The editor lets you move, rotate, color, an existing entity or create new ones from the prop spawner. # Modes There are 3 modes: - Move & Rotate - The main mode, the entity will move to your cursor location, and can be rotated. - Tools: - Stacker Tool - Let's you automatically snap the next prop you spawn to the specified side of the previously spawned item. This lets you build a fence, automatically setting the next prop to the right - Collision Rotation - Let's you have entities change their rotation to be off the normal vector of your cursor's location. This means when you looking at a wall, our a ceiling, the prop will act like that surface is the ground. - Color - Lets you change the color of the entity - Scale (Wall Editor only) - Let's you change the dimensions of the invisible wall - Free Look - Lets you freely use your weapons and move around, to confirm the placement of your entity. # Controls The controls differ for each mode ### Global (all modes) - Done / Spawn - `Use (E)` - Cancel - `Walk (SHIFT) + Use (E)` - Change Mode - `Zoom (MIDDLE MOUSE)` ### Move & Rotate - Change spawn type (dynamic -> physics -> dynamic non-solid) - `Duck (CTRL) + Use (E)` - Rotate - Hold `Reload (R)` - Move `mouse left/right` to change heading (or roll if axis changed) - Move `mouse up/down` to change pitch - While holding, `Left Mouse` to cycle axis from heading/pitch to roll - While holding, `Right Mouse` to cycle through snap angles - While holding, `Jump (SPACE)` to cycle the stacker tool - While holding, `Walk (SHIFT)`, to toggle collision - While holding, `Crouch (CTRL)`, to toggle collision rotate - `Left Mouse` to move entity farther away - `Right Mouse` to move the entity closer ### Color Color components refer to the letter in RGBA (Red Green Blue Alpha) - Change color component (R G B A) - `Use (E)` - Decrease value of color component - `Left Mouse` - Increase value of color component - `Right Mouse` ### Free Look No specific controls ### Scale Only active when editing / creating invisible walls (broken)