade 3
models/props_interiors/lamp_table01.mdl Table lamp 01
models/props_interiors/lamp_table02.mdl table lamp 02
models/props_interiors/lamp_table02_gib1.mdl table lamp-no lamp
models/props_interiors/lightsconce02.mdl Light sconce
models/props_furniture/lamp1ure/lamp1.mdl table lamp
models/props_lighting/corner_light_180.mdl Corner Light 180
models/props_lighting/lampbedside01.mdl Bedside Lamp
models/props_lighting/lightbulb01a.mdl Lightbulb
models/props_lighting/light_construction.mdl Construction Light
models/props_lighting/light_shop.mdl Shop Light
models/props_lighting/searchlight_small_01.mdl Small Searchlight
models/props_lighting/searchlight_small_base_01.mdl Small Searchlight base
models/props_lighting/semi_flush_001.mdl Wall light
models/props_lighting/semi_flush_002.mdl Wall light 2
models/props_urban/porch_light001.mdl Porch light
models/props_urban/porch_light001_02.mdl Porch light 2
models/props_urban/porch_light002.mdl Porch light 3
models/props_urban/porch_light002_02.mdl Porch light 4
models/props_urban/porch_light003.mdl Porch light 5
models/props_urban/roof_light001.mdl Roof light 1
models/props_urban/flood_light001.mdl Flood light
models/props_urban/flood_light001_02.mdl Flood light part 2
models/props_urban/streetlight001.mdl Street Light
models/props_urban/carnival_lights001.mdl carnival lights
models/props_urban/ceiling_light001.mdl ceiling light
models/props_urban/emergency_light001.mdl Emergency light
models/props_urban/light_fixture01.mdl Chandelier
models/props_urban/hotel_lamp001.mdl table lamp-hotel
models/props_unique/spawn_apartment/lantern.mdl Electric Lantern
models/props_urban/telephone_streetlight001.mdl Telephone street light
models/props_street/trafficlight01.mdl Large Traffic Light (Green)
models/props_street/trafficlight01_off.mdl Large Traffic Light (Off)
models/props_street/traffic_plate_01.mdl Traffic Light metal iron plate
models/props_wasteland/light_spotlight01_base.mdl Spotlight Base
models/props_wasteland/light_spotlight01_lamp.mdl Spotlight lamp
models/props_urban/parkinglot_light001.mdl parking lot light
models/props_furniture/inn_chandelier1.mdl Inn Chandelier
models/lighthouse/candle.mdl candle

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Mall
models/props_mall/atrium_skylight.mdl Atrium Light
models/props_mall/atrium_stairs.mdl Atrium Stairs
models/props_mall/bay_guardrail_left.mdl Bay Guardrail Left
models/props_mall/bay_guardrail_right.mdl Bay Guardrail Right
models/props_mall/bay_guardrail_short.mdl Bay Guardrail Short
models/props_mall/bay_railing_left.mdl Bay Railing Left
models/props_mall/bay_railing_right.mdl Bay Railing Right
models/props_mall/bay_railing_short.mdl Bay Railing Short
models/props_mall/cage_light_fixture.mdl Light Fixture Cage
models/props_mall/cash_register.mdl Cash Register
models/props_mall/mall_register.mdl Cash Register 2
models/props_mall/clothing_dress_shirts.mdl Dress Shirts
models/props_mall/clothing_jeans.mdl Jeans
models/props_mall/clothing_pants01.mdl Pants 1
models/props_mall/clothing_pants02.mdl Pants 2
models/props_mall/clothing_pants_draping01.mdl Pants Draped 1
models/props_mall/clothing_pants_draping02.mdl Pants Draped 2
models/props_mall/clothing_pants_draping03.mdl Pants Draped 3
models/props_mall/clothing_pile01.mdl Clothing Pile 1
models/props_mall/clothing_pile02.mdl Clothing Pile 2
models/props_mall/clothing_pile03.mdl Clothing Pile 3
models/props_mall/clothing_pile04.mdl Clothing Pile 4
models/props_mall/clothing_pile05.mdl Clothing Pile 5
models/props_mall/clothing_pile06.mdl Clothing Pile 6
models/props_mall/clothing_pile07.mdl Clothing Pile 7
models/props_mall/clothing_shirts01.mdl Shirts 1
models/props_mall/clothing_shirts02.mdl Shirts 2
models/props_mall/clothing_shirts03.mdl Shirts 3
models/props_mall/clothing_shirts_draping01.mdl Shirts Draping
models/props_mall/clothing_tshirts.mdl T-Shirts
models/props_mall/column_01.mdl Column 1
models/props_mall/column_02.mdl Column 2
models/props_mall/column_03.mdl Column 3
models/props_mall/column_04.mdl Column 4
models/props_mall/column_05.mdl Column 5
models/props_mall/mall_column_large.mdl Column Large
models/props_mall/concourse_skylight_01.mdl Skylight 1
models/props_mall/concourse_skylight_02.mdl Skylight 2
models/props_mall/elevator_glazing.mdl Elevator Glazing
models/props_mall/elevator_structure.mdl Elevator Structure
models/props_mall/entry_canopy_01.mdl Entry Canopy
models/props_mall/entry_facade_01.mdl Entry Facade
models/props_mall/entry_facade_corner.mdl Entry Facade Corner
models/props_mall/glass_rail_center.mdl Glass Rail Middle
models/props_mall/glass_rail_end.mdl Glass Rail End
models/props_mall/glass_support_center.mdl Glass Support Middle
models/props_mall/glass_support_left.mdl Glass Support Left
models/props_mall/glass_support_right.mdl Glass Support Right
models/props_mall/information_desk.mdl Information Desk
models/props_mall/info_desk_signage.mdl Information Desk Sign
models/props_mall/lower_stair_guardrail.mdl Lower Stairs Guard Rail
models/props_mall/lower_stair_railing.mdl Lower Stairs Railing
models/props_mall/main_stair_guardrail.mdl Main Stair Guardrail
models/props_mall/main_stair_railing.mdl Main Stairs Railing
models/props_mall/mall_bench.mdl Bench 1
models/props_mall/mall_bench2.mdl Benc 2
models/props_mall/mall_counter_corner.mdl Counter Corner
models/props_mall/mall_counter_entrance.mdl Counter Entrance
models/props_mall/mall_counter_entrance_02.mdl Counter Entrance 2
models/props_mall/mall_counter_long.mdl Counter Long
models/props_mall/mall_counter_short.mdl Counter Short
models/props_mall/mall_directory.mdl signs-mall map
models/props_mall/mall_display_03.mdl Shopping mall poster information display cabinet
models/props_mall/mall_display_04.mdl shopping mall small showcase
models/props_mall/mall_display_05.mdl Display 3
models/props_mall/mall_display_06.mdl Display 4
models/props_mall/mall_display_06b.mdl Display 4-2
models/props_mall/mall_display_06c.mdl Display 4-3
models/props_mall/mall_display_06d.mdl Display 4-4
models/props_mall/mall_display_07.mdl mall commodity cabinet
models/props_mall/mall_display_08.mdl Display 6
models/props_mall/mall_display_09.mdl Display 7
models/props_mall/mall_display_10.mdl Display 8
models/props_mall/mall_display_11.mdl Display 9
models/props_mall/mall_display_12.mdl Display 10
models/props_mall/mall_escalator.mdl Mall Escalator 1
models/props_mall/mall_escalator2.mdl Mall Escalator 2
models/props_mall/mall_kiosk.mdl mall kiosk A
models/props_mall/mall_kioskb.mdl mall kiosk B
models/props_mall/mall_kioskc.mdl mall kiosk C
models/props_mall/mall_mannequin_female_base.mdl Mannequin Female Base
models/props_mall/mall_mannequin_female_larm1.mdl Mannequin Female LArm 1
models/props_mall/mall_mannequin_female_larm2.mdl Mannequin Female LArm 2
models/props_mall/mall_mannequin_female_lleg.mdl Mannequin Female Lleg
models/props_mall/mall_mannequin_female_rarm1.mdl Mannequin Female Rarm 1
models/props_mall/mall_mannequin_female_rarm2.mdl Mannequin Female Rarm 2
models/props_mall/mall_mannequin_female_torso1.mdl Mannequin Female Torso 1
models/props_mall/mall_mannequin_female_torso2.mdl Mannequin Female Torso 2
models/props_mall/mall_mannequin_female_torso3.mdl Mannequin Female Torso 3
models/props_mall/mall_mannequin_base.mdl Mannequin Male Base
models/props_mall/mall_mannequin_larm1.mdl Mannequin Male Larm 1
models/props_mall/mall_mannequin_larm2.mdl Mannequin Male Larm 2
models/props_mall/mall_mannequin_lhand.mdl Mannequin Male Lhand
models/props_mall/mall_mannequin_lleg.mdl Mannequin Male Lleg
models/props_mall/mall_mannequin_rarm1.mdl Mannequin Male Rarm 1
models/props_mall/mall_mannequin_rhand.mdl Mannequin Male Rhand
models/props_mall/mall_mannequin_torso1.mdl Mannequin Male Torso 1
models/props_mall/mall_mannequin_torso2.mdl Mannequin Male Torso 2
models/props_mall/mall_shopliftscanner.mdl Shoplifting Scanner 1
models/props_mall/mall_shopliftscanner2.mdl Shoplifting Scanner 2
models/props_vehicles/mall_banner.mdl Jimmy Gibbs Jr Banner

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Office
models/props_interiors/computer_keyboard.mdl Computer Keyboard
models/props_interiors/copymachine01.mdl Copy Machine
models/props_interiors/water_cooler.mdl TAG-water Cooler
models/props_interiors/corkboardverticle01.mdl bulletin board
models/props/cs_office/file_box.mdl File Box 1
models/props/cs_office/file_box_gib1.mdl File Box Piece 1
models/props/cs_office/file_box_gib2.mdl File Box Piece 2
models/props/cs_office/file_box_p1.mdl File Box 2
models/props/cs_office/file_box_p1a.mdl File Box Piece 2-1
models/props/cs_office/file_box_p1b.mdl File Box Piece 2-2
models/props/cs_office/file_box_p1c.mdl File Box Piece 2-3
models/props/cs_office/file_box_p1d.mdl File Box Piece 2-4
models/props/cs_office/file_box_p2.mdl File Box 3
models/props/cs_office/file_box_p2a.mdl File Box Piece 3-1
models/props/cs_office/file_box_p2b.mdl File Box Piece 3-2
models/props/cs_office/file_box_p2c.mdl File Box Piece 3-3
models/props/cs_office/file_box_p2d.mdl File Box Piece 3-4
models/props/cs_office/projector_gib1.mdl Projector Piece 1
models/props/cs_office/projector_gib3.mdl Projector Piece 2
models/props/cs_office/trash_can.mdl Office Trash Can
models/props/cs_office/trash_can_p.mdl Office Trash Can Broken
models/props/cs_office/trash_can_p1.mdl Office Trash Can Piece 1
models/props/cs_office/trash_can_p2.mdl Office Trash Can Piece 2
models/props/cs_office/trash_can_p3.mdl Office Trash Can Piece 3
models/props/cs_office/trash_can_p4.mdl Office Trash Can Piece 4
models/props/cs_office/trash_can_p5.mdl Office Trash Can Piece 5
models/props/cs_office/trash_can_p6.mdl Office Trash Can Piece 6
models/props/cs_office/trash_can_p7.mdl Office Trash Can Piece 7
models/props/cs_office/trash_can_p8.mdl Office Trash Can Piece 8
models/props/cs_office/computer_caseb.mdl Computer Case 1
models/props/cs_office/computer_caseb_gib1.mdl Computer Case Piece 1
models/props/cs_office/computer_caseb_gib2.mdl Computer Case Piece 2
models/props/cs_office/computer_caseb_p1.mdl Computer Case 2-1
models/props/cs_office/computer_caseb_p1a.mdl Computer Case 2-2
models/props/cs_office/computer_caseb_p2.mdl Computer Case 3-1
models/props/cs_office/computer_caseb_p2a.mdl Computer Case 3-2
models/props/cs_office/computer_caseb_p3.mdl Computer Case 4-1
models/props/cs_office/computer_caseb_p3a.mdl Computer Case 4-2
models/props/cs_office/computer_caseb_p4.mdl Computer Case 5-1
models/props/cs_office/computer_caseb_p4a.mdl Computer Case 5-2
models/props/cs_office/computer_caseb_p4b.mdl Computer Case 5-3
models/props/cs_office/computer_caseb_p5.mdl Computer Case 6-1
models/props/cs_office/computer_caseb_p5a.mdl Computer Case 6-2
models/props/cs_office/computer_caseb_p5b.mdl Computer Case 6-3
models/props/cs_office/computer_caseb_p6.mdl Computer Case 7-1
models/props/cs_office/computer_caseb_p6a.mdl Computer Case 7-2
models/props/cs_office/computer_caseb_p6b.mdl Computer Case 7-3
models/props/cs_office/computer_caseb_p7.mdl Computer Case 8-1
models/props/cs_office/computer_caseb_p7a.mdl Computer Case 8-2
models/props/cs_office/computer_caseb_p8.mdl Computer Case 9-1
models/props/cs_office/computer_caseb_p8a.mdl Computer Case 9-2
models/props/cs_office/computer_caseb_p9.mdl Computer Case 10-1
models/props/cs_office/computer_caseb_p9a.mdl Computer Case 10-2
models/props/cs_office/computer_mouse.mdl Computer Mouse
models/props_interiors/printer.mdl Printer
models/props_c17/computer01_keyboard.mdl keyboard
models/props/cs_office/fire_extinguisher.mdl fire extinguisher
models/props_downtown/notepad.mdl Notepad
models/props_interiors/clipboard01.mdl Clipboard
models/props_lab/harddrive02.mdl Computer Hard Drive

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Pipes
models/props_c17/furniturepipecluster001a.mdl c17 rusty wall pipe cluster
models/props_mill/pipeset32d_128a.mdl large pipe-128 units
models/props_mill/pipeset32d_256a.mdl large pipe-256 units
models/props_mill/pipeset32d_512a.mdl large pipe-512 units
models/props_mill/pipeset08d_128_001a.mdl Mill Pipeset 128 Units
models/props_mill/pipeset08d_256_001a.mdl MIll Pipeset 256 Units
models/props_mill/pipeset08d_512_001a.mdl Mill Pipeset 512 Units
models/props_mill/pipeset08d_64_001a.mdl Mill Pipeset 64 Units
models/props_mill/pipeset08d_corner128d_001a.mdl Mill Pipeset 128 Units Corner - 1
models/props_mill/pipeset32d_corner128da.mdl Mill Pipeset 128 Units Corner - 2
models/props_mill/pipeset32d_corner128d_001a.mdl Mill Pipeset 128 Units Corner - 3
models/props_mill/pipeset32d_corner128ra.mdl Mill Pipeset 128 Units Corner - 4
models/props_pipes/PipeSet32d_128_001a.mdl Extra thick water pipe-128 units
models/props_pipes/PipeSet32d_256_001a.mdl Extra thick pipes-256 units
models/props_pipes/PipeSet32d_512_001a.mdl Extra thick water pipe-512 units
models/props_pipes/pipeset02d_64_001a.mdl Water pipeline set-64 units
models/props_pipes/pipeset02d_128_001a.mdl Water pipeline set-128 units
models/props_pipes/pipeset02d_512_001a.mdl Water pipeline set-512 units
models/props_pipes/pipecluster08d_003a.mdl Pipecluster 8 Units
models/props_pipes/pipecluster16d_003a.mdl Pipecluster 16 Units
models/props_pipes/pipecluster32d_002a.mdl Pipecluster 32 Units - 1
models/props_pipes/pipecluster32d_003a.mdl Pipecluster 32 Units - 2
models/props_pipes/pipeset02d_corner128d_001a.mdl Pipecluster 2x128 Units
models/props_pipes/pipeset08d_64_001a.mdl Pipecluster 8x64 Units
models/props_pipes/pipeset08d_corner128u_001a.mdl Pipecluster 8x128 Units Corner
models/props_pipes/pipeset32d_128_001a.mdl Pipecluster 32x128 Units
models/props_pipes/pipeset32d_corner128r_001a.mdl Pipecluster 32x128 Units Corner
models/props_equipment/firepipe01.mdl Firepipe 1
models/props_equipment/firepipe02.mdl Firepipe 2
models/props_interiors/sewerpipe_opening.mdl Sewerpipe Opening
models/props_pipes/gutter_512_002a.mdl Gutter 512 Units
models/props_pipes/concrete_pipe001a.mdl Concrete Pipe
models/props_pipes/concrete_pipe_filler.mdl Concrete Pipe Filler 1
models/props_pipes/concrete_pipe_filler01.mdl Concrete Pipe Filler 2
models/props_pipes/concrete_pipe_filler02.mdl Concrete Pipe Filler 3
models/props_pipes/concrete_pipe_filler03.mdl Concrete Pipe Filler 4
models/props_pipes/hotel_pipe001.mdl Hotel Pipe 1
models/props_pipes/hotel_pipe002.mdl Hotel Pipe 2
models/props_pipes/hotel_pipe003.mdl Hotel Pipe 3
models/props_pipes/hotel_pipe004.mdl Hotel Pipe 4
models/props_pipes/hotel_pipe006.mdl Hotel Pipe 5
models/props_pipes/hotel_pipe007.mdl Hotel Pipe 6
models/props_wasteland/prison_pipes002a.mdl Bulk water pipeline
models/props_unique/greenhouse_pipewall.mdl large pipeline 1
models/props_unique/greenhouseboiler_all.mdl large pipeline 2
models/props_rooftop/gutter_pipe_128.mdl Drain pipe-128 units
models/props_rooftop/gutter_pipe_256.mdl Drain pipe-256 units
models/props_rooftop/gutter_pipe_elbows_back.mdl Pipe Elbows Back
models/props_industrial/oil_pipes.mdl Drainage pipeline
models/props_unique/pumpstation01.mdl Roof drainage pipe
models/props_industrial/pumpstation_pipes01.mdl Drainage pipe
models/props_industrial/pumpvertical01.mdl Waste water treatment machine
models/props_industrial/sluicegate.mdl Drain gate-c8m2
models/lighthouse/props/junkyard_big_pipe.mdl Large underground drainage pipe
models/props_street/warehouse_vent_pipe01.mdl Warehouse Vent Pipe 1
models/props_street/warehouse_vent_pipe03.mdl Warehouse Vent Pipe 2
models/props_downtown/pipes_rooftop.mdl Rooftop Pipes
models/props_furniture/conduit_128.mdl Conduit 128 Units
models/props_furniture/conduit_bend_64.mdl Conduit 64 Units

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Railing & Bridges
models/props_swamp/boardwalk_128.mdl Pier wooden bridge-swamp-128 units
models/props_swamp/boardwalk_256.mdl Pier wooden bridge-swamp-256 units
models/props_swamp/boardwalk_384.mdl Pier wooden bridge-swamp-384 units
models/props_swamp/boardwalk_tall_128.mdl Boardwalk Tall 128
models/props_swamp/boardwalk_tall_256.mdl Boardwalk Tall 256
models/props_swamp/boardwalk_tall_384.mdl Boardwalk Tall 384
models/props_swamp/boardwalk_rail_256_break.mdl Boardwalk 256 Broken 1
models/props_swamp/boardwalk_rail_256_break_a.mdl Boardwalk 256 Broken 2
models/props_swamp/boardwalk_rail_256_break_b.mdl Boardwalk 256 Broken 3
models/props_swamp/boardwalk_rail_chunk01.mdl Boardwalk Railing Piece 1
models/props_swamp/boardwalk_rail_chunk02.mdl Boardwalk Railing Piece 2
models/props_swamp/boardwalk_rail_chunk03.mdl Boardwalk Railing Piece 3
models/props_swamp/boardwalk_rail_chunk04.mdl Boardwalk Railing Piece 4
models/props_swamp/boardwalk_rail_chunk05.mdl Boardwalk Railing Piece 5
models/props_exteriors/wood_railing001.mdl Wooden railing-white trapezoid (breakable)
models/props_exteriors/wood_railing001_dm.mdl Wood Railing White Damage 1-1
models/props_exteriors/wood_railing001c.mdl Wood Railing White Damage 1-2
models/props_exteriors/wood_railing001d.mdl Wood Railing White Damage 1-3
models/props_exteriors/wood_railing001e.mdl Wood Railing White Damage 1-4
models/props_exteriors/wood_railing001f.mdl Wood Railing White Damage 1-5
models/props_exteriors/wood_railing001g.mdl Wood Railing White Damage 1-6
models/props_exteriors/wood_railing001h.mdl Wood Railing White Damage 1-7
models/props_exteriors/wood_railing001i.mdl Wood Railing White Damage 1-8
models/props_exteriors/wood_railing002.mdl Wooden railing-white corner
models/props_exteriors/wood_railing003b.mdl Wood Railing White Corner 1
models/props_exteriors/wood_railing003d.mdl Wood Railing White Corner 2
models/props_exteriors/wood_railing004c.mdl Wooden railing-straight
models/props_exteriors/wood_railing004d.mdl Wooden railing-large corner
models/props_downtown/railing01_128.mdl Downtown Railing 128 Units - 1
models/props_downtown/railing01_256.mdl Downtown Railing 256 Units - 1
models/props_downtown/railing01_256_broken.mdl Downtown Railing 256 Units Broken - 1
models/props_downtown/railing01_62.mdl Downtown Railing 62 Units - 1
models/props_downtown/railing01_94.mdl Downtown Railing 94 Units - 1
models/props_downtown/railing02_256.mdl Downtown Railing 256 Units - 2
models/props_downtown/railing02_broken.mdl Downtown Railing Broken - 2
models/props_downtown/railing03_128.mdl Downtown Railing 128 Units - 3
models/props_downtown/railing03_128_broken.mdl Downtown Railing 128 Units Broken - 3
models/props_downtown/railing03_256.mdl Downtown Railing 256 Units - 3
models/props_downtown/railing03_62.mdl Downtown Railing 62 Units - 3
models/props_downtown/railing03_94.mdl Downtown Railing 94 Units - 3
models/props_downtown/railing04_128.mdl Downtown Railing 128 Units - 4
models/props_downtown/railing04_256.mdl Downtown Railing 256 Units - 4
models/props_downtown/railing04_62.mdl Downtown Railing 62 Units - 4
models/props_downtown/railing04_94.mdl Downtown Railing 94 Units - 4
models/props_downtown/railing_04_256_broken.mdl Downtown Railing 256 Units Broken - 4
models/props_downtown/railing_154_left.mdl Downtown Railing 154 Units Left
models/props_downtown/railing_154_right.mdl Downtown Railing 154 Units RIght?
models/props_downtown/railing_brace.mdl Downtown Railing Brace 1
models/props_downtown/railing_brace01.mdl Downtown Railing Brace 2
models/props_downtown/railing_brace02.mdl Downtown Railing Brace 3
models/props_downtown/railing_brace03.mdl Downtown Railing Brace 4
models/props_downtown/railing_edge_broken.mdl Downtown Railing Edge Broken
models/props_downtown/railing_frame_154.mdl Downtown Railing Frame 154
models/props_downtown/railing_frame_154_94.mdl Downtown Railing Frame 154x94
models/props_downtown/railing_frame_curved.mdl Downtown Railing Frame Curved
models/props_downtown/railing_mansion01.mdl Downtown Mansion Railing
models/props_downtown/railing_mansion_steps01.mdl Downtown Mansion Steps
models/props_downtown/railing_mansion_steps01_left.mdl Downtown Mansion Steps Left
models/props_downtown/railing_mansion_steps01_right.mdl Downtown Mansion Steps Right?
models/props_c17/handrail04_brokencorner.mdl c17 Handrail Broken Corner
models/props_c17/handrail04_brokenlong.mdl c17 Handrail Broken
models/props_c17/handrail04_corner.mdl c17 Handrail Corner
models/props_c17/handrail04_doublerise.mdl c17 Handrail Double Level
models/props_c17/handrail04_singlerise.mdl c17 Handrail Single Level
models/props_c17/handrail04_long.mdl c17 Handrail Long
models/props_c17/handrail04_medium.mdl c17 Handrail Medium
models/props_c17/handrail04_short.mdl c17 Handrail Short
models/props_interiors/stair_railing_single.mdl Stair Railing Single
models/props_interiors/stair_railing_straight.mdl Stair Railing Straight
models/props_interiors/stair_railing_damage_01.mdl Stair Railing Damage 1
models/props_interiors/stair_railing_damage_02.mdl Stair Railing Damage 2
models/props_interiors/stair_railing_damage_03.mdl Stair Railing Damage 3
models/props_interiors/stair_railing_damage_04.mdl Stair Railing Damage 4
models/props_urban/hotel_stair_rail001.mdl Hotel Stair Rail 1
models/props_urban/hotel_stair_rail002.mdl Hotel Stair Rail 2
models/props_urban/hotel_stair_rail003.mdl Hotel Stair Rail 3
models/props_urban/hotel_stair_trim001.mdl Hotel Stair Trim
models/props_interiors/railing_128.mdl Railing 128 Units
models/props_interiors/railing_32.mdl Railing 32 Units
models/props_interiors/railing_64.mdl Railing 64 Units
models/props_interiors/railing_post.mdl Railing Post
models/props_interiors/railing_post_bottom.mdl Railing Post Bottom
models/props_interiors/railing_post_top.mdl Railing Post Top
models/props_interiors/railing_trim_64.mdl Railing Trim 64 Units
models/props_mill/mill_railing_128.mdl Mill Railing 128 Units
models/props_mill/mill_railing_36.mdl Mill Railing 36 Units
models/props_mill/mill_railing_64.mdl Mill Railing 64 Units
models/props_mill/mill_railing_corner.mdl Mill Railing Corner
models/props_mill/mill_railing_sloped.mdl Mill Railing Sloped
models/props_mill/silo_railing_01.mdl Silo Railing 1
models/props_mill/silo_railing_02.mdl Silo Railing 2
models/props_mill/stair_railing_long.mdl Mill Stair Railing Long
models/props_mill/stair_railing_medium.mdl Mill Stair Railing Medium
models/props_mill/stair_railing_short.mdl Mill Stair Railing Short
models/props_street/stair_rails_park01.mdl Street Stair Rails Park
models/props_urban/elevator_rail001.mdl Elevator Rail
models/props_urban/hotel_balcony_rail001.mdl Hotel Balcony Rail
models/props_urban/hotel_balcony_divider001.mdl Hotel Balcony Divider
models/props_urban/hotel_balcony_trim001.mdl Hotel Balcony Trim
models/props_urban/hotel_railing001.mdl Hotel Railing 1
models/props_urban/wood_railing001_128.mdl Wood Railing 128 Units - 1
models/props_urban/wood_railing001_64.mdl Wood Railing 64 Units - 1
models/props_urban/wood_railing002_128.mdl Wood Railing 128 Units - 2
models/props_urban/wood_railing002_64.mdl Wood Railing 64 Units - 2
models/props_urban/wood_railing_post001.mdl Wood Railing Post 1
models/props_urban/wood_railing_post002.mdl Wood Railing Post 2
models/props_urban/guardrail001_128.mdl Guard Rail 128 Units
models/props_urban/guardrail001_256.mdl Guard Rail 256 Units
models/props_urban/guardrail001_512.mdl Guard Rail 512 Units
models/props_urban/guardrail001_corner.mdl Guard Rail Corner 1
models/props_urban/guardrail002_corner.mdl Guard Rail Corner 2
models/props_interiors/handrail_hospital01_16.mdl wooden slats-shorter
models/props_interiors/handrail_hospital01_32.mdl wooden slats-short
models/props_interiors/handrail_hospital01_64.mdl wooden slats-medium
models/props_interiors/handrail_hospital01_128.mdl wooden slats-long
models/props_interiors/handrail_hospital01_256.mdl wooden slats-very long

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Signs
models/props_unique/airportdeparturescreen01.mdl Airport screen
models/props_urban/gas_sign001.mdl Gas Sign
models/props_urban/gas_sign002.mdl Gas Sign 2
models/props_urban/hotel_sign001.mdl Hotel Sign
models/props_cemetery/cemetery_sign.mdl Cemetary Sign
models/props_doors/emergency_exit_sign.mdl Emergency Exit Sign
models/props_downtown/sign_donotenter.mdl Do Not Enter Sign
models/props_downtown/sign_noparking.mdl No Parking Sign
models/props_downtown/sign_oneway.mdl One Way Sign
models/props_downtown/sign_post.mdl Post Sign
models/props_downtown/sign_stop.mdl Stop Sign
models/props_highway/highway_sign001.mdl Highway Sign 1
models/props_highway/highway_sign001b.mdl Highway Sign 1a
models/props_highway/highway_sign002.mdl Highway Sign 2
models/props_highway/highway_sign002b.mdl Highway Sign 2a
models/props_highway/highway_sign003.mdl Highway Sign 3
models/props_highway/highway_sign003b.mdl Highway Sign 3a
models/props_highway/highway_sign004.mdl Highway Sign 4
models/props_highway/highway_sign005.mdl Highway Sign 5
models/props_highway/highway_sign006.mdl Highway Sign 6
models/props_highway/highway_sign007.mdl Highway Sign 7
models/props_highway/highway_sign008b.mdl Highway Sign 8
models/props_highway/highway_sign009.mdl Highway Sign 9
models/props_highway/highway_sign009b.mdl Highway Sign 9a
models/props_highway/highway_sign_post001.mdl Post Sign 2
models/props_highway/highway_sign_post002.mdl Post Sign 3
models/props_mill/company_sign01.mdl Company Sign
models/props_mill/company_sign02.mdl Company Sign 2
models/props_misc/military_sign01.mdl TAG-Military sign 1
models/props_misc/military_sign01_2.mdl military sign 2
models/props_misc/military_sign02.mdl TAG-Military sign 3
models/props_misc/military_sign02_2.mdl Military sign 4
models/props_misc/wrongway_sign01.mdl Wrong way sign
models/props_signs/beef_boy_stew.mdl Beef Boy Stew Sign (No back)
models/props_signs/big_fashion_girl.mdl Big Fashion Girl Sign (No back)
models/props_rooftop/billboard01.mdl Billboard (Paper ripped off)
models/props_rooftop/billboard03.mdl Burger Tank Billboard (Destroy your hunger!)
models/props_rooftop/billboard06.mdl Money Bank Billboard
models/props_signs/burgersign_beacon.mdl Burger Tank Business Sign Light Off (No Collision)
models/props_signs/burgersign.mdl Burger Tank Business Sign Light On (No Collision)
models/props_signs/raisedbillboard.mdl Tall Ripped Burger Tank Billboard
models/props_signs/clipps_classic_cuts.mdl Clipps Classic Cuts Sign
models/props_signs/disco_pants.mdl Disco Pants Sign
models/props_signs/fancy_tramp.mdl Fancy Tramp Sign
models/props_signs/game_country.mdl Game Country Sign
models/props_signs/gas_station_banner.mdl Gas Station Banner
models/props_signs/georgia_pork_barrell.mdl Georgia Pork Barrel Sign
models/props_signs/jazz_club.mdl Jazz Club Sign
models/props_signs/just_4_kidz.mdl Just 4 Kidz Sign
models/props_signs/just_4_kidz_small.mdl Just 4 Kidz Small Sign
models/props_signs/kappels_store_128.mdl Kappels Store 128units
models/props_signs/kappels_store_exterior.mdl Kappels Store Exterior
models/props_signs/ladyshoes.mdl Ladyshoes Sign
models/props_signs/leamington_diamonds.mdl Leamington Diamonds Sign
models/props_signs/liberty_mall.mdl Liberty Mall Outdoor Concrete Sign
models/props_signs/liberty_mall_interior_128.mdl Liberty Mall Interior Sign 128units
models/props_signs/liberty_mall_interior_64.mdl Liberty Mall Interior Sign 64units
models/props_signs/lynns_cards_gifts.mdl Lyns Cards Gifts Sign
models/props_signs/pole_horizontal_01.mdl Sign Pole 1
models/props_signs/pole_horizontal_02.mdl Sign Pole 2
models/props_signs/pole_horizontal_03.mdl Sign Pole 3
models/props_signs/pole_horizontal_04.mdl Sign Pole 4
models/props_signs/pole_horizontal_05.mdl Sign Pole 5
models/props_signs/potato_safari.mdl Potato Safari Sign
models/props_signs/sign_diner01.mdl Diner Sign
models/props_signs/sign_horizontal_01.mdl Horizontal Sign 1
models/props_signs/sign_horizontal_02.mdl Horizontal Sign 2
models/props_signs/sign_horizontal_03.mdl Horizontal Sign 3
models/props_signs/sign_horizontal_04.mdl Horizontal Sign 4
models/props_signs/sign_horizontal_05.mdl Horizontal Sign 5
models/props_signs/sign_horizontal_09.mdl Horizontal Sign 6
models/props_signs/sign_horizontal_10.mdl Horizontal Sign 7
models/props_signs/sign_quarter_02.mdl Quarter Sign
models/props_signs/sign_street_01.mdl Street Sign 1
models/props_signs/sign_street_02.mdl Street Sign 2
models/props_signs/sign_street_03.mdl Street Sign 3
models/props_signs/sign_street_04.mdl Street Sign 4
models/props_signs/sign_street_05.mdl Street Sign 5
models/props_signs/sign_truckstop_01.mdl Truck Stop GAS Sign
models/props_signs/sign_truckstop_01_lettera.mdl neon light letter A (No Collision)
models/props_signs/sign_vannah_hotel.mdl Vannah Hotel Sign (Exterior, No back)
models/props_signs/sign_vannah_hotel_256.mdl Vannah Hotel (Exterior Smaller, No back)
models/props_signs/sign_vannah_hotel_interior.mdl Vannah Hotel Interior Sign (No back)
models/props_signs/sign_wall_01.mdl Wall Sign
models/props_signs/taco_bucket.mdl Taco Bucket Sign
models/props_signs/trebled_times_music.mdl Trebled Times Music Sign
models/props_signs/waterfront_market.mdl Waterfront Market Sign
models/props_signs/wok_on_the_wild_side.mdl Wok on the Wild Side sign
models/props_street/rent_sign.mdl Rent Sign
models/props_street/rent_sign2.mdl Rent Sign 2
models/props_street/sign_broken2_frame.mdl Broken Sign
models/props_street/stopsign01.mdl Stop Sign w/rebar post (Dirty)
models/props_exteriors/park_sign.mdl park sign
models/props_swamp/river_sign01.mdl River Sign
models/props_urban/exit_sign001.mdl Exit Sign
models/props_urban/exit_sign002.mdl Exit Sign 2
models/props/cs_office/exit_ceiling.mdl Exit Ceiling
models/props/cs_office/exit_wall.mdl Exit Wall
models/props_urban/carnival_sign001.mdl Carnival Sign
models/props_urban/carnival_sign002.mdl Carnival Sign 2
models/props_urban/carnival_sign003.mdl Carnival Sign 3
models/props_swamp/swamp_banner01.mdl Swamp banner
models/props_urban/street_banner01.mdl Street Banner
models/props_misc/ceda_banner.mdl CEDA Banner
models/props_highway/billboard_01.mdl Billboard Frame
models/props_highway/billboard_ladder.mdl Billboard Ladder

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Skybox
models/c1m1_environment/rooftop_1.mdl Hotel Rooftop 1 (Small Skybox, No Collision)
models/c1m1_environment/rooftop_2.mdl Hotel Rooftop 2 (Small Skybox, No Collision)
models/c1m1_environment/rooftop_3.mdl Hotel Rooftop 3 (Small Skybox, No Collision)
models/c1m1_environment/rooftop_4.mdl Hotel Rooftop 4 (Small Skybox, No Collision)
models/c1m1_environment/rooftop_5.mdl Hotel Rooftop 5 (Small Skybox, No Collision)
models/c1m1_environment/rooftop_6.mdl Hotel Rooftop 6 (Small Skybox, No Collision)
models/c1m1_environment/rooftop_7.mdl Hotel Rooftop 7 (Small Skybox, No Collision)
models/c1m1_environment/rooftop_8.mdl Hotel Rooftop 8 (Small Skybox, No Collision)
models/c1m1_environment/rooftop_9.mdl Hotel Rooftop 9 (Small Skybox, No Collision)
models/props_unique/skybox_bridge_01.mdl Bridge Skybox 1 (No Collision)
models/props_unique/skybox_bridge_02.mdl Bridge Skybox 2(No Collision)
models/props_unique/skybox_cityscape_highrise.mdl Cityscape Highrise Skybox 1(No Collision)
models/props_unique/skybox_cityscape_lowrise.mdl Cityscape Lowrise Skybox 1(No Collision)
models/props_unique/skybox_stern_wheeler.mdl Paddleboat Skybox (No Collision)
models/c1m1_environment/c1m1_skybox_a_1.mdl c1m1 Skybox (No Collision)
models/c1m1_environment/c1m1_skybox_groundplane.mdl c1m1 Grounded Plane Skybox(No Collision)
models/props_skybox/boat_rescue_tug_sunshine.mdl Rescue Boat Skybox(No Collision)
models/props_skybox/sign_truckstop_01_skybox.mdl Truck Stop Sign (Skybox) (No Collision)
models/props_skybox/sign_truckstop_01_lettera_skybox.mdl Truck Stop Letter A (Skybox) (No Collision)
models/props_buildings/watertower_001a_skybox.mdl Water Tower Small(Skybox, no collision)
models/props_skybox/c4m4_milltown_b_skybox_part_a.mdl Milltown Skybox 1(No Collision)
models/props_skybox/c4m4_milltown_b_skybox_part_b.mdl Milltown Skybox 2 (No Collision)
models/props_skybox/c4m4_milltown_b_skybox_part_c.mdl Milltown Skybox 3 (No Collision)
models/props_skybox/c4m4_milltown_b_skybox_part_d.mdl Milltown Skybox 4 (No Collision)
models/props_skybox/c4m4_milltown_b_skybox_part_e.mdl Milltown Skybox 5 (No Collision)
models/props_skybox/c4m4_milltown_b_skybox_part_f.mdl Milltown Skybox 6 (No Collision)
models/props_skybox/c5m1_skyboxwaterfront.mdl Waterfront Skybox c5m1(No Collision)
models/props_skybox/c5_bridge_cheapb.mdl Low Quality Skybox Bridge(No Collision)
models/props_skybox/c5_bridge_cheapc.mdl Low Quality Skybox Bridge2(No Collision)
models/props_skybox/c5_bridge_cheap_dest.mdl Destroyed Bridge Finale Skybox(No Collision)
models/props_skybox/c5_bridge_cheap_finale.mdl Bridge Finale Skybox(No Collision)
models/props_skybox/ferris_wheel.mdl Ferris Wheel Skybox(No Collision)
models/props_skybox/op_colsb_skybox.mdl Overpass Colab Skybox(No Collision)
models/props_skybox/op_straightincline_med_u_skybox.mdl Overpass Straight Incline Skybox(No Collision)
models/props_skybox/op_straight_u_broken03_skybox.mdl Overpass U Broken Skybox(No Collision)
models/props_skybox/op_straight_u_skybox.mdl Overpass Straight Skybox(No Collision)
models/props_skybox/skybox_bottom.mdl Skybox Bottom(No Collision)
models/props_skybox/urban_horizon.mdl Urban Horizon(No Collision)
models/props_skybox/waterfront_obstacle.mdl Waterfront Obstacle(No Collision)
models/props_foliage/urban_tree_giant01_skysphere.mdl Urban Giant Tree (far away, small, no collision)
models/f18/f18_placeholder.mdl F18 Small (No Collision)
models/f18/f18_sb.mdl F18 SB Small (No Collision)

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Stairs
models/props_exteriors/wood_stairs_swamp.mdl swamp wooden stairs-5 steps
models/props_exteriors/wood_stairs_120_swamp.mdl swamp wooden stairs-15 steps
models/props_exteriors/wood_stairs_40.mdl Wooden stairs-5 steps (easy to use)
models/props_exteriors/wood_stairs_wide_48.mdl wide wooden stairs-6 steps
models/props_exteriors/wood_porchsteps_01.mdl Wooden stairs-10 steps (easy to use)
models/props_exteriors/wood_porchsteps_02.mdl Wood Porchsteps 2
models/props_exteriors/wood_stairs_120.mdl Wooden stairs-15 steps (easy to use)
models/props_exteriors/wood_post001.mdl wooden post
models/props_buildings/barn_steps.mdl wooden stairs-15 steps-with handrails
models/props_c17/metalladder001.mdl Ladder-8th order
models/props/cs_office/ladder1.mdl Ladder-9th order
models/props_exteriors/stairs_house_01.mdl Stairs in the house-18th steps
models/lighthouse/props/wooden_steps_a.mdl hollow wooden steps-4th steps
models/lighthouse/props/wooden_steps_b.mdl hollow wooden steps-5 steps
models/lighthouse/props/wooden_bridge_b.mdl Wooden bridge stairs-4th floor
models/props_exteriors/concrete_plant01_stairs_platform.mdl stairs platform-12th floor
models/props_exteriors/stairs_house_01.mdl House Stairs
models/props_downtown/staircase01.mdl Downtown Staircase
models/props_interiors/stair_metal_01.mdl Interior Metal Stairs 1
models/props_interiors/stair_metal_02.mdl Interior Metal Stairs 2
models/props_interiors/stair_metal_03.mdl Interior Metal Stairs 3
models/props_unique/impound_stair_connection.mdl Impound Stair Connection
models/props/de_inferno/handrailstairs01.mdl De Inferno Handrail Stairs
models/props_interiors/stair_opening_straight.mdl Stair Opening Straight
models/props_interiors/stair_treads_single.mdl Stair Treads Single
models/props_interiors/stair_treads_straight.mdl Stair Treads Straight
models/props_urban/stair_tread_concrete_01.mdl Stair Tred Concrete
models/props_urban/fire_escape_wide_lower.mdl Urban Fire Escape Wide Lower
models/props_urban/fire_escape_wide_upper.mdl Urban Fire Escape Wide Upper
models/props_misc/fire_exit_crushed.mdl Crashed escape ladder + rubble, earth and stone-c8m1 (No Collision)
models/props/cs_assault/ladderaluminium128.mdl CS Assault Alumnium Ladder 128 Units
models/props/cs_assault/ladder_tall.mdl CS Assault Ladder Tall
models/props/cs_militia/ladderrung.mdl CS Assault Ladder Rungs
models/props/cs_militia/ladderwood.mdl CS Assault Wood Ladder
models/props_urban/pool_ladder001.mdl Pool Ladder
models/props/cs_office/ladder1.mdl Office Ladder
models/props/de_train/ladderaluminium.mdl DE Train Aluminum Ladder
models/props_equipment/metalladder002.mdl Metal Ladder
models/props_urban/stoop001_64.mdl Urban Stoop 64 units
models/props_urban/stoop001_64_32.mdl Urban Stoop 64x32 units
models/props_urban/stoop001_96.mdl Urban Stoop 96 units
models/props_urban/stoop001_96_32.mdl Urban Stoop 96x32 units
models/props_urban/stoop002_128.mdl Urban Stoop2 128 units
models/props_urban/stoop002_96.mdl Urban Stoop2 96 units
models/props_urban/stoop003_48.mdl Urban Stoop2 48 units

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Streets
models/props_street/firehydrant.mdl Fire hydrant
models/props_urban/fire_hydrant001.mdl Fire Hydrant 2
models/props_street/mail_dropbox.mdl Mail Dropbox
models/props_urban/mail_box001.mdl Mailbox
models/props_street/manhole_cover_surround.mdl Manhole Cover
models/props_street/newspaper_dispensers.mdl Newspaper Dispenser
models/props_street/trashbin01.mdl Trashbin
models/props_urban/dumpster001.mdl Dumpster
models/props_urban/garbage_can001.mdl Urban Garbage Can 1
models/props_urban/garbage_can002.mdl Urban Garbage Can 2
models/props_junk/dumpster.mdl trash can-green
models/props_junk/dumpster_2.mdl trash can-white
models/props_urban/garden_hose001.mdl Garden Hose
models/props_urban/gas_meter.mdl Gas meter
models/props_urban/gas_pump001.mdl Gas Pump
models/props_urban/highway_barrel001.mdl Highway Barrel
models/props_urban/concrete_car_stop001.mdl Concrete Car Stop
models/props_urban/carport_01.mdl Carport 1
models/props_urban/shopping_cart001.mdl Super shopping cart
models/props_urban/telephone_connector_bracket001.mdl Telephone Pole Connector Bracket
models/props_urban/telephone_pole001.mdl Telephone Pole 1
models/props_urban/telephone_pole002.mdl Telephone Pole 2
models/props_urban/telephone_pole003.mdl Telephone Pole 3
models/props_street/phonepole1_tall.mdl Telephone Pole 4
models/props_c17/utilitypole01d.mdl Telephone Pole 5
models/props_urban/curb_curve001_64.mdl Curved Curb 64 Unit - 1
models/props_urban/curb_curve002_64.mdl Curved Curber 64 Units - 2
models/props_urban/curb_drain001_32.mdl Street Drain 32 Units
models/props_urban/curb_ramp001_128.mdl Curb Ramp 128 units
models/props_urban/curb_ramp001_256.mdl Curb Ramp 256 Units
models/props_urban/curb_ramp001_64.mdl Curb Ramp 64 Units
models/props_urban/curb_straight001_32.mdl Straight Curb 32 Units
models/props_urban/curb_straight001_64.mdl Straight Curb 64 Units
models/props_urban/curb_straight001_128.mdl Straight Curb 128 Units
models/props_urban/curb_straight001_256.mdl Straight Curb 256 Units
models/props_urban/curb_straight001_512.mdl Straight Curb 512 Units
models/props_equipment/irrigation_system.mdl Irrigation System
models/props_equipment/irrigation_system_end.mdl Irrigation System End
models/props_downtown/gutter_downspout_corner01.mdl Gutter Corner Piece
models/props_downtown/gutter_downspout_straight01.mdl Gutter Straight 1
models/props_downtown/gutter_downspout_straight02.mdl Gutter Straight 2
models/props_downtown/gutter_downspout_straight_160_01.mdl Gutter Straight 3
models/props_downtown/gutter_downspout_straight_160_02.mdl Gutter Straight 4
models/props/cs_assault/pylon.mdl Pylon
models/props_street/roadsidereflector01.mdl Road Reflector
models/props_unique/bridge_onramp_01.mdl Bridge Onramp 1
models/props_unique/bridge_onramp_02.mdl Bridge Onramp 2
models/props_highway/bridge_512_botbeam.mdl Bridge Beam 512 Units
models/props_highway/bridge_beamheavy.mdl Bridge Beam Heavy
models/props_highway/bridge_beam_bottom.mdl Bridge Beam Bottom
models/props_highway/bridge_beam_top.mdl Bridge Beam Top
models/props_highway/bridge_beam_top_damaged1.mdl Bridge Beam Top Damaged 1
models/props_highway/bridge_beam_top_damaged2.mdl Bridge Beam Top Damaged 2
models/props_highway/bridge_column.mdl Bridge Column
models/props_highway/bridge_column_damaged_1.mdl Bridge Column 2
models/props_highway/bridge_gratesupports.mdl Bridge Grate Supports
models/props_highway/bridge_pier.mdl Bridge Pier
models/props_highway/bridge_pipe01.mdl Bridge Pipe 1
models/props_highway/bridge_pipe01_256.mdl Bridge 1 Pipe 256 Units
models/props_highway/bridge_pipe02.mdl Bridge 2
models/props_highway/bridge_rail.mdl Bridge Rail
models/props_highway/bridge_rail_tall_128.mdl Bridge Rail 128 Units Tall
models/props_highway/bridge_rail_tall_128_damaged.mdl Bridge Rail 128 Units Tall Damaged
models/props_highway/bridge_rail_tall_end.mdl Bridge Rail Tall End
models/props_highway/bridge_ramp.mdl Bridge Ramp
models/props_highway/bridge_sec_cross.mdl Bridge Cross Section
models/props_highway/bridge_sec_cross_damaged1.mdl Bridge Cross Section Damaged
models/props_highway/bridge_straight_1024_side.mdl Bridge Straight 1024 Units
models/props_highway/bridge_straight_256_side.mdl Bridge Straight 256 Unit Side 1
models/props_highway/bridge_straight_256_side_a.mdl Bridge Straight 256 Unit Side 2
models/props_highway/bridge_straight_256_side_b.mdl Bridge Straight 256 Unit Side 3
models/props_highway/bridge_straight_256_side_c.mdl Bridge Straight 256 Unit Side 4
models/props_highway/bridge_straight_512_side.mdl Bridge Straight 512 Unit Side 1
models/props_highway/bridge_straight_512_side_topbeam.mdl Bridge Straight 512 Unit Side 2
models/props_highway/bridge_tower.mdl Bridge Tower
models/props_highway/corrugated_panel_01.mdl Highway Corrugated Panel 1
models/props_highway/corrugated_panel_02.mdl Highway Corrugated Panel 2
models/props_highway/corrugated_panel_03.mdl Highway Corrugated Panel 3
models/props_highway/corrugated_panel_04.mdl Highway Corrugated Panel 4
models/props_highway/corrugated_panel_05.mdl Highway Corrugated Panel 5
models/props_highway/corrugated_panel_06.mdl Highway Corrugated Panel 6
models/props_highway/corrugated_panel_damaged_01.mdl Highway Corrugated Panel Damaged 1
models/props_highway/corrugated_panel_damaged_02.mdl Highway Corrugated Panel Damaged 2
models/props_highway/corrugated_panel_damaged_03.mdl Highway Corrugated Panel Damaged 3
models/props_highway/corrugated_panel_damaged_04.mdl Highway Corrugated Panel Damaged 4
models/props_highway/corrugated_panel_damaged_05.mdl Highway Corrugated Panel Damaged 5
models/props_highway/beam_damaged_01.mdl Highway Beam Damaged 1
models/props_highway/beam_damaged_02.mdl Highway Beam Damaged 2
models/props_highway/beam_damaged_03.mdl Highway Beam Damaged 3

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Vehicles
models/props_canal/boat001a.mdl Broken Blue Rowboat
models/props_canal/boat001a_chunk01.mdl Blue Row Boat debris1
models/props_canal/boat001a_chunk02.mdl Blue Row Boat debris2
models/props_canal/boat001a_chunk03.mdl Blue Row Boat debris3
models/props_canal/boat001a_chunk04.mdl Blue Row Boat debris4
models/props_canal/boat001a_chunk05.mdl Blue Row Boat debris5
models/props_canal/boat001a_chunk06.mdl Blue Row Boat debris6
models/props_canal/boat001a_chunk07.mdl Blue Row Boat debris7
models/props_canal/boat001a_chunk08.mdl Blue Row Boat debris8
models/props_canal/boat001a_chunk09.mdl Blue Row Boat debris9
models/props_canal/boat001a_chunk010.mdl Blue Row Boat debris10
models/props_urban/boat002.mdl Row Boat 2
models/props_urban/boat001.mdl Boat
models/props/cs_assault/forklift.mdl Forklift
models/props/de_nuke/truck_nuke.mdl Moving Van (Open Back)
models/props/de_nuke/truck_nuke_glass.mdl Moving Van (Glass)
models/props_fairgrounds/foodcart.mdl Food Cart
models/props_vehicles/airport_fuel_truck.mdl Airport Fuel Truck
models/props_vehicles/airport_baggage_cart2.mdl Airport Baggage Cart
models/props_vehicles/airport_baggage_tractor.mdl Airport Bagge Tractor
models/props_vehicles/airport_catering_truck.mdl Airport Moving Truck
models/props_vehicles/ambulance.mdl Ambulance
models/props_vehicles/army_truck.mdl Army Truck
models/props_vehicles/boat_rescue_tug.mdl Virgil's Boat With Light (No Collision)
models/props_vehicles/boat_rescue_tug_sunshine.mdl Virgil's Boat (No Collision)
models/props_vehicles/boat_fishing.mdl Fishing Boat (No Collision)
models/props_vehicles/boat_fishing02_static.mdl Rescue Boat
models/props_vehicles/boat_ski.mdl Speed Boat
models/props_vehicles/sailboat.mdl Sailboat
models/props_vehicles/church_bus01.mdl Church Bus
models/props_vehicles/cara_69sedan.mdl '69 Sedan
models/props_vehicles/cara_69sedan_glass.mdl '69 Sedan (Glass)
models/props_vehicles/cara_82hatchback.mdl '82 Hatchback
models/props_vehicles/cara_82hatchback_glass.mdl '82 Hatchback (Glass)
models/props_vehicles/cara_82hatchback_wrecked.mdl '82 Hatchback Wrecked
models/props_vehicles/cara_82hatchback_wrecked_glass.mdl '82 Hatchback Wrecked (Glass)
models/props_vehicles/cara_84sedan.mdl '84 Sedan
models/props_vehicles/cara_84sedan_glass.mdl '84 Sedan (Glass)
models/props_vehicles/cara_95sedan.mdl '95 Sedan
models/props_vehicles/cara_95sedan_glass.mdl '95 Sedan (Glass)
models/props_vehicles/cara_95sedan_glass_alarm.mdl '95 Sedan (Alarm Flashing Glass)
models/props_vehicles/cara_95sedan_wrecked.mdl '95 Sedan Wrecked
models/props_vehicles/cara_95sedan_wrecked_glass.mdl '95 Sedan Wrecked (Glass)
models/props_vehicles/deliveryvan.mdl Delivery van-no window
models/props_vehicles/deliveryvan_armored.mdl Armored Delivery Van
models/props_vehicles/boat_trailer20ft.mdl Boat Trailer
models/props_vehicles/bus01.mdl Bus 01
models/props_vehicles/bus01_2.mdl Bus01_02
models/props_vehicles/flatnose_truck.mdl Flatnose Truck
models/props_vehicles/flatnose_truck_glass.mdl Flatnose Truck (Glass)
models/props_vehicles/flatnose_truck_wrecked.mdl Flatnose Truck Wrecked
models/props_vehicles/longnose_truck.mdl Longnose Truck
models/props_vehicles/longnose_truck_glass.mdl Longnose Truck (Glass)
models/props_vehicles/semi_truck3.mdl Semi Truck No Glass
models/props_vehicles/semi_trailer.mdl Semi Trailer
models/props_vehicles/semi_trailer_freestanding.mdl Semi Trailer Freestanding
models/props_vehicles/semi_trailer_wrecked.mdl Semi Trailer Wrecked
models/props_vehicles/cement_truck01.mdl Cement Truck
models/props_vehicles/hmmwv.mdl Humvee
models/props_vehicles/hmmwv_glass.mdl Humvee (Glass)
models/props_vehicles/hmmwv_supply.mdl Humvee (Open Door)
models/props_vehicles/hmmwv_supply_glass.mdl Humvee Opened (Glass)
models/props_vehicles/humvee_lighton.mdl Humvee No Window w/Lights
models/props_vehicles/m119howitzer_01.mdl Howizter Cannon
models/props_vehicles/pickup_truck_2004.mdl '04 Pickup Truck
models/props_vehicles/pickup_truck_2004_glass.mdl '04 Pickup Truck (Glass)
models/props_vehicles/pickup_truck_78.mdl '78 Pickup Truck
models/props_vehicles/pickup_truck_78_glass.mdl '78 Pickup Truck (Glass)
models/props_vehicles/pickup_dually.mdl Pickup Dually
models/props_vehicles/police_car_city.mdl Police City
models/props_vehicles/police_car_city_glass.mdl Police City (Glass)
models/props_vehicles/police_car_rural.mdl Police Rural
models/props_vehicles/police_car_rural_trunkopen_glass.mdl Police Rural Open Trunk (Glass)
models/props_vehicles/police_car.mdl Police Car (No Window)
models/props_vehicles/police_car_lights_on.mdl Police car No Window w/Lights on
models/props_vehicles/police_car_opentrunk.mdl Police car No window Open Trunk
models/props_vehicles/racecar.mdl Jimmy Gibbs Jr Car
models/props_vehicles/racecar_glass.mdl Jimmy Gibbs Jr Car (Glass)
models/props_vehicles/racecar_damaged.mdl Jimmy Gibbs Jr Car Damaged
models/props_vehicles/racecar_damaged_glass.mdl Jimmy Gibbs Jr Car Damaged (Glass)
models/props_vehicles/racecar_damaged_glass_outro.mdl Jimmy Gibbs Jr Car Glass(Outro?)
models/props_vehicles/racecar_fillercap.mdl Jimmy Gibbs Jr Car (Fillercap)
models/props_vehicles/racecar_stage.mdl Jimmy Gibbs Jr Car (Stage)
models/props_vehicles/racecar_stage_floor.mdl Jimmy Gibbs Jr Car (Stage Floor)
models/props_vehicles/suv_2001.mdl '01 SUV
models/props_vehicles/suv_2001_glass.mdl '01 SUV (Glass)
models/props_vehicles/taxi_cab.mdl Taxi
models/props_vehicles/taxi_city.mdl Taxi City
models/props_vehicles/taxi_rural.mdl Taxi Rural
models/props_vehicles/taxi_city_glass.mdl Taxi (Glass)
models/props_vehicles/tanker001a.mdl Exploded Tanker
models/props_vehicles/ceda_trailer_closed.mdl CEDA Trailer Closed
models/props_vehicles/ceda_trailer_entrance_door.mdl CEDA Trailer Entrance Door
models/props_vehicles/ceda_trailer_exit_door.mdl CEDA Trailer Exit
models/props_vehicles/ceda_trailer_exterior.mdl CEDA Trailer Exterior (Nothing drawn inside)
models/props_vehicles/ceda_trailer_interior_trim.mdl CEDA Trailer Interior Trim
models/props_vehicles/ceda_door_rotating.mdl CEDA Door Rotate
models/props_vehicles/ceda_door_rotating_dm01_01.mdl CEDA Door Rotate Broken pieces 1
models/props_vehicles/ceda_door_rotating_dm01_02.mdl CEDA Door Rotate Broken pieces 2
models/props_vehicles/ceda_door_rotating_dm01_03.mdl CEDA Door Rotate Broken pieces 3
models/props_vehicles/tractor.mdl Tractor Riding
models/props_vehicles/tractor01.mdl Tractor Large
models/props_vehicles/tractor_lever.mdl Tractor Lever
models/props_vehicles/utility_truck.mdl Utility Pickup Truck
models/props_vehicles/utility_truck_windows.mdl Utility Pickup Truck (Glass)
models/props_vehicles/news_van.mdl News Van
models/props_vehicles/van.mdl Van
models/props_vehicles/van_glass.mdl Van (Glass)
models/props_vehicles/zapastl.mdl Wrecked Car Green
models/props_vehicles/floodlight_generator_nolight_static.mdl Floodlight Generator
models/props_vehicles/floodlight_generator_pose01_static.mdl Floodlight Generator w/Light1
models/props_vehicles/floodlight_generator_pose02_static.mdl Floodlight Generator Tall
models/props_vehicles/radio_generator.mdl Radio Generator Tall
models/props_vehicles/radio_generator_fillup.mdl Radio Generator Fillcap
models/props_vehicles/chopper_generic.mdl Helicopter
models/props_vehicles/helicopter_news_downed.mdl Crashed Helicopter
models/props_vehicles/helicopter_rescue.mdl Rescue Helicopter (No Collision)
models/props_vehicles/helicopter_rescue_smashed.mdl Crashed Rescue Copter (No Collision)
models/props_vehicles/trains_lever.mdl Train Lever (no collision)
models/props_vehicles/train_box.mdl Train Box
models/props_vehicles/train_box_open.mdl Train Box Open (Weird Red/Green Lights)
models/props_vehicles/train_boxwreck.mdl Train Box Wrecked
models/props_vehicles/train_box_small.mdl Train Car-Small
models/props_vehicles/train_orecar.mdl Ore Train Car
models/props_vehicles/train_flatcar.mdl Train Flatcar
models/props_vehicles/train_flatcar_small.mdl Train Flatcar Long
models/props_vehicles/train_tank.mdl Tanker Train Car
models/props_vehicles/train_tank_small.mdl Tanker Train Car-Small
models/props_vehicles/c130.mdl c130 aircraft (No Collision
models/props_vehicles/train_enginecar.mdl Train Engine Car
models/props_vehicles/train_ladder.mdl Train Ladder (No Collision)
models/props_trainstation/train_transporter.mdl Train for transporting cars
models/lostcoast/props_wasteland/boat_wooden01a_static.mdl Logging Row Boat 1
models/lostcoast/props_wasteland/boat_wooden03a_static.mdl Logging Row Boat 2
models/props_waterfront/tour_bus.mdl Midnight Riders Tour Bus
models/c2m5_helicopter_extraction/c2m5_helicopter_small.mdl C2m5 Helicopter Small (No Collision)
models/lighthouse/b_airplane01.mdl Aircraft (No Collision)
models/props_unique/subwaycar_all_onetexture.mdl Subway Car No Doors
models/props_unique/subwaycar_all_onetexture_enddoor.mdl subway car door-with door handle (Tank can be broken)
models/props_unique/subwaycar_all_onetexture_sidedoor.mdl subway car door-no handle (Tank can be broken)
models/f18/f18.mdl F18 (No Collision)
models/missiles/f18_agm65maverick.mdl F18 Missile (No Collision)
models/props_unique/stern_wheeler.mdl Giant Paddle Boat (no texture, no collision)
models/props_urban/big_wheel001.mdl Big Wheel
models/props_downtown/parade_float.mdl Parade Float

View file

@ -0,0 +1,191 @@
Windows
models/lighthouse/props/wheelhouse_window_bars.mdl Wheelhouse windows
models/props/cs_militia/militiawindow02_breakable_chunk_01.mdl Chalet broken window 1 (breakable)
models/props/cs_militia/militiawindow02_breakable_chunk_02.mdl Chalet broken window 2 (breakable)
models/props/cs_militia/militiawindow02_breakable_chunk_03.mdl Chalet broken window 3 (breakable)
models/props/cs_militia/militiawindow02_breakable_chunk_04.mdl Chalet broken window 4 (breakable)
models/props/cs_militia/militiawindow02_breakable.mdl Chalet complete window (breakable)
models/props_windows/window_stained_glass_broken01_reference.mdl church glass
models/props_buildings/storefront_window_left.mdl Storefront Window Left
models/props_buildings/storefront_window_neutral.mdl Storefront Window Neutral
models/props_buildings/storefront_window_right.mdl Storefront Window Right
models/props_downtown/dormer_window01.mdl Downtown Dorm Window 1 (No Back)
models/props_downtown/dormer_window02.mdl Downtown Dorm Window 2 (No Back)
models/props_downtown/metal_window01_16.mdl Downtown Metal Window 16 (No Back)
models/props_downtown/metal_window01_8.mdl Downtown Metal Window 8 (No Back)
models/props_downtown/window01_56_96.mdl Downtown Window 56x96 - 1 (No Back)
models/props_downtown/window01_56_96_flat.mdl Downtown Window 56x96 Flat- 1 (No Back)
models/props_downtown/window02_56_96.mdl Downtown Window 56x96 - 2 (No Back)
models/props_downtown/window02_56_96_flat.mdl Downtown Window 56x96 Flat - 2 (No Back)
models/props_downtown/window03_56_96.mdl Downtown Window 56x96 - 3 (No Back)
models/props_downtown/window03_56_96_flat.mdl Downtown Window 56x96 Flat - 3 (No Back)
models/props_downtown/window05_48_96_flat.mdl Downtown Window 48x96 Flat - 1 (No Back)
models/props_downtown/window06_48_96_flat.mdl Downtown Window 48x96 Flat - 2 (No Back)
models/props_downtown/window07_32_72.mdl Downtown Window 32x72 (No Back)
models/props_downtown/window07_32_72_flat.mdl Downtown Window Flat 32x72 (No Back)
models/props_downtown/window08_56_128.mdl Downtown Window 56x128 - 1 (No Back)
models/props_downtown/window08_56_128_flat.mdl Downtown Window Flat 56x128 -1 (No Back)
models/props_downtown/window09_56_128.mdl Downtown Window 56x128 - 2 (No Back)
models/props_downtown/window09_56_128_flat.mdl Downtown Window Flat 56x128 - 2 (No Back)
models/props_downtown/window10_56_128.mdl Downtown Window 56x128 -3 (No Back)
models/props_downtown/window_interior01.mdl Downtown Window Interior 1 (No Sides)
models/props_downtown/window_interior02.mdl Downtown Window Interior 2 (No Sides)
models/props_downtown/window_interior03.mdl Downtown Window Interior 3 (No Sides)
models/props_downtown/window_interior_frame01.mdl Downtown Window Interior Frame - 1 (No Sides)
models/props_downtown/window_interior_frame01_thin.mdl Downtown Window Interior Frame Thin 1 (No Sides)
models/props_downtown/window_interior_frame02.mdl Downtown Window Interior Frame - 2 (No Sides)
models/props_downtown/window_interior_frame03.mdl Downtown Window Interior Frame - 3 (No Sides)
models/props_downtown/window_interior_frame04.mdl Downtown Window Interior Frame - 4 (No Sides)
models/props_downtown/shutters_128_closed.mdl Downtown Shutters 128 Closed (No Back)
models/props_downtown/shutters_128_open.mdl Downtown Shutters 128 Open (No Back)
models/props_downtown/shutters_128_openclosed.mdl Downtown Shutters Half 128 Half Open (No Back)
models/props_downtown/shutters_96_closed.mdl Downtown Shutters 96 Closed - 1 (No Back)
models/props_downtown/shutters_96_closed02.mdl Downtown Shutters 96 Closed - 2 (No Back)
models/props_downtown/shutters_96_open.mdl Downtown Shutters 96 Open - 1 (No Back)
models/props_downtown/shutters_96_open02.mdl Downtown Shutters 96 Open - 2 (No Back)
models/props_downtown/shutters_96_openclosed.mdl Downtown Shutters 96 Half Open - 1 (No Back)
models/props_downtown/shutters_96_openclosed02.mdl Downtown Shutters 96 Half Open - 2 (No Back)
models/props_windows/hotel_window.mdl Hotel Window (No Glass, No Sides)
models/props_windows/hotel_window002_break001_1.mdl Hotel Window Broken 1-1
models/props_windows/hotel_window002_break001_2.mdl Hotel Window Broken 1-2
models/props_windows/hotel_window002_break001_3.mdl Hotel Window Broken 1-3
models/props_windows/hotel_window002_break001_4.mdl Hotel Window Broken 1-4
models/props_windows/hotel_window002_break001_5.mdl Hotel Window Broken 1-5
models/props_windows/hotel_window002_break001_6.mdl Hotel Window Broken 1-6
models/props_windows/hotel_window002_break001_7.mdl Hotel Window Broken 1-7
models/props_windows/hotel_window002_break001_8.mdl Hotel Window Broken 1-8
models/props_windows/hotel_window002_break001_9.mdl Hotel Window Broken 1-9
models/props_windows/hotel_window002_break001_10.mdl Hotel Window Broken 1-10
models/props_windows/hotel_window002_break002_1.mdl Hotel Window Broken 2-1
models/props_windows/hotel_window002_break002_2.mdl Hotel Window Broken 2-2
models/props_windows/hotel_window002_break002_3.mdl Hotel Window Broken 2-3
models/props_windows/hotel_window002_break002_4.mdl Hotel Window Broken 2-4
models/props_windows/hotel_window002_break002_4.mdl Hotel Window Broken 2-5?
models/props_windows/hotel_window002_break002_6.mdl Hotel Window Broken 2-6
models/props_windows/hotel_window002_break002_7.mdl Hotel Window Broken 2-7
models/props_windows/hotel_window002_break002_8.mdl Hotel Window Broken 2-8
models/props_windows/hotel_window002_break002_9.mdl Hotel Window Broken 2-9
models/props_windows/hotel_window002_break003_1.mdl Hotel Window Broken 3-1
models/props_windows/hotel_window002_break003_2.mdl Hotel Window Broken 3-2
models/props_windows/hotel_window002_break003_3.mdl Hotel Window Broken 3-3
models/props_windows/hotel_window002_break003_4.mdl Hotel Window Broken 3-4
models/props_windows/hotel_window002_break003_5.mdl Hotel Window Broken 3-5
models/props_windows/hotel_window002_break003_6.mdl Hotel Window Broken 3-6
models/props_windows/hotel_window002_break003_7.mdl Hotel Window Broken 3-7
models/props_windows/hotel_window002_break003_8.mdl Hotel Window Broken 3-8
models/props_windows/hotel_window002_break003_9.mdl Hotel Window Broken 3-9
models/props_windows/hotel_window_break001_1.mdl Hotel Window Broken 4-1
models/props_windows/hotel_window_break001_2.mdl Hotel Window Broken 4-2
models/props_windows/hotel_window_break001_3.mdl Hotel Window Broken 4-3
models/props_windows/hotel_window_break001_4.mdl Hotel Window Broken 4-5
models/props_windows/hotel_window_break001_5.mdl Hotel Window Broken 4-5
models/props_windows/hotel_window_break001_6.mdl Hotel Window Broken 4-6
models/props_windows/hotel_window_break001_7.mdl Hotel Window Broken 4-7
models/props_windows/hotel_window_break001_8.mdl Hotel Window Broken 4-8
models/props_windows/hotel_window_break001_9.mdl Hotel Window Broken 4-9
models/props_windows/hotel_window_break001_10.mdl Hotel Window Broken 4-10
models/props_windows/hotel_window_break002_1.mdl Hotel Window Broken 5-1
models/props_windows/hotel_window_break002_2.mdl Hotel Window Broken 5-2
models/props_windows/hotel_window_break002_3.mdl Hotel Window Broken 5-3
models/props_windows/hotel_window_break002_4.mdl Hotel Window Broken 5-4
models/props_windows/hotel_window_break002_5.mdl Hotel Window Broken 5-5
models/props_windows/hotel_window_break002_6.mdl Hotel Window Broken 5-6
models/props_windows/hotel_window_break002_7.mdl Hotel Window Broken 5-7
models/props_windows/hotel_window_break002_8.mdl Hotel Window Broken 5-8
models/props_windows/hotel_window_break002_9.mdl Hotel Window Broken 5-9
models/props_windows/hotel_window_break003_1.mdl Hotel Window Broken 6-1
models/props_windows/hotel_window_break003_2.mdl Hotel Window Broken 6-2
models/props_windows/hotel_window_break003_3.mdl Hotel Window Broken 6-3
models/props_windows/hotel_window_break003_4.mdl Hotel Window Broken 6-4
models/props_windows/hotel_window_break003_5.mdl Hotel Window Broken 6-5
models/props_windows/hotel_window_break003_6.mdl Hotel Window Broken 6-6
models/props_windows/hotel_window_break003_7.mdl Hotel Window Broken 6-7
models/props_windows/hotel_window_break003_8.mdl Hotel Window Broken 6-8
models/props_windows/hotel_window_break003_9.mdl Hotel Window Broken 6-9
models/props_windows/hotel_window_glass001.mdl Hotel Window Glass 1
models/props_windows/hotel_window_glass002.mdl Hotel Window Glass 2
models/props_windows/hotel_window_glass003.mdl Hotel Window Glass 3
models/props_windows/hotel_window_sliding.mdl Hotel Window Sliding
models/props_windows/window_farmhouse_big.mdl Farmhouse Window
models/props_windows/window_farmhouse_big_frame.mdl Farmhouse Window
models/props_windows/window_farmhouse_big_break01.mdl Farmhouse Window Break 1
models/props_windows/window_farmhouse_big_break03.mdl Farmhouse Window Break 2
models/props_windows/window_farmhouse_big_break05.mdl Farmhouse Window Break 3
models/props_windows/window_farmhouse_big_break07.mdl Farmhouse Window Break 4
models/props_windows/window_farmhouse_big_break09.mdl Farmhouse Window Break 5
models/props_windows/window_farmhouse_big_break11.mdl Farmhouse Window Break 6
models/props_windows/window_farmhouse_big_break13.mdl Farmhouse Window Break 7
models/props_windows/window_farmhouse_big_break15.mdl Farmhouse Window Break 8
models/props_windows/window_farmhouse_big_break17.mdl Farmhouse Window Break 9
models/props_windows/window_farmhouse_big_break19.mdl Farmhouse Window Break 10
models/props_windows/window_farmhouse_big_break21.mdl Farmhouse Window Break 11
models/props_windows/window_industrial.mdl Industrial Glass Grid Window (breakable)
models/props_windows/window_industrial_frame.mdl Industrial Glass Grid Window Frame
models/props_windows/window_industrial_break01.mdl Industrial Glass Grid Window Broke 1
models/props_windows/window_industrial_break03.mdl Industrial Glass Grid Window Broke 2
models/props_windows/window_industrial_break05.mdl Industrial Glass Grid Window Broke 3
models/props_windows/window_industrial_break07.mdl Industrial Glass Grid Window Broke 4
models/props_windows/window_industrial_break09.mdl Industrial Glass Grid Window Broke 5
models/props_windows/window_industrial_break11.mdl Industrial Glass Grid Window Broke 6
models/props_windows/window_industrial_break13.mdl Industrial Glass Grid Window Broke 7
models/props_windows/window_industrial_break15.mdl Industrial Glass Grid Window Broke 8
models/props_windows/window_mill01.mdl Mill Window - 1
models/props_windows/window_mill01_boarded.mdl Mill Window Boarded Up 1
models/props_windows/window_mill01_frame.mdl Mill Window Frame
models/props_windows/window_mill01_frame_thin.mdl Mill Window Frame Thin
models/props_windows/window_mill01_thin.mdl Mill Window Thin
models/props_windows/window_mill02.mdl Mill Window 2
models/props_windows/window_mill02_boarded.mdl Mill Window Boarded Up 2
models/props_windows/window_mill02_broken.mdl Mill Window Broken 2
models/props_windows/window_mill02_open.mdl Mill Window 2 Open
models/props_windows/window_urban_apt.mdl Urban Apartment Window
models/props_windows/window_urban_apt_frame.mdl Urban Apartment Window Frame (No Sides)
models/props_windows/window_urban_apt_break01.mdl Urban Apartment Window Broke - 1
models/props_windows/window_urban_apt_break03.mdl Urban Apartment Window Broke - 2
models/props_windows/window_urban_apt_break05.mdl Urban Apartment Window Broke - 3
models/props_windows/window_urban_apt_break07.mdl Urban Apartment Window Broke - 4
models/props_windows/window_urban_apt_break09.mdl Urban Apartment Window Broke - 5
models/props_windows/window_urban_apt_break11.mdl Urban Apartment Window Broke - 6
models/props_windows/window_urban_apt_break13.mdl Urban Apartment Window Broke - 7
models/props_windows/window_urban_apt_break15.mdl Urban Apartment Window Broke - 8
models/props_windows/window_urban_apt_break17.mdl Urban Apartment Window Broke - 9
models/props_windows/window_urban_apt_break19.mdl Urban Apartment Window Broke - 10
models/props_windows/window_urban_apt_break21.mdl Urban Apartment Window Broke - 11
models/props_windows/window_urban_bars_med.mdl Urban Window Bars
models/props_windows/window_urban_sash_32_72_boarded.mdl Urban Window Sash 32x72 Boarded Up (No Sides)
models/props_windows/window_urban_sash_32_72_full.mdl Urban Window Sash 32x72 Full (No Sides)
models/props_windows/window_urban_sash_32_72_full_frame.mdl Urban Window Sash 32x72 Full Frame (No Sides)
models/props_windows/window_urban_sash_32_72_full_gib01.mdl Urban Window Sash 32x72 Pieces 1
models/props_windows/window_urban_sash_32_72_full_gib02.mdl Urban Window Sash 32x72 Pieces 2
models/props_windows/window_urban_sash_32_72_full_gib03.mdl Urban Window Sash 32x72 Pieces 3
models/props_windows/window_urban_sash_32_72_full_gib04.mdl Urban Window Sash 32x72 Pieces 4
models/props_windows/window_urban_sash_32_72_full_gib05.mdl Urban Window Sash 32x72 Pieces 5
models/props_windows/window_urban_sash_32_72_full_gib06.mdl Urban Window Sash 32x72 Pieces 6
models/props_windows/window_urban_sash_32_72_full_gib07.mdl Urban Window Sash 32x72 Pieces 7
models/props_windows/window_urban_sash_32_72_full_gib08.mdl Urban Window Sash 32x72 Pieces 8
models/props_windows/window_urban_sash_32_72_full_gib09.mdl Urban Window Sash 32x72 Pieces 9
models/props_windows/window_urban_sash_32_72_full_gib10.mdl Urban Window Sash 32x72 Pieces 10
models/props_windows/window_urban_sash_32_72_full_gib11.mdl Urban Window Sash 32x72 Pieces 11
models/props_windows/window_urban_sash_32_72_full_gib12.mdl Urban Window Sash 32x72 Pieces 12
models/props_windows/window_urban_sash_48_88.mdl Urban Window Sash 48x88 (No Sides/Back)
models/props_windows/window_urban_sash_48_88_boarded.mdl Urban Window Sash 48x88 Boarded Up(No Sides/Back)
models/props_windows/window_urban_sash_48_88_full.mdl Urban Window Sash 48x88 Full(No Sides/Back)
models/props_windows/window_urban_sash_48_88_full_frame.mdl Urban Window Sash 48x88 Full Frame(No Sides/Back)
models/props_windows/window_urban_sash_48_88_full_gib01.mdl Urban Window Sash 48x88 Pieces 1
models/props_windows/window_urban_sash_48_88_full_gib02.mdl Urban Window Sash 48x88 Pieces 2
models/props_windows/window_urban_sash_48_88_full_gib03.mdl Urban Window Sash 48x88 Pieces 3
models/props_windows/window_urban_sash_48_88_full_gib04.mdl Urban Window Sash 48x88 Pieces 4
models/props_windows/window_urban_sash_48_88_full_gib05.mdl Urban Window Sash 48x88 Pieces 5
models/props_windows/window_urban_sash_48_88_full_gib06.mdl Urban Window Sash 48x88 Pieces 6
models/props_windows/window_urban_sash_48_88_full_gib07.mdl Urban Window Sash 48x88 Pieces 7
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@ -0,0 +1,21 @@
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@ -0,0 +1,77 @@
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@ -0,0 +1,116 @@
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models/props_mall/mall_mannequin_lhand.mdl,0,6605.55,8790.86,6041.29,0.00,30.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6608.46,8808.89,6041.29,0.00,30.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6660.36,8823.92,6041.29,0.00,30.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6677.21,8790.07,6041.29,0.00,30.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6669.29,8767.46,6041.29,0.00,210.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6642.77,8775.46,6041.29,0.00,210.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6626.74,8800.21,6041.29,0.00,210.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6619.03,8834.48,6041.29,0.00,210.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6619.65,8873.49,6041.29,0.00,210.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6650.36,8874.78,6041.29,0.00,210.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6650.11,8854.63,6041.29,0.00,210.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6648.82,8853.99,6040.68,0.00,210.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6583.45,8809.80,6041.29,0.00,120.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6552.58,8792.10,6041.29,0.00,120.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6564.62,8827.60,6041.29,0.00,120.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6528.83,8854.83,6041.29,0.00,120.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6544.97,8830.88,6041.29,0.00,120.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6508.10,8841.09,6041.29,0.00,120.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6507.69,8871.18,6041.29,0.00,0.00,180.00,255,255,255,255
models/props_mall/mall_mannequin_lhand.mdl,0,6542.67,8885.43,6041.29,0.00,0.00,180.00,255,255,255,255
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models/props_mall/mall_mannequin_lhand.mdl,0,6551.35,8869.90,6035.42,0.00,0.00,180.00,255,255,255,255

View file

@ -1,28 +1,28 @@
"prophunt"
{
"c1m1_hotel"
{
"props"
{
"SOFA_1"
{
"model" "props_urban/hotel_chair001.mdl"
"origin" "1532.456787 4609 1184"
"rotation" "0 323.5 0"
}
"SOFA_2"
{
"origin" "1649 4529 1184"
"rotation" "0 170 0"
"model" "props_urban/hotel_chair001.mdl"
}
}
}
"c8m1_apartments"
{
"props"
{
}
}
"prophunt"
{
"c1m1_hotel"
{
"props"
{
"SOFA_1"
{
"model" "props_urban/hotel_chair001.mdl"
"origin" "1532.456787 4609 1184"
"rotation" "0 323.5 0"
}
"SOFA_2"
{
"origin" "1649 4529 1184"
"rotation" "0 170 0"
"model" "props_urban/hotel_chair001.mdl"
}
}
}
"c8m1_apartments"
{
"props"
{
}
}
}

View file

@ -1,23 +1,23 @@
"props"
{
"props/cs_office/Fire_Extinguisher.mdl" "5"
"props_urban/ashtray_stand001.mdl" "5"
"props_furniture/hotel_chair.mdl" "10"
"props_urban/hotel_chair001.mdl" "20"
"props_interiors/tv.mdl" "10"
"props_downtown/ironing_board.mdl" "15"
"props_urban/hotel_lamp001.mdl" "10"
"props_windows/hotel_window_glass001.mdl" "30"
"props/cs_office/shelves_metal1.mdl" "50"
"props/cs_office/shelves_metal.mdl" "50"
"props_downtown/dresser.mdl" "50"
"props_interiors_Hotel_Cart.mdl" "40"
"props_downtown/side_table.mdl" "10"
"props_interiors/ac_wallunit.mdl" "30"
"props_downtown/bed_motel01.mdl" "50"
"props_interiors/coffee_table_oval.mdl" "20"
"props_downtown/mini_fridge.mdl" "10"
"props_interiors/fridge_mini.mdl" "10"
"props/cs_office/vending_machine.mdl" "50"
"props_interiors/toilet.mdl" "30"
"props"
{
"props/cs_office/Fire_Extinguisher.mdl" "5"
"props_urban/ashtray_stand001.mdl" "5"
"props_furniture/hotel_chair.mdl" "10"
"props_urban/hotel_chair001.mdl" "20"
"props_interiors/tv.mdl" "10"
"props_downtown/ironing_board.mdl" "15"
"props_urban/hotel_lamp001.mdl" "10"
"props_windows/hotel_window_glass001.mdl" "30"
"props/cs_office/shelves_metal1.mdl" "50"
"props/cs_office/shelves_metal.mdl" "50"
"props_downtown/dresser.mdl" "50"
"props_interiors_Hotel_Cart.mdl" "40"
"props_downtown/side_table.mdl" "10"
"props_interiors/ac_wallunit.mdl" "30"
"props_downtown/bed_motel01.mdl" "50"
"props_interiors/coffee_table_oval.mdl" "20"
"props_downtown/mini_fridge.mdl" "10"
"props_interiors/fridge_mini.mdl" "10"
"props/cs_office/vending_machine.mdl" "50"
"props_interiors/toilet.mdl" "30"
}

View file

@ -0,0 +1,172 @@
{
"saferoom": {
"chance": 0.3,
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{
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{
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},
{
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}
]
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{
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]
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}
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{
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}
]
}
]
}
}

View file

@ -0,0 +1,341 @@
{
"_lumps": [
{
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}
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},
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},
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}
]
}
]
}
}

View file

@ -0,0 +1,248 @@
{
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{
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},
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{
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View file

@ -0,0 +1,441 @@
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View file

@ -1,26 +1,26 @@
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View file

@ -0,0 +1,474 @@
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View file

@ -0,0 +1,341 @@
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View file

@ -0,0 +1,505 @@
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View file

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},
{
"model": "models/props/cs_office/shelves_metal1.mdl",
"origin": [12225.10, 13316.98, 426.17],
"angles": [0.00, 90.47, 0.00]
},
{
"model": "models/props/cs_office/shelves_metal.mdl",
"origin": [12168.08, 13366.62, 424.03],
"angles": [0.00, 178.43, 0.00]
}
]
},
{
"inputs": [
{"hammerid": 6143277, "input": "SetHealth 10000"}
]
}
]
},
"hospital": {
"chance": 0.3,
"group": "wall",
"variants": [
{
"inputs": [
{ "hammerid": 5694308, "input": "Break" },
{ "targetname": "hospitaldoor01L", "input": "Close" },
{ "targetname": "hospitaldoor01R", "input": "Close" },
{ "targetname": "hospitaldoor01L", "input": "Lock" },
{ "targetname": "hospitaldoor01R", "input": "Lock" },
{ "targetname": "hospitaldoor01L", "input": "SetUnbreakable" },
{ "targetname": "hospitaldoor01R", "input": "SetUnbreakable" }
],
"entities": [
]
},
{
"inputs": [
{ "hammerid": 5694308, "input": "Break" },
{ "targetname": "hospitaldoor01L", "input": "Close" },
{ "targetname": "hospitaldoor01R", "input": "Close" },
{ "targetname": "hospitaldoor01L", "input": "Lock" },
{ "targetname": "hospitaldoor01R", "input": "Lock" },
{ "targetname": "hospitaldoor01L", "input": "SetUnbreakable" },
{ "targetname": "hospitaldoor01R", "input": "SetUnbreakable" },
{ "targetname": "hospmetaldoor10", "input": "Close" },
{ "targetname": "hospmetaldoor10", "input": "Lock" },
{ "targetname": "hospmetaldoor10", "input": "SetUnbreakable" }
],
"entities": [
]
}
]
},
"operation": {
"chance": 0.3,
"variants": [
{
"inputs": [
{"targetname": "hospitaldoor02L", "input": "Close"},
{"targetname": "hospitaldoor02R", "input": "Close"},
{"targetname": "hospitaldoor02L", "input": "Lock"},
{"targetname": "hospitaldoor02R", "input": "Lock"},
{"targetname": "hospitaldoor02L", "input": "SetUnbreakable"},
{"targetname": "hospitaldoor02R", "input": "SetUnbreakable"}
]
}
]
},
"hospital-elevator": {
"chance": 0.25,
"variants": [
{
"inputs": [
{"hammerid": 5626546, "input": "Break"}
],
"entities": [
{
"model": "models/props/cs_office/shelves_metal.mdl",
"origin": [13408.75, 14627.20, 435.32],
"angles": [60.00, 177.73, 0.00]
},
{
"model": "models/props/cs_office/shelves_metal1.mdl",
"origin": [13385.80, 14699.95, 425.39],
"angles": [0.00, -177.20, 0.00]
}
]
}
]
},
"vent": {
"chance": 0.1,
"group": "wall",
"variants": [
{
"inputs": [
{ "hammerid": 5694308, "input": "SetHealth 1000" },
{"classname": "env_player_blocker", "input": "Kill"},
{"hammerid": 3654412, "input": "_allow_ladder"},
{"hammerid": 3654188, "input": "_allow_ladder"},
{"hammerid": 5694222, "input": "SetHealth 1000"}
],
"entities": [
{
"type": "infodecal",
"model": "decals/checkpointarrow01_black",
"origin": [12810.576172, 15100.389648, 468.031250],
"angles": [0.00, 0.00, 0.00]
},
{
"model": "models/props_crates/static_crate_40.mdl",
"origin": [12869.00, 15086.90, 417.80],
"angles": [0.00, 0.63, 0.00]
}
]
}
]
},
"elevator-top": {
"chance": 0.6,
"variants": [
{
"entities": [
{
"model": "models/props/de_prodigy/concretebags.mdl",
"origin": [13545.61, 14802.17, 5537.51],
"angles": [0.00, -6.01, 0.00]
},
{
"model": "models/props_industrial/wire_spool_01.mdl",
"origin": [13488.83, 14756.86, 5535.34],
"angles": [0.00, -15.20, 0.00]
}
]
},
{
"inputs": [
{"targetname": "breakwall02", "input": "Break"}
],
"entities": [
{
"model": "models/props_industrial/wire_spool_01.mdl",
"origin": [13424.76, 14834.82, 5535.98],
"angles": [0.00, -95.22, 0.00]
},
{
"model": "models/props_industrial/wire_spool_01.mdl",
"origin": [13417.71, 14832.62, 5588.58],
"angles": [0.00, -95.86, 0.00]
}
]
}
]
},
"forklift": {
"chance": 0.4,
"variants": [
{
"inputs": [
{"hammerid": 2944967, "input": "Kill"}
],
"entities": [
{
"type": "prop_physics",
"model": "models/props/cs_assault/forklift.mdl",
"origin": [13752.76, 14457.58, 5536.18],
"angles": [0.00, 66.78, 0.00]
}
]
}
]
},
"alt": {
"chance": 0.2,
"variants": [
{
"inputs": [
{"hammerid": 6142886, "input": "Break" }
],
"entities": [
{
"model": "models/props/cs_assault/box_stack2.mdl",
"origin": [12827.77, 14013.51, 5534.55],
"angles": [0.00, -134.88, 0.00]
}
]
},
{
"inputs": [
{"hammerid": 6142886, "input": "Break" }
],
"entities": [
{
"model": "models/props/cs_assault/box_stack2.mdl",
"origin": [12827.77, 14013.51, 5534.55],
"angles": [0.00, -134.88, 0.00]
},
{
"model": "models/props/cs_militia/boxes_garage_lower.mdl",
"origin": [12666.67, 14175.61, 5534.82],
"angles": [0.00, 90.08, 0.00]
}
]
}
]
},
"doorway": {
"chance": 0.1,
"variants": [
{
"entities": [
{
"model": "models/props/cs_assault/handtruck.mdl",
"origin": [11850.68, 14165.32, 5536.03],
"angles": [0.00, 88.74, 0.00]
}
]
}
]
},
"alt2": {
"chance": 0.3,
"variants": [
{
"entities": [
{
"model": "models/props/cs_assault/box_stack2.mdl",
"origin": [12123.03, 14254.85, 5537.03],
"angles": [0.00, -3.79, 0.00]
}
]
},
{
"entities": [
{
"model": "models/props/cs_assault/box_stack1.mdl",
"origin": [12057.65, 14262.43, 5535.58],
"angles": [0.00, -0.37, 0.00]
}
]
}
]
},
"saferoom": {
"chance": 0.3,
"variants": [
{
"entities": [
{
"model": "models/props/cs_assault/box_stack1.mdl",
"origin": [12060.67, 15047.06, 5536.16],
"angles": [0.00, -86.58, 0.00]
}
]
},
{
"entities": [
{
"model": "models/props/de_prodigy/concretebags.mdl",
"origin": [12227.43, 14983.76, 5536.60],
"angles": [0.00, 123.10, 0.00]
}
]
},
{
"entities": [
{
"model": "models/props/de_prodigy/concretebags.mdl",
"origin": [12227.43, 14983.76, 5536.60],
"angles": [0.00, 123.10, 0.00]
},
{
"model": "models/props/de_prodigy/concretebags.mdl",
"origin": [12336.78, 15001.30, 5536.03],
"angles": [0.00, 96.02, 0.00]
}
]
}
]
}
}

View file

@ -0,0 +1,5 @@
# Overview
* [Guide to using editor - editor_guide.md](editor_guide.md)
* [Guide to prop spawner - props_guide.md](props_guide.md)
* [File Information - files.md](files.md)

View file

@ -0,0 +1,87 @@
The editor lets you move, rotate, color, an existing entity or create new ones from the prop spawner.
# Modes
There are 3 modes:
- Move & Rotate
- The main mode, the entity will move to your cursor location, and can be rotated.
- Tools:
- Stacker Tool - Let's you automatically snap the next prop you spawn to the specified side of the previously spawned item. This lets you build a fence, automatically setting the next prop to the right
- Collision Rotation - Let's you have entities change their rotation to be off the normal vector of your cursor's location. This means when you looking at a wall, our a ceiling, the prop will act like that surface is the ground.
- Color
- Lets you change the color of the entity
- Scale (Wall Editor only)
- Let's you change the dimensions of the invisible wall
- Free Look
- Lets you freely use your weapons and move around, to confirm the placement of your entity.
# Controls
The controls differ for each mode
### Global (all modes)
- Done / Spawn - `Use (E)`
- Cancel - `Walk (SHIFT) + Use (E)`
- Change Mode - `Zoom (MIDDLE MOUSE)`
### Move & Rotate
- Change spawn type (dynamic -> physics -> dynamic non-solid) - `Duck (CTRL) + Use (E)`
- Rotate - Hold `Reload (R)`
- Move `mouse left/right` to change heading (or roll if axis changed)
- Move `mouse up/down` to change pitch
- While holding, `Left Mouse` to cycle axis from heading/pitch to roll
- While holding, `Right Mouse` to cycle through snap angles
- While holding, `Jump (SPACE)` to cycle the stacker tool
- While holding, `Walk (SHIFT)`, to toggle collision
- While holding, `Crouch (CTRL)`, to toggle collision rotate
- `Left Mouse` to move entity farther away
- `Right Mouse` to move the entity closer
### Color
Color components refer to the letter in RGBA (Red Green Blue Alpha)
- Change color component (R G B A) - `Use (E)`
- Decrease value of color component - `Left Mouse`
- Increase value of color component - `Right Mouse`
### Free Look
No specific controls
### Scale
Only active when editing / creating invisible walls
(broken)

25
docs/l4d2_editor/files.md Normal file
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@ -0,0 +1,25 @@
These are information about the files in `<sourcemod>/data/prop_spawner`:
## models
This contains the data for every prop spawning category. All \*.txt files will be read as categories, where the first line will be the name of the category.
The prop spawner also folders, including nested folders. The name of the folder will be displayed as `[Folder Name]`.
Categories can also contain some extras, such as `Type:` to specify some custom spawning behaviors (example: items, bodies).
## saves
This contains all saved scenes (all props spawned in session) for a map. These files will be saved in a folder, with the current map's id. The file's default name is a timestamp of format `YYYY-MM-DD_HH-mm-DD.txt`. The file is a comma-separated (CSV) file. The format is, in order from left to right:
| **Field** | Type | Description |
| ------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------- |
| model path | string | The path to the entity's model, or in case of weapons, their id's |
| type | int | The type of the prop, 0 being `prop_dynamic`, 1 being `prop_physics`, and `prop_dynamic` but non-solid. |
| origin[3] | float array | The coordinates to spawn the entity. |
| angles[3] | float array | The angles to spawn the entity with. |
| color[3] | float array | The color to spawn the entity with |

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plugins/l4d2_editor.smx Normal file

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@ -36,7 +36,7 @@ int g_BeamSprite;
int g_HaloSprite;
int g_iLaserIndex;
#define MAX_FORBIDDEN_CLASSNAMES 9
#define MAX_FORBIDDEN_CLASSNAMES 10
static char FORBIDDEN_CLASSNAMES[MAX_FORBIDDEN_CLASSNAMES][] = {
// "env_physics_blocker",
// "env_player_blocker",
@ -49,7 +49,8 @@ static char FORBIDDEN_CLASSNAMES[MAX_FORBIDDEN_CLASSNAMES][] = {
"func_tracktrain",
// "infected",
"func_lod",
"prop_ragdoll"
"prop_ragdoll",
"move_rope"
};
#define MAX_FORBIDDEN_MODELS 2
@ -65,9 +66,11 @@ static char HIGHLIGHTED_CLASSNAMES[MAX_HIGHLIGHTED_CLASSNAMES][] = {
"func_brush"
}
ConVar g_cvarEnabled;
public void OnPluginStart()
{
g_cvarEnabled = CreateConVar("sm_grabent_allow", "1", "Is grabent allowed", FCVAR_NONE, true, 0.0, true, 1.0);
RegAdminCmd("sm_grabent_freeze", Cmd_ReleaseFreeze, ADMFLAG_CHEATS, "<0/1> - Toggle entity freeze/unfreeze on release.");
RegAdminCmd("sm_grab", Cmd_Grab, ADMFLAG_CHEATS, "Toggle Grab the entity in your crosshair.");
RegAdminCmd("+grabent", Cmd_Grab, ADMFLAG_CHEATS, "Grab the entity in your crosshair.");
@ -131,11 +134,13 @@ public Action Cmd_ReleaseFreeze(client, args)
//============================================================================
// GRAB ENTITY COMMAND //
//============================================================================
public Action Cmd_Grab(client, args) {
if (client < 1 || client > MaxClients || !IsClientInGame(client))
Action Cmd_Grab(int client, int args) {
if(!g_cvarEnabled.BoolValue) {
ReplyToCommand(client, "[SM] Grabent is disabled");
return Plugin_Handled;
if (g_pGrabbedEnt[client] > 0 && IsValidEntity(g_pGrabbedEnt[client])) {
} else if (client < 1 || client > MaxClients || !IsClientInGame(client)) {
return Plugin_Handled;
} else if (g_pGrabbedEnt[client] > 0 && IsValidEntity(g_pGrabbedEnt[client])) {
Cmd_Release(client, 0);
return Plugin_Handled;
}
@ -572,6 +577,7 @@ bool Filter_IgnoreForbidden(int entity, int mask, int data) {
}
bool CheckBlacklist(int entity) {
if(entity == 0) return false;
static char buffer[64];
GetEntityClassname(entity, buffer, sizeof(buffer));
for(int i = 0; i < MAX_FORBIDDEN_CLASSNAMES; i++) {
@ -591,5 +597,6 @@ bool CheckBlacklist(int entity) {
if(StrEqual(buffer, "l4d2_randomizer")) {
return false;
}
GetEntityClassname(entity, buffer, sizeof(buffer));
return true;
}

View file

@ -461,6 +461,10 @@ Action Command_SetClientModel(int client, int args) {
void SetCharacter(int target, int survivorIndex, L4DModelId modelIndex, bool keepModel) {
SetEntProp(target, Prop_Send, "m_survivorCharacter", survivorIndex);
if(!PrecacheModel(MODELS[view_as<int>(modelIndex)])) {
LogError("SetCharacter: INVALID MODEL: %s", MODELS[view_as<int>(modelIndex)]);
return;
}
SetEntityModel(target, MODELS[view_as<int>(modelIndex)]);
if (IsFakeClient(target)) {
char name[32];
@ -629,6 +633,9 @@ public void OnMapStart() {
PrecacheSound(PRECACHE_SOUNDS[i]);
}
#endif
for(int i = 0; i < 8; i++) {
PrecacheModel(MODELS[i]);
}
HookEntityOutput("info_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
HookEntityOutput("trigger_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);

View file

@ -14,7 +14,8 @@
#include <multicolors>
#include <jutils>
#include <socket>
#include <SteamWorks>
#undef REQUIRE_PLUGIN
#tryinclude <SteamWorks>
#pragma newdecls required
@ -85,7 +86,7 @@ public void OnPluginStart() {
g_socket.SetOption(SocketSendBuffer, BUFFER_SIZE);
uptime = GetTime();
cvar_debug = CreateConVar("sm_adminpanel_debug", "1", "Turn on debug mode", FCVAR_DONTRECORD, true, 0.0, true, 1.0);
cvar_debug = CreateConVar("sm_adminpanel_debug", "0", "Turn on debug mode", FCVAR_DONTRECORD, true, 0.0, true, 1.0);
cvar_authToken = CreateConVar("sm_adminpanel_authtoken", "", "The token for authentication", FCVAR_PROTECTED);
cvar_authToken.AddChangeHook(OnCvarChanged);
@ -172,10 +173,7 @@ void OnSocketError(Socket socket, int errorType, int errorNumber, int any) {
}
void SendFullSync() {
PrintToServer("SendFullSync");
if(StartPayload(true)) {
PrintToServer("SendFullSync : Started");
AddGameRecord();
int stage = L4D2_GetCurrentFinaleStage();
if(stage != 0)
@ -254,11 +252,14 @@ void OnSocketReceive(Socket socket, const char[] receiveData, int dataSize, int
}
void ProcessCommand(int id, const char[] command, const char[] cmdNamespace = "") {
char output[128];
char output[1024];
if(!StartPayload(true)) return;
if(cmdNamespace[0] == '\0' || StrEqual(cmdNamespace, "default")) {
int index = SplitString(command, " ", output, sizeof(output));
if(index == -1 && CommandExists(command) || CommandExists(output)) {
// If command has no spaces, we need to manually copy the command to the split part
if(SplitString(command, " ", output, sizeof(output)) == -1) {
strcopy(output, sizeof(output), command);
}
if(CommandExists(output)) {
ServerCommandEx(output, sizeof(output), "%s", command);
AddCommandResponseRecord(id, Result_Boolean, 1, output);
} else {

View file

@ -1,962 +0,0 @@
#if defined _actions_included
#endinput
#endif
#define _actions_included
#define ACTION_NAME_LENGTH 32
enum ActionResultType
{
CONTINUE, // continue executing this action next frame - nothing has changed
CHANGE_TO, // change actions next frame
SUSPEND_FOR, // put the current action on hold for the new action
DONE, // this action has finished, resume suspended action
SUSTAIN, // for use with event handlers - a way to say "It's important to keep doing what I'm doing"
};
enum EventResultPriorityType
{
RESULT_NONE, // no result
RESULT_TRY, // use this result, or toss it out, either is ok
RESULT_IMPORTANT, // try extra-hard to use this result
RESULT_CRITICAL // this result must be used - emit an error if it can't be
};
enum BehaviorAction
{
INVALID_ACTION
};
/**
* @brief Callback called for every entity action.
*
* @param action Action address
*
* @noreturn
*/
typedef ActionsIteratorCallback = function void (BehaviorAction action);
/**
* @brief Called whenever action is created
*
* @param action Created action address
* @param actor Actor of the action
* @param name Name of the action
*
* @noreturn
*/
forward void OnActionCreated( BehaviorAction action, int actor, const char[] name );
/**
* @brief Called whenever action is destroyed
* @note You are in action destructor!
*
* @param action Destroyed action address
* @param actor Actor of the action
* @param name Name of the action
*
* @noreturn
*/
forward void OnActionDestroyed( BehaviorAction action, int actor, const char[] name );
methodmap ActionResult
{
/**
* @brief Gets action result reason
*
* @param destination Buffer to store reason
* @param maxlength Length of the buffer
*
* @noreturn
*/
public native void GetReason( char[] destination, int maxlength );
/**
* @brief Sets action result reason
*
* @param reason String with reason
*
* @noreturn
*/
public native void SetReason( const char[] reason );
/**
* @brief Property to get/set result type
*
* @return Result type (see ActionResultType)
*/
property ActionResultType type
{
public native get();
public native set(ActionResultType type);
}
/**
* @brief Property to get/set result action
*
* @return Result action
*/
property BehaviorAction action
{
public native get();
public native set(BehaviorAction action);
}
/**
* @brief Checks if result is requesting change
*
* @return true if it is requesting, false otherwise
*/
public bool IsRequestingChange()
{
ActionResultType type = this.type;
return (type == CHANGE_TO || type == SUSPEND_FOR || type == DONE);
}
}
methodmap ActionDesiredResult < ActionResult
{
/**
* @brief Property to get/set result priority
*
* @return Result priority
*/
property EventResultPriorityType priority
{
public native get();
public native set(EventResultPriorityType priority);
}
}
typeset ActionHandler
{
/* OnStart, OnSuspend, OnResume */
function Action (BehaviorAction action, int actor, BehaviorAction priorAction, ActionResult result);
/* OnUpdate */
function Action (BehaviorAction action, int actor, float interval, ActionResult result);
/* OnEnd */
function void (BehaviorAction action, int actor, BehaviorAction priorAction, ActionResult result);
/* InitialContainedAction */
function Action (BehaviorAction action, int actor, BehaviorAction& action);
/* OnLeaveGround, OnLandOnGround, OnDrop, OnShoved, OnBlinded, OnHitByVomitJar, OnCommandAttack */
function Action (BehaviorAction action, int actor, int entity, ActionDesiredResult result);
/* OnContact */
function Action (BehaviorAction action, int actor, int entity, Address trace, ActionDesiredResult result);
/* OnMoveToSuccess */
function Action (BehaviorAction action, int actor, Address path, ActionDesiredResult result);
/* OnMoveToFailure */
function Action (BehaviorAction action, int actor, Address path, any type, ActionDesiredResult result);
/* OnStuck, OnUnStuck, OnPostureChanged, OnIgnite, OnModelChanged, OnEnteredSpit, OnCommandAssault, OnCommandResume */
function Action (BehaviorAction action, int actor, ActionDesiredResult result);
/* OnAnimationActivityComplete, OnAnimationActivityInterrupted */
function Action (BehaviorAction action, int actor, int activity, ActionDesiredResult result);
/* OnAnimationEvent */
function Action (BehaviorAction action, int actor, Address animevent, ActionDesiredResult result);
/* OnInjured, OnKilled */
function Action (BehaviorAction action, int actor, Address takedamageinfo, ActionDesiredResult result);
/* OnOtherKilled */
function Action (BehaviorAction action, int actor, int other, Address takedamageinfo, ActionDesiredResult result);
/* OnSight, OnLostSight, OnThreatChanged */
function Action (BehaviorAction action, int actor, int entity, ActionDesiredResult result);
/* OnSound */
function Action (BehaviorAction action, int actor, int entity, const float pos[3], Address keyvalues, ActionDesiredResult result);
/* OnSpokeConcept */
function Action (BehaviorAction action, int actor, int who, Address concept, Address response, Address unknown, ActionDesiredResult result);
/* OnNavAreaChanged */
function Action (BehaviorAction action, int actor, Address newArea, Address oldArea, ActionDesiredResult result);
/* OnPickUp */
function Action (BehaviorAction action, int actor, int entity, int giver, ActionDesiredResult result);
/* OnCommandApproachVector */
function Action (BehaviorAction action, int actor, const float pos[3], float range, ActionDesiredResult result);
/* OnCommandApproachEntity */
function Action (BehaviorAction action, int actor, int goal, ActionDesiredResult result);
/* OnCommandRetreat */
function Action (BehaviorAction action, int actor, int threat, float range, ActionDesiredResult result);
/* OnCommandPause */
function Action (BehaviorAction action, int actor, float duration, ActionDesiredResult result);
/* OnCommandString */
function Action (BehaviorAction action, int actor, const char[] command, ActionDesiredResult result);
/* IsAbleToBlockMovementOf */
function Action (BehaviorAction action, int actor, Address nextbot, ActionDesiredResult result);
}
methodmap ActionsManager
{
/**
* @brief Creates action template with given name
* @note Use this to create your own actions
*
* @param name New action name
*
* @return Action address
*/
public static native BehaviorAction Create( const char[] name );
/**
* @brief Allocates memory with given size
* @note Use this with game action constructor to create game actions
*
* @param size Size to allocate
*
* @return Allocated memory start address
*/
public static native BehaviorAction Allocate( int size );
/**
* @brief Deallocates memory
* @note Actually used only for deallocating actions
*
* @param action Action to deallocate
*
* @noreturn
*/
public static native void Deallocate( BehaviorAction action );
/**
* @brief Used to iterate over all entity actions
*
* @param entity Entity index
* @param callback Iterator callback
*
* @return Number of actions entity has
*/
public static native int Iterator( int entity, ActionsIteratorCallback callback = INVALID_FUNCTION );
/**
* @brief Returns entity action with given name
*
* @param entity Entity index
* @param name Action name to find
*
* @return Action address, INVALID_ACTION if not found
*/
public static native BehaviorAction GetAction( int entity, const char[] name );
}
methodmap BehaviorAction
{
public BehaviorAction(any action)
{
return view_as<BehaviorAction>(action);
}
/**
* @brief Stores pending event result
* @note This is almost same as changing result via event handler but this one violates semantics
*
* @param type Result type (See ActionResultType)
* @param action Action
* @param priority Priority
* @param reason Reason
*
* @error Invalid action passed
* @noreturn
*/
public native void StorePendingEventResult( ActionResultType type = CONTINUE, BehaviorAction action = INVALID_ACTION, EventResultPriorityType priority = RESULT_TRY, const char[] reason = NULL_STRING );
/**
* @brief Gets action name
*
* @param destination Buffer to store name
* @param maxlength Buffer length
*
* @error Invalid action passed
* @return Number of bytes written?
*/
public native int GetName( char[] destination, int maxlength = ACTION_NAME_LENGTH );
/**
* @brief Simple wrapper to get action data
*
* @param int Offset to data
* @param type How many bytes read (See NumberType)
*
* @return Stored data
*/
public any Get( int offset, NumberType type = NumberType_Int32 )
{
return view_as<any>(LoadFromAddress(view_as<Address>(this) + view_as<Address>(offset), type));
}
/**
* @brief Simple wrapper to set action data
*
* @param int Offset to data
* @param data Data to set
* @param type How many bytes set (See NumberType)
*
* @noreturn
*/
#if SOURCEMOD_V_MINOR < 11
public void Set( int offset, any data, NumberType type = NumberType_Int32 )
{
StoreToAddress(view_as<Address>(this) + view_as<Address>(offset), data, type);
}
#else
public void Set( int offset, any data, NumberType type = NumberType_Int32, bool updateMemAccess = true )
{
StoreToAddress(view_as<Address>(this) + view_as<Address>(offset), data, type, updateMemAccess);
}
#endif
// ====================================================================================================
// ACTION PROPERTIES
// ====================================================================================================
/**
* @brief Property to get/set parent action
*
* @return Parent action
*/
property BehaviorAction Parent
{
public native get();
}
/**
* @brief Property to get/set child action
*
* @return Child action
*/
property BehaviorAction Child
{
public native get();
}
/**
* @brief Property to get/set "under" action
* @note if we are suspender then this will return a suspended action
*
* @return Under action
*/
property BehaviorAction Under
{
public native get();
}
/**
* @brief Property to get/set "above" action
* @note if we are suspended action then this will return a suspender
*
* @return Above action
*/
property BehaviorAction Above
{
public native get();
}
/**
* @brief Property to get actor of action
* @note returns 0 if action hasn't been started yet
*
* @return Action actor
*/
property int Actor
{
public native get();
}
/**
* @brief Property to get/set suspended state of action
*
* @return true if suspended, false otherwise
*/
property bool IsSuspended
{
public native get();
public native set(bool suspended);
}
/**
* @brief Property to get/set started state of action
* @note if this returns true then OnStart handled has already been called
*
* @return true if started, false otherwise
*/
property bool IsStarted
{
public native get();
public native set(bool started);
}
// ====================================================================================================
// ACTION PRE EVENT HANDLERS
// ====================================================================================================
property ActionHandler OnStart
{
public native set(ActionHandler func);
}
property ActionHandler OnUpdate
{
public native set(ActionHandler func);
}
property ActionHandler OnEnd
{
public native set(ActionHandler func);
}
property ActionHandler OnSuspend
{
public native set(ActionHandler func);
}
property ActionHandler OnResume
{
public native set(ActionHandler func);
}
property ActionHandler OnInitialContainedAction
{
public native set(ActionHandler func);
}
property ActionHandler OnLeaveGround
{
public native set(ActionHandler func);
}
property ActionHandler OnLandOnGround
{
public native set(ActionHandler func);
}
property ActionHandler OnContact
{
public native set(ActionHandler func);
}
property ActionHandler OnMoveToSuccess
{
public native set(ActionHandler func);
}
property ActionHandler OnMoveToFailure
{
public native set(ActionHandler func);
}
property ActionHandler OnStuck
{
public native set(ActionHandler func);
}
property ActionHandler OnUnStuck
{
public native set(ActionHandler func);
}
property ActionHandler OnPostureChanged
{
public native set(ActionHandler func);
}
property ActionHandler OnAnimationActivityComplete
{
public native set(ActionHandler func);
}
property ActionHandler OnAnimationActivityInterrupted
{
public native set(ActionHandler func);
}
property ActionHandler OnAnimationEvent
{
public native set(ActionHandler func);
}
property ActionHandler OnIgnite
{
public native set(ActionHandler func);
}
property ActionHandler OnInjured
{
public native set(ActionHandler func);
}
property ActionHandler OnKilled
{
public native set(ActionHandler func);
}
property ActionHandler OnOtherKilled
{
public native set(ActionHandler func);
}
property ActionHandler OnSight
{
public native set(ActionHandler func);
}
property ActionHandler OnLostSight
{
public native set(ActionHandler func);
}
property ActionHandler OnThreatChanged
{
public native set(ActionHandler func);
}
property ActionHandler OnSound
{
public native set(ActionHandler func);
}
property ActionHandler OnSpokeConcept
{
public native set(ActionHandler func);
}
property ActionHandler OnNavAreaChanged
{
public native set(ActionHandler func);
}
property ActionHandler OnModelChanged
{
public native set(ActionHandler func);
}
property ActionHandler OnPickUp
{
public native set(ActionHandler func);
}
property ActionHandler OnShoved
{
public native set(ActionHandler func);
}
property ActionHandler OnBlinded
{
public native set(ActionHandler func);
}
property ActionHandler OnEnteredSpit
{
public native set(ActionHandler func);
}
property ActionHandler OnHitByVomitJar
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandAttack
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandAssault
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandApproachV
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandApproachE
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandRetreat
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandPause
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandResume
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandString
{
public native set(ActionHandler func);
}
property ActionHandler IsAbleToBlockMovementOf
{
public native set(ActionHandler func);
}
// ====================================================================================================
// ACTION POST EVENT HANDLERS
// ====================================================================================================
property ActionHandler OnStartPost
{
public native set(ActionHandler func);
}
property ActionHandler OnUpdatePost
{
public native set(ActionHandler func);
}
property ActionHandler OnEndPost
{
public native set(ActionHandler func);
}
property ActionHandler OnSuspendPost
{
public native set(ActionHandler func);
}
property ActionHandler OnResumePost
{
public native set(ActionHandler func);
}
property ActionHandler OnInitialContainedActionPost
{
public native set(ActionHandler func);
}
property ActionHandler OnLeaveGroundPost
{
public native set(ActionHandler func);
}
property ActionHandler OnLandOnGroundPost
{
public native set(ActionHandler func);
}
property ActionHandler OnContactPost
{
public native set(ActionHandler func);
}
property ActionHandler OnMoveToSuccessPost
{
public native set(ActionHandler func);
}
property ActionHandler OnMoveToFailurePost
{
public native set(ActionHandler func);
}
property ActionHandler OnStuckPost
{
public native set(ActionHandler func);
}
property ActionHandler OnUnStuckPost
{
public native set(ActionHandler func);
}
property ActionHandler OnPostureChangedPost
{
public native set(ActionHandler func);
}
property ActionHandler OnAnimationActivityCompletePost
{
public native set(ActionHandler func);
}
property ActionHandler OnAnimationActivityInterruptedPost
{
public native set(ActionHandler func);
}
property ActionHandler OnAnimationEventPost
{
public native set(ActionHandler func);
}
property ActionHandler OnIgnitePost
{
public native set(ActionHandler func);
}
property ActionHandler OnInjuredPost
{
public native set(ActionHandler func);
}
property ActionHandler OnKilledPost
{
public native set(ActionHandler func);
}
property ActionHandler OnOtherKilledPost
{
public native set(ActionHandler func);
}
property ActionHandler OnSightPost
{
public native set(ActionHandler func);
}
property ActionHandler OnLostSightPost
{
public native set(ActionHandler func);
}
property ActionHandler OnThreatChangedPost
{
public native set(ActionHandler func);
}
property ActionHandler OnSoundPost
{
public native set(ActionHandler func);
}
property ActionHandler OnSpokeConceptPost
{
public native set(ActionHandler func);
}
property ActionHandler OnNavAreaChangedPost
{
public native set(ActionHandler func);
}
property ActionHandler OnModelChangedPost
{
public native set(ActionHandler func);
}
property ActionHandler OnPickUpPost
{
public native set(ActionHandler func);
}
property ActionHandler OnShovedPost
{
public native set(ActionHandler func);
}
property ActionHandler OnBlindedPost
{
public native set(ActionHandler func);
}
property ActionHandler OnEnteredSpitPost
{
public native set(ActionHandler func);
}
property ActionHandler OnHitByVomitJarPost
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandAttackPost
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandAssaultPost
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandApproachVPost
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandApproachEPost
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandRetreatPost
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandPausePost
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandResumePost
{
public native set(ActionHandler func);
}
property ActionHandler OnCommandStringPost
{
public native set(ActionHandler func);
}
property ActionHandler IsAbleToBlockMovementOfPost
{
public native set(ActionHandler func);
}
};
// ====================================================================================================
// PL NTV
// ====================================================================================================
public Extension __ext_actions =
{
name = "Actions",
file = "actions.ext",
autoload = 1,
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public void __ext_actions_SetNTVOptional()
{
MarkNativeAsOptional("ActionResult.GetReason");
MarkNativeAsOptional("ActionResult.SetReason");
MarkNativeAsOptional("ActionResult.type.get");
MarkNativeAsOptional("ActionResult.type.set");
MarkNativeAsOptional("ActionResult.action.get");
MarkNativeAsOptional("ActionResult.action.set");
MarkNativeAsOptional("ActionDesiredResult.priority.get");
MarkNativeAsOptional("ActionDesiredResult.priority.set");
MarkNativeAsOptional("ActionsManager.Create");
MarkNativeAsOptional("ActionsManager.Allocate");
MarkNativeAsOptional("ActionsManager.Deallocate");
MarkNativeAsOptional("ActionsManager.Iterator");
MarkNativeAsOptional("ActionsManager.GetAction");
MarkNativeAsOptional("BehaviorAction.StorePendingEventResult");
MarkNativeAsOptional("BehaviorAction.GetName");
MarkNativeAsOptional("BehaviorAction.Parent.get");
MarkNativeAsOptional("BehaviorAction.Child.get");
MarkNativeAsOptional("BehaviorAction.Under.get");
MarkNativeAsOptional("BehaviorAction.Above.get");
MarkNativeAsOptional("BehaviorAction.Actor.get");
MarkNativeAsOptional("BehaviorAction.IsSuspended.get");
MarkNativeAsOptional("BehaviorAction.IsSuspended.set");
MarkNativeAsOptional("BehaviorAction.IsStarted.get");
MarkNativeAsOptional("BehaviorAction.IsStarted.set");
MarkNativeAsOptional("BehaviorAction.OnStart.set");
MarkNativeAsOptional("BehaviorAction.OnUpdate.set");
MarkNativeAsOptional("BehaviorAction.OnEnd.set");
MarkNativeAsOptional("BehaviorAction.OnSuspend.set");
MarkNativeAsOptional("BehaviorAction.OnResume.set");
MarkNativeAsOptional("BehaviorAction.OnInitialContainedAction.set");
MarkNativeAsOptional("BehaviorAction.OnLeaveGround.set");
MarkNativeAsOptional("BehaviorAction.OnLandOnGround.set");
MarkNativeAsOptional("BehaviorAction.OnContact.set");
MarkNativeAsOptional("BehaviorAction.OnMoveToSuccess.set");
MarkNativeAsOptional("BehaviorAction.OnMoveToFailure.set");
MarkNativeAsOptional("BehaviorAction.OnStuck.set");
MarkNativeAsOptional("BehaviorAction.OnUnStuck.set");
MarkNativeAsOptional("BehaviorAction.OnPostureChanged.set");
MarkNativeAsOptional("BehaviorAction.OnAnimationActivityComplete.set");
MarkNativeAsOptional("BehaviorAction.OnAnimationActivityInterrupted.set");
MarkNativeAsOptional("BehaviorAction.OnAnimationEvent.set");
MarkNativeAsOptional("BehaviorAction.OnIgnite.set");
MarkNativeAsOptional("BehaviorAction.OnInjured.set");
MarkNativeAsOptional("BehaviorAction.OnKilled.set");
MarkNativeAsOptional("BehaviorAction.OnOtherKilled.set");
MarkNativeAsOptional("BehaviorAction.OnSight.set");
MarkNativeAsOptional("BehaviorAction.OnLostSight.set");
MarkNativeAsOptional("BehaviorAction.OnThreatChanged.set");
MarkNativeAsOptional("BehaviorAction.OnSound.set");
MarkNativeAsOptional("BehaviorAction.OnSpokeConcept.set");
MarkNativeAsOptional("BehaviorAction.OnNavAreaChanged.set");
MarkNativeAsOptional("BehaviorAction.OnModelChanged.set");
MarkNativeAsOptional("BehaviorAction.OnPickUp.set");
MarkNativeAsOptional("BehaviorAction.OnShoved.set");
MarkNativeAsOptional("BehaviorAction.OnBlinded.set");
MarkNativeAsOptional("BehaviorAction.OnEnteredSpit.set");
MarkNativeAsOptional("BehaviorAction.OnHitByVomitJar.set");
MarkNativeAsOptional("BehaviorAction.OnCommandAttack.set");
MarkNativeAsOptional("BehaviorAction.OnCommandAssault.set");
MarkNativeAsOptional("BehaviorAction.OnCommandApproachV.set");
MarkNativeAsOptional("BehaviorAction.OnCommandApproachE.set");
MarkNativeAsOptional("BehaviorAction.OnCommandRetreat.set");
MarkNativeAsOptional("BehaviorAction.OnCommandPause.set");
MarkNativeAsOptional("BehaviorAction.OnCommandResume.set");
MarkNativeAsOptional("BehaviorAction.OnCommandString.set");
MarkNativeAsOptional("BehaviorAction.IsAbleToBlockMovementOf.set");
MarkNativeAsOptional("BehaviorAction.OnStartPost.set");
MarkNativeAsOptional("BehaviorAction.OnUpdatePost.set");
MarkNativeAsOptional("BehaviorAction.OnEndPost.set");
MarkNativeAsOptional("BehaviorAction.OnSuspendPost.set");
MarkNativeAsOptional("BehaviorAction.OnResumePost.set");
MarkNativeAsOptional("BehaviorAction.OnInitialContainedActionPost.set");
MarkNativeAsOptional("BehaviorAction.OnLeaveGroundPost.set");
MarkNativeAsOptional("BehaviorAction.OnLandOnGroundPost.set");
MarkNativeAsOptional("BehaviorAction.OnContactPost.set");
MarkNativeAsOptional("BehaviorAction.OnMoveToSuccessPost.set");
MarkNativeAsOptional("BehaviorAction.OnMoveToFailurePost.set");
MarkNativeAsOptional("BehaviorAction.OnStuckPost.set");
MarkNativeAsOptional("BehaviorAction.OnUnStuckPost.set");
MarkNativeAsOptional("BehaviorAction.OnPostureChangedPost.set");
MarkNativeAsOptional("BehaviorAction.OnAnimationActivityCompletePost.set");
MarkNativeAsOptional("BehaviorAction.OnAnimationActivityInterruptedPost.set");
MarkNativeAsOptional("BehaviorAction.OnAnimationEventPost.set");
MarkNativeAsOptional("BehaviorAction.OnIgnitePost.set");
MarkNativeAsOptional("BehaviorAction.OnInjuredPost.set");
MarkNativeAsOptional("BehaviorAction.OnKilledPost.set");
MarkNativeAsOptional("BehaviorAction.OnOtherKilledPost.set");
MarkNativeAsOptional("BehaviorAction.OnSightPost.set");
MarkNativeAsOptional("BehaviorAction.OnLostSightPost.set");
MarkNativeAsOptional("BehaviorAction.OnThreatChangedPost.set");
MarkNativeAsOptional("BehaviorAction.OnSoundPost.set");
MarkNativeAsOptional("BehaviorAction.OnSpokeConceptPost.set");
MarkNativeAsOptional("BehaviorAction.OnNavAreaChangedPost.set");
MarkNativeAsOptional("BehaviorAction.OnModelChangedPost.set");
MarkNativeAsOptional("BehaviorAction.OnPickUpPost.set");
MarkNativeAsOptional("BehaviorAction.OnShovedPost.set");
MarkNativeAsOptional("BehaviorAction.OnBlindedPost.set");
MarkNativeAsOptional("BehaviorAction.OnEnteredSpitPost.set");
MarkNativeAsOptional("BehaviorAction.OnHitByVomitJarPost.set");
MarkNativeAsOptional("BehaviorAction.OnCommandAttackPost.set");
MarkNativeAsOptional("BehaviorAction.OnCommandAssaultPost.set");
MarkNativeAsOptional("BehaviorAction.OnCommandApproachVPost.set");
MarkNativeAsOptional("BehaviorAction.OnCommandApproachEPost.set");
MarkNativeAsOptional("BehaviorAction.OnCommandRetreatPost.set");
MarkNativeAsOptional("BehaviorAction.OnCommandPausePost.set");
MarkNativeAsOptional("BehaviorAction.OnCommandResumePost.set");
MarkNativeAsOptional("BehaviorAction.IsAbleToBlockMovementOfPost.set");
}
#endif

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